The Human

race logoThe Human starts off in either Freeport or Qeynos/Surefall and has various options for where to go from there. What is the best strategy for playing a Human? What zones and cities should you take him to and which ones should you avoid? Which factions should you work on improving, and which factions should you be wary of decreasing? What are the best quests for the beginning Human? Where are the best shops? How should you role play your Human?

Post your strategies on how to best play a Human, and read, rate and comment on those posted by others.
1 2 3 4 5 6 Next »
Post Comment
Human Monk
# Jan 17 2001 at 1:50 PM Rating: Decent
46 posts
I would love to begin a Human Monk since my Iksar monk is so hated everywhere faction wise. But what about the non night vision? How is it possible to play if you cant see? I have a Barbarian Shaman but have night vision spells now. As a Monk is there anything easy to get with night vision effect?
RE: Human Monk
# Feb 07 2001 at 9:30 AM Rating: Default
YOU COULD BY A GREATER LIGHTSTONE, OR KILL SOME WILLOW WHISPS TO GET ONE THE HELP ALOT, AND I CARRY ONE WITH MY MONK
RE: Human Monk
# Mar 05 2001 at 8:14 AM Rating: Default
cool person
RE: Human Monk
# Jan 18 2001 at 7:13 PM Rating: Decent
I am a lvl 25 Human Monk. I just use a Greater Light Stone. weight is only 0.1 and I have no problems seeing with it.
RE: Human Monk
# Apr 09 2001 at 4:28 AM Rating: Default

It's not easy to get, but you can try to acquire a glowing stone band - it's a ring that gives the effect of serpent sight - i absolutely love mine. Even the races with infravision (and this includes you if you find a source of infravision) should carry lightsources though - they still remain useful, particularly in underground and dungeon areas. You might want to get a pair of Wu's Fighting gauntlets (lightsource and decent ac) a preserved splitpaw eye (fits in your ranged slot, provides a little sv poison and is also a lightsource) and carrying around a greater lightstone might not be a bad idea either. I have no problems at ALL seeing in the dark with my monk.

Promethium LXI Clan Deadalot

Karana
RE: Human Monk
# May 23 2001 at 7:44 PM Rating: Decent
where do you get or how do you get the glowing stone band? im a lvl 12 mnk is it even posabile for me to get it yet. and if not how much do they run?
Great experience news!
# Jan 15 2001 at 8:45 PM Rating: Decent
*****
16,160 posts
Ok, normally I resist the urge to make a post that placed on every section, but after I read the article describing the new-- yes, NEW! --experience tables I thought a round of applause for Verant was in order.
I recognize I am usually one of the first to jump on the Almighty V for their lack of responsiveness to their paying subscribers, but it appears they have finally got it right, so I am here to eat some crow.

Well done, Verant!

There. That's enough of that. Crow tastes pretty awful, so don't expect a whole lot of that in the future, V.
If you are wondering what it is I am writing about, refer to January 15th opening news on this website. It seems that Verant has revamped the whole experience/grouping thing and is going to implement this in the next patch.

Just thought I'd pass along the good news!

--Pusbag Infection, troll shammy on the Druzzil Ro server

/em Pusbag plucks feathers out from between his teeth and scowls at the bad aftertaste.
More EXP?
# Jan 13 2001 at 3:47 PM Rating: Decent
Many of my friends, (both high lvl and not) tell me that human, although they dont have many special abilities, get more exp then the other classes. is this true??
RE: More EXP?
# Jan 17 2001 at 3:14 AM Rating: Good
*****
16,160 posts
No, this is not true.
Well, maybe the term for your friends' statements is closer to "not accurate".
Halflings (the race) which choose particular occupations (the classes) can get more experience depending on what it is you have chosen him to do in his life. Halfling warriors, for instance, get an experience bonus of 10% compared to a baseline character who gets, say, 100 points of experience for killing a creature worth 100 points. In other words, your halfling warrior would get 110 points for killing that same creature.
Some race/classes fare much worse: troll SKs for example.

Now, the latest patch is changing things somewhat in terms of experience gained, but the basic idea remains the same, as I understand it.

--Pusbag Infection
RE: More EXP?
# Feb 19 2001 at 3:41 AM Rating: Default
NO it is true. humans get a 25% bonus on xp
RE: More EXP?
# Apr 22 2001 at 6:26 PM Rating: Default
I heard it was more like 10%, and supposed to balance the lack of infravision. I never notice not having infravision (but this is probably because I'm a Magician and have Coldstones =D )

Meltem Elemaster 35 Human Magician
Arcane Evol
Mithaniel Marr
i need help
# Jan 06 2001 at 7:45 AM Rating: Default
What is the best strategy for playing a Human?
i'll try to help
# Mar 16 2001 at 8:33 PM Rating: Default
if you're just beginning in qeynos ( i don't know anything bout freeport) you'll want to kill large rats ,snakes ,gnoll pups ,decaying skellies ,and bats .then at lv 2-3 add klicnik workers and fire beetles to your death list. when you reach lv 4-5 move into qeynos hills' newbie area killing gnoll scouts ,giant rats ,large bats ,gray wolves(watch for holly windstalker, she'll kill you for harming wolves and bears only while you're fighting them) ,brown bears ,and everything that cons blue. once you've reached lv 6-7 you can start killing gnolls ,gnoll watchers ,scrawny gnolls ,giant bats all outside of blackburrow and on blackburrow's 1st floor, don't go inside to the 2nd or 3rd floor without a good group until lv 8. when you reach lv 9-10 you can either stay in BB or move to west karana for giant fire beetles ,giant spiders ,and young lions/ess. between lv 6-8 you could also go to everfrost and complete missions or just make lots of money ,everfrost is the perfect place to do the paladin bonechip quest which all good races can do, if you're evil the best quest is gnoll fangs . hope this helps a little.
RE: i need help
# Jan 06 2001 at 7:50 AM Rating: Default
The Human starts off in either Freeport or Qeynos/Surefall and has various options for where to go from there. What is the best strategy for playing a Human? What zones and cities should you take him to and which ones should you avoid? Which factions should you work on improving, and which factions should you be wary of decreasing? What are the best quests for the beginning Human? Where are the best shops? How should you role play your Human?

Dark Elf faction
# Jan 03 2001 at 8:18 AM Rating: Decent
With Freeport being so close to the Dark Elves, I'm looking for a way to increase faction with them while still surviving the wandering guards in the forest.

Any suggestions?
RE: Dark Elf faction
# Feb 15 2001 at 10:02 AM Rating: Default
Another way to increase your faction is if you get any lightstones or greater lightstones there a quest for them in South ro at the dark elf merchants. my rogue has been sneaking behind and handing them in to her and now i am indiff to them even without sneak. If you are a caster it is great cause the reward for quest is the books for spell research
RE: Dark Elf faction
# Feb 10 2001 at 9:28 AM Rating: Default
If you start off as a human worshipper of Innoruuk there is a way....
One of the evil guildmasters will ask you to deliver a note to her brother the HIGH PRIEST of Innoruuk (Perril (?). As a first level human enchanter I got a SOW and ran to Neriak. I conned dubious to all the guards - but they let me in - I went to the Temple of Innoruuk - gave Perril the note - got exp and an indifferent faction to the Priests of Innoruuk and the 3rd gate guards.
RE: Dark Elf faction
# Jan 22 2001 at 2:59 PM Rating: Decent
Yeah, Kill Halflings, We'll love you then, I'd still try and find someone to Invis you before you go in there, If you see a guardian, RUN!
The Year 2001
# Jan 01 2001 at 11:58 AM Rating: Default
Just thought I'd say HAPPY NEW YEAR!!!! Sadly this year I slept through the festivities of this New Year. =( I was probably tired from staying up all night and day playing EverQuest. ;) Just thought I'd share that all with you.
Freeport... my home sweet home.
# Dec 27 2000 at 5:22 AM Rating: Decent
I agree a little with the person saying Qeynos is good for many things. But ou also have to look at the advanteges of Freeport. Yes, Freeport can be very crowded at times but it is a port city that has great suroundings. The Commonlands are great for hunting low level creatures (from snakes to will o wisps) to mid ranged creatures (such as ghouls, lesser mummies, young kodiaks, death fist orcs) to even the rare griffin or sergeant slate. West freeport also goes directly into North Ro. North Ro is a great zone for thos bored of the forests and hills of the Commonlands and harbors great creatures to hunt. Also, Freeport is the way to get to some other continents for the level 20 and above characters. Faydwer is great for all who know how to get around. And Kunark is good for those willing to take the risk of relatively high level creatures and zones like the Emerald jungle and Howling Stones. But also there are zones in Kunark for the 20 and above as well (lake of ill omen, the swamp of no hope, etc...). Also near Freeport exists Rivervale (if you want to go through Kithicor Forest) or Neriak (if you want to risk the guards attacking you and Nektulous forest). For those seeking a 30 and above level quest go no farther than the Temple of Solusek Ro which can e accessed by going from East Commons to Nektulous Forest to the Lavastorm Mountains. And to finish it off for the 50 and above levels you can enter Nagafen's lair by taking this route as well but if you fell like staying near a city kill the corrupt freeport guards if you feel the urge to hurt an important faction. Good Travels.
RE: Freeport... my home sweet home.
# Mar 05 2001 at 10:52 PM Rating: Default
I am a lvl 11 wizard on the Mithanniel Marr sever.... I cutt my teeth in EC and was born in West FP.... And I love it there that is my hometown and I know my mom (lvl 44 Chanter same server) hates it there becuz of the lag but u get used to it after awhile...... Anyways all I am trying to say is FreePort is the BEST zone on Mithanniel Marr

Mannda <Great Hall of Purfiers>
my home sweet home.
# Mar 14 2001 at 12:47 AM Rating: Default
RE: Freeport... my home sweet home.
# Jan 13 2001 at 3:04 PM Rating: Decent
ok Daladran.. just got one thing to say to you. you lousy yella GOOD OL BUDDY OF MINE!! *hug* Nice post. Watch out for mine on the woodelf forum. and warrior. Yes I have played a human all you people who even bother to read this stuff. I like Human Clerics. or druids or something. I started one in surefall then drown in the waterfall :)
Qeynos... a Humans best friend
# Dec 26 2000 at 11:30 PM Rating: Decent
Message has high abuse count and will not be displayed.
How best to see at night?
# Dec 21 2000 at 7:38 PM Rating: Excellent
Hi All,

Currently I am a Human Bard, but after once having "seen the light" (as a halfling/darkelf rogue, Iksar warrior, and halfling druid) it is hard not to yearn for that vision I once had.

My question is thus, what are the best items to obtain to allow me to see this light once again? I know of 3 items that would help: Glowing stone band (most affordable at the moment), Crown of King Tranix (rather costly), and Mask of deception (for bard and rogue allowing them to change form to darkelf and get ultravision while changed, but no drop and difficult to get with bard till later). If you know of any please try to post with any information on them. Thanks:)
RE: How best to see at night?
# May 08 2001 at 5:34 AM Rating: Default
My main char is a barb rogue so I understand how not haveing night vision can be frustrateing, for rogues and bards best thing is to get a mask of deception. When you turn yourself into a De you get ultravisions. U
just dont use it where DE are kos unless you have built up real good faction
RE: How best to see at night?
# Dec 24 2000 at 5:54 PM Rating: Decent
I have found there are several solutions for the night vision problem. The simplist for the low level human players is to either carry a torch, lantern, or carry a fire beetle eye. These provide enough light to take care of business. My Druid has "Dance of the Fireflies" which creates a globe similar to a lightstone in my inventory. Speaking of lightstones, I have a greater lightstone on my human paladin, if you can get a lightstone or greater lightstone off a wisp, they are a great source of light.
RE: How best to see at night?
# Dec 24 2000 at 8:19 PM Rating: Decent
*****
16,160 posts
Just remember, light sources that are magical in nature cancel themselves out if you carry more than one in an open inventory slot.

In other words, if you have a lightstone in your hand and one in your inventory or are wearing a split paw mask and have a GLS in your inventory, you will be just as blind as if you were carrying nothing at all.

Just F.Y.I.
Thought you should know.

--Pusbag Infection, a troll, who needs no light source to see at night.

/em Pusbag tiptoes up behind the human flailing around in the dark trying to feel his way through the woods, lifts his fine steel mace, and stoves in the human's skull.

/em Pusbag begins to fill his belly with another dead human.
RE: How best to see at night?
# Feb 26 2001 at 11:53 AM Rating: Default
There are a couple of other ways. Find a friendly mage of level 16 and ask for a heatstone. These give infravision. Or a friendly mage of level 29 and ask for a coldstone for ultravision. Note these are summoned items, so it pays to treat magicians with politeness and respect. Of course a chanter can cast serpent sight on you for infravision, but like all spells this will wear off and fade. Might last long enough for a specific purpose, though
RE: How best to see at night?
# May 14 2001 at 8:23 AM Rating: Decent
I use a Shiny Brass Shield. Admittedly it costs a bit, but it gives you a shield and light source in one! And it gives more light than, say, a fire beetle eye.
RE: How best to see at night?
# Feb 26 2001 at 11:53 AM Rating: Default
There are a couple of other ways. Find a friendly mage of level 16 and ask for a heatstone. These give infravision. Or a friendly mage of level 29 and ask for a coldstone for ultravision. Note these are summoned items, so it pays to treat magicians with politeness and respect. Of course a chanter can cast serpent sight on you for infravision, but like all spells this will wear off and fade. Might last long enough for a specific purpose, though
what are racial advanteges
# Dec 10 2000 at 7:30 PM Rating: Default
RE: what are racial advanteges
# Dec 30 2000 at 12:07 AM Rating: Decent
*
201 posts
i look at this in terms of KoS so you be the judge
RE: what are racial advanteges
# Dec 25 2000 at 4:07 AM Rating: Default
Why would anyone want to be a human? The only reason I can think of is that the have every class at their disposal (except shaman). And even that doesn't matter unless your on a PvP server.
RE: what are racial advanteges
# Dec 28 2000 at 7:50 PM Rating: Default
I heard somewhere that humans are( next to halflings) the fastest lvling race in the game. Also humans are the only class, other than the stupid Iksar, who can be monks. And monks kick ***!
RE: what are racial advanteges
# Jan 03 2001 at 8:14 AM Rating: Good
You heard wrong. Humans level at the same rate as most other races.

Other than Halflings, Iksar, Ogres, Trolls and Barbarians however.
RE: what are racial advanteges
# Jan 03 2001 at 9:55 PM Rating: Default
Read the book, it clearly says Humans level faster than any other race in the game
RE: what are racial advanteges
# Feb 19 2001 at 3:43 AM Rating: Default
hell it says it at the top of THIS page.
RE: what are racial advanteges
# Apr 26 2001 at 12:58 PM Rating: Default
I don't care what the top of the page says or what the book itself says. That information is not true. Various tests have proven that humans do notlevel faster, rather halflings do.
RE: what are racial advanteges
# Dec 21 2000 at 6:02 AM Rating: Excellent
Humans and half elves have the advantage of looking ********* :)

Dwarves are stout, and somewhat wise. They make good paladins and clerics.

High elves are charismatic, and somewhat intelligent. Good enchanters.

Dark elves have bad faction anyways, so why not a necromancer? They are quite intelligent, and have natural ultravision. And Screaming Terror relies on low charisma, which these bad boyz have.

Ogres cannot be stunned from the front. I would suggest an ogre shaman, just because you can back into a corner and gate. :)

Trolls have innate regen, are fat, and burly. Good warriors and shadowknights.

Barbarians are rough, and can be rogues. Since backstab damage is based on strength, this is perfect.

Halflings level 5% faster than other races. So take yer pick on the classes here, these are the powerlevel ones.

Iksar have ultravision, higher natural AC, and regen. But level slower. I say make a monk with 'em!

Gnomes are funny looking. Nobody should be gnomes. They are only good for troll food.

Erudites have the highest natural intelligence, and make the best pure casters (magician, wizard).

Wood elves are woodsy. So make a druid.

Bah, it's 11pm and I can't sleep. And I have the flu. I hope this helps a little, I can't for the life of me think of any more.
RE: what are racial advanteges
# Jul 14 2001 at 1:07 AM Rating: Default
Gnomes may be funny looking but..

THEY ARE THE ONLY RACE WITH THE EVER POPULAR

Purple and Green Hair!! and also they have kickass stats and make excellent Mages and Wizzys, No Enchanters, No CHA Necros need to be tall or their pet will step on them, Warriors are kewl cuz they are called Gemchoppers and Rogues are nifty cuz Gnomes/Halflings have a speed bonus. Clerics are funny cuz youll be short and if you try to Rez someone you have to make sure the person doesnt land on you or you go Squish.

My Gnomish Advice...

PICK A MAGE OF A WIZZIE!!!

PICK A MAGE FOR A GNOME OR A WIZZIE!!!
High Elf or Human
# Dec 06 2000 at 1:04 AM Rating: Default
I am starting a Magician and i want to know what is better a High Elf or human?
RE: High Elf or Human
# Jan 03 2001 at 10:51 PM Rating: Default
F*** the stats! Everyone makes a big stink about stats when its really about the player. There is plenty of gear available that can get your stats where you want regardless of class. Just learn to play well and not to rely on your gear.
RE: High Elf or Human
# Dec 16 2000 at 11:00 PM Rating: Default
Definetly choose a high elf, they have both intelligence and wisdom bonuses nessicary to the survival of a magic user.
RE: High Elf or Human
# Dec 10 2000 at 4:01 AM Rating: Decent
*****
16,160 posts
Neither.

Troll shaman.

End of story.

--Pusbag
RE: High Elf or Human
# Mar 30 2001 at 4:44 PM Rating: Default
Why would someone go looking for the better pure caster in terms of stats and then select the two WORST choices? O_o

Humans are the least intelligent possible pure casters in EQ. High elves are the second least intelligent.

Here's how they rank in base intelligence (adding in the 10-point bonus casters get for being casters):

Erudite: 117
Dark Elf: 109
Gnome: 108
High Elf: 102
Human: 85(!!)

So what you REALLY ought to be asking yourself, if in fact you want to optimize stats (and I can't imagine any other reason for asking the original question), is this:

Do I want to have the highest possible base intelligence and deal with night-blindness, or do I want to have the second-highest and also have ultravision?

In other words, you should be asking whether it would be better to be a dark elf or an erudite. :P

Of course, others will argue that it doesn't matter and you should just play what you like. That's fine too if it suits you; I just thought I'd point out that your original question was inherently flawed. =)
Puny humans...
# Nov 27 2000 at 6:54 PM Rating: Good
*****
16,160 posts
Hmmmpht.

You humans are simply a major food group for us trolls.

Nothing more, nothing less.

--Pusbag, who dreams up creative ways to skin and cook humans in new and fresh ways.
RE: Puny humans...
# Dec 01 2000 at 6:29 PM Rating: Default
I will second that one
RE: Puny humans...
# Dec 08 2000 at 3:42 PM Rating: Default
Humans arent the best race but they are much better than trolls. Trolls stink and scratch their butts too much. and those funny long noses arent too menaceing...
RE: Puny humans...
# Dec 10 2000 at 9:09 AM Rating: Default
Not to mention humans are smarter, what chance does a pea brain have against a human?
RE: Puny humans...
# Dec 10 2000 at 5:35 PM Rating: Good
*****
16,160 posts
Hmmmmmm, let's see...

...my troll shaman against your human whatever.
DING!
DING!
DING!
By unanimous decision, by way of a first round knockout, the wiiiinnnnneeeer and still undisputed champeeeeeeeeen of the WORLD-- PUSBAG, the TROLL!

--Pusbag the Victorious

/em Pusbag raises his paws high in the air and does some fancy foot work across the ring.

/em Pusbag shadowboxes furiously.

/em Pusbag takes a bite out of Mike Tyson's head instantly killing him.

/em Pusbag glares at the referee daring him to penalize him any more than trolls already are.
RE: Puny humans...
# Apr 18 2001 at 12:39 AM Rating: Decent
*
188 posts
Pussbag, if you were around the lvl of 38 I would gladly dual you. If you check my char out on here you'll see that I'm not a twink. I am however undefeated in duals and often take out twinks of all classes. It's not about class and race, it's how you use it. I cant count how many times I've gotten the person I'm dualing to accidentally cast a heal or damage shield on me just by using footwork. If your on the Sol Ro server send me a tell, I think we could teach each other quite abit. =)

Retnaburn <Jaggedpine Defenders>
38 Human Warrior
Sol Ro
RE: Puny humans...
# Feb 07 2001 at 6:34 PM Rating: Excellent
*
64 posts
LOL
Where do you come up with this stuff P-bag?!
Too funny. Of coarse Im a halfling rogue so this stuff about hummies is without a doubt true.
Totem
RE: Puny humans...
# Dec 10 2000 at 3:59 AM Rating: Good
*****
16,160 posts
Hee hee, Oooooh, stop. You're embarrassing me!
Enough about my good points, let's talk about you.
Ummmmm, never mind. Let's talk about me again!

Trolls are wonderful creatures. Great starting stats, night vision, regeneration, beautiful looks and charm, what more could you ask?!?

Ok, I'm sure you are thinking, "Alright, Mr. Smarty-Troll, what about that notorious experience penalty?"
Well, I carry it as a badge of honor that Verant has chosen us to bear the responsibility of making other races level up faster. I mean, look at it this way: we don't have an experience penalty, you guys have an experience bonus because of us!
You should be grateful!

--Pusbag the Generous
RE: Puny humans...
# Dec 21 2000 at 9:55 AM Rating: Default
yes but we look better,are smarter and, are closer to the ground. The bigger they are the harder they fall. who cares about regen when u look as good as i do. Were more elegant. Eat with our mouth closed. Basic stuff that you have yet to learn unintellagent one! Oh and one other thing we have a whole set of teeth
RE: Puny humans...
# Feb 11 2001 at 1:00 AM Rating: Default
Woot yah Humans kick *** we got the best ac in game!!!!

I got 187 Str as a HUMAN. 1041 ATK SKILL and 989 AC as a HUMAN I CAN KILL ANY TROLL OR OGRE WARRIOR
(Humans are smarter better ac and just all around better)
RE: Puny humans...
# Feb 18 2001 at 5:50 AM Rating: Decent
*****
16,160 posts
*Humph*
I dare say that given equal characters in level, skill, and equipment the troll would win based on three attributes: STAMINA, STRENGTH, and REGENERATION. Those benefits alone give the troll such a decided advantage over any race except the Ogres as to make them the second best choice for a warrior.
'Nuff said.

--Pusbag Infection, who prefers an SK to a WAR since they are more difficult to play.

/em King Pusbag sits on the throne made of skulls from the puny human beings he has slaughtered on his way to ruling over all Norrath.
RE: Puny humans...
# May 07 2001 at 10:59 PM Rating: Default
Pusbag HUMANS rock!!

Thats all i have to say about that

And Suck my **** PUKEBALLS!!!
RE: Puny humans...
# Oct 31 2001 at 1:13 PM Rating: Excellent
*****
16,160 posts
The only time humans have anything to do with rocks is when you make hummie jerky. It gets so tough that you break teeth on them. I recommend placing your human fillets in a nice marinate so that it softens up the meat and rips better.

--Pusbag Infection
Help!!
# Nov 25 2000 at 9:45 PM Rating: Default
Im a major newbie at this game. And from what I have seen, your reviews are awesome on all the diffrent races, and classes. What my problem is, im having such a hard time chossing what race to be. I want to be a human manly, but I would like the enchanter skill very much. I would also like to start out as a nice guy (regular newbie) but later on in the future I would like to then take on the role of someone that is evil in a way. Would staying with a human be my best bet? Or is there another race out there that is more thrilling, and more interesting then being a human?
RE: Help!!
# Dec 08 2000 at 10:02 AM Rating: Decent
If you would like to be human, and want enchanter skills...I would say that you should be a human enchanter. If you want to be into the roleplaying aspects of the game, then slight variations on stats are insignificant compared to your appearance, faction, and background possibilities. Want to be evil? Choose Innoruuk and serve the Dismal Rage. Remember, you can always fix your stats to some degree with jewelry later, and how good of an enchanter you are depends far more on your personal skill with the class than what race you are. The world is as thrilling and interesting as you let it be.
RE: Help!!
# Dec 04 2000 at 6:27 AM Rating: Good
High elves are the best enchanters, in my opinion. Higher intelligence for more mana, and the highest base charisma in the game to help your mezzes stick for that much longer.

Of course, everybody needs a good paladin in their group...

(WARNING: EXTREME BIAS ALERT! PRAETOR IS A HIGH LEVEL PALADIN, AND MAY HAVE A SLIGHTLY BIASED OPINION!)

:)
RE: Help!!
# Dec 09 2000 at 9:31 AM Rating: Decent
Hail Praetor,

You forgot one thing...a human Paladin!

May I say, good work, My Liege in getting that advice in your post!

Keep fighting the good fight.
Evil must, and will be, destroyed.
Erobate (Paladin-in-Training)
Tunare Server
Guild of Elidor
Human or Iksar monks?
# Nov 17 2000 at 10:21 PM Rating: Default

What advantages do humans hold over Iksar when it comes to being a monk? (Plz dont say faction hehe)
RE: Human or Iksar monks?
# Dec 30 2000 at 12:33 AM Rating: Decent
*
201 posts
yes levling is faster for a human but iskars are designed as a race that doesnt need a weapon and just uses hand. one thing about a monk you will need to remember is that your inventory can not go over 15 str. so as an iskar you will be dropping a lot of loot and depending on others to get you food and water until you master sneak. andn if you do your epic quest you will end up with a nice a very nice blunt weapon so forget abotu punching.
exttra bonus you start out with your swimming skill being at 100 usefull for those times when you accendently fall off a boat or choose to bail so you dont end up in freeport and get killed.

final answer do an iskar why have another ugly human walking around norath!

RE: Human or Iksar monks?
# Nov 18 2000 at 1:12 PM Rating: Good
Experience. An Iksar monk will take more experience to level than a human one.

An Iksar has natural regen, higher innate AC, and ultravision (infravision? I never really tested).

If you're looking for the one that's faster to level to 60, humans are the way to be. If you're looking for sheer power at high levels, go with an Iksar monk.
RE: Human or Iksar monks?
# Dec 05 2000 at 5:18 PM Rating: Decent
44 posts
Not necessarily. Humans' fists have a better damage/delay at the higher levels.

Iksar have infravision.

Natural AC is ~40 at level 50, so it is not that much of a difference.

Regeneration is a very nice bonus.

Humans are definitely faster levelling, and Iksar definitely are better at soloing.
Robe?
# Nov 16 2000 at 5:53 PM Rating: Default
What kind of robe is that on that human?
RE: Robe?
# Nov 18 2000 at 1:14 PM Rating: Good
That's a Burynai Legion Gi, a cleric only robe from the Temple of Droga.
So... Advice for a Human Monk?
# Nov 13 2000 at 8:32 PM Rating: Default
So I'm a newbie. Like, total newbie.

I started a human monk, and proceeded to struggle with the interface. Read some tips, got Prima's guide, good to go, I thought.

I play 1 - 2 hrs per night.

I got outside the West Freeport gate, and got buffed by some guy I didn't know who told me what to do. I practiced "/bow" and "/kneel".

At lvl 2, I walked too far and got to East Common. And surprisingly, I didn't find spiderlings and fire beetles a problem. Then I killed a black bear. I figured I was good to go.

Hit lvl 3. Tried to kill a bear, it whooped me silly. I learned to appreciate buffs.

Killed things to lvl 4. Started grouping with other newbies. Joined a guild, some kewl pholx in it. Killed my first lioness and blessed the guy who gave me SoW and the magic symbol thing that damn near trippled my HP.

Okay, so here I am, two weeks later. A lvl 5 human monk in EC. I've got 1.5 bubbles of experience in the last two days.

Can I get some advice or strategies? Where to hunt? When? What? Group pointers? So far, all I know to do is practice pulling and beg for SoW at the tunnel first. I want to level up to be able to go to North Ro as soon as I can. I'd like to get more skills as well.

Advice much appreciated!

The guy playing Theodwyn, 5th Monk Quellious, just a plain Human.
My advice as well...
# Nov 27 2000 at 2:00 PM Rating: Decent
I agree with everything PraetorFenix said. I would add...

1) You can hang out in EC for quite a while still. There is plenty of MOB's to bash if you group. However, North Ro is also a good location to hunt, just be careful of mummies, desert madmen, and the dervs for a while. Stick to the orcs and rattlesnakes.

2) Stay away from heavy armor like leather..heck, I had my guild robe until 8th level. So, keep an eye out for mesh, silk, and cured silk. Oh, and netted or mesh gloves. They are magic and will hit magic creatures like wisps. A subnote to that is stay light. Under 14lbs if possible and under 20lbs definately. This might mean a few more trips to the bank..coins to add up...and to venders, but it is worth the time.

3) Make sure you practice mend, sneak and surefall as often as possible. Mend does not work well until 16th or 17th level and can even damage you, but a couple of bubbles of health could be the difference between life and death. Sneak is great when you are sitting and healing. I've had MOB's wander almost over me and never take a second look.

4) Group as often as possible. You are a tank...a very good tank. But you need access to healing magics in order to do your job well. Remember that healers and buffer are your friends and it is your responsibilty is to keep them alive at all costs.

5) Find a couple of 1HB and a 2HB weapon...yes they are heavy...to keep your skill up. You never know when someone will give you a Whiten Treent Fist. (Muhaaaaa) Seriously, there a number of better Monk weapons out now, so keep those skill up to date.

Hope this helped.

Cruwa, Humble Monk
RE: My advice as well...
# Mar 13 2001 at 6:48 AM Rating: Default
Awesome Post -- 100% correct.

The only thing I would like to suggest is to COMPLETELY AVOID EC. It's simply far far too overpopulated relative to N Ro. Plus, you're going to have to turn /auction off unless you're a trading fanatic.

You can go from level 4 to level 13 quite easily in N Ro as long as you are a bit careful of the madmen, as the guards won't kill them. Also, the water is right there for fishing while sitting and healing, so you can feed yourself on the cheap and make bandage money from the extra fish.

I like to sit next to Puntar and beg while fishing ... heh heh. He's not much of a sport, but it's no extra time.

Have fun.

Osano, the begging fisherman Monk of the desert
My advice
# Nov 18 2000 at 1:19 PM Rating: Good
Go to North Ro now. You can kill the orcs without too much difficulty if you get them alone.

Don't beg. It gets you a bad reputation later on.

You don't need to worry about pulling until level 17, when you get Feign Death. At that point practice the skill like silly, you'll need it.

When you're killing things, kill them as quickly as possible and move on as quickly as possible. If you can partner up with a cleric, all the better. Logically, the faster you kill things the faster you level up.

In a group, your job is to punch and kick things until they die. Seriously. :)

If you have a few platnium (and I'm assuming you don't, but it's a tip for later on), buy a lot of bandages. It will help reduce your downtime when you're low on hitpoints. Remember though, you can only bandage yourself to half of your hitpoints.

Anybody care to add to this?
RE: My advice
# Dec 12 2000 at 1:46 AM Rating: Good
*****
16,160 posts
Check out the Monk section and perhaps my treatise on leveling in the Shaman section, which should apply equally well to all classes.

There is much good advice out there in those two sections alone, but you can always look at the EQ Monk, and the website guide for monks in here too.

--Pusbag, owner of a 57th Monkey in the Norrath Baboon Troop.
I'm BLIND!!!
# Sep 18 2000 at 5:17 PM Rating: Default
At night I can't see crap and I have a greater lightstone and Wu's fighting gauntlets. Suggestions?
RE: I'm BLIND!!!
# Nov 04 2000 at 2:19 PM Rating: Decent
*
184 posts
Start over and play a Dwarf or a Halfling :P

..... or you can turn up the brightness on your computer 8)
RE: I'm BLIND!!!
# Nov 18 2000 at 1:11 PM Rating: Good
... Or get a Glowing Stone Band. :)
exp bonus/less penalty
# Aug 24 2000 at 5:38 AM Rating: Decent
34 posts
it would seem that the human exp bonus is really not all that great..the only human class to truly get a good bonus is the warrior..the a human pali for example doesnt get any better or worse exp than a dwarf or high elf. As for exp bonuses/penalties in general...it seems that these things are really only taken into account for soloing as, in a group, the exp penaltys are shared by all memebers of a group..ie if you group with a troll sk...you will recieve the same amount of exp he does..which the origanal amount has already been lessened by the sk and troll exp penalty before it even got to you.

I play a human bard...and to be honest I really play a dark elf bard because once you play for a while blind (ie withotu infravsion) and then dawn a mask and go blue...you never go back..infra to a human is stronger crack then SOW and Clarity 2 combined..Its good for roleplaying but on a limited time scheudle ..its just not practical to have to sit and wait for day like we were trying to pass through kith or something
There is no experience bonus.
# Aug 25 2000 at 11:50 AM Rating: Decent
Humans do not get a experience bonus. Halflings do.
RE: There is no experience bonus.
# Feb 19 2001 at 3:48 AM Rating: Default
click on races human it says it right on the top of the page you took to gewt to this link that humans level at the same rate as halflings and that they level faster than any other race
RE: There is no experience bonus.
# Dec 19 2000 at 3:39 AM Rating: Good
*****
16,160 posts
Actually, I should squeeze my 2 cents in here, so that this argument can be laid to rest once and for all.

The problem is a matter of perception, as I see it, and can be readily solved by shifting your viewpoint to that of the trollen race. To fully appreciate your lot in life as a human, take it as the Gospel truth that EVERYONE has an experience bonus except for the troll Shadow Knight which Verant, in its' infinite wisdom (somewhere around 200 I've heard...) has determined will be the baseline race/class combination from which all others will be measured. Even I, a troll Shaman, have an experience bonus! A small one, granted, but a bonus all the same!

So. I hope I have ended the age-old argument of who gets what, when and where.

--Pusbag the troll Shaman, who does a dance for joy everytime he thinks about how bad it could have been if he had chosen the SK as a profession.

/em Pusbag boogies down with his trollen brethren.
RE: There is no experience bonus.
# Aug 28 2000 at 9:26 PM Rating: Decent
12 posts
I've seen this posted on many boards many different ways. Some have said exp bonus (I saw one post that it was 25% ;-) ), no exp pentalty for dieing, no exp pentalty vs other races, or that humans just level faster. Overall no one really seems to know what the real benefit is. I have never seen Verant post anything official so I'm not sure what the real answer is. It does seem that a lot of people feel there is some kind of exp benefit for a human. There is enough contorversy around this that there must be something to it.

Cetus
The Nameless
____________________________

RE: There is no experience bonus.
# Aug 31 2000 at 5:53 AM Rating: Good
This is not quite true. There are many sources on the 'net about how experience distribution works and the few 'official' statements by Verant do not contradict them.

The only _race_ (not class) to get any sort of bonus are the halflings (+5%).

Barbarians get a 5% penalty, Ogres a 15% penalty and Trolls/Iksar a 20% penalty.

All other races (including humans) are therefore without an inherent race penalty.

As stated above, the penalty only really becomes apparant when soloing. When grouped, your group shares the penalty with you, you will not level slower/faster than the others just because of your race.

Class experience penalties are a different thing altogether and should not be discussed here.
XP explained ... or the best I could find ....
# Nov 04 2000 at 2:21 PM Rating: Excellent
*
184 posts
I took this from the Old Forums. I've seen more postings on this in other areas and on other boards, but all are essentially the same. My thanks to BLAH who posted this on April 3. I've taken and posted the entire post, but the Halfling basically gets a 0.9 multiplier for xp needed to gain a level (that's a little over a 10% bonus). Warriors get a further multiplier of 0.9 while Rogues get a multiplier of 0.905. I was mistaken that Clerics get a bonus (sorry, senility must be setting in). Therefore Halfling Warriors get a (roughly) 20% bonus (ie. a 0.81 multiplier), Halfling Clerics get a (roughly) 10% bonus (ie. a 0.9 multiplier), and Halfling Rogues get a (roughly) 19% bonus (ie. a 0.8145 multiplier). Note that there are further modifiers for level, but this is the same for all Classes and Races (hence the "Hell" levels).

Without further ado, here is BLAH's posting (if you want further proof, do your own search :P):


Taken complete leave of your senses? Now you can purchase advertising in this drab frame.

Everquest Experience - The Definitive Breakdown (Originally posted to the official Everquest message base. Research done by posters to Hackersquest.)

As Abashi said about exp in a recent post:

"It's not a matter of time, it's the fact that I've chosen not to answer this question. I'm sorry that the people here disagree with that decision, but there is information that you should find out on your own, and all of the bumps in the world won't change that."

He finally challenged us to "find out on our own." Well, we did, and here are the results.

First, some basics. For convenience, I will use the terms 'mob' and 'NPC' interchangeably. There is no difference as far as exp goes.

1. The exp given by every mob in the game = (mob level) * (mob level) * X.

There are four major catagories of mobs, 'newbie' (levels 1-4), 'low' (level 5-6), 'outdoor' (level 7+), and 'dungeon' (any level). The category determines the X value, which are as follows:

Outdoor: 75 Dungeon: 80 Low: 100 Newbie: Varies by zone. Anywhere from 103 to 114 have been recorded.

Therefore, every mob gives a fixed amount of exp, assuming it is in normal exp ranges (blue to red). Starting in the low-mid levels, mobs that are one level green give 50% of the exp that they should. Once into the mid levels, mobs that are two levels green start giving 25% of the exp they would if they were blue or higher.

This only covers solo, non-pet combat. We'll get to pets and grouping later.

2. The exp required to gain a level is determined by a character's race, class, and level range.

This is fairly obvious, but what we really want to know is what the formulas are and what the values are for each race/class/level range. I'm not going to get into the details of just *how* these figures were derived, but suffice it to say it was a lot of testing, recording, and experimenting, and analyzing of usually hidden data in the game.

The total exp required to complete level X = X * X * X * C * R * L, or X^3 * C * R * L.

As Abashi has stated, we see that exp gain is not linear. Once again, no big surprise, but we really want values for these variables (R = race, C = class, L = level range), so here they are:

R VALUES -------- Barbarian 105 Dark Elf 100 Dwarf 100 Erudite 100 Gnome 100 Half Elf 100 Halfling 95 High Elf 100 Human 100 Ogre 115 Troll 120 Wood Elf 100

C VALUES -------- Bard 14 Cleric 10 Druid 10 Enchanter 11 Magician 11 Monk 12 Necromancer 11 Paladin 14 Ranger 14 Rogue 9.05 Shadow Knight 14 Shaman 10 Warrior 9 Wizard 11

L VALUES -------- Levels 1-29: 1.0 Levels 30-34: 1.1 Levels 35-39: 1.2 Levels 40-44: 1.3 Levels 45-50: 1.4

Here we have the data that everyone wants, the actual exp penalties/bonuses. Assuming the base value for the race multiplier is 100 (a reasonable assumption), we see that Humans get *no* exp bonus. Actually, the only race with an exp bonus are Halflings, with a 5% bonus.

The numbers for the class multipliers aren't much of a surprise with the exception of the Bard (which is apparently considered a hybrid class), the Monk (who seem to get a penalty for not needing fancy equipment to be a melee class), and the Rogue (who get a bonus because, well, they kind of suck).

The L values don't really come into play until looking at how exp works for leveling (in particular hell levels), so we'll get into that next.

3. Hell levels really are a mathematical consequence, more of a "bug" or shoddy programming than a "feature".

Abashi has stated that as the exp curves change, the game forces characters to make up the difference in the exp they should have gotten on that curve up to that point. To everyone's surprise, he's actually right. It helps to look at some actual exp tables at this point to see the "hell level phenomenon" in action. Unfortunately, I can't make tables in this post so it's kind of hard to show it here, but I will show show excerpts from a table.

We'll use a Human Warrior in this example.

Assume he's level 1, starting with 0 exp.

To complete level 1, he needs a total of 1 * 1 * 1 * 100 * 9 * 1.0 = 900 exp points, a difference of 900.

To complete level 2, he needs a total of 2 * 2 * 2 * 100 * 9 * 1.0 = 7,200 exp points, a difference of 6,300.

To complete level 3, he needs a total of 3 * 3 * 3 * 100 * 9 * 1.0 = 24,300 exp points, a difference of 17,100.

...

To complete level 27, he needs a total of 27 * 27 * 27 * 100 * 9 * 1.0 = 17,714,700 exp points, a difference of 1,896,300.

To complete level 28, he needs a total of 28 * 28 * 28 * 100 * 9 * 1.0 = 19,756,800 exp points, a difference of 2,042,100.

To complete level 29, he needs a total of 29 * 29 * 29 * 100 * 9 * 1.0 = 21,950,100 exp points, a difference of 2,193,300.

Now, he's level 30, the first hell level. L changes to 1.1, and we see the (not so surprising) results.

To complete level 30, he needs a total of 30 * 30 * 30 * 100 * 9 * 1.1 = 26,730,000 exp points, a difference of 4,779,900.

Then, we're back to semi-normal leveling.

To complete level 31, he needs a total of 31 * 31 * 31 * 100 * 9 * 1.1 = 29,493,090 exp points, a difference of 2,763,090.

To complete level 32, he needs a total of 32 * 32 * 32 * 100 * 9 * 1.1 = 32,440,320 exp points, a difference of 2,947,230.

To complete level 33, he needs a total of 33 * 33 * 33 * 100 * 9 * 1.1 = 35,577,630 exp points, a difference of 3,137,310.

To complete level 34, he needs a total of 34 * 34 * 34 * 100 * 9 * 1.1 = 38,910,960 exp points, a difference of 3,333,330.

Now we're at hell level 35, the L changes to 1.2, and we see the results again.

To complete level 35, he needs a total of 35 * 35 * 35 * 100 * 9 * 1.2 = 46,305,000 exp points, a difference of 7,394,040.

To complete level 36, he needs a total of 36 * 36 * 36 * 100 * 9 * 1.2 = 50,388,480 exp points, a difference of 4,083,480.

To complete level 37, he needs a total of 37 * 37 * 37 * 100 * 9 * 1.2 = 54,705,240 exp points, a difference of 4,316,760.

and so on up to 50.

This tells us a few things, the main one being that progressive hell levels aren't all as bad as they're made out to be. The exp required to get level 31 is roughly 2x what would be expected, but the exp required to get 36 is rougly 2.1x. At 41 it's roughly 2.15x, and at 46 it's only around 2.2x.

So, while this shows that hell levels really are just a "bug" with the formulas, the progressive severity of the effect is minimal. However, the "hell level phenomenon" could be eliminated if non-linearity were spread out. One way of doing this would be to have exponentially increasing multipliers over the entire 30-50 range. For example, the 30 multiplier would be something like 1.001 (to account for the large range beneath it), 31 might be 1.003, 32 at 1.01, etc, slowly increasing to 1.1 at 35. It would gradually but exponentially rise to the 1.4 level at 45, and ideally (mathematically, it wouldn't make the players very happy), beyond 45, to 50 and beyond. This would keep the 30-45 range basically the same but make the 46-50 range much harder, and by the time players hit 60, things start getting a little ridiculous with the exponential growth at this time.

But we're getting off the point here, which is how exp works in the current game.

3. Pets do not take a fixed amount of exp when solo.

Surprise, surprise! Pet exp penalties do not work *at all* like Verant claims. If a pet class, for example a mage, is fighting blue mobs with a pet and the pet does less than 50% of the combined damage done between the mage and pet, the mage gets 100% of the exp. If the pet outdamages the mage and the mage gets credit for the kill, the mage gets 50% of the exp.

This works for blue through red mobs, but when dealing with green mobs of any kind, if the pet outdamages the mage, the mage gets no exp. If the mage outdamages the pet, though, he gets the normal green exp, be it 50% or 25%.

4. There is no group exp bonus.

This might have already been discussed, but there is no extra exp tacked on to the total exp from a mob by nature of a group getting the kill. The "group bonus" is another way of saying that a good group will be able to fight more creatures with less downtime than if the group members fought solo, thus increasing each member's rate of exp gain.

5. Group exp is not based on level (within reason).

The exp gained by each group member, as long as each member is reasonably close in level to each other, is computed by proportionally dividing the exp per kill by the total exp of each group member. There is no accounting for the level of each person when determining the split, unless certain people in the group are far too low level (a level 50 and a level 20 for example). This leads to a few direct conclusions:

People in hell levels do not take a disproportionate split of a group's exp. Classes will larger innate exp penalties do not take a disproportionate split of a group's exp. People with larger innate exp penalties level slower than their groupmates, even when fighting the same creatures. They gain exp at the same rate and will have the same total exp after fighting the same creatures together, but each one will be at a different level or at least a different percentage into a level with the same amount of exp points. Certain classes need to play more, outside of their normal groups, to keep up with their regular groupmates. A Troll Shadow Knight will need to play *a lot* longer than the Halfling Warrior he normally groups with to remain at the same level over any signifigant amount of time. Someone who is grouped with another who is slightly lowerl level but fighting things that are green to the higher level person and blue to the lower level one is still taking exp from the group. Therefore, the high level person isn't just "helping", he's stealing a lot of exp which isn't going anywhere because the mob is too low level for him to gain anything. 6. Pets take no exp in groups.

No matter what they do, how many there are, and how much damage they put out, we can not find any cases where pets take *any* exp away from a group. It's possible that there is some way for pets to take exp from groups, but in every sort of normal fighting in Everquest, it simply does not occur.

7. Exp loss on death is a percentage of a character's total exp.

This is fairly obvious to anyone who has died in a hell level. A character loses a percentage of their total exp, and the percentage of loss increases either in relation to the total exp as the total increases. This is roughly equivalent in a mathematical sense to a table of percentage of exp loss per level with increasing values, but there is insufficient data collected at this time to determine either the actual implementation or the actual percentages. However, at very low levels the percentage is around 1%, slowly increasing to somewhere around 10% at high levels.

That's about all I can think of saying about experience at this time that isn't already established knowledge. I cannot take credit for most of the collection or analyzing of the data reported here, and must extend a deep thanks to our friends at HackersQuest, both for their powerful tools used to collect and process this data and for their public forums where the data was compiled and discussed, and many of the conclusions expressed above were drawn.

Despite Verant's half-hearted attempts to stop the work, the task of uncovering the secrets of EverQuest continues to progress. For some of us, there's more to EverQuest than hitting 50, twinking, and item farming (even though many of us who use these tools, including myself, have done all three). We want to learn the details of the workings of the game, which Verant sees fit as being a bannable offense should they find out. Figuring out the rules behind the game is much more interesting than using the tools put out by HackersQuest to "cheat", but by Verant's definitions, knowing, or even working to figure out the rules, is cheating. Hacking items, looting corpses, duping money, and altering spells is cheating, none of which can be done with the public HackersQuest tools. Knowing the rules of the game is not.

I hope this post was helpful in answering some long-standing questions about exp penalties, splits, pets, and other issues that should have been addressed a long time ago but are still a source of confusion in game for many of the players.

(My apologies for this remaining uncredited, but I was unable to find the original thread. The message itself was sent to me via email by Bladedemon.)

Wrong...
# Oct 23 2000 at 2:37 PM Rating: Default
No, humans get the best experience bonus and halflings get one of the worst (although maybe as not as much as Trolls/Ogres). I read this in the Ruins of Kurnak strategy guide so it's official.

/quote..

pg.170

Halflings
Lazy Levelers, also- One drawback Halflings have is that they earn experience more slowly than most other races, except Half Elves. It's that confused blood-line.

pg.171

Humans
Level up- Yes, it's true - Humans earn experience more quickly than other races.

Humans are quite popular in a group setting because they tend to increase level (level up) quickly. This means you have more friends ... but also more competition.

/end quote

Oh, and warrior classes get bonus exp, so human warriors increase in level faster than any combination in the entire game. But Necroes and Mages are still the best soloers, PERIOD. However, you get a negative exp penalty with the Necro and also the Shadow Knight. Oh, and I believe the added exp bonus was +5% for a warrior class and 10% (or was it 25%???) for the human race.
That guide is very wrong
# Nov 18 2000 at 1:03 PM Rating: Good
This is a chart derived from the data on the HackersQuest website. I would definitely believe what these guys say, since with ShowEQ they can determine exactly how much experience is earned per kill, how it is split among group members, how much experience it takes to level, and what your experience penalty is.

Remember the big debates about how using Show EQ was against the User End Liscense Agreement, and people found to be using it would be banned? There is good reason for this.

I'm going back on what I previously said about not giving their URL. It is hard to do this without data, so here's your data. Disagree with cold hard fact if you want.

hackersquest.gomp.ch/html/xp/xpchart.html
RE: Wrong...
# Nov 14 2000 at 5:33 PM Rating: Default
Lol, its already a known fact that the guide has been wrong on many counts ie. "High level necros can TP???" and I can go on and on. Any experienced player reading it would know the difference. The Ruins of Kunark Book is flawweeddd. BOTTOM LINE!!! As for the xp, humans do not get bonus halflings really do, if you understood the formulas for xp and lvling you would know this. Hahahah, like I said experienced players =oP
RE: There is no experience bonus.
# Sep 12 2000 at 5:33 PM Rating: Default
44 posts
By the way, I just said this to be contrary. :)

Could it occur that Verant might not put in the code for human exp in the same spot as the rest so that HackersQuest (which all of these 5% people got their info from) could find it?

Maybe they need as much EXP to level, but on every mob they kill, they GET more EXP than any other race would.

Ever thought?

-Mendin, 24 cleric of Povar
There is no spoon
# Nov 18 2000 at 1:08 PM Rating: Good
You have to send packets showing how much experience you have gotten to your system, in order to know when you level.

HackersQuest uses ShowEQ to decode these packets from another system, and put them in a nice chart for you showing how many experience points it will take you to level.

Anyways, just group with a bunch of Halflings, then group later with a bunch of troll and iksar shadowknights. You will see quite clearly that there are experience penalties for the trolls, and a bonus for the halflings.

At high levels, this can mean hours difference between levels.
RE: There is no spoon
# Mar 30 2001 at 4:20 PM Rating: Default
Anyway, I personally tested this myself in my own way with an erudite wizard and a human wizard and no fancy software at all. I painstakingly went out of my way to kill only decaying skeletons -- the same number for both the human and the erudite. And guess what? Same exp, EXACTY. Erudites level just as quickly as humans, and I would imagine halflings do, indeed, level faster.

I'd love for humans to be good. They SHOULD be good, by all rights. And since stats generally matter so relatively little (ogre and troll warriors with their boasting are so CUTE!), they can still be fun if you can suffer through the night-blindness in silence.

But frankly, humans are dull and lifeless compared to others, and they get no compensation for it. Play them because you want to be human, play them to be monks who aren't iksar, or play them not at all, because the first two are the only good reasons.
Why Play a Human ?
# Aug 23 2000 at 9:03 PM Rating: Decent
Most peoples arguement against playing a human is that they want to be something different, they're a human in real life so why be one in a fantasy game. Well, i say if you want to be different, then play a human. IMHO i cant see why elves havent taken over Freepot, Qeynos and all of antonica for that matter, what with everyone and their mother playing some sort of elf, be it wood, high or half. Yes its a pain in the tuckas not having night vision but it can make it more interesting also. So far the majority of the Humans i have seen played are monks, and i even see less of those around now that Kunark is out. There is one other thing to remember also, Humans have the best racial ability of all: NO EXP PENALTY ! Thats right, most of their shortcomings can be overcome at higher levels by class abilities, spells, or items. And you will be getting those abilities, items, and spells quicker because you will be leveling quicker.
most popular face
# Aug 23 2000 at 1:10 AM Rating: Decent
34 posts
One of the big issue I have to deal with when creating a new char is apperance. I like to be unique or look reativly rare at any rate..hence I play a gnome cleric of bertoxxolous..and a human bard...now a human bard is not so rare..but of the three race options it is the most uncommon for a bard. Sadly..it is my feeling that the human faces are not very unqiue in themselves..the women just have a differnt hair and eye color mixed in with one or two freckles and the guys are all realtively boring neutral faces save for the dark one with the beard. So, in short, for my bard I have spent some time going to differnet servers and hanging around looknig at the faces and seeign which is the most common. My facts point to, for the males the guy with a mustache followed by the fella with his hair up in a clasp..for the women it seems dark hair is in as the 2 faces with black hair are the most common..the one with asian looknig eyes taking second place..
RE: most popular face
# Aug 31 2000 at 4:32 PM Rating: Excellent
I'd agree that the human faces are none too distinct. I play a human monk and see my own face at least once every time I'm in town.

When out adventuring, I always treat those wearing my face as long lost sisters. Makes a nice bit of role-playing.

/e stares with fascination at @
"Do I know you from somewhere... your face looks extremely familiar."
"I swear you look just like my sister from back in Freeport. But thats impossible... my family lost track of her during the orc wars."
/e gasps in astonishment
"But we might be twins to look at our face."
"You think you might be my long-lost sister?!"
/hugs @
/dance
"I can not believe my fortune to have found you in this filthy den <or wherever>"

This goes even better if you get someone to play it up with you. One time we had shouts across the zone about this joyous reunion. You would have thought it was a GM event from all the shouts and tells flying around. More interesting (and almost as satisfying) as another /shout Ding!

Beggo
RE: most popular face
# Sep 15 2000 at 8:44 PM Rating: Decent
29 posts
I too play a female monk, and I must say: Red hair all the way! Of course I see others with the same face once in awhile, but there's something about that fiery redheaded monk lass kicking some butt ;)
RE: most popular face
# Oct 11 2000 at 9:10 AM Rating: Default
Ah I am a fiery red haired cleric. I would say that I don't see my face that oftes... quite satisfying to me
RE: most popular face
# Dec 08 2000 at 3:52 PM Rating: Default
I have the pirate face (blond beard and eye patch) and i see it all the time. But I'm a warrior and traditional human bucket helms make my face invisible. =)
RE: most popular face
# Aug 24 2000 at 8:06 PM Rating: Default
hey i am a human ranger (without a doubt the most uncommon Race\Class Combo) and i have the Dark Bearded face (POD face) and i am proud to say i am the only one i have seen so far that uses it (with the exception of the PoD
RE: most popular face
# Aug 27 2000 at 3:02 PM Rating: Default
my favorite face is the one with the eye patch on his right eye.its beast
#Anonymous, Posted: Aug 27 2000 at 2:17 PM, Rating: Sub-Default, (Expand Post)
RE: most popular face
# Jan 22 2001 at 3:05 PM Rating: Decent
All Humans are ugly, Did I just say that? Whoops.
/em laughs wickedly
RE: Where to start
# Aug 18 2000 at 7:47 PM Rating: Good
I have never hunted Qeynos. I started in Freeport and liked Freeport, but I have to agree it can be quite confusing at first. They could use more street names and signs. But after a couple of levels, I had the city down using maps and eventually by the 5th level I no longer needed maps.

I hunted rats, bats and snakes in the West Freeport newbie area. Then I added the fire beetles and finally Deathfist Pawn. I think that got me through Level 5 in about 4 hours. Critters are very abundant and the safety of the guards is very close. When I was about level 6 I went to East Commons (zone next to W. Freeport) and continued on fire beetles and snakes while just learning the area, but that got me to level 7. There are 2 orc camps for good group leveling and decent loot. Centurions, Legionnaires, Weaponsmith, etc. Watch out for Lord Shin Rhee. He is not very nice and a tough orc. There is also a ruins to hunt skellies and ghouls (need magic weapon) that I think go to Level 15 or 16.

The entrance to Northen Ro is on the left side of the valley and is a good place for Level 10 and up to Lvl 20 roughly. Except them mean old giants who are red to me still and I am level 21 Paladin now. They tend to get ya at Derv Camp 3 while you are medding. At least that has been my luck. Swipe one, swipe two, swipe three and you're out!

West Commons is straight out the other end of the zone and is a good place for level 12ish and up. There are more KOS in WC, but there is good exp there too.

As for the levels, it may vary. Those were the levels I went to the areas and some were tougher then others...so I am sure I should have waitied for some and gone to others earlier.

I left Freeport at level 14 and went to Crushbone in Greater Faydark (Faydwer) until level 20 and now I am residing in Unrest and Mistemoore.

Good Luck and Happy Hunting.
Dadani
21st Season Paladin
7th Hammer Server


If you see a griffin, stay away. Lvl 35 roughly and they don't like anyone. I have watched them take out 2 guards no problem.
The Qeynos newbie
# Aug 18 2000 at 12:10 PM Rating: Excellent
For someone who is just starting in the game and wants to play a human, Qeynos is a good start.

Qeynos is divided up into two sections, North and South. (forget the sewers for now) The newbie area is off of north, but start off by doing the tackle box quest (look up in quest database) till at least level two (which will take about 5mins, that way you have a little extra HP when you go out to the newbie area. You can do newbie until about lvl 4 or 5.

Next go to the sewers/aqueducts (get a map for your first time there) There you can find low level magic weapons that can give you an edge. +5HP earings and rings, plus plenty of blue mobs. Being down here will also get your swimming up, which is usefull from time to time. when you are about lvl 7 or 8 you can head to Black Burrow.

You can be here to about lvl 15. Just kill all the gnolls that are blue to you. Save all of the gnoll fangs you get. You can turn fangs in to Cpt Tillan (sp) above the PVP area in South Qeynos. Fangs are great xp (at lvl 19 I was camping brewer and got fangs for the fun of it, turned in a stack and got almost a half a bubble of xp). In Black Burrow you will also learn about trains and how to be a good group member.

I know this post isn't directly for humans, but it is a good path. This above will raise your faction with the merchants of qeynos which is a good thing. If the Corrupt guards get too "dubious" to you then head into the sewers and beat up the exhausted guard down there. He is a good guy (don't worry after killing anough gnolls the good guards kind of turn a blind eye to killing him).
Where to start
# Aug 18 2000 at 8:36 AM Rating: Decent
Freeport, all the way. It's a lot less confusing than Qeynos to start with, and has just about every type of shop in the game. I found the surrounding areas easier to play too
#Anonymous, Posted: Aug 25 2000 at 12:06 PM, Rating: Sub-Default, (Expand Post) .
RE: Where to start
# Aug 18 2000 at 11:47 AM Rating: Decent
Actually Freeport can be more confusing than Qeynos, first of all freeport has three zones to navigate through. And the bank is further from the newbie zone than qeynos.
RE: Where to start
# Aug 24 2000 at 8:26 AM Rating: Default
as a newbie, navigating those pitch black tunnels between the two zones without a lightsource was the deciding factor for me. If you treat your newbie zone as west freeport, you still only use two zones like qeynos, with the occasional trip for the rogue/necro to your guild if it happens to be in east freeport.
RE: Where to start
# Aug 24 2000 at 8:09 PM Rating: Decent
i personally had to choice as my starting city was surefall glade but i highly reccomend qeynos till about 15 then you will want to head towards western antonica and the zones around there
RE: Where to start
# Oct 28 2000 at 7:31 PM Rating: Default
I like Qeynos alot but not enough. I started a monk there and now i am missing my favorite zone in Norrath...North roe starting at 5th lvl i bring almost all my chars to hunt orc raiders and pumas till lvl 10. Then at 10 i go to Qeynos and hunt in Karanas. Qeynos has a good newbie area but not enough shops and is horrible for mid lvls between lvl 4 and lvl 10. All in all Freeport is better.
RE: Where to start
# Nov 23 2000 at 8:27 PM Rating: Default
I agree, I like Freeport better, especially because of the close proximaty to the warrior guild, and Cain Darkmoore,
Last!
# Aug 22 2001 at 9:14 PM Rating: Good
*****
16,160 posts
I've got last!

--Pusbag Infection
RE: Last!
# Apr 24 2002 at 4:51 AM Rating: Good
*
111 posts
HAHAHA

Your good my friend, but your schwartz is not as big as mine lone star!

I now have THREE lasts!
1 2 3 4 5 6 Next »
Post Comment

Free account required to post

You must log in or create an account to post messages.