Spell Icon Word of Morell  

Description

1: Mesmerize (1/65)

Details   Raw Spell Data, Lucy Spell View

Mana: 300 Skill: Divination
Casting Time: 1.5 Recast Time: 12
Fizzle Time: 1.5 Resist: Magic
Location: Any Time of Day: Any
AE Range: 30 Push Back: 0.5
Fizzle Adj: 5 Deletable: No
Dot Stacking: Yes Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: No
Timer: 5 Target Type: PB AE
Spell Type: Detrimental Source: Live 04/23

Messages

Cast on you: Dreams of Morell Thule fill your mind.
Cast on other: Soandso begins to dream.
Effect Fades: The dreams fade.

Game Description

Causes up to %T nearby creatures to fall into an enchanted sleep for up to 6 secs (1 ticks). This spell works on creatures up to level @1.

Items with this effect

Quick Facts

Scroll:
Spell: Word of Morell

ClassLevel
ENC62

Expansion:
Planes of Power

Duration:
1 ticks
Post Comment
Usage in a group
# Mar 16 2007 at 4:56 AM Rating: Decent
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404 posts
Still kinda undecided. Color slant seemed to transfer aggro to the tank faster after stun/mez wore off.. or is it just because I just got this spell?
In Summation
# Jan 31 2006 at 1:30 PM Rating: Decent
This is a 1-tick PB Mez.
Because it is 1-tick, it will wear off as soon as the game counts a tick.. therefore, its duration is 0 to 6 seconds, seemingly random, unless you time it. Mez Mastery can up this.

It is Mez, not stun. Therefore:
-Hitting, such as with a DD AoE, will wake.
-It can affect unstunnable MOBs (often overlooked)
-It can not affect unmezzable MOBs.

This spell will work on all mezzable MOBs up to level 65, with a type 1 Mez (which is only important for stacking purposes).

Suggested uses are:
-Before recharming a former pet.
-Hitting an area of MOBs before using other mezzes.
-Before using Gate.
gate
# Feb 07 2005 at 4:53 PM Rating: Default
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184 posts
I think the beauty of this spell is that it gives you enough time to cast gate in peace and not have mobs interupting your 911 escape plan.

Also helpful to buy the wiz or druid some time for their succor. Plus if grouped with a druid with savage root (does not break mezz) you could get this baby off and start to root the mobs ASAP then worry about a longer mezz spell later.
gate
# Feb 07 2005 at 4:53 PM Rating: Default
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184 posts
I think the beauty of this spell is that it gives you enough time to cast gate in peace and not have mobs interupting your 911 escape plan.

Also helpful to buy the wiz or druid some time for their succor. Plus if grouped with a druid with savage root (does not break mezz) you could get this baby off and start to root the mobs ASAP then worry about a longer mezz spell later.
Useless? Stupid People..
# May 06 2004 at 5:41 PM Rating: Decent
If you have mezmerisation mastery this spell is uber, forget exactly how much it adds, but makes this spell last for at least 12 seconds, which is more then long enough to tash AND recharm. Just my 2 cp.
RE: Useless? Stupid People..
# Mar 28 2005 at 11:17 AM Rating: Decent
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402 posts
Thank you. I'm glad someone around here is thinking. As for the rest of you, we're supposed to be the most cerebral player character in the game. Better start acting like it, and start thinking about the possibilities instead of constantly whining about how bad things are.
Great for us with charm
# Dec 23 2003 at 2:21 PM Rating: Decent
This spell is very usefull when used with charm, I use this spell when charm breaks and the mob starts beating on me. Cast this and it mezzes mob long enough to recharm. Very usefull spell.
Situational spell only
# Sep 25 2003 at 3:02 PM Rating: Default
This spell isn't going to be useful very often. The recast time (12s) versus the duration (6s) means it is impossible to use alone for crowd control. It can be used in some situations to buy your tanks a moment's breathing room while you are picking off the targets for traiditional mezzes. Not long, granted, but unless you have a Shaman along who's throwing around his AE Slow spell, it takes the pressure off the tank for a moment and keeps the Cleric from panicking.

One caution though- be quick on using the single-target mezzes to knock them out before they wake up. If you're quick enough, you can just barely get two mezzed with the spell's duration. Get the one targetted and mezzed, pick the next one and back up during the moment your spellbar refreshes, than cast your mez from a bit of a distance. You should be able to land the mez before the thing reaches you to pound your brains out. Arcane Rune also buys you enough of a breather for the mez to land even if you can't get some room to cast.
#REDACTED, Posted: Aug 16 2003 at 11:47 PM, Rating: Sub-Default, (Expand Post) I think everybody is missing the painfull fact that this is pont blank and works on up to lvl 65 mobs. Meaning it's hard to resist, probably generates insane agro like most enchanter spells, and worst of all, unless you have like 200MR, it will mez the caster!!!
RE: point blank mez = self mez
# Oct 25 2003 at 5:59 AM Rating: Decent
Thats the whole point. Mass mobs around you that are unstunnable, PBAE mez then get away. Actually there are many uses for this spell, but the short duration sux to use for regular crowd control. It also works on all mobs around you, not just a random 4. It'll mez 15 mobs if they're all there. Basically to buy you some time to get mezzes stuck or gate out.
RE: point blank mez = self mez
# Sep 04 2003 at 1:10 PM Rating: Excellent
Point blank AE dont include yourself,
Normal AE does
Why you need this...
# Apr 06 2003 at 2:48 PM Rating: Good
Just about all mobs beyond the DC bait in PoP zones are immune to stun. None of the color spells will work against them. This spell is a replacement for the color line in PoP zones. Notice it is a LOT more expensive, but with a 1.5 second casting, you have a chance to get this off when a mob is in your face.

It is a mez, not a stun, you hit the mob and you break it. Kinda like whirl til' ya hurl only useful :)

Level Range?
# Mar 27 2003 at 3:03 PM Rating: Default
20 posts
What is the level range of mobs this will affect? Is it shown next to the name (1/65) implying 1-65 ?
Purpose
# Feb 23 2003 at 3:31 PM Rating: Good
Judging from what I have read in these posts, no one has found a use for this spell. This is a very powerful spell for an enchanter. Many times we encounter mobs that we can not stun, whether it be for reasons to buy time or to stop a cast. This spell works in the same way as our color line series. For any caster mob that can not be stunned, you can still disrupt their cast with this spell cus it temperaly mezzes them. Stun will always be better, but when that isn't an option, this is the next best thing. So get to know your mobs well to stack the best gems. This spell by no means is meant for crowd controll.
AE 6 second Mez
# Feb 04 2003 at 2:51 AM Rating: Default
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54 posts
This is Verant/Sony's method of breaking AE groups. Imagine doing AE groups if those great PBAoE chanter stuns were changed to brief mez spells and each AE blast woke every single mob.

Dead group... no more AE fun.
Mez vs stun
# Jan 28 2003 at 10:51 AM Rating: Default
The main difference, in my mind at least between a stun and a mezz is whether being attacked breaks it. Mezz is broken when the target is attacked, stuns do not break when the target is attacked.....thats my 2 cp anyway

Kylanria L 52 chanter of tunare Sullon Zek
RE: Mez vs stun
# Mar 27 2003 at 2:48 PM Rating: Excellent
20 posts
well yes and no.. often a stun won't last the full duration of the stun.. where-as mez's very reliably last their entire duration.

That's another "primary" reason for mez vs stun.. predictability..

Now on these pb AE mez spells that last short durations.. certainly they're not as useful as a pb stun.. however, my stuns fail to take more often than my mezs do, what about yours?

I think the difference between the two types is that they are just different tools used in different situations. I wouldn't want to use this in any kind of AE situation, except where I want a last-ditch spell to run..

These pb ae mez's are interesting.. keep in mind that they are NOT limited to mezing JUST 4 or 5 mobs like the targetable AE ones are..

Nydin
RE: Mez vs stun
# Sep 25 2003 at 2:54 PM Rating: Default
Nitpick: Targetted Mezzes can *theoretically* lock down as many critters as are in the spell's radius and within the level restrictions of the spell. However, MR stat and innate Immunity VS Mez (giants, dragons, etc.) apply against the spell, so quite often you only catch a couple of the targets in the effect, while the rest keep beating on their favorite target.
Clearly NOT a mez
# Jan 08 2003 at 12:25 PM Rating: Default
This is clearly not a mez spell. Mez spells draw on the Conjuration skill of the caster. This spell draws on the Divination skill of the caster. It properly belongs to the Color series of spells, all of which are *stuns* and all of which draw on Divination.
re:wom
# Dec 23 2002 at 9:50 PM Rating: Default
Well *technically* this is a mez. But also are many of our other stuns. For all intensive purposes this is a stun. It lasts for about long enough to get off a spell when the mob is agroed on the caster. The easiest way to tell the difference between the stuns and longer-term mez spells, is by the icon.

~Chrystel
59 enchanter, Saryrn

Edited, Mon Dec 23 21:26:23 2002
wom
# Dec 17 2002 at 4:55 PM Rating: Default
is that a stun spell not mez ?
RE: wom
# Dec 17 2002 at 6:04 PM Rating: Decent
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2,553 posts
Nope, it's a mes spell. PBAE, lasts for 1 tic (which can be up to 6 seconds.
____________________________
--Illia
Fumus, draco magus incoluit mare.
Myrx - 70 Holy Priest, Myr - 70 Resto Shaman, Gryd - 70 Prot Warrior
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