Spell Icon Shieldskin  

Description

1: Increase Absorb Damage by 82 (L13) to 78 (L20)

Details   Raw Spell Data, Lucy Spell View

Mana: 41 Skill: Abjuration
Casting Time: 3.5 Recast Time: 1.5
Fizzle Time: 1.5 Range: 0
Location: Any Time of Day: Any
Fizzle Adj: 25 Deletable: Yes
Blockable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Short Buff Box: No Target Type: Self
Spell Type: Beneficial Source: Live 08/18

Messages

Cast on you: A mystic force shields your skin.
Cast on other: Soandso 's skin is covered in a mystic glow.
Effect Fades: Your skin returns to normal.

Game Description

Surrounds your skin in a protective aura that absorbs between 82 and 78 damage. Consumes a cat's eye agate when cast.

Reagents

Items with this effect

Quick Facts

Scroll:
Spell: Shieldskin

ClassLevel
NEC14
WIZ13
SHD31

Expansion:
Original

Duration:
36.0 mins
Post Comment
Spell not scaling with level.
# Nov 24 2015 at 8:27 PM Rating: Decent
Scholar
33 posts
1: Increase Absorb Damage by 82 (L13) to 78 (L20)

the 82, and 78 should be reversed.
Add Seller to the List
# Jul 31 2007 at 3:39 PM Rating: Decent
Heretic Ceikon in PoK also had this spell in unlimited amounts as well.





Maver/Oxox BB

Edited, Jul 31st 2007 6:41pm by lewacker
where
# May 19 2007 at 1:05 PM Rating: Decent
where do i get the -cats eye agate- ??
where
# May 20 2007 at 10:55 AM Rating: Decent
Scholar
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1,087 posts
from any gem merchant in any newbie zone. Probably even the bazaar gem merchant.
It's stupidly common.
One thing though, at the time, you only needed to have one on you, and the spell didn't consume it. Don't know if that's changed.
____________________________
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Drinal (Tarew)
Retired after 500 days /played
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abys sea
# Oct 20 2006 at 8:01 AM Rating: Decent
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130 posts
Also sold by sk spell vendor Daris at Abysmal Sea.
sk spells
# Aug 28 2005 at 2:04 PM Rating: Decent
i get it that SK spells are not as ogod as necros, but lifedraw and heat blood kickass at my level in echo. jst an opinion, but i love my spells.
Too Fast
# May 08 2004 at 7:20 AM Rating: Decent
Tis is not lasting 36.0 minutes on me. more like 36 secs
RE: Too Fast
# May 14 2004 at 1:11 PM Rating: Decent
It lasts 36 minutes if it wears off naturally.
For Shadowknight?
# Feb 20 2004 at 9:33 PM Rating: Decent
I just turned 34 and got this spell. I went to my regular hunting grounds to try it out, and it didn't seem that useful. It obviously absorbed the first few hits, but went away after that and regular damage ensued. Comparing how much health I had after battles with shield up and without shield up wasn't that big of a difference, I was still pretty low on health either way. So I question its usefulness? I can see how it would be good for the wizard or necro, save them a few hits while they get whatever spell off, but for a melee class, unless you constantly cast it, but that is a waste of mana and pp (20 stack of cats eyes is about 5pp which isn't much, but can be used for better use). Anyone else have a more successful way of using this bad boy?
RE: For Shadowknight?
# Sep 05 2005 at 8:33 AM Rating: Decent
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54 posts
I agree it doesn't seem like it does a lot, but there are times when that extra 50 or so hps stands between a cleric getting a heal off and a party wipe.
RE: For Shadowknight?
# Jan 23 2005 at 10:30 PM Rating: Decent
I would argue that this spell is useful if you have the money to burn.

Think of this spell less as a craptacular ablative, and more of a magic item gives you 27-55 hit points (with a .212 plat upkeep).


In addition, this spell will keep your Abjuration skill up to snuff.




Edited, Sun Jan 23 23:17:36 2005

Edited, Feb 13th 2008 3:13pm by Ebelch
RE: For Shadowknight?
# Oct 02 2004 at 12:45 PM Rating: Decent
Thing is, SK's get necro spells at later levels than the original spell is good for. You can ask the same question about lifetaps/dots/nukes, they take damage thats not worth the cast time -- you can do more melee damage than that in the time to cast once you get that high. Bottom line is around the L30ish mark, SK's get crappy spells, but as they get higher the level gap from necro to SK shrinks (as with pally/cleric) and around L50 or 55ish (differs with opinion) the hybrid classes become more powerful and truly effective spellcasters. And yes, the self-rune spells are more for non-melee classes anyways.

Remember, even though your spells suck at L30 (at least in comparison) don't neglect your arcane skills. Watching a L45 SK fail FD ten times in a row is sort of sad.

Edited, Sat Oct 2 13:54:50 2004
RE: For Shadowknight?
# Jan 24 2007 at 12:22 PM Rating: Default
lol that's so retarded. SK spells are absolutely awesome at lvl 30ish. U can cast lifetap between swings using something like a MDS, and get ~100pt. heals plus that much dmg without even pausing in swings... that's awesome! And heat blood is like 30 dmg per tick the whole time u're fighting, plus engulfing darkness ... man i don't know how much crack u're on to say that sk spells suck at lvl 30ish... maybe this rune one does indeed suck but not the others
RE: For Shadowknight?
# Jan 25 2007 at 3:30 AM Rating: Decent
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132 posts
I agree that this one rune does absorb only a small amount of damage, I usually have it up on my 47 sk right before a battle.

In time, sk's get steelskin, which absorbs about 250 points of damage. THAT's when you'll see this line of spell get really popular. I think that eventually, they even get diamondskin, which aborbs roughly 750 points of damage (can't remember).

Also remember that the components for this spell now stack to 100, not just 20.

____________________________
If you can't do something well, learn to enjoy doing it poorly.

My Rathe / Prexus characters:

Bigbronze Bloodyaxe, 62 Ogre Berserker
Verbeeg Bearfang, 62 Ogre Beastlord
Glabrezu Spiritcaller, 62 Ogre Shaman
Zirumkin Zenomorph, 62 Gnome Wizard
Korgulon Soulwraith, 76 Ogre Shadowknight <Shining Alliance>
Incarnadine Summoner, 65 Drakkin Magician

Bristlebane characters:

Zalkahriz Ebonscale, 64 Iksar Necromancer
Gnomorre Gniceguy, 55 Gnome Rogue
Whytfire Lonewolf, 55 Woodelf Ranger
Cat Eye Agates
# Feb 03 2004 at 7:20 PM Rating: Decent
Anyone know the best way to get these Cat Eye Agates?

Nevermind.. there's a vendor in POK.

Edited, Wed Feb 4 00:06:18 2004
proc lvl
# Dec 20 2003 at 1:46 AM Rating: Decent
when it proc?
RE: proc lvl
# Jun 08 2004 at 6:02 AM Rating: Decent
Procs at 45, and does not need a regent when it procs. SOE was just too lazy to take it out of the spell description. A nice little proc for melee-type classes. Yeah, doesn't absorb that much damage, but sometimes even taking partial damage off helps a lot for hybrids, especially if you have high dex and this procs often.
proc lvl
# Dec 20 2003 at 1:46 AM Rating: Decent
when it proc?
component
# Apr 07 2003 at 1:39 AM Rating: Default
Component isn't needed for the proc on the axe. My lvl 45 rogue has had it proc many times today and didn't say I needed a component once.
Shadowknight
# Mar 27 2003 at 11:35 PM Rating: Default
boy this spell realy helps a lvl 34 shadowknight.. les than 1 hit from a mob
I hate Allakhazam's Explainations
# Mar 10 2003 at 12:10 PM Rating: Default
This spell makes a barrier that can take a certain amount of damage before you do. This requires a component so beware.
component needed
# Feb 05 2003 at 10:07 AM Rating: Default
how can you fashion a cats eye agate into jewelry to cast this spell?
RE: component needed
# Feb 26 2003 at 7:42 PM Rating: Decent
It is not that you make a cats eye agate into jewelry, to be able to cast the spell. It's simply having the agate in inventory, where it gets consumed upon casting the spell. (Or maybe not, if you've got reagent conservation that fires off...).

Naito
swiss army bard
Component needed
# Jan 15 2003 at 11:39 PM Rating: Good
You need a Cats Eye Agate to sucessfully cast this spell.
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