A Drowning Suspicion  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:105
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Money
Success Lockout Timer: 06:00:00
Related Creatures:
Era:The Darkened Sea
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sun Oct 26 03:52:35 2014
Modified: Tue Dec 5 05:21:04 2023


The Darkened Sea Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor



This solo task begins with Ilsaria (click for map image) on Thuliasaur Island.

Pre-Requisites for Requesting:
- Minimum Level 95

Say "willing" to request the task.

You say, 'Hail, Ilsaria'

Ilsaria looks into your eyes with a sense of distant reservation, 'A living traveler. Such a thing was once a rare sight here. Tell me, stranger, are you as [willing] to aid the dead as we once were?'

You say, 'I'm willing'

Ilsaria forces a smile, though it does little to change her somber appearance, 'Perhaps this land will not bind you as it has us.' She goes on to explain what help you can provide...

You have been assigned the task 'A Drowning Suspicion'.

The spirit of Ilsaria, a Combine provisioner, remains anchored to the land, her spirit unable to rest. She finds herself unable to escape the grief caused by losing everyone she held dear. She hopes to find some peace in learning the fate of the members of her party that remained unaccounted for at the time of her death.

You recall hearing about some human remains deep in the water just southeast of where Ilsaria stands. Seek out these remains and inspect them closely.

On the edge of the river near the raptors' den is a human skull that clearly belonged to a Combine explorer. Find these remains and inspect them to learn what you can about this fellow's fate.

Just south of the ankylosauruses' nest are more human remains. Inspect them to learn what you can.

The pristine coral that grows in the deep water is eye-catching and may be worth inspecting as it could hold some clue about the fate of the party members that swam out to their death at sea.

There is something strangely alluring about these bulb plants that grow on the banks of the river near the stone crossings. Inspect these strangely animated plants to learn the secret of their allure.



Map points for "thuliasaur.txt" map files:

P 715.3693, 1270.8760, -47.6765, 0, 127, 127, 1, a_waterlogged_skull
P 160.3004, 1309.8658, -51.0312, 0, 127, 127, 1, curious_corals
P -285.5723, -62.7927, 36.4875, 0, 127, 127, 1, a_notable_river_bulb
P -313.8285, -354.8974, 46.0036, 0, 127, 127, 1, a_notable_river_bulb
P 72.3463, -219.5887, 71.8987, 0, 127, 127, 1, crushed_skull
P -413.3031, -183.3861, 45.3368, 0, 127, 127, 1, crumbling_skull





Search the shore for remains 0/1 (Thuliasaur Island)

Find "a waterlogged skull" (/loc -1270, -715, -47) southeast of Ilsaria on the ocean floor and /inspect it. Note that this spawns 2x "a sunken sailor" that auto-aggro you and remain auto-aggro (zonewide aggro) even if you fade or zone or die. As long as the two mobs are up, you are in the zone, and on this task, they will remain aggro on you. They each hit for a max ~15,000; see through all forms of invisibility; and are mezzable and rootable/snareable.

If left idle for a period of time, the mobs despawn, but can be respawned by /inspecting the object again.

Note: These mechanics apply to all ambush mobs in this task.

The waterlogged remains of a Combine sailor. You can make out no obvious sign of trauma or injury that would have caused this fellow's demise.
A ghastly howl cuts through the previously peaceful hush of the ocean!

Defeat the skeletal ambushers 0/2 (Thuliasaur Island)



Search the raptor den for remains 0/1 (Thuliasaur Island)

"a crumbling human skull" is found at /loc 185, 415, 45 (south of the raptors' nest near the river). /inspect this and be ready for aggro by "a starving raptor". This mob summons.

You take note that every bone in the explorer's body appears to remain here but you can see no signs that they once held a weapon or even any armor. Strange that they would travel out here so unprepared.
A low growl turns into a screeching bark as a raptor comes darting out of the distance to make you its next meal!

Defeat the raptor ambusher 0/1 (Thuliasaur Island)



Search the ankylosaurus den for remains 0/1 (Thuliasaur Island)

"a crushed human skull" is found at /loc 220, -70, 71 (a little ways southeast of the Ankylosauruses' nest). /inspect this (no ambush here, but you'll need to dodge the see-invis dinosaurs). (It may be a bit difficult to spot with the flora in the area.)

The skull is so badly damaged that you're only partially sure it once belonged to a human.



Inspect the coral on the beach for clues 0/1 (Thuliasaur Island)

On the ocean floor on the south beach, find "curious looking coral" and /inspect it. ...And "an alluring siren" aggro's you. This mob hits for a max ~15,000 and is mezzable and rootable/snareable.

You spot a small scrap of burgundy cloth clinging to the coral. You carefully liberate the material and confirm your suspicion, bloodstained clothing.
Your heart begins to race as the most arousing sound you have ever heard in your life begins to consume your every sense!

Defeat the siren ambusher 0/1 (Thuliasaur Island)



Inspect the plants in the river for clues 0/1 (Thuliasaur Island)

Along the sides of the river, south of the fork in the central jungle, you will find multiple "a notable river bulb". /inspect one of them to update this step (no ambush here).

You lean over the river bulb and take a short whiff of its perfume. You immediately stagger back recognizing the intoxicating potency of the flower. Such a plant would make for a vile toxin or an unscrupulous addict's ether.



Speak with Ilsaria 0/1 (Thuliasaur Island)

You say, 'Hail, Ilsaria'

Ilsaria nods and seems somewhat relieved to learn that not all of the party members that met their end did so willingly. She forces a smile but her voice retains its sullen tone, 'Thank you, _____, I have much to consider now.'

Ilsaria has gotten one step closer to accepting her own fate in learning how the unaccounted members of her party met their ends.


Rewards:
Tiny Parrot's Right Carpometacarpus --OR-- 75 platinum

This task is repeatable with a 6-hour lockout timer from the time of request.
Rewards:
Send a Correction
Post Comment
Skeletal Ambushers
# Feb 13 2016 at 2:42 PM Rating: Decent
37 posts
The Skeletal ambushers are definitely mezzable. The previous post is incorrect.
Spawned Mobs
# Dec 05 2015 at 10:36 AM Rating: Good
*
159 posts
Starving Raptor - summons
Spawned Mobs
# Dec 05 2015 at 11:18 AM Rating: Excellent
Avatar
****
4,580 posts
OzadarZek wrote:
Starving Raptor - summons


Updated, thanks.
notes
# Jun 06 2015 at 6:36 AM Rating: Excellent
Sage
***
3,023 posts
The 2 "a sunken sailors" are annoying. They will indeed follow you to anywhere in the zone, even if you've evacd or been CoH'd. If you died and respawn in the zone they will agro and find you so be warned of a potential death loop. They cannot be mezzed, they're very hard to root but they CAN be ensnared.They DO summon.

Fighting underwater is always a pain, especially for a boxer, so I CoH'd away to land the toon that did the /inspect. I left my druid close by the skull to ensnare the two mobs after they spawn. If you CoHero the /inspect-ing toon, the two sunken sailors pause for some seconds, probably until the game AI picks up the fact that their target has skedaddled. This gives a snare class sufficient time to snare them both. Their agro is easily redirected way from the "inspector" so the druid, or whoever u use to snare, can then walk the two mobs to a better fighting spot, preferably on land. They CAN be rooted but are highly resistant. Best to fight them as a pair, since they don't hit that hard.

Edited, Jun 6th 2015 8:38am by Sippin
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FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
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Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
N/M
# May 11 2015 at 1:07 PM Rating: Decent
Sage
**
318 posts
could not edit, we already had her task...
Won't respond
# May 04 2015 at 1:51 PM Rating: Decent
Sage
**
318 posts
She does not respond to any in our group.
item locations
# Jan 21 2015 at 12:50 AM Rating: Decent
all of the locations of the items are wrong...
item locations
# Jan 22 2015 at 8:53 AM Rating: Good
Avatar
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228 posts
They are at the listed area :)
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"Man who runs in front of car is tired, Man who runs behind car is exhausted"
item locations
# Jan 21 2015 at 6:03 AM Rating: Excellent
Guru
***
1,088 posts
The map points listed should be pretty accurate. They are meant to be copied into a map file (any "thuliasaur.txt" file in EverQuest's /maps/ folder). Map points don't directly translate into in-game /locs (the X and Y are reversed and so too are the negative/positives). I added the converted /locations to the more specific updates in the writeup.
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