Spell Icon Vallon's Quickening  

Description

2: Increase AGI by 52
3: Increase DEX by 33
4: Increase ATK by 41
5: Increase Attack Speed by 68%

Details   Raw Spell Data, Lucy Spell View

Mana: 700 Skill: Alteration
Casting Time: 9 Recast Time: 1.5
Fizzle Time: 1.5 Location: Any
Time of Day: Any AE Range: 100
Deletable: No Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: No
Target Type: Group v2 Spell Type: Beneficial
Source: Live 04/09

Messages

Cast on you: You feel drawn to battle.
Cast on other: Soandso is drawn toward the glory of battle.
Effect Fades: Your restless nature fades.

Game Description

Fills your group with energy, increasing their attack speed, strength, dexterity, and attack rating.

Items with this effect

Quick Facts

Scroll:
Spell: Vallon's Quickening

ClassLevel
ENC65

Expansion:
Planes of Power

Duration:
42.0 mins
Post Comment
stacks with mage pet haste
# Jan 23 2022 at 10:13 AM Rating: Good
Sage
***
3,014 posts
This stacks with Burnout on mage pets. Since Burnout V has more haste than this spell, I imagine this is only because Vallon's also boosts AGI and DEX. That must be what benefits the pet.
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a waste
# Mar 02 2006 at 1:08 PM Rating: Decent
*
139 posts
I was comparing the spells. SoV ( speed of Vallon ) is the exact same spell with one exception. SoV has a Magic resist of 75 and this one has no resist. they are both AGI 52 , DEX 33, ATK 41, Attack Speed 68% and then you add Magic Resist 75 to SoV which is a lower level spell. A waste of time. I would stick with the better spell except on parchment and rune turn in's you don't get a choice.
a waste
# Sep 08 2006 at 9:53 AM Rating: Decent
***
2,015 posts
I think you mis-read the spell listing. The 75 MR is for Guard of Druzzil.

The reason to use this instead of SoV is to save mana just like all the other group versions of spells. If you have 3 or more people in the group to buff, or you are MGB-ing a raid use VQ.
Absolute Speed Freaks
# Aug 27 2004 at 6:32 PM Rating: Decent
You all are speed freaks. Yes I play a chanter, but this is really not needed by a chanter other than for buffs on raids. Single version is the same but not effective in raid situations. SoB will suffice but this has attack added. Stat buffs arent really an issue on raids usually with shaman buffs. SoB stacks with monk epic haste and this wont. Its really an issue of how much haste do you want to buff to get 100%. Monk epic isnt needed with this spell and worn 32% haste or better. Tribute haste is bard song haste but I havent seen any info about it stacking with this haste. I assume it wont stack. This will speed up bow shots. Epic 1.0 is really a waste unless you want to buff noobs for 66% haste. I hope the new OOW chanter epic is better than this. IMO pop ornate legs are way more important than epic 1.0. Free mana after rez is a godsend. VOQ or the next mana buff upgrade on epic would be more like a chanter epic imo or something like a mezz clickie, heck even a really good Tash debuff that is really good MR debuff, since we dont have any good MR debuffs atm. Feel free to add you thoughts the clock is ticking and the devs are still doing things for OOW. tick tick tick ......
Haste explained
# May 05 2004 at 4:38 PM Rating: Excellent
*
195 posts
Simply put, haste is an effect which grants an increase in attack speed. 50% haste means you attack 50% faster than you do unhasted with the same delay weapon (in other words, each attack comes 50% faster than before). This applies for all weapons, including bows and bare hands.

The following paragraphs discuss haste types in more detail:

1. Item haste (sometimes called worn haste) is the haste granted by equipped items. Item haste is permanent as long as you have the item equipped. This type of haste cannot be dispelled.

2. Spell haste (sometimes called buff haste) is that haste granted by a spell cast upon a player. Player-cast haste spells, such as enchanter and shaman haste spells, count as spell haste. Also, items that proc or cast haste spells count as spell haste. This type of haste can be dispelled.

3. Bard haste (sometimes called "v3" haste or "overhaste") are typically bard songs that increase your haste beyond that which may granted by spells and items. The lion's share of bard songs are actually spell haste; the only songs that provide haste that stacks with spell haste are the "Ervaj" and the "Battle Cry of the Vah Shir" lines of songs. There are also certain AAs which provide this kind of haste (the ranger AA ability Guardian of the Forest is one such). This type of haste can be dispelled.

4. Quiver haste affects how fast your bow shoots. It stacks with all other types of haste, but only for archery. Like item haste, this type cannot be dispelled. Important Note: the advanced ability Endless Quiver does not grant haste of any kind whatsoever. Hence, quivers that grant archery haste are still useful even if you have Endless Quiver. EDIT: the recent patch which added haste percentage information to item lore was not implemented for quivers. To determine the approximate haste a given quiver grants, divide its weight reduction percentage by 3. Example: a Fleeting Quiver's archery haste is approximately 60% / 3 = 20%.

5. There are haste caps in the game based on level. Basically, you cannot exceed a given haste percentage at a given level regardless of what items or spells you have available. The caps are as follows (for item + spell or non-overhaste song):

Level 01 - 30: 50%
Level 31 - 50: 74%
Level 51 - 55: 84%
Level 55 - 59: 94%
Level 60 - 65: 100%.

Note: these caps do not apply to "v3" or "quiver" haste which will put you above these numbers.

6. Finally, none of the haste types described here apply to spell casting or any other activity besides melee and archery attacks.

You'll find this information at places like the monk boards, Ranger boards etc. It was orginally posted by Ytrill on the eqrangers.com

The best way to understand the effect of haste is to do this: A weapon swings at (Delay/10) second intervals. So a 21 delay weapon swings every 2.1 seconds.

Haste 60%, you divide that delay by 1 + haste % = 1.60. 21/1.6 = 13 effective delay, so you will swing that weapon every 1.3 seconds. If 100% hasted, it's 21/2 = 11, so every 1.1 seconds.

This spell only APPEARS to stack with other haste because it has stat components. If it was the best haste in the game they probably would have made it overwrite other haste, but in fact the best combo with this spell would be Wonderous Rapidity and Vallon, giving you 70% haste (instead of 68%, woohoo) but keeping all the stat buffs from Vallons. However, since people getting this spell will have an item that puts them at the per level haste cap above, you can click off that other haste and rock and roll. Heck, with my Swiftwind I hit the haste cap with Swift Like the Wind or Augment for that matter.

Edited, Wed May 5 17:47:05 2004
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cap
# Apr 17 2004 at 8:28 PM Rating: Default
For a long time the haste cap has been 100% at level 60. I see all those posts below but I can't help but wonder if anyone has actually checked haste since. Is it still 100% since the PoP expansion? The max level now is 65. Haste increased each level before hand, I think it's entirely possible it has been increased further.
#REDACTED, Posted: Feb 23 2004 at 6:13 PM, Rating: Sub-Default, (Expand Post) [Red]you are forgetting one thing all of you... DELAY CAPS! for thoes of you thinking.. 130% haste is impossiable. WRONG! it is entirely possiable.. your flaw is the weapons your seing
About the Spell
# Jan 23 2004 at 5:13 PM Rating: Decent
The Glyphed Rune turn in to get this spell is one of THE most annoying things about it. I love the spell as does every fighter class out there. Clerics get Snake Haste or Augment because of Yaulp. Since my guild and a friend's guild have been doing turn ins of GR's for a few months now we've discovered that the chance of VQ is 20%, the Chance of VoQ is 30%, and the chance of that dam ridiculous Froglok Spell is 50%. These numbers come from a total of 84 turn ins.
Raid enchanters know that there has to be 3 chanters with MGB at a raid to buff easily and quick. One for VoQ and 2 for VQ when the first one drops before MGB repops. Which makes this spell far higher demmand.
I for one would be ecstatic to learn that Illusion Froglok has been banished to the under 60spells where it belongs and replaced with a new attack/strength/AC debuff or DoT(we SO got gypped on Strangle)
Thank GoD the new GoD spells are actually worthwhile. I missed my AoE mez!
Haste stacking/caps clarified
# Oct 23 2003 at 9:03 AM Rating: Good
The normal haste cap at lvl 65 is 100%. This is by the use of item haste plus spell/song haste. Songs and spells do not stack (exception to the rule is bard v3 songs, known as overhaste). Even though multiple haste spells seem to stack, the haste component part DOES NOT stack. Max haste therefore is 130% at lvl 65. (item + song/spell + overhaste(special bard song v3, 30%)
Exceptions to this: Quiver haste stacks with all forms of haste. Example, a ranger shooting arrows with a fleeting quiver (20% haste) + max haste(130%) is at 150%, but only for archery.
Rangers are an exception to the rule, as they can surpass this even more for short periods of time. AA ability Guardian of the Forest, lvl 3, gives another 15% overhaste for 48 seconds. So for 48 seconds every 15 mins, a ranger can shoot arrows 165% hasted, or fight 145% hasted. I'm not aware of any other classes that can do this.
So anyhow, normal haste cap is 130%, assuming you are between lvl 61 and 65 with item + spell/song + bard overhaste song.
Hope this helps out.
RE: Haste stacking/caps clarified
# Jan 11 2004 at 1:56 AM Rating: Decent
What about the One Hundred Fists discipline or the rogue discipline? Does that break the rule and put them to 230% haste?

Cause that's nuts.
RE: Haste stacking/caps clarified
# Oct 27 2003 at 12:43 AM Rating: Default
I don't follow your reasoning of 130% Haste and I will tell you why.

If you have a weapon with a delay of 20...and just to simplify things 20 delay = .2 seconds.

Formula d-[(d)H]=F
d=delay of weapon
H=Haste%
F=Final delay of weapon

.2-.2 Sec x 130% = -.06

This means you are actually swinging faster than a delay of Zero. We all know that is not possible. This is how I have understood haste - see my post below. In my opinion, haste of greater than 100% is impossible.
RE: Haste stacking/caps clarified
# Nov 23 2003 at 1:59 AM Rating: Decent
If the haste of 130% is based on more attacks per unit of time then his post may be completely accurate. It would make adding the 40% + 60% + 30% from the 3 types of haste simple.

EXAMPLE:
Normally I attempt 10 attacks in lets say 20 seconds.

With full haste of 3 different types I will now attempt 23 attacks in 20 seconds. That is 130% more attacks per unit of time.

So, is this the way haste effects our attack speed?


Edited, Tue Mar 2 23:25:07 2004
RE: Haste stacking/caps clarified
# Nov 02 2003 at 11:40 PM Rating: Decent
Muvyn, the way you are calculating the effect of haste is incorrect. Also, a weapon delay is show in 10ths of seconds, so 20 delay means it swings every 2 seconds, not 0.2 seconds.

effective delay (ED) = delay / (1 + haste)

So with your 20 delay weapon swinging at 130% (1.3) haste, you get...

ED = 20 / (1 + 1.3) = 20/2.3 = 8.7

So the weapon swings roughly every 0.87 seconds. I have heard though that the game will not allow you to swing faster than 1 swing per second (10 delay). Not sure if this is true or not. I have not tried testing.
RE: Haste stacking/caps clarified
# Jan 18 2004 at 8:38 PM Rating: Decent
Scholar
46 posts
The game will let you swing more than one swing per second. It's just that the log file is written in second intevals, so you get swings that show up at the same time and it makes it look like you can't swing faster than that. (But it also makes it look like you're quad attacking a lot)
RE: Haste stacking/caps clarified
# Nov 19 2003 at 9:43 PM Rating: Default
Let me start by saying thank you to Slaak. The example you gave makes more sense to me and appears correct. However, you have to admit that your formula is misleading. Telling someone they are 130% faster sure sounds fishy to me. Anyhow, thanks for your input. And my .2 seconds example was just for example's sake. Play on.
Haste and why people are so misled . . . .
# Oct 11 2003 at 10:46 PM Rating: Default
Haste cap is NOT 120%. That is rediculous. I don't mean to offend, but where would you ever come up with 120% haste?

First off, Haste does one thing, It quickens something. In this case it is the melee attack of our beloved characters in EQ that it quickens. There is NO haste in the game that is faster than spell haste........again, NO OTHER HASTE at this point is faster than spell haste. There are basically three types of haste. Like the Doughnutman was saying, Spell, Item and Song. Of these three, only two universally stack at any one time - Item and Spell or Song and Item. There are occasions when all three CAN stack. However, Song haste/spell haste stacking is extremely selective. In other words, not all song haste will stack with spell haste. In addendum, spell hastes MAY sometimes stack with each other. For example, Speed of Vallon and Wonderous Rapidity DO stack. Speed of Vallon, however, is so fast already, that if target currently has a haste item, there likely won't be any improvement by casting Wonderous Rapidity. Which brings me to Haste Caps.......

Haste caps are not and probably never will be fully understood by the masses - I do not have many answers on this subject. Many of my answers are theory rather than fact.....
I do believe Hybrids have a different Haste cap than Melee. I also believe Haste cap varies by your weapon skill and offensive skill. Once you hit this cap, your haste can no longer be improved. I believe this cap to be around 76% for melee classes with all skills maxed for your class. This system would make sense because you will never see a caster doing significant direct melee damage, even when hasted. His haste cap is much lower than that of the warrior in his group because of differing Offensive and Weapon skills.

All in all slap as many haste buffs and songs as the buff box will allow and you'll never go wrong. But if the chanter is in a mana pinch and cannot afford to give you two hastes each, don't complain too loudly because you're likely pouting over 6 or 7 percent haste by then =)

Edited, Sat Oct 11 23:34:54 2003
Haste Explanation
# Oct 04 2003 at 11:08 PM Rating: Decent
SUMMARY
The following is a partial Haste Explanation and a request for further explanation. The information I do provide has been attained through game experience and 3rd party websites including allakhazam, NOT SOE, so only believe what you like. =) ---> Matches strike and lighters click as angry *young* men see a chance to flame.

QUESTIONS
Anyone who has a full and accurate explanation of haste please leave a valuable post? What is the ABSOLUTE HASTE cap for melees? How does ranger archery haste work? Any information regarding Spell haste, Item Haste and Song haste (including v3) would be helpful.

Should we be thinking as haste stacking in terms of adding attacks per unit of time, OR multiplying by fractions to decrease the delay time?

EXAMPLE adding attacks per unit of time --> (BaseSpeed)+ 40% item + 50% spell + 30% v3 Song = 120% more attacks per unit of time. In other words if I normally landed 10 attacks in say 15 seconds now I will attempt 22 attacks in that same 15 seconds. That is my meaning of 120% haste. Also is the haste cap 120% or 130%? I have heard both.

versus

EXAMPLE of multipling fractions --> (BaseSpeed) * (1-.40) * (1-.5) * (1-.30) = (BaseSpeed) * (.21) = an effective delay of 79% less delay time than at BaseSpeed. This method of haste calculation seems to make sense, but is more difficult to understand in terms of adding hastes and absolute haste caps.

On a different HASTE related topic...
Should we really be reading 36% off of the Allakhzam or magelo websites as 35%? ... I think so.


INFORMATION
There are 3 main types of haste for most classes. Item haste is the 1st. Spell haste and song haste is the 2nd. Bard v3 song overhaste is the 3rd type. (regular song haste and v3 song haste AKA overhaste are not the same and do stack.)

Item haste is a worn haste, which is permanent. Item haste can have all kinds of names, but it is still a worn, permanent, focus effect. My BST epic has a 40% haste called "Fury of the Vah Shir". Because it is on the item, it is a permanent effect, and not a "Song" haste. The best worn haste is 45% on No Drop gear. The best haste on tradable items is 35%. ---> For anyone who wants to correct me and say, "NO!!! MY item XXX has 36% or my epic item has 41% haste SO you're really $#%& stupid".... well fine, but I always round to the nearest 5% when I see those numbers. Those haste numbers on magelo or where-ever were all done by 3rd parties with programs writen by 13 year old hackers in eastern block European countries... anyway.

Spell/song haste is casted/played and on clicky items. I am not refering to any v3 Song haste at this time. The best casted haste is 70%. If 2 or more haste spells are on the buff list, only the best haste percent counts. The other buff icon is up because that haste spell has other stats, which are not being overwritten. For example, when you have Swift Like The Wind and Augment up at the same time, you get 60% haste from SLTW and some AC, AGI and stamina preservation from Augment.

The 3rd type of haste is v3 song haste AKA "overhaste". This is played by bards. Battlecry of the Vah Shir is one example of this type. v3 overhaste does stack with the other 2 types up to a certain ABSOLUTE CAP.

I hope this helps someone now or as others add USEFULL information.

Doughnutman Feral Lord (65 Beastlord)
Doughnutmezz Coercer (65 Enchanter)


Edited, Mon Dec 1 02:14:05 2003
RE: Haste Explanation
# Nov 15 2003 at 1:52 AM Rating: Decent
this post is for entertainment purposes only. i know i laughed when i read through it.

that part about rounding? hillarious.
RE: Haste Explanation
# Nov 09 2003 at 2:54 PM Rating: Default
Ignore this post, he isnt familiar with haste stacking. Also only v3 type bard hastes stack which is 2 lines. and FYI our epic effect is called "Fury of the Vah Shir".
max tradable haste item currently is 36%, no drop is norm 41% max but a time item now has 46%

Edited, Sun Nov 9 14:56:05 2003
RE: Haste Explanation
# Jan 23 2004 at 5:34 PM Rating: Default
Max tradeable Haste item is 41%, Fearsome Girdle.
Stack
# Oct 01 2003 at 8:23 AM Rating: Decent
Ahhem... They do stack, but the hastes do not stack. WR overrides the haste while the stats still remain.


Guenthers of Nameless
Enchanter of the 65th Season
RE: stack
# Jul 07 2003 at 5:21 AM Rating: Decent
they do stack, Pure haste (no stat bonus) does stack with a haste that does give stats, try it out sometime
RE: stack
# Sep 17 2003 at 2:56 AM Rating: Decent
/disagree

Augmentation line doesn't stack with pure haste such as SLTW. I can't say about this spell for sure, I don't have it yet...but lower-level versions of these lines do not stack.

That would be insane haste, up around 120% without counting haste items...nope, dream on.
stacking with other haste
# Jul 05 2003 at 9:49 AM Rating: Decent
i know vallon quickening stacks with Celerity. Not sure why
RE: stacking with other haste
# Jan 23 2004 at 5:03 PM Rating: Decent
To answer both, the pure Haste lines cn still land but do nothing for your overall haste. They are just on a different buff "slot" as VQ and SoV. VQ and SoV are attack/agil/dex buff slot spells that just happen to have haste. I have never bothered casting Wonderous Rapidity on much of anything because of the haste cap issue and not once since I got SoV so I am not certain if WR will overwrite because of this 2% increase in haste. Honestly it should stack as it is on a different buff "slot" than SoV/VQ.
stack
# Jun 23 2003 at 5:55 PM Rating: Decent
ok so this uber chanter hastes us with this, and i casted wonderous rapidity and it stacked, do these stack or what?
RE: stack
# Jul 04 2003 at 5:52 PM Rating: Default
No they dont stack, WR is 70% haste, 2% faster than this spells, so it wrote over it.
RE: stack
# Feb 16 2004 at 10:03 PM Rating: Default
Except for the fact that , yes they do stack, you are right.

Pure haste and Vallon's stacks.
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