Drusella's Vault (Raid)  

Quest Started By:Description:
Maximum Level:120
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Advancement
  • Experience
  • Loot
  • Money
Related Zones:
Era:Ring of Scale
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Dec 15 20:44:18 2017
Modified: Thu Feb 3 02:23:56 2022
Prerequisite Quests: Achievement: Seal of Charasis, Achievement: Sathir's Seal, The Dragons' Graveyard, The Orb of Luclin, The Orb of Fire, Testing the Waters, For My Information, What Makes a Scorpiki?, State of the Sarnak, The Fereth, Chokidai Unbound

Speak to Scout Deni M`Trix in The Overthere to get this raid. He is located right next to The Howling Stones portal in the valley at +362, +451, -545.

Need info on this raid.

pre raid set up

Tank groups
Blade Group -blades and cuddles must stay apart
cudgel Group -blades and cuddles must stay apart
Casters tanks - CASTERS/ HAVE TO TANK moving SKULLS (else they DT the mele and tanks trying to tank them).
Bard or Rouge - must have to disarm and open Tombs
Fire DPS - NOT MOVING SKULLS that pop (pop one add on a timer if they stay up)
Cold DPS - NOT MOVING OOZES that pop (pop ozzes that go to peeps too many in one spot will DT peeps)

Main mob will be chasing us the whole time

someone will get a dru is chasiing them emote and will then move to where that peep was standing till the next chase Emote.

1st 3 waves of skulls/cudgle/blades
Skulls, bladers , cuddles

blades and cuddles must stay apart
CASTERS/SHAMAN HAVE TO TANK SKULLS...really im not kidding'1

phase 4,5,6 are 6 mobs two of the 4 types that need to be killed - keep one up to not start the next wave early)

then we will get trap phases

mobs Baskets , skulls and goos, Coffins

Baskets - Mele DPS to kill ( they have adds that pop if not killed )

goos are cold, skulls are fire, baskets are melee, and coffins are disarm trap/open/


6th PHASE, we leave one coffin until all other traps are done, last coffin will trigger will start golem phase

phase ?

THERE ARE 2 GOLEMS in each corner N, E AND S for a total of 6

they are like EOK VALUT - (keep them apart and burn then down )

WHEN THEY ARE DEAD WE GET 3 NPCS the one is down from the 1st raid in the zone.




1 Fragment of the Seal of Scale (collectible for raid progression)
10 Ancient Draconic Coin (raid currency)
Submitted by: Gidono
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Soul Bow
# Aug 04 2018 at 5:23 PM Rating: Good
529 posts
Soul Bow drops from, and is unlocked on vendors by completing this raid.
Jiriki Saonserei, 120/57k AA Wood Elf Ranger
Anadriel Starfire, 120/36k AA High Elf Mage
Still need info on this raid. Also July 2018 patch changes.
# Jul 19 2018 at 7:01 PM Rating: Excellent
- Drusella's Vault and Crypt Robbers - Implemented some mechanics changes and bug fixes:
- - NPCs lose the ability to summon while they are inside Drusella's aura.
- - Fixed the bug where Tomb Rot would be applied after Drusella's Vault was successfully completed and The Sathir Line had not yet been started.
- - Increased the number of characters required in the room to trigger Drusella's Vault.
- - The Whirlwind Slash cast by the animated bladestorms should now sync up better with the warning aura disappearing.
- - Fixed a bug that caused the deathslime goos to change targets every 5 seconds. They will now switch targets if their previous target is dead or otherwise gone or when 30s have passed since they started chasing that person.
- - The deathslime goos will prefer not to chase tanks or healers unless there are few other choices.
- - The deathslime goos now show the name of the person they are chasing as their alt name. They no longer display their name.
- - Decreased the max speed of deathslime goos slightly.
- - Increased the spawn interval of deathslime goos by 50%.
- - Increased the damage that the globs of goo take from ice spells by 15%.
- - Decreased the health of the globs of goo by 15%.
- - Decreased damage inflicted by Caustic Ooze by 25%.
- Melalafen is no longer a required target for the achievement Conquerer of The Western Wastes.
- Made several changes to Frostcrypt Raids:
- - Beltron will no longer leave his room.
- - Harfang will no longer leave his room.
- - Hearol the Tactician will now clear detrimental spells when he teleports away.
- - Shades of Calm - the meditating shades will engage more often now.
- - Construction of Shadows should work properly now.
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