|Quest Started By:||Description:|
|Say large force to Praetor Tellik in Gates of Kor-Sha to trigger the raid. The person triggering must have The Lost Emperor (raid) achievement,including those 5 achievements :
- Familiar Empires (Raid)
- Partisan of Frontier Mountains
- Partisan of The Temple of Droga
- Partisan of Kor-Sha Laboratory
- Seal of the Kar`Zok (Raid)
Say ready to enter the raid instance.
All players suffer the Aura of Kor-Sha while in the Assault on Atrebe instance, capping their mana pool at 80% and preventing any critical spells or hits. Up to 6 players can obtain the Essence of the Dragon II (Raid) achievement when defeating this raid, making them permanently immune to the Aura of Kor-Sha debuff.
This event occurs in Kor-Sha Laboratory: Assault on Atrebe, in the western cave with the wooden spike barriers. You will find 3 Frost Assaulters and 3 Flame Assaulters in a circular formation behind the barriers, the Kar`Zok Reaper at the base of the ramp, and the Kar`Zok Snowblaze at the top of the ramp. The Snowblaze has a purple aura (Concussive Barrier) that deals damage and ejects you back into the cave if you enter it. The event can be started by speaking to any of the sarnak.
You say, 'Hail, a Kar`Zok reaper'
A Kar`Zok reaper shouts, â€˜You should leave. If you do not, we eat your bones. Go or [fight].'
You say, 'fight'
a Kar`Zok reaper says, 'Fight!'
The Frost Assaulters are buffed with Freezing Shield Barrier (60% melee mitigation and 60% chance to reflect spells for up to 80% damage), while the Flame Assaulters are buffed with Blazing Shield Barrier (80% melee mitigation and 80% chance to reflect spells for up to 80% damage). If a Shield Barrier buff times out, the assaulter will refresh the buff. Both types of Assaulters cast Sarnak Bash (90K nuke and 6 second stun) on their main target.
The Kar`Zok Reaper casts Breath of Atrebe (108K frontal AE cone nuke that destroys mana) every 70 seconds, Lightning Arc (PB AE nuke for 178K and brief stun) every 35 seconds, Lightning Blade (106K nuke and stun on the reaperâ€™s main target) every 30 seconds, and Killing Strike (195K nuke) every 35 seconds. The Killing Strike is preceded by a 10 second warning emote before the Reaper warps to the victim to deliver the nuke, then warps back to his original main target.
The reaper points his blade at Yourname. (Killing Strike warning)
The reaper flashes, as fast as lightning, to Yourname, landing a deadly strike. (Killing Strike hit)
The Kar`Zok Snowblaze casts Breath of Atrebe (same as the Reaper) every 70 seconds, and Energy Shock (193K small targeted AE nuke that also destroys 16K mana and stuns) every 45 seconds. The energy shock ability has a 10 second warning emote and can be blocked by line of sight.
The snowblaze points and an electrical trace flows from her to Yourname. (Energy Shock warning)
You are engulfed in magical power. (Energy Shock hit)
The Snowblaze also gets 2 fire-type spells and 2 frost-type spells. For the fire spells, she casts Emanating Flames (huge range PB AE nuke that deals more damage with distance) every 55 seconds, and also summons flaming auras that explode via the Call of Flames spell (197K AE nuke that destroys 15K mana, 12K endurance, and dispels a buff). The flaming auras are summoned every 35 seconds and have a 10 second warning before they detonate.
Flame washes over you, growing stronger as it moves away from. (Emanating Flames)
The snowblaze focuses heat in areas around the room. (Call of Flames warning)
The snowblaze sets her gaze upon Yourname1, Yourname2, Yourname3. (Call of Flames aura targets)
You are burned by falling fire. (Call of Flames hit)
For the frost spells, she casts Freezing Pulse (196K DoT that roots, silences, and inhibits combat effects) on three victims every 35 seconds, and also summons a Sphere of Frost mob every 110 seconds. The Sphere of Frost paths down the ramp toward an announced sarnak target. If the Sphere is not killed within 30 seconds or before reaching its intended target, it explodes, casting Flowering Freeze (huge range PB AE 107K DoT that snares and slows melee for 60%, destroying 6K mana per tick). The Sphere is susceptible to Assassinate/Decapitate/Headshot.
You are encased in unstable frost. (Freezing Pulse)
The snowblaze causes a freezing sphere to come into existence. (Sphere of Frost warning)
A sphere of frost begins moving toward A flame assaulter. (Sphere of Frostâ€™s target)
You are freezing. (Flowering Freeze hit)
A Disturbed Ancient Beetle spawns in the southern alcove on a timer. The Beetle casts Pernicious Pests (95K DoT that also destroys 3K mana and 1500 endurance per tick, which can also viral spread to others) on its main target. The beetle spawns unannounced and does not roam into the room, but must be killed before they stack up to overwhelm your raid force. The Beetle is also susceptible to Assassinate/Decapitate/Headshot.
The Main Event
The design of this event is a marathon that punishes you for treating it like a marathon. There are many resource draining effects that need to be minimized with positioning, mob facing, following emotes, and killing things quickly. Your earliest victories will be the hardest won because of the Aura of Kor-Sha inhibiting healing power and DPS. If you are struggling to bring enough damage, be sure that you are using the new offensive Alliance spells because they do not rely on crits and trigger Fulminations for millions of damage. If you are struggling to keep everyone alive through all of the AE damage, be sure to use the new priest Alliance spells that trigger AE waves of healing.
Upon initiating the event, all sarnak go active at once. The Snowblaze is permanently rooted in place and does not summon, so does not need a tank (but will fight back if the highest on aggro gets within melee range of her). The Snowblaze will target players for Energy Shock (visible to everyone by a swirling white circle around their feet), and those people should hide out of the Snowblazeâ€™s line of sight. The Reaper is recommended to be tanked away from the raid to avoid blasting everyone with Lightning Arc, and faced away from the raid so as not to hit them with Breath of Atrebe. The Reaper will target players for Killing Strike, and those people should run to the Reaper so that he does not warp into the raid and hit everybody with Lighting Arc/Breath of Atrebe anyway.
Your first task is removing the Assaultersâ€™ Shield Barrier buffs so that you can kill them. The Flame Assaulterâ€™s Blazing Shield Barrier is removed by being near the people who were targeted for Freezing Pulse. Victims of Freezing Pulse can be identified by a solid white ring around their feet, and they can strafe to move into a better position on top of the Flame Assaulters. The Frost Assaulterâ€™s Freezing Shield Barrier is removed by being hit with 3 empowered Emanating Flame waves. The spell is strong enough at the wooden scaffolding in the northeast or behind the rocks in the far eastern end of the room.
a flame assaulterâ€™s fiery shield cracks from the shock of the Freezing Pulse. (Flame Shield distance success)
a flame assaulter's fiery shield shatters from the shock of the Freezing Pulse! (Flame Shield break)
a frost assaulter's icy shield protects them from the weakened heat of Emanating Flames. (Frost Shield distance failure)
a frost assaulterâ€™s icy shield cracks from the heat of the Emanating Flames. (Frost Shield distance success)
a frost assaulter's icy shield shatters from the heat of the Emanating Flames! (Frost Shield break)
The flame shields should break first since they can be hit multiple times with a single set of Freezing Pulse victims. While you kill the Flame Assaulters, the Frost Assaulters are kited or offtanked on the east side of the room until 3 successful hits of an empowered Emanating Flame removes their shield.
The Kar`Zok have a balance mechanic. If the Reaper is at least 10% health lower than the Snowblaze, she will enter a fiery rage that stops her from casting frost spells. If the Snowblaze is at least 10% health lower than the Reaper, the Snowblaze will enter a cold rage that stops her from casting fire spells, and begin casting Cold Rune (absorbs the first 600 melee hits or spells cast). At about 5% apart, the Snowblaze returns to normal and resumes casting both fire and frost types of spells. If the Kar`Zok are ever brought greater than 40% out of balance, they will begin casting Vengeance (huge range 140K PB AE that also destroys 8K mana and 5K endurance, not blocked by line of sight) every 30 seconds. The Vengeance spell has a 10 second warning emote and can be resisted.
The Kar`Zok snowblaze's eyes burn with flame at the harm done to her partner. (Fiery Rage)
The Kar`Zok snowblaze's eyes grow cold and calculating. (Cold Rage)
The Kar`Zok snowblaze's eyes return to normal. (rage ends)
As one of the Kar`Zok is greatly wounded, the other gathers power to strike out in vengeance. (Vengeance warning)
The devastating power of vengeance washes over you. (Vengeance hit)
When all of the Assaulters are dead, you can pick up the shattered fragments of their shields off of the ground. Equip the shield fragment and you may enter the Snowblazeâ€™s aura. When enough shields have entered the aura, you overpower and dispel it to allow free access to the Snowblaze and the room behind her. Each shield can enter the aura a total of 3 times, but breaks on its third use. Shields must enter the aura a total of 6 times to dispel it, therefor you must break at least 2 assaulter shields.
The fragmented shield guards you from the sarnakâ€™s barrier, but it shivers as it absorbs the power.
The shield fragment holds as you enter the barrier, but shatters after absorbing that energy.
The mystical barrier around the snowblaze shimmers, then collapses as yet another shield fragment is pushed into it.
In the southern room behind the Snowblaze, you will find 6 targetable boxes mixed in with the zoneâ€™s decorative static boxes. The player who breaks a box open will receive a 5 minute buff called Unstable Potion. That person with the Unstable Potion buff will want to position themselves to intentionally get hit by a Kar`Zok's Breath of Atrebe spell, which will then trigger the Unstable Infusion buff. Acquiring the Unstable Infusion buff is the necessary key for unlocking the Essence of the Dragon II (Raid) achievement, granting immunity to the zoneâ€™s Aura of Kor-Sha. Note that the box places the buff on the box breaker, so it is very important that you do not use pets to crack a box open! Also note that the achievement is not awarded until event completion, so you cannot farm boxes. Finally, do not die after receiving Unstable Potion but before receiving Unstable Infusion, or you will have wasted the box. Dying after Unstable Infusion does not matter, the achievement is still awarded on completion of the event.
Something inside the box breaks as it does, spraying the one breaking the box with some sort of liquid. (box break, everybody can see this)
You are covered in an unstable magical liquid. (Unstable Potion spell emote for box breaker)
The potion and magic from the sarnakâ€™s breath meld and infuse. (Unstable Infusion spell emote)
The unstable liquid melds with the magic of the Kar`Zokâ€™s breath. You feel the substance infuse your skin. It tingles. (Unstable Infusion success)
Defeat the Snowblaze, the Reaper, and finish off any remaining beetles to complete the event.
Each player earns 10 Ancient Sebilisian Coins and 1 Seal of Charasis on a win.
The chest drops 2 pieces of Amorphous Velazul armor, 2-4 pieces of other loot, 3-5 Runes of Kunark for Rk. III spells, 2 Ancient Sebilisian Coins, 2 Seal of the Kar`Zok, and a chance for 1 Element of Kunark. "Other loot" includes:
Belt of the Reaper
Broadbelt of the Snowblaze
Gird of Steelscale
Kar`Zok Scale Belt
|Submitted by: KoryuRagestorm|
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