Griklor the Restless (Raid)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:110
Maximum Level:115
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Advancement
  • Loot
  • Money
Success Lockout Timer: 60:00:00
Related Zones:
Related Creatures:
Related Quests:
Era:Torment of Velious
Recommended:
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Feb 6 21:56:34 2020
Modified: Sun Apr 18 16:37:38 2021
This is the first Torment of Velious raid.

The boss,Griklor the Restless, will fly around on his mount above the ruins, and he will go outside the wall on one side, then back in. First. once it starts, the boss will call a player's name. The person called must get into the target ring (raid mark him so the ring is easier to see) under the flying boss properly to trigger the "hail" hitting him. This will damage anyone near the target ring as well. This must be done twice (though not in a row if you miss) in order to make Griklor "fall" and be able to be damaged. Have a tank ready to aggro.

There are four logs around the ruins where the event happens. There are two near the entrance where the task NPC Bethun Brewbeard is located, and two more on the opposite side. They are stationed like four corners around the middle. The log near where he reenters the ruins can be where the healers and casters play. The next log on the boss's path is where we tank him. The boss continues going clockwise around the ruins, so number the logs 1,2,3,4 (1 being the healer/caster spot).

Tank the boss at 2. He will emote an AE and will cast with a blue aura (freezing cold). Back outside the range to avoid damage (heal main tank through it all). He will also emote a zonewide AE (sleet and rain). The task NPC (Bethun) runs to one of the logs and casts a red aura that heals the AE. ANNOUNCE WHICH LOG to the raid. The whole raid MUST BE IN THAT AURA. The AE damage is quite severe, so most healers and casters will die from it unless extreme AE heals are going on. Most others will as well. You will have a few seconds once it's called. You can drag the boss to wherever the red aura is up.

If the named player doesn't get in the ring in time (less than 5 seconds or so), a cursed dervish will spawn. During the fly arounds, a dervish will also spawn. Whenever adds are up, we use an addtank to pull and kill while trying to get the boss to drop. Kill adds asap whenever the boss is flying. Multiple fails on the name called ring runs can make the raid unwinnable. You can reset the raid if you miss more than once at a time. Be warned, Griklor might go back up on his griffon during the AE rain and sleet, and he can call a name. That player must get under him, so have healers ready to keep that toon up long enough to trigger the knockdown effect on the boss.

At 30 percent, he no longer goes back up, and we burn hard. He will start calling orc adds. He may also call down rain and sleet. We usually tank him where we are regardless - full burn, full AE heals (everything we can), and the addtanks pop AE aggro and use deflection to keep adds off healers and dps. All adds despawn on boss's death, but you can still die if any AE effects are still afflicting you. Heal if needed for a few seconds after the win.


Reward(s):
10 Warlord's Symbol (ToV raid currency) starting out on progression servers, 10 more are added every 3 months, up to a max of 40.
an ice encrusted chest spawns with raid loot


Raid achievements:
- Grounded : Do not allow Griktor to spend too long on his mount.
- Don't Cry : Do not allow the Ry`Gorr to unleash their war cry.
- Stay Warm : Individual: Do not allow Griklor to strike you with Radiant Cold.
Submitted by: Drewie
Rewards:
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mob
# Apr 16 2021 at 9:33 PM Rating: Excellent
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263 posts
"a frostbound dervish" is missing from this raid
____________________________
Thorque
Berserker
Fennin Ro (now Cazic Thule)

Qrow Magnon
85 Outrider
Dragonriders of Norrath
Fennin Ro
mob
# Apr 10 2021 at 10:28 AM Rating: Excellent
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263 posts
"an icebound dervish" is missing from this raid

Edited, Apr 10th 2021 11:28am by QrowMagnon
____________________________
Thorque
Berserker
Fennin Ro (now Cazic Thule)

Qrow Magnon
85 Outrider
Dragonriders of Norrath
Fennin Ro
Reward
# Dec 21 2020 at 8:37 PM Rating: Decent
Scholar
***
2,363 posts
ToV Raids now Reward is now 40 Warlord Symbols.
Reward
# Dec 22 2020 at 2:14 AM Rating: Excellent
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1,454 posts
GOMN wrote:
ToV Raids now Reward is now 40 Warlord Symbols.

10 Warlord Symbols is the base reward, then 10 more are added every 3 months, up to a max of 40. So, when ToV is released on a progression server, it will start with 10.
Reward
# Dec 27 2020 at 12:39 PM Rating: Excellent
GOMN wrote:
ToV Raids now Reward is now 40 Warlord Symbols.


Drewinette wrote:
GOMN wrote:
ToV Raids now Reward is now 40 Warlord Symbols.

10 Warlord Symbols is the base reward, then 10 more are added every 3 months, up to a max of 40. So, when ToV is released on a progression server, it will start with 10.


Was this staggered as well on live servers when they staggered the raids?
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Reward
# Dec 28 2020 at 2:12 PM Rating: Excellent
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1,454 posts
Gidono wrote:
Was this staggered as well on live servers when they staggered the raids?

This is from live servers. We started getting 10 WS on the first wins, then more and more every 3 months, up to 40 WS per win at the end of the expansion.
a rime dervish
# Oct 08 2020 at 6:46 PM Rating: Excellent
Apparently, if you have enough players on your raid that fail the emote, 6 failed emotes in a row in our case, a rime dervish will spawn. Cons red to level 115.

Edited, Oct 8th 2020 5:14pm by Raiena
____________________________
Mistress Raiena
Leader of Destructive Empire
a rime dervish
# Oct 11 2020 at 9:59 AM Rating: Excellent
Mistress Raiena wrote:
Apparently, if you have enough players on your raid that fail the emote, 6 failed emotes in a row in our case, a rime dervish will spawn. Cons red to level 115.

Edited, Oct 8th 2020 5:14pm by Raiena


Thanks. Created that npc and attached it to this quest entry. If you have any info on it, please post on the npc page or here.
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Some info for this raid
# Sep 19 2020 at 3:41 PM Rating: Excellent
Sage
*
71 posts
There are several things to do on this raid...

The boss,Griklor, will fly around on his mount above the ruins, and he will go outside the wall on one side, then back in. First. once it starts, the boss will call a player's name. The person called must get into the target ring (raid mark him so the ring is easier to see) under the flying boss properly to trigger the "hail" hitting him. This will damage anyone near the target ring as well. This must be done twice (though not in a row if you miss) in order to make Griklor "fall" and be able to be damaged. Have a tank ready to aggro.

There are four logs around the ruins where the event happens. There are two near the entrance where the task npc is located, and two more on the opposite side. They are stationed like four corners around the middle. The log near where he reenters the ruins can be where the healers and casters play. The next log on the boss's path is where we tank him. They boss continues going clockwise around the ruins, so number the logs 1,2,3,4 (1 being the healer/caster spot).

Tank the boss at 2. He will emote an ae and will cast with a blue aura (freezing cold). Back outside the range to avoid damage (heal mt through it all). He will also emote a zonewide ae (sleet and rain). The task npc (Bethun) runs to one of the logs and casts a red aura that heals the ae. ANNOUNCE WHICH LOG to the raid. The whole raid MUST BE IN THAT AURA. The ae damage is quite severe, so most healers and casters will die from it unless extreme ae heals are going on. Most others will as well. You will have a few seconds once it's called. You can drag the boss to wherever the red aura is up.

If the named player doesn't get in the ring in time (less than 5 seconds or so), an add (dervish) will spawn. During the fly arounds, an add (dervish) will spawn. Whenever adds are up, we use an addtank to pull and kill while trying to get the boss to drop. Kill adds asap whenever the boss is flying. Multiple fails on the name called ring runs can make the raid unwinnable. You can reset the raid if you miss more than once at a time. Be warned, Griklor might go back up on his griffon during the ae rain and sleet, and he can call a name. That player must get under him, so have healers ready to keep that toon up long enough to trigger the knockdown effect on the boss.

At 30 percent, he no longer goes back up, and we burn hard. He will start calling orc adds. He may also call down rain and sleet. We usually tank him where we are regardless - full burn, full ae heals (everything we can), and the addtanks pop ae aggro and use deflection to keep adds off healers and dps. All adds despawn on boss's death, but you can still die if any ae effects are still afflicting you. Heal if needed for a few seconds after the win.

Good luck!

Edited, Sep 19th 2020 4:44pm by tul
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