Spell: Burnout IV  

Creates


Icon Count Item Name
EverQuest icon 1 x Spell: Burnout IV

Ingredients


Icon Count Item Name Obtain Info
EverQuest icon 1 x Fine Runic Spell Scroll Crafted
EverQuest icon 1 x Ink Additive of the Nameless Bought
EverQuest icon 1 x Ink of Alacrity Crafted, Bought
EverQuest icon 1 x Ink of the Rhino Crafted, Bought
EverQuest icon 1 x Ink of the Tribunal Crafted, Bought
EverQuest icon 1 x Invigorating Thickener Crafted, Bought
EverQuest icon 1 x Quill of the Arch Convoker Crafted, Bought

Stats


No-Fail Combine: No
Tradeskill: Research
Counts Toward 350 Skill: No
Learned Recipe: No
DNL (Not Learned) Recipe: No
Innate Recipe: No
Trivial:174
Race: Not Set
Class: ALL
Expansion: Scars of Velious Scars of Velious
Daybreak Recipe ID: Not Set
Recipe Created: 2003-03-18 20:21:15
Recipe Last Updated: 2020-07-28 23:48:12


Sub-Combines

Sub-Combines - Premium Only
Post Comment
Some1 in SoE please fire those responsible for ....
# Dec 09 2007 at 6:32 PM Rating: Default
Some1 in SoE please fire those responsible for ******** up tradeskills so badly. If it was your intention to **** US OFF, well done! Now change it back to what it was when we ALL KNEW HOW TO DO IT.

Very very mean of you to change something this CRITICAL then tell no one how to do the new method. Did I say mean? I meant STUPID.

While you're at Oh UNimaginative manglement, add the skill (NOT ANOTHER BLOODY AA) to salvage if it fails.

ABOUT BLOODY TIME: if the combine is freaking TRIVIAL, let us fail 1 in 1000, and as we continue to make a TRIVIAL item, let us LEARN (duh!) from it! Don't know how to code that? I do, and I'm NOT a programmer!
Some1 in SoE please fire those responsible for ....
# Jan 11 2009 at 6:44 AM Rating: Decent
47 posts
IMHO this is a good change. Instead of having to have a bank toon to keep all the pages, runes and other items needed for research all you need is a couple trader's satchels to hold the "paper" items.

As to "making every spell researchable" I agree with the following caveat. Ancient spells/rk 3 should remain non-researchable.
Some1 in SoE please fire those responsible for ....
# Jan 04 2008 at 8:33 PM Rating: Decent
The new spell research seems pretty well thought out to me, my only real complaint is that they did not make every spell researchable.
Some1 in SoE please fire those responsible for ....
# Dec 09 2007 at 8:20 PM Rating: Excellent
****
6,998 posts
Ottoplay wrote:
Some1 in SoE please fire those responsible for ******** up tradeskills so badly. If it was your intention to **** US OFF, well done! Now change it back to what it was when we ALL KNEW HOW TO DO IT.

Very very mean of you to change something this CRITICAL then tell no one how to do the new method. Did I say mean? I meant STUPID.

While you're at Oh UNimaginative manglement, add the skill (NOT ANOTHER BLOODY AA) to salvage if it fails.

ABOUT BLOODY TIME: if the combine is freaking TRIVIAL, let us fail 1 in 1000, and as we continue to make a TRIVIAL item, let us LEARN (duh!) from it! Don't know how to code that? I do, and I'm NOT a programmer!


Updated to the new recipe.
Does not work now
# Nov 23 2007 at 1:14 PM Rating: Decent
I have tried this and cannot get it to work no mater what I do since SOF Came out
Does not work now
# Dec 07 2007 at 7:30 AM Rating: Decent
30 posts
ALL SPELLS WONT WORK W/ OLD RECIPIES. ALLA I GUESS HAS TO GET THE NEW RECIPE FROM US TO MAKE CHANGE. I WISH THEY DIDNT CHANGE CAUSE I HAVE A TON OF OLD WORDS AND STUFF THAT ARE WASTED NOW..CEPT FOR A VENDOR. THIS SPELL WILL NEED SPECIAL QUILL AND PARCHMENTS ANLONG W/ THEIR OWN INKS.
Abysmal
# Oct 16 2006 at 2:17 AM Rating: Decent
**
811 posts
mispost

Edited, Oct 16th 2006 at 3:19am PDT by Maktub
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