Spell Icon True North  

Description

1: True North

Details   Raw Spell Data, Lucy Spell View

Mana: 5 Skill: Divination
Casting Time: 2 Recast Time: 4
Fizzle Time: 1.5 Range: 0
Location: Any Time of Day: Any
Fizzle Adj: 25 Deletable: Yes
Blockable: No Focusable: Yes
Dispellable: Yes Interruptable: Yes
Target Type: Self Spell Type: Beneficial
Source: Live 09/07

Messages

Cast on you: You spin to face north.

Game Description

Provides a magical sense of direction, changing your heading to point directly North.

Items with this effect

Quick Facts

Scroll:
Spell: True North
Spell: True North

ClassLevel
MAG1
WIZ1
NEC2
SHM1
ENC1
PAL3
CLR1

Expansion:
Original

Duration:
Instant
Post Comment
Multiple items miscategorized as having this spell effect
# Sep 19 2014 at 8:30 AM Rating: Decent
6 posts
I ended up on this page after looking at the item: "Package of Defiant Armor" only to discover that several items are listed as having the effect of spell ID #205 which is the spell "true north", originally.

Edited, Sep 19th 2014 10:31am by kuzetsa
Re: Multiple items miscategorized as having this spell effec
# Sep 19 2014 at 9:34 AM Rating: Excellent
Guru
Avatar
***
2,689 posts
They just lump all gift and such effects as an alias under this one. All of the aliased versions do something special and don't actually point you to true north. It's an easier way of doing special need effects that won't get used again, so they don't have to waste a development time on an effect specific for the special need. At least that's my assumption.

There are others besides True North that are aliased alot.

Yther Ore.
____________________________
Friar Bijou wrote:
Help me Obi-Wan Yther!!!
true north
# Oct 09 2009 at 5:13 PM Rating: Decent
once a long time ago, when people made their own maps in game it was a useful spell to have, but at that lvl i woulg get it for a cheap mana cost to level up your divination.
asd
# May 31 2008 at 6:09 AM Rating: Decent
we was using this when we have senseheading skill :D
hmmm
# Jan 15 2007 at 11:35 AM Rating: Decent
Scholar
Avatar
*
129 posts
what the point of this spell? lol dont ever1 have a compass?
____________________________
HUBBA HUBBA MY NAME IS BUBBA!

Ribbitribbit 105 Necro Seventh Hammer > Merged to Tunare
Thinlegs 85 Cleric Seventh Hammer > Merged to Tunare

http://eq.magelo.com/profile/1824864


hmmm
# Feb 20 2008 at 3:44 PM Rating: Decent
This is a great spell to practice your Divination skill.
hmmm
# Nov 11 2007 at 2:04 PM Rating: Decent
Once upon a time there was no compass. Sense heading also started at 0 not 200, and had to be built. If you succeeded on sense heading it would tell you which direction you were facing. If you failed it did not. There also were not maps.

Back then this spell was useful. Now its useless.
MAG only spell now
# May 03 2006 at 10:46 PM Rating: Decent
They have changed this spell to be only able to be used by Mages (level 1 spell)
____________________________
Steladeer Strungbow
53rd Level Ranger
Maelin Starpyre (Vazaelle)
RE: MAG only spell now
# May 04 2006 at 8:41 PM Rating: Decent
Scholar
***
1,087 posts
depends where you get the spell
some copies list by class merchants, since the spells were spread out between levels more.

neriak cleric guild, still lists
clr1 pal3 shm1 nec2 wiz1 mag1 enc1

And no changes to useable classes on lucy


____________________________
Pain Mistress Okami L`Assundre of Tarew Marr
Dark Elf Shadow Knight
Drinal (Tarew)
Retired after 500 days /played
Deleted
http://eqplayers.station.sony.com/character_profile.vm?characterId=455266869792
Remade
http://www.magelo.com/eq_view_profile.html?num=96950
Retired again
To all noobs
# Mar 08 2006 at 9:24 PM Rating: Decent
EverQuest didn't always used to be a hand holder game. You didn't start with 200 Sense Heading, and you had no compass, nor did you have a map. True North was one of the most reliable ways to find where you were pointing at early levels.
5
# Feb 14 2006 at 4:49 PM Rating: Decent
But! isnt the game a while ago your compass could be wrong, one time mine just kept spinning....wierd
using the true north spell
# Dec 26 2005 at 1:41 PM Rating: Decent
i thought that this is a uselees dumb spell
But ,this is the very best way to raise your divinataion skills > its a lvl 1 spell,uses very little mana, and chain cast this spell and watch your skill go up,it helps when you get a higher lvl div. type spell they wont fizzzle as much
trolls
# May 08 2005 at 1:17 PM Rating: Decent
*
71 posts
Gartok in Neriak Foreign Quarter sells this
Awesome
# Feb 16 2005 at 5:21 PM Rating: Default
This spell is the best spell in the game, anytime im lost, i NEVER use my map, always resort to this spell, why use a map that tells your exact location? It makes more sense to get upset and frustrated than click some little clicky click thing to see your map.
RE: Awesome
# Jan 23 2006 at 3:20 AM Rating: Decent
The map is a relatively new feature to the game. True North has been around since long before everyone had an innate Sense Heading of 200. True North used to have a very real purpose. Now, its reduced to Divination practice.
What was Sony to do? Remove an oldie from the game? The noobs may not respect it, but this thing made my days in Everfrost easier before you were born.
RE: Awesome
# Mar 16 2005 at 1:09 AM Rating: Excellent
*
54 posts
Quote:
This spell is the best spell in the game, anytime im lost, i NEVER use my map, always resort to this spell, why use a map that tells your exact location? It makes more sense to get upset and frustrated than click some little clicky click thing to see your map.


I don't know why I'm dignifying this with a response... maybe 'cause it made me laugh. (Side effects of sleep deprivation. /sigh) I'm just overcome by the compulsion to say...
BACKSPACE

My apologies for an utterly useless post. >.<
Helps to raise Div
# Jul 28 2004 at 3:48 PM Rating: Decent
This spell is pretty much useless for telling direction now that we all have a compass. Nevertheless, I would recommend buying this spell. It is cheap to buy, uses little mana, and repops quickly, which helps a LOT when you need to work on your Divination skill.
Being an Enchanter, I need to use illusions for certain things. I used the hell outta this spell to get my Div skill up so I could use the better illusions.

<3 Belle

Edited, Wed Jul 28 16:50:03 2004
Use?
# Mar 30 2004 at 8:22 PM Rating: Decent
**
404 posts
Does anyone know if this spell has any value since we now have north available all the time?
RE: Use?
# Mar 30 2004 at 8:42 PM Rating: Good
*
159 posts
For my cleric, using True North was easy way to improve my "diviniation" skill. About the only use that I can think of for it now that our sense heading skill is pre set to 200.
Ak'Anon loc
# Sep 13 2003 at 3:40 PM Rating: Decent
**
258 posts
The merchant that sells them is the one with (General Spells) in the center. (he?)It stands next to Nonnie Texaker. She is in the mage/enchant/wizard guildhall in Ak'Anon.

Edited, Fri Oct 17 01:02:37 2003
Useful Spell
# Jul 21 2003 at 10:13 PM Rating: Good
Guru
****
5,311 posts
While many people may think this spell is a waste of time, it's a low mana cost spell to use to keep your divination skill maxed.
____________________________
"God created man from a handful of dust, and he created woman from that man's rib. And these two together were so stupid that they weren't on the planet five minutes when they managed to get a curse put on all future generations. Nice work." Pat Condell
RE: Useful Spell
# Mar 16 2004 at 12:29 PM Rating: Decent
good point
Sold at vendors
# May 11 2003 at 9:06 AM Rating: Good
Scholar
44 posts
Gukta - Cleric Spell Merchants - Scribes Gokk & Rikik
Post Comment

Free account required to post

You must log in or create an account to post messages.