They are found in the "Green room" or the "Commander rooms". These are near the snake/stake pit.
(From Q Hills) Zone in with the buff on, go straight into the large chasm and drop into the water. Straight ahead, or relatively close to that, maybe NE? is a plank of wood/small bridge you can get out of the water on.
Get out of the water and you will be facing a door, do not use it. Follow the path to the right, it's a small edge of dirt with the wall to your left, and the water on your right.
Soon enough you hit a spot where you have to touch water, and you should see a big tree in that water. On the other side of that tree is a little waterfall.
Swim over that, and do an immediate 180 degree turn andyou should see a little gap to swim under where you should also see the bottom of a ladder.
You go up that ladder and will see snakes, now follow the path up to the left until you see a door. Through that door is the snake pit, so go through the door, into the snake pit, and hang a left in the gap there.
You will go up a very small wood incline, and now have a few options/. There should be a triangular wood platform on your left, a couple of gnolls to your left, and one to the right.
If you follow the opening ahead to the left it winds around into the "Green room", so dubbed because of the greenish tint on the walls. (If you don't see it, start to exit and look how the walls become that much more brown).
IN this room are 4 mobs, most may be elite gnoll guards. You could, if you choose, kill these to try and spawn a commander.
If, however, after coming up from the snake pit you take the path ahead and to the right (ruin to that dung pile you see and go right) you wil see a room, with maybe 3 or 4 gnolls, pass through that room.
You immediately see a door, a ramp on your left that goes up, and a path to the right.
The ramp up to the left leads to 3 rooms, 2 of which we called Comm 1 and comm 2...long before SSRA.
Edited, Apr 4th 2023 10:48am by hotrod