Blacksmithing

Blacksmiths have the ability to forge their own armor and weapons both for personal use and for sale to others.

What are the best strategies for developing and using the blacksmithing skill? What items are the most and least useful ones to forge? Which classes are best suited to take up this trade? Can you make a profit off of blacksmithing, and if so how? Which cities are the best places to practice your trade?

Post your strategies on how to best use and develop the blacksmithing skill, and read, rate and comment on those posted by others.
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regarding imbued human armor
# Dec 14 2000 at 5:50 AM Rating: Default
i am sorry for hasty post,i assumed that anyone answering my post would know my race and religion,but guess not.human cleric of rodcet nife,from qeynos.tried to smith armor of <wrong>recipe as you have informed me,in freeport first,then went to qeynos second to double check if it was a city thing.i will try again using this recipe i have been informed of and will try it in both qeynos and freeport,also will start trying all forms of human deity armor i can in both cities,will start posting all attempts as i try them.


thanks alot,hope in future i will help someone else.


disarn lvl 18 cleric of rodcet nife <fellowship of honour>
smithing 178
brewing 135
Race Specific Armor
# Dec 13 2000 at 9:17 PM Rating: Default
I would like people to post what they have created in the race specific field and at what level they did this at. Not so much interrested in where you got all of your stuff but what level you were to make it. I would also like to know if any race can make another races specific armor, or if they have to stick to their own. If you know this I would like to know how you know. Any info is appreciated.

Nilbog DeBastard
29th Lvl Cleric
135th Lvl Smither
Solusek Ro
RE: Race Specific Armor
# Dec 14 2000 at 1:52 AM Rating: Good
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449 posts
Read prior posts, notice many pages (17) I've answered all your questions numerous times, includeing very recently.
rodcet nife imbued armor
# Dec 13 2000 at 7:54 PM Rating: Default
tried making rodcet nife imbued vambs on erollisi marr server,used following items,please post if missing something or if right and maybe in ero marr it is bugged or not working,read on tradereq that someone made rodecet nife arms and bracer,so it is known to be working on another server.


smithy hammer
2 folded sheets of HQ metal
royal temper
leather padding
chain jointing
imbued opal
plate vambraces mold

also tried to make an imbued collar,but got same message as when trying to combine arms,those items such and such in this forge try to use another.


thanks
disarn(makril,esleff,katrulle) erollisi marr
RE: rodcet nife imbued armor
# Dec 14 2000 at 2:15 AM Rating: Good
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449 posts
you didn't say what race you are, and that is critical. You did not say what city you are smithing in, and that is critical.

I'd be most interested to know which races worship Rodcef Nife

the recipe you gave is for humans in qeynos

Full Plate Vambrace = Full Plate Vambrace Mold + Two High Quality Folded Metal Sheet + water + Smithy Hammer + Leather Padding + Chain Joining + Royal Temper + one Barbarian of Silver/Electrum/Gold/Platinum 58pp

only you left out the precious metal.

Rodcet Nife is the diety associated with opal, and will define who can wear it. Only a worshipper of Rodcet Nife can wear the armor. What is not clear if a smith can used imbued gems for dieties that are not worshipped within the city he smith in. No one has ever mentioned that.

I've seen no imbueing recipes for qeynos human smiths, so you are working experimentally, and if the lack of information you shared is a measure of your knowledge, you are pretty much not going to succeed.
RE: rodcet nife imbued armor
# Dec 14 2000 at 5:45 AM Rating: Default
you answered my question,and to answer yours,i assumed you would know by me saying rodcet nife that i was human,and working in qeynos or freeport.anyways am human cleric of rodcet nife,as of what forges can use,will try qeynos tonite and when i get more essence of sunlight will try freeport,see if all humans can make in either city.also will start working on differnet deities for human cities THAT humans can be loyal too.will post final opinions in about a week(time need to gather supplies).


thanks for help,hope i can help in return
RE: SMITHY HAMMER WHERE TO GET
# Dec 14 2000 at 6:04 PM Rating: Default
CAN YOU TELL ME WHERE YOU GOT A SMITHY HAMMER FOR RODCET NIFE?
THE HAMMER I GOT IN FREEPORT DOESNT WORK AND THE ONE I GOT IN HIGH HOLD DOESN'T SEEM TO WORK
RE: SMITHY HAMMER WHERE TO GET
# Dec 15 2000 at 9:15 AM Rating: Good
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449 posts
'twod help to know what you were making, what forge, what race, what exact failure message you got. Most types of armor need a simple smithy hammer.

Since you tied this post to Rodcet Nife discussiou, I guess freeport field plate, and that you are a human? is what whay you are working on. It takes a regular smithy hammer. So does searfarers armor. LOTS of reasons to get failure messages. LOTS of them, besides the wrong hammer. Look at the hammer... if it says dwarf smithy hammer, you got the wrong one. If it just says smithy hammer, you got the right one.
Silly Koada'Dal, bits are for tree elves
# Dec 13 2000 at 3:18 PM Rating: Good
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196 posts
I think my friend morrolon is right, the mithril bits probably have to be smithed in the Feir'Dal forge in Kelethin. Unfortuantely I already have 8 characters on The Nameless and only one level 5 monk on Bertox, so it would be really cool if someone else was able to test these recipies.

For the record, I tried all these combos in the Koada'Dal forge with no success ("try another forge" message):

2 pieces mithril + water
2 pieces mithril + morning dew
2 pieces mithril + moonlight temper
2 pieces mithril + water + elven hammer
2 pieces mithril + morning dew + elven hammer
2 pieces mithril + moonlight temper + elven hammer

If someone on The Nameless wants to help me, I'll just give you the ingredients to test as a tree elf. Give a tell to Kogolev, before I return to Antonica in search of spider silk. Look for me on Dec 16th and try Mbagh if you can't find Kogolev. BTW all those combos said "try another forge".
RE: Silly Koada'Dal, bits are for tree elves
# Dec 14 2000 at 2:24 AM Rating: Good
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449 posts
Mithril bits: Get 2 small pieces of Mithril and combine with morning dew in Fier'Dal Forge.

This is what someone posted somewhere.

Where are you finding the mithril bits please???
RE: Silly Koada'Dal, bits are for tree elves
# Dec 14 2000 at 2:23 AM Rating: Good
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449 posts
Mithril bits: Get 2 small pieces of Mithril and combine with morning dew in Fier'Dal Forge.

This is what someone posted somewhere.

Where are you finding the mithril bits please???
RE: Silly Koada'Dal, bits are for tree elves
# Dec 14 2000 at 2:21 AM Rating: Good
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449 posts
Mithril bits: Get 2 small pieces of Mithril and combine with morning dew in Fier'Dal Forge.

This is what someone posted somewhere.

Where are you finding the mithril bits please???
Mithril Bits 2: Electric Boogaloo
# Dec 13 2000 at 2:40 AM Rating: Good
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196 posts
Another report of what DOESN'T work.

2 Small Pieces Mithril + Water Flask + Koada'Dal Forge = Try Another Forge

2 Small Pieces Mithril + Water Flask + Regular Forge = Does Not Combine

Recall that similar attempts using morning dew were not successful. I am not sure what to try now. I suppose I will just have to interrogate the smiths in Felwithe for more info. An alternative might be to try this standard recipie using Moonlight Temper. I found some in the Koada'Dal forge so I can at least test the more likely recipie of 2 pieces mithril + moonlight temper in the Koada'Dal forge.
RE: Mithril Bits 2: Electric Boogaloo
# Dec 13 2000 at 5:37 AM Rating: Decent
Did you try the combination in the fier'dal forge in kelethin? With a wood elf of course
RE: Mithril Bits 2: Electric Boogaloo
# Dec 13 2000 at 2:37 PM Rating: Good
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196 posts
No, because I only have a high elf, silly me. Perhaps that's the problem, eh? I can verify that this stuff does not work in the Koada'Dal forge, so I guess I can start a tree elf and try it. Anyone know the loc of the Feir'Dal forge?
RE: Mithril Bits 2: Electric Boogaloo
# Dec 14 2000 at 3:04 AM Rating: Default
just made mith bits tonight

2 small pieces of mith ore(unstacked) cost 8gp with my 90cha from an elf in Felwith
1 morning dew

yeilded a mith bit in the racial forge in Kelethin(can't spell it right) was trivial at 170 skill. i am a wood elf.
price for dwarven armor
# Dec 13 2000 at 1:41 AM Rating: Default
I need advice, how much should i charge for
* dwarven plate armor
* imbued dwarven plate armor
?

Kugazson <Valon>
Terris-Thule
Chain Jointing
# Dec 13 2000 at 1:26 AM Rating: Decent
Ok, so MQ rings plus other things make Northman Ring or Northman Imbued Ring in the Northman Forge.

And HQ rings and silver make Ornate Ringmail in a regular forge.

Sooo...what are Chain Jointing used in/for?

After I make some Northman Ring, I am going to test HQ rings in the Northman Forge, unless somebody has already and stops me from frittering away some more plat, hammer, etc?
RE: Chain Jointing
# Dec 14 2000 at 4:46 PM Rating: Decent
Chain Jointing is used in making Full Plate and Brellium Plate Mail that I know of, unfortunatly at this point unless they have changed it, its buged. You will lose your smithy hammer when you successfully make the jointing, :( one more thing to add to the money pit :) at around 11PP per hammer.
RE: Chain Jointing
# Dec 14 2000 at 2:32 AM Rating: Good
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HQ rings are for ornate armor, a very limited market exists for this. takes about 10 small bricks hq ore to end up with enough rings for 1 piece of armor, that is 1AC better than banded. If you buy the ore from vendors, not only not available in these quantities, the ore will cost you over 100pp. You are throwing away plat. I've made about 4 pieces of ornate, exhausting a hoard of many hq pieces of ore, and I'll likely never ever be able to sell them for anything approaching my investment. The ore was mostly given to me by guildmates hunting permafrost by the way, but I paid a fair amount for some of it. 3pp for small bricks, 9pp for large, which is what vendors buy the ore for.

Chain jointing is race specific, used by Humans in qeynos. See Allakhazams links for race specific recipes for humans if you have a human smith. I think a few other other races use it two, one or two others, not worth my time to hunt it down. If it is not your race, it is a moot point, unless you are writing an encyclopedia like I am.

grin
RE: Chain Jointing
# Dec 14 2000 at 4:44 PM Rating: Decent
HQ INFO and ?
# Dec 12 2000 at 7:17 PM Rating: Default
I have tried the following with the posted results:
3 small HQ bricks + water = large HQ brick
3 large HQ bricks + water = Block HQ

Large HQ + file + water = HQ metal ring

HQ block + Hammer + water = HQ Folded sheet of metal.

All of the above were done in Halas regular forge. My questions are this:
Has anyone taken the formulas for the Northman Ring and tried them in a regular forge without the Frost Temper, to produce Ringmail Armor?

If so, can the HQ be used in the regular forge?

Has anyone tried making the Northman Ringmail with HQ ore? If not, I guess I will have to give it a try.

Hope the info is helpful, and that someone responds to my questions.

Harlye, 26th Barbarian Shaman
Terris-Thule server
RE: HQ INFO and ?
# Dec 14 2000 at 2:37 AM Rating: Good
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449 posts
One thing I've learned in pursuring and mastering 6 or so trades, is whenever you go outside posted recipes, you always fail.

smithing is weird. Never has a trade had so many choices, and never has there been evidenced a hunger to make stuff that is not even hinted at.

Heck half the stuff that is hinted at, no one has figured out yet. Inclding hints in the book that comes with the box when you buy the game. making magical armor and weapons
RE: HQ INFO and ?
# Dec 14 2000 at 2:37 AM Rating: Good
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449 posts
One thing I've learned in pursuring and mastering 6 or so trades, is whenever you go outside posted recipes, you always fail.

smithing is weird. Never has a trade had so many choices, and never has there been evidenced a hunger to make stuff that is not even hinted at.

Heck half the stuff that is hinted at, no one has figured out yet. Inclding hints in the book that comes with the box when you buy the game. making magical armor and weapons
RE: HQ INFO and ?
# Dec 12 2000 at 7:26 PM Rating: Decent
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286 posts
I'm a little confused, but I'll try to answer. HQ ore can be used in a regular forge, but not to make northman Ringmail. HQ ore is (also?) used to make Ornate Chainmail, which takes HQ metal rings (Large Brick of HQ ore, file, and 1 water flask), a chainmail pattern, a flask of water, and a non-cultural smithy hammer in a normal forge. Seeing as I'm not a Barbarian, I can't help you with the Northman Ringmail question, but it just may be time for one or more of my twinks to begin their smithing careers...
Remember the silver bar
# Dec 12 2000 at 8:42 PM Rating: Decent
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Scratch another hammer.... Yeah I forgot the silver bar too the first time at a cost of 70pp+10pp for hammer for my stupidity... Well ornate chain is trivial at my 180.. but my ranger lady said she liked the arms (ac8) anyway.... shes always to sweet to me... I wish I knew a freeport smith on veeshan... I could get him to make seafareres chain arms for a lot less cost (15pp+temper?) with one better ac (9). Oh well... such is life.
D'oh!
# Dec 14 2000 at 3:01 AM Rating: Decent
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286 posts
Sorry about that...even mistresses make mistakes ;)
Mithril Bits and what I have learned so far.
# Dec 12 2000 at 6:03 PM Rating: Good
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196 posts
I learned a good bit this week, unfortunately only a little of it pertains to smithing. Firstly I can tell you what does NOT work for mithril bits.

2 Small Pieces Mithril + Morning Dew + Koada'Dal Forge = Try Another Forge

2 Small Pieces Mithril + Morning Dew + Regular Forge = Does Not Combine

That's as far as I got because I laid out 18 platinum for 10 morning dew, which broke me. That was dumb. I went to Dagnor's and learned that a lv 17 can get some cash there, but it's difficult to do so and remain a lv 17, which is what happened to me. The money isn't even that great, but I did luck out and run into Barnacle Bones and pick up a Barnacled Pauldron for my troll. Ol' BB was blue, go figure, and the blue mariners drop gold if I'm lucky. Not worth my time. Later I had a bad experience with Dwigus Lowater and decided that I should go back to Oasis for a while.

My time in OOT was well-spent, actually, dying only twice to pirates, once again due to my own stupidity. I should have known not to stand around without a pet summoned, silly me. I learned that the gargoyles are red to me, but their eyes are worth 8 plat to a vendor. I deduced that based on the fact one was selling for 11 plat. I also learned that I can camp on the goblin isle across from Sister Isle profitably and much more safely than The Cauldron, and I get pretty much the same loot. Plus I can sell the weapons to the sisters.

Net result? I learned a good bit about EQ, got my Bind Wounds and Swimming up to the seventies, lost a level, and have a few plat to show for it.

Next time I'll tell you why you should not solo the Undead King at the Chessboard.
RE: Mithril Bits and what I have learned so far.
# Dec 14 2000 at 2:39 AM Rating: Good
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449 posts
Experimenting with recipes nearly always leads to failures. You fail enough with known recipes. Experimenting is for RICH folks.
HQ Metal Bits
# Dec 12 2000 at 5:41 PM Rating: Default
I've found small blocks of HQ ore but I don't know the exact recipe for the metal bits. I tried two blocks of the ore with a flask of water and that didn't work. So do I need to change the blocks of ore to small pieces of ore? And if so, how do you do it?
RE: HQ Metal Bits, a guess
# Dec 12 2000 at 5:47 PM Rating: Good
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196 posts
Here is what I assumed, but please look at my post about mithril. The recipie for old fashioned metal bits is:

2 Small Pieces Ore + Water Flask = Metal Bit

I assumed:

2 Small Pieces Mithril + Morning Dew = Mithril Bit

I would say start there and play around with it. Read my post(s) about mithril, though.
RE: HQ Metal Bits, a guess
# Dec 12 2000 at 5:51 PM Rating: Default
The problem I'm having is getting the small pieces of ore. I have small blocks of ore. Is there a way to reduce the blocks of ore into pieces of ore?
HQ Vendor
# Dec 12 2000 at 6:09 PM Rating: Good
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196 posts
Isn't there someone in Highhold that sells HQ ore? Otherwise check Halas for people selling back to vendors, or /auction in Permafrost. There is a vendor in Felwithe that sells all permutations of mithril, including the pieces, block and bricks. I believe that such a person exists in The Keep, Miner Harton, but my spreadsheet does not indicate what type of ore he sells, it just says "ore". I thought that there was a way to reduce the ore using the reversal of the recipies plus a smithy hammer but I do not remember.
RE: HQ Vendor
# Dec 14 2000 at 2:42 AM Rating: Good
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449 posts
Vendor in High Hold Keep does not sell HQ ore. It is a dropped item, that shows up at vendors near a variety of dungeons from players unloading their loot
RE: HQ Vendor
# Dec 12 2000 at 6:33 PM Rating: Default
Minor Harton does sell large and small blocks of ore. That is where I bought mine. I tried combining two of the smaller ones and a flask of water in RV forge (I am a halfling), and they didn't combine in that quantity. So I guess they have to be broken down to small pieces of ore. So I guess I need the recipe to make a small piece of ore from a small brick of ore.
Block of ore to piece of ore?
# Dec 12 2000 at 9:29 PM Rating: Default
Has anyone discovered a way to make a small block of ore into a small piece of ore?
Block of ore to piece of ore?
# Dec 12 2000 at 9:29 PM Rating: Default
Has anyone discovered a way to make a small block of ore into a small piece of ore?
RE: Block of ore to piece of ore?
# Dec 13 2000 at 7:10 PM Rating: Default
Just go to North Freeport and buy small pieces of ore. It is sold in the shop next to the bards guild with the forge.

Havens Soulblesser
RE: Block of ore to piece of ore?
# Dec 13 2000 at 11:35 PM Rating: Default
I need small pieces of HQ ore. And I haven't found anyone that sells that. I've only found small and large blocks of HQ ore.
RE: HQ Vendor
# Dec 12 2000 at 7:28 PM Rating: Decent
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286 posts
HQ ore is dropped by various goblins in the world, most noticiably Solusek's Eye and Permafrost Keep. More than likely, the ore these merchants had were pieces that were sold to them by other PCs...
Am I the only frustrated smithing Barbarian ?
# Dec 12 2000 at 4:45 PM Rating: Decent
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this is what I (we) can smith so far ....


RACIAL northman armors are really very frustrating ... hard to make and much better than banded , the imbued version of it is a JOKE (verant seem to ignore this fact).

NON racial armor:
- Fine Steel, where i get my income from so far

- New ornate chainmail is not magic and so not much fun to do !

IS this really everything, a Barabrian smith is able to make .... (not looking at the REALLY trivial stuff) ?????

I hope that there are some new thing to explore or magical weapons to make ..... if not, someone should tell verant, that blacksmithing for barbarian can be taken outta the game ....



Sorry, I am a little disappointed about, what I find about thing "I" (we ??) can do ... i am interested in others opinions ...

thx


____________________________
Kronill, Prophet of Darkmoons, Drinal
RE: Am I the only frustrated smithing Barbarian ?
# Dec 14 2000 at 2:47 AM Rating: Good
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449 posts
Heck, there is so much to keep me busy as a barbarian smith, i'm taking a vacation in Kunark. I'm sick of making stuff, there are so many choices....

your glass is half empty, mine is half full.

Make some lemonade oughta those lemons. When you chose a barbarian, you chose brawn and no brains. It is a wonder that any of us ever got to master level as barbarians, let alone break 175.

oh, yes, quit your whining, and if you don't like raw power make another character, just avoid trolls and orgres.
RE: Am I the only frustrated smithing Barbarian ?
# Dec 14 2000 at 8:56 AM Rating: Decent
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Hi Knarmon
thats not the point, i chose the char and i like my Kronill as he is. All I see is, that there are many nice magic smithing armors to make, only the northmans sucks .... and u are not able to do a friend some good if he is another race than u ....

I am not whining about the chars itself, allthough i think that shaman should get selfonly gates of some sort, but the skills items are not divided very well .......


____________________________
Kronill, Prophet of Darkmoons, Drinal
sorry
# Dec 15 2000 at 9:21 AM Rating: Good
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449 posts
I was a bit harsh. We all have real race limitations though, it is a fact of life. I wish we could make better stuff too, but I like the ice and open campfires.
RE: sorry
# Jan 05 2001 at 1:30 PM Rating: Decent
Humm, I too am a Barbian Shaman of the 30th season of the wolf and I've had great success with the Northman armor. I luv the stuff in fact. Only 1 ac most the time less then Totemic but each piece adds +2 wis +1 str. True the stuff is heavy since it is large banded but the +1 str lightens to the point of making it like medium. Since I'm wearing Northman, once I buff with my strength buff, running around, I have a str of 149. Wisdom is at 179. I've only failed on 2 piece and went from 177 to 179 in blacksmithing making mostly Northman for guildies and myself with a little FP armor mixed in. The difference I've had is I buff one stat that I've posted about before that makes the next biggest difference between failing and successes:

DEXTERITY

Others have said this is a joke to increase this stat. Those that don't seem to fail. I fail when I don't. Plus I use burst of strength which increase dex and str by 20. Using this has made a world of difference. Please, buff dex, str and use burst of str to decrease failures. Get a level 49 Shaman buddy to str and dex buff you. I had a level 51 do that for my first pieces and I never failed since str was 211 and dex was 178. Prior to that, I stopped trying to make FP armor since failures were very random but sometimes would chain fail a lot. At level 179, I've now run a good bussiness of FP armor and I've had 2 piece failures out of 3 suits. Oddly, I failed at making folded sheets twice. Keep at it, the results will be worth it. Besides, the Northman looks good and no one has ever seen a full suit of it. I'm making one for a friend that wants one for his shaman after I get some more ivory.

Bottom line is that Northman is the easist of the Racial armors to make in my experience. Try my tricks and you'll find you will improve
Human Racial Armor
# Dec 12 2000 at 4:22 AM Rating: Default
Just want to ask how human racial armor compares to the armor out there. And what level smith should you be to attempt it? Any info would be appreciated.
RE: Human Racial Armor
# Dec 14 2000 at 2:51 AM Rating: Good
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449 posts
Strebor sent you where I was going to.

Since you are interested, explore Allakhazams sites, and take notes, say on bracers, since if anything is made on the new stuff it is usually bracers that someone succeeded and posted on, and give us a nice clean report of every armor for every race.

Be warned, what we have, about 8 races, 2 to 8 types of armor per race, you are looking at 40 to 50 different armors here.

The questions people ask...

would be nice, I've been tempted to do it, but insanity lasts only momentarily for me.
RE: Human Racial Armor
# Dec 14 2000 at 5:01 PM Rating: Default
WHERE CAN I GET A QEYNOS SMITHY HAMMER? I'VE BEEN ALL OVER QEYNOS AND TO THE COTTAGE AND HAVE BEEN UNABLE TO FIND ONE. THE HAMMER I GOT IN FREEPORT WILL NOT WORK ON THE ROYAL FORGE.
RE: Human Racial Armor
# Dec 12 2000 at 2:54 PM Rating: Decent
2 posts
Which type of human racial armour? There are 3 of them:
Field Plate- Freeport
Full Plate -Qeynos
Seafarers Chain mail.-Freeport

Some of the pieces have been made and Alla has them listed with pictures under human recipes. As for the skill required: I would start attempting Any Racial Armour and Fine Steel AFTER banded is trival...175.

Strebor M.
Human Druid-Luclin
____________________________
Strebor Mediatizer
Human Druid-Luclin N.R.A.
Master Smith/Tailor/Brewer/Potter/Baker
Corroded Plate Armor
# Dec 11 2000 at 4:16 PM Rating: Decent
So far I have yet to see any of this armor drop anywhere in Velious. This armor is required for the class specific velium armor quest. It is my belief that the corroded plate armor needs to be crafted. Any info would be appreciated.
RE: Corroded Plate Armor
# Dec 17 2000 at 5:30 AM Rating: Default
I have come to the same conclusion..not just becuase no corroded has been found,,but also depending on your class..rogue, war, sk,,,pally you need differnt types of corroded,,rogue nees corroded chain mail..war corroded fine plate, each has its own type..this must be a smith skill yet i have found no books or ingrediants that will corrod armor,,good luck to all...

Wediel Weaponxxx
Morell Thule War/49
RE: Corroded Plate Armor
# Dec 17 2000 at 5:27 AM Rating: Default
RE: Corroded Plate Armor
# Dec 14 2000 at 4:51 PM Rating: Decent
That is a novel idea, will have to check out what is available again in the Ice Dwarf city :) Thanks for that approach.
Mithril location details
# Dec 11 2000 at 3:57 AM Rating: Good
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196 posts
For everyone's approval:

Shop of All Holds, Upstairs, Felwithe
Tanalin Silverkale
LOC 118, -413, 17

Item -- Price in Copper
Small Brick of Mithril -- 6515
Large Brick of Mithril -- 19546
Block of Mithril -- 58639
Sheet of Mithril -- 13031
Elven Smithy Hammer -- 11062
Small Piece of Mithril -- 652

These prices are to a high elf with 80 Charisma. I'm sure that the smithy hammer price will give you the best standard price to compare; for example if you are charged 12000 for your racial hammer then you can expect to pay slightly more for the other items, assuming that you are buying from your own race and such. I bought two small pieces and was looking for morning dew on some vendors but it looks like I'll have to go out and buy some on the open market.
RE: Mithril location details
# Dec 16 2000 at 7:28 AM Rating: Default
Is that costs in copper? Or PP?
Sorta Confused, Who can make what & for who !!
# Dec 11 2000 at 1:05 AM Rating: Decent
Imbued, Enchanted, Imbued and Enchanted.. Just confused..


Can you imbue and also enchant something ?


Is there a place on the web where you can find out what races can make armor and weapons for other races..

I see that a dark elf can make admentine armor but its also wearable by other races..

As is the High Elf armor that is wearable by spell casters..

It seems alot of sites have some of the info but not all.... Not that I'm upset about it... I 'm glad to know what I do know... and thankfull for what others share...

Just confused on what races can do what.. some can imbue and some can only enchant.. Is there any rhyme or reason to figure this out..

Again another example is... someone explained to me to know where a person could be binded in game just remember if you get the spell you can bind anywhere.. If you dont get the spell you can only bind in town.... I hope you understand my analogy..

anyways any help would be appreciated.. at 130 in smithing.. and just confused...


P.S. is banded still a seller or just resell to vendor..
RE: Sorta Confused, Who can make what & for who !!
# Dec 12 2000 at 2:59 PM Rating: Decent
2 posts
Knarmon's web site is a good site for info but I HIGHLY reccomand www.eqtraders.com. Everything you have just listed is on a FAQ page and more...

Strebor M
Human Druid-Lucin
____________________________
Strebor Mediatizer
Human Druid-Luclin N.R.A.
Master Smith/Tailor/Brewer/Potter/Baker
it is confusing
# Dec 11 2000 at 10:13 AM Rating: Good
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449 posts
Be sure to notice there are 17 pages of this bulletin board, and this is a repeat of similar infor I've posted before (so veterns can skip this, nothing new here I haven't said before, just in a different way)

Also explore the web sites that allakhazam lists.

I will try to give a brief overview. Once I finish (and I am close) repairing major damage to my smithing document, I am going to post an updates and complete document on smithing on my clan website. Check my clan website now, I have a 60 page document on smithing that lays it all out, from newbie smithing stuff, and how to decide what to make and when to the racial stuff. I give lots of data on success rates at various skill levels, where everything is. It is meant to be printed out, with no tables or hyperlinks, that is because it lends itself to transferbility much easier to others. It is just the new stuff that is messed up for now (soon to be corrected)

www.geocities.com/sbc_huzzah
go to vault, then craft skills section

It is very useful as is, just will be lots better once I finish cleaning it up, and adding back the race specific stuff that got lost. Email me at Knarf16@aol.com for latest version, which is all but complete. It should be up by Dec 20, probably sooner.

ON to your questions:

Banded is still a money maker. Just has a fellow tell me he has been auctioning a whole week for a smith to buy banded from. I sell for 1pp per AC now that my failures are low (skill 178), but I think it is very justifiable to sell those items that you have problems making for up to 50% more. The alternative is to not make them. When I explain why the price is that, customers rarely complain. Most players have trouble finding a smith, and those with money never complain, and the those without money, well, they don't have money no matter how you price it. I encourage them to kill and sell, kill and sell, and give them money making hints, and they almost always come back in the same day.

Regarding race, imbueing and enchanting.

Race specific armor refers to race of smith. A barbarian can make Northman Mail only with Northman forge in Halas, no other race can use that forge. The armor can be worn by a range of other races and classes. Each race of smith has unique armor they can make, some races can not smith race specific armor, but can tailor race specific armor (Halflings, and Half elves I think)

What race specific means, what imbueing does.
Check out Allakhazam's web links under black smithing, general recipes, and look at list of races. To get idea of what each race of smiths can make. Most armor has no published stats, but within each type of armor there are usually a few pieces that are underlined, that you can click on and see who can wear it, and what enhancements are. For instance Imbued Northman armor is hum bar hef, and class is war, bard, rog shaman. Imbued armor is race specific to wearer (ivory is worshippers of tribunal, atheists can not wear) Imbueing armor adds stats to AC, for northman chain it adds str 1, wis 2, cold 2. Each type of racial armor is very unique. Northman chain has same stats for every piece of armor, other types of armor, the stats are different for every piece. Plain northman armor is inferior to fine plate, no market, hard to make, no one is making it. (typical of smithing, lots of armor not worth making)

Fine Plate/Fine steel is not race specific, it is fairly costly, lightweight, a nice step between banded and the very costly totemic, crafted, or other special armor available to each class.

Ornate armor is 1 AC better than banded, lighter by a fair amount, priced between fine plate and banded, still costly, and so hard to get the ore for, no smiths will be making it unless you provide about 10 small brick hq ore per item that you want. It does have a nitch for certain classes than can not wear fine plate, but can wear banded and want to squeeze out a few more AC.

So for race specific armor you have plain stuff that differs for every race, which is pure AC, imbued which takes imbueing a gem (need shaman or cleric to do this for you), finding the gem (some drop on plains only, others are cheap from vendors, and you as armor wearer are locked into this by the deity you worship)

You have enchanted armors. This is rare, people make only for themselves, most armors the spells have not been worked out even. It takes knowing the spell, knowing the recipe. The spell takes an enchanter level 50, spells hard to find to even buy (freeport is reputed to have them, but not at temple of arcane sciences) Recipes are worked out via mostly fruitless experimentation, which is horribly costly. You won't see it.
As a consequence stats are generally unknown, but typically would be like imbued, a variety of ability enhancements.

Enchanted and Imbued armor: theoretically possible, but if we can't make plain enchanted...

As a smith, you have your hands full mastering and selling fine plate (sells surprisingly well at 50 to 250pp per item with bp, legs, cloaks commanding 250 to 200 pp.)

As you get components, experiment with the other stuff, but don't even start until you are over 175, the higher the better. Most fine plate is not trivial until over 203. Wrists, neck, face trivial at 181 i think, face might be 203 though.
Reports conflict.

Hope this helps.
Knarmon
THREAD are Confusing and people KEEP CONFUSING
# Dec 11 2000 at 2:37 PM Rating: Excellent
Scholar
Avatar
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92 posts
Hello all,


as I see it, it does not have to be as confusing as it is now. For example it took me quiet a while to see, that the thread about the enchanted/imbued sleeves a few threads ago is a reacial armor.

If soneone writes something to this board, he should be able to know its a racial armor or not ..... if its a racial armor, most people not of this race could spare reading the whole thread till they see, that they could neither SMITH it nor WEAR that goddam thing anyway.


So my petition to all:

IF u have question to a racial armor or a encharted or whatever .... WRITE IT INTO THE SUBJECT PLEASE .....


correct me if i am wrong, please
____________________________
Kronill, Prophet of Darkmoons, Drinal
RE: THREAD are Confusing and people KEEP CONFUSING
# Dec 14 2000 at 2:56 AM Rating: Good
**
449 posts
Amen Kronill... I try to always change the subject to be more specific, though hard to remember, I post so much!

RE: THREAD are Confusing and people KEEP CONFUSING
# Dec 14 2000 at 2:56 AM Rating: Good
**
449 posts
Amen Kronill... I try to always change the subject to be more specific, though hard to remember, I post so much!

DE Chain Boots
# Dec 10 2000 at 8:59 PM Rating: Default
Dose anyone know the DE Chain Boot recp? The one here is wrong.
RE: DE Chain Boots
# Dec 14 2000 at 3:00 AM Rating: Good
**
449 posts
you an ogre? you talk like one. Allakhazam lists chain recipes for ogres, but lists them as "small", doesn't make much sense, huh?

also boots missing. Me thinks someone goofed. It might be corrected by now, check his links again.


yup, I went back, it has been removed. or was never there and I goofed in my records... anyway gone now.
Velium Smithing
# Dec 10 2000 at 12:21 AM Rating: Decent
**
286 posts
Hello again all. Since Velious came out, I decided to explore a bit. After finding some Velium Ore on merchants, I decided to try and smith some of it. But, thus far, all attempts based on the origional recipies seem not to work. If anyone knows what must be done, or where I can get a tome telling me how, please post or send me an email..thanks in advance!
RE: Velium Smithing
# Dec 11 2000 at 2:35 AM Rating: Good
*
196 posts
Maybe you have to be a Gnome? Do you get the "wrong forge" message? No idea, still wondering about mithril. Of course there's the extremely likely probability that the recipies are not available or even working yet.
RE: Velium Smithing
# Dec 11 2000 at 3:57 AM Rating: Decent
**
286 posts
No, I get the 'Those items don't combine in those quantities to produce anything' message. Petitioned a GM, and he said that Velium Smithing is working like they're supposed to. GMs, bah :p
RE: Velium Smithing
# Dec 11 2000 at 11:58 AM Rating: Default
But they said that about Imbued boots when i tried to make them and i used the exact same thing as i did for my arms except changed out molds. So i tried imbued gloves and got you lacked the skill again all i changed out was the mold. i all other recipes for plate boots only use 2 folded sheets why would they chang it for imbued armor and not also for the plate armor? I think the GM just did not know what he was talking about in my case.

Havens Soulblesser
RE: Velium Smithing
# Dec 11 2000 at 10:16 AM Rating: Good
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449 posts
Please post what ingredients, what forge, and the message you get. It helps sift out what will work. Also it would be useful if you could transcibe texts you found, info NPC's told you so we can compile it. Most of the new smithing items were sorted out only after 100's of posts of little tidbits of information.
RE: Velium Smithing
# Dec 14 2000 at 4:58 PM Rating: Decent
I did some snooping around and found that there are specific molds for the Velium armor sold by (looks down embarrased) I can't remember the name :(. I can tell you where that person is though :), once you are in the Ice Dwarf City go to the "T" and make a left, should be first store on the left :). Wish I had tried to make some but was in explore mode :)


Dalador Peacebring
Luclin Server
Master Smith 181
Master Bowyer 176
Master Brewer 154
Master Potter 124
Tailor 53
New Smith Needs Your Help
# Dec 09 2000 at 4:49 PM Rating: Default
Hello,

I am on the Bristlebane server, and i am a 27th Level Dark elf Shadow Knight, I just started the smithing skill using KC's Formulae, Unfortunatly some of what he says I cannot do in Neriak, and I am KoS in Freeport!
Currently I am making lanterns and I am at a skill level of 40 Should I keep making lanterns to 68? and then what.. next on KC's List is Skewers, and I cannot find skewer Molds in Neriak... and after skewers is pots, and then after pots is sewing kits... None of which can i find the molds in Neriak for... Help me please... Can I perhaps Make mithril bits or something to raise skill versus trying to raise my faction in freeport to smith there... What can I do... I love the KC's Guide way cuz it is inexpensive.. I rased my skill from 21-40 on about 20pp total.. and a good 15pp of that was spent on making the metalbits....

Please If there are any Dark Elf smiths outthere who remember being a newby smith please send me your notes... I have the money to keep going on the lanterns but that will only take me to around 68 or so skill.. I want to eventually make the imbued Dark Elf armors and the fine steel so on so forth... Please E-mail me

dameos@mediaone.net

Thank You in advance!
Here are all your alternatives Help
# Dec 09 2000 at 7:14 PM Rating: Excellent
**
449 posts
1. Skill Level 0-10 Practice points each time you level. 20 points is the maximum you can put into here, and you may want to do that.

2A. Skill level 10-21 Metal bits: Two small pieces of ore, one water (non conjured) combined in a regular forge. Be sure not to stack, put the three items in 3 separate slots in the forge. Do not use summoned or foraged water, it will not work. In Halas the vender outside of McDaniel&#8217;s right near the forge has water, also the Fire Cider Tavern. Net cost to skill up with metal bits is 3.5pp, less travel than sharpening stones in spite of high failure rate. You will have about 25 metal bits for future use.) Save these for future use. With failure (lack skill) you lose about 140c per attempt 3/4 the time with no product to show for it. Sinudar reports: 7 stacks of ore raised his skill level from 10 to 21 when bits went trivial. 27 successes out of 70 attempts. His cost to skill up 5.2pp, which translates into a cost of 400c per metal bit, actually not bad considering you will be using these.

If you buy the weapons to sharpen and resell this represents about 1.5pp cost, and you have nothing to show for it. A master smith can make 27 metal bits for 2pp, so you save about 2pp in cost to make bits later on. Ore is available in Erudin and High Hold Keep.

2B. Skill level 10-27 Sharpen stones (net cost 5.2pp) (stone plus rusty sharp edged weapon in regular forge, sharpen cheap weapons (vendor buys for under 1 gold) first until trivial (trivial in low 20&#8217;s), then more expensive ones (trivial at 27). You can save weapons from fishing and hunting, or buy them from vendors, selling all products bact to vendors. You get a tarnished weapon with success. You get rusty weapon back (labeled as &#8220;alternative product&#8221; with failures. You lose everything if you put a weapon in that is not sharp, like a halberd. The tarnished weapons have same damage class but are faster. If you buy weapons to sharpen they sell back for less than you paid. Tarnished weapons do not sell for any more than rusty. Sharpening success depends on size (cost) of weapon. I've never taken more than 4 attempts on bigger weapons to succeed At skill level 17 some weapons still needed 3 attempts.

Mystk reports: 90 combines to go from skill 8 to 27. 64 attempts skill 8 to 21, 23 attempts skill 21 to 26, 3 attempts skill 26 to 27. This is with a high intelligence, high wisdom character.

Stones are sold at High Hold Keep near bank, Freeport or Erudin in front of the armory. Stones stack and are only 4c each. Buy at least 200 stones. To go to Erudin, take a ship from north dock in Qeynos, the boat stops at Erud&#8217;s island (vendors there, cat people, dangerous place to hunt mid teens and lower) At Erudin you get on a small transport ship. If you miss it, and decide to swim for shore do locs over and over, sharks will kill you with one blow if not careful. From the Erudin docks enter the marble building, go to far back, then enter the center pool. You will transport to right in front of the armory. The zone transport to temple with bank in basement is at the top of the steps from the transport disk you are one. The vendor selling ore is outside the armory just a few feet away from the transport disk. The transport back to the docks is up the same steps and to then to the right. There is the Erudin forge (for erudite smiths only) outside the armor. The general forge is in the enclosed courtyard outside Deepwater Knights, near the library. To get there face the armory, turn right, go up path, down stairs and keep to left. Enter Deep Water Knights, and from inside first floor, exit to courtyard.

3A: Skill level 21-41 Studs 3 bits, file, water. 3 metal bits (700c at 70% success rate), file (110c but is reusable unless you put wrong combination into the forge), flask of water (13c) The file is reusable, and is returned with failures and successes. File molds are 12c If you put in wrong ingredients you lose it. Studs are potentially profitable if sell to players, more so at skill 41 when success rates are better. Net loss 549c if you sell to venders, but you make about 300c or more if you sell to tailors at 1pp each. They are stackable (this is new as of 9/2000), and yield is now 2 studs per combine. Tailors need studs in large quantities if they choose studded armor to skill up. Sinudar had 5 successes with studs on 10 attempts to raise level 2 points 21 to 23, and at level 27 had a success rate of 50% taking 10 combines to raise skill 1 point. Cost per success is 500c, and you have studs that you can sell at a profit. Based on data given by Sinudar (pre 9/00 update) rough assumption is it will take 70 attempts to get to skill 27, 50% success rate, cost of failures will be 13.5pp, and you will have 35 studs that you can sell for 5g to 1p per stud,.so you should at least break even. Vendors buy studs for ?. Since they are now stackable they may sell for less to tailors, but it will be easy to store stacks of studs in bank until you find a buyer. To get to level 41 is 14 more levels, probably 140 combines or less.

3B. Skill level 27-41 make scalers: bits, scaler mold, water. Scalar mold (63c), metal bits (227c at 70% success rate, 156c at 100% success rate), water (13c) In past this gave a file and large container lid mold. Ignore this in other smithing guides. Since I mastered smithing it has been changed, so that successes give a scaler only. Molds available at Daniel&#8217;s Smokes second floor in Halas, the cottage in Qeynos Hills, and Trader&#8217;s Holiday from Islan in East Freeport. I do not know cost or success rate data with new products. Mystk reports that 110 attempts got her from skill 27 to 41. These have no market, so they must be sold at loss to vendor. In past net loss was 400c with failures and much less with success, so if 50% success rate roughly 20pp cost to skill up to 41.

3D: Skill level to 37 Skinning knife: use with tailor skill to lower grade of pelt one notch. Small brick of ore, Hilt Mold, Dagger blade mold, water. Trivial at 37. Due to mold availability, this is special order item only, not a skilling up item.

4A. Skill level 42-51 (or 27-71) make tool boxes: (one metal bit, water). A toolbox is an 8-slot container with a combine button. It is used by gnomes for tinkering. You are going to have run to a vendor to sell them as you make them one to three at a time as they do not fit inside other containers. They no longer can be sold at a major profit to vendors, but Verant fixed that to usual pattern of vendors paying back somewhat less than cost to make. Vendor buys them back for about 8 silver, with a metal bit costing about 2g to make. Net cost per successful attempt is 120c. Assuming 10 combines per level, and 50% success rate you cost will be 50pp more or less to get to level 51, another 100 to get to level 71 (I have no data on this),

4B. Skill level 42-56 Cookie cutters: bits, cookie mold, water. mold (438c), 1 Metal bits (200c), water (13c) = 651c per attempt. (Net loss 488c per attempt at 40% success rate at skill level 47 if you sell to venders. If you sell to players, 1620c would be your break-even point at these rates. Cookie cutters sell for 2 plat to the occasional buyer by my experience. Over 2 weeks of auctioning I found 3 cooks in Freeport interested, so don&#8217;t stock up on too many of these, like one at a time. Net cost likely about 10 to 15pp, if 10 combines per level needed, and you sell back to vendors.

4C. Skill level 42-56 Metal sheets: small brick, water. (venders sell for 1295c, and cost 1313c to make, venders buy for 774, net loss 529), there is really no market as they are readily available to people needing them at less than your cost to make. Exception, if you are in HH, halfling smiths will snap these up to make their small banded. Their small molds are in Misty thicket, but closest sheets of metal for them are Qeynos Hills, or Freeport. Metal sheets can be considered a quick expensive route of skilling up. The only places I know to buy sheets of metal in Norath are in Qeynos Hills and Freeport. So if you are smithing small size banded in Rivervale you will have to make your own metal sheets buying the bricks in High Hold Keep, other wise it just isn&#8217;t feasible as you have to make multiple trips over vast distances to Qeynos or Freeport. Potentially 140 combines to go from 42 to 56 skill, so about 70pp net cost potentially if you sell these back to vendors, otherwise you have potentially 70 sheets to use later for banded, major inventory storage problem though.

5A. Skill level 51-71 make Lanterns: bits, lantern mold, bottle, water) lantern casting mold (193c in QH, 181c at McDaniel&#8217;s Smokes), bottle (6c), water (13c). At skill level 47 and 50% success rate, net loss of 290c per attempt. Get bottles at a tavern. In Halas, Leopok in bank has bottles. Greta Terrian outside of McDaniels has bottles for 6c, and water, nice and close to the forge. In East Freeport bottles are on second floor of chops and hops in south west corner of zone (the lower poor district reached via an obscure passage behind Felith and Bards imported Goods. It is quite tedious making lanterns with 4 components, and continually roaming around to restock the molds and bottles. Mystk reports 172 attempts skill 41 to 64, so this stage will consume considerably less than 40pp minus profit from selling successes back to vendor, estimating 20pp if you make lanterns. Again she is a high intelligence, high wisdom player. When I made lanterns I was experimenting with many other items so I do not have data to compare for a barbarian. Assuming 200 combines for level 51 to 71 a crude guess is net cost about 60-70pp if you choose this route. There is no point in selling these to players. They&#8217;d make fine gifts to newbies though, these are large lanterns by the way, a nice light source and they work just like the store bought kind

3C. Steel Boning: (27 - 41) (profitable if resold to players) (net cost? likely high) Small brick ore, file, water. You can make successfully at skill level 80. Tailors consume these in vast quantities, and most tailors will be needing 300 bonings in process of skilling up to 110 in tailoring.. Small brick ore is 600c, wt 15. You can carry only 8 at a time. Boning weighs 0.1 and do not stack. I use my erudite mule with 8 empty backpacks, load up at vendor in Erudin, gate to Qeynos, then use my main character to offload one back pack at a time and crawl to forge. You need to have two accounts to do this, or have a buddy make an erudite enchanter and do this for you. Alternatively travel your smith to Erudin, and use deepwater knight forge, or go to high hold keep, and crawl from bank to forge outside Greenbane&#8217;s in High Hold pass (follow left wall from Keep entrance). Easiest of all will be in Freeport where forge is right outside the ore vendor. Main problem is stashing all the non-stackable bonings. Suggest making a warehouse character for this, an enchanter is nice because they can gate, and have nice charisma to buy the expensive ore. At smith level 154 I made 136 with 3 failures.

5B: Skill level to 80 Javelins water, metal sheet (1.4pp), javelin mold (11c) dam 7 delay 33, range 205, cost 1.5p, vendor buys for 453c see source of molds near middle of this document. Assuming 10 combines per skill level, over all success rate of 50% net cost about 200pp. The 50 successes cost you 50pp, and the 50 failures cost you 150pp. I don&#8217;t know who would buy a weapon you use once for even the cost to make of 1.5pp.

5C: Skill level to 75 Forged ******* sword: 1HS weapon, dual edged mold 1944c, hilt mold 648c, pommel mold 648c, metal sheet 1303c, water flask 13c (vender sells ******* sword for 15P damage 8) cost to make 4600c, dam 7, delay 33, wt 6.5 sell for 9pp. cost 4pp Due to mold availability, this is special order item only, not a skilling up item.

5D: Skill level to 75 Morning star: Trival 75 spiked ball mold 2592c, hilt mold 648c, metal sheet 1303c, water flask 13c, trivial below level 141, costs 4600c to make, 1 hand blunt weapon, dmg 8, delay 38, wt 9, sell for 9pp. Cost 4pp. Due to mold availability, this is special order item only, not a skilling up item.

5E: Skill level to 91 Forged Two Handed sword: heavy blade mold 3887c, hilt mold 648c, Pommel mold 648c, sheet of metal 1303c, water 13c, cost to make is 6600c (vender sells 2H sword for 27 plat damage 12) not trivial at 141, I had 1/2 successes at 141. Damage 12, delay 44, wt 11, sell for 15pp. cost 5pp. Due to mold availability, this is special order item only, not a skilling up item.

6A. Skill level 71&#8212;115 make Skewers Metal Bits (200c), water (13c), mold (104c)
10 % success rate at Skill level 70 303c net loss per attempt. Skill level 77 success rate was about 25%, Skill level 82 success rate less than 50%, Skill level 90 success rate starts rising, Skill level 100 success rate 70-80% and net loss is less than 200c per attempt. Mystk reports 276 attempts to go from skill 68 to 109 with her high intelligence enchanter. Rough guess would be 50-60pp at this stage net cost, a barbarian cost is likely double on basis of more combines needed, and cost increase in components. If dark race no skewer molds available, use alternatives like javelins, sewing kits etc. There is no market for skewers except for the occasional cook

6B. Skill level 71-101 Pie tins and other cooking items: cake round and muffin tin are trivial at 101, also need ceramic liners, that need a potter, so not very practical to use. After you are a master smith, and if you master pottery (a cheap and fast trade to master) these sell occasionally for a few pp. Other cooking items, such as muffin tins, cake rounds, smokers, bread tins, all have similar problems, and very low demand. Best to make them on request only after you are a master. Recipes further on in document. These are fairly complex and time consuming to make, and are definitely not an item to make for skilling up, but only after you are a master, specifically for resale.

7A. Skill level 115-122 make pots: bits (200c), pot mold (465c), standing leg mold (195c), water (13c) net cost about 880c, vender buys at 527c, net loss per attempt 350c. You will sell these back to vendors. The rare cook buys them for 2pp. Be aware that most of the recipes involving pots on the web are wrong. See my baking guided for true and tried recipes. When you use wrong ingredients you lose the pot. WARN your customers. It is miserable to lose a 2pp tool to make an item worth 2 silver. Pots will skill you up faster, but banded will be break even selling to players at skill level 115, and as you approach 120 you will actually start making significant money. Net cost to skill up 115-122 about 40pp.

7B. Skill level 123-135 Make small sewing kits: needle mold, thimble mold, bits, water. Cost is about 750c and venders buy back at 440c. Again, this is fast route up, but they are a container, so you can&#8217;t even put them in back packs. This makes a 2 slot sewing kit, which is a nice give away to newbies that need to combine spiderling silks. Since it takes up a container inventory slot, it is much better for a player to have a large sewing kit, and well worth the vender price. Assuming 120 combines, at an overall loss of 5g per combine, pretty costly route up. Molds not available in Freeport but are available at Inn just as you enter Northern Ro from East Freeport. You get a 2-slot kit. I wondered if you could get a larger kit and tried with out success ("these ingredients do not combine") the following recipes: 1 needle mold, 1 thimble mold, 2 bits, 1 water, and 2 needle molds, 2 thimble molds, 2 bits, 1 water. Considering none of the books mention making larger kits is possible I ended my experimentation.

7C: Skill level 100-175: make banded armor for resale to players. Several pages further in this document are very detailed instructions, and this should be reviewed before starting. As each item becomes trivial, add next one to your list of armor you can make, and make all kinds to keep a variety on hand for resale. If you make banded too much below triviality, high failure rates occur. At the point you start making banded you can head back to your home city. Banded is in demand everywhere. Stash up on about 120 metal bits to have on hand for future endeavors (cooking items, studs, boning). If you make banded on west coast you will be buying molds in either Halas area or cottage in Qeynos hills, and sheet metal at the cottage in Qeynos hills. I made 2-300 pp selling at twice my making costs, between skill level 115 and 139. You can only carry so much at a time, and you have to wander a lot of zones auctioning your wares. Also, pay attention to details below as to which items of banded you can make at a given level, you lose 3-5 plat per failed attempt. There is really not much point in pushing your skill up rapidly at this level, other than pride, or you want to make fine plate and race specific armor at 50 to 100pp per attempt, or want the ability to make ALL items of banded with high success rates.

If you use a charisma 105 character to buy and sell banded supplies, you break even within a few gold on cloaks, mantels, legs, gloves not counting failures. At skill level in 160&#8217;s cloaks fail about 10% of time, and all other items fail about 5% of the time. It takes my barbarian about 20 combines per skill level. At charisma 65 (my barbarian) you will lose1.5 to 2pp every sale back to a vendor. Because I was eager to get to skill 175 to make the new armor, at skill level 165 I began selling back to vendors, after filling up an alternative character with an inventory of legs, mantels, gloves, and cloaks and running out of excess cash. With failures it cost me about 10pp per skill level with my wisdom buffed with basic jewelry and using a charisma 105 character to do buying and selling for my barbarian smith.

If you are selling to vendors with pure goal of skilling up make items that require fewer sheets of metal.
100-115: banded wrists for resale, mold, 1 sheet metal, water
115-123 banded boots: mold, 1 sheet metal, water
123-135 banded mask (1 sheet metal), helm (2 sheets), belt (2 sheets): mold, 1-2 sheets metal, water
135-168 banded gloves (2 sheets), legs (3 sheets): mold, 2-3 sheets metal, water
135-168 banded gloves (2 sheets), legs (3 sheets), mantel (2 sheets): mold, 2-3 sheets metal, water
168-175 banded cloak: mold, 2 sheets metal, water

8. Skill level 175&#8211;200: fine steel armor/fine plate armor. See detailed notes further in this document as to recipes, and components. These are all extremely expensive and extremely complex to make. At 30 to 100pp per attempt, don&#8217;t do it below skill level of 175 is my suggestion. Watch your success rates, I suspect they will be good enough that skilling up further will not need to be your primary goal, though getting to 200 will allow you to make all fine plate with likely a low level of failures, as well as the race specific items.
175-181 fine plate bracer, neck, and maybe face
181-188 fine plate helms
188-192Fine plate boots, when these
192-200 all other fine plate

8A. Ornate armor (NA, trivials known are <178 one and two sheet items): make only if HQ ore happens to be on hand, probably 170-178 level. Not viable path, as high quality ore not available in sufficient quantity, and market for player resale is very low. Little is known of trivials, other than high quality rings are trivial between 175 and 178, possibly 82 by one report, combining small bricks HQ ore is between 175 and 178. 3 small bricks HQ ore and water in regular forge, give 1 large HQ ore. 1 large HQ brick of ore, water, and file in regular forge gives HQ ring. Armor uses 1-3 rings, ringmail pattern, smithy hammer, water, and unenchanted silver bar to make.

9. Race specific armor: (Race specific refers to race of smith and forge used. One player reports Cabilis scale (Iksar) is trivial at 185. Not viable for use in skilling up, components too hard to get.

10. Skilling up above 200: The first trade that you get to 200 in you will automatically specialize in and continue to increase your skill in that trade. All other trades will be capped at 200.
RE: thank You But!
# Dec 10 2000 at 6:04 PM Rating: Default
I thank you for our options, but again a good 80% of your options I cannot find the stuff in Neriak.. I have approx 200pp to use I am at skill 58 making lanterns I can do but according to KC's that will get me to skill 68... your saying 71... either way when I am done making lanterns what should I do next? I am trying to stay as inexpensive as possable! Also trying to stay In neriak! I found the toolbox thing a little late but I am wondering if there are any other simple metalbits formulae to continue to raise my skill
RE: thank You But!
# Dec 10 2000 at 9:21 PM Rating: Default
I am a DE smith skill 198. Belive me you will have to leave Neriak. Alos smithing is a lot of things but cheap is not one. You can expect to spend 1k to 3k depending on the route you take to skill 200. But you will need help if you are a DE to do it cost effective.

Tiamatina Sol Ro Server
RE: Here are all your alternatives Help
# Dec 10 2000 at 6:01 PM Rating: Default
gnome racial armor?
# Dec 08 2000 at 5:01 AM Rating: Default
hmmm, just a thoguht, wondering what patch is going to put some in, we gnomes need something decent*
I would have thought so
# Dec 08 2000 at 11:53 AM Rating: Good
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196 posts
Seems like gnomes would have racial armor also since they have the ability to forge mechanical spiders and robotic gnomes. Heh, maybe gnomes will get the ability to tinker Gnomish Power Armor, or perhaps a troll-sized Gnomish BattleMech. Hmmm, actually that's kind of scary.

BTW, gnomes don't need "something decent"... are you forgetting about that tinker skill? I'm sure it will be enhanced at some point.
RE: I would have thought so
# Dec 09 2000 at 4:47 AM Rating: Default
I had the same thoughts and feelings - and if you haven't gotten Velious yet, I am happy to inform you that it looks as if our wait is (at least partially) over - Watchmen armor - tinkered/smithed Gnomish armor (each piece requires an "unstained fine plate" piece) - has been introduced. Anyhow, check out our website:

http://ctu.gnomish.net

the tinkering link has the new recipies from the "greasy diagram book" which you can purchase in the Iceclad zone. We have yet to test any of them, although that is my project for tonight =)

Ma'at
Eldritch Council Foreman
Clockwork Tinkers Union
Cazic Thule
maat@monkeymind.com
tommorow its friday!
# Dec 08 2000 at 4:58 AM Rating: Default
thank god fridays tommorow! ill be counting the hours till i start playing eq (nick begins to drool) must camp...ghoul lord.....gate.....
Silvered Weapons, Part Deux
# Dec 07 2000 at 8:03 PM Rating: Good
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196 posts
I may have answered my own question on silvered weaponry. From the Stratics forums:

"The Werewolf hunters in NK have a Gnome NPC with them named Fixxin Followig. If you hail him he tells you he can tell you how to make a magic weapon to kill werewolves with. All he needs is a bar of silver. So I gave him the bar and he gives me a book. The book is in all Gnomish, so I took a speed lesson in Gnomish and began to read the book. According to what it says you need enchanted high quality ore, an enchanted bar of silver and the appropriate molds for weapons."

This seems to indicate my idea was correct, and since I don't have any jacinth I'll have to try making a non-enchanted version using HQ ore and a plain silver bar.

Is this thing on? Hello? Bueller? Bueller?
RE: Silvered Weapons, Part Deux
# Dec 07 2000 at 8:35 PM Rating: Decent
I really appreciate you efforts, I am trying to make enhanced weapons and have had lots O'nuttin. Keep us up to speed please
Cabilis Scale Molds ?
# Dec 07 2000 at 6:57 PM Rating: Default
I don't know, because I can't find specific information about it.. but, are the molds used to make cabilis scale (in the cabilis forge ?) are the same molds used to make banded in Cabilis ??

I am assuming this, as there are no other armor molds sold in Cabilis.
Imbued Vs Enchanted
# Dec 07 2000 at 6:06 PM Rating: Default
On the Racial armor (take Dark Elf for example):

Enchanter has a 49th spell... "enchant Adamanite".

Cleric has a 29th spell .... "imbue Sapphire" (innoruuk)

So does one make ENCHANTED ADAMANITE PLATE or IMBUED ADAMANITE PLATE ????

or ENCHANTED, IMBUED ADAMANITE PLATE ????

I have 200 skill, but before I start tossing that much plat into experimenting... I like to hear from anyone that has successfully made such armors.

Wolfsward
Solusek Ro

Email: fence@thesafehaven.com
RE: Imbued Vs Enchanted
# Dec 07 2000 at 7:05 PM Rating: Default
I have made the Imbued Feild plate for humans and made the first step in Enchanted Full plate for humans. I think the First thing you need to do is check out this website thoroughly under the skill section for recipes because each race is different. Dark elves may not have an enchanted armor and only have imbued armors. I do not really know i only research the Human armors because that is a pain in itself so i dont want to add anymore on top

haven Soulblesser
RE: Imbued Vs Enchanted
# Dec 08 2000 at 8:40 PM Rating: Default
Yup, there are about a dozen posts last few pages of this bulletin board, also see the web links allakhazam gives to us, back space twice and look for race specific recipes. They are two totally separate types of armor... Enchanted armor: no one is reporting. I aint holding my breath on some enchanting and imbueing armor.
Shameless self-promotion
# Dec 07 2000 at 5:44 PM Rating: Good
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196 posts
Firstly all my characters are on The Nameless.

My young trollish basher is a collector of blood, so far he only has a few vials (human and froglok) but he is planning a trip into Guk soon and expects to pick up a few more froglok blood in addition to the one or two he has on him right now. His name is Mbagh on The Nameless.

My smith, Kogolev, will be heading to Felwithe soon from Oasis in order to test some mithril formulae. He'll probably be heading down to Steamfont for some cash and is liable to pick up some ingredients from the elementals. At 105 skill, he needs the practice making banded, so ask if you see him. If I'm lucky I'll be able to sell you some mithril bits. Send a tell.
Need some Knarmon-help
# Dec 07 2000 at 3:32 PM Rating: Good
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196 posts
After reading through the tailoring forum this morning, I see that I'm going to have to go back to Felwithe sooner than I had planned. I'm going to test my ideas on making mithril bits and boning, starting off by trying the obvious recipie for bits: 2 small pieces of mithril + morning dew. I have more than one obstacle, however.

Mithril pieces, where to get them? It has been confirmed that goblins are dropping ore, both in Perma and Runnyeye. Conjecture suggests that the theoretical (to me anyway) small pieces of mithril would drop in none other than Crushbone. Either that or the goblins in BB. A less attractive option may be the aquagoblins in Dagnor's, but I doubt that the lower-level mobs drop mithril. Anyone have confirmation of a drop? Of course, I have not been to Felwithe since the patch to check vendors.

Money, where to get it? I have never really hunted for cash on Faydwer, believe it or not, so does anyone have any suggestions? My smith is a lv 17 mage, BTW. Perhaps I should go back to Steamfont.

Time, don't have any. This is where I'm hoping Knarmon can help. Since Halas is lousy with HQ ore, I'd like some testing on parallel recipies such as HQ metal bits. My spreadsheet that I use to store the smithing info I have had time to collect indicates only Frost Temper as a barb-armor component, so I suspect that I'm missing the not-water, not-temper ingredient that parallels morning dew. By my reasoning:

Barb: water, Helf: water
Barb: ???, Helf: morning dew
Barb: Frost Temper, Helf: Moonlight temper

Therefore the recipie should be 2 small pieces HQ ore + ???, unless ??? does not exist in which case try water. If the bits recipie works then verify the boning recipie that would parallel also. I won't be able to try anything until Monday at the earliest, and even then I'm flat broke (dang crocs).

Of course if anyone else feels froggy, please jump on this project and post something. I specifically asked Knarmon because, well, he's The Man. If you get the bits, what I'm really looking for is confirmation of the Fier'Dal (?) sewing kit recipie, which I predict will be one mithril bit, thimble mold, needle mold, and one morning dew. Please indicate trivial info also. Since the regular sewing kit trivs at 139 I expect the elven version to be rather difficult to make.
answers to your many questions
# Dec 09 2000 at 4:40 AM Rating: Excellent
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449 posts

Blush, thank you for the vote of confidence.

I have answered most your questions below, but first:

Some self disclosure:
Some of you know I have cancer, I get chemo every week and stay sorta beaten down due to that. I have limited play time abilities due to that, hence, my focus and love of the trades. I expect to be around for a while, you never know. I am working hard to get a clean updated master document posted at my clan web site, sort of as my legacy to the game. I had a disaster and lost a big chunk of the new smithing stuff. I've mostly reconstructed it, and hope within a week to have a fresh copy at the web site. For the smith below level 175 you will find it overwhelmingly useful as is.

Go to Sabretooth Bear Clan at www.geocities.com/sbc_huzzah
Go to the vault, and then the skills section. It is over 50 pages long. It is meant to be printed out, and used that way, or set up on your word processor with bookmarks, if you have two computers side by side. It does not have tables, or internal hyperlinks. It is meant for easy updating, and copying with simple word processors. Despite its length it is well organized, with internal table of contents for each section, and common info repeated a fair amount so that you don't have to keep jumping all over the place to make a single piece of stuff.

I have documents I've written based on first hand experience mostly on the web site also on tailoring, brewing, cooking, fletching, pottery, fletching (simplified), alchemy (just recipes with trivials) jewelry making (simple, just the skilling up sequence, trivial levels as wonderful tables are available at allakhazam that put together this complex trade well, Allakhazam's links ARE weak on the skilling up sequences and trivials, and costs, hence my table) Aside from fletching and jewelry, I consider most websites very simplified, hence my attention to detail.
Knarmon Smith 178, Tailor 105, Fletcher 109, Brewer 145, Baker 130, Potter 110, Jeweler (my enchanter Theodities) 121. My guild mates have posted other valuable information tables also.

All my documents are deeply indebted to Allakhazam's resources as their foundation, though most of that is scarcely recognizable at this point of rewriting for umteenth time.

NOW FOR YOUR QUESTIONS:

Regarding money, heck Banded is still a gold mine, just find the market where wearers in their lower teens hang out. Yah, know, it is a quest item for some folks, I ask my usual 6 pp, and they invariably give me 50 to 100 pp they are so grateful to finally find a smith! Interesting.

No idea at all where to GET Mithril, but lots of notes below if you find it.

I don't quite get your question on Frost temper, perhaps this will help:

Frost temper: vendors have been seen selling for 31pp, otherwise cost is 81c for brandy, and camping time. Brandy (81c), ice goblin blood (dropped by ice goblins, vendors sell for 1.7pp), 2 essences of winter (Ice Giants in Everfrost). Verified recipe. Hang out around ice giant castle far east edge of Everfrost zone, and auction for ice goblin blood (offer 1-2pp), and essence of winters (offer 10-20 pp)

Here is recipe for a Northman Ringmail piece of armor:
Visor: smithy hammer, frost temper (31pp), large chain visor pattern (2p), large leather visor (1.3p), 1 medium quality ring (6p). AC 6, wt 2.0.

Recipe for Imbued Northamn ringmail:
Visor: smithy hammer, frost temper (31pp), large chain visor pattern (2p), large leather visor (1.3p), imbued ivory (9p), or jade, 1 medium quality ring (6p). AC 6, wt 2.0. str +1, wis +2, cold resist +2. Total cost to make 50pp. Trivial >175


Regarding High Quality Ore: Everfrost, specfically Permafrost has lots of it. Best way to get is just to auction, offer what vendors buy it for. It is NOT in demand up here for sure. Few smiths around. so: 3pp for small, 9pp for large would be fair.

I have experience making and using it (for ornate) at skill level 178 and fail about 25% of time making large bricks, and about the same for rings (total number of combines under 7 so add a range of 20 to 40% on this for failure rates to cover the unreliability of the data.

Here are my notes as of today:

High quality small brick ore: Vendor buys for 2818c. Vendor sells for 11,497-15,933c, non-stackable, wt 7.0, HH keep, Miner Harton, Also DE vendor near Neriak Forge. Its icon is silver in color. When sold to other vendors by players vendor sells for 17pp. Dropped by Permafrost goblins near King room, Nintalten writes: Goblins in Solusek A also drop the small/large bricks of high quality ore. They drop fairly frequently. After spending about 1-2 hrs in Permafrost he had about 5 pieces of small ore and 2-3 pieces of the large. You can camp the rare spawns while doing it and get some half decent equipment. Used by humans only in Freeport forge, for specialty armors and shields.

Enchanted High Quality small brink ore: high level (49) enchanter spell, spell in Freeport somewhere. Requires 2 jacinth.

High quality large brick ore combine regular forge: 3 high quality small brick, water. (icon silver in color), trivial 175-178). wt 14, permafrost goblins near King room. Also DE vendor near Neriak Forge. Halas, magic shop 41pp (may not be regular stock item) Enchantable with enchant steel. Use to make High Quality rings used by all smiths to make ornate chain armor. Trivial >175 Vendor buys for 9pp. 2/3 successes at skill level 178.

Forged High quality folded sheet metal: combine in regular forge: high quality block of ore, water, smithy hammer. Cost to make 10pp. Confirmed by Gzar Zigdog. Used in Seafarer armor, humans at Freeport.

Enchanted sheet of metal: make in cultural forge. 2 HQ enchanted small bricks ore, water.

High quality rings: Use regular forge: high quality large brick, water, file. (Verified by Kepler and myself). Trivial 175-178. Vendors have been seen to sell rings for 10pp (player sold to them). Cost to make is 9pp. At skill level 178 2/3 successes.

NOT MUCH ON MITHRIL:
Mithril sheet: can be made magical

Mithril studs: Fierdal forge? (wood elf?) Used in wood elf tailored armor

Mithril boning: Fierdal forge? (wood elf?) Used in wood elf tailored armor

Checking my High Elf Notes, I see I put a lot of conjecture work into this topic, here is what I came up with (conjecture: guess work, unreliable, probably wrong, get it? hee hee.)

Enchanted Mithril ring: Morning dew (foraged), Small brick of Mithril 7pp, File 2g. Cost to make 7pp (suspect correct recipe is large brick enchanted Mithril.)

Note on enchanting Mithril: The recipe above does not specify enchanted Mithril, but that may be assumed. the spell enchant mithril calls for a blue diamond, anyone know if this is purchased or dropped, and where? Sebilis, and plane of hate is reported. You can buy blue diamond in FV for about 210pp. The diamond is consumed when it is enchanted. If recipe is bad, may want to compare to specific notes on enchanted Brellium armor which has been verified. May need large brick of enchanted mithril if pattern followed.

Chainmail patterns: Felwithe 120, -420 Tanalin Silverkale Mithril Ore and Chainmail Pattern Vendor, North Qeynos Connie Link, outside of Ironforge Estates.

Success rates:
(player report)
Enchanted Elven mithril chain, smithing skill 208, and both str and int over 200. 2 attempts on enchanted (something) 5 attempts on enchanted-imbued gauntlets. Not a single success. 0/7 successes.

This is conjecture on enchanting the various components, drawn from process found to work for Dwarven brellium:
Make enchanted folded sheet::
A. Enchanted Large Brick of Mithril: enchant a large BRICK of mithril (12.4pp) This needs a blue diamond.
B. Enchanted Block of Mithril: THREE enchanted large bricks of Mithril. Dwarven ale, combine in the Stormguard forge. C. Enchanted FOLDED sheet of brellium: Enchanted block of Mithril, Dwarven ale equivalent, and a DWARVEN smithy hammer in the racial forge



Very useful
# Dec 11 2000 at 1:59 AM Rating: Good
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196 posts
Finally my weekend is over and I can get down to business. Remember my high elf Kogolev is returning to Faydwer, and I plan to spend some time in Dagnor's Cauldron to see if the goblins there also drop HQ ore. First I will look around for mithril, then check for recipie information. Look for some sort of report from me soon.

Also I realized that I should be able to make a decent profit selling banded in Faymart, even at 105 (108?) skill.
RE: Very useful
# Dec 14 2000 at 3:06 AM Rating: Good
**
449 posts
just beware, most items of banded you will have high failure rates until you hit 145. You need to skill up anyway, so go for it. I'd make stuff in progression though, here are my success stats I personally experienced as a dumb barbarian, so you should do better.Success rates with less than 10 combines are very very misleading. These numbers are from personal experience, unless otherwise indicated. Buffing up strength to maximum is only known way to increase success rate, other than increasing your skill level.
Success rates at skill level 102:
Gorgets and Bracers 90%
Boots 30%
Everything else, forget it.
Success rates at skill level 115-119
Gorgets and Bracers near 100%
Helm 5/6=90%
Belts 5/5=100%
Mask 5/7=70%
Boots 6/12=50%
Sleeves 8/15=50%
Mantels 1/5=20%.
Everything else (legs, cloaks, tunics, gloves) forget it.
Success Rates at skill level 125.
Boots 5/5=100%
Bracers 4/5=80% (Danni&#8217;s experience)
Mantels 4/4=100%
Helms 4/5=90% (Danni&#8217;s experience)
Mask 3/4=75%
Tunics (chest) 6/9=66%
Sleeves 3/5=60% (Danni&#8217;s experience)
Leggings 2/8=20% (my experience) 4/5=80% (Danni&#8217;s experience)
Cloaks (back) 0/4=0%
I suggest avoiding cloaks, leggings, gauntlets at this level.
Success Rates at skill level 129
Tunics 4/5 80%
Cloaks 3/5 60% (at skill level 130 had 0/5) (at skill level 131 Cloaks 2/3 66%)
Leggings 1/6 17% (at skill level 131 3.4=75%
I suggest avoiding leggings, gauntlets, perhaps cloaks
Success rates at skill level 136 You can reliably make everthing at tolerable failure rates.
Cloaks 5/6 83%
Leggings 5/6 83%
Success rates at skill level 141:
All items have sporadic failure, sometimes as many as 4 failures in a row, but highly unusual.
Skill level 145 Still 10% failures with cloaks, mantels, legs but everthing else failures are less than 5%.
Skill level 160: Still about 10% failure with legs, mantels, and getting several failures in a row on gauntlets on occasion.
Skill level 175: still fails 10% with cloaks.


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