Shaman Epic: Spear of Fate  

Quest Started By:Description:
(Average from 4 ratings)
Maximum Level:115
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
  • Experience
  • Faction
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Era:Ruins of Kunark
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Mon May 13 15:40:49 2002
Modified: Fri Sep 11 01:36:44 2020
Need faction hit amounts for many of the various stages of this quest.

NOTE: A patch on March 25, 2015, added a work-around to obtain items from Cazic Thule, Dread, Fright, and Terror:

In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.

Quick Guide/Checklist

Part I - Test of Patience

[ ] Opaque Gem
    [ ] Kill Either: Capt Sureshot in Ocean of Tears, Peg Leg in Butcherblock Mountains, or an Iksar Manslayer in Field of Bone.
    [ ] a lesser spirit will spawn, tell it "i wish to know more" to receive a Tiny Gem.
    [ ] Find Bondl Felligan in West Freeport outside the gates behind a hidden wall in the north. Give him the Tiny Gem.
    [ ] Tell Bondl "You can buy booze". A greater spirit will spawn in the basement of the Jade Tiger's Den.
    [ ] Tell the Greater Spirit whatever deity you follow Tribunal=Justice, Cazic=Fear, Innoruuk=Hate, Rallos=War
    [ ] Another Greater Spirit will spawn down the hall. Ask "who or what is the Heyokah". Receive: Opaque Gem

[ ] Small Gem
    [ ] Give the Opague Gem to Ooglyn in Eruds Crossing. Follow her to -1600, 4200 Underwater. NOTE: You will want to bring some form of Enduring Breath.
    [ ] Srafen the Soaked will spawn after a time. Follow his dialogue or ask him "Who else?"
    [ ] Dillon the Drowned will spawn and begin talking to Srafen. Follow his dialogue or ask him "what was disastrous?" Dillon and Srafen will despawn.
    [ ] Froham the Forgotten will spawn after a bit. Follow his dialogue or ask him "Who is Abe". Froham will wander off, don't move.
    [ ] Abe the Abandoned will spawn after a bit. Follow his dialogue (he has long pauses) or tell him "i will give them the arrow". Receive: a broken arrow.
    [ ] After a time Abe will Wander off and ask you to follow him. Stay where you are and wait for the Greater Spirit to spawn.
    [ ] Follow the Greater Spirit's dialogue or tell him "What next path". Receive: A Small Gem

Part II Test of Wisdom

[ ] Sparkling Gem
    [ ] Find Tabien the Goodly in Rathe Mountains. Loc 6300, 1500. Kill them and loot Marr's Promise.
    [ ] Find Glaron the Wicked in Rathe Mountains. Loc 2900, -1900. Kill them and loot Woe and Envy.
    [ ] Find "a wandering spirit" in West Karana, it looks like a wisp. Give it the Small Gem for a +faction hit.
    [ ] Turn in Marrs Promise, Woe and Envy to a wandering spirit in West Karana. Get a +Faction Hit
    [ ] Ask the spirit about "Shield of Falsehood" to Receive: Shield of Falsehood, AND ask about "the last path" to receive a Sparkling Gem

Part III Test of Might

[ ] Ancient Journal
    [ ] Kill Black Dire in Mistmoore Castle, found in the back of the trench by the castle itself. Loot Black Dire Pelt
    [ ] Find the Spirit Sentinel in Emerald Jungle, location 1250, 300. Give it the Sparkling Gem for a +Faction Hit
    [ ] Give the Black Dire pelt to Spirit Sentinel in Emerald Jungle. Receive Black Fur Boots and a +Faction hit.
    [ ] Follow the dialogue from Spirit Sentinel or tell him "I will learn how it all began". Receive: Ancient Journal.

Part IV The Final Test

[ ] Completed Report
    [ ] Loot Personal Diary Page in CoM. Random drop from trash mobs
    [ ] Loot Criers Scroll in CoM. Random drop from trash mobs
    [ ] Loot Merchants Letter in CoM. Random drop from trash mobs
    [ ] Loot Written Announcement in CoM. Random drop from trash mobs
    [ ] Loot Priests Diary page in CoM. Random drop from trash mobs
    [ ] Loot Students log in CoM. Dropped by spectral courier who spawns around the "stables" area.
    [ ] Combine all 6 reports in an Ancient Journal for the Completed Report. Give this to the Spirit Sentinel for a +Faction Hit

[ ] Lord Ghiosk's Books
    [ ] Kill Lord Ghiosk in CoM. He will spawn following the death of a black reaver in the temple past the moat area. Requires Stone Key or a lockpicker to get to.
    [ ] Loot Historic Article, Crusades of the High Scale, and Head Housekeepers log.
    [ ] Give spirit sentinel in Emerald Jungle the Article, Log and Crusades.

[ ] Neh`Ashiirs Diary
    [ ] Pick up Icon of High Scale (ground spawn) in City of Mist. Location 132, -369, -13 (Right Temple area immediately when you enter CoM).
    [ ] Bring a group to The Hole. High Scale Kirn is found at the top of the Revenant Tower past the city. Give him the Icon for a +Faction Hit
    [ ] Kill High Scale Kirn when he attacks. Loot an Engraved Ring off him
    [ ] Give the Engraved ring to Neh`Ashiir in City of Mist (He spawns following the death of a black reaver at the end of the floating platforms). Will require a lockpicker or creative use of levitate.
    [ ] Neh`Ashiir will respawn and attack. Kill him and loot Neh`Ashiirs Diary as well as the Key of Torsis if he drops it.
    [ ] Turn in the diary to the Spirit Sentinel in Emerald Jungle for a +Faction hit.

[ ] Kill any golem in Plane of Fear to spawn an "ikar broodling". Kill the broodling and loot a Childs Tear. (You monster.)

[ ] Spear of Fate (EPIC)
    [ ] Lord Rak'Ashiir will spawn following the death of a black reaver up the "elevator" in City of Mist. Requires either the Key of Torsis or a lockpicker to reach.
    [ ] Give Lord Rak`Ashiir the Childs Tear. He will respawn and attack. Kill him and loot Iksar Scale.
    [ ] Turn in scale to the Spirit Sentinel in Emerald Jungle and receive your epic!

Note that Form of the Great Bear illusion may cause several parts of this quest not to function properly. Use with great caution.

It is also important to do the steps in order. Otherwise you won't have sufficient faction to complete later steps.

Part I - Test of Patience

Ocean of Tears

Go to cyclops island in the Ocean of Tears at approximately +2400, -3000 post-revamp and kill Capt Surestout.

Capt Surestout died.

Your faction standing with Pirates of Gunthak got worse.
Your faction standing with Inhabitants of Firiona Vie got better.

Capt Surestout says 'You have run me through! Beware the Pirates of Gunthak.. They will avenge me.. Unngh!!

"A lesser spirit" will spawn where he's killed.

a lesser spirit begins to cast a spell.

a lesser spirit's body pulses with energy.

a lesser spirit regards you indifferently -- You could probably win this fight

You say, 'Hail, a lesser spirit'

a lesser spirit says 'Did you take this person's life, shaman?'

You say, 'Yes.'

a lesser spirit says 'Why have you taken this person's life, ______? Did he threaten your life? Did you dislike him? Or was his death a profit to you in some way?'

You say, 'He threatened my life.'

a lesser spirit says 'I see. It brings me sadness to see another die, but his heart was black and a great nothingness. His body will become the grass now. Thank you for what you have done, shaman.'

You say, 'What are you?'

a lesser spirit says 'What, or who, I am isn't as important as what, or who, WE are. Do you wish to know more, shaman?'

You say, 'I wish to know more.'

a lesser spirit says 'That is good, ______. Take this gem. It is a part of us like the clouds to the sky and is a wonderful gift from the grandfather. Take this gem to where the humans gather to spoil the land and water. Some call it a port. There you will find one of us, a shaman like yourself. Give him the gem and perhaps he will tell you more of the spirits.'

You receive a Tiny Gem.

West Freeport

Head to West Freeport and find Bondl Felligan at location +1024, -160, -79 behind an invisible wall leading to the sewers of Freeport.

You say, 'Hail, Bondl Felligan'

Bondl Felligan burps loudly in your face and says, 'Bah! Leave me be, fool! You have nothin' I want and I certainly have nothin' you want.'

Give him the Tiny Gem.

Bondl Felligan says 'WOW, thanks! This must be worth a fortune! I could drink for a month after sellin' this to one of them fool merchants. I'm going to see how much I can get for it right now!'

Your faction standing with Truespirit has been adjusted by 100.
You gain experience!!

No need to wait for him to move or hail him, you can immediately say 'You can buy booze' and he will lead you to 'The Jade Tiger's Den' and into the basement. Once he gets there, a greater spirit will spawn.

Bondl Felligan says 'What!? You don't approve of me buyin' some drinks with this gem? Who the heck are you to offer me a gift and order me what to do with it? Is this some kinda conditional kindness? Well? Are you gonna let me buy some booze with this or not?'

You say, 'You can buy booze.'

Bondl Felligan suddenly becomes completely sober and says, 'Very well, shaman, please come with me.'

Note: After giving Bondl the gem once, simply going up to him and saying "You can buy booze." at any time will cause the spirit to spawn in the room. No need to start over from the beginning.

You say, 'Hail, a greater spirit'

a greater spirit says 'Greetings, shaman. Tell me, do you follow [Justice], [War], [Fear], or [Hate]?'

You say, 'I follow Justice.'

a greater spirit says 'Ah, a follower of the Tribunal from the North you are, then. You would be best served by speaking to my brother in the next room. Farewell, _____.'

If you say 'I follow fear' or 'I follow war' you get the response:

A greater spirit says 'While I do not agree with how you go about your existence, we do [trust] that your place in the whole is important. You may think that you enslave and command us with the powers the gods grant you, but we are aware of your intentions and accept them. You are a hunter and the spirits are your prey. However, there are times when we, the [true spirits] and those like you, can work together to achieve goals, whether mutual or not. Some help us willingly and some we make deals with. Regardless of the intention, these special individuals are known as [Heyokah].

If you say 'I follow honor' you get the response:

a greater spirit says 'Ah, it does me much good to meet with one who holds respect and reverence for the spirits. You would be best served by speaking to my brother in the next room, though. Farewell _____.'

Go to the next room at the end of the hall.

You say, 'Hail, a greater spirit'

a greater spirit says 'It is good to see you, ______. We're glad you trusted in our brother and did what was asked regardless of Bondl's intentions. This fills us with joy, as the [true spirits] work in ways most people would not understand and [trust] is the first lesson of the [Heyokah].'

You say, 'What true spirits?'

a greater spirit says 'As a shaman, spirits are known to you. They aid you if you pay them homage and respect the world around you. They also will bend to your will if you are powerful enough. We are a part of the entire universe and we exist because people believe and feel us. However [very few] know us in this form. To mortals we are but ideas, [wisps of consciousness] in an expanse of emptiness and as difficult to grasp as breath in Everfrost.'

You say, 'Who are the very few?'

a greater spirit says 'There are only a handful of mortals we've judged worthy to be friends and, reluctantly, masters. We call them the [Heyokah]. Bondl is one of them and he helps to test those we believe might be able to grasp our existence. There are many troubles that threaten us and our home. We seek those with the wisdom, patience, and might to help us ensure the health of the cosmos. Whether you seek balance or personal power, this is important to you.'

You say, 'What wisps of consciousness?'

a greater spirit says 'It is difficult for mortals to grasp what we are for we are not material that can be held or consumed. We are the spirit that drives beings to do what beings do. The wolf lives to run and hunt. When you ask for his aid, his spirit enters your body and you 'become' wolf. The ox is the personification of endurance and when he enters your body, you do not become an ox, you become all that is ox. I myself am the spirit of understanding.'

You say, 'What trust?'

a greater spirit says 'Trust is the glue of the universe. When one trusts others to do their part, it allows them to focus on what they must do themselves. The trust that others have in us also gives us the confidence to do our parts effectively, thus maintaining harmony. When one becomes dissatisfied with his part and pursues his own desires, this is called greed. And greed destroys the glue of the universe. This is why we wished the bandits under the grass.'

You say, 'Who or what is the Heyokah?'

a greater spirit says 'The Heyokah are our mortal counterparts. Some are our friends who seek to help us in whatever goals we deem important. Some seek nothing more than to enslave and command us to do their bidding. We accept this and often make deals with those we realize are powerful enough to accomplish what needs to be done. To judge such individuals, we have prepared a test. We ask that before we enter into these contracts, the shaman walk the [path of the Heyokah]. We see you may be worthy. Will you walk the path? You will be rewarded for your efforts, albeit grudgingly.'

You receive an Opaque Gem.

You say, 'I will walk the path of the Heyokah.'

a greater spirit says 'That is good, ______. You will need to walk three paths before you can reach that of the Heyokah. The paths of patience, wisdom, and might. First, you must learn patience. Take this gem and go on a pilgrimage to an island in the great water the wasichu call Erud's Crossing. The Kerrans there are our allies and can show you to our next contact, Ooglyn. Give Ooglyn the gem and do what she asks. As you walk the path, remember what you've learned about trust.'

The spirit despawns.

Erud's Crossing

Find Ooglyn, a female ogre shaman, at approximately -900, +1600. If she isn't up, her spawn time is around 2 hours.

You say, 'Hail, Ooglyn'

Ooglyn says 'Ooooh, it you, ______. Me's been waitin for you cuz our frenz say you comin an need da test. So's I gib you da test. Hmm, now where me put it? Ooglyn been waiting for sign for so long dat me forget where me put test. Keep your eyes out for sign while me look for test. Oh, hey, ______, they gib you gem? I need dat gem, please, heheh.'

Give her the Opaque Gem.

Ooglyn says 'Ahhh, tank you, now me can...OH LOOK!! DA SIGN!!!! Oh, sorry you missed it. The sign show you where to wait for da test. Follow me...I like you so I take you there. We goin for a swim, ______!'

Your faction standing with Truespirit has been adjusted by 100.
You gain experience!!

Ooglyn begins to cast a spell.

Ooglyn feels much faster.

Ooglyn begins to cast a spell.

Ooglyn is surrounded by a brief lupine aura.

Ooglyn begins to cast a spell.

Ooglyn's body pulses with energy.

Ooglyn says 'Ok shaman, let us be off.'

She then starts to run away. Follow her until she disappears into the water. Head into the water (make sure you've got some form of Enduring Breath) and head to -1600, +4200. She'll be waiting for you there.

Ooglyn says 'Ok, here Is place for you to for waiting. Hab fun shaman!'

She then wanders away. Don't panic, just be patient and stay where you are. Various NPCs will spawn over time while you wait.

You say, 'Hail, Srafen the Soaked'

Srafen the Soaked says 'Why hello there! Ahh, it's good to see a new face down [here]. So you've come to [wait] with [us] eh? That is splendid! It's been getting very boring lately.'

You say, 'Where is here?'

Srafen the Soaked says 'Oh! Well this is where [we wait]. It's not much for looks but if you're lucky, a pretty fish will swim by. Oh, and once Dillon said he saw one of those fish women, a mermaid, he called it! Although, I'm not so sure of his state of mind, hehehe. He's been waiting here much longer than I.'

You say, 'Who is us?'

Srafen the Soaked says 'Well, there's me, Srafen. I've been down here for, can't quite remember, a number of years, I guess. If my wife saw the condition my clothes are in, she'd whack me, I'm sure, heheh. Although I'd bet she's long since dead, probably. Then there's Dillon. He says he's been here since those people up top in Erud blew that big hole in the ground. Not sure what happened but I guess it was a long time ago. Hmmmm, who [else]?'

You say, 'What do you wait for?'

Srafen the Soaked says 'We've been waiting quite some time, really. I have been here the least amount of time, but that doesn't help keep the boredom away, heheh. What are we waiting for, you ask? HehehHAahahah! What are we waiting for?? Heheheh, what a silly question! It's quite obvious if you take the time to think about it. Heh. Ummm.. I'm really not sure.'

You say, 'Who else?'

Srafen the Soaked says 'Ahh, yes, there's also a really old guy I've only seen a couple times, name's Froham. Whew, he is really old, and not much of a talker. Mostly mumbles from time to time. Dillon says he's been here since Erud first took his people across the sea. Not sure who this Erud feller is but Froham isn't in the best of shape, so it must have been a LONG time ago. Froham did mention there's one other guy but we've never seen him. He apparently had something to do with the Combine Empire, no idea what that is though.'

The next 2 NPCs spawn at the same time and speak to each other as well as you.

Dillon the Drowned says 'Well met again, Srafen. How goes it?'

You say, 'Hail, Dillon the Drowned'

Dillon the Drowned says 'Hey Srafen, who is this weirdo talking to me? Or is it another one of those funny illusions Froham keeps talking about?'

Srafen the Soaked looks around frantically a moment then laughs and says, 'Ohhh, them! Hehehe! This is a friend of mine come to wait with us. Isn't that exciting, Dillon? And it's not just an illusion, I don't think! Say, are you [an illusion], shaman?'

You say, 'No, I am not an illusion.'

Srafen the Soaked says 'Awww, well that's too bad. Although illusions and real people don't seem to be much different at times, so, please stay and keep Dillon and me company. We could use it, right Dillon?'

Srafen the Soaked says 'Hey Dillon, why don't you tell us again about what happened up top? You know, where they blew that big hole into the ground.'

Dillon the Drowned says 'Again? Oh I don't know Srafen, I don't want to [bore] our company, even if it is an illusion.'

You say, 'You won't bore me.'

Dillon the Drowned says 'Well ok, I was sent here a long time ago to wait. When I got here, I couldn't believe all the violence going on. Why would the spirits send me here to wait when all this fighting and commotion was going on, I wondered. There were great battles on the ocean in splendid ships made of pine and shining with [magical enhancements]. While I was waiting below, blasted, bloody body parts were floating down to the bottom of the ocean all around me.'

You say, 'What magical enhancements?'

Dillon the Drowned says 'Yes, their ships were very strange, constructed in very unusual designs and all seemed to shine with a multicolored glow. I heard there was even a ship that could stay completely underwater for long periods of time. It had huge steel spikes protruding from the top of its hull used to 'swim' under enemy ships and puncture their hulls. I always thought that someday all this magic would cause something [disastrous] and eventually, it did.'

You say, 'What was disastrous?'

Dillon the Drowned says 'Well, one time, I was here waiting as usual. The fighting was particularly heavy up top, lots of banging and rumbling around. And suddenly there was a tremendous screech! I had to cover my ears, it was so loud, even down here. It felt like the water itself was being torn asunder; I could imagine what was happening above. After a few seconds of the screeching came a terrible tremor and rumbling. Great cracks opened up around me and water rushed to fill them, almost dragging me down into the gods know what. It calmed down a little while after that and there hasn't been any real fighting ever since. I suspect they're all dead now. For weeks afterwards, the water had a kind of dead taste to it. I became ill during that time.'

Srafen the Soaked says 'Okay, well, I've had enough. Yet again, we've waited for nothing. Sometimes I wonder if the spirits are real after all. Well I for one am going to go find something fun to do, perhaps fish with Temian- this is obviously a waste of time. Come with me, Shaman, it'll be great fun! Farewell Dillon.'

Dillon the Drowned says 'Hey wait! I'm coming with!'

Stay put.

Froham the Forgotten spawns.

You say, 'Hail, Froham the Forgotten'

Froham the Forgotten looks up at you and mumbles a brief greeting. He appears uncomfortable around others.

You say, 'Who are you?'

Froham the Forgotten glances up at you, fiddling with his bony fingers and mumbles, 'Mmmm me name's Froham..I'm 'ere [waitin].'

You say, 'What are you waiting for?'

Froham the Forgotten . just waitin' . . . it'll [be ere soon], I s'pose.

You say, 'What will be here soon?'

Froham the Forgotten obviously has trouble communicating. He shifts uncomfortably and says, 'Well I'm not sure, but it's real important. I been 'ere fer a [long time], a real long time. So I'll keep waitin' til it comes'

You say, 'What long time?'

Froham the Forgotten says 'Been 'ere since Erud sailed over with his friends. They let me catch a ride on their ship after I told them I needed to come 'ere to wait. He was a nice fella, real smart. Though I'm thinkin' he's dead by now. Maybe [Abe] knows fer sure. Abe's been here longer'n me, even.'

You say, 'Who is Abe?'

Froham the Forgotten says 'Yeah, Abe's an old guy. Well, he's kinda beyond bein' old if ye know what I mean. Not all together either. His mind floats all over like the sea around us. But he's got enough sense to wait here like he's done fer, well, fer dang near ever. If ye see him, and he ain't much fer talkin' straight, ask him about [a broken arrow]. Not sure what it means to him but it seems to bring him around.'

Froham the Forgotten sighs heavily and says, 'Looks like it's not comin'. You know, Abe told me of a great treasure a ways away from here, guarded by one o' them girls with fish tails. I always wanted to go but those two jokers, Dillon and the other young one, never had the guts. Why don't ye come with me, shaman? We'll split the treasure fifty-fifty, fair and square.'

Froham the Forgotten wanders off. Don't follow him: This is a test of your patience. A few moments later another NPC spawns.

You say, 'Hail, Abe the Abandoned'

Abe the Abandoned turns his head slowly toward you but his eyes never come into focus. You can't tell if he's looking at you, behind you, or right in front of his own face. Then, suddenly, he shouts at the top of his lungs, 'HOOOOKAAAHEEEEYYYY! I AM [ABE]!'

You say, 'Who are you, Abe?'

Abe the Abandoned says 'Nothing is hidden. All is discernible if you only know where to look and you have the right [eyes]. Don't be angry with me if you can't get your eyes right to see what you're looking for. I'd lend you mine but I don't wear the same size.'

You say, 'What eyes?'

Abe the Abandoned begins to draw a picture in the mud with his finger although it doesn't seem to make any sense at all. He points to his picture and nods approvingly at you, saying, 'You see? The curtains fell and it was naught but a dream upon a landscape that we thought we knew. The dream of the [Combine] fulfilled when we finally trimmed our fingernails and looked into the mud. And now we are abandoned, in a world that none can see, no one has the eyes.'

You say, 'What is the Combine?'

Abe the Abandoned shakes his head in amusement and says, 'Heheheh, yeah, you'd think so, wouldn't you? But I guess not.'

Okay, Abe's a little loony. Time to get to the point:

You say, 'What broken arrow?'

Abe the Abandoned 's eyes suddenly come into focus, looking deep into your own and says, 'There was a time when we cared for the world and trod with the spirits along the paths of the cosmos. We built many great things and worked to preserve what was. I came here to wait for an answer when we began to die off. We could not figure why this was and I was chosen to come here and commune with our friends. We carved an arrow, and everyone who was left shaved a sliver of wood from it. We let it drop to hallowed ground and our highest shaman stepped on it, breaking it. I've been waiting here for so long. So, so long, to give it to the spirits, and thank them.'

Wait for a few minutes, then he'll speak again.

Abe the Abandoned says 'Shaman? My time will soon be at hand and I fear I will never see our friends again. But the arrow must be given, our holy broken arrow. Shaman, will you bear our obligation and [give them the arrow]? You will know who to give it to when it is time.'

You say, 'I will give them the arrow.'

Abe the Abandoned removes a quiver slung across his shoulder and solemnly hands it to you without a word.

You receive A Broken Arrow. Now keep waiting.

Abe the Abandoned suddenly gasps and says, 'I have found it! I know the answer! Come with me and I will tell you. Eyes are everywhere and this knowledeg is not for everyone. Finally my centuries of waiting are over hahahaha! Follow me Shaman!'

Don't move.

a greater spirit begins to cast a spell.

a greater spirit's body pulses with energy.

You say, 'Hail, a greater spirit'

a greater spirit says 'You have walked the path of patience and you now know what to expect. We are watchers. Our eyes are everywhere and we must be patient and quiet else we may miss what could be harmful. Can you sit still quietly and wait for just the right moment, then open your eyes with a fury and act with all the energy you have cultivated? Timing is everything, and without patience you cannot be sensitive to timing. You have shown your patience here and we believe you are ready to walk the [next path].'

You say, 'What next path?'

a greater spirit says 'You know trust and patience. But before we can allow you to act in our name, we must know that when you do decide to act, you will make the right choices. We must ask that you now walk the path of wisdom. You must walk to the great plains and search out one of us. He is a wanderer, and it is his nature to drift with the winds and weather doing what he can to ensure understanding and longevity to all that respect their home. He will not be easy to find, though, and you must remember what you have learned down here to succeed in finding him. When you do, give him this gem and follow his instructions.'

You receive A Small Gem.

Part II - Test of Wisdom

Western Karana

Look for "a wandering spirit." It looks like a wisp.

You say, 'Hail, a wandering spirit'

a wandering spirit stops and flashes brightly for a moment. It seems to be regarding you with interest.

Give it the Small Gem.

a wandering spirit says 'Oh, it is you, shaman! Good! You must hurry before it's too late. Go now to the Mountains they call Rathe and find them! They need your help quickly! They will know you when they see you and instruct you on how you can help, but you must hurry!'

Your faction standing with True Spirit got better.

You gain experience!!

Rathe Mountains

Find Tabien the Goodly at +6300, +1500, near the Unkempt Preservers area next to a stone engraved with a closed eye.

You say, 'Hail, Tabien the Goodly'

Tabien the Goodly says 'Oh thank Marr you are here, ______. I was beginning to think I would be abandoned in my time of need. I have a [task] for you to complete in the name of my patron Mithaniel Marr.'

You say, 'What task?'

Tabien the Goodly displays his shield that must once have been shining and regal but is now scoured in cuts, dents, and chipped paint. He says, 'This shield is known as Marr's Promise. It is a sacred relic that was actually used by one of Mithaniel's angels on the Plane of Valor. Its value to our church is immeasurable and I have been charged with the protection of it. However, a patriarch of the false god, Bertoxxulous, is after my shield and me. He must be stopped! Please, destroy him and bring me proof of his death.'

Go find Glaron the Wicked at +2900, -1900.

You say, 'Hail, Glaron the Wicked'

Glaron the Wicked says 'Are you the one they sent to help our cause? I should have known they would send a green witch doctor to serve Bertoxxulous and myself. Very well, you will have to suffice. I have a [task] you must fulfill if you wish to know the blessing of my god and impress your masters.'

You say, 'What task?'

Glaron the Wicked brandishes a long, wicked-looking bone dagger and there is a horrid, diseased stench as soon as he unsheathes it. He draws another blade, shorter and wider than the first, of blackened bone with a larger than normal hilt, obviously for defense. He says, 'This festering blade is called Woe, and this scorched one is called Envy. They were created on the Plane of Decay by Bertoxxulous' own hands. He has judged me worthy of the protection of such holy relics. However, there is one in these very mountains who seeks to destroy these relics. End this idiot follower of Marr's life and bring me proof.'

You have a decision to make. You can help Tabien OR you can help Glaron OR you can kill them both (no faction hits) to loot Marr's Promise, Woe, and Envy. The correct decision would be to kill both and take the 3 items to a wandering spirit. If you don't, this occurs:

If you help Tabien and hand in Woe to him:

Tabien the Goodly says 'That's one of the fiend's daggers. Quickly, where is the other one?'

Hand in Envy:

Tabien the Goodly says 'Ahh, thank Mithaniel you have put Glaron and his terrible reign to an end! You have done the world a great service by carrying out my instructions. Take this gem and give it to the one who sent you. He will reward you as befits such an accomplished mercenary such as yourself. Oh, and Marr be with you!'
You gain experience!!

Receive: Marble pebble (at this point Tabien despawns)

If you help Glaron and hand in Marr's Promise:

Glaron the Wicked says 'Hahahah! Even you were able to do away with that fool. It is only a matter of time before Bertoxxulous, with the help of devout followers like myself, wipes out all who attempt to stop the spread of filth and decay. You have done well, shaman, and your masters will be pleased with what you have done for me and my treasures. Take this and give it to your master. He will reward you.'

Receive: Obsidian Pebble (at this point Glaron despawns)

Upon turning in either the marble pebble or obsidian pebble you get this message from the wandering spirit (who despawns upon turn in also):

A wandering spirit says 'This is a sad day. You have failed and strayed from the path set before you. Please try to live as close to the spirits as you are able, though this is the closest you will ever get.'

Western Karana

Find "a wandering spirit" again.

You say, 'Hail, a wandering spirit'

a wandering spirit stops and flashes brightly for a moment. It seems to be regarding you with interest.

Give it the items.

a wandering spirit says 'You are close to passing the test, keep up the good work.'

a wandering spirit says 'You are close to passing the test, keep up the good work.'

a wandering spirit nods somberly and takes the items. After a moment, he says, 'It is unfortunate that it came to this, but nothing else was to be done. Both paragons had lost sight of their virtures to protect the items given to them. The mere protection of these material belongings was not as important to Mithaniel Marr or Bertoxulous as it was that they act with righteousness in their minds and purpose in their hearts. You saw this and acted accordingly. For that, we will reward you with the three treasures made into one to ward off the falsehood of possession, the [Shield of Falsehood]. You have walked the path and now, as your final test, we must set you along one [last path].'

Your faction standing with True Spirit got better.
You gain experience!!

You say, 'What Shield of Falsehood?'

a wandering spirit says 'Yes, I have taken Marr's Promise along with Woe and Envy and fashioned them together to create the Shield of Falsehood. Wield this in defense of possession and the weakness that comes with hoarding treasure instead of using it to accomplish your goals. May it serve you well, Barbarian.'

You receive the GIANT Shield of Falsehood.

You say, 'What last path?'

a wandering spirit says 'You have trusted us along the paths we have set before you. You have been known to be patient and await the right moment. And now, you have learned the wisdom to act in our best interest. However, one last path awaits, to determine if you have the ability to act out what must be done. There are many troubles about the world we try to rub out but none is more serious than the curse on what the wasichu call the Emerald Jungle. Go there and find one of our spirits. Show them the gem you have been given and follow the path they set you on.'

You receive a Sparkling Gem.

Part III - Test of Might

Emerald Jungle

Find the Spirit Sentinel at +1250, +300. Give it the Sparkling Gem.

Spirit Sentinel says 'Ahh, you live, shaman! I am glad the beasts of this jungle haven't torn your body asunder. Tell me, do you still walk the path? Are you willing to [continue what you have started]?'

Your faction standing with True Spirit got better.

The following dialog may not work for you, however you can still continue with the Black Dire wolf.

You say, 'I will continue what I have started.'

Spirit Sentinel says 'This brings happiness to our hearts and we are grateful. However, we must ask you to walk one more path before you can become a true Heyokah. With trust, one can focus on what is important. With patience, one can perceive what is harmful. With wisdom, one can know what must be done. These, you have learned, yet without the might to carry out what must be done, all is for naught. Are you [prepared to walk the path of might]?'

You say, 'I am prepared the walk the path of might.'

Spirit Sentinel says 'Good, good, Do you know this place, ______, this forest? The wasichu call it the Emerald Jungle, but we know it only as the terrible place. Where there is no spirituality, we are weak. The lost city in the middle of this jungle is a great void of belief not only absent of spirituality, but actually draining it from others. We are here to neutralize that void. The void is like the sky, and nothing escapes its gaze. If it senses us, it will drain us away and sometimes it turns our minds, making us [like the wasichu], crazy for things with no meaning.'

You say, 'How are you like the wasichu?'

Spirit Sentinel says 'Yes, there are some of us who have turned their backs on our world and struggle for possesions and power over others. These lost ones are our brothers and we cry for them. Our hearts are in pain like bleeding wounds when we think of them. The path of might will lead you to one of our lost brothers. We are afraid there is nothing we can do for him now, so you must eliminate him when you [find him].'

You say, 'Where will I find him?'

Spirit Sentinel says 'He left us long ago and walked the land for ages. He soon met a man, one of the pointy-ears that live underground. This man was like a void just like the one over that terrible place now. Our Brother-Friend was attracted to this man's desire and ambition. He no doubt thought that he could get what he wanted in service of this [dark point ear] who denied his own creator.'

You say, 'What dark point ear?'

Spirit Sentinel says 'After our brother began traveling with this point-ear, they became shrouded in a darkness we could not peer through. The point-ear was a powerful being and we soon lost their trail. We have no idea where he could be now. Although, after all these centuries, he has no doubt been gathering and cultivating his wealth and power. He must be an incredibly influential being at this point. Find this point-ear and draw our brother out, then destroy him and bring us proof. We await your return in somber mourning.'

Mistmoore Castle

There is a large wolf called Black Dire that may be found here. Its spawn time is around 4 hours, or you can trigger it by killing the Advisor in the castle's library. It despawns after 35 minutes or so. To get a response you must /con warmly or better (True Spirit faction).

You say, 'Hail, Black Dire'

Black Dire says 'So, you've come. I suppose my brothers have sent you to lead me back to their flock. Those fools are so blinded by their devotion they know nothing of life. If they only knew the power I've become, the luxuries I've amassed, the pleasures I've known, they too would leave that sour and unrewarding existence in seconds. You know, you could come to know what I have, shaman. You found me, which speaks of your intelligence; we could use you. What do you say, ______? [Will you join] my master Mayong Mistmoore?'

You say, 'I will NOT join you.'

Black Dire says 'Good shaman, now bare your neck that I may show our master your devotion in death. The more blood you spill upon the grass, the more impressed our Lord Mistmoore will be. Then maybe, just maybe, you will be allowed to scour our kitchen floors in the eternity of unlife. TEAR him to pieces, my wolves!'

It attacks. It's a very magic-resistant shadowknight, approximately level 50. Bring some friends and use Rune III to ward off its Harm Touch.

Loot a Black Dire Pelt.

Emerald Jungle

Give the Spirit Sentinel the Black Dire Pelt.

Spirit Sentinel begins to weep softly as he sees the pelt, battered and bloody. After a few moments, he says, 'We can only hope his passing was quick and painless. The Dire was powerful and yet you overcame him. Always remember that when you became [Heyokah], it was the passing of a noble, yet misguided being that allowed you to do so. You should hold a special place in your heart for him and what he was in life. To help you remember him, we will fashion this pelt into a pair of boots and give them to you. With every step you take, you must think on the Dire, else his death be in vain forever.'

Your faction standing with True Spirit got better.

You gain experience!!

You receive Black Fur Boots, with a clicky effect of Spirit of Wolf

You say, 'What is Heyokah?'

Spirit Sentinel says 'Yes, you have walked the Path of the Heyokah to its end. You have become what few have and we will now call to you as Heyokah ______. From now on, you are a direct link between the spirits and man. Whether your goals are to help us or master us, you are welcomed. Though there is little time for celebration. Do you feel the darkness of this place, the forest? To eyes not trained to see beyond physical appearances, it seems like any other forest. But you know, as do we, of the mantle over the city threatening all of us. We must [rub it out].'

You say, 'How do we rub it out?'

Spirit Sentinel says 'There are many such mantles scarring the universe and each is very different from the last. Removing them requires that we learn how they were created and go about reversing the damage done. We cannot enter under the mantle for long which is why we search out Heyokah such as yourself. We need you to enter the city and find out what you can about the [city's demise]. We hope you will do this for the cause of balance but if you desire none but your own power, we shall grant that as well.'

You say, 'What city's demise?'

Spirit Sentinel says 'It was known as Torsis. During its history it amassed great wealth and power yet it eventually crumbled. No one understands what happened. The men of the world ask themselves how a nation as successful as Torsis could ever fall. Some blame plague, internal unrest, the constant encroachment of the forest, and marauding bands of monsters but we alone know what happened. Just as Tabien and Glaron lost sight of their spiritual paths, so did Torsis. Without the awe and inspiration of that which was greater than themselves, they eventually withered away. The mantle was born long before the last days, though, and what we need to learn is [how it all began].'

You say, 'I will learn how it all began.'

Spirit Sentinel says 'Excellent! Go into the city and gather what evidence you can. The ghosts who still walk the streets may hoard precious memories that will aid us. Take this booklet and combine what you find in it. Then bring me the completed report. From there, we will know where to look next.'

You receive an Ancient Journal, a 6-slot MEDIUM container.

Part IV - The Final Test

Note: you can combine some of these steps to save yourself from traveling back and forth.

City of Mist

Six items drop off random mobs in the city: Personal Diary Page, Crier's Scroll, Merchant's Letter, Written Announcement, Priest's Diary Page, and Student's Log. All six are written in Lizardman. They identify as "Report Information 1-6 of 6." Once you've looted all six, combine them in the Ancient Journal to craft a Completed Report.

Emerald Jungle

Give the Completed Report to Spirit Sentinel.

Spirit Sentinel says 'Ahhh good, let us hope what you have found will point us in the right direction. Hmmm...this is interesting. It appears the disappearance of the first queen may have caused Rak'Ashiir's faith to decline. From there, the first King Rak laid down the groundwork for the city's eventual demise. We need to learn what happened to the queen. Perhaps bringing this knowledge to the King's now cursed form will lift the mantle. We've learned that the last lord of Torsis, Ghiosk, was a bit of a historian. Find him and see what you can learn about the queen. Take what you find to my brother here in the jungle beneath the murky waters of a pond.'

Your faction standing with True Spirit got better.

You gain experience!!

City of Mist

Kill Lord Ghiosk. He drops three books: Historic Article, Crusades of the High Scale, and Head Housekeeper's Log.

Emerald Jungle

Head to +3685, -640 in the pond. Give the Spirit Sentinel there the three books dropped by Lord Ghiosk.

Spirit Sentinel says 'Hmmm, it appears the queen's disappearance wasn't as random as we thought. It also looks as if this High Scale were having some sort of affair with Neh. We have little but speculation at this point, so making it known to Nak'Ashiir would do nothing. Perhaps finding the resting place of the High Scale will show us more of what really happened. We suspect the icon mentioned in this log could now be located in the city's old temple. Find the icon and bring it to Kirn, wherever he is. Tell us what you learn afterwards.'

Your faction standing with True Spirit got better.

City of Mist

From the zone in, walk across the bridge and open the gate. Turn right at the statue, then run straight forward through 2 arches. You are in a temple part of the city (on your left you should see a door and some waterfalls on the side of temple). This is the base camp. Pull all the mobs from behind that door you see at the base of the temple. Inside is another door directly in front of you; do not open this door, as it leads to the top levels of temple. Look to your right, there should be 3 skeletons and some phantoms (or there should have been). Walk down the stairs. There are two doors beside the stairs, one opening to the left and one opening to the right. Choose the left door. Inside is a small room with no monsters inside, and a small bag on the floor in the left corner. Click on the bag to pick up the Icon of the High Scale.

Ruins of Old Paineel (The Hole)

High Scale Kirn may be found in the revenant castle at the top end of the tower, beyond the city proper.

Note: you can use a Ball of Golem Clay from the clay golem in Cazic Thule to give yourself Earth Elemental illusion, bringing your faction up to amiably or warmly with everything in the city (unless you've spent a lot of time there killing things).

Give Kirn the Icon.

High Scale Kirn looks down at the icon in his hands for a long moment before speaking. 'Why did you bring me this? Are you here to accuse me of the queen's death?' High Scale Kirn chuckles venomously and continues, 'I am High Scale and beyond your petty laws. However, I wish the truth to be known. On my hand is a ring. If you can take it from me, show it to the queen and she will remember. However, I will not give up the ring easily.'

He attacks. Make sure you brought several friends to help. Once he's dead:

Your faction standing with True Spirit got better.

You gain party experience!!

Loot an Engraved Ring, which identifies as the "Promise Ring of Neh`Ashiir."

City of Mist

Give the ring to Neh`Ashiir.

Neh`Ashiir says 'Nothing is left to hide now. You shall have the truth. But truth is not won easily and if you cannot defeat me, you have not the ability to see that vengeance is served. Brace yourself!'

She respawns as aggressive and attacks. Kill her as well.

Your faction standing with True Spirit got better.

You gain party experience!!

Loot Neh`Ashiir's Diary.

Emerald Jungle

Head back to the Spirit Sentinel in the pond. Give it the diary.

Spirit Sentinel says 'So, the truth is found! Nak mourned over the loss of his child instead of relishing the blessing of his god, Cazic-Thule. His wife and the High Scale then abandoned him in disgust, but even that was an aftereffect of what caused the king to turn his back on his faith. The child is the key! If we put the child to rest, Nak may repent of what he has done and the mantle may be lifted. The most difficult task is now at hand. Find the child, then take proof of her passing to Nak. I can feel the mantle's foundation crumbling! Now, go!'

Your faction standing with True Spirit has been adjusted by 900

You gain experience!!

Plane of Fear

Kill the Iksar Broodling, a level 1 NPC that may spawn from the corpse of one of the golems, Dread, Fright, or Terror. Loot a Child's Tear.

City of Mist

Lord Rak`Ashiir can spawn from the corpse of a Black Reaver. Very important: he is KoS to anyone without sufficient True Spirit faction (possibly max ally). He is initially non-aggro until someone turns in the tear, someone attacks him, or someone with insufficient faction is nearby. Bring a raid, as he summons, gates, and has a nasty AE DoT as well. Once you give him the tear, he respawns as the epic version, and will try to kill the shaman who did the turn-in. Only the epic version drops the scale you need.

Once you give him the tear, he attacks immediately.

Your faction standing with True Spirit got better.

You gain experience!!

Lord Rak`Ashiir looks down at the tear in his hand and says 'A minion of my god came to me one night. I knew it was of Cazic-Thule as I was frozen in terror. My mind screamed for me to flee but my body would not respond. The being took my daughter and vanished to only he knew where. When I regained control of my body and thoughts, I felt nothing but betrayal. I don't care anymore about anything. If you want repentance then slay me, ______'

Once he's dead, loot an Iksar Scale.

Emerald Jungle

Give the scale to the Spirit Sentinel in the pond.

Spirit Sentinel says 'What is this? The scale of Rak'Ashiir's father? Then Rak has repented his mistake? But why is the mantle still in place? If Rak has repented, then the mantle should have dissolved since he was the one who initiated its construction. But is its initiation the key? How could we have been so blind? Kirn said Rak'Ashiir had the blood of his people on his hands but that is false. Rak merely pointed to a path that would lead them to destruction. It was the people who chose to follow. Now all [is lost].'

Your faction standing with Truespirit has been adjusted by -2000.
You gain experience!!
You gain experience!!
You have completed achievement: Epic 1.0

You say, 'What is lost?'

Spirit Sentinel says 'The mantle was the product of thousands of faithless individuals. Not the single shroud we believed existed. Torsis is now truly cursed for all eternity as a great stain upon the universe. Today is a sad day, indeed. However, some good can still come of this. Your sacrifice and spiritual devotion in this matter have become legendary. You have waited for us at the bottom of the ocean. You have rubbed out a mighty rogue spirit. You have endured the black hole of Torsis and entered the a bode of Fear itself to save a child from eternal suffering. It is only fitting that we reward you with our greatest treasure, the [Spear of Fate].'

You say, 'What Spear of Fate?'

Spirit Sentinel says 'The spear was constructed millennia ago by Thalger, the first human Heyokah. One of the most destructive wasichu of Norrath, Miragul, as he is known, had been traveling the world searching out all known magic. Wherever he went, he discovered and experimented with all forms of dangerous magic. Most of the world cannot even fathom what the Arch Necromancer was capable of. He had haphazardly discovered a way to directly create a mantle of negative spiritual energy similar to what curses Torsis. He himself had willed into existence one of these [black holes].'

You say, 'What black holes?'

Spirit Sentinel says 'Miragul often retreated to the frigid northlands to experiment in solitude. It was here that he created a black hole. Unfortunately for the small tribes of men who made the northlands their home, this new black hole threatened not only their livelihood but their entire existence. The mantle was so powerful it not only drained the spiritual energy of everything within its gaze, it also drained the life force as well. The tribes were threatened with complete annihilation. But one [powerful shaman] stepped forward and struck against Miragul's mantle.'

You say, 'What powerful shaman?'

Spirit Sentinel says 'Thalger had been the first to pass our tests and the timing was lucky indeed. We supplied him with materials needed to construct a weapon that could pierce the very fabric of the [cosmos]. First, was the sharpened shoulder blade of an ancient lion matriarch. Then Thalger found a young sapling for the shaft and shaped it over the course of 45 days using nothing but his fingernails. He then split the top of the flexible shaft, lodged the blade into place and bound them together with the tanned entrails of an ox. Finally, he adorned the spear with the magical feathers of a an aviak elder.'

You say, 'What of the cosmos?'

Spirit Sentinel says 'Miragul's casting was strong but it was a force brought into existence. This force was positive in nature, the opposite of nothingness. Even though it worked like a void, it was still created by an imposition of will. We figured that if we could rupture the planar boundary and create enough anti-existence or non-matter, the mantle might destroy itself. Thalger volunteered immediately to pierce the mantle as no spirits could even get close to it. In one act of devotion and singular purpose, Thalger rode the wind far above the land and with one colossal arch ripped a [breach] across the planes.'

You say, 'What breach?'

Spirit Sentinel says 'The tear in the fabric of existence created enough negative material to cancel out Miragul's abomination. Thalger's strike was so perfect that he cut just enough planar material to destroy the mantle and nothing else. Unfortunately, Thalger himself was lost in the process. All that was left was the spear that fell from the heavens to the ground where we recovered it. We have kept it since then and now we wish you to have it. When you strike with it, you must have the same singularity of purpose as did Thalger when he defeated Miragul's mantle.'

You receive the Spear of Fate.
Submitted by: Waring, Golan Trevize -- Cazic Thule Shaman of Justice
Send a Correction
Post Comment
Black Dire
# Mar 10 2001 at 4:19 AM Rating: Default
Word of warning Black dire and fellow wolves that accompany him are VERY MR had a chanter with us where all bloodwolves were green and Blackdire was blue couldnt mez a single one. Needless to say party bit it fairly fast after that anyways recomended lvl 2 parties around 45 or one REALLY good party of 50ish to take him.
READ THIS!! Test of patience
# Mar 05 2001 at 1:10 PM Rating: Default
The given location at the quest page for The test of Patience where Oglyn goes to should be Neg 1600, Pos 4200, NOT Neg1600, Pos 2400!!
I have wasted much time after losing the ogres and upon my return, noted another shaman at the wrong loc as well.
I hope this will not happen to others, though it is a test of patience it should not be overly so.

Gazlaab Boghead
Shaman of Cazic Thule Bristlebane.
RE: READ THIS!! Test of patience
# Mar 21 2001 at 11:49 PM Rating: Default
Also of note: There was a killer and plauge shark that patrolled near the waiting area. He was blue to me at 42. So unless you have a group with you, or you are high enough to take this on i would keep invis to the spirts to spirts..invis...heheh

good luck!
Does anyone know the minimum level?
# Feb 22 2001 at 3:53 PM Rating: Decent
To be perfectly honest, I'm level 46 and have a decent shot of completing my spear quest before I get much higher.

Of course, I don't want to turn in the items if it will go for naught - so . . .

Anyone turned in the scale from lord rak and had it fail?

Barb Shaman
Rallos Zek
Childs Tear
# Jan 28 2001 at 9:10 PM Rating: Default
Is there some reason why a shaman could not loot the Tear from the Plane of Fear and hand it in to get the prompt for the Spear of Fate?
RE: Childs Tear
# Jan 30 2001 at 6:17 PM Rating: Default
My guess is faction. Since there doesn't seem to be a continuous handshake of items, the faction you build at each step of the quest is probably carefully tailored to enable the last steps.

Of course, another method for raising faction would work; and then the entire quest might be skipped up to the Hate/Rak Ashiir steps. I've heard there's a repeatable (if long) method that raises your TrueSpirit faction for the wizard quest, maybe an adventurous shaman would check... before Verant revises the entire thing.
Quest update
# Nov 29 2000 at 10:38 AM Rating: Excellent
397 posts
At this point everyone knows that the quest has been completed, probably by about 10 - 20 high lvl shamans on each server.

From a barbarian perspective let me add some info.

1) first I killed some mage type pirate on seafuries island and the captain that drops the bracer of erollisi spawned out of his corpse. Then I killed the captain and a lesser spirit spawned immediately out of the corpse.

2) said 'who are you' and followed dialogue till I got a gem. If you dont say 'who are you' you wont get anything from the spirit.

3) take gem to ooglyn in eruds xing. Spawns beside the stone with faces on the sides furthest from the cat people. (not the one where wisps spawn, but the one further away from cat people, next to it. Hand gem to ooglyn and she takes off into the water. I dont have any locs because I honestly didn't write them down.

4) 2 spirits will spawn after you sit for a while. keep conversing with all off them till abe the abandoned spawns. he waits a while then says something about returning a broken arrow. repeat the phrase he says to you and get the broken arrow.

5) after all of them leave (they will try to get you to follow them but you shouldnt) you meet with a spirit again. hail and follow dialogue till you get another gem.

6) head to west karana by the first guard tower and bandit farm. hang out here for up to 15 minutes till you see a dark colored wisp. I forget the name but when you see a dark wisp thats the one. Give the gem then follow conversation.

7) head to rathe mountains and go to the nw corner of zone by a stone and kill tabien the goodly and loot his shield. (marrs promise?) Then go past hill giants and north from the innothule swamp zone to the ramparts in the middle of the big open field in the ne corner of the zone. Kill glaron the wicked and loot both woe and envy. Alternatively you can buy these from people as all 3 of these are not no drop.

8) hand the 3 pieces to the dark wisp again in west karana (wandering soul?) and it will give you a text box about the shield of falsehood. Repeat the phrase with an open spot in your inventory. (shield is very large so doesnt fit in a backpack) You also get a gem here.

9) you dont need to head directly to emerald jungle from here but in order, this is who you turn the next gem into. I personally turned in gem and dire pelt here the first time I came here but I'll tell the order how you should do it so you can decide for yourself. Give gem to sentinal spirit in the building in emerald jungle. There are 2 sentinal spirits in emerald jungle. One in a building and one by the lake. Hailing the building spirit will do nothing but hand in the gem and follow the bracket text. You eventually get to a point where he talks about a dark pointy ear and sends you off to mistmoore.

10) head to mistmore with a good group of lvl 50-55s to be safe. You need to be lvl 52 or higher to pull the black dire alone (friends are lvl 38 and will jump you if you are below this level if you try to pull him). I ran across him when he was trained to zone so all I had to do was whoop his butt and not worry about his friends. I have never got any shaman spells off on the black dire both times I was in a group killing him so there may be a proximity of landing spells on him like fire giants. Get in melee range and have a good tank and cleric working him down is all I can say. Black dire wolf is lvl 45, hits for 200 damage and casts spells like a shadowknight, complete with a 400 damage harm touch or so. Like other lvl 45 mobs he only has about 4-6k hps though, so it isnt a very long fight at all as long as you dish out that kind of damage in an efficient manner.

11) black fur boots - aka SoW boots. WOOT, personally best part of quest for ability to have sow UNMEMMED for once in your life, hehe. Turn in your black wolf pelt to the same sentinal spirit in emerald jungle you gave your gem to and he starts to talk about reports from city of mist. follow dialogue and you get a container with 6 slots.

12) city of mist - solo about lvl 50, grouped you can do this at about lvl 47+. keep killing stuff in city of mist till you get 5 different writings. seem to be random from all the mobs in the zone here. One writing only comes from one mob in the temple on the right side of zone as you enter past the bridge. go thru bridge, kill the 3 mobs that guard there. head right till you pass under an archway and come to a temple with green water running down the side. kill the mob standing above the door by pulling with a slow spell or whatever. walk up to the door but dont open it, agro the first mob that is by the door by standing there and come back out and kill it. Proceed to pull mobs one or two at a time and kill them off till you clear the temple. Warning the bottom 3 mobs in the temple are always around lvl 40-45 with rare lvl 37ish mobs. Keep killing this temple for an hour or so till the named ghost spawns. Think name is something like lost soul or some lame ghost name. This guy has 2 writings on him. One is illegible scroll (dont need, goes straight to destroy button) other one you keep. While temple is clear, at the bottom of temple there is a door on the left. Inside is a bag on the ground. Pick this up. This is your high scale icon used later in the quest. Hopefully you'll get something nice during your stay here. I personally picked up a kunzar ku'juch and traded a warrior a pair of jb gaunts for it. Combine the 6 no drop lore items you get (not the illegible scroll) and you'll get some sort of full pack.

13) Return full writings pack to the building spirit in emerald jungle and he'll talk about how you need to return the books from lord ghiosk and turn them into the spirit in the lake.

NOW COMES THE HARD PART. Don't say I didn't warn you. Everything you've done up to this point was CAKE.

14) Bring about 3 groups of lvl 50ish people or 2 groups of lvl 55ish people. maybe one group of lvl 60s. Bring them to city of mist for a reaver hunt. We personally pulled from the castle at the back of the zone but I hear you can go skyward to do this. (thought of falling off a ramp or something up there didnt appeal to me so we did castle).

Get a reaver pulling action going till you have a single reaver pulled. If you have adds you might as well just zone because everyone will die. If you got a reaver alone you are cool. Black reavers hit for 155 (least one we had did) and spawn another either reaver, lord ghiosk, lord rek'ashiir, or lord neh'ashiir. We got lucky and had lord ghiosk spawn after first reaver when we went but i've heard of people going thru 10+ reavers before getting a named before.

ONLY lord ghiosk is KOS and doesnt seem to attack when you fight mobs in the area but might attack if you get close enough. I also could not get any spells off on this guy but I assume you could probably land a few spells if you get close enough. This guy was a warrior mob and had tons of hitpoints when we killed him. He also started to run when we got him down so you need to get in melee range and nuke, ebolt when he gets really low. He also hit for 155 but didn't spawn anything after he died. have guild loot the mace of shadowed soul, or throneblade of ykesha and make sure you loot the 3 books he has on him.

Since you are already here with your guild, have the mages break out fire pets. lvl 49 ok, but 55 preferred. Keep killin reavers, named till you get lord rek'ashiir. This guy has a HUGE ae fire damage. We're talking like 2k in damage from a proc. Can also, not cast spells on this guy from a distance. Well probably can, but only like 2% would land if yer not in melee range.

Time his damage shield. I think it lasts 5 and a half minutes but you should time it yourself before attacking him. Wait till it has about 20 seconds before he recasts then have mages send fire pets in. You need at least 3 to 4 fire pets going on this guy (lvl 49) or 2 (lvl 55) fire pets. Have clerics chain healing their pet they have targeted and wait till lord gets down to 75% health or so before trying to help in the fight.

when he gets down enough to where a slow spell wont agro him much, go in there and slow him. when he gets down to 30 or 40% get in there with a fire resist on and try to get an ebolt and plague off on him to help out. The clerics will be going oom about now so either help with damage or gheal or super heal some pets. This guy probably gates as he is a caster so you need to fight him close to where he spawns to avoid this. We found him on the right side of the path close to the castle when we went but I'm told he spawns out of reavers.

He will drop some sort of writing that you need to loot.

15) Go back to the pond spirit in emerald jungle and give it the 3 books you got from lord ghiosk and he'll send you to get an icon of high scale and give it to high scale kirn. Since you already have the icon you just need a bunch of uber pals to accompany you to the hole.

16) Go to the hole, thru the city to the tower. (not the direction of master yael). Respawn time here is 6 minutes so if you cant handle it before you get to the tower, come back when you can. Pull everything from the tower and set timer for 3 minutes from time of pull before you have to talk to high scale kirn. Kill off pull fast with nukers and tanks. If you have 60% mana on clerics and necros yer good. if you killed everything around tower within 3 minutes head on up and give him the icon of the high scale you got from the temple in city of the mist. He will attack you after some dialogue. Loot the ring after his demise.

Take this ring to city of mist again (I know its a pain but you'll prolly get another mace of shadowed soul and make another sham in guild happy pullin reavers) Keep killin reavers till you get lord neh-ashiir(sp?) NOT the guy with the fire damage. This guy has some sort of poison damage so water pets would work here but you don't need to kill him. Give this guy the ring and he sends you to talk to lord rek'ashiir (the guy with fire damage)

Again you can talk to rek'ashiir and kill him to make another sham in guild happy but you have to give rek'ashiir an item that neh'ashiir gives you. Rek'ashiir will tell you about his lost daughter or something and you need to go to plane of fear.

Plane of fear - by cazic temple. Guardians have place holders sometimes that are 'iksar child'. Kill the iksar child (one nuke can kill to avoid agro) and loot the tear.

Back to rek'ashiir one last time with the tear and give it to him and follow dialogue. This is where you are SUPPOSED to kill him so if you don't have a lot of shams in the guild you can just leave him alone till now.

anyway, basically you take the writing that rek'ashiir (fire guy) had on him back to the pond spirit in emerald jungle and give it to him. Follow text till it gives the coveted [spear of fate] in brackets. Ask about spear of fate and voila, you have best sham weapon in the game with new clicky effect that stacks with all your other dots for free mana. This weapon has a good ratio, good stats, good resists, free damage clickable. This, combined with shield of falsehood and SoW boots make for a VERY happy shaman.

So to recap heres things you have to kill

1) mage mob that is ph for capt surestout in oot. (lvl 20ish)
2) capt surestout in oot. (lvl 25ish?)
3) tabien the goodly in rm. (lvl 32ish?)
4) glaron the wicked in rm. (lvl 32ish?)
5) black dire wolf in mm. (lvl 45)
6) named ghost guy in temple on right side of com. (lvl 40ish)
7) lord ghiosk in com. (lvl 52?)
8) high scale kirn in the hole. (lvl 55?)
9) iksar child in pof. (lvl 10?)
10) lord rek'ashiir in com. (lvl 53?)

Remember respectable levels of mobs does not mean difficulty of obtaining an item. For instance 3 full parties of lvl 45 - 50s got wiped out three times in city of mist by trained mobs when I was there. Once by rek'ashiir before I knew who he was and about fire pets. Once by black reaver puller who picked up 4 of black reavers friends on the way back to the camp site. And once by another guild trying to kill the lhanc guy in the middle of city of mist while we were setting up to pull lord ghiosk. They trained us bad by city of mists roaming agro problem.

City of mist has a problem where mobs will stop what they are doing if they have a short agro list to attack anyone in melee range. Complete with, passing by people and adding them to hate list regardless of whether or not they actually attack you. Meaning by the time the mob gets back from being trained to zone, everything in the zone could be agro on you all the way skyward. When someone shouts 'train' in city of mist when your whole guild is there, you need to zone, period. The train will eventually get back to you and kill you. The only safe spot i've seen in city of mist is outside the temple to the right of the zone past the bridge, and thats too far to pull reavers too.

Another note about city of mist is everyone needs to NOT use area of effect spells. You will agro underground mobs and skyward mobs with these spells and you'll get your guild trained on. I've heard that sometimes single spawns in the hole can spawn up to 3 mobs but I can't verify this. I know that the non-mezzable mobs in the hole are the least of your worries in this quest, so dont try to put stress on an enchanter. Be a man and slow / root park them and take the hits. No sense in relying on an enchanter when you can take a much larger beating than they can. Enchanters will probably only help up to the city of mist part. From there its straight guts n blood.

All and all this is a fairly easy quest provided you have the lvl 50ish manpower of a guild.

Monks have to kill like 2 lvl 60s at once, so dont think we have it hard. We dont. We have it very easy compared to other classes, and the stats on the spear and boots alone make this a very worthwhile quest. When you get to lvl 50+ you'll start to understand how much the resists on these items help and how much stats affect your character.

Try to see the big picture here. You can probably get this whole quest done with 3 raids. One city of mist raid, one hole raid, and one plane of fear raid. Hell if you are friends with anyone in a guild going into plane of fear you could probably just go in to kill iksar child and leave and just have 2 major raids. Not too hard considering.

good luck and
Mandicus of Innoruuk server
RE: Quest update
# May 02 2001 at 2:03 PM Rating: Default
Wow, that musta taken a lot of time to type up for us. Thank you kindly for the information. I hope to use it soon.
# Nov 03 2000 at 11:07 PM Rating: Default
I did the quest all the way till i had to go to EJ to give the gem to the Sentinel Spirit and there was no spirit at the loc. i talked to a gm and there were no Sentinel spirits in the zone at all. this is due to shamans only doing the last part, with the childs tear, which resulted in the spear. that and, shamans would just kill black dire for the pelt to hand in to get the Sow boots.
i think it is going to change in the next patch. it better- i have my corpse in EJ with a no rent gem on it.
Domingo of Tallon Zek
# Oct 30 2000 at 10:23 PM Rating: Default
I did the OOT part once. Worked fine.
I did the NFP part. Died once as some of the Paly s can see though inv. But i had no trouble getting the greater Spirit to spawn. You must hail Bondi before you say 'You can buy booze'.
I got to the greater spirit. Talked to him. There was no other spirit in the other rooms but I did the quest with the original spirit, got all the right responces and got the gem and the faction.
Went to Erud crossing. Talked to Ooglyn.
All she says is either
'You need to prove your dedication to our cause before I can discuss such matters with you'
'Your loyalty to our ideals has yet to been proved.

So i did not give gem. I will try to do the first to parts a 2nd time to see if that helps.
I thought it was because i was an ogre, but talked to a barbarian with same problem.
But another shaman got the same messages, gave the gem anyway and it worked.
RE: Ooglyn
# Mar 16 2001 at 6:03 AM Rating: Decent
Not for sure but sounds to me like you prove yourself by giving her the gem...(shrugs)

Just a thought.
Iksar shaman start in FoB
# Oct 13 2000 at 10:35 AM Rating: Default
I saw someone kill an Iksar Marauder in Field of Bone near Kurn's Tower and the lesser spirit spawned. I hailed him and followed the same instructions as the other starting points and got the same tiny gem and response to go to the human port. Also, later killed Marauders and Manslayers in the Marauders caves and the lesser spirit spawned several more times there also. If no one hailed him he stayed for approximately 10-15 minutes.
# Oct 10 2000 at 2:10 AM Rating: Default
This is horrible...15 wis 30 mana..clerics get 25 wis 100 mana AND a right clickable lvl 56 resurrestion! how many lvl 50+ shamans are actually gonna get into melee to get this PoS to proc? after 50 anything you fight will molest you before this thing even thinks about proccing.

Rogue's weapon has 40% haste allowing them to do dmg like crazy and I heard the proc is equal to ice comet! but we get a lvl 51 necro spell with a different name. bah! I'm so sick of how Verant always Shafts shamen :(
RE: umm...
# Oct 10 2000 at 6:39 PM Rating: Default
um there is no proc on ragebringer its just fast as hell ..... WTF were you thinking you think they r guna put a dd proc on a wep with 10 er 20 dex ( forgot wich) and a built in haste to make dly around 17 er so..... um NO it would proc like mad! it was enuff too have it have atk of 15 , they even said they would never have a weapon that allowed a rogue to backstab for more then 14
RE: umm...
# Mar 16 2001 at 6:05 AM Rating: Default
Me happy wit it!

42 lvl shaman
Peg Leg
# Oct 09 2000 at 2:07 PM Rating: Decent
I had Peg Leg charmed and out on the docks when he turned on me and I killed him... a lesser spirit spawned and he glowered at me, talking about my breath and all. So with a little compulsion I brought him up to amiable and he asked "Did you kill this person, shaman?"

I tried a few things, then said I was no shaman to which he despawned. I assume saying "I am a shaman" will produce a different effect... but either way, he was green to a 22nd level and I suspect he's all about shamans.
#Anonymous, Posted: Oct 09 2000 at 11:17 PM, Rating: Sub-Default, (Expand Post) OF COURSE HE IS U MORON!!! don't u read whats on top of the page?!?!? QUEST SOLVED!!!!!!!
#Anonymous, Posted: Oct 09 2000 at 11:16 PM, Rating: Sub-Default, (Expand Post)
# Oct 07 2000 at 11:27 PM Rating: Decent
Ok by now Bakk completed it now if he would only get on here or someone else who helped him reply to one of these threads and fill in the gaps , BTW WTG bakk! , need to know what the arrows for etc
Check out the Stats on this Weppoon!
# Oct 07 2000 at 1:17 PM Rating: Default
This info was found on

Statistical Information
Classes: Shamans
Races: Trolls, Ogres, Barbarians, Iksar
Type: Piercing
Damage: 12
Delay: 24
Stats: +30 MANA +30 HP +10 STR +10 DEX +15 STA +15 WIS +10 SV COLD
Special Attributes: MAGIC, NO DROP, LORE
Slot(s): Primary Hand Slot
Weight: 0 Stone
Effect: Curse of Spirits
Proc Level: 50

Effect Details: This is a proc which acts like the Necromancer Splurt spell. A
damage over time spell it increases in effeciveness the longer the spell lasts,
providing extreme damage for the last few ticks.

OMG! Shamans Rock.. Just think about all the damage we can put out with no mana.
First the JJB, and now this... Thats great... I'm So glad that its better than the JB Bp.. haha

Namahs Citsym,
Shaman lvl 51
Grats to Bakk of Xegony on Finding the FA Shaman Spear
# Oct 07 2000 at 4:17 AM Rating: Default
Way to go Bakk - well done

RE: Grats to Bakk of Xegony on Finding the FA Shaman Spear
# Oct 07 2000 at 8:49 AM Rating: Default
Grats Bakk, you fat *******. I know you wanted it to proc unlimited amounts of Jenny Craig. :)

But seriously, I've been helping Bakk on this on and off for a while now, as have many others in our guild, he put a lot of effort into it and deserves a round of applause.

Breeze Stormwind
<Inner Circle>
Want to know where to get the pictures?
# Oct 01 2000 at 6:23 PM Rating: Default
Has anyone seen a picture of any of the epic quest for any of the classes. If so then please reply with the website to this message.
RE: Want to know where to get the pictures?
# Oct 02 2000 at 8:00 AM Rating: Default
Ithink I posted this before, but here it is anyway:

It has pics of all the class's weapons.
RE: Want to know where to get the pictures?
# Oct 06 2000 at 10:36 AM Rating: Default
i'm thinking that this is fake. especially since the shaman weapon is being equiped by a human.
RE: Want to know where to get the pictures?
# Oct 06 2000 at 5:19 PM Rating: Default
Someone on the EQ boards, (maybe Abashi) said that there are "red-herrings" in the game code that will appear like real weapons when the code is hacked but are not actually real weapons.
RE: Want to know where to get the pictures?
# Oct 06 2000 at 8:21 PM Rating: Default
No these pictures are real, they are just emulator pictures in which the designers of the weapons just load it onto the default figure, which happens to be human. They took these pics from the emulator.
# Sep 30 2000 at 11:26 AM Rating: Default
Where's the Spectral Courier ?
Awesome Guide to this quest!!!
# Sep 29 2000 at 5:03 PM Rating: Good
Go here:
Dark Races and The Quest
# Sep 27 2000 at 7:45 AM Rating: Default
Heyaz.. just as a note - I'm iksar, and I'm kos in more places than just about anyone <g> I can personally guarantee that ya can do all parts of this up to receiving the shield of falsehood <which I just completed> simply by going invisible to run through the towns. Handy spell that eh? I used to to run through North Freeport to get to the Jade Tiger 3rd floor, to run through Erudin to get to the boat to Erud's Crossing, and to run through Queynos from there to get to West Karana to talk to the wandering spirit. All went off without a hitch, just hope your invis doesn't blink off in a bad spot <g>

We can do it neighbors %) <eyeballing ugly gray shield of falsehood with weird stats.. but equipping it anyway> Hey at least it's a unique <read oogly> graphic right? Oh well..

Abdiel Al`Azrad
45 Iksar Shaman - Bertox
A Fire Spirit ?
# Sep 26 2000 at 1:03 PM Rating: Default
Came across a new NPC just North of the 3 Spawn flame Tower in Lake Rathetear. He's a cleric wearing casters robes. He's about 31-34th level, pretty easy to kill. (Hey, I'm a dumb tank looking for xp) Immediately after he dies, a fire spirit spawns 41st-42nd. I managed to kill it (Barely - but it I think it poofed - I got no xp/ and no corpse)

I just thought I'd share as your quest seems to be a lot of swimming and spirits. :)
The Lord in CoM
# Sep 26 2000 at 9:20 AM Rating: Default
O.K, Has anyone gotten past the part where we have to take down the Lord in CoM?... come on you all.... The Rouges are kicking our butts.... :)
RE: The Lord in CoM
# Oct 06 2000 at 7:47 PM Rating: Good
Last weekend we killed the Lord with 3 groups. It is not hard with a lvl 60 warrior pulling mobs. The Lord does drop 3 books. We killed him twice. However, I am the only Shaman there and did not know those books are for my quest! *cry*
RE: The Lord in CoM
# Oct 06 2000 at 6:52 PM Rating: Default
I am to this point, just handed the book in here recently. Looking to eventually form a group to go after this guy..Someone let us know if you have killed him, and if he drops all 3 books at one time
What About the Dark Races???
# Sep 25 2000 at 8:26 PM Rating: Default
I'm ok with how the quest is going so far with the exception of the pet where you go to the sewers in Freeport? Are Ogres and Trolls capable of doing that part of the quest safely?
RE: Easier than working up faction
# Nov 20 2000 at 8:52 PM Rating: Default
Just invis after speaking to Barb in sewers and go to Jade Inn where spirit will have spawned - I just did it. Oh, and pray that invis holds up while u do it :-)

Then gate out :p
RE: What About the Dark Races???
# Sep 27 2000 at 11:36 AM Rating: Default
Ogres and Trolls are NOT dark races. They are EVIL races. The only dark race is Dark Elves.
#Anonymous, Posted: Sep 27 2000 at 11:36 AM, Rating: Sub-Default, (Expand Post) Ogres and Trolls are NOT dark races. They are EVIL races. The only dark race is Dark Elves.
RE: What About the Dark Races???
# Sep 26 2000 at 7:38 AM Rating: Default
Yes we can, you need to go into sewers through wall. You will need good faction in North Freeport I am told to do this quest though. Which isn't a problem. Kill the Freeport guards in any zone other than North (NOT THE PALADINS) and they drop a helment you can give to a paladin in N-FP and it helps your faction and exp. I had to get WOLFFROM to give the first 16 helms or something like that. Then I was not KOS and just killed lots of guards and I am warmly in north FP now as an Ogre. Gud Luck!

-Fraal Bloodreaver E'ci
Found this on casters realm....
# Sep 25 2000 at 3:56 PM Rating: Decent

Hi this is Incantasia a level 54 wizard on ECI. Got part of your quest
done thinking it was mine here is what I got.

There is a Dire wolf in MM it is by the ramp leading up to the castle but
you don't go up ramp instead head all the way back at base of ramp
you will see 4 wolfs and a dire wolf in the middle. In order to get a
responce from the wolf you have to be Warmly in con. He is truespirit
faction. the you walk up to him and hail him this is what he says:

Black Dire says 'So, you've come. I suppose my brothers have sent you
to lead me back to their flock. Those fools are so blinded by their
devotion they know nothing of life. If they only knew the power I've
become, the luxuries I've ammassed, the pleasures I've known, they
too would leave that sour and unrewarding existance in seconds. You
know, you could come to know what I have, shaman. You found me,
which speaks of your intelligence; we could use you. What do you say
incantasia [Will you join] my master Mayong Mistmoore?

Now if you say you will or won't join the result is the same here it is:

Black Dire says 'Good shaman, now bare your neck that I may show our
master your devotion in death. The more blood you spill upon the
grass, the more impressed our lord Mistmoore will be. Then maybe,
just maybe, you will be allowed to scour our kitchen floors in the
eternity of unlife. Tear him to pieces, my wolves.

This is where I ran screaming like a little girl, run for your lives train.
He hits for 200hps a pop and cast some nasty spells. My guess is you
have to kill him for some gem or something hope that helps.
again, not my post, found it and relaying it to here
RE: Found this on casters realm....
# Oct 02 2000 at 9:26 PM Rating: Decent
Just correcting the info on this post. You kill the wolf and get his pelt and turn it in to the Sentinal Spirit in the Emerald Jungle, /loc +1250 +300. Your reward is a nifty pair of Black Fur Boots. Enjoy!
Lesser Spirit???
# Sep 25 2000 at 3:02 PM Rating: Default
I really have to know.. I started a new lizzie necro over the weekend and when I took her out to the field of bone newbie area at level 4, where the green fades into the proper brown of the field itself, I saw a wolf in the newbie zone marked "lesser spirit". Please tell me this is some ordinary mob and I didn't happen to ruin some high level someone's day :(

It was a very easy kill for a level 4

6 necro lizzie
Lanys T'Vyl
Beyond Test of Might...
# Sep 24 2000 at 4:29 AM Rating: Default
The Shaman's Crucible has been rocking along with this. Suggest you swing by and see the efforts...

The wolf for the Test of Might is in Mistmoore. He's on True SPirit faction, so you can walk up and hail him. He's surrounded by several Blood Spirits. He hits for 200, casts spells, but a solid 6 L53 group (tank heavy) can take him. GO safe. Go with 12. Can't hurt.

Okay, you turn that in, get the boots and a book to fill. All 6 pages drop in CoM on green (to 50's) spawns, and is really not terribly difficult. Don't know if they are No Drop, or if you could just buy them from lower level groups. Combine, return...

And you find out your next target is none other than Lord Ghiosk. Couldn't see that one coming.

That's where we're stopped right now. A lot of guilds are capable of taking him down, it's just a matter of getting him to spawn.
RE: Beyond Test of Might...
# Sep 26 2000 at 11:32 AM Rating: Default
All the pages for the book are nodrop =( you have to collect them from the mobs, good thing is they are super easy to get, nearly every mobs drops one
EJ isn't the end yet
# Sep 23 2000 at 2:05 PM Rating: Default
when you complete the test of might, you get a pair of wickedly cool boots, that cast instant sow. !!!! then you are given a container and asked to find all the pieces of the story of Torsis (city of mist) and combine them... 5 of 6 are known from elsewhere, hope the 6th isnt too elusive... or on the Lord :P
RE: EJ isn't the end yet
# Sep 24 2000 at 8:58 PM Rating: Default
Do you have to give the boots up to get the weapon in the end? Or do you not know yet?

Barbarian Shaman of the 10th Season
(who really wants to get high level to get this weapon)
#Anonymous, Posted: Sep 24 2000 at 8:58 PM, Rating: Sub-Default, (Expand Post) Do you have to give the boots up to get the weapon in the end? Or do you not know yet?
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