Spell Icon Minor Familiar  

Description

1: Cast: Summon Minor Familiar if Not Cast By Item Click
2: Increase All Resists by 10
9: Increase Effective Casting Level by 2

Details   Raw Spell Data, Lucy Spell View

Mana: 290 Skill: Conjuration
Casting Time: 12 Recast Time: 1.5
Fizzle Time: 1.5 Range: 0
Location: Any Time of Day: Any
Fizzle Adj: 15 Deletable: Yes
Blockable: Yes Focusable: Yes
Dispellable: No Interruptable: Yes
Short Buff Box: No Target Type: Self
Spell Type: Beneficial Source: Live 09/29

Messages

Cast on you: You summon forth a minor familiar.
Cast on other: Soandso summons forth a minor familiar.
Effect Fades: Your familiar departs.

Game Description

Summons an imp familiar that grants you increased resistances, as well as reducing fizzle rates.

Items with this effect

Quick Facts

Scroll:
Spell: Minor Familiar

ClassLevel
WIZ25

Expansion:
Shadows of Luclin

Duration:
0 ticks
Post Comment
Pets.
# May 28 2005 at 3:01 PM Rating: Decent
try out an enchanter pet sometime. Now -that's- useless. 1.) I can't order it to do jack squat. It just sits on it's fanny and waits for me to have the ever-loving beejeezus beaten out of me before it -considers _maybe_- helping out. 2.) I get NO BONUSES from having it cast. None. No mana regen, no resistance buffs. Nada. 3.) Even when it -does- fight, it's weak. I have to put all of my best buffs (which when i first got my most recent best buffs, my pet was too low of a level to even have them cast on it) on it for it to do a little damage (when it actually hits), and not die in two ticks (when it's actually doing enough damage to get aggro, which is usually me soloing, and then if it dies, I'm gone. X.x)

Or, I could always just charm a pet. If you snag a good one, they do a decent amount of damage (to you), can take quite a bit of damage (from you, while it's beating the int out of you), and can make good exp (which you'll lose, after it gets done killing you).

I'll-Enchant-U of Drinal
High Elf Jewelry Liquidation Outlet
"If I don't sell you a ring, I'll eat a bug!"

Edited, Sat May 28 16:04:17 2005
vendor
# Jan 02 2005 at 6:48 PM Rating: Decent
this is also sold in Abysmal Sea, vendor Gruppip Fooedli (wizard Spells)
regents
# Oct 24 2004 at 12:51 AM Rating: Decent
do we need a regent to cast this spell
what
# Jul 16 2004 at 7:17 PM Rating: Decent
what is increase effecteve casting by 2
RE: what
# Sep 04 2005 at 4:13 PM Rating: Default
your spells are cast as if you are two levels higher than you are (e.g. you cast as if your a level 27 when your 25) this means you get less resists, and used to be the case you would do a little stronger effects (i.e. more damage), not 100% sure if that still applies, but I think it does.

Edit: And of course primarily it reduces your number of fizzles, which is a big thing at low levels where your skills are low!

Edited, Sun Sep 4 17:30:54 2005
okay people
# Dec 15 2003 at 3:38 AM Rating: Good
You all are talking about the fact it's conjuration. Sac up and practice conjuration with eye of zomm or something. If that's not what you're whining about, then it's about that the familiar sux.. I dunno +10 to all saves, (btw the monk EPIC is +10 to all saves) and the +2 caster lvl sounds nice enough to me.
This spell
# Jul 16 2003 at 4:18 PM Rating: Decent
I agree with Cendyen that you're better off with this spell than not. Ten points added to your resists is a lot and you can send the thing away every time you zone. Plus it lasts a long time. Buying an item that gives you that much added resists doesn't come cheap and I've yet to see one that gives you all five at once.

But I also agree with those who say this spell is a bad joke. Even at lvl 40 with conjur at 59 and spec conjur at 26, I usually fizzle an average of 10-15 times in a row before the thing works. That means at least two full bars of mana before I get it. Plus I almost never get skill ups from casting it.

I suggest casting eye of zomm whenever you have down time like waiting for a group to get your conjur skill up.
It's not all that bad
# Jul 09 2003 at 2:18 AM Rating: Decent
Personally I try to keep my familiar all the time. Whatever benefits it may hold great .. if not .. oh well. I usually send the familiar away every time I zone .. and you never know when you might need the extra magic resistance. Generally I'll log in .. Cast my familiar. Run my errands (i.e. sell junk .. deposit money .. buy supplies) then I'll med up while finding a group to go out with. ANd I've noticed it generally lasts approximately 3 hours. So even if I fizzle all my mana away 3 hours is good for me. not to mention it's a very MINOR bonus on conjuration. when I'm bored I'll cast eye of zomm and run around POK with that just to waste a bit of time while chatting. on the average day I'm able to up my conjuration by 5 points. (that is if I actually work hard on it.) if nothing else .. it helps get you ready for the next pet. But if I'm in an unfriendly area and mana is a must and I don't have my familiar I won't cast it. I'll wait till I'm done for the day or waiting for another group.

Cendyen Blazethrower
35th Circle of Felwithe
Warriors of Eternity
#REDACTED, Posted: Dec 22 2002 at 3:58 AM, Rating: Sub-Default, (Expand Post) This spell is an extremely harsh joke in VIs part haha. Its our first conjuration spell so you fizzle x500 before it casts yet it has +2 against fizzling on it.... harsh indeed
RE: harsh joke
# Jan 08 2003 at 9:53 AM Rating: Good
****
6,424 posts
It's NOT the first Conjuration spell, but the 3rd.

Halo of Light and Eye of Zomm are Conjuration, and these I use to increase Conjuration.

Interesting note: Sphere of Light is NOT Conjuration, even though it summons and is the predecessor of Halo of Light (same graphic even)but this is a uncorrected bug. It's listed as Divination, and will increase Divination only.

Only time will tell when Sony flips the group of Sphere of Light(level 1)..... so keep sending in regular bug reports.

Edited, Wed Jan 8 09:27:21 2003
#REDACTED, Posted: Oct 01 2002 at 8:26 AM, Rating: Sub-Default, (Expand Post) Found this in Bazaar for 200 pp. Readily available
RE: Call of Earth
# Sep 16 2003 at 10:33 PM Rating: Default
If I'm not mistaken... This is minor familiar we're talking about.. Not Call of Earth.
Just my 2cp

Edited, Tue Sep 16 23:31:20 2003
Agree
# Sep 07 2002 at 11:19 PM Rating: Default
I agree with Arjaizen all the way!
Few Selected Situations, right.
# Jul 07 2002 at 8:41 AM Rating: Default
You got it with out realizing it. A Familiar is good in selected situations. If all the spells were usualful all the time, we would have 8 different types and the different levels would ony be upgrades. Not every spell is meant to be used all the time. Example, I was in a group with another wizard doing goblins in HPH mines. He told me that the spells he had loaded were Major Shield, Leatherskin, Elemental shield, Gate, Lesser Evacuate, Invisibility, Levitate and Might Mana Shock. Why elemental shield? There was nothing down there that could have hurt him with fire or cold. My spells change all the time. Depending on the situation. If I was going against something that used magic, fire, posion or wha ever, i would want the +10 bonus a familiar offers. But if I'm fighting something that isn't hurtung me that way, I'm not going to use the spell.

Planning prevents poor performance

Added ideas to Arjaizen
# Jun 17 2002 at 3:48 AM Rating: Decent
Nice Post Arjaizen ! I picked up my minor familiar spell when I was 40th. I figured I just did not notice any mana regen. because it was two spell levels below my current ******** Reguardless; I play on RALLOS ZEK ! The bonus resistance makes this spell VERY SWEET INDEED. Mana smana come to my world and play a real game of EQ my friend. The 'Shoot out noob zones' reflect only a small part of the ZEK experience. We are a vast array of non allied people going thru everyday adventuring with small groups of ******** crashing the party. Hummmmm... Wait that's real life Im talking about but nevertheless; no where will you find a more enjoyable experience. No minor problems to worry yourself because you just want to make it home alive. Risk and Reward factor on Rallos is to the moon compared to "Soccer Servers" where everyone is unhappy because they all finished in a tie for first place. So to end my long tedious post I say to my fellow Wizards buy it and try it out for yourselves. Anyone who sits and counts down the ticker on spells and item's and feels cheated needs to find a new game to play. IT's A GAME. Stop counting and start playing :)

Valria. RALLOS ZEK ( Real Risk, Real Reward )

1. Maybe a focus effect could be added.
2. Maybe the familiar could be given two fine steel long swords and sent after that ganker who just.... Oh nm.
3. Maybe a command of "Pet find 'insert gankers name here'And the pet would instantly home in on the dude like a cruse missle."
4. Maybe the familiar would fart or pee on your group members which would add to Party joking and wacky banter. Hu you guys dont joke around on blue servers. humm....
5. How about the familiars would forage up money for thoes of you car salesmen,greedy teens,scumbag lawyers and future ENRON penny poachers on blue servers and we can keep the wacky stuff on the PvP servers.


Edited, Mon Jun 17 04:54:40 2002
Drop Info?
# Jun 10 2002 at 8:18 AM Rating: Decent
Can anyone tell me what mobs in GD, Velks, and/or CS drop this spell?

Azzuron Talamius
Defender of Tunare and all that which makes people smile
Treehugger of the 49th season
RE: Drop Info?
# Aug 26 2002 at 10:56 PM Rating: Decent
This spell dropped from a Crystaline Shardwurm in GD. Solo'd him at 52, nice pet =)
RE: Drop Info?
# Jun 15 2002 at 11:53 PM Rating: Default
GD: Shardwurms; best chances are off the two fixed guardian shardwurms in the broodmother's cavern.

Velk's: Kobolds and probably the various statues deeper in. Never seen spiders in the front drop spells.

CS: Wyverns, drakes and the higher sirens.
Familiars
# Jun 07 2002 at 2:30 AM Rating: Default
I had a familiar summoned when dueling a bard friend of mine and she could not charm me. I removed the familiar buff and then she was able to charm me as usual. I would like confirmation on whether or not the familiar prevents charm, because if so it would be a very valuable tool in places like the Lair of Splitpaw.

Cendien Myndfyre
Lvl 30 Wizard
Wild Hunt
RE: Familiars
# Jan 08 2003 at 9:58 AM Rating: Excellent
****
6,424 posts
Familiars will not PREVENT charm, but they WILL make you more resistant against charm, as they add at least +10 to each resist when up.
Is it worth it?
# Mar 28 2002 at 1:14 PM Rating: Good
One of the first things I wanted to do upon hitting level 29 was to get this spell. I'd heard that familiars help in regenerating mana, and even a 1 point/tick improvement in mana recovery would be a big help in getting back to fighting after a nasty pull.

After I got the spell, I noticed it really didn't seem to help me get back my mana any faster. In fact, 1 point of mana regen doesn't come until Lesser Familiar, at level 49!

I've quickly come to the conclusion that the cost of a familiar isn't likely to be worth the casting cost.

1: +10 resistances for the most part only helps versus casters. (I suppose if one were soloing, and fighting things that could poison or disease you, then the familar would be useful.)

2: One area effect spell from a casting mob will waste the familiar, and wipe out your resistance bonus anyway.

3: A slightly reduced fizzle rate is not much of a benefit. I almost never fizzle, and if I do, the mana loss is not significant. Even if the familiar -eliminated- fizzles, I'm not sure the benefit would offset the cost.

If every familiar up the line had its mana regen upped by one point/tick, it would make the cost of summoning worth it.

If not that, then having the familiar provide a substantive benefit... increasing the chance of criticals by 20%, for example, would make them valuable.

In my opinion, a familiar (at least at level 29,) is little more than an ornament at worst, and at best is only useful in a few selected situations.
RE: Is it worth it?
# Jan 08 2003 at 10:02 AM Rating: Excellent
****
6,424 posts
When a cinder goblin shaman is meleeing you because none of it spells(the friggin' annoying Malise!) will hold, you'll appreciate it. Or when you brush off another Screaming Terror in Paw :)
RE: Is it worth it?
# Mar 01 2006 at 3:08 PM Rating: Decent
*
74 posts
Also the +2 to effective casting level means you get to cast spells as if you were 2 levels higher. Most spells hit harder the higher level you are... hence more dps. Even if it is only a couple extra dps... dps is dps.
Post Comment

Free account required to post

You must log in or create an account to post messages.