Trial of the Speaker's Amphitheatre (Trials of Smoke)  

Status: Incomplete

Quest Started By:Description:
Maximum Level:120
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Advancement
Quest Items:
Related Creatures:
Related Quests:
Era:The Burning Lands
Group Size:Solo
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
Entered: Sat Nov 10 08:15:42 2018
Modified: Sat Aug 28 17:44:33 2021
Prerequisite Quests: Soldier of Air and Fight Fire.

There are 5 NPC's along the spider web pathing. Each have the same name and look alike each give a different trial. (Which path do we take to get this trial?)

You say, 'Hail, Waves of Saffron Sky'

Waves of Saffron Sky says, 'If you say that you are, then so you must be. You seem rather dull, so if you do not know what you [must do] to pass this trial, I am allowed to grant you a hint.'

You say, 'prepared'

Waves of Saffron Sky says, 'It is rather simple, perfect for your tiny mortal mind. Simply defeat Whistful Wind Calls. Of course you will have to prove your worth to him by defeating what remains of his command. Do not hesitate, for if any of them become bored they will retreat and you shall fail.'

  1. Defeat any trial that you have not already defeated and claim your reward. 0/1 (Plane of Smoke)

    This quest has adds that drop clickies. The adds are,

    Soot Spray
    Wind Spray
    Seafoam Spray
    Sand Spray

    The clickies are,

    Sigil of the Golden Flame
    Sigil of the Darkening Depths.
    Sigil of the Soaring Heart
    Sigil of the Hardening Heart
    Sigil of the Overlord of Ash

    (Need these uploaded via the item collector.)

    5 platforms in the air main mob,

    Grinning Monsoon
    Diamond Earthshaker
    Alabaster Moonbreeze
    Sunbird of the Dawn
    Striding Obsidian Destroyer

    Basically two sets of adds spawn each will have a clicky drop each group member will need one. You need to click the same clicky to be ported up to a Named and kill it. You are then are ported down.

    Current bugs - clickies disappear if anyone in the group dies.

    Warning the last main mob will port to random peeps so if you have peeps not on the platform it will heal to 100%

Chest Loot:
(a bulky chest)
Happy Stone
Iron Ring of the Cavalry
Mortal Corporeal Light Zephyr
Median Spellbound Lamp
Weaping Undefeated Heaven Binding Feet Muhbis
Weeping Undefeated Heaven Binding Head Muhbis

212 Platinum, 5 Gold

(We need all details, related creatures, items used, dialogue and etc...)

Submitted by: Larth
Send a Correction
Post Comment
Alpha ach
# Oct 23 2019 at 3:01 AM Rating: Excellent
129 posts
For alpha ach:
Sigil of the Soaring Heart - color blue         SE	Alabaster Moonbreeze 
Sigil of the Darkening Depths - color purple	SW	Grinning Monsoon 
Sigil of the Hardening Heart - color orange	NE	Diamond Earthshaker 
Sigil of the Golden Flame - color red		NW	Sunbird of the Dawn 

Edited, Oct 23rd 2019 4:03am by knmgfijnm
Correct info
# Aug 31 2019 at 8:20 PM Rating: Decent
56 posts
1. The roaming storm cannot be targeted or killed
2. Any deaths in the group will cause any distributed sigils to disappear (you have to restart the mission). If you attempt to distribute a sigil to a group member after they have been rezzed, it will go directly to the corpse.
3. The adds:
-Cannot be rooted
-Cannot be mezzed
-Cannot be paci'd
-Spawn on a timer. I'd guess around a minute.
-Hit about as hard as a tier 1 named (35k max)

There is no timer on this mission like Trial of Three, but honestly as soon as you get 2 sets of adds up you might as well reset it.

This is an incredibly difficult and poorly tuned mission relative to the others.

S. Ampi
# Feb 03 2019 at 5:40 PM Rating: Decent
5 posts
chest loot
# Jan 25 2019 at 5:19 AM Rating: Good
301 posts
Chest is called : A Bulky Chest

Weaping Undefeated Heaven Binding Feet Muhbis
Weeping Undefeated Heaven Binding Head Muhbis

Iron Ring of the Cavalry
Happy Stone
Mortal Corporeal Light Zephyr

Median Spellbound Lamp
Video of Event
# Jan 08 2019 at 11:04 PM Rating: Good
25 posts
Tuco's six boxing of the event, with the A Matter of Timing achievement:
roaming storm
# Dec 23 2018 at 4:00 PM Rating: Decent
264 posts
The storm that roams can be killed, but it will come back after a short time. Didn't time it.
Fennin Ro (now Cazic Thule)

Qrow Magnon
85 Outrider
Dragonriders of Norrath
Fennin Ro
Some more details
# Dec 15 2018 at 11:19 AM Rating: Decent
54 posts
This event takes place in a round amphitheater with multiple platforms. You kill trash mobs on the floor, which drop medallions that port players up to various platforms where you kill a total of four minis. Those minis drop "Sigil of the Overlord of Ash" that (in theory) teleports players to the final boss. More on that in a minute.

The biggest thing to understand is how the medallions work. There are four minis that drop two Sigil of the Overlord of Ash each, so you will have enough medallions for everyone to get to the final boss. However, you will only get three each of the other four medallions, which means you cannot have your entire group port to a platform for a mini-boss. The group needs to decide upfront who fights the minis, and whomever is handling loot needs to make sure to hand out the medallions accordingly.

There is a small ledge around the perimeter of the amphitheater from which our cleric was able to heal, without porting to the platforms. As a Wizard I could not get line of sight to nuke from the ledge.

When the event starts you will get six trash mobs. We handled multiples but they should be single-pullable if needed. Each drops one of two medallions, so once the six mobs are killed you will have three of each type. Again, make sure they go to the right players. Once the trash is clear, pick a medallion, and the three players with that medallion need to each click it. They will be ported to the appropriate platform and need to kill the mini. If anyone not ported to the platform has rocket boots, you can use them to get up to it.

Once the first mini is killed, everyone ends up back on the floor and the cycle repeats, except this time there will be a moving storm that damages players who come in contact with it. Do your best to avoid it. Different medallions will drop, and once those have been distributed, the three players fighting the minis need to pick another medallion and click it. Kill that mini, more Sigil of the Overlord of Ash will drop, and then you're on the floor again. At this point the storm disappeared for a bit but it reappeared later. I don't recall if there was trash between the 2nd and 3rd mini, however there was no trash between the 3rd and 4th.

Once all four minis are dead, everyone in the group should have Sigil of the Overlord of Ash. In theory these are needed to port to the final boss. In the only run I've done that was successful, the final boss spawned on the same platform as the final mini, immediately after the mini was killed. Another group member who had done it before had to port to the final boss, so perhaps there's some variability in how it plays out.

Our group was raid-geared WAR, SK, Bard, Cleric, plus group-geared PAL and Wizard. I think this would be an extremely tough trial with all group-geared players, especially given the lack of time between the final mini and the final boss. It was a fun mission though, so credit to the devs.

Two things to be careful of...make sure everyone clicking a medallion for a mini clicks the same one. If you click the wrong one, you're going to have two minis active at the same time and things will not go well. And unfortunately there is a pretty significant bug where the medallions poof on death, so if the players who are supposed to be fighting the minis die, you may need to start the entire event over.

Greater Spellbound Lamp
Weeping Undefeated Heaven Binding Wrist Muhbis
Planetary Dagger Medallion x2
Wind Dirk
Endaar Flaashpoint, Wizard of Karana
Current member of Ring of Valor, Bristlebane
Guild history, for the old timers:
Founder, The Valorous (Karana)
Officer, Harbingers (Karana)
Officer, Evolution of Faith (The Rathe)
Officer, Legend of Marr (The Rathe)
Officer, Battle Cry (The Rathe)
Some more details
# Jan 15 2019 at 5:08 PM Rating: Good
128 posts
Endaar wrote:
And unfortunately there is a pretty significant bug where the medallions poof on death, so if the players who are supposed to be fighting the minis die, you may need to start the entire event over.

We were doing this one last night, and got about half-way though it. One of the group members died (who had just been given a final boss medallion), and right after the rez, ALL medallions on ALL players vanished. They were confirmed to be all present right before the rez. Until they fix it, it looks like you can't have any deaths in the group if you want to beat this one.

Edited, Jan 15th 2019 3:11pm by Docat
Vaal Halen
115 Bard
Council of Norrath
Xev>Druzzil Ro>Xegony Server
Post Comment

Free account required to post

You must log in or create an account to post messages.