Restless Assault  

Status: Incomplete

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:100
Maximum Level:115
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Experience
Related Zones:
Related Creatures:
Era:Torment of Velious
Recommended:
Group Size:Group
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Dec 18 21:05:16 2019
Modified: Thu Oct 29 01:31:10 2020
Torment of Velious Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor



This group mission is given by Zrelik the Brave at Location: -3465, 1910, -115. Findable via Ctrl+F

You say, 'Hail, Zrelik the Brave'

Zrelik the Brave says, 'Hail, adventurer. You might be just in time to [save] many lives!.

You say '
Zrelik the Brave says, 'Well, we have gathered a few of our cohorts, but many of our people have been stranded when the gates were sealed. And we fear that these horrible undead Kromrif will find them. If you can assist me, I would be grateful. We will gladl take help from a [small] or [large] force. Whatever you can gather.'

You say 'small.'

Zrelik the Brave says, 'Thank you so much. Please, just let me know when you and your allies are [ready] and I will take you to meet what remains of our armies.'

You have been assigned the task 'Restless Assault'.



The Coldain have closed the entrance to Thurgadin by icing over the waterfall. However, they left some soldiers outside to keep watch. Also, some citizens were trapped outside in the rush to protect the city. These citizens need to be protected and by the Coldain soldiers are few and far between. They have seen restless giants gathering under undead leaders and they fear an imminent attack.


Hail, Zrelik the Brave.'

Zrelik the Brave says, 'You will have to tell me where to send our soldiers. You are far more mobile than we are. Our main task is to guard the gate here, but we cannot just allow the citizens in their camps nearby to be murdered. If there are undead approaching these camps, just tell us where to go and we will send what troops we can. Along with our [main camp] here, the camps are in [east], [northwest], or [south near the river]. I can also report on [how many Opal] and [how many Emerald] cohort remain.'

You say, '[Main camp.]'

Zrelik the Brave says, 'I am sure you are correct. I will recall soldiers to assist us here, but how many do I recall? [All] of them? Or should I only bring back one cohort, [the emerald] or [the opal]?

Need the rest of the dialogues



Protect the Coldain from the restless kromrif 0/1

There will be waves of giants each with a restless dire wolf with different abilities you will need to defend the Coldain against. The giants will continue to spawn even if the current one is not yet dead.

  1. Koldan Wallbreaker


  2. Darikan the Ancient


  3. Endaorky Stormcaller


  4. Mandrikai


  5. Warlord Feri


  6. Huntmaster Grondo


  7. Narandi the Restless



Open the frozen chest and claim your reward 0/1

Open a frozen chest next to Zrelik the Brave.



Reward(s):
425 platinum
You gain experience!
30 Froststone Ducats
Submitted by: Cylius & Laurana
Rewards:
Send a Correction
Post Comment
Patch 1-20-2021
# Jan 17 2021 at 11:26 AM Rating: Excellent
- Restless Assault (Mission and Raid) - Huntmaster Grondo will no longer sometimes cast Frozen Feet immediately when engaged.
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Some group version info
# Nov 10 2020 at 5:26 PM Rating: Excellent
Sage
*
69 posts
What we saw was one add wolf per giant except for the third. He had 3 extra. Good news is that all adds (including crystal guardians and add wolves for Grondo) seemed to be mezzable. The split four at the end didn't mez.
However, we also learned that if you don't kill fast enough, the next giant (or giants, if you are really low on dps) can show up.
The adds for Huntmaster Grondo seemed to be health based, so killing the adds each time before damaging the giant might be a good idea.
Our bard had issues pulling the giants to us, so we went to them. This can leave the guards at the towers open to attack, so make sure you have strong dps to kill the giants and adds fast. Letting all the guards die will fail the mission.

Hope this helps some!

Edited, Nov 10th 2020 6:27pm by tul

Edited, Nov 10th 2020 6:27pm by tul
Raid info
# Oct 24 2020 at 3:19 PM Rating: Good
Sage
*
69 posts
We set up between the towers on the frozen river. We have a set of pullers that can track and fade the mobs because they can root.
We have the pullers bring all mobs around and up from the south. We designate tanks for the boss and up to 8 adds. Usually won't get more than four at a time. Kill adds (giants and wolves) first always.
You will have a time limit before the raid fails due to adds killing citizens in the zone (or something like that...only seen it once). Pull boss and adds as soon as possible, except for third one.
First giant, Koldan Wallbreaker, kill original giant adds, then the whole raid should hug him close. He does big damage to anyone not near him after emote. Some deaths can pop a restless dead add, but they don't happen often.
Second giant, Darikan the Ancient, after killing the original giant adds that come with him, the boss will pop three crystal golem-looking adds and go invulnerable while they are up. He does this repeatedly at intervals. Kill adds, then he can be damaged. If the boss stops before getting to raid, you may have to move raid out to him if he popped crystal adds (he stays there waiting).
Third giant, Endaorky Stormcaller, kill the original giant adds (multiple sets, so be ready to kill one set, then pull next set, then next, etc.) then bring boss with last set. Kill him away from last set of adds if you can since the boss will cast a big ae at intervals after emote. Make sure dps and healers are out of range or you'll be ressing a lot.
Fourth giant, Mandrikai, after killing original adds, have raid near boss. There will be rhinos (can't be killed) that stampede at intervals and do some big damage. There are colored circles on the ground that indicate where they'll go. The boss tank can move the boss out of direct lines between the rhinos and the colored circles before they stampede. We usually do a small burn to avoid rhino issues.
Fifth giant, Warlord Feri, has a couple adds and then just straight kill mob. We use this mob for rebuffs, new rods, recoup before the last two giants. There is a mechanic where the mob names players who then must grab aggro for a sec or a random dwarf is deathtouched. Usually not an issue and can be ignored as long as you're progressing through the bosses at a decent pace.
Sixth giant, Huntmaster Grondo, has original adds, then will call more wolf adds during the fight (three at a time, but can call more quickly, so they can add up) . Have the raid close to the boss because the wolves will spawn on/near random people in the raid. Wolves can be stunned/mezzed, but have have off tanks ready to aggro. Kill the wolf adds fast to avoid build up.
Seventh giant, Narandi the Restless, will have original adds, then will split into 4 at 90 %, 45%, and 20% (I think). Have tanks designated to aggro as soon as split happens. Choose one to kill, and if there is not a blue ring appearing under it after about 25%, it should be good to finish off. If the blue ring appears, move to another one until you find one that doesn't end up with the ring under its feet. After the correct one is killed, the real named pops again. After the third time, burn him down.
Good luck!
Raid info
# Oct 28 2020 at 7:33 PM Rating: Excellent
tul wrote:
We set up between the towers on the frozen river. We have a set of pullers that can track and fade the mobs because they can root.
We have the pullers bring all mobs around and up from the south. We designate tanks for the boss and up to 8 adds. Usually won't get more than four at a time. Kill adds (giants and wolves) first always.
You will have a time limit before the raid fails due to adds killing citizens in the zone (or something like that...only seen it once). Pull boss and adds as soon as possible, except for third one.
First giant, Koldan Wallbreaker, kill original giant adds, then the whole raid should hug him close. He does big damage to anyone not near him after emote. Some deaths can pop a restless dead add, but they don't happen often.
Second giant, Darikan the Ancient, after killing the original giant adds that come with him, the boss will pop three crystal golem-looking adds and go invulnerable while they are up. He does this repeatedly at intervals. Kill adds, then he can be damaged. If the boss stops before getting to raid, you may have to move raid out to him if he popped crystal adds (he stays there waiting).
Third giant, Endaorky Stormcaller, kill the original giant adds (multiple sets, so be ready to kill one set, then pull next set, then next, etc.) then bring boss with last set. Kill him away from last set of adds if you can since the boss will cast a big ae at intervals after emote. Make sure dps and healers are out of range or you'll be ressing a lot.
Fourth giant, Mandrikai, after killing original adds, have raid near boss. There will be rhinos (can't be killed) that stampede at intervals and do some big damage. There are colored circles on the ground that indicate where they'll go. The boss tank can move the boss out of direct lines between the rhinos and the colored circles before they stampede. We usually do a small burn to avoid rhino issues.
Fifth giant, Warlord Feri, has a couple adds and then just straight kill mob. We use this mob for rebuffs, new rods, recoup before the last two giants. There is a mechanic where the mob names players who then must grab aggro for a sec or a random dwarf is deathtouched. Usually not an issue and can be ignored as long as you're progressing through the bosses at a decent pace.
Sixth giant, Huntmaster Grondo, has original adds, then will call more wolf adds during the fight (three at a time, but can call more quickly, so they can add up) . Have the raid close to the boss because the wolves will spawn on/near random people in the raid. Wolves can be stunned/mezzed, but have have off tanks ready to aggro. Kill the wolf adds fast to avoid build up.
Seventh giant, Narandi the Restless, will have original adds, then will split into 4 at 90 %, 45%, and 20% (I think). Have tanks designated to aggro as soon as split happens. Choose one to kill, and if there is not a blue ring appearing under it after about 25%, it should be good to finish off. If the blue ring appears, move to another one until you find one that doesn't end up with the ring under its feet. After the correct one is killed, the real named pops again. After the third time, burn him down.
Good luck!


Is the raid an exact copy of the group mission minus the difficulty? We have the raid entry for this but nothing in it right now.
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So far I have received 2 donations.
Raid info
# Oct 30 2020 at 10:46 PM Rating: Good
Sage
*
69 posts
This is the raid version. The group version has fewer adds per giant.
a frozen chest
# Mar 07 2020 at 12:50 PM Rating: Good
Scholar
40 posts
the chest dropped a Shard of Revitalizing Power this morning for us
strat note
# Dec 31 2019 at 8:22 AM Rating: Good
**
279 posts
I dont know how long you get to kill the mobs before the next one spawns but I do know that we have never had one spawn before the prior one and the wolves for it were dead and we have also never had downtime between mobs. (for me it looks a lot like killing the mob and wolf triggered the next mob but I havent wanted to loose xp so much that ive tried waiting around to verify that).
Narandi the Restless
# Dec 28 2019 at 2:23 PM Rating: Good
Scholar
Avatar
*
88 posts
(1) Narandi the Restless, (Unarmed and No-Damage Shields) Main Tank must aggro all spawned Narandi to start finding the correct Narandi to kill.

Use another Melee to DPS, Tanks Riposte and can damage other spawns and this will confuse which Narandi of the four to kill. <--- Very Important

Do not DPS any other Narandi mobs with any damage or it will cause confusion as to which spawn to kill because they stack. <-- Very important.

(2) While looking for which Narandi to kill, have only an assigned Melee DPS (5-10 Seconds) so that he can switch accordingly. The Light Blue ground aura will show if the assigned Melee is DPSing THE WRONG Narandi to kill.

(3) Kill the Narandi that doesn't show the Blue Aura on the ground after 5-10 Seconds of regular melee DPS damage. To be sure, continue to NOT damage any of the other Narandi.

The ground aura looks like a simple targeting aura, it's just light blue and can change size from a small to large circle.

(4) Once you respawn the real Boss, DPS down for the next round of four adds. Rinse repeat until dead.

Dying does not end the mission. If you wipe you may regroup.



Edited, Dec 28th 2019 3:33pm by Zolmazz
Sense the Dead Line of spells works to find the mobs!
# Dec 28 2019 at 1:23 PM Rating: Excellent
Sage
*
92 posts
FYI!! You can use a toon that has Sense the Dead type spells to locate the mobs in the Heroic Mission for Great Divide.
info
# Dec 19 2019 at 9:53 PM Rating: Excellent
Avatar
**
350 posts
upon completion, dropped from 'a frozen chest'
Wintertime Mask of Torment
Faded Snowbound Wrist Armor
Faded Snowbound Feet Armor
Crystallized Velium Ore
Median Engraved Velium Rune
Bone Chilled Spear
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