Spell Icon Mystify Rk. II  

Description

1: Mesmerize (2/83)
2: Memblur (30%)

Details   Raw Spell Data, Lucy Spell View

Mana: 586 Skill: Conjuration
Casting Time: 2.5 Recast Time: 1.5
Fizzle Time: 1.5 Resist: Magic
Resist Adjust: -25 Range: 200
Location: Any Time of Day: Any
Fizzle Adj: 102 Deletable: No
Dot Stacking: Yes Reflectable: Yes
Focusable: Yes Dispellable: Yes
Interruptable: Yes Short Buff Box: No
Target Type: Single Spell Type: Detrimental
Source: Live 02/06

Messages

Cast on you: You are completely confounded as to what to do next.
Cast on other: Soandso stands around looking utterly befuddled.
Effect Fades:

Game Description

Causes your opponent to become confused for up to 54 secs (9 ticks). This spell works on creatures up to level @1.

Items with this effect

Quick Facts

Scroll:
Spell: Mystify Rk. II

ClassLevel
ENC77

Expansion:
Secrets of Faydwer

Duration:
9 ticks
Post Comment
Recipe for Mystify Rk. II
# Mar 30 2011 at 1:02 PM Rating: Good
*
219 posts
Charta Arcanum
Luclin's Ink Additive
Debilitatiing Thickener
Ink of Forgetfulness
Ink of Tranquility
Quill of the Coercer

triv 436



Edited, Feb 17th 2012 2:42am by djvsdjvs
Happy
# Dec 17 2007 at 12:32 PM Rating: Decent
Very happy to see that they adjusted the resist check on these compared to TSS resist check levels. TSS resist check started at zero on rank 1 and went to 30 on rank 3. SoF starts at 10 on rank 1 and up to 40 on rank 3. Good move.
Happy
# Jan 07 2008 at 2:35 AM Rating: Decent
**
402 posts
I have mixed feelings about it. These are negligible improvements, to say the least. If you look at Wizard nukes at this level, you will find faster casting times (even instant), and significant resist modifiers (in the hundreds), yet Enchanters, whose forte is charming and crowd control, find themselves with the same 2.5 second cast time mezzing and 5 second cast time charm spells, neither one of which has a significant improvement on the resist modifier. We do have a Mystifying Flash mezz with a Chromatic resist check and a -100 penalty, but that is short and has a huge recovery time. Moreover, why are we required to keep two mezzes up? Wizards don't have to have 2 sets of nukes up, one standard, then one with a huge resist modifier and faster casting time. The cast times and the resist checks are standard for wizard nukes, and if that's the case, then it should be the same for our charms and our mezzes. Fair's fair.

I'm urging all Enchanters to /petition and /feedback Sony and point out this inconsistency and unfairness. They are making us the weakest class in the game with their continuing anti-Enchanter bias.
Happy
# Jun 20 2008 at 6:14 AM Rating: Decent
9 posts
"Wizards don't have to have 2 sets of nukes up, one standard, then one with a huge resist modifier and faster casting time. The cast times and the resist checks are standard for wizard nukes, and if that's the case, then it should be the same for our charms and our mezzes. Fair's fair."

The big wizard nukes have a resist check of -10 (Either magic, fire or ice), the mana efficient (low dps) nukes are -50, and the Low resist nukes are -300 but terrible dps. They do not get all of the befits in one spell as you suggest.

"Moreover, why are we required to keep two mezzes up? Wizards don't have to have 2 sets of nukes up, one standard, then one with a huge resist modifier and faster casting time."

You have not played a wizard before? Wizards usually have 5+ sets of nukes up.

Fnyanea
The Rathe
Happy
# Feb 08 2008 at 3:00 AM Rating: Decent
Mesmerize spells and nuke spells are two completely different things. You cannot for one moment begin to compare how our mezz spells should be the same cast time as a wizards nuke spell. And there will NEVER be such a thing as instant cast mezz. And 2ndly, wizards have a HUGE variety of nukes up at any given moment. For mana preservation, efficiency, immediate DPS bursts, long term dps vs. mana etc. You really have no idea what you're talking about, honestly.
Happy
# Feb 11 2008 at 1:42 AM Rating: Decent
**
402 posts
Quote:
Mesmerize spells and nuke spells are two completely different things. You cannot for one moment begin to compare how our mezz spells should be the same cast time as a wizards nuke spell. And there will NEVER be such a thing as instant cast mezz. And 2ndly, wizards have a HUGE variety of nukes up at any given moment. For mana preservation, efficiency, immediate DPS bursts, long term dps vs. mana etc. You really have no idea what you're talking about, honestly.


Do you actually play an Enchanter? Or do you just pretend to when you post here? Because based on your comments, I'm inclined to think you don't even know what an Enchanter is. Wizards have a HUGE variety of nukes, you say? And Enchanters DON'T have a huge variety of mezzes? Like the single target, the point-blank area of effect, the target based area of effect and the self-only ward that mezzes targets that hit you?

To say nothing of the fact that Wizards have a single role in group settings: nuke, while Enchanters can also slow, debuff and resist debuff.

And furthermore, your reading comprehension skills are somewhat lacking, if you think I said that our mezzes should have the SAME recovery time as Wizard nukes. Show me where I said our mezzes should be "instant." That's right. You can't because I didn't say it. I said faster, but I never claimed instant.

Don't like the tone of my post? Tough cookies. You started it with your "You don't have any idea what you're talking about." Back atcha, dude. By the way, since you don't really play an Enchanter, is your real toon a Troll? I hope so. It's a such a fitting race for you. Honestly.
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