Spell Icon Sting of the Queen Rk. II  

Description

1: Decrease Hitpoints by 3004.

Details   Raw Spell Data, Lucy Spell View

Mana: 1001 Skill: Conjuration
Casting Time: 0.5 Recast Time: 12
Fizzle Time: 1.5 Resist: Poison
Resist Adjust: -40 Range: 200
Location: Any Time of Day: Any
Fizzle Adj: 91 Deletable: No
Reflectable: Yes Focusable: Yes
Dispellable: Yes Interruptable: Yes
Timer: 6 Target Type: Single
Spell Type: Detrimental Source: Live 02/06

Messages

Cast on you: The queen's sting sends poison coursing through your veins.
Cast on other: Soandso is afflicted by the queen's sting.
Effect Fades:

Game Description

Stings your target with the Bixie Queen's poison, causing between 3004 and @1 damage.

Items with this effect

Quick Facts

Scroll:
Spell: Sting of the Queen Rk. II

ClassLevel
SHM73

Expansion:
Serpents Spine

Duration:
Instant
Post Comment
bullshiz
# Feb 14 2007 at 1:05 AM Rating: Decent
i think this is now total bullshi..........t SoE keeps trying to nerf shammies time and again. i am aware chanters have gotten nerfed too, but hey, lets look at the trend. first necroes complain that shammies can DoT nearly as well as they can (during PoP era), so guess what, necroes get their dots up'ed dramatically and shammies barely get upgrades in that department. ok fine i deal with it. then SoE decides that shammy slows are "too powerful" , so guess what, in the next few xpansions mobs end up being partially , or slightly , slowable....hmmm... so now our slows are ehh, tickling mobs....Now i guess wizzies or mages started crying at our 1 good freakin nuke, mana efficient and whatnot, and guess what, we get the shaft....AGAIN. ok so i am crying yadda yadda. we are not directly a hybrid, and the one thing we are suppossed to be proficient at (slows, debuffs, etc), mobs are like NEVER fully slowable, etc. i don't mean to bi...ch, but whichever class looks at this just add everything up and look at the big picture. yes we can canni, but even that has a limitation. oh and btw, if you're gonna flame, be sure you have fully played a shammy for at LEAST 5-6 years and have seen at a minimum DoD or DoN end game.
bullshiz
# Dec 24 2009 at 6:02 PM Rating: Decent
I've been playing shaman since '02.

I have never seen a skilled shaman complain about their class.
bullshiz
# Apr 28 2007 at 4:09 PM Rating: Decent
*
223 posts
I don't think I'd have agreed with this even prior to TBS. But now...?

I hate to admit it (because I, too, like to complain; who doesn't?) but SOE has really taken a huge step forward in addressing many of the complaints put forward by the Classes most ignored for the past 3-4 years: Enchanters and Wizards.

My primary toon is a 75 Enchanter (~900 AAs), but I also box a 75 CLR (~550 AAs), 75 SHM (~1300 AAs), and a 67 DRU (what's an AA?) and I can say that this last expansion (TBS) has really breathed new life into my Enchanter. My mezzes can now affect the mobs I actually encounter; they've revamped many of our most useless AAs that looked cool in theory, but were completely worthless in practice; and they've restored some of the group functionality we used to have.

Wizards have gotten some much-needed upgrades to their nukes, and some much-needed downgrades to the rate of resists they used to experience when using those nukes. Hell, they've even gone so far that Necros are whining that Wizards can now solo better than they can! (But Necros always whine; they're like the 2yo's of EQ.)

Shaman have gotten mostly more of the same...but let's face it, the Shaman is the new Enchanter. Used to be no group went anywhere w/o an Enchanter along; now the Shaman fills that role. Shaman can heal, HoT, group HoT (spell and AA), have a killer 1.5/2.0 Epic clicky (especially for melees), slow, Haste, buff, debuff, and are pretty much self-sufficient even at the highest level.

Shaman have the highest range of functionality in the entire game, so pardon me if I laugh when you say "SOE hates Shaman!" Yeah, your Slows have been mitigated; but if they'd treated you like they did Enchanters, for the past 3+ years your Slows wouldn't have affected (at all) any of the mobs that you were facing at your current level (and 90% of the mobs that were in the 'level range' for it, would've been immune to Slow).

So count your blessings. Most of the Classes in EQ will experience fluctuations at one point or another (e.g., remember how useless Warriors were the first couple of years, and how uber Enchanters were? Now look at them; places reversed!), but Shaman are pretty much immune to that. SOE's ensured that, regardless of how much you think you've been 'nerfed', everyone else still thinks you're uber and would gladly kick some poor @#%^ out of a full group in order to have you.

/salute!


Edited, Apr 28th 2007 5:10pm by Vesanus
bullshiz
# Apr 02 2007 at 8:21 AM Rating: Decent
Lol, soe doesn't try they do! you forgot to mention the crits also. i would crit 0ne in five / 1800aa's, i'm lucky to get one in ten now.
btw, whats up with the new FIZZLE rate, in kinda sux too.
TBS Patch
# Feb 13 2007 at 7:32 PM Rating: Decent
Now takes 1001 mana per cast as of 13 Feb 2007
One Location of Availability
# Oct 27 2006 at 10:20 PM Rating: Decent
*
160 posts
was in Valdeholm tonight, dropped off non-named giants. got mine near East Tower.
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