Spell Icon Strangle  

Description

1: Decrease HP when cast by 262
4: Decrease Hitpoints by 135 per tick. Max: 342 per tick

Details   Raw Spell Data, Lucy Spell View

Mana: 412 Skill: Alteration
Casting Time: 3 Recast Time: 1.5
Fizzle Time: 1.5 Resist: Magic
Range: 200 Location: Any
Time of Day: Any Deletable: No
Dot Stacking: Yes Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: No
Target Type: Single Spell Type: Detrimental
Source: Live 04/09

Messages

Cast on you: Your lungs contract.
Cast on other: Soandso claws at their throat.
Effect Fades: You can breathe again.

Game Description

Constricts your target's throat, causing between 262 and @1 damage initially and between 135 and @4 damage every six seconds for 48 secs (8 ticks).

Items with this effect

Quick Facts

Scroll:
Spell: Strangle

ClassLevel
ENC62

Expansion:
Planes of Power

Duration:
8 ticks
Post Comment
8 DPS at lvl 62?
# Jul 23 2004 at 3:16 PM Rating: Excellent
*
108 posts
I can actually easily outdamage my lvl 62 DoT with straight melee. A few basic raid level combat spells that everyone gives me and I otherwise click off, plus NDT and using one of 3 generic procing weapons and a haste item I can do about 28-35DPS with melee.
This is Plain sad. This spell doesn't get overwriten by anything so all the Necromancers and Shaman complain, and wouldn't you if your 40+DPS DoT wouldn't stick because a couple of enchanters cast their 8DPS ones? or the Torment line that barely take a mob's mana and also can't be overwritten and do even LESS damage?
Asphyxiate according to Lucy also no longer removes AC. Just Str and Agility. Yes we get cripple, but so do Shaman and Beastlords and even Beastlords get better DoT's at much earlier levels.
Once again I ask, What is the purpose of this spell?
As I mentioned on the new level 67 version Arcane Noose, 8DPS at level 62 is a joke.
Enchanters, send Email and feedback to the developers asking for the debuff effect at the least.. between this, Illusion Froglok and no self buff mana regen (yes KEI/VoQ but EVERYONE can have that. Clerics get 20 mana a tick self buffed PLUS everyone elses buffs) we're relegated to mez/charm/nuke in a place where half the nukes cast won't land, and too many mobs are uncharmable. ;{
____________________________
Master Aeldwan the Coercer and Decimator Buddercup Voxslayer of MT/Emarr
Glance the Stabber, Raiding Rogue of The Last Revolution
Kaarse the Ash Warden, Striker of the Black Desert
Keonka the Mangler of Drenden and Kager Ironveins Paladin of Arathor
Skuffal Skugbref of Chaos Wastes
Raene, Defiant of Harrow
Argus Grimm Elite Sniper of Auraxis and the 2RAF
"Doing the improbable daily to make the impossible seem easy"
8 DPS at lvl 62?
# Oct 17 2020 at 6:46 PM Rating: Decent
9 posts
If I'm reading all these comments right, these enchant DoTs used to do ~64 damage/tick? They must have been buffed 5x to what I'm seeing today. Either that or I'm not understanding the math these people used to get 8 DPS out of a spell that does 300+/tick (asphyxiate)
RE: 8 DPS at lvl 62?
# Oct 27 2005 at 3:01 AM Rating: Good
*
108 posts
Having read the above, check the dates. Theft of Thought wasn't fixed until December 2004 patch to allow it to work on any creature over level 55. The same with scryer's tresspass effectively eliminating any chance of using those spells on mobs you could get remotely decent XP from let alone in a raid format. There is no upgrade and likely never will be. Nor will there ever be any other upgrades of nice and functional spells we received before PoP.
And yes there are 3 classes that can do anything, Bards, Necromancers and Druids can all be 2nd best at more than one thing while still being the best at a couple. Druids can heal 2nd best and still nuke as well as a Mage plus all their other fun bells and whistle not the least of which is buffing and now debuffing CR, FR, and an enormous amount of AC. Bards get mez, hp/mana regen, buffs, slow, procs, can melee, charm kite, fear kite (especially now with the fear cap being raised) sing, dance, and play the ukalele at the same time. Necromancers also can heal, slow, mez and charm, and are also rather good pullers, and the 2nd best DPS in the game and could care less for any of our buffs. Your arguments dont hold water.
The fact I as a pathetic casting class can actually outmelee the combined casting of every single useless DoT we get up through level 70 is precisely the point you didnt get.
My argument was and is: This spell is a joke at level 62, as is the level 69 version. (Yes check that folks it went from a semi-common lvl 67 useless spell to a rather rare first-on-the-list 69 useless spell) It serves basically no real purpose or function since they stripped the line of the debuffing effects. Irregardless of our other capabilities, which in a raid where no mezzing is possible = buff haste and C, tash, and nuke. Period.
Shaman debuff better but dont get tash. They get Malo, including more powerful versions of it as you approach level 70. We dont. They get better variations on slow and cripple (we didn't get one with OoW but thanks to a cross server channel enchanter horde spamming the Devs for months we finally do) Even their nuking power exceeds ours and for a great many levels the shaman was the worst of all 'casting classes' capable of nuking. They are arguably the best buffers in game, and remain the 2nd best DoT class and can still heal nearly as well as a druid with a nearly unlimited mana supply.
What do enchanters get? Barely upgraded versions of the exact same 10 spells... and 2 ridiculous, and utterly useless DoT's taking up spell slots and my time and platinum to get them out of the way so I can reach a spell that HAS function.
And yes it pissed me off so much (along with illusion froglok being the most common spell you recive on turning in a lvl 65 rune and other stupid things) that i went ahead and started playing my warrior more and having fun again. Same with the Beastie. Thank ye gods for the breaks in between.
____________________________
Master Aeldwan the Coercer and Decimator Buddercup Voxslayer of MT/Emarr
Glance the Stabber, Raiding Rogue of The Last Revolution
Kaarse the Ash Warden, Striker of the Black Desert
Keonka the Mangler of Drenden and Kager Ironveins Paladin of Arathor
Skuffal Skugbref of Chaos Wastes
Raene, Defiant of Harrow
Argus Grimm Elite Sniper of Auraxis and the 2RAF
"Doing the improbable daily to make the impossible seem easy"
RE: 8 DPS at lvl 62?
# Apr 13 2005 at 11:43 AM Rating: Decent
**
402 posts
You don't seem to like your class much. I would suggest you play something else. From the lowest levels, you get the idea that your class is not known for damage dealing. You want a dealer in direct damage, play a Wizard or a Magician. You want to rule in DoTs, play a Necromancer. You've waited until level 62 to complain about it?

The beauty of the Enchanter as a class is not in the ability to dish out the damage. (You kind of get that impression early on.) It's not your job and everyone knows it. Your job is to help the party do better, and you've got the tools for that. You've got the best haste in the game, by far. Shammy haste, compared to chanter haste, is a joke.

You've got the second best slow spells, closely following the Shaman, plus debuffs. You're the best crowd control in the game, as the only class that can mezz more than one mob at a time. And you've got the mana regen spells that any sane caster (barring the necro and the bard) would consider indispensible.

And we don't have the self mana regen spells that Clerics have. So, what? The Cleric class is all about healing. Doesn't it make sense to give them a spell that allows them to restore their own lost spiritual energies (mana)?

But we DO have spells that allow us to restore our own mana, too. Anyone ever hear of Theft of Thought and Scryer's Trespass? (And if you haven't done the quest for Scryer's, you're an idiot. For five mana, you get back 500 in one minute, even if the mob is killed before the minute is up and EVERY mob in OoW has stealable mana.) Since Enchanters were created to make us masters of the mind, doesn't it make more sense that our mana restoration spells would involve stealing it from other mobs? Cast those two spells and you're up 900 mana in a little over a minute.

You can do so much damage with pure melee, then do so, although I doubt your raid leaders are apt to appreciate that tactic. When you solo with your summoned pet, let him get involved too, to add to the DPS. Stack your strangle with your asphyxiate, your Torment and others, and watch that mob go down. Our DoTs were probably intended to allow our charmed mobs to prevail over one of its own kind, just giving that little edge to make sure our pets win, but not by too much. They do, after all, advise us to kill our own pets for even more experience.

It just seems so odd to me that the best haster in the game, the best crowd control, the class with mana regen spells that other casters can't cast, but need, to say nothing of being the only class that can buff intelligence would be complaining about our damage output. Do you really need to be the best at everything? That class doesn't exist.
Whaddaya think?
# Aug 03 2003 at 5:28 AM Rating: Decent
22 posts
If I remember correctly asphyxiate and cripple stack. Now wouldn't them two stacking make a total combined debuffage consisting of -70dex, -122str, -122agi and -34ac with a dot of -48hp per tick for 475 mana.

With this new strangle spell you don't get any debuffs added with it according to what this site says. So strangle and cripple would have an effect of -70dex, -80str, -80agi, and -34ac with a dot of -72hp per tick for 600 mana.

I was just wondering whats you all think is better. I guess it depends on the circumstances at hand.
RE: Whaddaya think?
# Aug 05 2003 at 6:13 PM Rating: Decent
22 posts
Nevermind asphyxiate, cripple, strangle, and torment of scio all stack 8).
RE: Whaddaya think?
# May 20 2004 at 6:58 PM Rating: Decent
yep they do just have a mage summon a dot bracelet and your set
Post Comment

Free account required to post

You must log in or create an account to post messages.