Spell Icon Word of Redemption  

Description

1: Increase Hitpoints by 7500.

Details   Raw Spell Data, Lucy Spell View

Mana: 1100 Skill: Alteration
Casting Time: 12 Recast Time: 1.5
Fizzle Time: 1.5 Location: Any
Time of Day: Any AE Range: 70
Deletable: No Blockable: Yes
Focusable: No Dispellable: Yes
Interruptable: Yes Target Type: Group v1
Spell Type: Beneficial Source: Live 01/18

Messages

Cast on you: You feel the touch of Redemption.
Cast on other: Soandso feels the touch of Redemption.

Game Description

Mends the wounds of everyone in your group, healing between 7500 and @1 hit points.

Items with this effect

Quick Facts

Scroll:
Spell: Word of Redemption

Classes:
Cleric
Level:
60

Expansion:
Ruins of Kunark

Duration:
Instant
Post Comment
Nerfed
# Nov 13 2007 at 11:51 AM Rating: Decent
18 posts
The 12 second cast time can no longer be reduced to 7.2 seconds.
Mana preservation no longer applies.
Now healing 7500 instead of 10K.
Since SOE has moved this into the PoS line, I want my PP back !
Nerfed
# Mar 27 2008 at 6:58 AM Rating: Decent
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2,368 posts
Calltarget wrote:
The 12 second cast time can no longer be reduced to 7.2 seconds.
Mana preservation no longer applies.
Now healing 7500 instead of 10K.
Since SOE has moved this into the PoS line, I want my PP back !


Old post is old, I know, but...

I wouldn't say this is a -nerf-. It's a fix. If you can reduce the cast time of something that's effectively GROUP CHeal to 7.2 seconds (faster than normal CHeal), there's something wrong with the spell. It's not a nerf. Get over yourself.
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says v2
# Oct 25 2007 at 8:11 AM Rating: Default
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882 posts
Says v2 so you can cast on another group.Dont know about MGB but if the dude says he tried it and it worked then it works.Have any of you that say you cant tried it?
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says v2
# Oct 25 2007 at 10:35 AM Rating: Decent
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1,352 posts
because this is a group heal, the target type must be "target type group v1" in order for the spell to be castable on other groups.

take a look at the info for elixir of redemption, the lvl 75 cleric group heal over time. that spell is castable on other groups.

Word of Redemption is not.. it is target type group v2, just like the paladin group heals, which also cannot be casted on other groups.

can confirm it does not work on other groups, just tried with my cleric to be sure.

Edited, Oct 25th 2007 11:37am by DukeLatan
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Complete Heat to (Entire Raid)
# Oct 26 2006 at 10:48 AM Rating: Default
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176 posts
Great Spell to bring everyone back up during raid boss kills. Used about halfway on the chanter epic battle in POM. Worked out nice with /rs MGB Complete Healing Raid 10k ! That was enough to get all the group healers back on track and most of the raid lived.
Complete Heat to (Entire Raid)
# Oct 27 2006 at 5:44 AM Rating: Decent
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1,352 posts
this spell is not MGBable.

"for a spell/skill to be MGBable it has to be a group spell and it also has to leave an icon on the buff bar."

IE heal over times are the only MGBable heals; this is a direct heal.

It can not be cast on other groups either.

Edited, Oct 27th 2006 at 6:50am PDT by DukeLatan
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BACK on the Test Server 3 boxing or 6 boxing
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Leader of the sin of <PRIDE>
EQ'ing since '99
Complete Heat to (Entire Raid)
# May 16 2007 at 4:56 AM Rating: Decent
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If in doubt, always check Lucy. Under the "Raw Data" tag for every spell, there's a value named "can_mgb".

If this value = -1 or 1, you CAN MGB that spell.
If this value = 0, you CAN NOT MGB that spell.

On another note...I have all my Heal AAs completed, up to (and including) the TSS ones, and I can crit heal by way of this spell for over 50k per person. This spell will always have a place in my spellbook...and sometimes even my spell line-up.

Edited, May 16th 2007 5:58am by Vesanus
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Rubbish, Suzycue
# Jan 06 2006 at 1:18 AM Rating: Default
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Ok..first you seem to be implying that you use this group heal as a matter of course and not as part of a desperate-situation maneuver.

>> Well I use this spell quite a bit after using my DvA and the whole group drops to 50% range.<<

Something is wrong with your group if you need to use DvA before *anyone* is at 50% ... it's meant to be an absolute last ditch panic button -- not temporary protection from a fight lest you break a nail.

I realize there are panicky "six slot" clerics out there who waste two spell gems to keep Divine Aura and Divine Barrier up all...the...time.

They kinda scare me.

The only time I've ever had both memmed were AoE fights where we were purposely bringing the whole of the area onto our heads or raids where I wasn't familiar with the possible dangers.

If my group sucks so bad that they spread the aggro to drop *everyone* to under 50% without there having been some major suprise glitch or a train involved .. then I'm following my DvA with gate :P

I don't stay in groups that cannot figure out how to manage aggro.

>> However; I find it hard to believe our friend Vashra is not usually interrupted while casting CH upon self as multi mobs start to beat Vashra into a Cleric Sandwich.<<

Well first it depends on your idea of "multi mobs."

Back in the days before Kunark lauched when everyone knew the classes all had different jobs, strengths, and weaknesses, a concept was born. It was called "using strategy." By this strange concept, people would get togehter and find out how to pull down the maximum number of *manageable* mobs in the shortest amount of time, for the highest reward possible.

With a good enchanter and a decent puller, up to 10 mobs could be kept "at bay" with a combination of roots and mezzes, and the main tank would hold the aggression of the *single* mob that was the target of the group....

Today the rule seems to be rush in, poke everything in the room, live by the sheer luck of being able to do massive damage with insanely uber equipment your lvl 45 toon shouldn't have and rush out.

The only thing I can really lay out there to explain my apparently unusual CH casting ability is that I have maxed out my dexterity, channelling, and all branches of magic (even conjuration). My specialty alteration is also maxed. I don't have any AA's of note that would affect interruption. I also consider FOUR mobs to be "a lot" ...anything over that and you are right, I may have trouble getting the spell to cast.

I am also known for making people nervous because I will let their health drop *below* 50% if I think it is necessary to alter who has what level of aggro. I also don't go into panicky fits of chain casting just because something is hitting my enchanter. He has runes for a reason.

By the way ... Where is your enchanter?

If you've just *healed* everyone completely (or close to completely), then 1) they all have jobs to do and 2) They are alive to do them.

Unless you are fighting something woefully above your level or just plain buried under a massive overpull (say 10 or so), you should be able to stand there and be pounded by four or even 6 for the less than one minute it should take for the people in your group to start peeling the aggro off of you.

THEN you cast your Complete Heal (or a HoT if you can soak the remaining damage) on yourself.

Sandwich? I've gotten a CH to land despite the anger of 47 Shik'nar. I was level 62 at the time and had just pissed them all off with the group (kinda) complete heal. The reason I wasn't turned into "a Cleric Sandwich" (more like Cleric paste), is because the TWO enchanters in our group immediately began cascading their AoE stuns again. Their stuns fall a LOT faster than my CH.

Yes, for that fight I was up against a wall and yes that does help too.

So while there were 47 mobs there, I was *not* taking damage from all 47 *at the same time* -- yes THAT would equal Vashra bits all over the wall.

I suppose, by the luck of the role, in that first second after the group heal landed, IF all 47 then managed to hit me then yeah...paste. It has happened.

>> Most Clerics have a rough time casting the Divine Aura after this heal lands.<<

What's this most? Come to Saryn and watch me. If she still plays, you can watch the cleric who taught me too.

I will give you *one* consession: The mobs in WoS have turned me into paste more than anything else in the game as of the publish of Omens. I think there was a bit in my original post about it *not* being an Omens of War strategy.

>> Now I might believe this tall tale IF Vashra is in the corner of two walls AND happens to have dumped the 18 AA's into Persistant Casting AND 12 AA's into Channeling Focus AND a whole lot of AA's dumped into Combat Agility AND has the chanter buff RUNE type: YOU GOT SO LUCKY.<<

As my husband is a level 68 enchanter, I do tend to be wrapped up in runes as well as cleric buffs. Most of the circumstances where I purposely needed to use the group heal followed by a CH were in a corner of two walls during AoE groups. When I wrote the original post, I'd spent 9 AA's.

>> I would love to see this self casting CH that Usually is not interrupted tried out on a bad WoS cubbie / elite pull. <<

Gonna repeat the whole "not for WoS" (or most of Omens) part....

/sigh
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Let's clear things up a bit....
# Dec 30 2004 at 11:05 PM Rating: Default
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First off, this can *almost* be called a group "Complete" Heal. Almost everyone will be healed to full provided you are in a pre-OOW group with not-quite uber folks ;) Note that the caster (cleric) is healed with everyone else in the group.

This spell *can* be cast on a group other than your own. It is VERY useful in small raids of 2 or 3 groups (for example, a Hate raid with only one cleric as MH for 3 groups).

I do NOT have *confirmation* that this spell can be MGB'd. Normally the only spells that can be mgb'd are v2 spells that have a duration, or spells that summon stuff (mod rods, etc). I am going to guess that it cannot, but if I ever put the aa's into mgb I'll let ya know for sure.

----

This spell sucks down 1100 mana - so it's unlikely you'll be firing this off at an emergency in the end of a lot of fighting. *Usually* if you have the mana to cast this spell, you don't need it.

BUT

This spell can be a delight when you have a mild overpull and/or a crappy enchanter. Instead of deciding "do I CH the chanter, the MT, or the OT?" as you watch all the hp bars drop, you can just cast t his spell and heal them all.

Fair warning, this spell is also a taunt from Hell (for obvious reasons). So be ready to soak some serious damage (you're a plate wearing class for a *reason*, suck it up!!!)

I have three types of panic buttons that involve this spell:

One casts this spell and immediately follows it with targeting myself and popping a CH (after all, you haven't used your CH yet so it's still up) - I use this when I think I can soak 10 sec of dmg while the other group members get the crowd under control (I usually am not interrupted casting CH)

One casts this spell followed by a self target and high end fast heal (again, I assume I can soak at least a little damage)....

One casts this spell followed by a divine aura (I've given you groupies a chance, now save us all in the next 18 sec....)

-----

I have found that in general battle situations with say an overpull of four when you wanted one (and no chanter) that I can expect to pull at least 2 of the mobs onto my head with this (and that's if the OT and MT have done enough damage to hold the other two).

The trick to keeping your canned caster **** alive is to not panic. Pay attention to how fast people are dropping towards death and don't cast this spell any sooner than you have to do so. Let the tanks do as much damage as they can before you fire this off so that there is a better chance they will hold aggro.

I can usually get off a root, back up a bit, and fire another root combo (assuming mobs can be rooted) to take care of the other two before I die. Also as this spell does no *damage* to mobs, it doesn't take *that* much to lose the aggro you got (a good Tash will do it in a heartbeat) :)

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RE: Let's clear things up a bit....
# Oct 09 2005 at 5:09 AM Rating: Default
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293 posts
Quote:
One casts this spell and immediately follows it with targeting myself and popping a CH (after all, you haven't used your CH yet so it's still up) - I use this when I think I can soak 10 sec of dmg while the other group members get the crowd under control (I usually am not interrupted casting CH)


Well I use this spell quite a bit after using my DvA and the whole group drops to 50% range.

However; I find it hard to believe our friend Vashra is not usually interrupted while casting CH upon self as multi mobs start to beat Vashra into a Cleric Sandwich. Most Clerics have a rough time casting the Divine Aura after this heal lands.

Now I might believe this tall tale IF Vashra is in the corner of two walls AND happens to have dumped the 18 AA's into Persistant Casting AND 12 AA's into Channeling Focus AND a whole lot of AA's dumped into Combat Agility AND has the chanter buff RUNE type: YOU GOT SO LUCKY.
I would love to see this self casting CH that Usually is not interrupted tried out on a bad WoS cubbie / elite pull.
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RE: Let's clear things up a bit....
# Mar 05 2005 at 3:27 PM Rating: Decent
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45 posts
Quote:
This spell *can* be cast on a group other than your own. It is VERY useful in small raids of 2 or 3 groups (for example, a Hate raid with only one cleric as MH for 3 groups).

Wrong. You can't cast on other groups. Try it, it doesn't work.... Yes, I have /tgb on.... see the previous posts on this matter.

Quote:
One casts this spell and immediately follows it with targeting myself and popping a CH (after all, you haven't used your CH yet so it's still up) - I use this when I think I can soak 10 sec of dmg while the other group members get the crowd under control (I usually am not interrupted casting CH)

I can understand the fast heal and DA secondary casts, but CH? 10sec + 2sec recast, a long time to be to spend on self healing and doing nothing else - I prefer a quick HoT on myself - 2.4sec cast (with 30% SH and 10% from BoD) + 2sec recast and I'm back in business helping out the group with other tasks/roles.
Sacrifice
# Jul 13 2004 at 5:14 PM Rating: Decent
11 posts
10K heal, steal the aggro, spam "Get ta hell oughta zone I GOT THEM ALL MUHA MUHAHAHHAHA!!" just as first MOB arrives, DB....Divine Barrier!!..laugh at mobs for 15 seconds, watch people run saying what a good bastage you are, rogue and cleric camp out, with 3.5 seconds left you begin casting STUN COMMAND, run like hell (preferably away from camping out cleric and rogue)and get some where realatively easy for Rogue to find your corpse, cause your gonna DIE!
This is a GROUP ONLY AoE heal, and is not MGB' able, nor does it leave a buff icon. "You feel restored, soandso feels restored." All soandso's are grp member, but like any AoE effect spell it hits MOBS and just LIKE Cheal IT DOES get there attetnion. This is a last resort *** saver or a between fights heal, out of aggro range as it heals entire group for less mana cost than individual heals of any kind at that lvl. Have a good day!
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Tribute pays off
# Jun 18 2004 at 9:33 AM Rating: Decent
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12.0 sec cast time. Blessings of Revrence + Spell Haste 4 from the Tribute Master = 9.0 cast time. Hey don't get your pantys in a bunch. Don't just take my word check and see for yourself. Cast time IS 9.0 or 9.something low.

Useful Information or Trivial ? You decide and have a nice day :)

Edited, Fri Jun 18 10:36:09 2004
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mgb or no??
# May 07 2004 at 9:38 AM Rating: Decent
1 post
All these posts refer to the fact that this spell is not MGB-able because it has no duration. My question is why, in PoK, when an mgb fest goes down there is usually a smart azz who casts mgb summon bread. The harvest spell(unsure of name) also leaves no icon in the buff window yet it is clearly mgb-able. Is this just because there is an object that results while the Heal doesnt leave a tangible object?
RE: mgb or no??
# Mar 20 2005 at 9:12 PM Rating: Decent
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229 posts
There are two items that drop in VT: Orb of Satisfaction, which has a click effect that AE summons bread and Wand of Everlasting Water that AE summons water. It's not an MBG of the normal spells.
RE: mgb or no??
# Jul 01 2004 at 10:16 AM Rating: Default
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114 posts
When you get blackbread or summoned water on your cursor, its because of a right click effect item. There is no spell that does it. And as far as I know any group buff can be MGBed. This spell is not a 'buff'. It doesn't leave a buff icon. The difference between v1 and v2 is that you can target other groups with v2 while v1 you can't.

Edited, Thu Jul 1 11:17:46 2004
RE: mgb or no??
# May 25 2004 at 1:56 AM Rating: Default
44 posts
group buffs that are labeled as v1 are not MGB'able. It's your group only. v2 are MGB'able.
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Recipe
# May 02 2004 at 9:50 PM Rating: Decent
3 posts
So, does anyone know if there is a recipe for this spell anywhere by chance? I know alot of the priest class spells can be researched, perhaps this one is out there somewhere... also, can anyone confirm that this spell still drops? Any info would be appreciated :)

Krystala Sunspell
65 Archon <Empyreal>
Solusek Ro
# Mar 10 2004 at 2:01 PM Rating: Default
6 posts
Any group heal is MGBable. MGB's do not have to have a duration, as long as it's a group spell then it can be MGBed.
RE:
# Mar 28 2004 at 12:22 PM Rating: Decent
14 posts
Wrong =( has to have a duration
heh
# Mar 06 2004 at 8:08 AM Rating: Default
mgb requires a duration

sorry
it is MGBable
# Mar 03 2004 at 3:01 PM Rating: Default
6 posts
MGB is an AA ability as I'm sure all of you know that makes any group spell into an AoE area effect spell. Unless I'm mistaken isn't this spell a group heal? It's useful to MGB if you are in a raid and there are people low on hp that aren't in your group you can MGB this little heal and bam everybodies back. Lol, you might die from heal aggro but hey if your in a raid your bound to have a rezzer and KEIer so it's not that big of a deal. Geez, I'm only lvl 53 on my main and I knew it was MGBable pfff lol.
Hijack on
# Jan 14 2004 at 11:11 AM Rating: Decent
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134 posts
/hijack on

I jus gotta say this - I have AoE'd a heal to do just that - draw an aggro to die to save a group so they can get the hell outa a zone, cause the MA went down an no one listened ahead o time and stayed thinking they could kill the mobs.

Anyway - I love the MGB group heal idea for the raid-and-die and the BLURT-icon afterward on the previous post hahahaha. That's about how it feels when fifteen mobs turn look really upset at you and then come storming down on yer ******

What's even more funny is your own group's surprised exclaimations when the G-heal fires off - how easily do groups forget the amazing power of the cleric! "Oh" they say, "Druids and Shammys can heal just fine" Yeah - until the crud hits the fan - then a cleric is needed. Even my basic G-heal is incrediably powerful compared to a like-level other class and takes less mana.

Anyway - I will remember the MGB G-heal for a last ditch Damn-the-Balusta-full-speed-ahead approach to a raid under attack.

/hijack off

Fayrnn Steelbreaker
Just turned 60 and wondering where the heck he's gonna get his prayers from cleric
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Not MGBable
# Sep 22 2003 at 8:21 PM Rating: Decent
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102 posts
This is a heal only spell, it has no duration, therefore it cannot be MGBd as it's not a buff and leaves no icon. W
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<Shenanigans> Tunare
#Valria, Posted: Sep 13 2003 at 5:32 AM, Rating: Sub-Default, (Expand Post) Edited, Thu Oct 23 09:46:42 2003
MGB or not MGB?
# Jul 29 2003 at 6:13 PM Rating: Decent
This cannot be MGB'd I have tried it, its not a buff its a heal. However it is 10k still not nerfed to 7.5k and focus affects can apply to it. I willusually get a Crit or two for circa 24k with focus affects and AAs
MGB
# May 09 2003 at 5:43 PM Rating: Default
3 posts
YES... this can be MGBed...

However if you ever tried this as MGB it would be a last resort... because you WILL get all of the aggro that the raid has... now... one could possibly see this followed by a DA... but I really doubt that the cleric who MGBs this would make it out alive... would be purely a sacrifice to heal raid and possibly give another CLR chance to get out as you would steal aggro
RE: MGB
# Jul 15 2003 at 12:01 PM Rating: Default
Scholar
20 posts
Yep... 12 secs to cast... 3 secs to die... Smiley: yikes and hopefully everyone gets out because of your sacrifice. Smiley: smile

I would think this would be good for after the fight or between waves of a multiple encounter. 1100 mana to completely heal the whole raid force is very mana efficient. Smiley: smile
MGB?
# Mar 19 2003 at 1:33 PM Rating: Decent
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53 posts
Can this be MGB'd to heal a raid force? Please only answer if you know for sure.
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no misprint
# Mar 10 2003 at 6:48 PM Rating: Good
1 post
no misprint,

This is also called 10,000 ways x 6 for a cleric to draw agro. :)
10????
# Feb 16 2003 at 3:31 AM Rating: Default
2 posts
No misprint, it is a group heal.
10k????
# Feb 13 2003 at 10:57 PM Rating: Default
4 posts
SURELY this is a misprint
RE: 10k????
# Mar 04 2003 at 4:55 PM Rating: Good
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215 posts
It's a group Complete Heal. Whether or not this was changed to the CH's 7500 max, I don't know though.
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