The Troll

race logoThe Troll starts off in Grobb and starts hunting in Innothule Swamp. Trolls are considered an evil race and are killed on sight in the good cities of Norrath. What is the best strategy for playing an Troll? What zones and cities should you take him to and which ones should you avoid? Which factions should you work on improving, and which factions should you be wary of decreasing? How can you safely play your Troll in the good areas? What are the best quests for the beginning Troll? Where are the best shops? How should you role play your Troll?

Post your strategies on how to best play a Troll, and read, rate and comment on those posted by others.
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can trolls see in the dark very good
# Nov 22 2000 at 6:56 PM Rating: Default
RE: can trolls see in the dark very good
# Nov 26 2000 at 2:30 PM Rating: Good
*****
16,160 posts
Why, yes!
We can see well in the dark and enjoy sneaking up on nightblind humans to eat them.
RE: can trolls see in the dark very good
# Nov 26 2000 at 8:38 PM Rating: Default
LOL that's funny i love TROLL'S
RE: can trolls see in the dark very good
# Nov 26 2000 at 8:38 PM Rating: Default
LOL that's funny i love TROLL'S
RE: can trolls see in the dark very good
# Dec 26 2000 at 11:31 PM Rating: Default
i dont know about a troll sneaking but we could see in the dark(ultravision)
The Route to Kunark for a Troll
# Nov 09 2000 at 4:29 PM Rating: Decent
18 posts
Well my troll was level 15 and on a whiw one day I thought I'd go see Kunark. This is a brief chronicle of what it takes to get there.

You'll have to hop onto two boats to reach Kunark. The first is really a raft that leaves from the dock in the Oasis of Marr. The dock is extremely easy to find and if you don't know where it is, just ask anyone. The raft has a tendency to spend a lot of time docked so you'll need to be patient. Once it gets going it will drop you off at an island in the Timorous Deep. It won't stop at a dock there, and instead edges up in shallow water. Remember this drop off place, or write down the loc... it's impossible to find on your return trip if you don't know what you're looking for. See last paragraph for a cool tip about the raft.

You'll have to travel south and through an ogre village to get to the dock for Kunark. My starting faction put me at dubious with these ogres. I recommend not killing them. To hurt your faction with these guys can make this journey rather rough. Since they are dubious to me they won't trade with me so I don't know what kinda supplies can be bought on the road. I have also been told that by killing them you ruin your Kunark faction and can make it so you can't bind yourself there.

The boat to Kunark can be found at the end of a long, rickety-looking pier. It takes a while to arrive, and even longer to get you to Kunark. Once on the boat you can drift away from your PC for about 15-20 minutes. When it does arrive at its destination you'll be greeted by the weirdest sight...

An undead guard stands on the pier removing its head and replacing it. You have been delivered to an evil city filled with undead, dark elf dragoons, and mechanical gnomes. Assuming you haven't somehow screwed your initial faction, you are safe in the city and you can trade and be bound here. Actually, the city is part of a huge zone and you can be bound anywhere in the zone... the city just happens to be safe. Be aware that this zone--The Overthere--is a high level zone, said to be levels 15-40. Only one beast conned yellow to me while I was here so I simply ran through to another zone, but it is a very scary and fascinating run. Kunark is definietly an interesting place.

I didn't explore much, but I did learn a couple of things... you're more than likely to experience a lot of lag in certain zones due to the improved graphics (i.e. trees swaying in the wind) and as a troll YOU ARE KOS IN CEBILIS. I chose to leave Kunark so quickly because I didn't like the thought of having to run through a 15-30 zone naked as a level 15, especially without a SoW.

The return trip is just as dull as the ride to Kunark, but on the whole I found just a little exploration to be quite invigorating... a look at the future for my troll.

One final thought... it's really a sneaky trick that I'm probably not the first to realize. By stepping onto the raft in the Oasis you can get monsters off of you... they lose their aggro on you. I tried it once just to see and it worked--but really angered the people sitting on the dock. Another time I was in a very close battle with a croc right by the hut. The battle was looking like anyone's game and a Dry Bones Skeleton starts casting on me. I yelled for help twice, but realized that at 4am there are only 8 or so people in the zone. At a loss, and so close to leveling, I pulled onto the raft and both beasts turned away and I was spared. I know first hand that this trick does work.

Palooka, 16th level troll warrior, Quellious server
Da trollie shady nite
# Nov 07 2000 at 2:37 AM Rating: Default
Me Razkek! Me shady nite for da nite keep, and me da big and da green bashin' mashine!!
The frogloks tink dey tuff, well, dey not me can tell youse dat. Dey not tuff at all. One slash of my sword and one bash and dese all on the ground smushed!
Me like being da shady nite for Inoruk! Da boss says dat when I get biger and a stronger I will be a force ta be doin' the reckonnin' wit!
All of da small peoples tink dat I'm big and a am dum. I let dem tink dat. When I stronga I show dem what fear and da pain really is like me will! Youse see, oh youse will. Soon you be like dem froggies, all bashed up gud!

I will see youse all sun I will.

Razkek of Night Keep
Friendly Faces in Eastern Antonica
# Nov 06 2000 at 5:08 PM Rating: Good
18 posts
I left the swamp around level 8 to head for the Commonlands and when I got there I quickly realized that I didn't know exactly where I would be safe. I turned to the message boards and came up empty handed so I asked around in the game and have found a few things that I would like to share with all of my fellow newbie, and KOS, trolls. To begin, though, I should toss out this disclaimer: I am a troll warrior who prays to Cazic-Thule. I have heard that religion, class, and race all add to your degree of KOS.

Places to get a bind around the Commonlands include either East or West Freeport (as far from the guards as possible) or in Neriak.

You can safely run past the dark elf guards in Nektulous unless you've somehow tweaked your initial faction with them. You can enter the first two zones of Neriak, but should avoid exploring too much. The first zone is quite safe and you can sell here as well as buy food, drink, and bags. The second zone is more dangerous and I would advise you to avoid the guilds for the different classes. An ogre pal of mine bit the dust in the necro guild as soon as he spoke to one of the NPCs. The second zone has the bank... the only one I use in this half of the world. Neriak has become my home away from home and I purchase all of my food here and do all of my banking here. I am told that it's possible to sneak into the North Freeport bank, but I've never tried.

Places to sell... in East Commons you can trade with the Shady Swashbuckler deep inside the tunnel without any fear. I have never gone to any of the huts, but alas my poor ogre friend has and as soon as he right-clicked to sell the guards ran in and dashed his brains out. The Swashbuckler has very little to purchase. In West Commons there is a hut just outside of Befallen where it is safe to trade. She'll ***** you on prices, but it's a fast way to unload while your group camps the Dervs. She can be found in a free standing hut, unguarded, just north of the line where sand meets grass. In West Freeport you need to find the underground tunnels. In the north tunnel is a halfling named Toxdil... I've sold stuff to him only once and that was before I had ever killed any halflings. I haven't approached him since and I'm probably becoming KOS with the twerp.

Places to train... I haven't found anyone who'll train me yet. There are evil trainers under Freeport (see www.eqatlas.com for maps of tunnels) but they wouldn't help me. I suspect it's because of my religion though. Fortunately, after level 8 I got no new skills as a warrior until level 13, so I had some breathing time between runs to Grobb.

Getting a little off-topic here... the Deathfist Slashed Belt deal... I couldn't do it. I had a ton of belts (I bashed orcs before realizing other things to slay--see next paragraph) and didn't know how to turn them into the guard captain in West Freeport for better faction. I was made invisible and approached the captain, but as soon as I clicked a belt onto him I was smitten... instant death at my level. Someone else had to drag my corspe into the outskirts of town for me. Someone suggested that I go in in the form of a wolf, but I've decided to be proud of being evil and to blow off Freeport all together. The belts still have a good resale value if you're needing money though.

Finally, and this is a little off-topic too, if you really wanna be evil then don't level up by killing orcs... instead kill the halflings in Nektulous. They're mostly between levels 8-13 with the big exception being the Leatherfoot guys... they're tough. You'll need a group to fight with because these guys aggro the whole camp and they hit fast and stun a lot... meaning that you don't get your attacks in too much. They're also casters. The only faction changes I had were all halfling/Rivervale related... a city that I could care less about. They drop crummy loot, but it is the evil thing to do. On a small footnote, killing these halflings might affect your standing with Toxdil (the halfling trader in the Freeport tunnels), but I haven't tested this yet.

Palooka, level 13 troll warrior, Quellious server
Not so easy
# Oct 09 2000 at 8:50 PM Rating: Default
Newbie should not play troll for first char,
its a hard race to play at begining,
RE: Not so easy
# Oct 29 2000 at 8:16 PM Rating: Default
not as hard as you think i have had a good time with a troll SK it is fun to bash and HM when you are big i like the trolls a lot
RE: Not so easy
# Nov 03 2000 at 6:33 PM Rating: Default
troll was easy as my first character. i'm currently lvl 30 troll warrior and not kos to all but 4 cities. i don't know what he is talking about
RE: Not so easy
# Nov 14 2000 at 7:17 PM Rating: Default
A troll shaman was my first character, and still the only one i've been entertained enough by to play past lvl 7. My wood elf ranger is boring at 7. my dark elf cleric couldn't keep my attention past 3, and same goes for my iksar monk. there's nothing quite like being a big uglie to make RP and the game a lot more fun.
RE: Not so easy
# Nov 28 2000 at 11:26 PM Rating: Good
*****
16,160 posts
Very true.

I have made around 13 characters over the year and a half I've played this game, but of all the races the troll is by far the most enjoyable to roleplay.

The experience penalty is a drag since I can't group with friends anymore as they have leveled up well beyond where I am now, but that isn't a terribly big of a deal. I just say "Hello" on my way to new groups that I have made friends with online.

Actually, my troll is the only reason I haven't cancelled my account.

--Pusbag
RE: Not so easy
# Nov 26 2000 at 9:03 PM Rating: Default
I don't have the game but it's so ******* cool.. My friend has it...he like's to be a light..as for me i'm going to have a Troll :)...there damn cool it's going to be hard at frist but i'll get the hang of it..PKing Light's haha i eat em....i'll pick of all the lvl 1 Light's...take there gold and give them the finger...IF I COULD.. as for now i don't know what Race to be i need HELP!!..should i be a Troll Shadowknight,Shaman,Wattior??........
RE: Not so easy
# Nov 26 2000 at 9:03 PM Rating: Default
I don't have the game but it's so ******* cool.. My friend has it...he like's to be a light..as for me i'm going to have a Troll :)...there damn cool it's going to be hard at frist but i'll get the hang of it..PKing Light's haha i eat em....i'll pick of all the lvl 1 Light's...take there gold and give them the finger...IF I COULD.. as for now i don't know what Race to be i need HELP!!..should i be a Troll Shadowknight,Shaman,Wattior??........
RE: Not so easy
# Nov 26 2000 at 8:56 PM Rating: Default
Fletcher faction
# Oct 06 2000 at 3:46 PM Rating: Default
Does anyone know how to raise faction with the fletching supply seller at the lost inn in E. commons? Killed orcs in commons till faction was maxed but still wont sell to me.
RE: Fletcher faction
# Nov 07 2000 at 2:40 AM Rating: Default
You no need worry bout dem puny small peoples! Youse a trollie! Be bashin' and smashin' dings, and if dey don't sell to you, you eat dem. It only gud ding to do. Dey won't understand youse, the only small peoples who be with us are the dark elves. Deys are friends and dey make us stronger.
Zimuks rave on everything troll
# Sep 30 2000 at 2:12 AM Rating: Default
Me am zimuk me am troll shaado niyt me liik bein troll,e lik bashin me liik talkin da propur engllish liik me am duin now now me sujest bashin da lidl frgee babeez fer furst 4 levuls or 3 me kan no remembur den go arund kilin da big ratz smash em up guud mak em squeek den fer next few levuls hang arund ogguk entrins WARNIN !! do not go ther if uz da wareeur den da bouncers bash you gud herherher Den uz kill big batz and uder tings du dis rpund 7 Finuly tu get round me lvl go tu guk entrins an bash bash bash bash smash me am showin off me big vocabulary its a gud une its a big gud gud and big gud gud big and gud vocabulary ) me am 10 so me no know mor so okeez gudbi
Faction advice
# Sep 17 2000 at 12:39 AM Rating: Good
*
85 posts
So yer tired of everything wanting to kill ya eh? Here's some handy advice I wish I would have had a bit earlier in my career.

You can gain two zones that you can bind in, and a bank, by killing gnolls and orcs in highpass until faction is maxed on both.

Killing goblins in butcherblock, runnyeye, and beholder maze will raise your faction high enough that you will not be KOS to any of the warriors except the gnomes on the entire continent of Faydwer with no negative faction hits. This will not help with merchant faction however.

After you've managed to become not KOS to dwarf warriors you can turn in crushbone belts/pads in the dwarf warrior guild to bring your faction as high as warmly and become non-KOS to the merchants inside and outside Kaladim as well. I would not advise killing orcs for them as this ruins your dark elf warrior faction.

Bandits in lake rathe and raiders in north karana both give better highpass, karana residents, and qeynos guards faction with no negatives that matter.

Goblins in Warsilk woods will help your iksar warrior and firona vie faction with no negatives worth mentioning.

Killing minotaurs in steamfont will raise your gnome warrior faction, but I wouldn't bother myself.

Blackburrow gnolls will raise your faction with qeynos guards yet again, possibly making you non-kos by now if you've maxed it off bandits etc, as well as qeynos merchants.

Killing dwarf bandits in butcherblock could possibly make you non-KOS to dwarf rogues, I'm currently trying to find out if the cap on them is high enough to raise faction with minersguild628 to dubious. This would allow you access to anywhere in the first zone of kaladim and as far in the second zone of kaladim as the bank.

If you've managed to get all this done without gathering any negative faction hits you should now have twelve, possibly fourteen, safely bindable zones and six, possibly seven or eight, banks.
RE: Faction advice
# Oct 16 2000 at 2:31 PM Rating: Default
As a SK of the 24th season, I have the opinion that working on faction for faction's sake is a waste of time. I was able to get up to dubious in HPH, but that was from killing the mucktail gnolls (gnoll side) from 16 to 18, and then to the orc side to just short of level 20. I can now pass through HPH unmolested by the guards, but I stay clear of the merchants. Just be sure of your faction in Oggok, Grobb, Neriak, and The Overthere. You will have all the binding you need as a Shadow Knight.

Buenug
(Shadowknight of 24 seasons)
RE: Faction advice
# Sep 26 2000 at 9:50 AM Rating: Default
This very well may work for a Troll Shaman or Warrior but for an SK, the best bet is to forget about faction. You're never going to get it high enough that the good guards aren't going to pound you. This isn't a bad thing though, getting bound in Qeynos isn't hard as long as you're by the wall and the entrance to the sewers can get you to the bank and your guild. Just kill the brothers out in W. Karana enough and that's about the only faction gain you'll have to worry about. Be proud of your evilness...to hell with the humans and their faction :)

Gaban
15th season Troll SK - Bertox.
RE: Faction advice
# Sep 30 2000 at 12:00 AM Rating: Default
amen gaban
Praise the Ancestors! (an essay on newbie Troll shaman)
# Sep 12 2000 at 5:40 AM Rating: Good
34 posts
I have found several good post here and in the class section about starting out as a troll shaman..that being said I seem to do things differently from most folk it seems and so I thought I'd put down a few of my ideas..

Starting out as a Troll shaman, OMHO, is one of the easier beginnings a player can have. First..trolls regenerate so those 1dmg hits by newbie critters dont add up like they sometimes would and your life bar stays relativly full as long as your not fight'n out of yuor element and even when facing multpile blues, which is one of the keys to fast progression in the swamp. Anyhoo..the first thing you do when you start is do the guild note thing and get your little shirt (which btw can be sold for a nice 8 silver). At this point I like put 5 points into 1hnd blunt. It will make live much easier for you especialy because trolls are dumb and skill lvls go up slowly (even though I added that extra 5 points to int during creation which I think is the best place for it because you dont have a spirit of intellence spell and a higher int makes skills go up faster and trade skil attempt succeed more often)

It out to hunt for your troll shaman now that you've practiced and whatnot. The swamp is home to a bunch of newbie critters that you will want to kill and eat..the only type I dont kos at the rats...to begin with..because they dont drop anything real usefull..you should start your collection of snake scales at this time that you will need later in lifea as a component for the scale skin buff. Hunting snakes also helps you colelct snake eggs...which are used by the rare master bakers to create nifty food..make sure to bank these quickly (as you will eat them like food if you dont) and auction them in neriak for several pp for a stack. Its tough to find a baker but if you do they will pay well. Also apperently Troll's cultural craft will be baking ..whenever that cultural stuff goes live..so trolls should just hang onto the eggs in case they can be used to create stat-buffing foods or whatever heh. Kobalds are the big exp rewards around here at newbie lvls but you should becareful because they tend to hit harder and will assist eachother. They also will drop bags and boxes..which if you didnt buy one in grobb behind the bar at the warriors guild, will be very useful. Frogluc tads and decaying skeles are the breadwinners. The skeles drop both bone chip, which sell to necros for 2pp+ a stackm, and sometimes rusty weapons which can be sold or sharpend in the forge in Ogguk with sharpening stones purchased at the troll SK guild. THe frogluck tads drop netted armor which you casn sell or use till you head over to the Rathe mountains to hunt for your ruined bear pelts needed for tailoring or otherwise produce patchwork. Now once you hit lvl 2 run into grobb real quick and liquidate your sellable items ...not the scales or chips...and buy the spell "burst of fire" and any other buffs you can afford...ther are some quests for burst of fire but they aint worth the trip to ogguk. Now you should return to the swamp and continue the hunt until your inventory is full or you hit lvl 4. I like to pull 3 snakes at a time and drag them into the water so I can practice swimming at the same time as fight'n. At lvl 4 you should head back to grobb and train in channeling (only one point) and maybe pick up the spell "frost rift". You can also buy milk from the first merchant you see for 6 copper which is a good deal until you can summon water flasks. I found no better food item prices than 3 silver 2 copper for a ration. Now once your set you should head out of the city and along the wall a bit till you start running into fungus man trackers, giant rats and swamp aligators..fight these till lvl 6..it will go quickly as the exp is good but the cash aint. At lvl 6 your should be able to go fight froglucs around the enterance to guk...I like to pull them from the island to a wall with sicken.. as long as they die quick and dont run away you should be fine...the money will roll in at this point and I would stay and fight frogs in front of guk till lvl 7 or 8...I do not recomend, as many guides here do, fighting at the tower...I find that the kobald hunters often gang up on you and totaly molest you, the skele spawn just aint quick enough, and then a mummy spawns and your screwed. Add to that the long walk home and the frogs assisting eachother as well...its just too hard to be worth the trouble. The minute you hit 8th run back ot the city..train one point in meditation and buy ALL your lvl 9 spels not forgeting te ones for sale at the hand in the swamp...hopefully you've stayed around guk killing lots and lots of weak blues and greens FOR CASH so you can buy all your lvl 9 spells and make a run for neriak. Some people like to stay and fight lizaards near CAzic or in the Rathe mountians or orcs in the desert...but that only works if you can get a small group together and I find that its just easier to get a group of inkies and whoop on Lavastorm a bit...which is one of my favorite zones in all the world. The key to this being that you did spend extra time killing weak frogs and SLOWLY lvling so you can afford to leave the area bacause there aint no place to buy shaman spells in Neriak and you really dont want to run all the way back once you get there. Once you get to neriak hunt orcs, giant spiders and various kats (and the occational lightie if yer pvp like me :P)in the commonlands until you get 9th then mem your new spells and join a group in lavastorm..where you canstart soloing drake (dont forget to have resist fire on at all times) around 10-11. If you can obtian a magic weapon do so and go fight willowwisps in the commons as they drop mucho denero and good exp too..closest thing prob to killing faeries! muhaha

Thats really the end of newbiedom OMHO..a few pointers to go with...make sure to swtich between 1hd blunt and peircing weapons to keep you skill up (another benefit of fighting TONS AND TONS of easy blue frogs) as you can never be sure with will be the first form of magic weapon you will come across..some people use 2nhd blunt...but later in life you wont depend so much on melee and you'll want the free hand for a shield or wis upper. Make sure to alwatys bash as much as possible as it helps to increase your offense skill quicker and is usefull to stun casters and interupt spells. Dont use Inner Fire to heal in battle or otherwise...it casts too slow and it doesnt help your healing casting skill (cant remeber if its alt or abj) you will be thankful when you get light heal and you arnt fizzling your mana away. Dont cast the drowsy spell EVER..it really really is not worth the mana..its fun to debuff things but the change in speed is just not worth the mana (which they actualy lowered once alreay I beleive) which can be better spent on a frost rift or 2 minor heals...later version of the spell are better ..this one sucks...especially when you dont have med and mana saved is an extra life emergancy heal earned. Do cast Fleeting fury when you can..its a fun spell that uber buffs your tanks for a short time , its cheap, and it reminds your tanks your doing something back there other than scratching yourself...people just "like" you for casting this spell..its kinda a wierd karma thing.
Woven armor..desired by casters for its look and often stat increases can be found on forgluck foragers that lurk in the northwest (upper right) courner of the zone. Monks like this stuff too for its wieght. It also drops off frogs in upper guk..but its easier (rare drop regardless) to find the foragers in the swamp. I have seen foragers around guk ent but never have they dropped the armor so I guess it only is found on the frogs in that one area


RE: Praise the Ancestors! (an essay on newbie Troll shaman)
# Oct 29 2000 at 8:27 PM Rating: Default
WOW! you can spill the beans thanks i might make one now but i dout it a think all trolls shod be SKs
Troll Regen?
# Sep 06 2000 at 11:38 AM Rating: Default
I've seen lots on the net about troll regen, sitting, standing, and what it is at higher levels.

Can someone lay down the "real" rule?

Level 1 sit/stand
level 10 sit/stand
level 20 sit/stand
level 30 sit/stand
level 40 sit/stand
level 50 sit/stand
level 60 sit/stand

Thanks
RE: Troll Regen?
# Dec 25 2000 at 9:57 PM Rating: Default
someone said iskars regen betterr that true?
RE: Troll Regen?
# Sep 17 2000 at 12:12 AM Rating: Good
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85 posts
Here ya go, plain and simple:
1-19 4 sitting, 2 standing
20-50 6 sitting, 3 standing
51+ 12 sitting, 6 standing
RE: Troll Regen?
# Oct 02 2000 at 8:56 AM Rating: Default
RE: Troll Regen?
# Sep 12 2000 at 1:03 AM Rating: Decent
***
1,075 posts

Its double at every point that it would increase for anon regen char. In other words:

regular char at level 1 regens 2 sitting, one standing.

Troll at level 1 regens 4 sitting, 2 standing.

It is always double. This means at level 20 or whenever a regular char starts regenning 3 sitting (or was it level 30?) the troll will regen 6 sitting.

This really adds up and for me is one of the most desireble things about the troll (or now iksar.) This even helps non melee types. The shaman troll will have twice the mana from cannibalizing in a way since they will be healing nearly twice as fast.. or at least 3 hit points more on top of regen or chlor.




Tallon Zek : Banded Armor
# Sep 05 2000 at 1:28 PM Rating: Default
19 posts
Selling made-to-order banded armor, based out of Neriak. All sizes, all items. Visit http://www.geocities.com/tyldaktallonz/ or e-mail tyldaktallonz@yahoo.com for details.

Tyldak
Master Smith
Shadow Knight
Tallon Zek

The good, the bad, and the Troll
# Aug 24 2000 at 4:55 AM Rating: Excellent
Having played a troll for 51 levels I think I can safely say that I know quite alot about the pro's and con's of playing our esteemed race.

First lets look at the good things about being a troll :)

1)We are rare at higher levels. My number one reason for choosing a troll, was the fact that there are very few people who stick it out and reach the upper levels as a troll. We have many disadvantages that the advantages really don't offset all that well in my opinion. Of all the post 50 warriors that I know of on my server.. I can only think of 3 that are trolls (there may be more, but I have yet to meet them if there are ;) )

2)We regenerate. This skill makes us able to solo for far more levels than most other races can. at lower levels you regain HP at 2 every 6 seconds standing, or 6 every 6 seconds sitting. Only iksar have this ability, all other races heal at 1 HP every 6 seconds standing and 3 HP every second sitting down. After level 50, the regeneration effect increases to 4 HP every 6 seconds standing and 12 sitting. I was able to solo effectively until I was level 47 and I think the fact that I regenerate helped keep me soloing for so long>

3)We get the slam ability. All the large races (Trolls, Ogres, and Barbies) get the ability to slam. Slam is basically exactly like a shield bash that smaller warrios, paladins, and SK's use. It does damage and has a chance to stun the target. This ability is awesome when you are fighting mobs that cast spells, as a successful bash will interrupt them 99% of the time.

4)We get infravision. Although everyone says we get infravision, I really think that it is ultravision that trolls get. I can see way better with my troll than I can with my other characters who have infravision.

Now for the downsides to being a troll, and there are many ;)

1)My single most hated attribute is my sheer size. I have a terrible time in most dungeons because we are a huge race. You will learn to use the "D" key alot, and learn how to jump over short peoplel and you will die alot because you can't get past the mob you are fighting and run away. Once you get high enough level you can start stocking up on shrink potions but they are on average 40PP everytime you want to shrink yourself (it takes two to get you to the smallest size and they are typically 20PP apiece)

2)Faction. We are hated by most everyone. When we start, there are 4 places where we can bank/sell/buy. These are Grobb, Ogguk, Neriak, and the outpost in Overthere. I personally have raised my faction to where I can travel through Highkeep unmolested also. I know that you can gain enough faction with Firiona Vie also, but I have not done it myself so I can't tell you how. You will need to make friends with a druid/wizard early on, or you will end up running out of food/water alot, and also end up destroying some loot cause you can't carry anymore.

3)Lack of Equipment. Many of the best melee gear in the game can only be worn by medium sized races (and barbies). Some of these include Hero Bracers, Granite Imbued Spalders, Goblin Forged Armor, and Sebillite Scale Armor.

4)Experience Penalty. As trolls, verant has deemed that we have too many advantages, and as a consequence we(and iksar) have the most sever racial experience penalty in the game. From what I have read, it is about a 20% penalty. This means that if it takes a smaller 5 kills to see an amount of movement on his experience meter, it will take us 6. In the 40's when it takes up to 500 kills for them to get a level, it will take us 600 to get that same level.

The good and at the same time bad things ;)

1)Stats. As a troll we have fairly high physical stats and low mental stats. Seeing as how stats are basically not worth much at all for a melee class, it is only a slight benefit for the warriors and sk's out there for melee purposes. For the troll shaman and sk's though, this means that they are going to have a bit less mana than some other races that can be thier classes.

2)Roleplaying. Trolls have to be one of the funnest races to roleplay. This can be a good thing, but can also be annoying when certain groups won't accept you because they are all roleplayers and don't group with "evil" races.

Well that is about all for my pro's and con's message about trolls. If you want my honest opinion, I love my troll and would never think of playing anything else, despite all the hardships that we have :)
RE: The good, the bad, and the Troll
# Sep 05 2000 at 6:10 PM Rating: Default
I agree with the first poster, though my Troll is a lowly 42. First of all unless you are one of the old guard with a Guise (hehe), you need to either buy Shrink Potions, or party with a Shaman for Indoor zones. With Kunark now though there is plenty of good outdoor hunting.

I knew for my Warrior it would either be a Troll or Ogre. At high levels the Casters can do so much damage, your job is to take hits for the casters and stay alive. But Trolls have better AGI and DEX, so you will take less hits then the Ogres do. The regen is a bonus, but when you have over 2000HP even 6/tick is way too much downtime. Now after 50 when you can bandage to 70%, it might make more of a difference. But I only really appreciated the regen below about L30.

Slam is an awesome ability. I love interrupting spell casters, especially when you are facing one that does several hundred to over 1K damage per nuke. It also stuns runners, great when you are trying to solo in a dungeon or crowded area. And you get Night Vision which the Barbs don't.

If I had to start my War over again, I would change, umm, nothing.

Ugle Duklin
42 Troll War and gud basher
DragonGuard

RE: The good, the bad, and the Troll
# Sep 05 2000 at 3:43 PM Rating: Decent
Yoo forgot dat wez bash gud.

Me play an elfie nekro to lebbel 10 and got sick ub him, den me started me troll SK and now me am lvl 20. Eben though me been stuck at 20 fer over a month (OOC i have died more then i should have, plus the exp penalty), me wuld nebber give up me trollie.

Ooc: Trolls are just great fun to play, and chances are if you are someone who sticks with them for a few levels you will find roleplaying easy and fun, not to mention that IMO we are better then ogres even without regen.

Have a gud bashin day
RE: The good, the bad, and the Troll
# Sep 04 2000 at 1:59 PM Rating: Default
Lyguna
# Aug 21 2000 at 6:18 PM Rating: Decent
*
56 posts
Always keep an eye out for this female troll. She isnt KoS to you but is a key element in a quest a number of higher lvl characters do. And if they are asking for her, be sure to offer aid, as they will most likely have a few nice weapons to give a way at the end of there quest.
Why a troll
# Aug 20 2000 at 6:49 PM Rating: Good
So why choose a troll?

A few points for the non converted. Firstly trolls can only be 3 different classes, warriors, shadowknights and shamen so you shouldn't have too many hours of decision choosing what you want to be. Secondly you are KOS in practically every city/zone in Norrath, you don't see many trolls in Faydwer or Odus. Thirdly you can only wear large armour, not the easiest thing to obtain. And last you suffer an xp penalty to balance out your racial advantages.

So why choose a troll????

Well, for one trolls are just plain tough. Thanks to the racial advantage of regeneration you will find that downtime is greatly reduced, allowing you more time for the things trolls enjoy, namely killing things. Also you will start off in Da Swamp, one of the best newbie zones in the game with mobs a plenty dropping very nice loot. When (untwinked) humies and elves are scrounging around for copper pieces you will be gleefully looting netted armour and rusty weapons galore off the froggies. After the swamp you have the greenbelt of S Ro, full of empty orc camps whilst every other race is clogging up the Commonlands.

Trolls are also very fun to roleplay, think big yet very stupid school bully and you won't go too far wrong. Trolls are also highly attractive, especially the females of the species. It is commonplace to get admiring glances from all and sundry as you waddle by, on your way to the next slaughter. In common with the potato shaped lardbuckets, Ogres, trolls are still a rarity in Norrath, enjoy standing out from the crowd.

Over time racial differences become balanced out as spells/items grant abilities previously unavailable. Even humies tend to be able to see at night once they hit lvl 50. So enjoy the benefits of your early troll years when you are one big green Froglok killing machine.

A word about factions, trolls as mentioned earlier are KoS more or less everywhere. Those pointy ears in Felwithe are never going to invite you to their dinner parties, no matter how many orcs you bash, so feel free to kill whatever you want with no pangs on your conscience. The only exception to this is Dark Elves as even trolls need another place to stock up on the latest torture tools.

So there you are, choose Troll, enjoy yourself, and never forget that you are the meanest strongest baddest sexiest being in Norrath.

Bash a few for me.



RE: Why a troll
# Sep 12 2000 at 1:05 AM Rating: Decent
***
1,075 posts
And now a new reason. A level 60 troll warrior beat all other level 60 warriors in the best of the best competition. I think an ogre 60 warrior was a close second.
RE: Why a troll
# Sep 17 2000 at 12:00 PM Rating: Default
Actually 2 trolls were in the final fight.
Nanak(i think) beat Thogg by about 100 hp or so.
RE: Why a troll
# Nov 09 2000 at 12:56 PM Rating: Default
what were thier starting stats?
troll factions etc
# Aug 19 2000 at 10:47 AM Rating: Decent
In my experience as playing a troll, I have yet to get good faction with any other race besides mine...tried for weeks to build up with Freeport guards by killing EC orcs, and got up to "threatening". I don't Freeport nohow, I just go through the underground to get to the boat.

Tried killing orcs in Highpass for faction...still get chased out by guards. As far as Qeynos goes, I killed too many bards. Not even gonna go there.

Now trying to do so in Kunark...despite the tons of sarnaks, gobbos and iksar maruaders I've killed, I still get scowls from the city guards.

I can't even get enuff good faction with the stupid ogres in oggok for quests despite the number of lizzie tails I've turned in!

Being a shaman, I tried going over to Paineel to get on quests for CZ symbols...found I'm KOS as hell over there too.

So, to sum it all up, all the non-troll races are jealous of you. Don't try to kiss their ***. THEY SHOULD BE KISSING YOURS!
RE: troll factions etc
# Sep 25 2004 at 5:58 PM Rating: Decent
Ya they won't sell to you either even if you could get into the towns everyone is dubious. They just hate me cause they ain't me. So do what I do just smack em upside their dome piece.
Honkabobo warrior beatstick
RE: troll factions etc
# Aug 08 2001 at 1:41 PM Rating: Decent
So what we do? stay outa da towns? Just run outside in zones and pay people to get tings?

RE: troll factions etc
# Oct 08 2000 at 7:19 AM Rating: Default
Hate dem bak. Wurks fer me. HAR!

Abraxas
lebel 23 Troll Warrior
and God of Pain. >:-}
RE: troll factions etc
# Aug 20 2000 at 4:55 PM Rating: Default
Amen brother, jealous is ugly as an elf!
HEY!gues what i like killing!
# Aug 28 2000 at 11:13 PM Rating: Default
HEY!i happen to play my 30th pally more then myh 3rd lvl troll! but,i must admit,i have played EVERY race,and my faverite is iksars,unles i feel like getting revenge,because my poor pally died in guk,then its froggie butt-kicking time!i must say i LOVE getting my revenge on those WORTHLESS-goodfornothing-wart covered-neverturn into a prince no matter how many i kiss-FROGGIES!hehe i like my troll!she is MEGA fun!!!and she kicks froggie bootie LOL!hehe anyway,enjoy kicking the froggies booties!(can you tell i HATE froggies?)

So kick ugly-warty-slimy-green froggie bootie,and don-t forget,i here if you have a troll dog,the frogloks make GREAT chew toys!and remember!elves,like you but, you really need to change that daiper thing every so often!LOL!!!hehe,goodluck killing froggies!

LOVE
grubgrub's fan,
emelia differentdragon(i have to sounds weird!)
<eternal invasion>
veeshan
RE: HEY!gues what i like killing!
# Oct 12 2000 at 1:23 PM Rating: Default
AA MEEZA HATE DEM FROG TINGZ.Day alwayz wuz beatin me up when meez wuz lil.But now meez beatin dem ups.killed doze darn stupid frog tingz fur two seasons in guk(lvl 9-10)No onez mee age wuz dare killinz frogtingz den.But dats cause meez realy realy hates dem frog tingz..dem an doze darn high elvz..grumble grumble...
Havez fun everybodyz and don't fyrgets ta stop inta guk sometimez ta smash some stupid frog tingz fur bein stupid frog tingz.
/shout HAIL DARKBLOOD.HAIL INNORUUK.
RE: HEY!gues what i like killing!
# Dec 31 2000 at 3:05 PM Rating: Default
Yah, Me like killing tupid froggie too, me like squashing dar little heds and bbqing dem. dey good eating
RE: HEY!gues what i like killing!
# Sep 30 2000 at 2:18 AM Rating: Default
Gud fer yuz and it loin kloth tho it get ichy vury ichy me am tryin tu invent butt skratcher su not evryune run wen me am tryin tu shak der hand *scrath* *scratch* ahhh dat feel gud aneewaee plesur beein heer *puts hand forward offerin hand shake* :-D
RE: troll factions etc
# Aug 21 2000 at 12:14 AM Rating: Decent
My Troll can wander into Qeynos but over 1000 gnolls had to die.
RE: troll factions etc
# Sep 14 2000 at 10:27 PM Rating: Default
I am an agnostic warrior. Killed a lot of orcs in High pass (raised two levels there; 16-18) and now i m dubious to High pass guard.

Freeport, no way, i killed 3 lv (11-14) orc in commonland, still threateningly, may need more kills.

Mistmoore, Killed 8 lvs (20-28), seems no use to felwithe guards.

CrushBone, Give up already, don't wana KOS in Dark elf town.

Kaladim Bandits, kill 8 hrs (roughly), I go to harvest faction in Butcherblock while no one in Mistmoore. Still threantenly to guard but merchants there is already dubiously, i don't dare to go close to con them. Don't wana get kill.

May be can try out more faction gain in Rathelake and South Karana on gnoll for Qeynos faction later. But it seems not worthy becos u don't find any good dungeon in Qeynos side, If you u r high enough to go The Hole, you probably will get a gate or res. Don't need to worry about Barbarian and Qeynos faction, kill as wish I think.

Kurnak, just don't go Karnor if u still walk in Overthere. But choice is yours, if you wish go Karnor, kill 1000 gobo first before u go Karnor. You need a bind pt in RoK at least. Forget the supply, if u go Kurank, just find a TP, u can't find supply there except from friend or PC vendor hehe.

Good luck
RE: troll factions etc
# Sep 14 2000 at 10:16 PM Rating: Default
Beginning in Da Swamp
# Aug 18 2000 at 1:48 PM Rating: Excellent
*
196 posts
At the risk of posting something that could be marked less-than-usefull, this is my EZ Guide to being a troll.

First of all, Da Swamp (named Innothule by some) is a dangerous place. The newbie area is to the left as you leave Grobb. Just follow the wall until you see a Basher. He is the fellow that you will run to when you get swarmed by froglok tads or worse. He even has a nice little fire there, ready for you to sit and heal up. As you level you can go a bit further into the swamp, but be careful following the left wall. There is a human bard there that will kill you with glee.

When you get tired of the newbie area, I'd suggest now following the right wall as you come out of Grobb. Get used to this wall-following stuff. Even I get lost in Da Swamp. Maybe because I always follow the walls...? The right side allows you to gradually increase your intake of frogloks until you reach Guk. You will be very, very tempted to go inside, and I know that no matter what I say, you'll go in. Just realize that you'll probably die, and if you didn't know what a train was (like me), Guk will be an educational experience.

When you get tired of dying in the first couple rooms of Guk, there's a nice little tower at the far nothern end of Da Swamp that spawns skeletons and the occasional zombie or mummy. The wandering creatures are about the best in the zone, but I must confess to not spending much time with the occasional non-troll NPC you see in Da Swamp. The tower is where you're likely to pick up on the fact that trolls do not care much if they become infected with rabies. Once you tire of getting attacked by creatures stuck on the roof of the tower (I hate that ladder) you have a few options. I suppose one is Feerott, but I have not explored there much. I'm more of a Desert of Ro troll, myself.

If you had somehow avoided the mummies around the tower earlier, you'll get a nice introduction in South Ro. You'll hopefully have made some friends while sitting outside Guk planning your corpse retrieval, and now is the time to call upon your friends and organize a good ol' orc party. This may be so much fun that you do this well past the level where the orcs are a challenge, but it's all about how many heads you crack open, not the amount of Orange Bar you get, right? No? Well, guess what. The Oasis of Marr is right across the zone. I expect, however, that you might want to take some time with the various desert-dwellers in SoRo first.

That's a good place to end the "guide", I think. No, I didn't put levels in. I feel that this progession in zones is pretty easy to figure out and few people should have trouble with figuring out how far you can comfortably get. Besides, all the fun times are tied in with corpse retrieval!

One side note: keep all of your woven armor, especially the gloves. You may find a monk that needs them, and we all know that monks are filthy rich.
RE: Beginning in Da Swamp
# Oct 12 2000 at 1:46 PM Rating: Default
Umm yeah your right everyone wants to go into guk(even though they shouldn't).SO here is my giude for those who just want a taste of guk and how I live through it.For those who have more than a taste i hope you have some REAL high lvl friends how can help get your courpse back.
First of froggies love friends you will almost never fight a one on one fight in guk.Usually it will be at least two on one.ok here we go.
when you zone into guk you will be in a tunnel like erear.this erea is going to be youe best friend.After turning one maybe to corners you will see a room with 2 froggies.They will be froglok tads.DO NOT let there name fool you the are not the same tads you have fought before.If they con whight then you should be fairly ok.
Enter the room only enought to get their attention.When they start coming at you duck back in the tunnel and pull them all the way back so as the zone is a side step away.This serves 2 purposes.1 if you need to zone well it right there.2 if one starts running away you should beable to kill him before he gets to his friends.Which he WILL try to do.if you kill both like that you shopuld be ok.The second room is the same only one of the froggies their are a little bigger.Do the same thing with them and you should be ok.If this is not enough challenge then after the second room go right.DO NOT GO LEFT.On the right theres a room with 3 frogz do the same thing as with the other 2 rooms.Also as a sie note once in a while a frog gaurd will spawn right at the zone erea if he does and your not at least lvl 10 i would recomend simplt zoning.This may not work for you but it got me from lvl8-10.Yes i hate frog tingz dat much.Well good luck I can't say you will not die but this tatic allowed me too get a taste of guk.A note to you all you will see mostly lvl 30+ running around in guk.Theres a good reason for this so i wouldn't recomend going past these rooms.And never ever follow them past any of the rooms you cleared.
ok have fun kill some frogz for me.
/shout HAIL DARKBLOOD.HAIL INNORUUK.
well im of to kill some frogz
NOW LOADING...
RE: Beginning in Da Swamp
# Oct 12 2000 at 1:45 PM Rating: Default
Umm yeah your right everyone wants to go into guk(even though they shouldn't).SO here is my giude for those who just want a taste of guk and how I live through it.For those who have more than a taste i hope you have some REAL high lvl friends how can help get your courpse back.
First of froggies love friends you will almost never fight a one on one fight in guk.Usually it will be at least two on one.ok here we go.
when you zone into guk you will be in a tunnel like erear.this erea is going to be youe best friend.After turning one maybe to corners you will see a room with 2 froggies.They will be froglok tads.DO NOT let there name fool you the are not the same tads you have fought before.If they con whight then you should be fairly ok.
Enter the room only enought to get their attention.When they start coming at you duck back in the tunnel and pull them all the way back so as the zone is a side step away.This serves 2 purposes.1 if you need to zone well it right there.2 if one starts running away you should beable to kill him before he gets to his friends.Which he WILL try to do.if you kill both like that you shopuld be ok.The second room is the same only one of the froggies their are a little bigger.Do the same thing with them and you should be ok.If this is not enough challenge then after the second room go right.DO NOT GO LEFT.On the right theres a room with 3 frogz do the same thing as with the other 2 rooms.Also as a sie note once in a while a frog gaurd will spawn right at the zone erea if he does and your not at least lvl 10 i would recomend simplt zoning.This may not work for you but it got me from lvl8-10.Yes i hate frog tingz dat much.Well good luck I can't say you will not die but this tatic allowed me too get a taste of guk.A note to you all you will see mostly lvl 30+ running around in guk.Theres a good reason for this so i wouldn't recomend going past these rooms.And never ever follow them past any of the rooms you cleared.
ok have fun kill some frogz for me.
/shout HAIL DARKBLOOD.HAIL INNORUUK.
RE: Beginning in Da Swamp
# Sep 22 2000 at 4:31 PM Rating: Default
The first post is pretty correct, but I think you should experience Feerrott. The Lizardmen camps along the river is a good place to get loot, coin and experience for those that are 8th level to 10th. Past 10th it is good for loot and coin. You gotta watch out for the Mystics. If you solo them and they Blind you, you may be a gonner. Afte that, get a buddy and battle Orcs in South Ro.

Zogdar
Rallos Zek
Last!
# Aug 22 2001 at 9:17 PM Rating: Good
*****
16,160 posts
I've got last!

--Pusbag Infection
RE: Last!
# Oct 17 2001 at 5:18 PM Rating: Good
But when will you get a brain?
RE: Last!
# Oct 31 2001 at 1:15 PM Rating: Good
*****
16,160 posts
Never!
But I will always be LAST!

--Pusbag Infection
RE: Last!
# Feb 11 2002 at 5:04 PM Rating: Good
*
198 posts
Heh, you may be last, Pusbag, but I have a Pusbag skin cloak in the closet.
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