Shaman Epic: Spear of Fate  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 5 ratings)
Information:
Level:36
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
  • Experience
  • Faction
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Era:Ruins of Kunark
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Mon May 13 15:40:49 2002
Modified: Tue Dec 5 05:21:04 2023
Need faction hit amounts for many of the various stages of this quest.


NOTE: A patch on March 25, 2015, added a work-around to obtain items from Cazic Thule, Dread, Fright, and Terror:

In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.




Quick Guide/Checklist

Part I - Test of Patience

[ ] Opaque Gem
    [ ] Kill Either: Capt Sureshot in Ocean of Tears, Peg Leg in Butcherblock Mountains, or an Iksar Manslayer in Field of Bone.
    [ ] a lesser spirit will spawn, tell it "i wish to know more" to receive a Tiny Gem.
    [ ] Find Bondl Felligan in West Freeport outside the gates behind a hidden wall in the north. Give him the Tiny Gem.
    [ ] Tell Bondl "You can buy booze". A greater spirit will spawn in the basement of the Jade Tiger's Den.
    [ ] Tell the Greater Spirit whatever deity you follow Tribunal=Justice, Cazic=Fear, Innoruuk=Hate, Rallos=War
    [ ] Another Greater Spirit will spawn down the hall. Ask "who or what is the Heyokah". Receive: Opaque Gem

[ ] Small Gem
    [ ] Give the Opague Gem to Ooglyn in Eruds Crossing. Follow her to -1600, 4200 Underwater. NOTE: You will want to bring some form of Enduring Breath.
    [ ] Srafen the Soaked will spawn after a time. Follow his dialogue or ask him "Who else?"
    [ ] Dillon the Drowned will spawn and begin talking to Srafen. Follow his dialogue or ask him "what was disastrous?" Dillon and Srafen will despawn.
    [ ] Froham the Forgotten will spawn after a bit. Follow his dialogue or ask him "Who is Abe". Froham will wander off, don't move.
    [ ] Abe the Abandoned will spawn after a bit. Follow his dialogue (he has long pauses) or tell him "i will give them the arrow". Receive: a broken arrow.
    [ ] After a time Abe will Wander off and ask you to follow him. Stay where you are and wait for the Greater Spirit to spawn.
    [ ] Follow the Greater Spirit's dialogue or tell him "What next path". Receive: A Small Gem


Part II Test of Wisdom

[ ] Sparkling Gem
    [ ] Find Tabien the Goodly in Rathe Mountains. Loc 6300, 1500. Kill them and loot Marr's Promise.
    [ ] Find Glaron the Wicked in Rathe Mountains. Loc 2900, -1900. Kill them and loot Woe and Envy.
    [ ] Find "a wandering spirit" in West Karana, it looks like a wisp. Give it the Small Gem for a +faction hit.
    [ ] Turn in Marrs Promise, Woe and Envy to a wandering spirit in West Karana. Get a +Faction Hit
    [ ] Ask the spirit about "Shield of Falsehood" to Receive: Shield of Falsehood, AND ask about "the last path" to receive a Sparkling Gem


Part III Test of Might

[ ] Ancient Journal
    [ ] Kill Black Dire in Mistmoore Castle, found in the back of the trench by the castle itself. Loot Black Dire Pelt
    [ ] Find the Spirit Sentinel in Emerald Jungle, location 1250, 300. Give it the Sparkling Gem for a +Faction Hit
    [ ] Give the Black Dire pelt to Spirit Sentinel in Emerald Jungle. Receive Black Fur Boots and a +Faction hit.
    [ ] Follow the dialogue from Spirit Sentinel or tell him "I will learn how it all began". Receive: Ancient Journal.


Part IV The Final Test

[ ] Completed Report
    [ ] Loot Personal Diary Page in CoM. Random drop from trash mobs
    [ ] Loot Criers Scroll in CoM. Random drop from trash mobs
    [ ] Loot Merchants Letter in CoM. Random drop from trash mobs
    [ ] Loot Written Announcement in CoM. Random drop from trash mobs
    [ ] Loot Priests Diary page in CoM. Random drop from trash mobs
    [ ] Loot Students log in CoM. Dropped by spectral courier who spawns around the "stables" area.
    [ ] Combine all 6 reports in an Ancient Journal for the Completed Report. Give this to the Spirit Sentinel in the building for a +Faction Hit

[ ] Lord Ghiosk's Books
    [ ] Kill Lord Ghiosk in CoM. He will spawn following the death of a black reaver in the temple past the moat area. Requires Stone Key or a lockpicker to get to.
    [ ] Loot Historic Article, Crusades of the High Scale, and Head Housekeepers log.
    [ ] Give spirit sentinel in the pond in Emerald Jungle the Article, Log and Crusades.

[ ] Neh`Ashiirs Diary
    [ ] Pick up Icon of High Scale (ground spawn) in City of Mist. Location 132, -369, -13 (Right Temple area immediately when you enter CoM).
    [ ] Bring a group to The Hole. High Scale Kirn is found at the top of the Revenant Tower past the city. Give him the Icon for a +Faction Hit
    [ ] Kill High Scale Kirn when he attacks. Loot an Engraved Ring off him
    [ ] Give the Engraved ring to Neh`Ashiir in City of Mist (He spawns following the death of a black reaver at the end of the floating platforms). Will require a lockpicker or creative use of levitate.
    [ ] Neh`Ashiir will respawn and attack. Kill him and loot Neh`Ashiirs Diary as well as the Key of Torsis if he drops it.
    [ ] Turn in the diary to the Spirit Sentinel in Emerald Jungle for a +Faction hit.

[ ] Kill any golem in Plane of Fear to spawn an "ikar broodling". Kill the broodling and loot a Childs Tear. (You monster.)

[ ] Spear of Fate (EPIC)
    [ ] Lord Rak'Ashiir will spawn following the death of a black reaver up the "elevator" in City of Mist. Requires either the Key of Torsis or a lockpicker to reach.
    [ ] Give Lord Rak`Ashiir the Childs Tear. He will respawn and attack. Kill him and loot Iksar Scale.
    [ ] Turn in scale to the Spirit Sentinel in Emerald Jungle and receive your epic!





Note that Form of the Great Bear illusion may cause several parts of this quest not to function properly. Use with great caution.

It is also important to do the steps in order. Otherwise you won't have sufficient faction to complete later steps.


Part I - Test of Patience

Ocean of Tears

Go to cyclops island in the Ocean of Tears at approximately +2400, -3000 post-revamp and kill Capt Surestout.

Capt Surestout died.

Your faction standing with Pirates of Gunthak got worse.
Your faction standing with Inhabitants of Firiona Vie got better.

Capt Surestout says 'You have run me through! Beware the Pirates of Gunthak.. They will avenge me.. Unngh!!

"A lesser spirit" will spawn where he's killed.

a lesser spirit begins to cast a spell.

a lesser spirit's body pulses with energy.

a lesser spirit regards you indifferently -- You could probably win this fight

You say, 'Hail, a lesser spirit'

a lesser spirit says 'Did you take this person's life, shaman?'

You say, 'Yes.'

a lesser spirit says 'Why have you taken this person's life, ______? Did he threaten your life? Did you dislike him? Or was his death a profit to you in some way?'

You say, 'He threatened my life.'

a lesser spirit says 'I see. It brings me sadness to see another die, but his heart was black and a great nothingness. His body will become the grass now. Thank you for what you have done, shaman.'

You say, 'What are you?'

a lesser spirit says 'What, or who, I am isn't as important as what, or who, WE are. Do you wish to know more, shaman?'

You say, 'I wish to know more.'

a lesser spirit says 'That is good, ______. Take this gem. It is a part of us like the clouds to the sky and is a wonderful gift from the grandfather. Take this gem to where the humans gather to spoil the land and water. Some call it a port. There you will find one of us, a shaman like yourself. Give him the gem and perhaps he will tell you more of the spirits.'

You receive a Tiny Gem.

West Freeport

Head to West Freeport and find Bondl Felligan at location +1024, -160, -79 behind an invisible wall leading to the sewers of Freeport.

You say, 'Hail, Bondl Felligan'

Bondl Felligan burps loudly in your face and says, 'Bah! Leave me be, fool! You have nothin' I want and I certainly have nothin' you want.'

Give him the Tiny Gem.

Bondl Felligan says 'WOW, thanks! This must be worth a fortune! I could drink for a month after sellin' this to one of them fool merchants. I'm going to see how much I can get for it right now!'

Your faction standing with Truespirit has been adjusted by 100.
You gain experience!!

No need to wait for him to move or hail him, you can immediately say 'You can buy booze' and he will lead you to 'The Jade Tiger's Den' and into the basement. Once he gets there, a greater spirit will spawn.

Bondl Felligan says 'What!? You don't approve of me buyin' some drinks with this gem? Who the heck are you to offer me a gift and order me what to do with it? Is this some kinda conditional kindness? Well? Are you gonna let me buy some booze with this or not?'

You say, 'You can buy booze.'

Bondl Felligan suddenly becomes completely sober and says, 'Very well, shaman, please come with me.'

Note: After giving Bondl the gem once, simply going up to him and saying "You can buy booze." at any time will cause the spirit to spawn in the room. No need to start over from the beginning.

You say, 'Hail, a greater spirit'

a greater spirit says 'Greetings, shaman. Tell me, do you follow [Justice], [War], [Fear], or [Hate]?'

You say, 'I follow Justice.'

a greater spirit says 'Ah, a follower of the Tribunal from the North you are, then. You would be best served by speaking to my brother in the next room. Farewell, _____.'

If you say 'I follow fear' or 'I follow war' you get the response:

A greater spirit says 'While I do not agree with how you go about your existence, we do [trust] that your place in the whole is important. You may think that you enslave and command us with the powers the gods grant you, but we are aware of your intentions and accept them. You are a hunter and the spirits are your prey. However, there are times when we, the [true spirits] and those like you, can work together to achieve goals, whether mutual or not. Some help us willingly and some we make deals with. Regardless of the intention, these special individuals are known as [Heyokah].

If you say 'I follow honor' you get the response:

a greater spirit says 'Ah, it does me much good to meet with one who holds respect and reverence for the spirits. You would be best served by speaking to my brother in the next room, though. Farewell _____.'

Go to the next room at the end of the hall.

You say, 'Hail, a greater spirit'

a greater spirit says 'It is good to see you, ______. We're glad you trusted in our brother and did what was asked regardless of Bondl's intentions. This fills us with joy, as the [true spirits] work in ways most people would not understand and [trust] is the first lesson of the [Heyokah].'

You say, 'What true spirits?'

a greater spirit says 'As a shaman, spirits are known to you. They aid you if you pay them homage and respect the world around you. They also will bend to your will if you are powerful enough. We are a part of the entire universe and we exist because people believe and feel us. However [very few] know us in this form. To mortals we are but ideas, [wisps of consciousness] in an expanse of emptiness and as difficult to grasp as breath in Everfrost.'

You say, 'Who are the very few?'

a greater spirit says 'There are only a handful of mortals we've judged worthy to be friends and, reluctantly, masters. We call them the [Heyokah]. Bondl is one of them and he helps to test those we believe might be able to grasp our existence. There are many troubles that threaten us and our home. We seek those with the wisdom, patience, and might to help us ensure the health of the cosmos. Whether you seek balance or personal power, this is important to you.'

You say, 'What wisps of consciousness?'

a greater spirit says 'It is difficult for mortals to grasp what we are for we are not material that can be held or consumed. We are the spirit that drives beings to do what beings do. The wolf lives to run and hunt. When you ask for his aid, his spirit enters your body and you 'become' wolf. The ox is the personification of endurance and when he enters your body, you do not become an ox, you become all that is ox. I myself am the spirit of understanding.'

You say, 'What trust?'

a greater spirit says 'Trust is the glue of the universe. When one trusts others to do their part, it allows them to focus on what they must do themselves. The trust that others have in us also gives us the confidence to do our parts effectively, thus maintaining harmony. When one becomes dissatisfied with his part and pursues his own desires, this is called greed. And greed destroys the glue of the universe. This is why we wished the bandits under the grass.'

You say, 'Who or what is the Heyokah?'

a greater spirit says 'The Heyokah are our mortal counterparts. Some are our friends who seek to help us in whatever goals we deem important. Some seek nothing more than to enslave and command us to do their bidding. We accept this and often make deals with those we realize are powerful enough to accomplish what needs to be done. To judge such individuals, we have prepared a test. We ask that before we enter into these contracts, the shaman walk the [path of the Heyokah]. We see you may be worthy. Will you walk the path? You will be rewarded for your efforts, albeit grudgingly.'

You receive an Opaque Gem.

You say, 'I will walk the path of the Heyokah.'

a greater spirit says 'That is good, ______. You will need to walk three paths before you can reach that of the Heyokah. The paths of patience, wisdom, and might. First, you must learn patience. Take this gem and go on a pilgrimage to an island in the great water the wasichu call Erud's Crossing. The Kerrans there are our allies and can show you to our next contact, Ooglyn. Give Ooglyn the gem and do what she asks. As you walk the path, remember what you've learned about trust.'

The spirit despawns.

Erud's Crossing

Find Ooglyn, a female ogre shaman, at approximately -900, +1600. If she isn't up, her spawn time is around 2 hours.

You say, 'Hail, Ooglyn'

Ooglyn says 'Ooooh, it you, ______. Me's been waitin for you cuz our frenz say you comin an need da test. So's I gib you da test. Hmm, now where me put it? Ooglyn been waiting for sign for so long dat me forget where me put test. Keep your eyes out for sign while me look for test. Oh, hey, ______, they gib you gem? I need dat gem, please, heheh.'

Give her the Opaque Gem.

Ooglyn says 'Ahhh, tank you, now me can...OH LOOK!! DA SIGN!!!! Oh, sorry you missed it. The sign show you where to wait for da test. Follow me...I like you so I take you there. We goin for a swim, ______!'

Your faction standing with Truespirit has been adjusted by 100.
You gain experience!!

Ooglyn begins to cast a spell.

Ooglyn feels much faster.

Ooglyn begins to cast a spell.

Ooglyn is surrounded by a brief lupine aura.

Ooglyn begins to cast a spell.

Ooglyn's body pulses with energy.

Ooglyn says 'Ok shaman, let us be off.'

She then starts to run away. Follow her until she disappears into the water. Head into the water (make sure you've got some form of Enduring Breath) and head to -1600, +4200. She'll be waiting for you there.

Ooglyn says 'Ok, here Is place for you to for waiting. Hab fun shaman!'

She then wanders away. Don't panic, just be patient and stay where you are. Various NPCs will spawn over time while you wait.

You say, 'Hail, Srafen the Soaked'

Srafen the Soaked says 'Why hello there! Ahh, it's good to see a new face down [here]. So you've come to [wait] with [us] eh? That is splendid! It's been getting very boring lately.'

You say, 'Where is here?'

Srafen the Soaked says 'Oh! Well this is where [we wait]. It's not much for looks but if you're lucky, a pretty fish will swim by. Oh, and once Dillon said he saw one of those fish women, a mermaid, he called it! Although, I'm not so sure of his state of mind, hehehe. He's been waiting here much longer than I.'

You say, 'Who is us?'

Srafen the Soaked says 'Well, there's me, Srafen. I've been down here for, can't quite remember, a number of years, I guess. If my wife saw the condition my clothes are in, she'd whack me, I'm sure, heheh. Although I'd bet she's long since dead, probably. Then there's Dillon. He says he's been here since those people up top in Erud blew that big hole in the ground. Not sure what happened but I guess it was a long time ago. Hmmmm, who [else]?'

You say, 'What do you wait for?'

Srafen the Soaked says 'We've been waiting quite some time, really. I have been here the least amount of time, but that doesn't help keep the boredom away, heheh. What are we waiting for, you ask? HehehHAahahah! What are we waiting for?? Heheheh, what a silly question! It's quite obvious if you take the time to think about it. Heh. Ummm.. I'm really not sure.'

You say, 'Who else?'

Srafen the Soaked says 'Ahh, yes, there's also a really old guy I've only seen a couple times, name's Froham. Whew, he is really old, and not much of a talker. Mostly mumbles from time to time. Dillon says he's been here since Erud first took his people across the sea. Not sure who this Erud feller is but Froham isn't in the best of shape, so it must have been a LONG time ago. Froham did mention there's one other guy but we've never seen him. He apparently had something to do with the Combine Empire, no idea what that is though.'

The next 2 NPCs spawn at the same time and speak to each other as well as you.

Dillon the Drowned says 'Well met again, Srafen. How goes it?'

You say, 'Hail, Dillon the Drowned'

Dillon the Drowned says 'Hey Srafen, who is this weirdo talking to me? Or is it another one of those funny illusions Froham keeps talking about?'

Srafen the Soaked looks around frantically a moment then laughs and says, 'Ohhh, them! Hehehe! This is a friend of mine come to wait with us. Isn't that exciting, Dillon? And it's not just an illusion, I don't think! Say, are you [an illusion], shaman?'

You say, 'No, I am not an illusion.'

Srafen the Soaked says 'Awww, well that's too bad. Although illusions and real people don't seem to be much different at times, so, please stay and keep Dillon and me company. We could use it, right Dillon?'

Srafen the Soaked says 'Hey Dillon, why don't you tell us again about what happened up top? You know, where they blew that big hole into the ground.'

Dillon the Drowned says 'Again? Oh I don't know Srafen, I don't want to [bore] our company, even if it is an illusion.'

You say, 'You won't bore me.'

Dillon the Drowned says 'Well ok, I was sent here a long time ago to wait. When I got here, I couldn't believe all the violence going on. Why would the spirits send me here to wait when all this fighting and commotion was going on, I wondered. There were great battles on the ocean in splendid ships made of pine and shining with [magical enhancements]. While I was waiting below, blasted, bloody body parts were floating down to the bottom of the ocean all around me.'

You say, 'What magical enhancements?'

Dillon the Drowned says 'Yes, their ships were very strange, constructed in very unusual designs and all seemed to shine with a multicolored glow. I heard there was even a ship that could stay completely underwater for long periods of time. It had huge steel spikes protruding from the top of its hull used to 'swim' under enemy ships and puncture their hulls. I always thought that someday all this magic would cause something [disastrous] and eventually, it did.'

You say, 'What was disastrous?'

Dillon the Drowned says 'Well, one time, I was here waiting as usual. The fighting was particularly heavy up top, lots of banging and rumbling around. And suddenly there was a tremendous screech! I had to cover my ears, it was so loud, even down here. It felt like the water itself was being torn asunder; I could imagine what was happening above. After a few seconds of the screeching came a terrible tremor and rumbling. Great cracks opened up around me and water rushed to fill them, almost dragging me down into the gods know what. It calmed down a little while after that and there hasn't been any real fighting ever since. I suspect they're all dead now. For weeks afterwards, the water had a kind of dead taste to it. I became ill during that time.'

Srafen the Soaked says 'Okay, well, I've had enough. Yet again, we've waited for nothing. Sometimes I wonder if the spirits are real after all. Well I for one am going to go find something fun to do, perhaps fish with Temian- this is obviously a waste of time. Come with me, Shaman, it'll be great fun! Farewell Dillon.'

Dillon the Drowned says 'Hey wait! I'm coming with!'

Stay put.

Froham the Forgotten spawns.

You say, 'Hail, Froham the Forgotten'

Froham the Forgotten looks up at you and mumbles a brief greeting. He appears uncomfortable around others.

You say, 'Who are you?'

Froham the Forgotten glances up at you, fiddling with his bony fingers and mumbles, 'Mmmm me name's Froham..I'm 'ere [waitin].'

You say, 'What are you waiting for?'

Froham the Forgotten . just waitin' . . . it'll [be ere soon], I s'pose.

You say, 'What will be here soon?'

Froham the Forgotten obviously has trouble communicating. He shifts uncomfortably and says, 'Well I'm not sure, but it's real important. I been 'ere fer a [long time], a real long time. So I'll keep waitin' til it comes'

You say, 'What long time?'

Froham the Forgotten says 'Been 'ere since Erud sailed over with his friends. They let me catch a ride on their ship after I told them I needed to come 'ere to wait. He was a nice fella, real smart. Though I'm thinkin' he's dead by now. Maybe [Abe] knows fer sure. Abe's been here longer'n me, even.'

You say, 'Who is Abe?'

Froham the Forgotten says 'Yeah, Abe's an old guy. Well, he's kinda beyond bein' old if ye know what I mean. Not all together either. His mind floats all over like the sea around us. But he's got enough sense to wait here like he's done fer, well, fer dang near ever. If ye see him, and he ain't much fer talkin' straight, ask him about [a broken arrow]. Not sure what it means to him but it seems to bring him around.'

Froham the Forgotten sighs heavily and says, 'Looks like it's not comin'. You know, Abe told me of a great treasure a ways away from here, guarded by one o' them girls with fish tails. I always wanted to go but those two jokers, Dillon and the other young one, never had the guts. Why don't ye come with me, shaman? We'll split the treasure fifty-fifty, fair and square.'

Froham the Forgotten wanders off. Don't follow him: This is a test of your patience. A few moments later another NPC spawns.

You say, 'Hail, Abe the Abandoned'

Abe the Abandoned turns his head slowly toward you but his eyes never come into focus. You can't tell if he's looking at you, behind you, or right in front of his own face. Then, suddenly, he shouts at the top of his lungs, 'HOOOOKAAAHEEEEYYYY! I AM [ABE]!'

You say, 'Who are you, Abe?'

Abe the Abandoned says 'Nothing is hidden. All is discernible if you only know where to look and you have the right [eyes]. Don't be angry with me if you can't get your eyes right to see what you're looking for. I'd lend you mine but I don't wear the same size.'

You say, 'What eyes?'

Abe the Abandoned begins to draw a picture in the mud with his finger although it doesn't seem to make any sense at all. He points to his picture and nods approvingly at you, saying, 'You see? The curtains fell and it was naught but a dream upon a landscape that we thought we knew. The dream of the [Combine] fulfilled when we finally trimmed our fingernails and looked into the mud. And now we are abandoned, in a world that none can see, no one has the eyes.'

You say, 'What is the Combine?'

Abe the Abandoned shakes his head in amusement and says, 'Heheheh, yeah, you'd think so, wouldn't you? But I guess not.'

Okay, Abe's a little loony. Time to get to the point:

You say, 'What broken arrow?'

Abe the Abandoned 's eyes suddenly come into focus, looking deep into your own and says, 'There was a time when we cared for the world and trod with the spirits along the paths of the cosmos. We built many great things and worked to preserve what was. I came here to wait for an answer when we began to die off. We could not figure why this was and I was chosen to come here and commune with our friends. We carved an arrow, and everyone who was left shaved a sliver of wood from it. We let it drop to hallowed ground and our highest shaman stepped on it, breaking it. I've been waiting here for so long. So, so long, to give it to the spirits, and thank them.'

Wait for a few minutes, then he'll speak again.

Abe the Abandoned says 'Shaman? My time will soon be at hand and I fear I will never see our friends again. But the arrow must be given, our holy broken arrow. Shaman, will you bear our obligation and [give them the arrow]? You will know who to give it to when it is time.'

You say, 'I will give them the arrow.'

Abe the Abandoned removes a quiver slung across his shoulder and solemnly hands it to you without a word.

You receive A Broken Arrow. Now keep waiting.

Abe the Abandoned suddenly gasps and says, 'I have found it! I know the answer! Come with me and I will tell you. Eyes are everywhere and this knowledeg is not for everyone. Finally my centuries of waiting are over hahahaha! Follow me Shaman!'

Don't move.

a greater spirit begins to cast a spell.

a greater spirit's body pulses with energy.

You say, 'Hail, a greater spirit'

a greater spirit says 'You have walked the path of patience and you now know what to expect. We are watchers. Our eyes are everywhere and we must be patient and quiet else we may miss what could be harmful. Can you sit still quietly and wait for just the right moment, then open your eyes with a fury and act with all the energy you have cultivated? Timing is everything, and without patience you cannot be sensitive to timing. You have shown your patience here and we believe you are ready to walk the [next path].'

You say, 'What next path?'

a greater spirit says 'You know trust and patience. But before we can allow you to act in our name, we must know that when you do decide to act, you will make the right choices. We must ask that you now walk the path of wisdom. You must walk to the great plains and search out one of us. He is a wanderer, and it is his nature to drift with the winds and weather doing what he can to ensure understanding and longevity to all that respect their home. He will not be easy to find, though, and you must remember what you have learned down here to succeed in finding him. When you do, give him this gem and follow his instructions.'

You receive A Small Gem.

Part II - Test of Wisdom

Western Karana

Look for "a wandering spirit." It looks like a wisp.

You say, 'Hail, a wandering spirit'

a wandering spirit stops and flashes brightly for a moment. It seems to be regarding you with interest.

Give it the Small Gem.

a wandering spirit says 'Oh, it is you, shaman! Good! You must hurry before it's too late. Go now to the Mountains they call Rathe and find them! They need your help quickly! They will know you when they see you and instruct you on how you can help, but you must hurry!'

Your faction standing with True Spirit got better.

You gain experience!!

Rathe Mountains

Find Tabien the Goodly at +6300, +1500, near the Unkempt Preservers area next to a stone engraved with a closed eye.

You say, 'Hail, Tabien the Goodly'

Tabien the Goodly says 'Oh thank Marr you are here, ______. I was beginning to think I would be abandoned in my time of need. I have a [task] for you to complete in the name of my patron Mithaniel Marr.'

You say, 'What task?'

Tabien the Goodly displays his shield that must once have been shining and regal but is now scoured in cuts, dents, and chipped paint. He says, 'This shield is known as Marr's Promise. It is a sacred relic that was actually used by one of Mithaniel's angels on the Plane of Valor. Its value to our church is immeasurable and I have been charged with the protection of it. However, a patriarch of the false god, Bertoxxulous, is after my shield and me. He must be stopped! Please, destroy him and bring me proof of his death.'

Go find Glaron the Wicked at +2900, -1900.

You say, 'Hail, Glaron the Wicked'

Glaron the Wicked says 'Are you the one they sent to help our cause? I should have known they would send a green witch doctor to serve Bertoxxulous and myself. Very well, you will have to suffice. I have a [task] you must fulfill if you wish to know the blessing of my god and impress your masters.'

You say, 'What task?'

Glaron the Wicked brandishes a long, wicked-looking bone dagger and there is a horrid, diseased stench as soon as he unsheathes it. He draws another blade, shorter and wider than the first, of blackened bone with a larger than normal hilt, obviously for defense. He says, 'This festering blade is called Woe, and this scorched one is called Envy. They were created on the Plane of Decay by Bertoxxulous' own hands. He has judged me worthy of the protection of such holy relics. However, there is one in these very mountains who seeks to destroy these relics. End this idiot follower of Marr's life and bring me proof.'

You have a decision to make. You can help Tabien OR you can help Glaron OR you can kill them both (no faction hits) to loot Marr's Promise, Woe, and Envy. The correct decision would be to kill both and take the 3 items to a wandering spirit. If you don't, this occurs:

If you help Tabien and hand in Woe to him:

Tabien the Goodly says 'That's one of the fiend's daggers. Quickly, where is the other one?'

Hand in Envy:

Tabien the Goodly says 'Ahh, thank Mithaniel you have put Glaron and his terrible reign to an end! You have done the world a great service by carrying out my instructions. Take this gem and give it to the one who sent you. He will reward you as befits such an accomplished mercenary such as yourself. Oh, and Marr be with you!'
You gain experience!!

Receive: Marble pebble (at this point Tabien despawns)

If you help Glaron and hand in Marr's Promise:

Glaron the Wicked says 'Hahahah! Even you were able to do away with that fool. It is only a matter of time before Bertoxxulous, with the help of devout followers like myself, wipes out all who attempt to stop the spread of filth and decay. You have done well, shaman, and your masters will be pleased with what you have done for me and my treasures. Take this and give it to your master. He will reward you.'

Receive: Obsidian Pebble (at this point Glaron despawns)

Upon turning in either the marble pebble or obsidian pebble you get this message from the wandering spirit (who despawns upon turn in also):

A wandering spirit says 'This is a sad day. You have failed and strayed from the path set before you. Please try to live as close to the spirits as you are able, though this is the closest you will ever get.'

Western Karana

Find "a wandering spirit" again.

You say, 'Hail, a wandering spirit'

a wandering spirit stops and flashes brightly for a moment. It seems to be regarding you with interest.

Give it the items.

a wandering spirit says 'You are close to passing the test, keep up the good work.'

a wandering spirit says 'You are close to passing the test, keep up the good work.'

a wandering spirit nods somberly and takes the items. After a moment, he says, 'It is unfortunate that it came to this, but nothing else was to be done. Both paragons had lost sight of their virtures to protect the items given to them. The mere protection of these material belongings was not as important to Mithaniel Marr or Bertoxulous as it was that they act with righteousness in their minds and purpose in their hearts. You saw this and acted accordingly. For that, we will reward you with the three treasures made into one to ward off the falsehood of possession, the [Shield of Falsehood]. You have walked the path and now, as your final test, we must set you along one [last path].'

Your faction standing with True Spirit got better.
You gain experience!!

You say, 'What Shield of Falsehood?'

a wandering spirit says 'Yes, I have taken Marr's Promise along with Woe and Envy and fashioned them together to create the Shield of Falsehood. Wield this in defense of possession and the weakness that comes with hoarding treasure instead of using it to accomplish your goals. May it serve you well, Barbarian.'

You receive the GIANT Shield of Falsehood.

You say, 'What last path?'

a wandering spirit says 'You have trusted us along the paths we have set before you. You have been known to be patient and await the right moment. And now, you have learned the wisdom to act in our best interest. However, one last path awaits, to determine if you have the ability to act out what must be done. There are many troubles about the world we try to rub out but none is more serious than the curse on what the wasichu call the Emerald Jungle. Go there and find one of our spirits. Show them the gem you have been given and follow the path they set you on.'

You receive a Sparkling Gem.


Part III - Test of Might

Emerald Jungle

Find the Spirit Sentinel at +1250, +300. Give it the Sparkling Gem.

Spirit Sentinel says 'Ahh, you live, shaman! I am glad the beasts of this jungle haven't torn your body asunder. Tell me, do you still walk the path? Are you willing to [continue what you have started]?'

Your faction standing with True Spirit got better.

The following dialog may not work for you, however you can still continue with the Black Dire wolf.

You say, 'I will continue what I have started.'

Spirit Sentinel says 'This brings happiness to our hearts and we are grateful. However, we must ask you to walk one more path before you can become a true Heyokah. With trust, one can focus on what is important. With patience, one can perceive what is harmful. With wisdom, one can know what must be done. These, you have learned, yet without the might to carry out what must be done, all is for naught. Are you [prepared to walk the path of might]?'

You say, 'I am prepared the walk the path of might.'

Spirit Sentinel says 'Good, good, Do you know this place, ______, this forest? The wasichu call it the Emerald Jungle, but we know it only as the terrible place. Where there is no spirituality, we are weak. The lost city in the middle of this jungle is a great void of belief not only absent of spirituality, but actually draining it from others. We are here to neutralize that void. The void is like the sky, and nothing escapes its gaze. If it senses us, it will drain us away and sometimes it turns our minds, making us [like the wasichu], crazy for things with no meaning.'

You say, 'How are you like the wasichu?'

Spirit Sentinel says 'Yes, there are some of us who have turned their backs on our world and struggle for possesions and power over others. These lost ones are our brothers and we cry for them. Our hearts are in pain like bleeding wounds when we think of them. The path of might will lead you to one of our lost brothers. We are afraid there is nothing we can do for him now, so you must eliminate him when you [find him].'

You say, 'Where will I find him?'

Spirit Sentinel says 'He left us long ago and walked the land for ages. He soon met a man, one of the pointy-ears that live underground. This man was like a void just like the one over that terrible place now. Our Brother-Friend was attracted to this man's desire and ambition. He no doubt thought that he could get what he wanted in service of this [dark point ear] who denied his own creator.'

You say, 'What dark point ear?'

Spirit Sentinel says 'After our brother began traveling with this point-ear, they became shrouded in a darkness we could not peer through. The point-ear was a powerful being and we soon lost their trail. We have no idea where he could be now. Although, after all these centuries, he has no doubt been gathering and cultivating his wealth and power. He must be an incredibly influential being at this point. Find this point-ear and draw our brother out, then destroy him and bring us proof. We await your return in somber mourning.'

Mistmoore Castle

There is a large wolf called Black Dire that may be found here. Its spawn time is around 4 hours, or you can trigger it by killing the Advisor in the castle's library. It despawns after 35 minutes or so. To get a response you must /con warmly or better (True Spirit faction).

You say, 'Hail, Black Dire'

Black Dire says 'So, you've come. I suppose my brothers have sent you to lead me back to their flock. Those fools are so blinded by their devotion they know nothing of life. If they only knew the power I've become, the luxuries I've amassed, the pleasures I've known, they too would leave that sour and unrewarding existence in seconds. You know, you could come to know what I have, shaman. You found me, which speaks of your intelligence; we could use you. What do you say, ______? [Will you join] my master Mayong Mistmoore?'

You say, 'I will NOT join you.'

Black Dire says 'Good shaman, now bare your neck that I may show our master your devotion in death. The more blood you spill upon the grass, the more impressed our Lord Mistmoore will be. Then maybe, just maybe, you will be allowed to scour our kitchen floors in the eternity of unlife. TEAR him to pieces, my wolves!'

It attacks. It's a very magic-resistant shadowknight, approximately level 50. Bring some friends and use Rune III to ward off its Harm Touch.

Loot a Black Dire Pelt.


Emerald Jungle

Give the Spirit Sentinel the Black Dire Pelt.

Spirit Sentinel begins to weep softly as he sees the pelt, battered and bloody. After a few moments, he says, 'We can only hope his passing was quick and painless. The Dire was powerful and yet you overcame him. Always remember that when you became [Heyokah], it was the passing of a noble, yet misguided being that allowed you to do so. You should hold a special place in your heart for him and what he was in life. To help you remember him, we will fashion this pelt into a pair of boots and give them to you. With every step you take, you must think on the Dire, else his death be in vain forever.'

Your faction standing with True Spirit got better.

You gain experience!!

You receive Black Fur Boots, with a clicky effect of Spirit of Wolf

You say, 'What is Heyokah?'

Spirit Sentinel says 'Yes, you have walked the Path of the Heyokah to its end. You have become what few have and we will now call to you as Heyokah ______. From now on, you are a direct link between the spirits and man. Whether your goals are to help us or master us, you are welcomed. Though there is little time for celebration. Do you feel the darkness of this place, the forest? To eyes not trained to see beyond physical appearances, it seems like any other forest. But you know, as do we, of the mantle over the city threatening all of us. We must [rub it out].'

You say, 'How do we rub it out?'

Spirit Sentinel says 'There are many such mantles scarring the universe and each is very different from the last. Removing them requires that we learn how they were created and go about reversing the damage done. We cannot enter under the mantle for long which is why we search out Heyokah such as yourself. We need you to enter the city and find out what you can about the [city's demise]. We hope you will do this for the cause of balance but if you desire none but your own power, we shall grant that as well.'

You say, 'What city's demise?'

Spirit Sentinel says 'It was known as Torsis. During its history it amassed great wealth and power yet it eventually crumbled. No one understands what happened. The men of the world ask themselves how a nation as successful as Torsis could ever fall. Some blame plague, internal unrest, the constant encroachment of the forest, and marauding bands of monsters but we alone know what happened. Just as Tabien and Glaron lost sight of their spiritual paths, so did Torsis. Without the awe and inspiration of that which was greater than themselves, they eventually withered away. The mantle was born long before the last days, though, and what we need to learn is [how it all began].'

You say, 'I will learn how it all began.'

Spirit Sentinel says 'Excellent! Go into the city and gather what evidence you can. The ghosts who still walk the streets may hoard precious memories that will aid us. Take this booklet and combine what you find in it. Then bring me the completed report. From there, we will know where to look next.'

You receive an Ancient Journal, a 6-slot MEDIUM container.


Part IV - The Final Test

Note: you can combine some of these steps to save yourself from traveling back and forth.

City of Mist

All but one of these items drop off random mobs in the city: Personal Diary Page, Crier's Scroll, Merchant's Letter, Written Announcement, Priest's Diary Page. The Student's Log only drops off a spectral courier. All six are written in Lizardman. They identify as "Report Information 1-6 of 6." Once you've looted all six, combine them in the Ancient Journal to craft a Completed Report.

Emerald Jungle

Give the Completed Report to Spirit Sentinel in the building.

Spirit Sentinel says 'Ahhh good, let us hope what you have found will point us in the right direction. Hmmm...this is interesting. It appears the disappearance of the first queen may have caused Rak'Ashiir's faith to decline. From there, the first King Rak laid down the groundwork for the city's eventual demise. We need to learn what happened to the queen. Perhaps bringing this knowledge to the King's now cursed form will lift the mantle. We've learned that the last lord of Torsis, Ghiosk, was a bit of a historian. Find him and see what you can learn about the queen. Take what you find to my brother here in the jungle beneath the murky waters of a pond.'

Your faction standing with True Spirit got better.

You gain experience!!

City of Mist

Kill Lord Ghiosk. He drops three books: Historic Article, Crusades of the High Scale, and Head Housekeeper's Log.

Emerald Jungle

Head to +3685, -640 in the pond. Give the Spirit Sentinel there the three books dropped by Lord Ghiosk.

Spirit Sentinel says 'Hmmm, it appears the queen's disappearance wasn't as random as we thought. It also looks as if this High Scale were having some sort of affair with Neh. We have little but speculation at this point, so making it known to Nak'Ashiir would do nothing. Perhaps finding the resting place of the High Scale will show us more of what really happened. We suspect the icon mentioned in this log could now be located in the city's old temple. Find the icon and bring it to Kirn, wherever he is. Tell us what you learn afterwards.'

Your faction standing with True Spirit got better.

City of Mist

From the zone in, walk across the bridge and open the gate. Turn right at the statue, then run straight forward through 2 arches. You are in a temple part of the city (on your left you should see a door and some waterfalls on the side of temple). This is the base camp. Pull all the mobs from behind that door you see at the base of the temple. Inside is another door directly in front of you; do not open this door, as it leads to the top levels of temple. Look to your right, there should be 3 skeletons and some phantoms (or there should have been). Walk down the stairs. There are two doors beside the stairs, one opening to the left and one opening to the right. Choose the left door. Inside is a small room with no monsters inside, and a small bag on the floor in the left corner. Click on the bag to pick up the Icon of the High Scale.

Ruins of Old Paineel (The Hole)

High Scale Kirn may be found in the revenant castle at the top end of the tower, beyond the city proper.

Note: you can use a Ball of Golem Clay from the clay golem in Cazic Thule to give yourself Earth Elemental illusion, bringing your faction up to amiably or warmly with everything in the city (unless you've spent a lot of time there killing things).

Give Kirn the Icon.


High Scale Kirn looks down at the icon in his hands for a long moment before speaking. 'Why did you bring me this? Are you here to accuse me of the queen's death?' High Scale Kirn chuckles venomously and continues, 'I am High Scale and beyond your petty laws. However, I wish the truth to be known. On my hand is a ring. If you can take it from me, show it to the queen and she will remember. However, I will not give up the ring easily.'

He attacks. Make sure you brought several friends to help. Once he's dead:

Your faction standing with True Spirit got better.

You gain party experience!!

Loot an Engraved Ring, which identifies as the "Promise Ring of Neh`Ashiir."

City of Mist

Give the ring to Neh`Ashiir.

Neh`Ashiir says 'Nothing is left to hide now. You shall have the truth. But truth is not won easily and if you cannot defeat me, you have not the ability to see that vengeance is served. Brace yourself!'

She respawns as aggressive and attacks. Kill her as well.

Your faction standing with True Spirit got better.

You gain party experience!!

Loot Neh`Ashiir's Diary.

Emerald Jungle

Head back to the Spirit Sentinel in the pond. Give it the diary.

Spirit Sentinel says 'So, the truth is found! Nak mourned over the loss of his child instead of relishing the blessing of his god, Cazic-Thule. His wife and the High Scale then abandoned him in disgust, but even that was an aftereffect of what caused the king to turn his back on his faith. The child is the key! If we put the child to rest, Nak may repent of what he has done and the mantle may be lifted. The most difficult task is now at hand. Find the child, then take proof of her passing to Nak. I can feel the mantle's foundation crumbling! Now, go!'

Your faction standing with True Spirit has been adjusted by 900

You gain experience!!

Plane of Fear

Kill the Iksar Broodling, a level 1 NPC that may spawn from the corpse of one of the golems, Dread, Fright, or Terror. Loot a Child's Tear.

City of Mist

Lord Rak`Ashiir can spawn from the corpse of a Black Reaver. Very important: he is KoS to anyone without sufficient True Spirit faction (possibly max ally). He is initially non-aggro until someone turns in the tear, someone attacks him, or someone with insufficient faction is nearby. Bring a raid, as he summons, gates, and has a nasty AE DoT as well. Once you give him the tear, he respawns as the epic version, and will try to kill the shaman who did the turn-in. Only the epic version drops the scale you need.

Once you give him the tear, he attacks immediately.


Your faction standing with True Spirit got better.

You gain experience!!

Lord Rak`Ashiir looks down at the tear in his hand and says 'A minion of my god came to me one night. I knew it was of Cazic-Thule as I was frozen in terror. My mind screamed for me to flee but my body would not respond. The being took my daughter and vanished to only he knew where. When I regained control of my body and thoughts, I felt nothing but betrayal. I don't care anymore about anything. If you want repentance then slay me, ______'

Once he's dead, loot an Iksar Scale.

Emerald Jungle

Give the scale to the Spirit Sentinel in the pond.

Spirit Sentinel says 'What is this? The scale of Rak'Ashiir's father? Then Rak has repented his mistake? But why is the mantle still in place? If Rak has repented, then the mantle should have dissolved since he was the one who initiated its construction. But is its initiation the key? How could we have been so blind? Kirn said Rak'Ashiir had the blood of his people on his hands but that is false. Rak merely pointed to a path that would lead them to destruction. It was the people who chose to follow. Now all [is lost].'

Your faction standing with Truespirit has been adjusted by -2000.
You gain experience!!
You gain experience!!
You have completed achievement: Epic 1.0

You say, 'What is lost?'

Spirit Sentinel says 'The mantle was the product of thousands of faithless individuals. Not the single shroud we believed existed. Torsis is now truly cursed for all eternity as a great stain upon the universe. Today is a sad day, indeed. However, some good can still come of this. Your sacrifice and spiritual devotion in this matter have become legendary. You have waited for us at the bottom of the ocean. You have rubbed out a mighty rogue spirit. You have endured the black hole of Torsis and entered the a bode of Fear itself to save a child from eternal suffering. It is only fitting that we reward you with our greatest treasure, the [Spear of Fate].'

You say, 'What Spear of Fate?'

Spirit Sentinel says 'The spear was constructed millennia ago by Thalger, the first human Heyokah. One of the most destructive wasichu of Norrath, Miragul, as he is known, had been traveling the world searching out all known magic. Wherever he went, he discovered and experimented with all forms of dangerous magic. Most of the world cannot even fathom what the Arch Necromancer was capable of. He had haphazardly discovered a way to directly create a mantle of negative spiritual energy similar to what curses Torsis. He himself had willed into existence one of these [black holes].'

You say, 'What black holes?'

Spirit Sentinel says 'Miragul often retreated to the frigid northlands to experiment in solitude. It was here that he created a black hole. Unfortunately for the small tribes of men who made the northlands their home, this new black hole threatened not only their livelihood but their entire existence. The mantle was so powerful it not only drained the spiritual energy of everything within its gaze, it also drained the life force as well. The tribes were threatened with complete annihilation. But one [powerful shaman] stepped forward and struck against Miragul's mantle.'

You say, 'What powerful shaman?'

Spirit Sentinel says 'Thalger had been the first to pass our tests and the timing was lucky indeed. We supplied him with materials needed to construct a weapon that could pierce the very fabric of the [cosmos]. First, was the sharpened shoulder blade of an ancient lion matriarch. Then Thalger found a young sapling for the shaft and shaped it over the course of 45 days using nothing but his fingernails. He then split the top of the flexible shaft, lodged the blade into place and bound them together with the tanned entrails of an ox. Finally, he adorned the spear with the magical feathers of a an aviak elder.'

You say, 'What of the cosmos?'

Spirit Sentinel says 'Miragul's casting was strong but it was a force brought into existence. This force was positive in nature, the opposite of nothingness. Even though it worked like a void, it was still created by an imposition of will. We figured that if we could rupture the planar boundary and create enough anti-existence or non-matter, the mantle might destroy itself. Thalger volunteered immediately to pierce the mantle as no spirits could even get close to it. In one act of devotion and singular purpose, Thalger rode the wind far above the land and with one colossal arch ripped a [breach] across the planes.'

You say, 'What breach?'

Spirit Sentinel says 'The tear in the fabric of existence created enough negative material to cancel out Miragul's abomination. Thalger's strike was so perfect that he cut just enough planar material to destroy the mantle and nothing else. Unfortunately, Thalger himself was lost in the process. All that was left was the spear that fell from the heavens to the ground where we recovered it. We have kept it since then and now we wish you to have it. When you strike with it, you must have the same singularity of purpose as did Thalger when he defeated Miragul's mantle.'

You receive the Spear of Fate.
Submitted by: Waring, Golan Trevize -- Cazic Thule Shaman of Justice
Rewards:
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Completed at Level 46
# Jan 05 2022 at 12:29 PM Rating: Decent
I just completed this quest (with help) at level 46.

Spirit Sentinels in EJ
# Sep 13 2021 at 11:15 PM Rating: Excellent
Avatar
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64 posts
Quote:
[ ] Completed Report
[ ] Loot Personal Diary Page in CoM. Random drop from trash mobs
[ ] Loot Criers Scroll in CoM. Random drop from trash mobs
[ ] Loot Merchants Letter in CoM. Random drop from trash mobs
[ ] Loot Written Announcement in CoM. Random drop from trash mobs
[ ] Loot Priests Diary page in CoM. Random drop from trash mobs
[ ] Loot Students log in CoM. Dropped by spectral courier who spawns around the "stables" area.
[ ] Combine all 6 reports in an Ancient Journal for the Completed Report. Give this to the Spirit Sentinel for a +Faction Hit

[ ] Lord Ghiosk's Books
[ ] Kill Lord Ghiosk in CoM. He will spawn following the death of a black reaver in the temple past the moat area. Requires Stone Key or a lockpicker to get to.
[ ] Loot Historic Article, Crusades of the High Scale, and Head Housekeepers log.
[ ] Give spirit sentinel in Emerald Jungle the Article, Log and Crusades.


Quick note on these steps: the Completed Report needs to go to the Spirit Sentinel in the building. The Historic Article/Crusades of the High Scale/Head Housekeeper's Log need to go to the Spirit Sentinel in the pond.
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https://pro.PathToEternity.pro
Mischief/Thornblade Child's Tear
# Jul 09 2021 at 6:38 PM Rating: Decent
9 posts
Just want to confirm something about this. DZ golems didn't spawn the Iksar Child, but each DID drop the tear. Item is NO DROP. Our three attending shaman got one step closer to completion.
Mischief/Thornblade Child's Tear
# Jul 17 2021 at 10:15 AM Rating: Excellent
MillardAudene wrote:
Just want to confirm something about this. DZ golems didn't spawn the Iksar Child, but each DID drop the tear. Item is NO DROP. Our three attending shaman got one step closer to completion.


Ok. Do the golems in open world drop the tear as well? If so, is this a TLP only thing or does this happen on live servers as well?
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Mischief/Thornblade Child's Tear
# Jul 19 2021 at 12:14 PM Rating: Good
Sage
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449 posts
Gidono wrote:
MillardAudene wrote:
Just want to confirm something about this. DZ golems didn't spawn the Iksar Child, but each DID drop the tear. Item is NO DROP. Our three attending shaman got one step closer to completion.


Ok. Do the golems in open world drop the tear as well? If so, is this a TLP only thing or does this happen on live servers as well?

It is not the golem that drops the child's tear. BUT upon the death of a golem a very insignificant mob spawns called iksar broodling. It is this mob that must be killed to obtain the child's tear.

The mechanics from traditional servers I report.
Student's Log is not on random mobs
# Apr 09 2021 at 4:01 PM Rating: Excellent
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140 posts
Quote:
Six items drop off random mobs in the city: Personal Diary Page, Crier's Scroll, Merchant's Letter, Written Announcement, Priest's Diary Page, and Student's Log.

This is true for all but the Student's Log that only drop from the uncommon spawn "a spectral courier" in the SE part of the zone. Drop rate is about 50%
Changes to write up required
# Sep 06 2020 at 10:50 PM Rating: Excellent
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88 posts
the following text in the write up is no longer correct:

Quote:
Quick Guide/Checklist
NOTE: A LOT of this Epic can be skipped by repeating some of the earlier steps in order to gain Truespirit faction. With max ally to Truespirit you are able to skip all the way to the Childs Tear section of the epic.


That's due to the following which other posters before me have pointed out:

https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-20-2019.254794/

Game Update Notes: February 20, 2019

- Spear of Fate - It is no longer possible to bypass steps in this epic quest by completing early steps multiple times.
- - Hand-ins for this quest can no longer be multiquested.
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Spear of Fate on Agnarr Server
# Aug 06 2020 at 2:32 PM Rating: Excellent
1 post
I finished the Epic with my 65er Shaman on Agnarr Server and would like to share some hints and advices.
Agnarr is surely kind of special and different from other servers due to the limit of level 65 and stop at LDON-expansion - means: you have limited "ressources" and its not possible to solo everything, but most of the questline and steps can be done solo.

First i highly recommend to get level 65 and the AA "Canny5" first.This really helps a lot and makes it possible to solo the quest-line up till PoFear, where you will need help. With level 65 you get the best Shaman-HoT "Quiescence" which has now drawback like "Torpor".
Second: on Agnarr you are not able to shortcut steps. Faction-trick doesnt work anymore, i tested it. Because of the needed faction it is not possible to multiquest the childs-tear step.



Here my comments to some quest-steps:
[ ] Small Gem
[ ] Give the Opague Gem to Ooglyn in Eruds Crossing. Follow her to -1600, 4200 Underwater. NOTE: You will want to bring some form of Enduring Breath.
Be carful when doing this step at lowlevel. While waiting for the NPC suddenly a level 24+ Shark spawned and attacked me.


Part III Test of Might
[ ] Ancient Journal
[ ] Kill Black Dire in Mistmoore Castle, found in the back of the trench by the castle itself. Loot Black Dire Pelt
Now its getting interesting and difficulty. I did Black Dire solo with about level 46 and i only could handle him because i had some luck.
Black Dire has very high resists and it is not possible to get ANY spells through. So prepare to fight him with melee. I let my pet tank and healed it. The level 44 Hot (Ykesha) helped. Black Dire is surrounded by guards which add, when you attack Black Dire (no need to hail him). I pulled him and tried to root him (which didnt work). So i fled to zoneout. As i zoned in again, Black Dire stood a bit away from his guards, so that i could fight him without his guards. I just had to clear the vampires around the area. After giving his pelt to the spirit you get cool boots with clicky-sow (only selfbuff)-> very useful.


[ ] Completed Report
[ ] Loot Personal Diary Page in CoM. Random drop from trash mobs
[ ] Loot Criers Scroll in CoM. Random drop from trash mobs
[ ] Loot Merchants Letter in CoM. Random drop from trash mobs
[ ] Loot Written Announcement in CoM. Random drop from trash mobs
[ ] Loot Priests Diary page in CoM. Random drop from trash mobs
[ ] Loot Students log in CoM. Dropped by spectral courier who spawns around the "stables" area.
[ ] Combine all 6 reports in an Ancient Journal for the Completed Report. Give this to the Spirit Sentinel for a +Faction Hit
This takes some time. It makes sense to level (around level 40) a bit in CoM at the stables to get the dropps.

[ ] Lord Ghiosk's Books
[ ] Kill Lord Ghiosk in CoM. He will spawn following the death of a black reaver in the temple past the moat area. Requires Stone Key or a lockpicker to get to.
[ ] Loot Historic Article, Crusades of the High Scale, and Head Housekeepers log.
[ ] Give spirit sentinel in Emerald Jungle the Article, Log and Crusades.
In CoM he is in the little castle surrounded by water. In the fronthall of the castle a black reaver is guarded by some golems. If you are high enough (65), the golems dont add, when you pull the black reaver. Be carefull and prepare yourself for a long fight, because after every black reaver another reaver spawns (without any breaks) until anytime Lord Ghiosk spawns. The reavers are highly resistant to magic, i didnt get any single slow through. They hit quite hard and they blind, which is very annoying. So i decided to let the pet tank and to heal my pet. I could get some dots through, but didnt remember which spell-lines. A mount helped because its easier to switch spells, when mounted. What i didnt tested, but i think this could work, is to use the disease-base slow (Cloud of Grummus) on the reavers.
Lord Ghiosk's himself wasnt really hard.


[ ] Neh`Ashiirs Diary
[ ] Bring a group to The Hole. High Scale Kirn is found at the top of the Revenant Tower past the city. Give him the Icon for a +Faction Hit
The Hole was the hardest and longest part for me. Took me some attempts and finally needed about 1-2 hours for my last attempt. Some mobs there are hitting like trucks (double for 400) and are very hard to slow, even with the disease-base line and most mobs see through invis. I tested both entrance/ways in the hole. The mainentrance and by falling down into the hole (backside). I highly recommend to not use the backside. The backdoor (when falling down the hole) is guarded by two gargoyles which, like i said, hit like trucks and are very resistant to slow and can see through invis.
I recommend the mainentrance which can be reached through Paineel. The entrance is in a pond and the "door" are some big stones. Usually you have to buy a key in Paineel but you can skip this. Just shrink yourself and then swim trough a little hole (right/down side of the stones) in the stones. Sometimes it seems as if you are stuck, but just move your mouse a bit and you are able to slip through. Enduring breath is usefull when doing this.
When going to The Hole you should grab some Potions Invis vs. Undead (IVU). You can avoid some fights with this.
When entering the The Hole you swim out of a pond and get to some earth elementals. They dont see through invis, just go through.
You get to an underground-cave with some massive constructs (they dont see through invis). You see a giant bridge (upstairs) and a way downstairs to ruins. You go downstairs. There is an entrance to the ruins. Go through and take the first door to the left (a dead ghost is laying in front of the door, and i looks like the door has been broken out of the entrance). Follow the stairs down. You come to cave-like way. Pelillo Cogsway is sitting behind a stone, and a dead earth elemental is laying there. Now you are confronted with the first constructs, which see through invis. They are slowable (with malo first) and poison-base DoTs can be used. Go further down until you reach a little hall with a castle to the right side and a well with a sword in the stone to the left. You see a way/door on the opposite side from you (dont enter the castle). Go through the way downstairs which leads to an area with a building guarded by ghosts "a spirit of the ruins". When you enter this area you get a message: "You catch a swift moment out of the corner of your eyes..."
Kill both ghost-guards and invis up. Go through the archway. The gargoyls on the roof dont add. Now you get to an old city filled with ghosts and some roaming sentinels. I think there were one or two sentinels when going through the archway. Kill them and switch to IVU again, perhaps you have to kill an additional ghost. When going through the archway first go right and then left. You should hat "The Slap" on your right side and "Blaisel's" on your left side. But dont go into the buildings but go straight forward and around "Blaisel's". Behind "Blaisel's" is a door and a shield with "Coraniers Clother" with a door and a archway. You take the archway to the right. When going through the archway you are standing on the backside of a building. There is a way to the right and to the left. Go left and go to another archway to the left. You are now looking at a larger area with a building to the left "Costly confections" and to the right, a seconds "Blaisel's". But you have to go straight forward to the opposite wall down the way, past "The strong box". Then go right and through the archway to the left. Now it gets harder.
You see a little broken pond to the left and a building to the left. You also see two entries in front of you and to the right. But you have to go slanting left behind the building on the left. Be carefull when going behind the building, because there is a open door to the right with an sentinel, which will add, when you go to near the door. At this area you are confronted with "a ruined construct", "a spirit of the city" (which sometimes heals) and "a ratman inhabitant", all mobs are harder now.
You are now looking onto a building in front of you and an entrance with a broken gate to the right which is guarded by one or two ghosts. I recommend to IVU and make a short break in the gate-entrance to the right. You should keep this as a "basement" and you can pull the roaming mobs outdoor to this basement.
Now its getting tricky and Metal-Gear-Solid-Sneaky-Like. When you look out of your basement you see a building and a open door to the right (which leads upstairs). This is where you have to go. But there are mobs roaming (and perhaps a ratman-warrior). If you are patient you could time it to slip through without getting aggro. Really: try to avoid a fight with a rat warrior. They are really really hard. IVU up and slip through the door and go upstairs.
When you are upstairs you are looking onto yard and a castle/church on the right side. Go to the other side (slightly left) and dont go to close to the wall because the gargoyls will aggro. You will now have the castle to your left side and you are now able to watch the pattern of the roamers. Inside the castle you will see one or two roamers inside. And there will be one sentinel who will roam outside the way you had have taken. But he will stop in front of the castle and should not add where you are now standing. Almost there.
Depending on the mobs around the castle and the roamer inside choose which invis you use. I usually used IVU most of the time, because the ghosts cant see through invis, but the normal mobs (rats and sentinels) almost always could see through invis.
Go into the castle/church and go left and upstairs. When you are upstairs go right to the end, then left and then you see a door to the right. In this room High Scale Kirn is found. He stands at the back of the room. There is a room to the left with a mob (which doesnt add) and a room to the right with some furnitures. This could be a spot to bind. the fight with High Scale Kirn isnt hard, but be prepared that a roaming mob adds through the door.
When you bind in the room with the furnitures you could avoid the hard way when you get killed by High Scale Kirn or (the next step) Neh'Ashiir.


[ ] Neh`Ashiirs Diary
[ ] Give the Engraved ring to Neh`Ashiir in City of Mist (He spawns following the death of a black reaver at the end of the floating platforms). Will require a lockpicker or creative use of levitate.
[ ] Neh`Ashiir will respawn and attack. Kill him and loot Neh`Ashiirs Diary as well as the Key of Torsis if he drops it.
[ ] Turn in the diary to the Spirit Sentinel in Emerald Jungle for a +Faction hit.
Behind the black reaver in the castle there is a door leading left and right. When you go right the way leads upwards until a door. Just right to this door there is a hidden wall which leads to an "invisible" stairway to the floating platforms. Thats your way. Neh'Ashiirs house is the last and to get there is kind of tricky.
When going upstairs the invisible stairways you get to the first paltform. There is a way around the house, so this is easy. When going further there is another house but with no way around it. The door is locked and can only be opened by a rogue or bard. The "Stone Key" doesnt work here. But with levitate you can hop to the way right to this house: cast levitate on you. Go right to the locked door onto the handrail. Beside the door the handrail is a bit higher. Now it is important to "look" upward, so that you levitate longer. When you are fast enough you can now go straight around the house to the way leading right. At the end of the way there is the house of Neh'Ashiir. And now the next problem has to be solved: this door is also locked and can only be opened by an rogue or bard. Now how to get out Neh'Ashiir or the black reaver? There are some door-tricks which where removed after some patches. But it is still possible to let the pet attack and call it back. You just have to type /target Neh`Ashiirs (copy paste works in EQ-console) or /target a_black_reaver etc.
As i fought him he was next behind the door, so i used a AOE to pull him. I rooted him, logged out to loose aggro, logged in again to give him the ring and to spawn the quest-version of him.
Neh'Ashiir isnt too hard but will cast complete heal on himself (around 7 times). So be prepared for a long fight.
Neh'Ashiir drops a temporary key which you will use for the last fight. The key is used for the elevator to Lord Rak'Ashiir. So either you have a lockpicker at hand or you keep the key by not loggin out. Hint: when standing at the bazaar as a trader you can go offline without loosing temporary items.



[ ] Kill any golem in Plane of Fear to spawn an "ikar broodling". Kill the broodling and loot a Childs Tear. (You monster.)
Up to this step i was able to solo everything. But dont even think about solo one of the golems in Plane of Fear - its too hard, you defenitely need some help.
I had some help by an Ranger and a Monk. We were all 65. Just when we entered PoF we were jumped by 4 mobs. Some of them teleport you, this led to 6 adds. Makes 10 mobs. Really, this zone is disgusting.
When choosing the "right" golem: choose Terror. He is the only golem which doesnt CT (Cazic-Touch) and instant kills the tank. Terror doesnt CT but has an AOE icebased DD. Keep in mind, that the golems doesnt spawn at a fixed spawn point. The ingame maps could be kind of confusing. A tracker can help to find the right spawnpoint of Terror. Try to clear the area around Terror and try to pull to one of the walls (for example the west-wall). Chain-Aggro can happen here easily. Do NOT aggro Cazic-Thule (who roams the area around the firewall) because he calls his golems for help which leads to some CTs and instantkills.
When fighting Terror let the tank activate his defensives. For a level 54 mobs Terror hits really hard and killed me with just a few hits. Try to slow him fast (perhaps first with Cloud of Grummus) and keep HoT always on the tank. Then Terror should be doable. We needed two attempts for him.


] Spear of Fate (EPIC)
[ ] Lord Rak'Ashiir will spawn following the death of a black reaver up the "elevator" in City of Mist. Requires either the Key of Torsis or a lockpicker to reach.
[ ] Give Lord Rak`Ashiir the Childs Tear. He will respawn and attack. Kill him and loot Iksar Scale.
Either you still have the key or a lockpicker. Remember the first reaver-room in CoM at the castle surrounded by water? Right behind the door of the hall there is elevator which can be activated with the key or a lockpicker. Take some help with you and use the elevator to go upstairs.
On the first level there is a black reaver (not the right one). Some stairs upwards there is a room whith more black reaver. Kill them until Lord Rak'Ashiir spawns.
The fight was not so hard as against Terror. I think the nasty AOE doesnt land so often because of the level difference. I had 8 players with me, because i was kind of afraid to loose the ChildsTear. I think it is possible to kill him with only 3 players.





Edited, Aug 7th 2020 5:17am by cinkrement

Edited, Aug 7th 2020 6:19am by cinkrement
Cannot faction up anymore
# Jul 08 2019 at 2:01 AM Rating: Good
1 post
The faction tricks no longer work and should be removed from this page.
Cannot faction up anymore
# Apr 22 2020 at 6:15 PM Rating: Decent
1 post
Confirmed 4/22/2020. Faction tricks do not work.
Cannot faction up anymore
# Jul 13 2019 at 10:53 AM Rating: Excellent
sl968 wrote:
The faction tricks no longer work and should be removed from this page.


Are you talking about using the Ball of Golem Clay to give you better faction in Cazic Thule?
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Cannot faction up anymore
# Aug 14 2019 at 5:49 AM Rating: Decent
3 posts
no he's just shtposting and didn't read anything else posted here re: the february 2019 change.

Edited, Aug 14th 2019 6:49am by bjhanish
Updates for 2019
# Apr 22 2019 at 11:52 AM Rating: Decent
5 posts
Ok so I just completed the Epic for the first time

Some things to note:

There is no way to cheat your way through faction. Each item only gives one faction hit. It's invisible flags.

When I did the final turnin and got the Spear of Fate, I took a -2000 faction hit to True Faction, thereby making me indifferent again. This must be to prevent MQing the tear for others. It can still be done, but you'd have to re-do the epic again just to regain all the faction

The Harbinger of Hate came in handy. Terror spawned, we killed, no loot but the iksar child spawned. DONE :)

Very fun Epic
Updates for 2019
# Aug 01 2020 at 3:41 AM Rating: Decent
4 posts
So.... if your faction gets reset for the final hand in... how do get true spirit faction for the other epics? It's my understanding that redoing those poopy epic 1.0 quests were how you got the faction even for the later epics...
Sparkling Gem Spirit Sentinel
# Mar 04 2019 at 4:55 PM Rating: Decent
21 posts
I followed the direction from the beginning of the write up got the Sparkling Gem from West Karana wne to Emerald Jungle like write up says I was able to give it to the Sentinel and got the faction for True Spirit but then the dialog wouldn't progress and told me I'm not worthy or what ever so I figured I would try to go do the wolf in Mistmoor and it wouldn't let it talk to me said the same thing the sentinel told me in emerald jungle so should i just kill the wolf and try it that way and then try to turn it in the short answers at the top of the write up shows that first but the long write up says I'm suppose to talk to Sentinel then do wolf talk to it then it attacks me anyone else have this problem ?
Sparkling Gem Spirit Sentinel
# Mar 05 2019 at 10:06 PM Rating: Decent
3 posts
I’m having the exact same issue!
Sparkling Gem Spirit Sentinel
# Mar 04 2019 at 5:54 PM Rating: Decent
21 posts
ok so the long write up said to take sparkling gem to Spirit Sentinel in Emerald Jungle then it was suppose to tell me about the Dire Wolf in Mistmoore but it didn't work that way I wasn't able to get dialog for it so then I decided to just go kill that Black Dire without the dialog and just loot it and try to turn it back in to the Spirit Sentinel to progress the dialog and get the boots and it worked that way and i got the book container hope that helps people the long write up needs to be fixed or something it wont give the dialog for the Black Dire nor do you get to talk to the Black Dire i just killed it looted it and turned it in to progress the quest :)
Sparkling Gem Spirit Sentinel
# Apr 28 2019 at 1:12 PM Rating: Excellent
MantisBoxer wrote:
ok so the long write up said to take sparkling gem to Spirit Sentinel in Emerald Jungle then it was suppose to tell me about the Dire Wolf in Mistmoore but it didn't work that way I wasn't able to get dialog for it so then I decided to just go kill that Black Dire without the dialog and just loot it and try to turn it back in to the Spirit Sentinel to progress the dialog and get the boots and it worked that way and i got the book container hope that helps people the long write up needs to be fixed or something it wont give the dialog for the Black Dire nor do you get to talk to the Black Dire i just killed it looted it and turned it in to progress the quest :)


Ok thanks. I put a warning in there. Not sure why it wouldn't give you the dialog.
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Neh`Ashiir's diary
# Mar 02 2019 at 3:11 PM Rating: Good
Scholar
29 posts
Neh`Ashiir's diary turn in is now worth 900 Truespirit faction.

Edited, Mar 3rd 2019 1:15pm by CaducusSK

Edited, Mar 3rd 2019 1:15pm by CaducusSK
No longer skippable or MQable
# Feb 20 2019 at 9:37 AM Rating: Decent
13 posts
As of February 20th, 2019 patch the Shaman epic 1.0 is no longer skippable

"- Spear of Fate - It is no longer possible to bypass steps in this epic quest by completing early steps multiple times.
- - Hand-ins for this quest can no longer be multiquested."

Can anyone find out if you can do the DIFFERENT starter quests to raise faction?
No longer skippable or MQable
# Feb 20 2019 at 1:19 PM Rating: Excellent
**
528 posts
kylez0rz wrote:
As of February 20th, 2019 patch the Shaman epic 1.0 is no longer skippable

"- Spear of Fate - It is no longer possible to bypass steps in this epic quest by completing early steps multiple times.
- - Hand-ins for this quest can no longer be multiquested."

Can anyone find out if you can do the DIFFERENT starter quests to raise faction?

Certainly an interesting change, for now I'm going to redo the writeup operating under the assumption that there are no ways to skip steps.

If any enterprising individuals want to attempt to find workarounds I wish you luck :) .

Nevermind I can't edit anymore lol.

Edited, Feb 20th 2019 2:23pm by Bobbybick
No longer skippable or MQable
# Feb 20 2019 at 10:29 PM Rating: Decent
2 posts
I can confirm that as of Feb 20/19 you can not do the Freeport gem turn in over and over to bump up rep. Of course I pick the day of the patch to do this with a brand new shaman. I will post if I find any short cuts. I was able to get into PoFear and get the Child's Tear before starting any steps, but the rep workaround seems to be gone.
No longer skippable or MQable
# Feb 27 2019 at 11:51 AM Rating: Decent
4 posts
What part you can no longer MQ? Child tear?
True Spirit Faction
# Oct 13 2018 at 1:39 PM Rating: Good
3 posts
I am posting this just to help speed up factioning for people hoping to help a Shaman friend.

Create a macro:
Butcherblock Macro
/tar a lesser spirit
/say I wish to know more

• Get a druid friend. If it is a melee factioning to MQ for a shaman, it is faster to get a wizard to assist as well.
• Have the person(s) who needs faction bind in the basement of the Jade Tiger's Den. The first room on the left, sort of near the door.
• Have the druid speak to Bondl Felligan at location +1024, -160, -79 behind an invisible wall leading to the sewers of Freeport. He will head to the basement of the Jade Tiger's Den.
• The druid will need to keep Bondl at the basement by repeating “You can buy booze” until factioning is completed.
• Have the Druid send the shaman, or whoever needs faction, to Butcherblock via Zephyr.
• The person needing faction needs to go find Peg Leg and drag him to the druid ring.
• Kill Peg Leg near where you land as you port in and a lesser spirit will spawn.
• Use your Butcherblock Macro.
• Leave the gem on your cursor (throwing it into bags is a needles waste of time) and gate back. Melee MQing the tear for a shaman should have a wizard send them back to bind.
• Immediately hand in the gem to Bondl Felligan.
• Druid sends person needing faction to Butcherblock via Zephyr again.
• The person uses the Butcherblock Macro, then gates or is sent back to bind.

Repeat the back and forth between BB and WFP part.

The lesser spirit in Butcherblock will remain up for a while but will eventually despawn. If he does, just pull Peg Leg again and kill him at the rings.


Edited, Oct 13th 2018 3:42pm by Azog
Minimum level required now
# Oct 24 2017 at 12:03 AM Rating: Decent
2 posts
It appears that there is a minimum level required to turn in the Iksar Scale now. Confirmed I'm max ally on my Iksar Shaman, attempted to turn in the scale to BOTH Spirit Sentinel's (pond and hut) at 28 and 30, and 32 and he just hands it back without saying anything.


Should be noted that a guildee of mine was able to do the turn in at 36, so the minimum level is >32, and ≤ 36.



Can confirm, the minimum level to turn in the Iksar Scale is 36. Just did turned it in on Agnarr, trying every 2 levels starting at 28...

Edit: Tried again at lvl 32 and still not able to hand it in

Edited, Oct 26th 2017 1:46am by joelsnug

Edited, Oct 28th 2017 11:40pm by joelsnug
faction
# Oct 19 2017 at 11:59 AM Rating: Excellent
**
262 posts
Giving the Tiny Gem to Bondl in West Freeport gives:

Your faction standing with Truespirit has been adjusted by 100.

Giving the Opaque Gem to Ooglyn gives the same.
Turning in the Black Dire Pelt gives the same.
Turning in the Completed Report gives the same.
Giving the three books from Lord Ghiosk to the spirit sentinel in the water in Emerald Jungle gives the same.

I'm beginning to suspect the faction hits are all the same.


Edited, Oct 21st 2017 3:29pm by Sylphan
Done in about an hour
# Oct 04 2017 at 11:45 PM Rating: Decent
-REDACTED-
11 posts
You can do the faction grind by bringing peg leg to the druid spire and gating back and forth between BB and Freeport. Didn't count how many turn ins I did, but it didn't take too long (less than 20?). Went straight to Fear afterwards to get my tear. Hailed the harbinger of fear and he spawned Terror. Killed Terror, killed the brood. Ran to City of Mist.

This next part confused me a little because I thought I was supposed to be looking for Lord Rak`Ashiir by killing reavers. This is wrong. Go up the elevator and find the static spawn of Rak`Ashiir. Clear the reavers around him, was able to turn in my tear and killed Rak`Ashiir.

Went back to EJ, turned in the iksar scale to the spirit in the pond (did not try turning in to the spirit that was in the hut NW of the CoM zone)
Done in about an hour
# Nov 07 2017 at 11:44 PM Rating: Decent
11 posts
Took me 10 turn in's with Bondl to max out my truespirit as an Ogre
Quick Guide/Checklist
# Jun 03 2017 at 4:20 AM Rating: Good
**
528 posts
Added a quick guide/checklist for this epic. Let me know if there are any errors that I may have made.

I've made a small note about the ability to skip a large chunk of this epic by abusing some methods for raising Truespirit faction. I haven't gone into great detail about some of these methods as I don't particularly want to see them nerfed, but I'm sure anyone that does a little digging can find them. Smiley: wink

That said, I do still recommend going through the epic in its entirety at least once!

Also some of the walkthrough makes mention of illusions changing the way certain NPCs behave to you (looking particularly at The Hole). I haven't personally verified this is the case but I believe illusions no longer will change your faction in this way on Live/TLP servers, so take that with a grain of salt.

Edited, Jun 3rd 2017 6:23am by Bobbybick
Can skip A LOT (Child's Tear MQ)
# Jan 27 2017 at 8:35 AM Rating: Decent
*
63 posts
Alright, so I just finished up this quest on my level 38 Shaman.

I did the parts of the quest to get the Shield of Falsehood and the Black Fur Boots, but did absolutely nothing else on my Shaman but make sure my faction was MAX Ally with True Spirit. Nor did I do any other parts of the quest with my Monk. To get max faction for both, I just re-did the first portion with the 'a lesser spirit' until both were MAX Ally.

I also MQ'd the Child's Tear portion and everything else with my level 100 monk, and made sure his faction was also max ally before beginning anything. Can't confirm whether that's important or not, but I did it anyways just to be on the safe side. Looted the Iksar Scale with my Shaman at level 11, but as of level 35, the Spirit Sentinel in the water in the north of the Emerald Jungle would not accept it.

But then I went back at level 38 and he accepted it just fine. So it's possible he can accept it as early as 36, but I never checked.

Long story short, the only important thing to be sure of is that you have max ally faction. (Probably)

I suppose it's possible that the Shield and Fur Boots also granted me invisible flags that everyone seems to think comes from the Child's Tear portion, but I can't say for sure. I figured why not just do that part, and have those items on my low level just to be on the safe side. But as a level 11 can not make it into the Plane of Fear, I can absolutely, 100% confirm that that portion is not necessary for the Shaman to have done.
Confused
# Mar 31 2016 at 7:35 PM Rating: Decent
A wandering spirit is constantly mentioned here in West Karana but all the links say east - Im running around like a fool in west cant find it...

Confused
Confused
# Apr 09 2016 at 7:18 AM Rating: Excellent
Avatar
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4,580 posts
bugfinder wrote:
A wandering spirit is constantly mentioned here in West Karana but all the links say east - Im running around like a fool in west cant find it...

Confused



There are several versions of the NPC. Sounds like you do want the West Karana one:

Quote:
For the Shaman epic this mob is in West Karana and is pinky purple and huge

In East Karana: This mob looks very similar to a wisp. Sounds like one too. But conned med blue to my lvl 30 Ranger, and was able to defeat it with 2 bubs left. Of course, I just went head-to-head with it and didnt kite. Which is good, because it nailed me real good with Spirits of Frost spell. Also can sometimes hit around 52pts too. Found no loot and no money.

In Oceangreen Village: Part of the task "Music For a Weary Soul".


Read the forum posts here as they seem to mostly be about the Shaman epic version of the NPC.
Confused
# Oct 11 2019 at 3:08 AM Rating: Decent
Scholar
23 posts
The spirit in East Karana is for the rogue Scarecrow mask. NOT for the shaman epic.
All is Lost
# Jun 03 2015 at 8:20 PM Rating: Decent
Once i turned in the Iskar Scales, I too got the message that All was lost and took a -2000 faction hit. And everytime i tried to continue the dialogue, the spirit kept repeating that I needed to prove myself.

BUT..... I checked inventory and there was the Spear.

So...... dont freak out and check your inventory.
All is Lost
# Jul 28 2015 at 10:56 PM Rating: Decent
Same thing happened to my shaman. Took a -2000 hit to faction nd can't continue the conversation.
after turning in the Iksar Scale
# Jul 11 2014 at 12:27 PM Rating: Decent
You get a faction message right after he says "Now all [is lost]."

Your faction standing with Truespirit has been adjusted by -2000
Faction hit
# Jun 14 2014 at 11:30 AM Rating: Decent
*
81 posts
I just finished my 1.0 this morning and upon turning in the iksar scale to the spirit sentinel in the pond, I received the message in yellow "Your faction standing with Truespirit has been adjusted by -2000.". I was max ally prior to the turn in, and now I'm indifferent and when I tried to complete the dialogue by saying "what is lost" the spirit sentinel says I need to prove my dedication to our cause etc. etc. I did get my epic though, immediately after turning the scale. The only thing I didn't do was turn in the ring to Neh'Ashir because she didn't spawn for me when I went there for that part, but Lord Rak'Ashir did spawn though and since I already had the child's tear and after reading about the others who had skipped everything else and just did faction and turn in the tear I figured I would try it. maybe that has something to do with the large faction hit?
my recent experience
# Jan 25 2014 at 1:30 PM Rating: Decent
finished up my epic 1.0 this morning on my frog shammy. Having read many guides (here and elsewhere) and having done the epic 1.0 in full on my troll shammy, I tried some suggested short cuts.

I dinged 48 and have basically no exp in to 48. Using my druid's tracking, I'd frequently pop in to Fear to see if the Golems were up (we all know, they never are) or if the Golem farmers were kind enough to leave the Iksar Broodling up... they did. Ran my shammy in and looted the child's tear and ported out to PoK hitching a ride w/ the druid. (I'm a big fan of pre looting everything you can when starting quest).

Once back to Pok, I took the book to WFP to see where the Barbarian you hand the gem to in step 1 hides (in the sewers, to the left of the main gate if you are standing outside the town facing in to it. He's behind a hidden wall.... I'm sure everyone can find him). Handing him the Gem you get from the Spirit that pops after Peg Leg's death is the only part in WFP that gives you the faction boost to TrueSpirit faction.. no need to answer him and follow him on in to town unless you are doing the full epic quest.. Hooking up with a mage (55+ with a stack of pearls) the druid and I bound ourselves in WFP at the sewer entrance and ported to Butcher Block. The mage and I made our way to Peg Leg's camp and killed him. While we were in route to Peg Leg, the Druid gated back to WFP and waited. Meanwhile, at Peg Leg's camp I hailed the spirit and said "I wish to know more" (you might want to make a hot key with this expression to save time). Soon as he hands me the Gem, I gate and and I'm standing in WFP in front of the barbarian... hand him the gem and he walks off (your faction is raised on the hand in). He will walk about 20 yards and ask a question....if you answer he heads on in to town, if not, he will not move from that spot. Soon as I do the hand in, the druid gates us to Butcher Block and the mage summons me to the Spirit (still up) and I get another gem and gate back (the druid has already gated back and is waiting) and hand it in again. Whammo, another faction boost. somewhere between 10 and 15 repeats of this, I was max ally. (you can hit the same spirit about 5 times before he poofs and Peg Leg respawns about 10 seconds after the spirit vanishes).

Once I hit max Faction, I headed to CoM just to stage everything. Soon as we arrived, the Druid hit Track and I saw Lord Rak was up already. I camped the druid and logged on a rogue, Coth'd the rogue to CoM w/ the mage and we all went in. Once inside the rogue scouted it out and Lord Rak was where he should be. Rogue waited at the elevator while the mage (invis) ran to it. Once in the hallway w/ the elevator, mage popped his warrior merc to clear hall traffic. At this point the rogue summoned a healer merc and we took the elevator up... the mage caught aggro from the undead there and the party put them down quickly. When the landing was clear, the Mage coth'd the shammy up. Lord Rak was waiting, but there were 3 black reavers up. The rogue pulled and got 2, both of which died quick and was only replaced by a phantom. the 3rd black reaver was pulled and killed about 5 times before he broke the cycle (scored a jade reaver to finish up my druid epic as a bonus). All that was left was Lord Rak and us... I hailed him to see what he said, and he didn't respond.. this made me worry, as I was only 48.... was max faction, but had done NONE of the quest beyond the barbarian in WFP. I handed in the child's tear and whammo....he became most hostile. the mage and rogue both ran in and went to work along with both mercs. he went down and I got the scale.

After he died and I had the scale, I ducked out of CoM and ran to the spirit in the lake... swam down to him and hailed him and got NO response at all. Worried again, I handed him the scale and bingo, got my epic. All in all, including having to stop to buy more pearls for the mage, I had maybe 2 hours of work in this whole quest.... if I had done the rest before gathering the tear, no telling how long i might have had to wait... so I had a bit of luck.

So, for those with questions.....if you max faction (10 to 15 repeats) of handing in the gem to the barbarian in WFP, you can skip to the last fight in CoM. ** the Druid assisting on ports was level 75, but took no part in combat...so any druid with Butcher Block port will work. The mage was 73, but really only there for CoTH and to help with Lord Rak. the Rogue was level 73 and used for lock picking on the elevator and killing Lord Rak). Getting a group or a few friends to help in killing lord Rak shouldn't be too difficult... the druid / mage just speed up the foot work.

Edited, Jan 25th 2014 2:37pm by DapperJackScarlett
my recent experience
# Apr 09 2014 at 6:05 PM Rating: Decent
DapperJackScarlett wrote:
finished up my epic 1.0 this morning on my frog shammy. Having read many guides (here and elsewhere) and having done the epic 1.0 in full on my troll shammy, I tried some suggested short cuts.

I dinged 48 and have basically no exp in to 48. Using my druid's tracking, I'd frequently pop in to Fear to see if the Golems were up (we all know, they never are) or if the Golem farmers were kind enough to leave the Iksar Broodling up... they did. Ran my shammy in and looted the child's tear and ported out to PoK hitching a ride w/ the druid. (I'm a big fan of pre looting everything you can when starting quest).

Once back to Pok, I took the book to WFP to see where the Barbarian you hand the gem to in step 1 hides (in the sewers, to the left of the main gate if you are standing outside the town facing in to it. He's behind a hidden wall.... I'm sure everyone can find him). Handing him the Gem you get from the Spirit that pops after Peg Leg's death is the only part in WFP that gives you the faction boost to TrueSpirit faction.. no need to answer him and follow him on in to town unless you are doing the full epic quest.. Hooking up with a mage (55+ with a stack of pearls) the druid and I bound ourselves in WFP at the sewer entrance and ported to Butcher Block. The mage and I made our way to Peg Leg's camp and killed him. While we were in route to Peg Leg, the Druid gated back to WFP and waited. Meanwhile, at Peg Leg's camp I hailed the spirit and said "I wish to know more" (you might want to make a hot key with this expression to save time). Soon as he hands me the Gem, I gate and and I'm standing in WFP in front of the barbarian... hand him the gem and he walks off (your faction is raised on the hand in). He will walk about 20 yards and ask a question....if you answer he heads on in to town, if not, he will not move from that spot. Soon as I do the hand in, the druid gates us to Butcher Block and the mage summons me to the Spirit (still up) and I get another gem and gate back (the druid has already gated back and is waiting) and hand it in again. Whammo, another faction boost. somewhere between 10 and 15 repeats of this, I was max ally. (you can hit the same spirit about 5 times before he poofs and Peg Leg respawns about 10 seconds after the spirit vanishes).

Once I hit max Faction, I headed to CoM just to stage everything. Soon as we arrived, the Druid hit Track and I saw Lord Rak was up already. I camped the druid and logged on a rogue, Coth'd the rogue to CoM w/ the mage and we all went in. Once inside the rogue scouted it out and Lord Rak was where he should be. Rogue waited at the elevator while the mage (invis) ran to it. Once in the hallway w/ the elevator, mage popped his warrior merc to clear hall traffic. At this point the rogue summoned a healer merc and we took the elevator up... the mage caught aggro from the undead there and the party put them down quickly. When the landing was clear, the Mage coth'd the shammy up. Lord Rak was waiting, but there were 3 black reavers up. The rogue pulled and got 2, both of which died quick and was only replaced by a phantom. the 3rd black reaver was pulled and killed about 5 times before he broke the cycle (scored a jade reaver to finish up my druid epic as a bonus). All that was left was Lord Rak and us... I hailed him to see what he said, and he didn't respond.. this made me worry, as I was only 48.... was max faction, but had done NONE of the quest beyond the barbarian in WFP. I handed in the child's tear and whammo....he became most hostile. the mage and rogue both ran in and went to work along with both mercs. he went down and I got the scale.

After he died and I had the scale, I ducked out of CoM and ran to the spirit in the lake... swam down to him and hailed him and got NO response at all. Worried again, I handed him the scale and bingo, got my epic. All in all, including having to stop to buy more pearls for the mage, I had maybe 2 hours of work in this whole quest.... if I had done the rest before gathering the tear, no telling how long i might have had to wait... so I had a bit of luck.

So, for those with questions.....if you max faction (10 to 15 repeats) of handing in the gem to the barbarian in WFP, you can skip to the last fight in CoM. ** the Druid assisting on ports was level 75, but took no part in combat...so any druid with Butcher Block port will work. The mage was 73, but really only there for CoTH and to help with Lord Rak. the Rogue was level 73 and used for lock picking on the elevator and killing Lord Rak). Getting a group or a few friends to help in killing lord Rak shouldn't be too difficult... the druid / mage just speed up the foot work.

Edited, Jan 25th 2014 2:37pm by DapperJackScarlett



Followed this guide exactly today, can confirm it works. Thanks!
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