1: Increase Spell Duration by 20%
2: Limit: Max Level(65) (lose 5% per level over cap)
3: Limit: Spell Type (Beneficial only)
4: Limit: Effect (Complete Heal (with duration) excluded)
5: Limit: Effect (Invulnerability excluded)
6: Limit: Min Duration (24.00 sec)
7: Limit: Effect (Reaction Radius excluded)
8: Limit: Combat Skills Not Allowed
|Time of Day:
||Short Buff Box:
Increases the duration of beneficial spells by 20%. This bonus will decay on spells over level 65.
Items with this effect
I have been recently told that the effect Zephyr of Brell is self only so I looked it up. Says self. Can somebody confirm this thought?
So if you have this lovely item on your shoulders when you cast any buff on yourself or anyone else, you will see a message that your Blessed Coldain Prayer Shawl "sparkles" or something similar, indicating that the duration of the buff has been extended.
Edited, Fri May 14 22:15:02 2004
The second way is as follows.
150 Minutes + 50% = 225 minutes.
225 Minutes + 15% = 258.75 minutes.
258.75/150 = 72.5% increase.
Just because this is not how Sony calculate this does not mean the person has a basic lack of maths skills, it only means they dont know how the game works.
The correct answer is as you state 65, but your flame proves your lack of grade 1 maths, not the person who worked out 72.5% due to misunderstanding how the game works.
Fallenangelca is the kindergargen drop out, while the person who got 72.5% might be the ebay, or simply picked the method of calculation which sounded best, even though wrong.
For anyone who is curious as to why the math is different than how you would normaly add %'s together as Tassio stated. Is because the duration increases are based off of the base duration. So 15%+50% is 65%...or
100min + 15% = 15min increase
100min + 50% = 50min increase
50min + 15min = 65min
or 65% increase on original duration
I was confused for a long time about this myself. Hope this clears things up for those with questions.
Do NOT take the durations litteraly. Using 100 for easy math understanding.
Said "BUFF" last 100 minutes normaly.
Said "BUFF" with 10% AA adds 10 minutes.
Said "BUFF" with Zephyr of Brell 20% adds 20 minutes.
So with AA and Zephyr of Brell, TOTAL equals 125 minutes of buff time.
Anyway, AA ext will work on heal over times, at least it does for my shammy's quise* (however its spelled). I was shocked when i first heard this, so i timed it and it works.
Seeing how it IS a benificial spell and icon in your buff window.
Edited, Fri Oct 3 08:33:23 2003
The AA extended enhancment WILL increase the time on your heal over time... so with that at level 3 and Spell casting reinforcement master you would add 50% to your heal over time spells.... since they are normally 24 seconds that would make them 36 seconds and give you an extra 2 ticks of healing
Edited, Wed Apr 9 02:32:02 2003
So, no DoTs.
Also does the AAXP mana regen effect the cap or is it a separate entity on it's own??
FLOWING THOUGHT PATCH CHANGE
Alan explained in the Developers Corner that the change made to flowing thought in todays patch allows all flowing thought items to stack with each other.
This means a Flowing Thought I and and Flowing Thought II item will stack to increase mana regeneration by 3 per tick.
Submitted by Baelish, 3:34 PM
How about this:
- Flowing Thought effects will now stack with other Flowing Thought effects.
so this could mean that ft1 and ft1 could stack together to make ft2. or if you read into it, and try to over-annalize it, could mean... ft will stack with any 'other' ft (meaning besides itself repeated, ie...ft1 will stack with anyft effect, other than ft1) I prefer to believe it is the simple definition. I suppose I will just have to get a bunch of ft1 Items and try it out.
Zephyr of Brell is now just a 15% extended buffs effect. Actual FT3 is now on the shawl.
The reason for the change:
This used to stack with FT items completely, meaning that someone with this shawl could have 15 worth of FT items AND this shawl giving an effective mana regen of 17 per tick, 2 over the limit set by Verant.
The change makes this item just another FT item, so it stacks but doesn't push anyone over the 15 limit. It was changed from FT2 to FT3 probably to make this seem like less of a nerf.
And to answer previous questions:
Yes this stacks with AA extended enhancement, and yes this stacks with clarity and all other FT items up to the 15 cap.
Rinalthelis Wolfbrother <Ancient Adventurers>
Wood Elven Druid of Tunare from the Realm of Karana
Extended affliction works for DOTs as far as i know ..
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