Spell Icon Extended Enhancement III  

Description

1: Increase Spell Duration by 15%
2: Limit: Max Level(60) (lose 5% per level over cap)
3: Limit: Spell Type (Beneficial only)
4: Limit: Effect (Complete Heal (with duration) excluded)
5: Limit: Effect (Invulnerability excluded)
6: Limit: Min Duration (24.00 sec)
7: Limit: Effect (Reaction Radius excluded)
8: Limit: Combat Skills Not Allowed

Details   Raw Spell Data, Lucy Spell View

Mana: 0 Casting Time: Instant
Recast Time: 0 Fizzle Time: 0
Range: 100 Location: Any
Time of Day: Any Blockable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: No
Target Type: Self Spell Type: Beneficial
Source: Live 02/06

Messages

Effect Fades:

Game Description

Increases the duration of beneficial spells by 15%. This bonus will decay on spells over level 60.

Items with this effect

Quick Facts

Duration:
3.0 mins @L1 to 3 hour(s) 15.0 mins @L65
Post Comment
Extended III doesn't work with Colain
# Jun 10 2008 at 7:21 PM Rating: Decent
Hi.

With the timers now clearly visible (no having to wait for testing) I checked Extended III and Blessed Coldain Prayer Shawl 8.

I have 15% extended in AAs and here are the times in minutes for each combination:

Virtue -  minutes  
     Regular:  150  0% 
     15%  AA:  172 15% 
Extended III:  192 28% 
       Shawl:  202 35% 
Shawl+ExtIII:  202 35% 


Now I've got to find an inexpensive Ext IV item to test with that.
Best extended enhance 3 for new account
# May 27 2007 at 5:54 AM Rating: Decent
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4,580 posts
I am asking early (character not in the 20s yet)because this focus effect is never for sale in baz in either rank 2 or 3. The items with this effect list is very long, but how many of them are realistically obtainable on a new account (i.e., I won't have 100k plat for a while).

Or is there a questable option? I was linked a nice cleric/druid one but I am an enchanter. Any help in this would be greatly appreciated. Back in the day I had Rokyl's channelling crystal and it cost me 1k...

Edit: Fluttering Black Cape the one I should pursue?

Edited, May 27th 2007 9:56am by snailish
KEI and Extension Items/Effects
# Oct 31 2003 at 11:58 AM Rating: Excellent
17 posts
There is a debate currently raging on my server among the various vendors of Koadic’s Endless Intellect regarding the actual duration of the spell based on the stacking (or lack of same) of the extensions in duration provided by the various Alternative Advancement abilities (“AAExp”) and Extended Enhancement Items. This plays out when the vendors are hawking their good by descriptions of the amount of the extension – 15%, 50%, 65% and even 70%.

My apologies in advance if definitive answers to the questions I pose below are contained elsewhere on this site. If so a link to such definitive answers in a reply to this message would be appreciated.

According to what I have been able to divine from various websites, after spending the appropriate number of AAExp points in Spell Casting Reinforcement (“SCR)”) and Spell Casting Reinforcement Mastery (“SCRM”), an enchanter’s beneficial spells will have their duration extended by 50% longer than the base duration. I have also seen posts that indicate that the Extended Enhancement Items available DO stack with these AAExp extensions. Thus, according to this calculus, an enchanter who had so maxed out their AAExp in these areas and possessed an item that granted a 15% extension (Amulet of Insight, Ceramic Shield of Valor, etc.) or, for the very diligent a 20% extension (Blessed Coldain Prayer Shawl – 8th in quest) should experience a combined extension of 65% or 70%.

From what I have discerned from the various haggling, name calling, taunts and, well you get the picture, among the various vendors is a mish mash of conflicting claims regarding such calculations, to wit:

1) 50% is the MAXIMUM Extension achievable, i.e. once you have maxed your AAExp the extension items do not add any benefit. This would be a real nasty result as that would mean in effect that once you hit 30% through maxing and possessed a 15% item, (thus were at 45%) you would only get an additional 5% by spending all your AAExp on SCRM (thus boosting you to the 50% mark which was the cap), or even worse, no benefit in the case of the Coldain Shawl?!?!?

2) Only the Coldain Shawl stacks with the AAExp benefits thus you can get 50% or 70% extensions but NOT 65%?

3) AAExp and extension items WILL stack but you must use an Extended Enhancement IV item to get the additional 15%. For “some reason” Extended Enhancement III items do not stack when casting KEI, even though they are supposed to affect spells of 60 and below?

4) There is a “hard coded” cap on KEI which sets the limit of its extension at 50%. I have not seen any postings that I could recognize to support this other than a discussion in the AAExp section on CastersRealm regarding SCRM - - - “This means that an Enchanters Koadics Endless Intellect Spell (Clarity 3) will last 3 hours 45 minutes as opposed to the normal 2 hours 30 minutes.” - - - which discussion does not address any stacking matters. Nor have I heard any debate or seen any posting as to whether any other spells are so capped.

Any accurate insights into these various claims, or Gasp! a definitive discussion of the stacking of AAExp, Extended Enhancement Items and any other Hard Cap Limits would be most appreciated.
RE: KEI and Extension Items/Effects
# Nov 14 2003 at 10:46 AM Rating: Excellent
17 posts
In the interest of determining an answer to my own questions posed here (and after more than one annoying conversation with what I call the Oracles of Ignorance) I actually performed a test. I cast KEI on myself and went about making Misty Thicket Picnics (in my pursuit of the elusive 250 GM skill level in Baking). I then parked my butt in an out of the way place in the PoK and went AFK for dinner. Pasted below is the edited (to remove obvious spam) log file from this time trial. At the time I cast this spell I have completed and spent the necessary Alternate Advanced Experience points for both Spell Casting Reinforcement (“SCR)” and Spell Casting Reinforcement Mastery (“SCRM”), which together increase the duration of beneficial spells by 50% longer than the base duration. In addition I was wearing my Amulet of Insight which provides an additional extension of 15% for beneficial spells (Extended Enhancement III) of level 60 or below (KEI is level 60). I searched the log for the obvious indicia of KEI casting (“Your Mind Expands” or “Your Mind Returns to Normal”) to ensure there were no intervening interlopers casting it on me.

[Thu Nov 13 17:18:20 2003] You begin casting Koadic's Endless Intellect.
[Thu Nov 13 17:18:32 2003] Your mind expands beyond the bounds of space and time.
[Thu Nov 13 17:18:32 2003] Your Amulet of Insight sparkles.

. . . . . . . . …

[Thu Nov 13 21:28:08 2003] Your mind returns to normal.

As you can see from the clock times this single dose of KEI lasted for 4 hours 9.5 minutes or 249.5 Minutes. The base time for the KEI spell is 2.5 hours or 150 minutes. Doing the math, 150 x 1.65 = 247.5 If we allow for some possible lag (what, Lag in EQ? ? ?) I believe it is safe to conclude that the duration of this casting was extended by at least 65%.

I invite any lucky possessor of the Coldain Prayer Shawl (which provides a 20% extension) or the extremely fortunate possessor of one of the very rare items from the Plain of Time which have an effect that purportedly adds 25% !!!! (Choronostrum - http://lucy.fnord.net/spell.html?id=3846 ) such as the Pulsing Onyx Ring (http://lucy.fnord.net/item.html?id=26993 ) and who also has maxxed their SCR and SCRM AAexp abilities to perform a similar test and report here if they can.
RE: KEI and Extension Items/Effects
# Nov 22 2003 at 1:16 AM Rating: Decent
Thank you Sullenone for your information and research regarding this much debated subject. It has helped me in determining my course of action for upcoming ability to cast KEI. Smiley: bowdown





Dulcinaya Demuerte
57 Chanter
Drinel server
Multiple Items
# Oct 21 2003 at 1:39 PM Rating: Decent
To repeat the below question? Does anyone know if multiple extended enhancement III items have their effects stack?

Got amulet of insight and roklys.

Thanks.
RE: Multiple Items
# Oct 21 2003 at 2:02 PM Rating: Excellent
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3,705 posts
They do not. Not only would 2 EE3 items not stack, but EE3 item will not stack with an EE4 item, or with Xephyr of Brell (8th shawl).

ONLY one item of the same class of enhancement will be used. However, EE3 can be used with a casting haste focus effect, and a mana preservation effect, making it a longer lasting spell that uses less mana and casts faster.
Do Multiple items Stack?
# Sep 04 2003 at 5:39 PM Rating: Decent
Prior post indicates that these items will stack with AAExp skills but will they stack with each other? Can you have equip 2 different +15% items to get a 30% extended effect or do you just get the one 15%

RE: Do Multiple items Stack?
# Oct 22 2003 at 1:38 AM Rating: Default
item wont stack with each other, only with AA point
Stack with AAXP skills?
# Nov 05 2002 at 9:20 AM Rating: Default
16 posts
Does this effect stack with the AAXP "Spell Casting Reinforcement" and "Spell Casting Reinforcement Mastery" skills? I would assume it did, but I'd like to get confirmation if possible.
RE: Stack with AAXP skills?
# Aug 13 2003 at 2:04 PM Rating: Decent
33 posts
One item with ext enhancement will stack with SCR and SCRM.

Nokei OrHaste
Phantasmist of Dark Summit
Luclin
RE: Stack with AAXP skills?
# Sep 04 2003 at 5:56 PM Rating: Decent
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3,705 posts
No, if you have all the AA extended enhancement, then this WILL NOT stack. The only effect that stacks with SCRM is the one on the 8th coldain prayer shawl.
RE: Stack with AAXP skills?
# Oct 14 2003 at 3:44 PM Rating: Excellent
29 posts
Confirmed that the SCRM and EE3 WILL stack.

With AA SCRM, I see that my Black Cord of the Virtuous sparkles when I cast a buff spell under level 60.

Items with focus effects won't trigger if it matches a limit variable. Since SCRM is NOT one of the limits, the EE3 effect will most certainly trigger.

The next time you are in PoK, ask any enchanter if SCRM will stack with EE3 while you are donating for KEI. The SCRM + EE3 KEI combo is one of their big selling points (3-4 hour KEI).

Edited, Tue Oct 14 16:40:56 2003
yo
# Oct 23 2002 at 11:56 AM Rating: Default
where is it bought?
Group buffs okay
# Oct 09 2002 at 11:30 AM Rating: Default
The focus effects have been working on group buffs now, at the very least my amulet keeps firing off when I cast KEI.
C3 and Divine Purpose
# Sep 30 2002 at 10:08 PM Rating: Default
Couple C3 and Divine purpose any you have a killing machine.
No KEI
# Sep 22 2002 at 11:46 PM Rating: Default
Have a chanter friend who got channeling crystal, didnt affect length of KEI according to her. Not sure though, I have no level 60 ench.
RE: No KEI
# Jun 21 2003 at 6:32 PM Rating: Decent
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64 posts
I understand there is a cap coded into EQ that wont let go above a certain amount of ext enhancement percentage. Maybe she had maxed that out with various AA's.

Edited, Sat Jun 21 18:51:41 2003
could be a bit stroing
# Sep 06 2002 at 9:01 AM Rating: Default
celestial cleansing
# Sep 05 2002 at 7:25 PM Rating: Default
would having this have any effect on pally heal over time celestial cleansing?
only good with dooming?
# Aug 02 2002 at 2:55 PM Rating: Default
This spell is an incredible spell for a necromancer to have.

Try soloing the undead/iksar camp outside sebilis around level 50 without this, and without fear kiting. Ok, please don't do that, as it's impossible.

I found this most useful soloing the undead around sebilis. I would just pull the undead with darkness, get out of the keeper's spell range, send pet in and then hit with shackle. Throw in a bond to counteract your lich and voila, zero down time. The 49 pet EASILY soloes most of the undeads, unless it's a spectral commander.

Pair this strategy with a banish undead or two on some mobs and you're doing good, and never need to re-cast a pet.

This is the perfect way to get exp when you are at low 50's, as it can be hard to get a group in sebilis and killing spectrals will carry you atleast to 54.

In closing, shackle of spirits=awesome spell.
Not RIght
# Jun 29 2002 at 8:58 AM Rating: Default
The description of the spell says that this is a DoT.

While one might think that this spell can be, therefore, used offensively, this is not the case.
It is castable on self only (as a regen). The DoT applies to Self during the regen.

And this spell IS available at the Pirate camp in IceClad. Took me 5 minutes to find it.

Klonn Darkbane
Paladin of Brell Serilis
Currently 40th Circle
Drinal Server

Edited, Sat Jun 29 09:54:49 2002
RE: Not RIght
# Aug 28 2002 at 8:42 AM Rating: Default
16 posts
DoT on Mana 450 is probably the real mana cost of the spell... while it only takes 1 mana to cast, it trades your mana into hps... hence in 150ticks losing 450mana but in 150ticks you gain 1200hps.
where to buy
# May 15 2002 at 1:33 PM Rating: Default
A trader at the igloo camp in Iceclad Ocean sells this. I've been told that this is the only place to buy the spell. I wasn't able to find it at Shadow Haven, North Freeport, or Felwithe.

This is a very nice spell for prolonged fighting and is more mana efficient (again, so I've been told) than Greater Heal.
RE: where to buy
# Oct 22 2002 at 6:56 PM Rating: Default
I found this spell in the Paladin/Cleric Training Hall on the Moon of Luclin. In ShadowHaven. It sold for a little over 2pp

Tybondoe
37th Season Paladin
Mithrall Marr
Drinal
White Wind Guild
Useful spell
# May 10 2002 at 12:43 AM Rating: Default
This is Actually an outstanding spell against any undead. In a group that lacks a chanter or shaman to slow some of the hard hitting Undead mobs. Makes them much more manageable and saves your cleric on mana. Also can make it possible for your own pet to go toe to toe vs. some higher level undead critter, Just have shadow pact memed w/ that strategy.
i like this
# Apr 24 2002 at 2:16 PM Rating: Decent
Shackle
# Apr 20 2002 at 1:48 AM Rating: Default
Some of the moon mobs are highly resistant to fear and also movement speed changes. This would be helpful against that mob if they are undead such as the Vampyre Bats .
Shackle of Spirit
# Mar 22 2002 at 5:38 PM Rating: Default
The only good I could see in obtaining this spell would be if it stacked with Dooming Darkness... Anyone have any info on this?
RE: Shackle of Spirit
# Oct 14 2002 at 9:12 AM Rating: Default
Yes, it stacks with darkness. This is attack speed (how often it swings its fists/weapon). Darkness is movement rate.
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