Shaman Epic: Spear of Fate  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 4 ratings)
Information:
Level:36
Maximum Level:115
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
  • Experience
  • Faction
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Era:Ruins of Kunark
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Mon May 13 15:40:49 2002
Modified: Fri Sep 11 01:36:44 2020
Need faction hit amounts for many of the various stages of this quest.


NOTE: A patch on March 25, 2015, added a work-around to obtain items from Cazic Thule, Dread, Fright, and Terror:

In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.




Quick Guide/Checklist

Part I - Test of Patience

[ ] Opaque Gem
    [ ] Kill Either: Capt Sureshot in Ocean of Tears, Peg Leg in Butcherblock Mountains, or an Iksar Manslayer in Field of Bone.
    [ ] a lesser spirit will spawn, tell it "i wish to know more" to receive a Tiny Gem.
    [ ] Find Bondl Felligan in West Freeport outside the gates behind a hidden wall in the north. Give him the Tiny Gem.
    [ ] Tell Bondl "You can buy booze". A greater spirit will spawn in the basement of the Jade Tiger's Den.
    [ ] Tell the Greater Spirit whatever deity you follow Tribunal=Justice, Cazic=Fear, Innoruuk=Hate, Rallos=War
    [ ] Another Greater Spirit will spawn down the hall. Ask "who or what is the Heyokah". Receive: Opaque Gem

[ ] Small Gem
    [ ] Give the Opague Gem to Ooglyn in Eruds Crossing. Follow her to -1600, 4200 Underwater. NOTE: You will want to bring some form of Enduring Breath.
    [ ] Srafen the Soaked will spawn after a time. Follow his dialogue or ask him "Who else?"
    [ ] Dillon the Drowned will spawn and begin talking to Srafen. Follow his dialogue or ask him "what was disastrous?" Dillon and Srafen will despawn.
    [ ] Froham the Forgotten will spawn after a bit. Follow his dialogue or ask him "Who is Abe". Froham will wander off, don't move.
    [ ] Abe the Abandoned will spawn after a bit. Follow his dialogue (he has long pauses) or tell him "i will give them the arrow". Receive: a broken arrow.
    [ ] After a time Abe will Wander off and ask you to follow him. Stay where you are and wait for the Greater Spirit to spawn.
    [ ] Follow the Greater Spirit's dialogue or tell him "What next path". Receive: A Small Gem


Part II Test of Wisdom

[ ] Sparkling Gem
    [ ] Find Tabien the Goodly in Rathe Mountains. Loc 6300, 1500. Kill them and loot Marr's Promise.
    [ ] Find Glaron the Wicked in Rathe Mountains. Loc 2900, -1900. Kill them and loot Woe and Envy.
    [ ] Find "a wandering spirit" in West Karana, it looks like a wisp. Give it the Small Gem for a +faction hit.
    [ ] Turn in Marrs Promise, Woe and Envy to a wandering spirit in West Karana. Get a +Faction Hit
    [ ] Ask the spirit about "Shield of Falsehood" to Receive: Shield of Falsehood, AND ask about "the last path" to receive a Sparkling Gem


Part III Test of Might

[ ] Ancient Journal
    [ ] Kill Black Dire in Mistmoore Castle, found in the back of the trench by the castle itself. Loot Black Dire Pelt
    [ ] Find the Spirit Sentinel in Emerald Jungle, location 1250, 300. Give it the Sparkling Gem for a +Faction Hit
    [ ] Give the Black Dire pelt to Spirit Sentinel in Emerald Jungle. Receive Black Fur Boots and a +Faction hit.
    [ ] Follow the dialogue from Spirit Sentinel or tell him "I will learn how it all began". Receive: Ancient Journal.


Part IV The Final Test

[ ] Completed Report
    [ ] Loot Personal Diary Page in CoM. Random drop from trash mobs
    [ ] Loot Criers Scroll in CoM. Random drop from trash mobs
    [ ] Loot Merchants Letter in CoM. Random drop from trash mobs
    [ ] Loot Written Announcement in CoM. Random drop from trash mobs
    [ ] Loot Priests Diary page in CoM. Random drop from trash mobs
    [ ] Loot Students log in CoM. Dropped by spectral courier who spawns around the "stables" area.
    [ ] Combine all 6 reports in an Ancient Journal for the Completed Report. Give this to the Spirit Sentinel for a +Faction Hit

[ ] Lord Ghiosk's Books
    [ ] Kill Lord Ghiosk in CoM. He will spawn following the death of a black reaver in the temple past the moat area. Requires Stone Key or a lockpicker to get to.
    [ ] Loot Historic Article, Crusades of the High Scale, and Head Housekeepers log.
    [ ] Give spirit sentinel in Emerald Jungle the Article, Log and Crusades.

[ ] Neh`Ashiirs Diary
    [ ] Pick up Icon of High Scale (ground spawn) in City of Mist. Location 132, -369, -13 (Right Temple area immediately when you enter CoM).
    [ ] Bring a group to The Hole. High Scale Kirn is found at the top of the Revenant Tower past the city. Give him the Icon for a +Faction Hit
    [ ] Kill High Scale Kirn when he attacks. Loot an Engraved Ring off him
    [ ] Give the Engraved ring to Neh`Ashiir in City of Mist (He spawns following the death of a black reaver at the end of the floating platforms). Will require a lockpicker or creative use of levitate.
    [ ] Neh`Ashiir will respawn and attack. Kill him and loot Neh`Ashiirs Diary as well as the Key of Torsis if he drops it.
    [ ] Turn in the diary to the Spirit Sentinel in Emerald Jungle for a +Faction hit.

[ ] Kill any golem in Plane of Fear to spawn an "ikar broodling". Kill the broodling and loot a Childs Tear. (You monster.)

[ ] Spear of Fate (EPIC)
    [ ] Lord Rak'Ashiir will spawn following the death of a black reaver up the "elevator" in City of Mist. Requires either the Key of Torsis or a lockpicker to reach.
    [ ] Give Lord Rak`Ashiir the Childs Tear. He will respawn and attack. Kill him and loot Iksar Scale.
    [ ] Turn in scale to the Spirit Sentinel in Emerald Jungle and receive your epic!





Note that Form of the Great Bear illusion may cause several parts of this quest not to function properly. Use with great caution.

It is also important to do the steps in order. Otherwise you won't have sufficient faction to complete later steps.


Part I - Test of Patience

Ocean of Tears

Go to cyclops island in the Ocean of Tears at approximately +2400, -3000 post-revamp and kill Capt Surestout.

Capt Surestout died.

Your faction standing with Pirates of Gunthak got worse.
Your faction standing with Inhabitants of Firiona Vie got better.

Capt Surestout says 'You have run me through! Beware the Pirates of Gunthak.. They will avenge me.. Unngh!!

"A lesser spirit" will spawn where he's killed.

a lesser spirit begins to cast a spell.

a lesser spirit's body pulses with energy.

a lesser spirit regards you indifferently -- You could probably win this fight

You say, 'Hail, a lesser spirit'

a lesser spirit says 'Did you take this person's life, shaman?'

You say, 'Yes.'

a lesser spirit says 'Why have you taken this person's life, ______? Did he threaten your life? Did you dislike him? Or was his death a profit to you in some way?'

You say, 'He threatened my life.'

a lesser spirit says 'I see. It brings me sadness to see another die, but his heart was black and a great nothingness. His body will become the grass now. Thank you for what you have done, shaman.'

You say, 'What are you?'

a lesser spirit says 'What, or who, I am isn't as important as what, or who, WE are. Do you wish to know more, shaman?'

You say, 'I wish to know more.'

a lesser spirit says 'That is good, ______. Take this gem. It is a part of us like the clouds to the sky and is a wonderful gift from the grandfather. Take this gem to where the humans gather to spoil the land and water. Some call it a port. There you will find one of us, a shaman like yourself. Give him the gem and perhaps he will tell you more of the spirits.'

You receive a Tiny Gem.

West Freeport

Head to West Freeport and find Bondl Felligan at location +1024, -160, -79 behind an invisible wall leading to the sewers of Freeport.

You say, 'Hail, Bondl Felligan'

Bondl Felligan burps loudly in your face and says, 'Bah! Leave me be, fool! You have nothin' I want and I certainly have nothin' you want.'

Give him the Tiny Gem.

Bondl Felligan says 'WOW, thanks! This must be worth a fortune! I could drink for a month after sellin' this to one of them fool merchants. I'm going to see how much I can get for it right now!'

Your faction standing with Truespirit has been adjusted by 100.
You gain experience!!

No need to wait for him to move or hail him, you can immediately say 'You can buy booze' and he will lead you to 'The Jade Tiger's Den' and into the basement. Once he gets there, a greater spirit will spawn.

Bondl Felligan says 'What!? You don't approve of me buyin' some drinks with this gem? Who the heck are you to offer me a gift and order me what to do with it? Is this some kinda conditional kindness? Well? Are you gonna let me buy some booze with this or not?'

You say, 'You can buy booze.'

Bondl Felligan suddenly becomes completely sober and says, 'Very well, shaman, please come with me.'

Note: After giving Bondl the gem once, simply going up to him and saying "You can buy booze." at any time will cause the spirit to spawn in the room. No need to start over from the beginning.

You say, 'Hail, a greater spirit'

a greater spirit says 'Greetings, shaman. Tell me, do you follow [Justice], [War], [Fear], or [Hate]?'

You say, 'I follow Justice.'

a greater spirit says 'Ah, a follower of the Tribunal from the North you are, then. You would be best served by speaking to my brother in the next room. Farewell, _____.'

If you say 'I follow fear' or 'I follow war' you get the response:

A greater spirit says 'While I do not agree with how you go about your existence, we do [trust] that your place in the whole is important. You may think that you enslave and command us with the powers the gods grant you, but we are aware of your intentions and accept them. You are a hunter and the spirits are your prey. However, there are times when we, the [true spirits] and those like you, can work together to achieve goals, whether mutual or not. Some help us willingly and some we make deals with. Regardless of the intention, these special individuals are known as [Heyokah].

If you say 'I follow honor' you get the response:

a greater spirit says 'Ah, it does me much good to meet with one who holds respect and reverence for the spirits. You would be best served by speaking to my brother in the next room, though. Farewell _____.'

Go to the next room at the end of the hall.

You say, 'Hail, a greater spirit'

a greater spirit says 'It is good to see you, ______. We're glad you trusted in our brother and did what was asked regardless of Bondl's intentions. This fills us with joy, as the [true spirits] work in ways most people would not understand and [trust] is the first lesson of the [Heyokah].'

You say, 'What true spirits?'

a greater spirit says 'As a shaman, spirits are known to you. They aid you if you pay them homage and respect the world around you. They also will bend to your will if you are powerful enough. We are a part of the entire universe and we exist because people believe and feel us. However [very few] know us in this form. To mortals we are but ideas, [wisps of consciousness] in an expanse of emptiness and as difficult to grasp as breath in Everfrost.'

You say, 'Who are the very few?'

a greater spirit says 'There are only a handful of mortals we've judged worthy to be friends and, reluctantly, masters. We call them the [Heyokah]. Bondl is one of them and he helps to test those we believe might be able to grasp our existence. There are many troubles that threaten us and our home. We seek those with the wisdom, patience, and might to help us ensure the health of the cosmos. Whether you seek balance or personal power, this is important to you.'

You say, 'What wisps of consciousness?'

a greater spirit says 'It is difficult for mortals to grasp what we are for we are not material that can be held or consumed. We are the spirit that drives beings to do what beings do. The wolf lives to run and hunt. When you ask for his aid, his spirit enters your body and you 'become' wolf. The ox is the personification of endurance and when he enters your body, you do not become an ox, you become all that is ox. I myself am the spirit of understanding.'

You say, 'What trust?'

a greater spirit says 'Trust is the glue of the universe. When one trusts others to do their part, it allows them to focus on what they must do themselves. The trust that others have in us also gives us the confidence to do our parts effectively, thus maintaining harmony. When one becomes dissatisfied with his part and pursues his own desires, this is called greed. And greed destroys the glue of the universe. This is why we wished the bandits under the grass.'

You say, 'Who or what is the Heyokah?'

a greater spirit says 'The Heyokah are our mortal counterparts. Some are our friends who seek to help us in whatever goals we deem important. Some seek nothing more than to enslave and command us to do their bidding. We accept this and often make deals with those we realize are powerful enough to accomplish what needs to be done. To judge such individuals, we have prepared a test. We ask that before we enter into these contracts, the shaman walk the [path of the Heyokah]. We see you may be worthy. Will you walk the path? You will be rewarded for your efforts, albeit grudgingly.'

You receive an Opaque Gem.

You say, 'I will walk the path of the Heyokah.'

a greater spirit says 'That is good, ______. You will need to walk three paths before you can reach that of the Heyokah. The paths of patience, wisdom, and might. First, you must learn patience. Take this gem and go on a pilgrimage to an island in the great water the wasichu call Erud's Crossing. The Kerrans there are our allies and can show you to our next contact, Ooglyn. Give Ooglyn the gem and do what she asks. As you walk the path, remember what you've learned about trust.'

The spirit despawns.

Erud's Crossing

Find Ooglyn, a female ogre shaman, at approximately -900, +1600. If she isn't up, her spawn time is around 2 hours.

You say, 'Hail, Ooglyn'

Ooglyn says 'Ooooh, it you, ______. Me's been waitin for you cuz our frenz say you comin an need da test. So's I gib you da test. Hmm, now where me put it? Ooglyn been waiting for sign for so long dat me forget where me put test. Keep your eyes out for sign while me look for test. Oh, hey, ______, they gib you gem? I need dat gem, please, heheh.'

Give her the Opaque Gem.

Ooglyn says 'Ahhh, tank you, now me can...OH LOOK!! DA SIGN!!!! Oh, sorry you missed it. The sign show you where to wait for da test. Follow me...I like you so I take you there. We goin for a swim, ______!'

Your faction standing with Truespirit has been adjusted by 100.
You gain experience!!

Ooglyn begins to cast a spell.

Ooglyn feels much faster.

Ooglyn begins to cast a spell.

Ooglyn is surrounded by a brief lupine aura.

Ooglyn begins to cast a spell.

Ooglyn's body pulses with energy.

Ooglyn says 'Ok shaman, let us be off.'

She then starts to run away. Follow her until she disappears into the water. Head into the water (make sure you've got some form of Enduring Breath) and head to -1600, +4200. She'll be waiting for you there.

Ooglyn says 'Ok, here Is place for you to for waiting. Hab fun shaman!'

She then wanders away. Don't panic, just be patient and stay where you are. Various NPCs will spawn over time while you wait.

You say, 'Hail, Srafen the Soaked'

Srafen the Soaked says 'Why hello there! Ahh, it's good to see a new face down [here]. So you've come to [wait] with [us] eh? That is splendid! It's been getting very boring lately.'

You say, 'Where is here?'

Srafen the Soaked says 'Oh! Well this is where [we wait]. It's not much for looks but if you're lucky, a pretty fish will swim by. Oh, and once Dillon said he saw one of those fish women, a mermaid, he called it! Although, I'm not so sure of his state of mind, hehehe. He's been waiting here much longer than I.'

You say, 'Who is us?'

Srafen the Soaked says 'Well, there's me, Srafen. I've been down here for, can't quite remember, a number of years, I guess. If my wife saw the condition my clothes are in, she'd whack me, I'm sure, heheh. Although I'd bet she's long since dead, probably. Then there's Dillon. He says he's been here since those people up top in Erud blew that big hole in the ground. Not sure what happened but I guess it was a long time ago. Hmmmm, who [else]?'

You say, 'What do you wait for?'

Srafen the Soaked says 'We've been waiting quite some time, really. I have been here the least amount of time, but that doesn't help keep the boredom away, heheh. What are we waiting for, you ask? HehehHAahahah! What are we waiting for?? Heheheh, what a silly question! It's quite obvious if you take the time to think about it. Heh. Ummm.. I'm really not sure.'

You say, 'Who else?'

Srafen the Soaked says 'Ahh, yes, there's also a really old guy I've only seen a couple times, name's Froham. Whew, he is really old, and not much of a talker. Mostly mumbles from time to time. Dillon says he's been here since Erud first took his people across the sea. Not sure who this Erud feller is but Froham isn't in the best of shape, so it must have been a LONG time ago. Froham did mention there's one other guy but we've never seen him. He apparently had something to do with the Combine Empire, no idea what that is though.'

The next 2 NPCs spawn at the same time and speak to each other as well as you.

Dillon the Drowned says 'Well met again, Srafen. How goes it?'

You say, 'Hail, Dillon the Drowned'

Dillon the Drowned says 'Hey Srafen, who is this weirdo talking to me? Or is it another one of those funny illusions Froham keeps talking about?'

Srafen the Soaked looks around frantically a moment then laughs and says, 'Ohhh, them! Hehehe! This is a friend of mine come to wait with us. Isn't that exciting, Dillon? And it's not just an illusion, I don't think! Say, are you [an illusion], shaman?'

You say, 'No, I am not an illusion.'

Srafen the Soaked says 'Awww, well that's too bad. Although illusions and real people don't seem to be much different at times, so, please stay and keep Dillon and me company. We could use it, right Dillon?'

Srafen the Soaked says 'Hey Dillon, why don't you tell us again about what happened up top? You know, where they blew that big hole into the ground.'

Dillon the Drowned says 'Again? Oh I don't know Srafen, I don't want to [bore] our company, even if it is an illusion.'

You say, 'You won't bore me.'

Dillon the Drowned says 'Well ok, I was sent here a long time ago to wait. When I got here, I couldn't believe all the violence going on. Why would the spirits send me here to wait when all this fighting and commotion was going on, I wondered. There were great battles on the ocean in splendid ships made of pine and shining with [magical enhancements]. While I was waiting below, blasted, bloody body parts were floating down to the bottom of the ocean all around me.'

You say, 'What magical enhancements?'

Dillon the Drowned says 'Yes, their ships were very strange, constructed in very unusual designs and all seemed to shine with a multicolored glow. I heard there was even a ship that could stay completely underwater for long periods of time. It had huge steel spikes protruding from the top of its hull used to 'swim' under enemy ships and puncture their hulls. I always thought that someday all this magic would cause something [disastrous] and eventually, it did.'

You say, 'What was disastrous?'

Dillon the Drowned says 'Well, one time, I was here waiting as usual. The fighting was particularly heavy up top, lots of banging and rumbling around. And suddenly there was a tremendous screech! I had to cover my ears, it was so loud, even down here. It felt like the water itself was being torn asunder; I could imagine what was happening above. After a few seconds of the screeching came a terrible tremor and rumbling. Great cracks opened up around me and water rushed to fill them, almost dragging me down into the gods know what. It calmed down a little while after that and there hasn't been any real fighting ever since. I suspect they're all dead now. For weeks afterwards, the water had a kind of dead taste to it. I became ill during that time.'

Srafen the Soaked says 'Okay, well, I've had enough. Yet again, we've waited for nothing. Sometimes I wonder if the spirits are real after all. Well I for one am going to go find something fun to do, perhaps fish with Temian- this is obviously a waste of time. Come with me, Shaman, it'll be great fun! Farewell Dillon.'

Dillon the Drowned says 'Hey wait! I'm coming with!'

Stay put.

Froham the Forgotten spawns.

You say, 'Hail, Froham the Forgotten'

Froham the Forgotten looks up at you and mumbles a brief greeting. He appears uncomfortable around others.

You say, 'Who are you?'

Froham the Forgotten glances up at you, fiddling with his bony fingers and mumbles, 'Mmmm me name's Froham..I'm 'ere [waitin].'

You say, 'What are you waiting for?'

Froham the Forgotten . just waitin' . . . it'll [be ere soon], I s'pose.

You say, 'What will be here soon?'

Froham the Forgotten obviously has trouble communicating. He shifts uncomfortably and says, 'Well I'm not sure, but it's real important. I been 'ere fer a [long time], a real long time. So I'll keep waitin' til it comes'

You say, 'What long time?'

Froham the Forgotten says 'Been 'ere since Erud sailed over with his friends. They let me catch a ride on their ship after I told them I needed to come 'ere to wait. He was a nice fella, real smart. Though I'm thinkin' he's dead by now. Maybe [Abe] knows fer sure. Abe's been here longer'n me, even.'

You say, 'Who is Abe?'

Froham the Forgotten says 'Yeah, Abe's an old guy. Well, he's kinda beyond bein' old if ye know what I mean. Not all together either. His mind floats all over like the sea around us. But he's got enough sense to wait here like he's done fer, well, fer dang near ever. If ye see him, and he ain't much fer talkin' straight, ask him about [a broken arrow]. Not sure what it means to him but it seems to bring him around.'

Froham the Forgotten sighs heavily and says, 'Looks like it's not comin'. You know, Abe told me of a great treasure a ways away from here, guarded by one o' them girls with fish tails. I always wanted to go but those two jokers, Dillon and the other young one, never had the guts. Why don't ye come with me, shaman? We'll split the treasure fifty-fifty, fair and square.'

Froham the Forgotten wanders off. Don't follow him: This is a test of your patience. A few moments later another NPC spawns.

You say, 'Hail, Abe the Abandoned'

Abe the Abandoned turns his head slowly toward you but his eyes never come into focus. You can't tell if he's looking at you, behind you, or right in front of his own face. Then, suddenly, he shouts at the top of his lungs, 'HOOOOKAAAHEEEEYYYY! I AM [ABE]!'

You say, 'Who are you, Abe?'

Abe the Abandoned says 'Nothing is hidden. All is discernible if you only know where to look and you have the right [eyes]. Don't be angry with me if you can't get your eyes right to see what you're looking for. I'd lend you mine but I don't wear the same size.'

You say, 'What eyes?'

Abe the Abandoned begins to draw a picture in the mud with his finger although it doesn't seem to make any sense at all. He points to his picture and nods approvingly at you, saying, 'You see? The curtains fell and it was naught but a dream upon a landscape that we thought we knew. The dream of the [Combine] fulfilled when we finally trimmed our fingernails and looked into the mud. And now we are abandoned, in a world that none can see, no one has the eyes.'

You say, 'What is the Combine?'

Abe the Abandoned shakes his head in amusement and says, 'Heheheh, yeah, you'd think so, wouldn't you? But I guess not.'

Okay, Abe's a little loony. Time to get to the point:

You say, 'What broken arrow?'

Abe the Abandoned 's eyes suddenly come into focus, looking deep into your own and says, 'There was a time when we cared for the world and trod with the spirits along the paths of the cosmos. We built many great things and worked to preserve what was. I came here to wait for an answer when we began to die off. We could not figure why this was and I was chosen to come here and commune with our friends. We carved an arrow, and everyone who was left shaved a sliver of wood from it. We let it drop to hallowed ground and our highest shaman stepped on it, breaking it. I've been waiting here for so long. So, so long, to give it to the spirits, and thank them.'

Wait for a few minutes, then he'll speak again.

Abe the Abandoned says 'Shaman? My time will soon be at hand and I fear I will never see our friends again. But the arrow must be given, our holy broken arrow. Shaman, will you bear our obligation and [give them the arrow]? You will know who to give it to when it is time.'

You say, 'I will give them the arrow.'

Abe the Abandoned removes a quiver slung across his shoulder and solemnly hands it to you without a word.

You receive A Broken Arrow. Now keep waiting.

Abe the Abandoned suddenly gasps and says, 'I have found it! I know the answer! Come with me and I will tell you. Eyes are everywhere and this knowledeg is not for everyone. Finally my centuries of waiting are over hahahaha! Follow me Shaman!'

Don't move.

a greater spirit begins to cast a spell.

a greater spirit's body pulses with energy.

You say, 'Hail, a greater spirit'

a greater spirit says 'You have walked the path of patience and you now know what to expect. We are watchers. Our eyes are everywhere and we must be patient and quiet else we may miss what could be harmful. Can you sit still quietly and wait for just the right moment, then open your eyes with a fury and act with all the energy you have cultivated? Timing is everything, and without patience you cannot be sensitive to timing. You have shown your patience here and we believe you are ready to walk the [next path].'

You say, 'What next path?'

a greater spirit says 'You know trust and patience. But before we can allow you to act in our name, we must know that when you do decide to act, you will make the right choices. We must ask that you now walk the path of wisdom. You must walk to the great plains and search out one of us. He is a wanderer, and it is his nature to drift with the winds and weather doing what he can to ensure understanding and longevity to all that respect their home. He will not be easy to find, though, and you must remember what you have learned down here to succeed in finding him. When you do, give him this gem and follow his instructions.'

You receive A Small Gem.

Part II - Test of Wisdom

Western Karana

Look for "a wandering spirit." It looks like a wisp.

You say, 'Hail, a wandering spirit'

a wandering spirit stops and flashes brightly for a moment. It seems to be regarding you with interest.

Give it the Small Gem.

a wandering spirit says 'Oh, it is you, shaman! Good! You must hurry before it's too late. Go now to the Mountains they call Rathe and find them! They need your help quickly! They will know you when they see you and instruct you on how you can help, but you must hurry!'

Your faction standing with True Spirit got better.

You gain experience!!

Rathe Mountains

Find Tabien the Goodly at +6300, +1500, near the Unkempt Preservers area next to a stone engraved with a closed eye.

You say, 'Hail, Tabien the Goodly'

Tabien the Goodly says 'Oh thank Marr you are here, ______. I was beginning to think I would be abandoned in my time of need. I have a [task] for you to complete in the name of my patron Mithaniel Marr.'

You say, 'What task?'

Tabien the Goodly displays his shield that must once have been shining and regal but is now scoured in cuts, dents, and chipped paint. He says, 'This shield is known as Marr's Promise. It is a sacred relic that was actually used by one of Mithaniel's angels on the Plane of Valor. Its value to our church is immeasurable and I have been charged with the protection of it. However, a patriarch of the false god, Bertoxxulous, is after my shield and me. He must be stopped! Please, destroy him and bring me proof of his death.'

Go find Glaron the Wicked at +2900, -1900.

You say, 'Hail, Glaron the Wicked'

Glaron the Wicked says 'Are you the one they sent to help our cause? I should have known they would send a green witch doctor to serve Bertoxxulous and myself. Very well, you will have to suffice. I have a [task] you must fulfill if you wish to know the blessing of my god and impress your masters.'

You say, 'What task?'

Glaron the Wicked brandishes a long, wicked-looking bone dagger and there is a horrid, diseased stench as soon as he unsheathes it. He draws another blade, shorter and wider than the first, of blackened bone with a larger than normal hilt, obviously for defense. He says, 'This festering blade is called Woe, and this scorched one is called Envy. They were created on the Plane of Decay by Bertoxxulous' own hands. He has judged me worthy of the protection of such holy relics. However, there is one in these very mountains who seeks to destroy these relics. End this idiot follower of Marr's life and bring me proof.'

You have a decision to make. You can help Tabien OR you can help Glaron OR you can kill them both (no faction hits) to loot Marr's Promise, Woe, and Envy. The correct decision would be to kill both and take the 3 items to a wandering spirit. If you don't, this occurs:

If you help Tabien and hand in Woe to him:

Tabien the Goodly says 'That's one of the fiend's daggers. Quickly, where is the other one?'

Hand in Envy:

Tabien the Goodly says 'Ahh, thank Mithaniel you have put Glaron and his terrible reign to an end! You have done the world a great service by carrying out my instructions. Take this gem and give it to the one who sent you. He will reward you as befits such an accomplished mercenary such as yourself. Oh, and Marr be with you!'
You gain experience!!

Receive: Marble pebble (at this point Tabien despawns)

If you help Glaron and hand in Marr's Promise:

Glaron the Wicked says 'Hahahah! Even you were able to do away with that fool. It is only a matter of time before Bertoxxulous, with the help of devout followers like myself, wipes out all who attempt to stop the spread of filth and decay. You have done well, shaman, and your masters will be pleased with what you have done for me and my treasures. Take this and give it to your master. He will reward you.'

Receive: Obsidian Pebble (at this point Glaron despawns)

Upon turning in either the marble pebble or obsidian pebble you get this message from the wandering spirit (who despawns upon turn in also):

A wandering spirit says 'This is a sad day. You have failed and strayed from the path set before you. Please try to live as close to the spirits as you are able, though this is the closest you will ever get.'

Western Karana

Find "a wandering spirit" again.

You say, 'Hail, a wandering spirit'

a wandering spirit stops and flashes brightly for a moment. It seems to be regarding you with interest.

Give it the items.

a wandering spirit says 'You are close to passing the test, keep up the good work.'

a wandering spirit says 'You are close to passing the test, keep up the good work.'

a wandering spirit nods somberly and takes the items. After a moment, he says, 'It is unfortunate that it came to this, but nothing else was to be done. Both paragons had lost sight of their virtures to protect the items given to them. The mere protection of these material belongings was not as important to Mithaniel Marr or Bertoxulous as it was that they act with righteousness in their minds and purpose in their hearts. You saw this and acted accordingly. For that, we will reward you with the three treasures made into one to ward off the falsehood of possession, the [Shield of Falsehood]. You have walked the path and now, as your final test, we must set you along one [last path].'

Your faction standing with True Spirit got better.
You gain experience!!

You say, 'What Shield of Falsehood?'

a wandering spirit says 'Yes, I have taken Marr's Promise along with Woe and Envy and fashioned them together to create the Shield of Falsehood. Wield this in defense of possession and the weakness that comes with hoarding treasure instead of using it to accomplish your goals. May it serve you well, Barbarian.'

You receive the GIANT Shield of Falsehood.

You say, 'What last path?'

a wandering spirit says 'You have trusted us along the paths we have set before you. You have been known to be patient and await the right moment. And now, you have learned the wisdom to act in our best interest. However, one last path awaits, to determine if you have the ability to act out what must be done. There are many troubles about the world we try to rub out but none is more serious than the curse on what the wasichu call the Emerald Jungle. Go there and find one of our spirits. Show them the gem you have been given and follow the path they set you on.'

You receive a Sparkling Gem.


Part III - Test of Might

Emerald Jungle

Find the Spirit Sentinel at +1250, +300. Give it the Sparkling Gem.

Spirit Sentinel says 'Ahh, you live, shaman! I am glad the beasts of this jungle haven't torn your body asunder. Tell me, do you still walk the path? Are you willing to [continue what you have started]?'

Your faction standing with True Spirit got better.

The following dialog may not work for you, however you can still continue with the Black Dire wolf.

You say, 'I will continue what I have started.'

Spirit Sentinel says 'This brings happiness to our hearts and we are grateful. However, we must ask you to walk one more path before you can become a true Heyokah. With trust, one can focus on what is important. With patience, one can perceive what is harmful. With wisdom, one can know what must be done. These, you have learned, yet without the might to carry out what must be done, all is for naught. Are you [prepared to walk the path of might]?'

You say, 'I am prepared the walk the path of might.'

Spirit Sentinel says 'Good, good, Do you know this place, ______, this forest? The wasichu call it the Emerald Jungle, but we know it only as the terrible place. Where there is no spirituality, we are weak. The lost city in the middle of this jungle is a great void of belief not only absent of spirituality, but actually draining it from others. We are here to neutralize that void. The void is like the sky, and nothing escapes its gaze. If it senses us, it will drain us away and sometimes it turns our minds, making us [like the wasichu], crazy for things with no meaning.'

You say, 'How are you like the wasichu?'

Spirit Sentinel says 'Yes, there are some of us who have turned their backs on our world and struggle for possesions and power over others. These lost ones are our brothers and we cry for them. Our hearts are in pain like bleeding wounds when we think of them. The path of might will lead you to one of our lost brothers. We are afraid there is nothing we can do for him now, so you must eliminate him when you [find him].'

You say, 'Where will I find him?'

Spirit Sentinel says 'He left us long ago and walked the land for ages. He soon met a man, one of the pointy-ears that live underground. This man was like a void just like the one over that terrible place now. Our Brother-Friend was attracted to this man's desire and ambition. He no doubt thought that he could get what he wanted in service of this [dark point ear] who denied his own creator.'

You say, 'What dark point ear?'

Spirit Sentinel says 'After our brother began traveling with this point-ear, they became shrouded in a darkness we could not peer through. The point-ear was a powerful being and we soon lost their trail. We have no idea where he could be now. Although, after all these centuries, he has no doubt been gathering and cultivating his wealth and power. He must be an incredibly influential being at this point. Find this point-ear and draw our brother out, then destroy him and bring us proof. We await your return in somber mourning.'

Mistmoore Castle

There is a large wolf called Black Dire that may be found here. Its spawn time is around 4 hours, or you can trigger it by killing the Advisor in the castle's library. It despawns after 35 minutes or so. To get a response you must /con warmly or better (True Spirit faction).

You say, 'Hail, Black Dire'

Black Dire says 'So, you've come. I suppose my brothers have sent you to lead me back to their flock. Those fools are so blinded by their devotion they know nothing of life. If they only knew the power I've become, the luxuries I've amassed, the pleasures I've known, they too would leave that sour and unrewarding existence in seconds. You know, you could come to know what I have, shaman. You found me, which speaks of your intelligence; we could use you. What do you say, ______? [Will you join] my master Mayong Mistmoore?'

You say, 'I will NOT join you.'

Black Dire says 'Good shaman, now bare your neck that I may show our master your devotion in death. The more blood you spill upon the grass, the more impressed our Lord Mistmoore will be. Then maybe, just maybe, you will be allowed to scour our kitchen floors in the eternity of unlife. TEAR him to pieces, my wolves!'

It attacks. It's a very magic-resistant shadowknight, approximately level 50. Bring some friends and use Rune III to ward off its Harm Touch.

Loot a Black Dire Pelt.


Emerald Jungle

Give the Spirit Sentinel the Black Dire Pelt.

Spirit Sentinel begins to weep softly as he sees the pelt, battered and bloody. After a few moments, he says, 'We can only hope his passing was quick and painless. The Dire was powerful and yet you overcame him. Always remember that when you became [Heyokah], it was the passing of a noble, yet misguided being that allowed you to do so. You should hold a special place in your heart for him and what he was in life. To help you remember him, we will fashion this pelt into a pair of boots and give them to you. With every step you take, you must think on the Dire, else his death be in vain forever.'

Your faction standing with True Spirit got better.

You gain experience!!

You receive Black Fur Boots, with a clicky effect of Spirit of Wolf

You say, 'What is Heyokah?'

Spirit Sentinel says 'Yes, you have walked the Path of the Heyokah to its end. You have become what few have and we will now call to you as Heyokah ______. From now on, you are a direct link between the spirits and man. Whether your goals are to help us or master us, you are welcomed. Though there is little time for celebration. Do you feel the darkness of this place, the forest? To eyes not trained to see beyond physical appearances, it seems like any other forest. But you know, as do we, of the mantle over the city threatening all of us. We must [rub it out].'

You say, 'How do we rub it out?'

Spirit Sentinel says 'There are many such mantles scarring the universe and each is very different from the last. Removing them requires that we learn how they were created and go about reversing the damage done. We cannot enter under the mantle for long which is why we search out Heyokah such as yourself. We need you to enter the city and find out what you can about the [city's demise]. We hope you will do this for the cause of balance but if you desire none but your own power, we shall grant that as well.'

You say, 'What city's demise?'

Spirit Sentinel says 'It was known as Torsis. During its history it amassed great wealth and power yet it eventually crumbled. No one understands what happened. The men of the world ask themselves how a nation as successful as Torsis could ever fall. Some blame plague, internal unrest, the constant encroachment of the forest, and marauding bands of monsters but we alone know what happened. Just as Tabien and Glaron lost sight of their spiritual paths, so did Torsis. Without the awe and inspiration of that which was greater than themselves, they eventually withered away. The mantle was born long before the last days, though, and what we need to learn is [how it all began].'

You say, 'I will learn how it all began.'

Spirit Sentinel says 'Excellent! Go into the city and gather what evidence you can. The ghosts who still walk the streets may hoard precious memories that will aid us. Take this booklet and combine what you find in it. Then bring me the completed report. From there, we will know where to look next.'

You receive an Ancient Journal, a 6-slot MEDIUM container.


Part IV - The Final Test

Note: you can combine some of these steps to save yourself from traveling back and forth.

City of Mist

Six items drop off random mobs in the city: Personal Diary Page, Crier's Scroll, Merchant's Letter, Written Announcement, Priest's Diary Page, and Student's Log. All six are written in Lizardman. They identify as "Report Information 1-6 of 6." Once you've looted all six, combine them in the Ancient Journal to craft a Completed Report.

Emerald Jungle

Give the Completed Report to Spirit Sentinel.

Spirit Sentinel says 'Ahhh good, let us hope what you have found will point us in the right direction. Hmmm...this is interesting. It appears the disappearance of the first queen may have caused Rak'Ashiir's faith to decline. From there, the first King Rak laid down the groundwork for the city's eventual demise. We need to learn what happened to the queen. Perhaps bringing this knowledge to the King's now cursed form will lift the mantle. We've learned that the last lord of Torsis, Ghiosk, was a bit of a historian. Find him and see what you can learn about the queen. Take what you find to my brother here in the jungle beneath the murky waters of a pond.'

Your faction standing with True Spirit got better.

You gain experience!!

City of Mist

Kill Lord Ghiosk. He drops three books: Historic Article, Crusades of the High Scale, and Head Housekeeper's Log.

Emerald Jungle

Head to +3685, -640 in the pond. Give the Spirit Sentinel there the three books dropped by Lord Ghiosk.

Spirit Sentinel says 'Hmmm, it appears the queen's disappearance wasn't as random as we thought. It also looks as if this High Scale were having some sort of affair with Neh. We have little but speculation at this point, so making it known to Nak'Ashiir would do nothing. Perhaps finding the resting place of the High Scale will show us more of what really happened. We suspect the icon mentioned in this log could now be located in the city's old temple. Find the icon and bring it to Kirn, wherever he is. Tell us what you learn afterwards.'

Your faction standing with True Spirit got better.

City of Mist

From the zone in, walk across the bridge and open the gate. Turn right at the statue, then run straight forward through 2 arches. You are in a temple part of the city (on your left you should see a door and some waterfalls on the side of temple). This is the base camp. Pull all the mobs from behind that door you see at the base of the temple. Inside is another door directly in front of you; do not open this door, as it leads to the top levels of temple. Look to your right, there should be 3 skeletons and some phantoms (or there should have been). Walk down the stairs. There are two doors beside the stairs, one opening to the left and one opening to the right. Choose the left door. Inside is a small room with no monsters inside, and a small bag on the floor in the left corner. Click on the bag to pick up the Icon of the High Scale.

Ruins of Old Paineel (The Hole)

High Scale Kirn may be found in the revenant castle at the top end of the tower, beyond the city proper.

Note: you can use a Ball of Golem Clay from the clay golem in Cazic Thule to give yourself Earth Elemental illusion, bringing your faction up to amiably or warmly with everything in the city (unless you've spent a lot of time there killing things).

Give Kirn the Icon.


High Scale Kirn looks down at the icon in his hands for a long moment before speaking. 'Why did you bring me this? Are you here to accuse me of the queen's death?' High Scale Kirn chuckles venomously and continues, 'I am High Scale and beyond your petty laws. However, I wish the truth to be known. On my hand is a ring. If you can take it from me, show it to the queen and she will remember. However, I will not give up the ring easily.'

He attacks. Make sure you brought several friends to help. Once he's dead:

Your faction standing with True Spirit got better.

You gain party experience!!

Loot an Engraved Ring, which identifies as the "Promise Ring of Neh`Ashiir."

City of Mist

Give the ring to Neh`Ashiir.

Neh`Ashiir says 'Nothing is left to hide now. You shall have the truth. But truth is not won easily and if you cannot defeat me, you have not the ability to see that vengeance is served. Brace yourself!'

She respawns as aggressive and attacks. Kill her as well.

Your faction standing with True Spirit got better.

You gain party experience!!

Loot Neh`Ashiir's Diary.

Emerald Jungle

Head back to the Spirit Sentinel in the pond. Give it the diary.

Spirit Sentinel says 'So, the truth is found! Nak mourned over the loss of his child instead of relishing the blessing of his god, Cazic-Thule. His wife and the High Scale then abandoned him in disgust, but even that was an aftereffect of what caused the king to turn his back on his faith. The child is the key! If we put the child to rest, Nak may repent of what he has done and the mantle may be lifted. The most difficult task is now at hand. Find the child, then take proof of her passing to Nak. I can feel the mantle's foundation crumbling! Now, go!'

Your faction standing with True Spirit has been adjusted by 900

You gain experience!!

Plane of Fear

Kill the Iksar Broodling, a level 1 NPC that may spawn from the corpse of one of the golems, Dread, Fright, or Terror. Loot a Child's Tear.

City of Mist

Lord Rak`Ashiir can spawn from the corpse of a Black Reaver. Very important: he is KoS to anyone without sufficient True Spirit faction (possibly max ally). He is initially non-aggro until someone turns in the tear, someone attacks him, or someone with insufficient faction is nearby. Bring a raid, as he summons, gates, and has a nasty AE DoT as well. Once you give him the tear, he respawns as the epic version, and will try to kill the shaman who did the turn-in. Only the epic version drops the scale you need.

Once you give him the tear, he attacks immediately.


Your faction standing with True Spirit got better.

You gain experience!!

Lord Rak`Ashiir looks down at the tear in his hand and says 'A minion of my god came to me one night. I knew it was of Cazic-Thule as I was frozen in terror. My mind screamed for me to flee but my body would not respond. The being took my daughter and vanished to only he knew where. When I regained control of my body and thoughts, I felt nothing but betrayal. I don't care anymore about anything. If you want repentance then slay me, ______'

Once he's dead, loot an Iksar Scale.

Emerald Jungle

Give the scale to the Spirit Sentinel in the pond.

Spirit Sentinel says 'What is this? The scale of Rak'Ashiir's father? Then Rak has repented his mistake? But why is the mantle still in place? If Rak has repented, then the mantle should have dissolved since he was the one who initiated its construction. But is its initiation the key? How could we have been so blind? Kirn said Rak'Ashiir had the blood of his people on his hands but that is false. Rak merely pointed to a path that would lead them to destruction. It was the people who chose to follow. Now all [is lost].'

Your faction standing with Truespirit has been adjusted by -2000.
You gain experience!!
You gain experience!!
You have completed achievement: Epic 1.0

You say, 'What is lost?'

Spirit Sentinel says 'The mantle was the product of thousands of faithless individuals. Not the single shroud we believed existed. Torsis is now truly cursed for all eternity as a great stain upon the universe. Today is a sad day, indeed. However, some good can still come of this. Your sacrifice and spiritual devotion in this matter have become legendary. You have waited for us at the bottom of the ocean. You have rubbed out a mighty rogue spirit. You have endured the black hole of Torsis and entered the a bode of Fear itself to save a child from eternal suffering. It is only fitting that we reward you with our greatest treasure, the [Spear of Fate].'

You say, 'What Spear of Fate?'

Spirit Sentinel says 'The spear was constructed millennia ago by Thalger, the first human Heyokah. One of the most destructive wasichu of Norrath, Miragul, as he is known, had been traveling the world searching out all known magic. Wherever he went, he discovered and experimented with all forms of dangerous magic. Most of the world cannot even fathom what the Arch Necromancer was capable of. He had haphazardly discovered a way to directly create a mantle of negative spiritual energy similar to what curses Torsis. He himself had willed into existence one of these [black holes].'

You say, 'What black holes?'

Spirit Sentinel says 'Miragul often retreated to the frigid northlands to experiment in solitude. It was here that he created a black hole. Unfortunately for the small tribes of men who made the northlands their home, this new black hole threatened not only their livelihood but their entire existence. The mantle was so powerful it not only drained the spiritual energy of everything within its gaze, it also drained the life force as well. The tribes were threatened with complete annihilation. But one [powerful shaman] stepped forward and struck against Miragul's mantle.'

You say, 'What powerful shaman?'

Spirit Sentinel says 'Thalger had been the first to pass our tests and the timing was lucky indeed. We supplied him with materials needed to construct a weapon that could pierce the very fabric of the [cosmos]. First, was the sharpened shoulder blade of an ancient lion matriarch. Then Thalger found a young sapling for the shaft and shaped it over the course of 45 days using nothing but his fingernails. He then split the top of the flexible shaft, lodged the blade into place and bound them together with the tanned entrails of an ox. Finally, he adorned the spear with the magical feathers of a an aviak elder.'

You say, 'What of the cosmos?'

Spirit Sentinel says 'Miragul's casting was strong but it was a force brought into existence. This force was positive in nature, the opposite of nothingness. Even though it worked like a void, it was still created by an imposition of will. We figured that if we could rupture the planar boundary and create enough anti-existence or non-matter, the mantle might destroy itself. Thalger volunteered immediately to pierce the mantle as no spirits could even get close to it. In one act of devotion and singular purpose, Thalger rode the wind far above the land and with one colossal arch ripped a [breach] across the planes.'

You say, 'What breach?'

Spirit Sentinel says 'The tear in the fabric of existence created enough negative material to cancel out Miragul's abomination. Thalger's strike was so perfect that he cut just enough planar material to destroy the mantle and nothing else. Unfortunately, Thalger himself was lost in the process. All that was left was the spear that fell from the heavens to the ground where we recovered it. We have kept it since then and now we wish you to have it. When you strike with it, you must have the same singularity of purpose as did Thalger when he defeated Miragul's mantle.'

You receive the Spear of Fate.
Submitted by: Waring, Golan Trevize -- Cazic Thule Shaman of Justice
Rewards:
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Evil Shaman?
# Sep 23 2000 at 10:23 AM Rating: Default
Is this quest that everyone is talking about only for Barbarian Shaman? Is there a seperate quest for Ogre, Troll or Iksar shaman? If so, has anyone an idea where it starts?
RE: Evil Shaman?
# Sep 23 2000 at 10:28 PM Rating: Default
as far as I can see it is all races.. I completed the prelimineries and am going to eruds crossing once I hit 29 to try he test pf patience.
Gronk Skullsplitter
28 Ogre shaman, Terris Thule
RE: Evil Shaman?
# Oct 02 2000 at 7:14 PM Rating: Default
Yes but how as an iksar can you do it? there is no way you wouldnt be kos all over this quest.
RE: Evil Shaman?
# Mar 08 2001 at 12:07 PM Rating: Default
I am a level 51 Iksar Shaman, and everyone is indifferent or better along this quest. I read some people trying to start this before even level 30. With the exception of possiblly getting the Shield of Falsehood, I would not recommend starting this until the high 40's. You need at least a full group of high 40's to take down Black Dire, and all of the uber mobs in CoM and the Hole, take 3-5 level 46-60 groups.
An almost complete Quest Guide..read this and you won't need
# Sep 23 2000 at 6:34 AM Rating: Decent
Shaman Weapon Quest Information

1. Go to Ocean of Tears, and kill Capt. Surestout to make a lesser spirit spawn, Blinde in Rathe Mountains, or Peg Leg in Butcher Block also work I hear.
The following is sample conversation with the spirit:
You say, 'hail a lesser spirit'
a lesser spirit says 'Did you take this person's life, shaman?
You say, ‘yes’
The spirit will then ask you why you did it
You reply that ‘he threatened my life’
You say, 'who are you?'
a lesser spirit says 'What, or who, I am isn't as important as what, or who, WE are. Do you wish to know more, shaman?
You say, 'I wish to know more'
a lesser spirit says 'That is good, Grixdalf . Take this gem. It is a part of us like the clouds to the sky and is a wonderful gift from the grandfather. Take this gem to where the humans gather to spoil the land and water. Some call it a port. There you will find one of us, a shaman like yourself. Give him the gem and perhaps he will tell you more of the spirits.
You say, 'Bye'
a lesser spirit says 'I see. Farewell to you, wasichu.
2. Go to North Freeport, in the sewers near the paladin guild spawns a male barbarian named Bondl Felligan. Give him the gem received from part one. Bondl will make some stupid statement about you not wanting him to use the gem to buy booze, well guess what? You tell him 'You can buy booze with it' and tells you to follow him. Bondl will take you to a Greater Spirit in the Jade Inn near the bank. The spirit gives you a gem used in step three. I don’t have the exact conversation for this part, but it shouldn’t be hard to figure out and isn’t as time-sensitive as the other parts. Note: should you mess up the Erud’s crossing part, or not get Abe/spirit to spawn, you only need to tell Bondl 'You can buy booze with it' and you can get a new gem without re-visiting step 1.

3. Take the new gem to Erud’s Crossing, and give to Ooglyn after conversation with her. She will go down to the dock and then swim into the water to neg 1574 pos 4166 where you will find Abe the Abandoned and a spirit, if you are lucky. Sorry I don't know Ooglyn's exact location. Note: as with Bondl, there might be a key phrase you speak in order to make them spawn. I would tell you if I knew what I said exactly…I didn’t .log it. I didn’t have to wait long at all for Abe/spirit to spawn.
After conversation you should get a broken arrow and another gem. The key sentence is " what next path? " to NPC: greater spirit. the key sentence is " I will give the arrow " to NPC: Abe.

4. You take this gem to the wandering spirit in West Karana. It tells you that you have to go to Rathe Mountains. Note: it is a wandering spirit, I have no location for it.

5. In Rathe Mountains you will find the following NPC’s
Glaron the Wicked stands at pos 2900, neg 1900 (oddly, just at the pally camp). Tabien the Goodly stands at pos 6300, pos 1600 (near the unkempt druids).
You kill them, then return the three items to the wandering spirit in West Karana. Key words related to this: you say, 'what shield of falsehood?' then you say, 'what last path?'
You get a shield of falsehood, a decent shield with a unique graphic. Note: You don't need to do the quest up to this point in order to kill these two NPC's. Kill them early and hand in their items immediatly after speaking to the wandering spirit! It will save you time.


5. You are referred to a Sentinel Spirit in Emerald Jungle (loc p1250, p300) It tells you that you have to kill some pointy ear whatever, hell if I know what it is yet. If I did I would be showing off my spear.

This is as all that I know. You don’t use the broken arrow as of yet. The test in Emerald Jungle is the test of might, so this is where it gets tough. Good luck to you.
RE: An almost complete Quest Guide..read this and you won't
# Sep 24 2000 at 1:46 AM Rating: Default
Go check out the forums at www.EQFORGE.com under shaman quests. There is a whole description of what you posted here with more, and all the logs to back them up! The pointy-ear hint leads you to MM by the way, where you have to kill a nasty Lesser Spirit gone rouge. It took a full group of 50+ and a 48 monk to kill him, because he is gaurded by 4 more wolves who are only a couple levs below him. He drops a pelt that you have to take back to the sentinal Spirit in EJ. You then recieve a pair of boots that has some really nice stats and best of all a clickable effect of SOW! That is where they are stuck at the present moment. The Spirit then tells you to go find out why some city was destroyed or something to that effect, I cant remember cuz I'm at work and my brain doesn't function much here. lol But anyways go check out the forums on that site some of the best info on this quest that I have yet to find so far. GL in all your hunting & questing!!! (BTW, how do you guys know that it's a spear we get and not some 2HB thing?)

Good Luck,
Thorkin 26 Barb Shaman
"Elroci Mar Server"
RE: An almost complete Quest Guide..read this and you won't
# Sep 26 2000 at 5:18 AM Rating: Good
**
397 posts
You get the boots and a container. Take the container and start killing ghosts in city of mist. when you get all 6 pages combine in the container. return container to the sentinel spirit.

Next, you have to kill lord ghiosk in the city of the mist (guy that spawns sometimes after killing black reavers). He drops 3 books. You are supposedly to read these books. They are in lizardman language so you will need a fellow iksar to teach you the language to get further hints. Return the books to sentinel spirit.

Icon is in city of the mist temple. Turn right as you go into CoM, go inside the building the water runs off of and take the door at the bottom of the steps. It pops on a table (supposedly - look around there anyway)

Last clue we have is to look for someone named Kim? Kirn? there is a kirn in the hole. Try finding this individual.

Just updating my fellow shaman as to what I have found so far.
#Anonymous, Posted: Sep 23 2000 at 6:36 AM, Rating: Sub-Default, (Expand Post)
RE: wont need to ask more questions (it cut me off) hehe
# Sep 23 2000 at 4:49 PM Rating: Default
I hope the thing or person to kill in Emerald Jungle is the Dragon since he is a shaman. Who knows...
Found First part
# Sep 23 2000 at 4:15 AM Rating: Default
Taking a totaly different angle then everyone else I decided to check Lake rath where all are quests end up. I found what i believe to be A new oger at oger camp that lead me to what I believe is part of are new weapon. An Unjewled Dragon Head Hilt which is a magic item/lore item/ No drop. And with all the mention of gems before this message it would make since to me.
RE: Found First part
# Sep 23 2000 at 9:52 AM Rating: Default
The unjeweled Dragon hilt is part of the Warrior epic quest for their particle weapons... Nice try, but just off by class. Hope this will save you some time. You all shamans are getting pretty close too. it will be interesting to see who gets thier weapon first.

Katanna Steele
34 Warrior of Quellious
"a lesser spirit"
# Sep 23 2000 at 2:52 AM Rating: Default
yesturday i was hunting in butcher block with my chanter when the bandits from pegleg camp came after me. When i ran to the guards and they all where killed. 'a lesser spirit' spawned as like when Lord Gihsok spawns from a death of a DR in city of mist. Anyhow... my chanter was level 10 at the time and the spirit coned green and was dubious.(looked like a shaman pet). The pet also said something when it left a few minutes after it spawned. I am sorry i forgot what it was but i bet you all could find that out easy enough. It was a name that started with a W. (and no the guards didnt kill it it just despawned after about 2 minutes.) My guess is this could be the start of the shaman quest since the con was soo low but dont quote me saying that it "IS" the start points since i am just trying to help out =)
RE:
# Sep 24 2000 at 1:39 AM Rating: Default
Same thing sorta in the Bandit cave in FOB. A lesser spirit dog hailable only by shaman. Out of context it askes "Why do you did you kill these? was it for profit did they threaten you?"

I answered "they threaten(d sic) me"
The pooch vanished saying "Very well then, waisichu."

Whats is waisichu?

Crank Zilla 40th Shm
D-ro.
RE:
# Sep 23 2000 at 6:33 PM Rating: Default
Lesser spirits also spawn in FoB, just killing Iksar Bandits for iksar blood, I gotten more then 10 to spawn per hour, even 4 at once.

--Agrik Umbathri
the bearer of the mask
Iksar MystiK of the 52nd Scale, Tribunal
On the Misc. Info Mess.
# Sep 22 2000 at 9:25 PM Rating: Default
I think what Diarmait is saying is that any player should be allowed to try this quest: if there are 60 steps to this quest, why not make each step allowable or doable by a character of each level? Any pally was abale to start the FA quest, but succeeding in each part required more and more skills necessary. If his 30 level shaman can get through 30 steps of the quest and no farther, then he just maust wait till he is high enough level to continue. This makes sense, as (hopefully) Verant wants all players to enjoy playing the game. A high level quest that low level players can get ingrossed in is just something to make low level players feel included and give them something to look forward to. To say that he (or any other low level shaman) should be excluded because they are "too low" would hurt Verant's rep. for involving ALL players. That is why they instituted a FA type quest for all other classes to get into.

As for Diarmait being a "casual player", perhaps he, like I and many others, has jobs or families they devote more time to than just a comp game.
The Broken Arrow
# Sep 21 2000 at 7:21 PM Rating: Decent
OK, word on the street so far is that the Broken arrow is to be used during the test of wisdom, and to be given to one of the two NPC's in Rathe Mountains.

One is the Follower of Marr with the Shield, and the other is the "evil type" with the weapons Envy and Woe.

Killing them hasn't worked for anyone, so it seems we have to get them to make peace. A broken arrow was a symbol of peace for Native Americans.

Lets work on this angle (getting them to make friends) and see what happens all.
RE: The Broken Arrow
# Sep 21 2000 at 11:09 PM Rating: Decent
How do you get the arrow? I have the gem from teh greater spirit in Erud's Crossing but he despawned before any of the others spawned and he didnt offer me anything about the arrow :(
RE: The Broken Arrow
# Sep 22 2000 at 10:28 AM Rating: Default
how did u get the greater spirit in erud's crossing to spawn? i have waited with the ogre a few times and nothign happens, all i have done is give her the gem i was given by the spirits in freeport, do i need to do more?
RE: The Broken Arrow
# Sep 22 2000 at 5:20 PM Rating: Decent
I have NO idea how I got it to spawn, because I did it three times after that and he didn't spawn again.
RE: The Broken Arrow
# Sep 25 2000 at 6:11 PM Rating: Default
This Husk....
I gave the gem to Ooglyn, she runs to shore then somehow ports out to middle of water somewhere, luckily i ran into the greater spirit underwater at (close to--neg1550 pos 41000
It is hard to find him in the water but he is all the way to the bottom. Also beware of the Plague Shark swimming around, he is blue to me at 46 but he can hurt you really bad. i think I
just lucked out on the Spirit being there. No Abe or Arrow to be found, guess i'll try again one day
RE: The Broken Arrow
# Oct 14 2000 at 2:18 AM Rating: Default
Just have to wait A LONG TIME...thats why its called the test of patience...I waited there for about an hour I think
#Anonymous, Posted: Sep 25 2000 at 6:09 PM, Rating: Sub-Default, (Expand Post)
RE: The Broken Arrow
# Sep 21 2000 at 9:09 PM Rating: Default
Good thinking Luddo!

Perhaps the American Indian symbolism runs deep in this quest. It is obvious that Verant mined the American Indian mysticisms when they were creating the shamanic path.

This would certainly suffice as a test of one's wisdom.

Bravo. I will have to try this once I get the arrow...

Bulvai Hammersson
RE: The Broken Arrow
# Oct 10 2000 at 1:02 PM Rating: Default
If I am not mistaken, the Word Wasichu means white man. LoL. I am native american by the way. I believe it's Souixe. I have never seen the word spelled before so I am not sure if I am reading it correctly.
Just some FYI
# Sep 21 2000 at 7:02 PM Rating: Default
I was killing wisps on Eruds Crossing with the lvl 9 Shaman and decided to hail Ooglyn just to see what happen. She told me I was to young to partake in this quest. I'll get what she actually said tonight. So I believe there may be a lvl requirement for this quest like someone mention earlier.

Saldace
Rod Ni
Misc. Info
# Sep 21 2000 at 2:39 PM Rating: Default
After trying the quest 3 times and never getting the greater spirits to spawn I checked here again. Some additional posts had been added about Bondl and all seem to work. I myself got it to work by saying "you can buy booze", so the phrasing itself isn't that important. I also said it before giving the gem, after and while waiting on the bank after his dialogue about how he can use his gift. Appearantly, it also doesn't matter when you say it because the resulting dialogue is always the same.
On another note, I have heard that the NPCs won't allow you to complete this quest if you are less than lvl 50. If this is true, than i must say this quest sucks. 50+ characters have access to almost all the best weapons, items, etc. that can be had already. I don't think there should be a level limit on this quest at all...if you are capable of completing it at a lower level than 50, than more power to you. If not, then try again at a later level. This would seem to be the way Verant intended it (I would hope), but if they did not, then, again, this quest blows.
RE: Misc. Info
# Sep 22 2000 at 12:56 PM Rating: Default
Sheesh, get a clue fella. These quests are to get level 60 weapons. And you think that there should be no level limit to be able to do the quest? Put down the crack pipe and step back from the table please.
RE: Misc. Info
# Sep 21 2000 at 2:49 PM Rating: Decent
...

This is supposed to be the shaman's ultimate weapon and you want it at a low level? Heh it is the shaman equivalent to the Fiery Avenger, it is an item you need to achieve many things for, it shouldnt be some easy quest you can complete before 50
RE: Misc. Info
# Sep 21 2000 at 4:29 PM Rating: Default
You are absolutely right...this is suppossed to be the Shaman's ultimate weapon, similar to the Fiery Avenger...a weapon, I might add, was available through quests before Kunark was released when the highest level attainable was 50. I believe that paladin's were able to complete this quest before maxing out to the highest attainable level, correct? Why should this "epic quest" be any different? It does not have to be easy!! Just attainable. Why would a 50+ lvl quest begin with killing a pirate that is green to a 30th lvl character? The tests involved should be completely character/player driven...if you can complete the test at 35, great!! if you can't figure it out or manage to do it until 55, so what? I put my post on this board solely to get those who wanted to start it going in the right direction, not to spoil it for those trying to complete it. I will put no further posts on this board about it. Some things should require thought, time, effort and a little bit of luck, not just the number 50 after the word level on your EQ interface. If a 35th lvl Shaman can figure out all the puzzles and complete all the tests, why doesn't he deserve the rewards? Is it because he hasn't been playing as long? Or because she is only available to play 3 hours a week? These are not viable reasons why only 50th lvl players should be allowed to complete a quest. Level 50+ players deserve some recognition for thier hard work and perserverance and they get all of my respect, but the material gains should not come at the expense of lower level characters. All players should be allowed to attempt, and possibly succeed in this quest. If you want to try to do it at first level, go ahead!! Know you will probably not succeed. If you want to try it at 30th lvl, go ahead!! Perhaps you will succeed where others have failed. If you want to try it at 60th lvl, go ahead!!! you've got nothing to lose and could be the first of your class to succeed (and you most probably will). But to say you can't try because you are not level 50+ is just plain wrong.

Just my 2 copper pieces.

Diarmait Cuailnge
Barbarian Shaman
Lanys T'Vyl
RE: Misc. Info
# Sep 22 2000 at 1:34 PM Rating: Default
Right and you believe you should be allowed to go to college without first graduating from grade school? Don't go laying that "I am entitled" BS on us. These weapons are supposed to be the ultimate achievement in the game. They were designed so that people who were already level 60 had something to do and wouldn't quit. They were not designed so that some recreational player like yourself could walk around with something he has no right to have. Because, buddy you havent paid your dues yet. You probably dont even realize that it takes more exp to go from 59 to 60 than it takes to get from 1 to 50. You will get the weapon when you DESERVE it not before.
RE: Misc. Info
# Sep 23 2000 at 3:49 PM Rating: Default
It never ceases to amaze me there are so many closed minds. "Deserving" a weapon means you completed the quest to obtain it. Who cares what level you are? This is a game with no end, remember? There will always be better weapons in later expansions, there will always be new places to go. I personally pity those people that race to get to 60. What are they going to do after they get there? What more is there to aim for? As far as obtaining the weapons, I agree with the other guy's post. It should be obtainable by anyone that can complete the quest, not just those that made it to 50+ first.
RE: Misc. Info
# Sep 21 2000 at 6:57 PM Rating: Default
well, not to flame but the quest will 'probably' require you to go to a plane (level limit minimum 46).

Its also not an FA type quest; its an FA2 type quest (paladin also have one). So the degree of difficult should be higher then for FA (which required 2 dragon and going to sky).

I doubt that a level 35 could succeed(as turning the item for the final FA required minimum level 46 since it was in sky). However, if a level 35 can succeed why not. But be aware that so far the quest that went farther all have a dragon or boss mob to kill (those boss usually requires 30-50 levels 50+ characters to win)
RE: Misc. Info
# Sep 21 2000 at 7:28 PM Rating: Decent
Yeah, i'm sure this quest is gonna take the death some gods and dragons to attain. I don't want every bloody second twinked Shaman to be running around with one.
These things are to be a badge of honour and rank... if Verant has had any brains they'll be No drop as well.
RE: Misc. Info
# Sep 21 2000 at 7:02 PM Rating: Default
It seems a pointless debate - a low level shaman is never going to be allocated the rare drops required to complete this quest if higher level shaman are present. That and wherever the quest takes you will probably spank the low level shaman hard.

Forthyr
RE: Misc. Info
# Sep 22 2000 at 7:06 AM Rating: Default
Never say never, ever seen a lvl 5 Paladin with a Soulfire? That's testamant that it can be done IF the person has the resources.
RE: Misc. Info
# Sep 22 2000 at 3:41 PM Rating: Default
Oh give me a break! It is impossible for a lvl 5 pally to get a Soulfire unless they cheat or they are a twink. Now I don't know about you, but I'm not gonna do every FA quest so I can twink.
the story so far...
# Sep 21 2000 at 2:22 PM Rating: Default
The short story : kill a bandit or pirate camp, talk to the lesser spirit and say he threatened your life, get a gem. Talk to Bondl in nfp, give him the gem, ask if you can buy him booze, find the greater spirits, do their dialog, get a gem. Go see Ooglyn, give her a gem, talk to greater spirit and others way out in the ocean, get a gem and a broken arrow. Talk to wandering spirit in wkarana, go to rathemtns and kill Glonar and give stuff to Tabien, get a gem. From there, we're not so sure, the spirit in wkarana said they failed and something went wrong when they gave the gem back.

Note that saying the right phrase (can i buy you some booze?) seems necessary to get the greater spirits to spawn in nfp after you give the gem to Bondl. Something similar might be required for Ooglyn, many people (including me) have not been able to get the greater spirit to spawn in the loc posted. The test of wisdom sure seems tricky, and if the test of strength sends us to emerald jungle... hope it doesnt require terminating Severilous, those dragons still have that weird lack-of-control bug spell i heard...

good luck questing and keep posting your info!
RE: the story so far...
# Sep 21 2000 at 4:41 PM Rating: Default
from what I've read on Shaman's crucible you can kill tabien and get a gem from glonar or kill glonar and get a gem from tabien, or kill both and get gems from both (i.e. wait for repop).

when you give either stone or both stones back to the spirit in wkarana you get the same response that you failed. obviously, it doesn't seem that killing is the answer ;o(
RE: the story so far...
# Sep 21 2000 at 9:55 PM Rating: Default
Only thing is...... how to do the whole quest involved in Erud Crosing!
i cant get far from there!!
Emerald Jungle
# Sep 21 2000 at 10:53 AM Rating: Default
I recently found a Spirit Sentinel in the Emerald Jungle. Was found right new CoM. Hailed the spirit and nothing. Not a clue where it leads. But dont stay long by the puppy heh mobs will attack you very quickly as i found out with a quick and painful death
NPC in Sewers
# Sep 20 2000 at 11:09 PM Rating: Default
After you make contact with him, you have to give him the gem AND then kill him. This in turn will spawn the ghosts in the tavern for you to hail and talk. This was done by a fellow shaman who got as far as that person in Erud Cross :)

RE: NPC in Sewers
# Sep 21 2000 at 2:09 AM Rating: Decent
Killing him isnt necassery. Once you Hail him, then say "Can I buy you some booze" before and after you give him the gem, the spirits will spawn.

I say b4 and afterwards, because thats the way I did it, so why risk it ;)

Gumin
"a greater spirit" in freeport and a 4-path quest
# Sep 20 2000 at 7:12 PM Rating: Good
*
141 posts
In the center room on the top floor of the Jade Tiger's Den in north freeport we found a greater spirit, a wolf elemental. Hailing by various people, including wolf form, resulted in the 'not enough faction' responses. We finally got a shaman up there and this is what ensued:
-hail a greater spirit
+Greetings, shaman. Tell me, do you follow [Justice], [War], [Fear], or [Hate]?
-I follow justice
+Ah, a follower of the Tribunal from the North you are, then. You would be best served by speaking to my brother in the next room. Farewell, <shamans name>.
(walk over to next room, another spirit)
-hail a greater spirit
+It is good to see you, <name>. We're glad you trusted in our brother and did what was asked regardless of Bondl's intentions. This fills us with joy, as the [true spirits] work in ways most people would not understand and [trust] is the first lesson of the [Heyokah].
-what heyokah
+The Heyokah are our mortal counterparts. Some are our friends who seek to help is in whatever goals we deem important. Some seek nothing more than to enslave us and command us to do their bidding. We accept this and often make deals with those we realize are powerful enough to accomplish what needs to be done. To judge such individuals, we have prepared a test. We ask that before we enter into these contracts, the shaman walk the [path of the Heyokah]. We see you may be worthy. Will you walk the path? You will be rewarded for your efforts, albeit grudgingly.
-I will walk the path of the heyokah
+That is good, <name>. You will need to walk three paths before you can reach that of the Heyokah. The paths of patience, wisdom, and might. First, you must learn patience. Take this gem and go on a pilgrimage to an island in the great water the wasichu call Erud's Crossing. The Kerrans there are our allies and can show you to our next contact, Ooglyn. Give Ooglyn the gem and do what she asks. As you walk the path, remember what you've learned about trust.

you get a lore nodrop 'opaque gem'.

apparently this comes after the killing in oot, but you can skip it. i will update this as soon as i can follow a shaman to erudsx. would also like to get the other 3 paths, and the side info on [trust] and [true spirits].
RE:
# Sep 21 2000 at 1:26 PM Rating: Default
Two interesting things of note, although not truly important.....one: Heyokah- probly derived from Hoka-hey, an old sioux warcry meaning "It's a good day to die.".....two: Wasichu- also sioux, meaning "white-man." Don't use the last one as an insult lightly, unless you REALLY dislike someone. Anyway..back to hunting!
RE:
# Sep 21 2000 at 4:38 PM Rating: Default
Heh, I noticed the Wasichu thing too and wondered who was getting insulted =)

Heyokah sounds vaguely familiar though dunno if it is Sioux. I have heard this word before though, of that I am sure.

Some vague tickle of memory relates it to animal spirits and skinchangers. Can't remember more though =(

Bulvai Hammersson
RE:
# Sep 21 2000 at 11:22 PM Rating: Default
Sounds a bit like Hengeyokai -- animal spirits in Japan.. or something along those lines in any case

Balgus
RE:
# Sep 20 2000 at 8:26 PM Rating: Default
Bondl Felligan... New shaman NPC in North Freeport sewers... dive in water near paladin guild and on the east end theres a tunnel... one can find him in there.

Hes red to a level 40. He looks like a drunkard burps in yer face and tells you to leave him alone and that we dont have something he needs nor he dont have anything we need. Gave him gypsy wine, /burped him, gave him money... nada

He may very well be related to this quest as the lesser spirit in Jade shop talked about Bondl...

GL questing :)

Golan Trevize

C-T shaman of justice and Real Life Lawyer :P
Ooglyn
# Sep 20 2000 at 6:30 PM Rating: Good
After getting the Opaque gem off the wolves in FP North, your directed to Eruds Xing. Handing the gem into Ooglyn (loc pos460, pos600) starts her running. She eventually lands at neg1600, pos4200 on the sea bed. Hail her again and she blabs on about waiting a bit (this is the test of patients anyway) but also requested a gem while she checks for the test. Maybe one of the other spirits spotted around the globe have this gem (one in tm deep for instance)

Btw I waited for 30 minutes wihuot anything spawning, so I thinkyou definatly need another gem to hand into her.

Gumin Sowslave
RE: Ooglyn
# Sep 20 2000 at 7:51 PM Rating: Default
This is her opening text when you hail her before handing the stone over, so I don't believe a 2nd gem is required. The text fits together with the text after the gem is handed over.

I waited 3 and a half hours at the bottom, fending off sharks. I attempted to go to her and ask if I had passed the test of patience, etc, but this gave no response. Yes, it's a long time to sit and wait, but I kept thinking the entire while about the text given from the greater spirits, about doing as Ooglyn told, and about trust. So I sat and waited like a dope ;). At least the lvl 50 druid I took along to track was getting exp on the killer sharks.

Earlier quest info given by the spirits say the Kerrans would direct us to Ooglyn, but I can't get any of them to speak with me.

Lozano Ironcross
58 Shaman
The Rathe
RE: Ooglyn
# Sep 21 2000 at 1:22 PM Rating: Default
Asking someone "Have I passed the test of patience yet?" is a sure sign that you've failed.

What if you went into the lake *without* some kind of water breating spell? *That* would be a true test of patience, and of trust.

Shiro, monk
Lanys T'Vyl
RE: Ooglyn
# Sep 25 2000 at 6:23 PM Rating: Default
This is a annoying test of patience. haha I followed her after giving the gem, somehow lost her from lag or something, but then found the Greater Spirit at above said Loc.. got a new gem, but still wondering about broken arrow .......plz help!!
Up to date info on shaman FA quest.
# Sep 20 2000 at 3:47 PM Rating: Default
The best shaman site on the web is the shamans crucible. the quests and special items forums has a post on the FA shaman spear (nice screenshot)with a lot of us working on it. yer welcome to repost any info ye find thereand pick up any info ye lack. address of thread is

http://eqforge.com/forums/Forum18/HTML/001340.html

RE: Up to date info on shaman FA quest.
# Sep 21 2000 at 4:15 PM Rating: Default
that was a phony. it was a human holding the spear. Humans can't be a shaman. Therefore, humans can't wield the weapon.
RE: Up to date info on shaman FA quest.
# Oct 06 2000 at 9:21 PM Rating: Default
Actually it was run on the EQ Emulator, and thanks for the kind words about the page :)


Thantu
RE: Up to date info on shaman FA quest.
# Sep 21 2000 at 11:14 PM Rating: Decent
They used the emulator to produce the picture, and it was an NPC Human anyways as you can see from the color of the name
RE: Up to date info on shaman FA quest.
# Oct 05 2000 at 8:49 PM Rating: Decent
yes it is a cool pic and it was a npc emu but one thing that bothers me is it may be one of the "red hierings" verents programers put in the game programing along with the quest patch , you dont honestly think they would just give away pics of the coolest new weps do ya? , also kinda makes me wonder if it may be a staff like ALL the dragon drop/god drop shaman weapons
Timorous Deep
# Sep 20 2000 at 1:41 PM Rating: Default
Killing "a bandit leader" in timorous deep on the shipwrecks now causes a
lesser spirit to spawn. I did the monk sneak trick and was able to talk to
him.

Good Luck
Spoiler for Shaman Quest
# Sep 20 2000 at 10:02 AM Rating: Default
Remember Everyone there are 2 quests for each class, good and evil. As such the quests might be a little hard to follow. He is what I have found out so far. (by memory) Kill the halfling NPC on Gornits island. Tell the spirit that spawns there yes and ask here what it is. After the right question she gives ya a tiny gem. Head to Freeport, goto NF and near the pally guild there is a barb NPC in the sewars. Hailing him only gets you burped in the face. give him the tiny gem. He get all excited and tell ya how he can sell it and got get more booze. Offer him more booze and he will eventually lead ya to the Jade tigers den near the bank. There on the third floor you'll find the lesser spirit. He asks ya what ya follow. I typed Justice, and was sent nextdoor. Hailed that lesser and went thru some dialog and got a opaque jem and was off to complete the test of patience. Found Ooglyn and gave her the opaque gem. Now here is where I lost it.. have EB and SOW and a pet ready b4 ya go into the water.. a ranger friend along will help also. She then buffs herself up and runs across the island to the docks then towards the shipwreck and into the water.. lost her as soon as she submerged. I did however find a killer shark that conned red indef that sliced thru me in a hurry.. Ifdef my ***. >> Also found a unnamed NPC out in the area where I lost the ogre.. couldnt figure out what to do next.

Hud
RE: Spoiler for Shaman Quest
# Sep 20 2000 at 1:17 PM Rating: Default
Hail Hud!

Thanks for the info. The most I've found so far. One question: What lvl are ye?

Ynis McMarrin
Tarew Marr
~ LLTS! ~
RE: Spoiler for Shaman Quest
# Sep 20 2000 at 2:54 PM Rating: Default
Let's see... EB usually stand for either Envenomed Breath (level 24 DOT) or Envenomed Bolt (leve 49 DOT). And the first pet are at level 34. The killer sharks are around level 40 (though a full group of level 50 will have trouble handling them). He was probably around 35 to 37.

I sure hope this quest doesn't involve a fool's errand like the wizard's rod where you have to dive in the middle of those moronic killer shark that can see invis and dispell magic.
RE: Spoiler for Shaman Quest
# Sep 20 2000 at 3:16 PM Rating: Default
EB is Enduring Breath
Use Invis to Animals to avoid the sharks
Grab a ranger or druid if you can to help you track her once she dives in the water.

Good luck, all :)
RE: Spoiler for Shaman Quest
# Sep 21 2000 at 11:02 AM Rating: Default
I got to the point where she takes you ooglyn, I gave her the gem 2 times allready and nothing...wonder if the quest is bugged..
RE: Spoiler for Shaman Quest
# Sep 21 2000 at 4:49 PM Rating: Default
What is Ooglyn? sounds like an ogre maybe. Can this much be done by an evil shaman?
RE: Spoiler for Shaman Quest
# Sep 25 2000 at 6:27 PM Rating: Default
yes its an Ogre lady =) yes i have done all these parts and am a Troll who follows innoruuk
very evil =)
Also for guy up top, what was the NPC name that you found--let us know, and also did you talk to him?
RE: Spoiler for Shaman Quest
# Sep 20 2000 at 11:32 AM Rating: Default
I did the gem part and followed the Shaman barb, all I saw was...nothing! I am a troll, does that mean i cant do the quest there?
possible shaman quest
# Sep 20 2000 at 12:50 AM Rating: Default
In OOT there is a capt in the pirate camp (SF island) kill him and a lesser spirit spawns. he asks you if you killed the capt. (say no and he poofs) say yes and say he threatened you and he doesn't do anything (say any of the other choices and he poofs).
Ask him "who are you" then say something like "yes, I want to know more" this will get you a gem. he says go to a place where humans ruined the land and water. some call it a port. there you will find one of us (a spirit (wolf?)), a shaman like yourself.
That's it... don;t see one in FP, Qeynos, nro, oasis, or fironia.
Good luck!
wandering spirits
# Sep 20 2000 at 3:48 PM Rating: Default
There's a new creature/NPC/monster in West Karana named "a Wandering Spirit" that looks like a larger and darker Willowisp. It moves really fast (about the same speed as a lev30 Spirit of Wolf effect) around the area near T2 and the Bandit Farm. Didn't get any response for Hailing it but it conned blue and Indifferent to me at lev31. I killed it instead of continuing to chase it. (Evil/Lazy me...) It hits hard (up to 52s) and fast and is rather tough to solo. No loot on it whatsoever. It did have a fast spawn time though cause less than 5 minutes passed and there was another one in the zone. I don't know if this has anything to do with the quest at all, but if there are spirits involved, maybe it is.

Abderus Kedallyionson <Grey Gauntlet>, Innoruk Server
RE: wandering spirits
# Sep 25 2000 at 6:29 PM Rating: Default
Thank you, i have been looking for this fool thing!!! Thanks!!
RE: possible shaman quest
# Sep 20 2000 at 10:27 AM Rating: Decent
!!! On test a week and half ago there was a female Ogre Shaman on the island in Erud's Crossing who is supposed to give you a test but misplaced it. She asks you if you have a gem that they gave you!!!

I can get the exact text when I get home (I'm at work).

Jaredani
Shaman of Justice
Test
RE: possible shaman quest
# Sep 20 2000 at 1:05 AM Rating: Decent
While running through Steamfont, there was a lesser spirit hovering above Peg Leg's corpse. I never saw one before, so I killed it. :) So that may be another one for you...
RE: possible shaman quest
# Sep 20 2000 at 1:28 AM Rating: Default
there is also that undead eurdite that wanders the shoreline done in the field of bones in kurnark ?
RE: possible shaman quest
# Sep 20 2000 at 6:17 AM Rating: Default
The undead erudite in FoB has been there before the patch.
RE: possible shaman quest
# Sep 20 2000 at 9:26 AM Rating: Decent
Which means nothing. I wouldn't put it past Verant to have inserted parts or quest starts on existing NPCs just to avoid the current "find the new NPCs" rage :)
#Anonymous, Posted: Sep 21 2000 at 11:45 AM, Rating: Sub-Default, (Expand Post)
RE: possible shaman quest
# Sep 20 2000 at 2:56 PM Rating: Default
Isn't the undead erudite for the wizard's Brain Bite quest?
first tip
# Sep 20 2000 at 12:33 AM Rating: Default
first clue i found tonight on eqforge.com boards, is that there is a new female oggie shaman in the rooms behind the shaman guild in Ogguk, I havent been there myself to start the quest but it seems like a good place to start...
RE: first tip
# Sep 24 2000 at 1:36 PM Rating: Default
I hailed this Ogre Shaman , as a Troll Ogre and got no Reply. She just heaves a sigh
RE: first tip
# Sep 20 2000 at 7:00 AM Rating: Default
So, it's possible the barbs are gonna have someone else start the quest?
RE: first tip
# Sep 20 2000 at 1:45 PM Rating: Default
I would think yes, there is usually good and evil sides..this is most likely the evil one.

Solenwolf
Shaman, Parliament of Rooks - Prexus
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