TDS Progression #2: Gathering Clouds  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(From 1 rating)
Information:
Level:95
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Money
Success Lockout Timer: 06:00:00
Quest Items:
Related Creatures:
Related Quests:
Era:The Darkened Sea
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Sun Oct 26 02:51:10 2014
Modified: Tue Dec 5 05:21:04 2023


The Darkened Sea Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor



This solo task begins with Krinoch Jal (click for map image) in Tempest Temple. This is a Kedge found on the southwestern part of the floating island.

Pre-requisites for requesting:
- Completion of "A Rising Storm"

Say "speak" to request the task.

At the end of the previous task, you saw:

Krinoch Jal says 'The sea coughed and spat like the angriest surf you've ever seen, and there was a terrible glow that dove deep into the dark water. Then they began arriving through the portal: Combine from Katta Castrum, escaping some calamity. A few made it through only to be struck down by the storms. If only I could stop this [madness]...'

You say, 'What madness?'

Krinoch Jal says 'Cecile Aldegund's [vision] seemed so lovely: A home away from the prisons created by the Combine, and the embrace of a god who would protect us. But with this storm we wreck our ocean and end the lives of the creatures around us. And must we make the innocent among the Combine suffer for the sins of their ancestors?'

You say, 'What vision?'

Krinoch Jal says 'It is clouded now, like the skies above the island. I want to do the right thing, like that gnome I've spied on the beach, helping those who have suffered from our actions. Please [speak] to Kelpin Larch and beg him to cease the storms around the floating island. But don't tell him I spoke to you!'

You say, 'I'll speak to him...'

Krinoch Jal says 'Remember not to tell him about me!'

You have been assigned the task 'Gathering Clouds'.

Krinoch Jal told you that a Kedge named Kelpin Larch has been sending storms against the floating island where the portal lies. Krinoch wants you to speak to Kelpin about changing his ways. If he does not, Ognit will need to come up with a different plan.







Find Kelpin Larch and speak with him 0/7 (Tempest Temple)

Kelpin Larch (click for map image) is found at the top of the mountainside on the southern end of the mountain in the middle of the zone. He /cons KOS, but is non-aggro. Hail him until the task updates.

Kelpin Larch's fins bristle. 'Krinoch sent you, didn't he? The traitorous lover of the legged ones would have us cease the storms and forsake our pursuit of Karana's favor. And for what? For the safety of the Combine?'

Kelpin Larch says 'If they spill from the portal and fall under the fists of my lightning, it is as Cecile wishes. She knows what the Combine do to Kedge. I know what their knives and potions have done to my body.'

Kelpin Larch says 'The experiments resume. They will not stop. And so the Combine shall not set foot on the island while I watch!'

Bindess Lon looks to her master. 'Don't let them take you again! Ask Cecile to send another blast into the waves! Destroy Katta Castrum!

Kelpin Larch touches his apprentice's shoulder. 'You have been with me long, and remained true to my teachings even during my captivity. I will not leave you now. But I doubt even Cecile can channel magic as powerful as we saw breaching the sea.'

Kelpin Larch says 'You, however, have learned much about storms and magic, Bindess! Show this friend of the enslavers what you know!'

Bindess Lon says 'Happily!'

You hear Kelpin's stern voice mingled with the surf. 'Into the sea, not into the storm totems! No, it is fine. They know not how they work. Next time you need to carry an object on an air current...' Kelpin begins lecturing Bindess on the finer points of controlling storm winds through magic.



Inspect the storm totem 0/1 (Tempest Temple)

After speaking with Kelpin Larch, you are ported to a small floating island on which you find "a storm totem". /inspect it, and you'll be knocked off into the water.

The storm winds swirl around you when you touch the totem.

Krinoch calls from the floating island above. 'You see how the totems bolster the winds? Perhaps the gnome you've spoken of can use his magic to rob the totems of their power!'



Speak with Ognit about the storm totems 0/4 (Tempest Temple)

Ognit Eznertob (click for map image) is on the eastern coast of the island. Hail him until the task updates.

Ognit Eznertob taps his stomach and scowls in thought. 'Too much time gone by... I'm sorry my spell wasn't more, um, helpful. It's been so many years since I studied under Al`Kabor. He said I'd never make a decent wizard, and maybe he was right.'

Ognit Eznertob touches his head. 'Soon these streaks of gray will pile up in snow drifts. Despite what Al`Kabor wishes, we don't live forever. Sometimes you must stop struggling up the path to the summit if you know you don't have the strength or skill to make it.'

Ognit Eznertob says 'After we thought Firiona died, I admitted to myself that I would never be a great wizard. I went to Ak`Anon and devoted myself to tinkering.' Ognit rubs his chin. 'And with those skills and what little magic I recall, we might come up with a solution for the storm.'

Ognit Eznertob says 'With a lot of tinkering and a little magic, I might be able to reverse the effects of the totems. Could you find a kedge totem that has not yet been imbued with storm magic? You might find some lying around the island. You might need to defend yourself if the kedge don't like your taking their totems.'



Inspect and retrieve an unpowered storm totem for Ognit 0/1 (Tempest Temple)

Deal with the kedge guarding the totem 0/2 (Tempest Temple)

"an unpowered storm totem" (click for map image) are found around the northern and northwestern parts of the island (and one is on the southern part). Each is guarded by 2x "a totem empowerer".

/inspect "an unpowered storm totem" to receive "Unpowered Storm Totem" on your cursor. The Kedge guards are immune to stuns and mezzes (duo guards are NOT aggro-linked).

Give the storm totem to Ognit 0/1 (Tempest Temple)

Ognit Eznertob says 'Good. Now, if I only had my tools... I left them near the boat we took from the Brothers' island. Brother Minkins was standing guard, but I haven't heard from him in a while.'



Find the chest on the shore and Brother Minkins 0/1 (Tempest Temple)

Find "a tool chest" (click for map image) along the northeastern coast. (Location update here.)

You don't see Brother Minkins, but a voice moans from within the coral forest. 'The sirens... help me...'



Find Brother Minkins inside the coral formation 0/1 (Tempest Temple)

Brother Minkins (click for map image) is found along the western edge of the reef. This is a location update (/loc 545, 140, 3).

Minkins lies in the shallows, and crabs are picking over his body.



Kill the scavenging crabs that are picking over Brother Minkins 0/3 (Tempest Temple)

Kill any three of the "a scavenging crab" in the area. These are not social with any other mobs and are mezzable/stunnable.



Speak with Brother Minkins and see how he fares 0/1 (Tempest Temple)

Be ready for more mob aggro upon hail.

You say, 'Hail, Brother Minkins'

Brother Minkins says 'The sirens... they took me... used me... don't go in the caverns... don't go...' A rattling sigh issues from Brother Minkins' mouth as his stomach twitches and separates. 'Guuuhhhhhh...'

5x "a gut crab" spawn at his location.



Kill the gut crabs issuing from Brother Minkins 0/5 (Tempest Temple)

These hit for a max ~1,000 and have relatively few hitpoints. They are not social with the other crabs in the area, but you'll want to be careful about proximity aggro. If you set up in the tiny cubby next to Brother Minkins, you should be able to fight them without any aggro from the full-size crabs (except maybe the closest one).

If these are left idle for any longer than about 20 seconds, they despawn. If you fail this step, you can respawn them by hailing Brother Minkins again.



Speak with Brother Minkins 0/1 (Tempest Temple)

You say, 'Hail, Brother Minkins'

Brother Minkins says 'I thought I'd take the tools and get out of here; maybe sell them... I won't need 'em anymore... I didn't wear my helmet... always wear your helmet... tell Jameswell I did my best... to avoid temptation...'

You receive "Ognit's Tinkering Tools".



Speak with Ognit about his tinkering tools 0/1 (Tempest Temple)

You say, 'Hail, Ognit Eznertob'

Ognit Eznertob says 'Brother Minkins is...? On the voyage he kept telling us sirens could be lurking anywhere. I suppose he finally found them.' Ognit takes the tools and looks thoughtfully at one of the storm totems. 'Now, if I only knew more about the [spells] the kedge are using...''


Rewards:
Offers 2 Options:

OPTION 1
75 platinum
Experience (Approximately 2% of experience required to go from level 105 to 106)
4 AA Points

OPTION 2
Glyph of Glowing Experience

This task is repeatable with a 6-hour lockout timer from the time of request.
Rewards:
Send a Correction
Post Comment
kill gut crabs
# Sep 12 2021 at 6:36 AM Rating: Excellent
*
186 posts
This can be a real PITA for a group.
The aggro crabs on the way to Brother Minkins respawn quickly so it's impossible to clear a path to him without major dps.

Just behind Minkins is a small cubby.

Invis to there. Then as you start your fight you can probably avoid most of the aggro. Most of it. There are still annoying adds.
Also since you need to do it for each char (make this a group update dammit!) you have to repeat it several times and deal with all the adds.

unpowered storm totem
# Sep 12 2021 at 4:36 AM Rating: Excellent
*
186 posts
The protectors don't see invis
When you /inspect the totem, it disappears. If you're doing it with a group, you may want to just wait for the respawn.
The totem appears to appear first. When you inspect it, one protector appears. There may be time to kill the first one before the second spawns. This means a group can probably kill fewer than 2x6 protectors to finish the step.
I just parked my tank down by the totem and killed the protectors as they spawned then sent the other members in to /inspect when it spawned.
Reward Gives Experience and AA Points
# Jul 19 2019 at 10:53 PM Rating: Good
*
56 posts
Reward description incorrect
Experience (Approximately 2% of experience required to go from level 105 to 106
-or-
4 AA Points

is incorrect, instead should say;

Experience (Approximately 2% of experience required to go from level 105 to 106
AND
4 AA Points

as of 20190719
Glyph
# Nov 09 2016 at 4:58 AM Rating: Decent
**
251 posts
You do not get the glyph option when repeating it.
____________________________
The Power of Hate conquers all foes.
Leader of The Silent Minority a Rathe Guild
Gut Crabs
# Sep 02 2015 at 11:26 PM Rating: Decent
4 posts
I was trying to do this quest and it took me too long to engage the gut crabs. I couldn't get them to respawn, even after logging out and coming back in.
5 gut crabs! FIVE
# Feb 04 2015 at 8:32 PM Rating: Good
Sage
***
3,014 posts
Must kill 5 gut crabs, not just one.

This is a tricky part because even tho the other crabs don't assist the gut crabs, there are 5-6 mobs within close range of Brother Minkins (who's lying under the water, for those having trouble locating him) who will agro unless you put yourself/group in the cubby right behind Brother. There is one crab there, kill it (nothing else should assist since assist range is small in this zone) and you have a tiny bit of elbow room. Hail Brother, 5 gut crabs spawn. If your group is invisd they won't agro. Pull them one by one. They will assist each other and you probably don't want to use an aoe crowd control spell since you'll hit the regular crabs and this will trigger an assist chain. I had to do this "solo" task for 6 group members and they each have to hail (spawning gut crabs each time) so it was a chore and I sure didn't want the regular mobs adding. Still a fun mission.
____________________________
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
Agnarr: 65 DRU ENC SHD MAG CLE ROG WIZ BRD WAR
changes in numbers
# Oct 30 2014 at 12:46 PM Rating: Default
*
147 posts
The previous posts are correct. You now have to:

kill 2 kedges
kill 3 scavenging crabs
kill 5 gut crabs
Dialogue
# Oct 29 2014 at 9:40 AM Rating: Excellent
Guru
***
1,028 posts
[Wed Oct 29 10:38:31 2014] You say, 'madness'
[Wed Oct 29 10:38:31 2014] Krinoch Jal says 'Cecile Aldegund's [vision] seemed so lovely: A home away from the prisons created by the Combine, and the embrace of a god who would protect us. But with this storm we wreck our ocean and end the lives of the creatures around us. And must we make the innocent among the Combine suffer for the sins of their ancestors?'
[Wed Oct 29 10:38:32 2014] You say, 'vision'
[Wed Oct 29 10:38:32 2014] Krinoch Jal says 'It is clouded now, like the skies above the island. I want to do the right thing, like that gnome I've spied on the beach, helping those who have suffered from our actions. Please [speak] to Kelpin Larch and beg him to cease the storms around the floating island. But don't tell him I spoke to you!'
[Wed Oct 29 10:38:53 2014] You say, 'speak'
[Wed Oct 29 10:38:53 2014] Krinoch Jal says 'Remember not to tell him about me!'
[Wed Oct 29 10:38:55 2014] You have been assigned the task 'Gathering Clouds'.
Dialogue
# Oct 29 2014 at 9:45 AM Rating: Excellent
Guru
***
1,028 posts
[Wed Oct 29 10:42:14 2014] You say, 'Hail, Kelpin Larch'
[Wed Oct 29 10:42:14 2014] Kelpin Larch's fins bristle. 'Krinoch sent you, didn't he? The traitorous lover of the legged ones would have us cease the storms and forsake our pursuit of Karana's favor. And for what? For the safety of the Combine?'
[Wed Oct 29 10:42:14 2014] Your task 'Gathering Clouds' has been updated.
[Wed Oct 29 10:42:20 2014] You say, 'Hail, Kelpin Larch'
[Wed Oct 29 10:42:20 2014] Kelpin Larch says 'If they spill from the portal and fall under the fists of my lightning, it is as Cecile wishes. She knows what the Combine do to Kedge. I know what their knives and potions have done to my body.'
[Wed Oct 29 10:42:20 2014] Your task 'Gathering Clouds' has been updated.
[Wed Oct 29 10:42:22 2014] You say, 'Hail, Kelpin Larch'
[Wed Oct 29 10:42:43 2014] Kelpin Larch says 'The experiments resume. They will not stop. And so the Combine shall not set foot on the island while I watch!'
[Wed Oct 29 10:42:43 2014] Your task 'Gathering Clouds' has been updated.
[Wed Oct 29 10:42:47 2014] You say, 'Hail, Kelpin Larch'
[Wed Oct 29 10:42:47 2014] Bindess Lon looks to her master. 'Don't let them take you again! Ask Cecile to send another blast into the waves! Destroy Katta Castrum!
[Wed Oct 29 10:42:47 2014] Your task 'Gathering Clouds' has been updated.
[Wed Oct 29 10:42:53 2014] You say, 'Hail, Kelpin Larch'
[Wed Oct 29 10:42:53 2014] Kelpin Larch touches his apprentice's shoulder. 'You have been with me long, and remained true to my teachings even during my captivity. I will not leave you now. But I doubt even Cecile can channel magic as powerful as we saw breaching the sea.'
[Wed Oct 29 10:42:53 2014] Your task 'Gathering Clouds' has been updated.
[Wed Oct 29 10:42:59 2014] You say, 'Hail, Kelpin Larch'
[Wed Oct 29 10:42:59 2014] Kelpin Larch says 'You, however, have learned much about storms and magic, Bindess! Show this friend of the enslavers what you know!'
[Wed Oct 29 10:42:59 2014] Your task 'Gathering Clouds' has been updated.
[Wed Oct 29 10:43:03 2014] You say, 'Hail, Kelpin Larch'
[Wed Oct 29 10:43:03 2014] Bindess Lon says 'Happily!'
[Wed Oct 29 10:43:03 2014] Your task 'Gathering Clouds' has been updated.
[Wed Oct 29 10:43:08 2014] You hear Kelpin's stern voice mingled with the surf. 'Into the sea, not into the storm totems! No, it is fine. They know not how they work. Next time you need to carry an object on an air current...' Kelpin begins lecturing Bindess on the finer points of controlling storm winds through magic.

INSPECT THE TOTEM YOU ARE PORTED TO.

[Wed Oct 29 10:43:33 2014] Your task 'Gathering Clouds' has been updated.
[Wed Oct 29 10:43:33 2014] The storm winds swirl around you when you touch the totem.
[Wed Oct 29 10:43:38 2014] Krinoch calls from the floating island above. 'You see how the totems bolster the winds? Perhaps the gnome you've spoken of can use his magic to rob the totems of their power!'
Update to task
# Oct 29 2014 at 4:05 AM Rating: Decent
Winiddar1 wrote:
I only had to kill 2 kedges guarding the totem and had to kill 3 scavenging crabs at Brother Minkins. Not sure if it's different for everyone, but that's what I got.
EDIT: also had to kill 5 gut crabs.
Update to task
# Oct 29 2014 at 4:00 AM Rating: Decent
I only had to kill 2 kedges guarding the totem and had to kill 3 scavenging crabs at Brother Minkins. Not sure if it's different for everyone, but that's what I got.
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