Shaman Epic: Spear of Fate  

Quest Started By:Description:
(Average from 4 ratings)
Maximum Level:115
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Quest
Quest Goal:
  • Epic
  • Experience
  • Faction
Factions Raised:
Factions Lowered:
Quest Items:
Related Zones:
Related Creatures:
Era:Ruins of Kunark
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Mon May 13 15:40:49 2002
Modified: Fri Sep 11 01:36:44 2020
Need faction hit amounts for many of the various stages of this quest.

NOTE: A patch on March 25, 2015, added a work-around to obtain items from Cazic Thule, Dread, Fright, and Terror:

In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.

Quick Guide/Checklist

Part I - Test of Patience

[ ] Opaque Gem
    [ ] Kill Either: Capt Sureshot in Ocean of Tears, Peg Leg in Butcherblock Mountains, or an Iksar Manslayer in Field of Bone.
    [ ] a lesser spirit will spawn, tell it "i wish to know more" to receive a Tiny Gem.
    [ ] Find Bondl Felligan in West Freeport outside the gates behind a hidden wall in the north. Give him the Tiny Gem.
    [ ] Tell Bondl "You can buy booze". A greater spirit will spawn in the basement of the Jade Tiger's Den.
    [ ] Tell the Greater Spirit whatever deity you follow Tribunal=Justice, Cazic=Fear, Innoruuk=Hate, Rallos=War
    [ ] Another Greater Spirit will spawn down the hall. Ask "who or what is the Heyokah". Receive: Opaque Gem

[ ] Small Gem
    [ ] Give the Opague Gem to Ooglyn in Eruds Crossing. Follow her to -1600, 4200 Underwater. NOTE: You will want to bring some form of Enduring Breath.
    [ ] Srafen the Soaked will spawn after a time. Follow his dialogue or ask him "Who else?"
    [ ] Dillon the Drowned will spawn and begin talking to Srafen. Follow his dialogue or ask him "what was disastrous?" Dillon and Srafen will despawn.
    [ ] Froham the Forgotten will spawn after a bit. Follow his dialogue or ask him "Who is Abe". Froham will wander off, don't move.
    [ ] Abe the Abandoned will spawn after a bit. Follow his dialogue (he has long pauses) or tell him "i will give them the arrow". Receive: a broken arrow.
    [ ] After a time Abe will Wander off and ask you to follow him. Stay where you are and wait for the Greater Spirit to spawn.
    [ ] Follow the Greater Spirit's dialogue or tell him "What next path". Receive: A Small Gem

Part II Test of Wisdom

[ ] Sparkling Gem
    [ ] Find Tabien the Goodly in Rathe Mountains. Loc 6300, 1500. Kill them and loot Marr's Promise.
    [ ] Find Glaron the Wicked in Rathe Mountains. Loc 2900, -1900. Kill them and loot Woe and Envy.
    [ ] Find "a wandering spirit" in West Karana, it looks like a wisp. Give it the Small Gem for a +faction hit.
    [ ] Turn in Marrs Promise, Woe and Envy to a wandering spirit in West Karana. Get a +Faction Hit
    [ ] Ask the spirit about "Shield of Falsehood" to Receive: Shield of Falsehood, AND ask about "the last path" to receive a Sparkling Gem

Part III Test of Might

[ ] Ancient Journal
    [ ] Kill Black Dire in Mistmoore Castle, found in the back of the trench by the castle itself. Loot Black Dire Pelt
    [ ] Find the Spirit Sentinel in Emerald Jungle, location 1250, 300. Give it the Sparkling Gem for a +Faction Hit
    [ ] Give the Black Dire pelt to Spirit Sentinel in Emerald Jungle. Receive Black Fur Boots and a +Faction hit.
    [ ] Follow the dialogue from Spirit Sentinel or tell him "I will learn how it all began". Receive: Ancient Journal.

Part IV The Final Test

[ ] Completed Report
    [ ] Loot Personal Diary Page in CoM. Random drop from trash mobs
    [ ] Loot Criers Scroll in CoM. Random drop from trash mobs
    [ ] Loot Merchants Letter in CoM. Random drop from trash mobs
    [ ] Loot Written Announcement in CoM. Random drop from trash mobs
    [ ] Loot Priests Diary page in CoM. Random drop from trash mobs
    [ ] Loot Students log in CoM. Dropped by spectral courier who spawns around the "stables" area.
    [ ] Combine all 6 reports in an Ancient Journal for the Completed Report. Give this to the Spirit Sentinel for a +Faction Hit

[ ] Lord Ghiosk's Books
    [ ] Kill Lord Ghiosk in CoM. He will spawn following the death of a black reaver in the temple past the moat area. Requires Stone Key or a lockpicker to get to.
    [ ] Loot Historic Article, Crusades of the High Scale, and Head Housekeepers log.
    [ ] Give spirit sentinel in Emerald Jungle the Article, Log and Crusades.

[ ] Neh`Ashiirs Diary
    [ ] Pick up Icon of High Scale (ground spawn) in City of Mist. Location 132, -369, -13 (Right Temple area immediately when you enter CoM).
    [ ] Bring a group to The Hole. High Scale Kirn is found at the top of the Revenant Tower past the city. Give him the Icon for a +Faction Hit
    [ ] Kill High Scale Kirn when he attacks. Loot an Engraved Ring off him
    [ ] Give the Engraved ring to Neh`Ashiir in City of Mist (He spawns following the death of a black reaver at the end of the floating platforms). Will require a lockpicker or creative use of levitate.
    [ ] Neh`Ashiir will respawn and attack. Kill him and loot Neh`Ashiirs Diary as well as the Key of Torsis if he drops it.
    [ ] Turn in the diary to the Spirit Sentinel in Emerald Jungle for a +Faction hit.

[ ] Kill any golem in Plane of Fear to spawn an "ikar broodling". Kill the broodling and loot a Childs Tear. (You monster.)

[ ] Spear of Fate (EPIC)
    [ ] Lord Rak'Ashiir will spawn following the death of a black reaver up the "elevator" in City of Mist. Requires either the Key of Torsis or a lockpicker to reach.
    [ ] Give Lord Rak`Ashiir the Childs Tear. He will respawn and attack. Kill him and loot Iksar Scale.
    [ ] Turn in scale to the Spirit Sentinel in Emerald Jungle and receive your epic!

Note that Form of the Great Bear illusion may cause several parts of this quest not to function properly. Use with great caution.

It is also important to do the steps in order. Otherwise you won't have sufficient faction to complete later steps.

Part I - Test of Patience

Ocean of Tears

Go to cyclops island in the Ocean of Tears at approximately +2400, -3000 post-revamp and kill Capt Surestout.

Capt Surestout died.

Your faction standing with Pirates of Gunthak got worse.
Your faction standing with Inhabitants of Firiona Vie got better.

Capt Surestout says 'You have run me through! Beware the Pirates of Gunthak.. They will avenge me.. Unngh!!

"A lesser spirit" will spawn where he's killed.

a lesser spirit begins to cast a spell.

a lesser spirit's body pulses with energy.

a lesser spirit regards you indifferently -- You could probably win this fight

You say, 'Hail, a lesser spirit'

a lesser spirit says 'Did you take this person's life, shaman?'

You say, 'Yes.'

a lesser spirit says 'Why have you taken this person's life, ______? Did he threaten your life? Did you dislike him? Or was his death a profit to you in some way?'

You say, 'He threatened my life.'

a lesser spirit says 'I see. It brings me sadness to see another die, but his heart was black and a great nothingness. His body will become the grass now. Thank you for what you have done, shaman.'

You say, 'What are you?'

a lesser spirit says 'What, or who, I am isn't as important as what, or who, WE are. Do you wish to know more, shaman?'

You say, 'I wish to know more.'

a lesser spirit says 'That is good, ______. Take this gem. It is a part of us like the clouds to the sky and is a wonderful gift from the grandfather. Take this gem to where the humans gather to spoil the land and water. Some call it a port. There you will find one of us, a shaman like yourself. Give him the gem and perhaps he will tell you more of the spirits.'

You receive a Tiny Gem.

West Freeport

Head to West Freeport and find Bondl Felligan at location +1024, -160, -79 behind an invisible wall leading to the sewers of Freeport.

You say, 'Hail, Bondl Felligan'

Bondl Felligan burps loudly in your face and says, 'Bah! Leave me be, fool! You have nothin' I want and I certainly have nothin' you want.'

Give him the Tiny Gem.

Bondl Felligan says 'WOW, thanks! This must be worth a fortune! I could drink for a month after sellin' this to one of them fool merchants. I'm going to see how much I can get for it right now!'

Your faction standing with Truespirit has been adjusted by 100.
You gain experience!!

No need to wait for him to move or hail him, you can immediately say 'You can buy booze' and he will lead you to 'The Jade Tiger's Den' and into the basement. Once he gets there, a greater spirit will spawn.

Bondl Felligan says 'What!? You don't approve of me buyin' some drinks with this gem? Who the heck are you to offer me a gift and order me what to do with it? Is this some kinda conditional kindness? Well? Are you gonna let me buy some booze with this or not?'

You say, 'You can buy booze.'

Bondl Felligan suddenly becomes completely sober and says, 'Very well, shaman, please come with me.'

Note: After giving Bondl the gem once, simply going up to him and saying "You can buy booze." at any time will cause the spirit to spawn in the room. No need to start over from the beginning.

You say, 'Hail, a greater spirit'

a greater spirit says 'Greetings, shaman. Tell me, do you follow [Justice], [War], [Fear], or [Hate]?'

You say, 'I follow Justice.'

a greater spirit says 'Ah, a follower of the Tribunal from the North you are, then. You would be best served by speaking to my brother in the next room. Farewell, _____.'

If you say 'I follow fear' or 'I follow war' you get the response:

A greater spirit says 'While I do not agree with how you go about your existence, we do [trust] that your place in the whole is important. You may think that you enslave and command us with the powers the gods grant you, but we are aware of your intentions and accept them. You are a hunter and the spirits are your prey. However, there are times when we, the [true spirits] and those like you, can work together to achieve goals, whether mutual or not. Some help us willingly and some we make deals with. Regardless of the intention, these special individuals are known as [Heyokah].

If you say 'I follow honor' you get the response:

a greater spirit says 'Ah, it does me much good to meet with one who holds respect and reverence for the spirits. You would be best served by speaking to my brother in the next room, though. Farewell _____.'

Go to the next room at the end of the hall.

You say, 'Hail, a greater spirit'

a greater spirit says 'It is good to see you, ______. We're glad you trusted in our brother and did what was asked regardless of Bondl's intentions. This fills us with joy, as the [true spirits] work in ways most people would not understand and [trust] is the first lesson of the [Heyokah].'

You say, 'What true spirits?'

a greater spirit says 'As a shaman, spirits are known to you. They aid you if you pay them homage and respect the world around you. They also will bend to your will if you are powerful enough. We are a part of the entire universe and we exist because people believe and feel us. However [very few] know us in this form. To mortals we are but ideas, [wisps of consciousness] in an expanse of emptiness and as difficult to grasp as breath in Everfrost.'

You say, 'Who are the very few?'

a greater spirit says 'There are only a handful of mortals we've judged worthy to be friends and, reluctantly, masters. We call them the [Heyokah]. Bondl is one of them and he helps to test those we believe might be able to grasp our existence. There are many troubles that threaten us and our home. We seek those with the wisdom, patience, and might to help us ensure the health of the cosmos. Whether you seek balance or personal power, this is important to you.'

You say, 'What wisps of consciousness?'

a greater spirit says 'It is difficult for mortals to grasp what we are for we are not material that can be held or consumed. We are the spirit that drives beings to do what beings do. The wolf lives to run and hunt. When you ask for his aid, his spirit enters your body and you 'become' wolf. The ox is the personification of endurance and when he enters your body, you do not become an ox, you become all that is ox. I myself am the spirit of understanding.'

You say, 'What trust?'

a greater spirit says 'Trust is the glue of the universe. When one trusts others to do their part, it allows them to focus on what they must do themselves. The trust that others have in us also gives us the confidence to do our parts effectively, thus maintaining harmony. When one becomes dissatisfied with his part and pursues his own desires, this is called greed. And greed destroys the glue of the universe. This is why we wished the bandits under the grass.'

You say, 'Who or what is the Heyokah?'

a greater spirit says 'The Heyokah are our mortal counterparts. Some are our friends who seek to help us in whatever goals we deem important. Some seek nothing more than to enslave and command us to do their bidding. We accept this and often make deals with those we realize are powerful enough to accomplish what needs to be done. To judge such individuals, we have prepared a test. We ask that before we enter into these contracts, the shaman walk the [path of the Heyokah]. We see you may be worthy. Will you walk the path? You will be rewarded for your efforts, albeit grudgingly.'

You receive an Opaque Gem.

You say, 'I will walk the path of the Heyokah.'

a greater spirit says 'That is good, ______. You will need to walk three paths before you can reach that of the Heyokah. The paths of patience, wisdom, and might. First, you must learn patience. Take this gem and go on a pilgrimage to an island in the great water the wasichu call Erud's Crossing. The Kerrans there are our allies and can show you to our next contact, Ooglyn. Give Ooglyn the gem and do what she asks. As you walk the path, remember what you've learned about trust.'

The spirit despawns.

Erud's Crossing

Find Ooglyn, a female ogre shaman, at approximately -900, +1600. If she isn't up, her spawn time is around 2 hours.

You say, 'Hail, Ooglyn'

Ooglyn says 'Ooooh, it you, ______. Me's been waitin for you cuz our frenz say you comin an need da test. So's I gib you da test. Hmm, now where me put it? Ooglyn been waiting for sign for so long dat me forget where me put test. Keep your eyes out for sign while me look for test. Oh, hey, ______, they gib you gem? I need dat gem, please, heheh.'

Give her the Opaque Gem.

Ooglyn says 'Ahhh, tank you, now me can...OH LOOK!! DA SIGN!!!! Oh, sorry you missed it. The sign show you where to wait for da test. Follow me...I like you so I take you there. We goin for a swim, ______!'

Your faction standing with Truespirit has been adjusted by 100.
You gain experience!!

Ooglyn begins to cast a spell.

Ooglyn feels much faster.

Ooglyn begins to cast a spell.

Ooglyn is surrounded by a brief lupine aura.

Ooglyn begins to cast a spell.

Ooglyn's body pulses with energy.

Ooglyn says 'Ok shaman, let us be off.'

She then starts to run away. Follow her until she disappears into the water. Head into the water (make sure you've got some form of Enduring Breath) and head to -1600, +4200. She'll be waiting for you there.

Ooglyn says 'Ok, here Is place for you to for waiting. Hab fun shaman!'

She then wanders away. Don't panic, just be patient and stay where you are. Various NPCs will spawn over time while you wait.

You say, 'Hail, Srafen the Soaked'

Srafen the Soaked says 'Why hello there! Ahh, it's good to see a new face down [here]. So you've come to [wait] with [us] eh? That is splendid! It's been getting very boring lately.'

You say, 'Where is here?'

Srafen the Soaked says 'Oh! Well this is where [we wait]. It's not much for looks but if you're lucky, a pretty fish will swim by. Oh, and once Dillon said he saw one of those fish women, a mermaid, he called it! Although, I'm not so sure of his state of mind, hehehe. He's been waiting here much longer than I.'

You say, 'Who is us?'

Srafen the Soaked says 'Well, there's me, Srafen. I've been down here for, can't quite remember, a number of years, I guess. If my wife saw the condition my clothes are in, she'd whack me, I'm sure, heheh. Although I'd bet she's long since dead, probably. Then there's Dillon. He says he's been here since those people up top in Erud blew that big hole in the ground. Not sure what happened but I guess it was a long time ago. Hmmmm, who [else]?'

You say, 'What do you wait for?'

Srafen the Soaked says 'We've been waiting quite some time, really. I have been here the least amount of time, but that doesn't help keep the boredom away, heheh. What are we waiting for, you ask? HehehHAahahah! What are we waiting for?? Heheheh, what a silly question! It's quite obvious if you take the time to think about it. Heh. Ummm.. I'm really not sure.'

You say, 'Who else?'

Srafen the Soaked says 'Ahh, yes, there's also a really old guy I've only seen a couple times, name's Froham. Whew, he is really old, and not much of a talker. Mostly mumbles from time to time. Dillon says he's been here since Erud first took his people across the sea. Not sure who this Erud feller is but Froham isn't in the best of shape, so it must have been a LONG time ago. Froham did mention there's one other guy but we've never seen him. He apparently had something to do with the Combine Empire, no idea what that is though.'

The next 2 NPCs spawn at the same time and speak to each other as well as you.

Dillon the Drowned says 'Well met again, Srafen. How goes it?'

You say, 'Hail, Dillon the Drowned'

Dillon the Drowned says 'Hey Srafen, who is this weirdo talking to me? Or is it another one of those funny illusions Froham keeps talking about?'

Srafen the Soaked looks around frantically a moment then laughs and says, 'Ohhh, them! Hehehe! This is a friend of mine come to wait with us. Isn't that exciting, Dillon? And it's not just an illusion, I don't think! Say, are you [an illusion], shaman?'

You say, 'No, I am not an illusion.'

Srafen the Soaked says 'Awww, well that's too bad. Although illusions and real people don't seem to be much different at times, so, please stay and keep Dillon and me company. We could use it, right Dillon?'

Srafen the Soaked says 'Hey Dillon, why don't you tell us again about what happened up top? You know, where they blew that big hole into the ground.'

Dillon the Drowned says 'Again? Oh I don't know Srafen, I don't want to [bore] our company, even if it is an illusion.'

You say, 'You won't bore me.'

Dillon the Drowned says 'Well ok, I was sent here a long time ago to wait. When I got here, I couldn't believe all the violence going on. Why would the spirits send me here to wait when all this fighting and commotion was going on, I wondered. There were great battles on the ocean in splendid ships made of pine and shining with [magical enhancements]. While I was waiting below, blasted, bloody body parts were floating down to the bottom of the ocean all around me.'

You say, 'What magical enhancements?'

Dillon the Drowned says 'Yes, their ships were very strange, constructed in very unusual designs and all seemed to shine with a multicolored glow. I heard there was even a ship that could stay completely underwater for long periods of time. It had huge steel spikes protruding from the top of its hull used to 'swim' under enemy ships and puncture their hulls. I always thought that someday all this magic would cause something [disastrous] and eventually, it did.'

You say, 'What was disastrous?'

Dillon the Drowned says 'Well, one time, I was here waiting as usual. The fighting was particularly heavy up top, lots of banging and rumbling around. And suddenly there was a tremendous screech! I had to cover my ears, it was so loud, even down here. It felt like the water itself was being torn asunder; I could imagine what was happening above. After a few seconds of the screeching came a terrible tremor and rumbling. Great cracks opened up around me and water rushed to fill them, almost dragging me down into the gods know what. It calmed down a little while after that and there hasn't been any real fighting ever since. I suspect they're all dead now. For weeks afterwards, the water had a kind of dead taste to it. I became ill during that time.'

Srafen the Soaked says 'Okay, well, I've had enough. Yet again, we've waited for nothing. Sometimes I wonder if the spirits are real after all. Well I for one am going to go find something fun to do, perhaps fish with Temian- this is obviously a waste of time. Come with me, Shaman, it'll be great fun! Farewell Dillon.'

Dillon the Drowned says 'Hey wait! I'm coming with!'

Stay put.

Froham the Forgotten spawns.

You say, 'Hail, Froham the Forgotten'

Froham the Forgotten looks up at you and mumbles a brief greeting. He appears uncomfortable around others.

You say, 'Who are you?'

Froham the Forgotten glances up at you, fiddling with his bony fingers and mumbles, 'Mmmm me name's Froham..I'm 'ere [waitin].'

You say, 'What are you waiting for?'

Froham the Forgotten . just waitin' . . . it'll [be ere soon], I s'pose.

You say, 'What will be here soon?'

Froham the Forgotten obviously has trouble communicating. He shifts uncomfortably and says, 'Well I'm not sure, but it's real important. I been 'ere fer a [long time], a real long time. So I'll keep waitin' til it comes'

You say, 'What long time?'

Froham the Forgotten says 'Been 'ere since Erud sailed over with his friends. They let me catch a ride on their ship after I told them I needed to come 'ere to wait. He was a nice fella, real smart. Though I'm thinkin' he's dead by now. Maybe [Abe] knows fer sure. Abe's been here longer'n me, even.'

You say, 'Who is Abe?'

Froham the Forgotten says 'Yeah, Abe's an old guy. Well, he's kinda beyond bein' old if ye know what I mean. Not all together either. His mind floats all over like the sea around us. But he's got enough sense to wait here like he's done fer, well, fer dang near ever. If ye see him, and he ain't much fer talkin' straight, ask him about [a broken arrow]. Not sure what it means to him but it seems to bring him around.'

Froham the Forgotten sighs heavily and says, 'Looks like it's not comin'. You know, Abe told me of a great treasure a ways away from here, guarded by one o' them girls with fish tails. I always wanted to go but those two jokers, Dillon and the other young one, never had the guts. Why don't ye come with me, shaman? We'll split the treasure fifty-fifty, fair and square.'

Froham the Forgotten wanders off. Don't follow him: This is a test of your patience. A few moments later another NPC spawns.

You say, 'Hail, Abe the Abandoned'

Abe the Abandoned turns his head slowly toward you but his eyes never come into focus. You can't tell if he's looking at you, behind you, or right in front of his own face. Then, suddenly, he shouts at the top of his lungs, 'HOOOOKAAAHEEEEYYYY! I AM [ABE]!'

You say, 'Who are you, Abe?'

Abe the Abandoned says 'Nothing is hidden. All is discernible if you only know where to look and you have the right [eyes]. Don't be angry with me if you can't get your eyes right to see what you're looking for. I'd lend you mine but I don't wear the same size.'

You say, 'What eyes?'

Abe the Abandoned begins to draw a picture in the mud with his finger although it doesn't seem to make any sense at all. He points to his picture and nods approvingly at you, saying, 'You see? The curtains fell and it was naught but a dream upon a landscape that we thought we knew. The dream of the [Combine] fulfilled when we finally trimmed our fingernails and looked into the mud. And now we are abandoned, in a world that none can see, no one has the eyes.'

You say, 'What is the Combine?'

Abe the Abandoned shakes his head in amusement and says, 'Heheheh, yeah, you'd think so, wouldn't you? But I guess not.'

Okay, Abe's a little loony. Time to get to the point:

You say, 'What broken arrow?'

Abe the Abandoned 's eyes suddenly come into focus, looking deep into your own and says, 'There was a time when we cared for the world and trod with the spirits along the paths of the cosmos. We built many great things and worked to preserve what was. I came here to wait for an answer when we began to die off. We could not figure why this was and I was chosen to come here and commune with our friends. We carved an arrow, and everyone who was left shaved a sliver of wood from it. We let it drop to hallowed ground and our highest shaman stepped on it, breaking it. I've been waiting here for so long. So, so long, to give it to the spirits, and thank them.'

Wait for a few minutes, then he'll speak again.

Abe the Abandoned says 'Shaman? My time will soon be at hand and I fear I will never see our friends again. But the arrow must be given, our holy broken arrow. Shaman, will you bear our obligation and [give them the arrow]? You will know who to give it to when it is time.'

You say, 'I will give them the arrow.'

Abe the Abandoned removes a quiver slung across his shoulder and solemnly hands it to you without a word.

You receive A Broken Arrow. Now keep waiting.

Abe the Abandoned suddenly gasps and says, 'I have found it! I know the answer! Come with me and I will tell you. Eyes are everywhere and this knowledeg is not for everyone. Finally my centuries of waiting are over hahahaha! Follow me Shaman!'

Don't move.

a greater spirit begins to cast a spell.

a greater spirit's body pulses with energy.

You say, 'Hail, a greater spirit'

a greater spirit says 'You have walked the path of patience and you now know what to expect. We are watchers. Our eyes are everywhere and we must be patient and quiet else we may miss what could be harmful. Can you sit still quietly and wait for just the right moment, then open your eyes with a fury and act with all the energy you have cultivated? Timing is everything, and without patience you cannot be sensitive to timing. You have shown your patience here and we believe you are ready to walk the [next path].'

You say, 'What next path?'

a greater spirit says 'You know trust and patience. But before we can allow you to act in our name, we must know that when you do decide to act, you will make the right choices. We must ask that you now walk the path of wisdom. You must walk to the great plains and search out one of us. He is a wanderer, and it is his nature to drift with the winds and weather doing what he can to ensure understanding and longevity to all that respect their home. He will not be easy to find, though, and you must remember what you have learned down here to succeed in finding him. When you do, give him this gem and follow his instructions.'

You receive A Small Gem.

Part II - Test of Wisdom

Western Karana

Look for "a wandering spirit." It looks like a wisp.

You say, 'Hail, a wandering spirit'

a wandering spirit stops and flashes brightly for a moment. It seems to be regarding you with interest.

Give it the Small Gem.

a wandering spirit says 'Oh, it is you, shaman! Good! You must hurry before it's too late. Go now to the Mountains they call Rathe and find them! They need your help quickly! They will know you when they see you and instruct you on how you can help, but you must hurry!'

Your faction standing with True Spirit got better.

You gain experience!!

Rathe Mountains

Find Tabien the Goodly at +6300, +1500, near the Unkempt Preservers area next to a stone engraved with a closed eye.

You say, 'Hail, Tabien the Goodly'

Tabien the Goodly says 'Oh thank Marr you are here, ______. I was beginning to think I would be abandoned in my time of need. I have a [task] for you to complete in the name of my patron Mithaniel Marr.'

You say, 'What task?'

Tabien the Goodly displays his shield that must once have been shining and regal but is now scoured in cuts, dents, and chipped paint. He says, 'This shield is known as Marr's Promise. It is a sacred relic that was actually used by one of Mithaniel's angels on the Plane of Valor. Its value to our church is immeasurable and I have been charged with the protection of it. However, a patriarch of the false god, Bertoxxulous, is after my shield and me. He must be stopped! Please, destroy him and bring me proof of his death.'

Go find Glaron the Wicked at +2900, -1900.

You say, 'Hail, Glaron the Wicked'

Glaron the Wicked says 'Are you the one they sent to help our cause? I should have known they would send a green witch doctor to serve Bertoxxulous and myself. Very well, you will have to suffice. I have a [task] you must fulfill if you wish to know the blessing of my god and impress your masters.'

You say, 'What task?'

Glaron the Wicked brandishes a long, wicked-looking bone dagger and there is a horrid, diseased stench as soon as he unsheathes it. He draws another blade, shorter and wider than the first, of blackened bone with a larger than normal hilt, obviously for defense. He says, 'This festering blade is called Woe, and this scorched one is called Envy. They were created on the Plane of Decay by Bertoxxulous' own hands. He has judged me worthy of the protection of such holy relics. However, there is one in these very mountains who seeks to destroy these relics. End this idiot follower of Marr's life and bring me proof.'

You have a decision to make. You can help Tabien OR you can help Glaron OR you can kill them both (no faction hits) to loot Marr's Promise, Woe, and Envy. The correct decision would be to kill both and take the 3 items to a wandering spirit. If you don't, this occurs:

If you help Tabien and hand in Woe to him:

Tabien the Goodly says 'That's one of the fiend's daggers. Quickly, where is the other one?'

Hand in Envy:

Tabien the Goodly says 'Ahh, thank Mithaniel you have put Glaron and his terrible reign to an end! You have done the world a great service by carrying out my instructions. Take this gem and give it to the one who sent you. He will reward you as befits such an accomplished mercenary such as yourself. Oh, and Marr be with you!'
You gain experience!!

Receive: Marble pebble (at this point Tabien despawns)

If you help Glaron and hand in Marr's Promise:

Glaron the Wicked says 'Hahahah! Even you were able to do away with that fool. It is only a matter of time before Bertoxxulous, with the help of devout followers like myself, wipes out all who attempt to stop the spread of filth and decay. You have done well, shaman, and your masters will be pleased with what you have done for me and my treasures. Take this and give it to your master. He will reward you.'

Receive: Obsidian Pebble (at this point Glaron despawns)

Upon turning in either the marble pebble or obsidian pebble you get this message from the wandering spirit (who despawns upon turn in also):

A wandering spirit says 'This is a sad day. You have failed and strayed from the path set before you. Please try to live as close to the spirits as you are able, though this is the closest you will ever get.'

Western Karana

Find "a wandering spirit" again.

You say, 'Hail, a wandering spirit'

a wandering spirit stops and flashes brightly for a moment. It seems to be regarding you with interest.

Give it the items.

a wandering spirit says 'You are close to passing the test, keep up the good work.'

a wandering spirit says 'You are close to passing the test, keep up the good work.'

a wandering spirit nods somberly and takes the items. After a moment, he says, 'It is unfortunate that it came to this, but nothing else was to be done. Both paragons had lost sight of their virtures to protect the items given to them. The mere protection of these material belongings was not as important to Mithaniel Marr or Bertoxulous as it was that they act with righteousness in their minds and purpose in their hearts. You saw this and acted accordingly. For that, we will reward you with the three treasures made into one to ward off the falsehood of possession, the [Shield of Falsehood]. You have walked the path and now, as your final test, we must set you along one [last path].'

Your faction standing with True Spirit got better.
You gain experience!!

You say, 'What Shield of Falsehood?'

a wandering spirit says 'Yes, I have taken Marr's Promise along with Woe and Envy and fashioned them together to create the Shield of Falsehood. Wield this in defense of possession and the weakness that comes with hoarding treasure instead of using it to accomplish your goals. May it serve you well, Barbarian.'

You receive the GIANT Shield of Falsehood.

You say, 'What last path?'

a wandering spirit says 'You have trusted us along the paths we have set before you. You have been known to be patient and await the right moment. And now, you have learned the wisdom to act in our best interest. However, one last path awaits, to determine if you have the ability to act out what must be done. There are many troubles about the world we try to rub out but none is more serious than the curse on what the wasichu call the Emerald Jungle. Go there and find one of our spirits. Show them the gem you have been given and follow the path they set you on.'

You receive a Sparkling Gem.

Part III - Test of Might

Emerald Jungle

Find the Spirit Sentinel at +1250, +300. Give it the Sparkling Gem.

Spirit Sentinel says 'Ahh, you live, shaman! I am glad the beasts of this jungle haven't torn your body asunder. Tell me, do you still walk the path? Are you willing to [continue what you have started]?'

Your faction standing with True Spirit got better.

The following dialog may not work for you, however you can still continue with the Black Dire wolf.

You say, 'I will continue what I have started.'

Spirit Sentinel says 'This brings happiness to our hearts and we are grateful. However, we must ask you to walk one more path before you can become a true Heyokah. With trust, one can focus on what is important. With patience, one can perceive what is harmful. With wisdom, one can know what must be done. These, you have learned, yet without the might to carry out what must be done, all is for naught. Are you [prepared to walk the path of might]?'

You say, 'I am prepared the walk the path of might.'

Spirit Sentinel says 'Good, good, Do you know this place, ______, this forest? The wasichu call it the Emerald Jungle, but we know it only as the terrible place. Where there is no spirituality, we are weak. The lost city in the middle of this jungle is a great void of belief not only absent of spirituality, but actually draining it from others. We are here to neutralize that void. The void is like the sky, and nothing escapes its gaze. If it senses us, it will drain us away and sometimes it turns our minds, making us [like the wasichu], crazy for things with no meaning.'

You say, 'How are you like the wasichu?'

Spirit Sentinel says 'Yes, there are some of us who have turned their backs on our world and struggle for possesions and power over others. These lost ones are our brothers and we cry for them. Our hearts are in pain like bleeding wounds when we think of them. The path of might will lead you to one of our lost brothers. We are afraid there is nothing we can do for him now, so you must eliminate him when you [find him].'

You say, 'Where will I find him?'

Spirit Sentinel says 'He left us long ago and walked the land for ages. He soon met a man, one of the pointy-ears that live underground. This man was like a void just like the one over that terrible place now. Our Brother-Friend was attracted to this man's desire and ambition. He no doubt thought that he could get what he wanted in service of this [dark point ear] who denied his own creator.'

You say, 'What dark point ear?'

Spirit Sentinel says 'After our brother began traveling with this point-ear, they became shrouded in a darkness we could not peer through. The point-ear was a powerful being and we soon lost their trail. We have no idea where he could be now. Although, after all these centuries, he has no doubt been gathering and cultivating his wealth and power. He must be an incredibly influential being at this point. Find this point-ear and draw our brother out, then destroy him and bring us proof. We await your return in somber mourning.'

Mistmoore Castle

There is a large wolf called Black Dire that may be found here. Its spawn time is around 4 hours, or you can trigger it by killing the Advisor in the castle's library. It despawns after 35 minutes or so. To get a response you must /con warmly or better (True Spirit faction).

You say, 'Hail, Black Dire'

Black Dire says 'So, you've come. I suppose my brothers have sent you to lead me back to their flock. Those fools are so blinded by their devotion they know nothing of life. If they only knew the power I've become, the luxuries I've amassed, the pleasures I've known, they too would leave that sour and unrewarding existence in seconds. You know, you could come to know what I have, shaman. You found me, which speaks of your intelligence; we could use you. What do you say, ______? [Will you join] my master Mayong Mistmoore?'

You say, 'I will NOT join you.'

Black Dire says 'Good shaman, now bare your neck that I may show our master your devotion in death. The more blood you spill upon the grass, the more impressed our Lord Mistmoore will be. Then maybe, just maybe, you will be allowed to scour our kitchen floors in the eternity of unlife. TEAR him to pieces, my wolves!'

It attacks. It's a very magic-resistant shadowknight, approximately level 50. Bring some friends and use Rune III to ward off its Harm Touch.

Loot a Black Dire Pelt.

Emerald Jungle

Give the Spirit Sentinel the Black Dire Pelt.

Spirit Sentinel begins to weep softly as he sees the pelt, battered and bloody. After a few moments, he says, 'We can only hope his passing was quick and painless. The Dire was powerful and yet you overcame him. Always remember that when you became [Heyokah], it was the passing of a noble, yet misguided being that allowed you to do so. You should hold a special place in your heart for him and what he was in life. To help you remember him, we will fashion this pelt into a pair of boots and give them to you. With every step you take, you must think on the Dire, else his death be in vain forever.'

Your faction standing with True Spirit got better.

You gain experience!!

You receive Black Fur Boots, with a clicky effect of Spirit of Wolf

You say, 'What is Heyokah?'

Spirit Sentinel says 'Yes, you have walked the Path of the Heyokah to its end. You have become what few have and we will now call to you as Heyokah ______. From now on, you are a direct link between the spirits and man. Whether your goals are to help us or master us, you are welcomed. Though there is little time for celebration. Do you feel the darkness of this place, the forest? To eyes not trained to see beyond physical appearances, it seems like any other forest. But you know, as do we, of the mantle over the city threatening all of us. We must [rub it out].'

You say, 'How do we rub it out?'

Spirit Sentinel says 'There are many such mantles scarring the universe and each is very different from the last. Removing them requires that we learn how they were created and go about reversing the damage done. We cannot enter under the mantle for long which is why we search out Heyokah such as yourself. We need you to enter the city and find out what you can about the [city's demise]. We hope you will do this for the cause of balance but if you desire none but your own power, we shall grant that as well.'

You say, 'What city's demise?'

Spirit Sentinel says 'It was known as Torsis. During its history it amassed great wealth and power yet it eventually crumbled. No one understands what happened. The men of the world ask themselves how a nation as successful as Torsis could ever fall. Some blame plague, internal unrest, the constant encroachment of the forest, and marauding bands of monsters but we alone know what happened. Just as Tabien and Glaron lost sight of their spiritual paths, so did Torsis. Without the awe and inspiration of that which was greater than themselves, they eventually withered away. The mantle was born long before the last days, though, and what we need to learn is [how it all began].'

You say, 'I will learn how it all began.'

Spirit Sentinel says 'Excellent! Go into the city and gather what evidence you can. The ghosts who still walk the streets may hoard precious memories that will aid us. Take this booklet and combine what you find in it. Then bring me the completed report. From there, we will know where to look next.'

You receive an Ancient Journal, a 6-slot MEDIUM container.

Part IV - The Final Test

Note: you can combine some of these steps to save yourself from traveling back and forth.

City of Mist

Six items drop off random mobs in the city: Personal Diary Page, Crier's Scroll, Merchant's Letter, Written Announcement, Priest's Diary Page, and Student's Log. All six are written in Lizardman. They identify as "Report Information 1-6 of 6." Once you've looted all six, combine them in the Ancient Journal to craft a Completed Report.

Emerald Jungle

Give the Completed Report to Spirit Sentinel.

Spirit Sentinel says 'Ahhh good, let us hope what you have found will point us in the right direction. Hmmm...this is interesting. It appears the disappearance of the first queen may have caused Rak'Ashiir's faith to decline. From there, the first King Rak laid down the groundwork for the city's eventual demise. We need to learn what happened to the queen. Perhaps bringing this knowledge to the King's now cursed form will lift the mantle. We've learned that the last lord of Torsis, Ghiosk, was a bit of a historian. Find him and see what you can learn about the queen. Take what you find to my brother here in the jungle beneath the murky waters of a pond.'

Your faction standing with True Spirit got better.

You gain experience!!

City of Mist

Kill Lord Ghiosk. He drops three books: Historic Article, Crusades of the High Scale, and Head Housekeeper's Log.

Emerald Jungle

Head to +3685, -640 in the pond. Give the Spirit Sentinel there the three books dropped by Lord Ghiosk.

Spirit Sentinel says 'Hmmm, it appears the queen's disappearance wasn't as random as we thought. It also looks as if this High Scale were having some sort of affair with Neh. We have little but speculation at this point, so making it known to Nak'Ashiir would do nothing. Perhaps finding the resting place of the High Scale will show us more of what really happened. We suspect the icon mentioned in this log could now be located in the city's old temple. Find the icon and bring it to Kirn, wherever he is. Tell us what you learn afterwards.'

Your faction standing with True Spirit got better.

City of Mist

From the zone in, walk across the bridge and open the gate. Turn right at the statue, then run straight forward through 2 arches. You are in a temple part of the city (on your left you should see a door and some waterfalls on the side of temple). This is the base camp. Pull all the mobs from behind that door you see at the base of the temple. Inside is another door directly in front of you; do not open this door, as it leads to the top levels of temple. Look to your right, there should be 3 skeletons and some phantoms (or there should have been). Walk down the stairs. There are two doors beside the stairs, one opening to the left and one opening to the right. Choose the left door. Inside is a small room with no monsters inside, and a small bag on the floor in the left corner. Click on the bag to pick up the Icon of the High Scale.

Ruins of Old Paineel (The Hole)

High Scale Kirn may be found in the revenant castle at the top end of the tower, beyond the city proper.

Note: you can use a Ball of Golem Clay from the clay golem in Cazic Thule to give yourself Earth Elemental illusion, bringing your faction up to amiably or warmly with everything in the city (unless you've spent a lot of time there killing things).

Give Kirn the Icon.

High Scale Kirn looks down at the icon in his hands for a long moment before speaking. 'Why did you bring me this? Are you here to accuse me of the queen's death?' High Scale Kirn chuckles venomously and continues, 'I am High Scale and beyond your petty laws. However, I wish the truth to be known. On my hand is a ring. If you can take it from me, show it to the queen and she will remember. However, I will not give up the ring easily.'

He attacks. Make sure you brought several friends to help. Once he's dead:

Your faction standing with True Spirit got better.

You gain party experience!!

Loot an Engraved Ring, which identifies as the "Promise Ring of Neh`Ashiir."

City of Mist

Give the ring to Neh`Ashiir.

Neh`Ashiir says 'Nothing is left to hide now. You shall have the truth. But truth is not won easily and if you cannot defeat me, you have not the ability to see that vengeance is served. Brace yourself!'

She respawns as aggressive and attacks. Kill her as well.

Your faction standing with True Spirit got better.

You gain party experience!!

Loot Neh`Ashiir's Diary.

Emerald Jungle

Head back to the Spirit Sentinel in the pond. Give it the diary.

Spirit Sentinel says 'So, the truth is found! Nak mourned over the loss of his child instead of relishing the blessing of his god, Cazic-Thule. His wife and the High Scale then abandoned him in disgust, but even that was an aftereffect of what caused the king to turn his back on his faith. The child is the key! If we put the child to rest, Nak may repent of what he has done and the mantle may be lifted. The most difficult task is now at hand. Find the child, then take proof of her passing to Nak. I can feel the mantle's foundation crumbling! Now, go!'

Your faction standing with True Spirit has been adjusted by 900

You gain experience!!

Plane of Fear

Kill the Iksar Broodling, a level 1 NPC that may spawn from the corpse of one of the golems, Dread, Fright, or Terror. Loot a Child's Tear.

City of Mist

Lord Rak`Ashiir can spawn from the corpse of a Black Reaver. Very important: he is KoS to anyone without sufficient True Spirit faction (possibly max ally). He is initially non-aggro until someone turns in the tear, someone attacks him, or someone with insufficient faction is nearby. Bring a raid, as he summons, gates, and has a nasty AE DoT as well. Once you give him the tear, he respawns as the epic version, and will try to kill the shaman who did the turn-in. Only the epic version drops the scale you need.

Once you give him the tear, he attacks immediately.

Your faction standing with True Spirit got better.

You gain experience!!

Lord Rak`Ashiir looks down at the tear in his hand and says 'A minion of my god came to me one night. I knew it was of Cazic-Thule as I was frozen in terror. My mind screamed for me to flee but my body would not respond. The being took my daughter and vanished to only he knew where. When I regained control of my body and thoughts, I felt nothing but betrayal. I don't care anymore about anything. If you want repentance then slay me, ______'

Once he's dead, loot an Iksar Scale.

Emerald Jungle

Give the scale to the Spirit Sentinel in the pond.

Spirit Sentinel says 'What is this? The scale of Rak'Ashiir's father? Then Rak has repented his mistake? But why is the mantle still in place? If Rak has repented, then the mantle should have dissolved since he was the one who initiated its construction. But is its initiation the key? How could we have been so blind? Kirn said Rak'Ashiir had the blood of his people on his hands but that is false. Rak merely pointed to a path that would lead them to destruction. It was the people who chose to follow. Now all [is lost].'

Your faction standing with Truespirit has been adjusted by -2000.
You gain experience!!
You gain experience!!
You have completed achievement: Epic 1.0

You say, 'What is lost?'

Spirit Sentinel says 'The mantle was the product of thousands of faithless individuals. Not the single shroud we believed existed. Torsis is now truly cursed for all eternity as a great stain upon the universe. Today is a sad day, indeed. However, some good can still come of this. Your sacrifice and spiritual devotion in this matter have become legendary. You have waited for us at the bottom of the ocean. You have rubbed out a mighty rogue spirit. You have endured the black hole of Torsis and entered the a bode of Fear itself to save a child from eternal suffering. It is only fitting that we reward you with our greatest treasure, the [Spear of Fate].'

You say, 'What Spear of Fate?'

Spirit Sentinel says 'The spear was constructed millennia ago by Thalger, the first human Heyokah. One of the most destructive wasichu of Norrath, Miragul, as he is known, had been traveling the world searching out all known magic. Wherever he went, he discovered and experimented with all forms of dangerous magic. Most of the world cannot even fathom what the Arch Necromancer was capable of. He had haphazardly discovered a way to directly create a mantle of negative spiritual energy similar to what curses Torsis. He himself had willed into existence one of these [black holes].'

You say, 'What black holes?'

Spirit Sentinel says 'Miragul often retreated to the frigid northlands to experiment in solitude. It was here that he created a black hole. Unfortunately for the small tribes of men who made the northlands their home, this new black hole threatened not only their livelihood but their entire existence. The mantle was so powerful it not only drained the spiritual energy of everything within its gaze, it also drained the life force as well. The tribes were threatened with complete annihilation. But one [powerful shaman] stepped forward and struck against Miragul's mantle.'

You say, 'What powerful shaman?'

Spirit Sentinel says 'Thalger had been the first to pass our tests and the timing was lucky indeed. We supplied him with materials needed to construct a weapon that could pierce the very fabric of the [cosmos]. First, was the sharpened shoulder blade of an ancient lion matriarch. Then Thalger found a young sapling for the shaft and shaped it over the course of 45 days using nothing but his fingernails. He then split the top of the flexible shaft, lodged the blade into place and bound them together with the tanned entrails of an ox. Finally, he adorned the spear with the magical feathers of a an aviak elder.'

You say, 'What of the cosmos?'

Spirit Sentinel says 'Miragul's casting was strong but it was a force brought into existence. This force was positive in nature, the opposite of nothingness. Even though it worked like a void, it was still created by an imposition of will. We figured that if we could rupture the planar boundary and create enough anti-existence or non-matter, the mantle might destroy itself. Thalger volunteered immediately to pierce the mantle as no spirits could even get close to it. In one act of devotion and singular purpose, Thalger rode the wind far above the land and with one colossal arch ripped a [breach] across the planes.'

You say, 'What breach?'

Spirit Sentinel says 'The tear in the fabric of existence created enough negative material to cancel out Miragul's abomination. Thalger's strike was so perfect that he cut just enough planar material to destroy the mantle and nothing else. Unfortunately, Thalger himself was lost in the process. All that was left was the spear that fell from the heavens to the ground where we recovered it. We have kept it since then and now we wish you to have it. When you strike with it, you must have the same singularity of purpose as did Thalger when he defeated Miragul's mantle.'

You receive the Spear of Fate.
Submitted by: Waring, Golan Trevize -- Cazic Thule Shaman of Justice
Send a Correction
Post Comment
# Sep 03 2003 at 11:17 AM Rating: Default
With the new revamp of CoM , is a quick kill to get all the reports(including the student log), also kill Lord Ghiosk for the books, drops all of them, easy kill (full group 2(52 Pallys with temp) 1 49 warrior temp as well, me 54 shammy temp, 1 druid 58 as healer) we got it with no casualties,btw the spawns are messed so both Raak and Ghiosk spawn in th water in front of the temple where black reavers are, no need to kill reavers woohooo, he drops all books, we killed Raak as well no iksar scale the 2 times we killed so the drop will be turn in triggered.
hope it helps.
Other thing test of patience is broken when Dillon the drowned spawns hail him, the second question wont work the << I am not an illusion >> line so skip that and say :<<< you wont bore me >>> so off you go to ubberness.
Ocelotl Meoow 54 Mystic FV.Server
May the spirits guide your path!
Iksar manslayer
# Aug 20 2003 at 11:47 AM Rating: Decent

Edited, Wed Aug 20 12:46:30 2003
Iksar manslayer
# Aug 20 2003 at 11:47 AM Rating: Decent
Me and a friend killed an iksar manslayer, trying to get a rogue shaman to spawn for my skull quests, and the lesser spirit spawned.
Iksar manslayer
# Aug 20 2003 at 11:47 AM Rating: Decent
Me and a friend killed an iksar manslayer, trying to get a rogue shaman to spawn for my skull quests, and the lesser spirit spawned.
Iksar manslayer
# Aug 20 2003 at 11:47 AM Rating: Decent
Me and a friend killed an iksar manslayer, trying to get a rogue shaman to spawn for my skull quests, and the lesser spirit spawned.
What about the spectral courier in CoM?
# Aug 16 2003 at 1:54 PM Rating: Decent
I've been farming CoM stables for days now! One pop, but dropped illegible scroll. Anyone know if there is a PH for this guy? I just need the student log.
RE: What about the spectral courier in CoM?
# Dec 06 2003 at 1:49 AM Rating: Decent
you need to go over to the stables in CoM and kill everything you can find. Seems to me that the courier can possibly spawn in any spot, but i got 2 to pop inside an hour at different locations. If you are standing in the corridor seperating the 2 halves of the stables east and west. Turn east and the first door on the left in the east wing spawned a courier (no log for me), and the last door on the left in the west wing spawned a courier (with log). Several different mobs spawned at various times in their place, so i imagine just clearing all the mobs in the stables gives you a better opportunity to get him to pop (this theory is untested, but worth trying as i got some vendor trash in my down time anyway).
# Aug 03 2003 at 2:00 AM Rating: Decent
Is there a minimum level requirement for final turn in?
RE: lvl
# Apr 21 2004 at 1:23 AM Rating: Good
1,130 posts
It used to be any level (with child's tear MQ), but I believe it was changed so you have to be at least level 46 to do the final turn-in of the iksar scale or he eats it. And as always, you have to be level 46 to go to Plane of Fear. Every other step can be done at any level.

The effect on the Spear of Fate works at level 50.
RE: lvl
# Sep 09 2003 at 9:44 AM Rating: Decent
222 posts
It's 46 for druids, I was under the impression that it was that way for all classes. However, you can do at least part of the epic before 46. I've heard you can at least do the first shield whenever, but I'm not sure how far you can go.

Until you hear different, I would hail every mob before you do the hand in and make sure that it will give you the quest text.

Of course, since one of the steps involves going to the plane of fear... it's probably best if you're 46 anyway.

Edited, Tue Sep 9 10:42:07 2003
RE: lvl
# Oct 05 2003 at 6:48 PM Rating: Default
BST Epic can be done at lvl 1
Peg Leg
# Jul 25 2003 at 1:28 AM Rating: Decent
I was in Butcherblock Mountains killing goblins for blood and came across the camp site with Peg Leg. Killed Peg Leg and the Spirit spawned that starts the quest. Received the gem and all.
this is a fun quest to do
# Jul 01 2003 at 5:56 PM Rating: Default
I am up to the part of making my way to Kirn in the Hole. So far I have had a good time on this quest :) A druid friend helps out in some places but for the most part you can do it all yourself up to Ghiosk. I have always considered epics to be a statis thing so why would you want to skip a part of it? I would be proud to say i went all the way thru it and completed it the right way. If the first part was really hard or really boring I could understand but its not. Just thought I would comment a little on it :) Good luck asnd I hope the SoF is your soon.

Gofac Urseff
Lvl 50 Barbarian Shaman
Crimson Dragons
Fennin Ro
so is IS possible...
# Jun 18 2003 at 3:10 AM Rating: Default
Just want to get this IS possible to skip part of the quest, as long as you have (ally?) truespirit faction you can still do the final turn in?
RE: so is IS possible...
# Jun 25 2003 at 11:49 PM Rating: Decent
Has anyone actaully done the RM faction thing and just HOW many times do you have to kill those two clowns and turn in the items in WK before you Max your faction? Thanks...and yes...this sounds incredibly tedious.
RE: so is IS possible...
# Jun 18 2003 at 12:57 PM Rating: Good
Technically yes, since faction is how the quest measures your progress. However somehow doing the Test of Wisdom a million times seems like a lot less fun and a lot more time than just doing the quest in the proper order.
RE: so is IS possible...
# Jul 31 2003 at 6:54 PM Rating: Decent
Turned in Woe Envy and Marr 9 times to wandering spirit for maxed faction
RE: so is IS possible...
# Sep 04 2003 at 8:06 PM Rating: Decent
does max faction say amiable, or something else?
Spawning Rak, Neh, or Ghiosk.
# Jun 09 2003 at 7:50 PM Rating: Decent
From what I've gathered in a few raids that I was doing to raise faction, any reaver spawn can be put to a dead hault by taking more then a minute to kill a reaver. Upon the spawn, I believe a timer is started, if it takes more then 1 minute, the next spawn will be a normal mob or an epic mob for Shammies.
Level limit
# May 27 2003 at 9:28 AM Rating: Decent
I'm a lvl 49 shammy and am a good chunk through the epic and was wondering if there is a lvl limit for the turn in? I don't want to get all the way to Rak and not be able to do turn and finish. If anyone knows if there is, please let me know.

Thank you :)

Edited, Tue May 27 10:51:24 2003
Pathing ...
# May 14 2003 at 5:17 AM Rating: Excellent
If you have a problem with the Ogre pathing, it hits the boat underwater and starts its trip all over again.

Suggestion. Have a friend (or you) snare it and pull it away from normal path.

Somewhere, anywhere, and yes, underwater, sit and camp. The ogre will then continue from where it is at to the final meeting spot. If you're good, you can get it there faster.

Still a test of patience though.

Good luck all.

Ssonia Rhaptor
53 Scaled Mystic
Sacred Brotherhood of the Wolf.
RE: Pathing ...
# May 18 2003 at 9:31 AM Rating: Excellent
Did this sub-quest today for my shaman. It looks like Ooglyn's pathing has been fixed. Her pathing seems to have been changed so that she walks along the shore to avoid the boat before going for a swim.
Ooglyn bugged?
# May 12 2003 at 1:44 PM Rating: Decent
50 posts
Im helping with my (soon to be) wife's epic for her troll shaman and were stuck at the turn in for Ooglyn (in erud's crossing). The first time we did the turn in, Ooglyn started to walk off (as she's supposed to) but once she gets to the shore, she warps back to her spawn spot, and starts to walk off again. After watching this for a few mins, we went off to the spot where shes supposed to go. We waited for HOURS for Abe to show up, but never did (i think we waited 4 hours the first time).

So, we tried it again on another day. After the turn in, a *second* Ooglyn popped and started to walk off. There were 2 Ooglyn's now, one standing at the spawn point and one walking off (and warping back to the spawn point). So we killed both to force a single respawn and tried it again. Well - we waited at Abes spawn point for hours and nothing. We petitioned a GM and was told its broken right now but it DOES work sometimes.

Has anyone tried this part since the big pathing change? (Im assuming the new pathing system is what broke this part) Do we keep trying hoping for success or just wait until its fixed (which could be a loooong time Im guessing)????

RE: Ooglyn bugged?
# May 19 2003 at 11:39 AM Rating: Decent
Hi - I had the same problem, here is how I resolved it:

Ooglyn basically gets stuck in the boat, and then respawns - and continues into an endless loop.

So I aggroed it away from the boat, then rooted it (had no problems as a 52nd shammy).

Then I camped out to clear aggro.

Once the root broke, she continued on her way without any problems.

You could also get a chanter to charm it away from the boat.

Good luck!
RE: Ooglyn bugged?
# Jul 08 2003 at 2:30 PM Rating: Good
50 posts
We just tried it again, and theyve fixed the path that she takes, now she walks around the boat =)
# May 11 2003 at 11:05 PM Rating: Default
251 posts
what part of the epic is harder/hardest? The Hole, Fear, or Rak? It seems like I won't be able to get to do any of them anyway, so i dunno why im asking
Brother Kukick
Forged in Fire
RE: Harder?
# Jul 23 2003 at 12:30 AM Rating: Decent
hmm, i agree the fear raid is probs the hardest, but, i don't think you need near 5 groups, i heard you can do it with 1 group if everyone knows what they are doing. but i also heard 2 people duoed him, so its whatever you want to believe. (and you kill terror, the non-death touch golem.) I'm thinking about going at it with 2 groups.
RE: Harder?
# May 12 2003 at 2:25 PM Rating: Excellent
I'd say Fear.

The Hole requires 2-3 lvl 50-60 groups and someone with some knowledge of the layout, it's just a matter of working your way to Kirn. Kirn himself is a snap for that size group.

Rak is easier to get to, but a tougher fight. He's usually (in my experience) hanging around the entrance, and he won't aggro so it gives pleanty of time to set up and prepare. Usually this fight is done with a few Mage fire pets and a lot of healers. In my case, we did it with ONE Mage Epic pet, and a lot of healers. Again, 3 groups or so can do it.

Fear however requires a decent raid force who knows what they are doing, you have to work your way gradually to the golems, because if you get a train in Fear, you are DEAD. The golems are TOUGH, too. I'd say a good 5 groups minimum, but of course if they are all uber less and if they aren't uber more.
# Apr 24 2003 at 6:58 PM Rating: Decent
okie, i got a question...
on caster's realm, it says say blah to the greater spirit for barb, iskar, ogre, and troll, but not a thing bout frogloks. The guy who gave the quest thing here was a barb, but that dosn't help me...a frog, so anyone got an idea for me?

Edited, Thu Apr 24 19:20:38 2003
RE: froglok?
# Apr 24 2003 at 11:20 PM Rating: Excellent
Just say "I serve Justice"...or "I serve Hate"...or "I serve War" JUST DOESN'T MATTER!! The Vah Shir are agnostic, they don't serve any of those, but they do just fine picking one at random. Maybe not the best roleplay they ever programmed, but at least it still works.
RE: froglok?
# Apr 26 2003 at 6:39 PM Rating: Decent
hehe, thanks again, i'll just say the barb quest thing
Do this as soon as you can
# Apr 16 2003 at 7:36 AM Rating: Excellent
I like probably many others decided not to start my epic til after lvl 50, I fianlly started it at lvl 52 and have just done up to getting black fur boots in about 4 hours.

But I recommend starting it as soon as poss to all other shammys just need to have a couple of high lvl friends I had a lvl 59 druid (excellent for West Karana to find wandering spirit) and a 54 wizard.

59 druid single pulled Black Dire and we chain nuked him (resisted everything of mine) but wiz and dru made mince meat of him quickly.

Worth doing up to here just for boots and shield.


Edited, Wed Apr 16 08:00:03 2003
RE: Do this as soon as you can
# Apr 16 2003 at 10:28 AM Rating: Excellent
LOL, oh, trust me, once you have the Spear you realize that it's worth doing the whole thing ASAP! The DoT is nice, but most of all, I can actually MELEE again when I feel like it and have it make a DIFFERENCE!

I actually didn't use the sheild much, I had a better one by the time I did that part of my Epic, but yes, the Black Fur Boots are just amazingly handy. You're running along (maybe you're being chased!) and SoW drops. Instead of having to recast, or worse yet, mem the spell and recast, you just go to your inventory window and one click, POOF! It's instant cast. You don't even have to stop running.

Also keep in mind that if you get some other boots you like the stats on better, you can still use the Black Fur Boots from an invetory slot for the self-SoW.
final CoM fights
# Feb 23 2003 at 5:03 PM Rating: Decent
just finished my last fights....Rak is interruptable so take some stunners/bashers if you cant get a mage for his fire pet ( we couldnt drum one up so did it melee). We had a 57 sk 56 war 56 rog and a 53 rog backed by 3 clerics and several druids and myself (55 shaman) all casting heals ... Rak managed to get off only one ae nuke ... but it is line of sight only so keep the non-melee's behind pillars etc... he dropped surprisingly fast....
#REDACTED, Posted: Jan 06 2003 at 3:40 AM, Rating: Sub-Default, (Expand Post) I just did this part for my shammy. pull to up.make a pet (i used 49)....
RE: Necro 55 solo
# Jan 29 2003 at 6:27 AM Rating: Decent
for traslation MrFixit is talking about the Black Dire in Castle Mistmore. This is midway through the Shaman epic.
repeats & tips for black dire
# Dec 25 2002 at 3:48 AM Rating: Decent
I am wondering if repeating earlier parts of the quest will bug you in the later parts of it. I've heard that once a shaman gets the tear he/she can just work true spirit faction to max ally and do the turn in to lord Rak. But I've also heard that this method no longer works. The reason I ask is I recently lost my warm fuzzy sow boots (dont ask)and want to get them back, but I obviously don't want to bug my epic quest by doing so.

Some info on killing black dire.
Me(59 shm), 46 shm, and 62 druid took him down with very little effort. The plan was to root/dot him which worked (SORT OF).
The druid pulled. I then malosini'd and slowed which both landed with no problems. Unfortunately he seemed immune to ALL disease and poison DOT's. The druid was using a fire based dots and had him down to 1.5 bubbles in a minute or so. At that point the other shaman and I nuked him to death.

59 Luminary of the Tribunal
Ayonae Ro
RE: repeats & tips for black dire
# Mar 15 2003 at 2:19 AM Rating: Decent
99 posts
As of March 15, 2003, you can still do the final turn in without having followed the quest step by step.

I had to redo a couple steps a few times, and ended up not doing the extra bit with Neh Ashiir. I had _max ally_ truespirit faction. I turned in the child's tear to Lord Rak, looted the scale, turned it in to the spirit, and it all went fine.
RE: repeats & tips for black dire
# Feb 05 2003 at 5:23 PM Rating: Decent
I've been wondering the same thing. I'm up to the point in my epic where I need to pick up the high scale icon in CoM and head to the Hole to take down Kirn.

I've read about people working on their true spirit faction by doing the RM portion over and over again but this was old info. In discussing plans for completing my epic a guild mate brought up about possibly just raising my true spirit faction and then killing iksar child skipping the hand in line starting with the high scale icon.

If anyone knows if you can trim the fat off of this quest by raising faction and just jumping straight the iksar child it would be much appreciated.
Kill Lord Rak?
# Dec 17 2002 at 11:36 AM Rating: Decent
I am a bit perplexed. The info in Allakhazam ( sounds like Lord Rak gives up the scale willingly upon receipt of tear. Casters Realm ( makes it sound like you must kill Rak to obtain scale....any info here would be appreciated

Edited, Tue Dec 17 11:41:21 2002
RE: Kill Lord Rak?
# Dec 17 2002 at 1:26 PM Rating: Excellent
See other post under the Spear of Fate item...

Old version: Rak gives you scale

New version: you pry it fron his cold, dead fingers.

Old version: Rak's kid spawns automatically in Plane of Fear, 30 second respawn time.

New version: Must kill Fright or Terror (mando mini-bosses in Fear) to get the kid to spawn for the tear.

They made it MUCH harder. Frankly, Shamen have one of the easier Epics as it is, and before it was MUCH easier than anyone else's.
any No Rent items?
# Nov 10 2002 at 9:01 AM Rating: Decent
118 posts
Hi, all.

I had thought to start gathering some of the "lower" end stuff for my shaman epic. I was wondering if everything can be banked as I get it or if some of it (I imagine since it involves so much work that it would have some bankable items) will disappear on logging or going LD.

RE: any No Rent items?
# Mar 18 2003 at 9:11 AM Rating: Good
99 posts
It used to be that the gem you received from the wandering spirit in WKarana was no-rent, so you would have to hussle over to EmeraldJ right away. You may encounter out-dated walk-thrus that will warn you about them being no-rent. It is no longer no-rent, and all items for the quest can be saved indefinitely.
RE: any No Rent items?
# Nov 11 2002 at 5:51 PM Rating: Decent
35 posts
I have finished up 2/3rd of the shaman epic and I don't recall anything being NO RENT. I have the High Icon Scale in my bank and it isn't going anywhere. Just make sure that once you get something you do a trade with someone (1 cp or fod or something) so that your character will be "saved."

Good luck to you. Follow the story line as you go along. It is interesting and the quest is fun!
RE: any No Rent items?
# Feb 28 2003 at 4:00 PM Rating: Excellent
None of the items in the Shaman Epic are NO RENT.
# Sep 23 2002 at 2:23 AM Rating: Decent
16 posts
what happens if u kill RAK without handing in the tear will he still drop the item needed?
# Jan 29 2003 at 6:32 AM Rating: Excellent
Hi Folks, this is a repost from the Rak section but still good data. Please take the time and update the rating if you agree.

Having gone through this ordeal 26+ for myself, and watching countless other shamans deal with Rak, I thought to write this little ditty up to help other TE shamans with their last and painful battle of killing Lord Rak.

Know Thy Enemy
The more you know about Rak, the better you can warn your fellow raid members about the dangers of Lord Rak.

Lord Rak'Ashiir is a Nasty Nasty Mob. He can spawn from from the last corpse of a Black Reaver. He is NOT considered undead. Rak can also seemingly just "spawn" in two places, including the throne roome and up in the to of the tower where the elevator leads.

Lord Rak is INITIALLY NON-AGGRO except for:
1) when the shaman turns in the Tear
2) someone attacks him
3) someone with Bad True Faction Spirit is around. (I found this out the hard way, when a wizard who had completed her epic got too close to Rak, causing a TPW. From what I also understand, Pallies can also get bad true faction spirit.)

Once the Tear is turned in, the regular Rak despawns and respawns immediately as the Epic-Mob Rak, and will try to kill the shaman who did the turn-in. (IMPORTANT: The shaman turning in the tear WILL die. So prepare to die!) This particular Rak is KOS to EVERYONE! Once the Tear is turned in, and if all goes wrong, Rak will turn on eveyone. If you do not turn in the Tear to Rak, he will be a "regular" mob, with absolutely no Iksar Scale for turn-in.

Rak cannot be slowed, maliosed, or crippled. Been there, done that...and none of my spells landed before I died.

Rak lands has some nasty AE fire DDs (2K+ damage--1K in two ticks), rains, and DOTs. Rak WILL summon.

RAK GATES! When Rak is down to about 20% of health, he WILL GATE back to his original spawn spot. Be prepared for this event. If he gates, he will call in re-inforcements, so if it occurs, be prepared for multiple adds, from golems, ghosts, and Black Reavers.


Prepare Your Troops
*Let your raiding party know exactly what they are dealing with Lord Rak. The more your group knows, the less chance of someone gaining aggro who shouldn't, someone won't accidently cast on Rak who shouldn't, someone won't attack Rak who shouldn't. I cannot stress this enough. I've seen too many Rak raids go wrong because someone was Hot Button happy.

*Have several mage fire pets on hand for this fight. I understand that it can be done without mages, but I have not seen or done this, so I will leave it to other shamans to research.

You can have one high level mage fire pet kill Lord Rak. I've seen it done, with Voodini being the only mage. It was a long fight, and everyone who could heal, was healing the pet.

* Melees and non-essential casters need to PARK their butts as far away from Rak as possible, trying very hard to not get Rak's attention.

*Fire pets need to be completely buffed up, and, if possible, given weapons.

*Clerics, druids, other shamans, and anyone who has a minor heal spell should be continually healing the Fire Pets. Make sure all the healers coordinate on this very effort.

*Enchanters need to continually chain Rune the Fire Pets. This will greatly lessen the damage on said pets. One enchanter should be in charge of charming any adds and send in against Lord Rak. Make sure the chanters are coordinating on this very effort. Too many cooks in the kitchen can lead to problems.

*Necros, bards, beastlords should offer secondary support to healers and enchanters to keep mana reserves up.

*BRING PDOTS for your enchanters and clerics. This is *your* last epic fight, shamans. So spend the money and buy at least 5 stacks of pdots to hand out to your enchanters and clerics for buffs and rune-ing.


My Own Experiences & Some Strategies
I have seen Rak killed (and tried killing) Rak in several places. There are two bad strategies and two seemingly good/doable strategies:

1) [BAD IDEA] in the top room, where the elevator is located. This room is too enclosed for mage pets to fight, and healers to be located. Tried this, and some folks got hit by Rak's AE. Also, unless this room is cleared out well, Black Reavers will begin spawning in this room.

2) [BAD IDEA] on the bridge outside the tower. Several potential things can go wrong here.

a) Rak can fall into the water. This will make targeting the pets for heals difficult.
b) the fire pets can push Rak through the locked door into the other room. This again makes difficult for targeting, and if the room is popping, well, the fire pets will not last long against all those adds.

3) [DOABLE] in the u-bend past the Gazebos. While I have heard of, watched on other EQ player screens, and done this particular strategy, I see several potential problems with it.

a) Rak needs to be successfully pinned against the wall by the fire pets, and no others can cast on him. For my own last battle, someone did something to Rak, which caused him to move towards the group, killing a bunch of people

b) Rak gates. When Rak was down to 20% health, he gated back to his original spawn spot--the throne room--and called in re-inforcements. The melees had to content with a reaver, golem, and several ghosts, while the enchanters, mages, and healers had to scramble to get into the throne room to finish off Rak.

In this particular fight, Sinsa ran into the throne room, keeping a charmed pet on Rak. Rak killed Sinsa in the process. Wageit also ran in, melee'ing Rak until his own death, so that the mages could get into the room so that fire pets could once again re-engage Rak. Outside the throne room, everyone else were engaging the added re-inforcements. (Kudos to the team for the organized chaos!)

We were successful with this strategy, but there was some general chaos to be had.

4) [DOABLE] fight in the throne room. This is probably by far, the best strategy I have seen and partaken in so far. You have to ensure that the throne room is completely empty before you take on Rak.

Any pops or adds that occur can be mezzed or charmed by enchanters to send in against Rak. If Rak gates, and this is his bind spot, he isn't going anywhere.

The fight can take place in one-half of the room, while everyone presses up against the other side of the room. We did this fight with Voodini being the only mage on Bunnion's epic with very little problem.

The one drawback I have seen with this fight, is that if something goes wrong, all of you are trapped in this locked room. During my 2nd fight with Rak, we had to help the guild ,who were killing Rak at the time before our raid, do a complete CR because Rak was aggro'd, killing 90% of the raiding party. Rak died, but a MASSIVE CR ensued after.

5) Let the Shaman Pull. The shaman, after turning in the tear, can pull Rak to whatever spot you choose. Make sure that you pull Rak and die where you need him fought. You can try casting on him, but chances are you'll be resisted. Only have a pet in the case of killing him in the Throne Room, because it will be easier to control your pet in that enclosed area. If you try to pull him to the u-bend with a pet, the pet might engage him too soon. Dismiss your pet if you're fighting in the u-bend.


Rak Bugged?
Rak bugged? OF COURSE HE IS! This is the bane of this particular epic. Rak is bugged. Accept it. He will despawn!! I had to go to the GM TWICE to ask refund of the tear. Verant/SoE have *no* clue why this happens. This is why a GM was present at my last Rak see what happens.

You will either have to fight Rak only once....or twice...or, in my case, thrice.

I have spoken with GMs about this, and shamans who have had this problem. Here are some things you should know:

1) If you TPW, you need to re-engage the epic'd Rak (who is KOS to everyone) almost immediately. You cannot take 20-30 minutes for a CR. Rak will DESPAWN. He seems to have a despawn time after the tear is turned in.

2) If Rak gates, there is a slight chance, he will respawn as the non-epic'd Rak with no Iksar Scale. This happened to Bunnion's first fight with Rak. Even though, Rak was killed, no Iksar Scale was on the body!

3) If Rak gets pushed through a wall and/or gates while being pushed through a wall, he might respawn as the non-epic'd Rak.


Some Additional Information

1) I have heard that once Rak is below 50%, wizards and damage casters can start casting on him. However, I caution all casters here to not gain aggro from Rak.

2) At 50%, I also heard that chanters can start mana-sieving Rak. Again, having not seen this myself...use at your own risk.

3) I have read that Rak can be memory-wiped in the case of him aggro'ing on someone who attacked too soon, before the tear turn-in. Again, not sure here since I haven't seen it.

4) Shamans..turn down your clipping plane, turn off spell effects, and anything that will CUT down on Lag. When I did my turn-in, and running for the u-bend, I hit a lag-spike and the next thing I know...I'm IN the water! ACK! TE is a massive gravity well with all the particles, spells, epics, and general known over-kill numbers! Running on the bridge and falling into the water is not fun! Take it from my own experience!

Mafdet D'lion,

Thanks for letting me post Wageit,
Some added information, I figure I should repost;

How the shaman epic works,
The shaman epic is structured around faction rather then the typical progressive hand-ins. At completion of the sub-quest the shaman is awarded faction at increasing amounts. its common practice for a shaman to complete all the sub quests upto the black dire in MM (you get a cool set of boots), then redo the killing of the guys in RM till you get "cant get any better".

How Rak and the spectral wolf work,
when the tear is turned into Rak he does a faction check on the giver, if he faction is sufficient then he respawns a version of himself with an "Iksar scale". once killed anyone can loot Rak and receive the scale. After that the looting shaman then needs to go to a spectral wolf in EJ and turn in the Iksar scale and get the epic. Like Rak the Wolf does a faction check on the giver and a new twist a level check. From what I have gathered SOE put in a twist after a few level 1 shaman, Rangers and druids were walking around with epics. So now key NPC's do a level check on the PC, if the PC is less then 46 it will not perform the actions required. In the case of the Wolf, no epic.

edited: new section
How do you know something is wrong
If you hand in the tear and nothing happens at all, your faction check failed. If your not the one turning in the tear you will know something is up if Rak attacks the turn in but is indiffrent to you. Warning: There are people who try to sell you the MQ to Rak but are infact scamming you. They will go up to Rak and say they are turning it in then they just taunt him or attack him to get him to agro. SOE support staff will not "respawn" Rak or give you the scale, they will ONLY refund the tear and only if you had it in your inventory. Only pay after you have the scale.

Now that you got the scale now what? This is the time to check your self. am I 47+ did I get "cant get any better faction". Warning: some people have been stating that you just need kindly to get your epic. This is not true, I have verified this myself. If you are kindly before you do the hand, once you hit trade your faction will bump up a full lvl (maybe more). If your recieving an MQ you must have max faction the wolf will not give the tear unless you are. I have seen 3 folks will Ally fail but have yet see or heard a max fail.

# Nov 03 2002 at 9:53 AM Rating: Decent
Well I can verify that he doesn't. My guild last night raided this place for the epic. Shammie had tear ready, we killed all the reavers, np. Just a warning, I don't know if it says this in the quest, but the last reaver can spawn another reaver many many times before the Lord. I think it spawned about 6 or 7 times for us. Once spawned, Rak wasn't kos to any of our group, dunno why, but he wasn't hehe. Well, he popped on the little ridge by the water and just stood there, well, we medded up, got pets ready, buffed and healed. The shammie turns in the tear, nothing happened (He was in bear form at the time so it must have not worked) Well, we're just sitting there, wondering what's goin on with a dubious to amiable lvl 54 ghost on our hands. Well, we decided to kill it. First fight, wipeout, the ae hits for 2 waves of 500+ leveled our raid force. Second, tried a better approach, I resisted the first ae, but everyone that had aggro didn't, so he just went back to sitting there. But the third time someone pulled him to the corner, pets got aggro, of course he had to wander in the middle of our party. Next thing I know i get a message that says "You are immolated by flame" Well as I'm sitting in PoK, oblivious of what's goin on and not gettin a rez. The pets must have killed him. No scale.

Sry for such a long post, I'm bored...well, anyway, he does not drop the scale if you didn't give the tear. But it's one hell of a fun fight:)
Quest factoids
# Nov 03 2002 at 12:11 PM Rating: Decent
I believe has a more up-to-date version with important hints like "Never use bear form for ANY turn in, or the True Spirit faction won't work right." I know I read somewhere about the Reavers spawing again and again, though I don't think it was at that site.

When we went to kill Lord Ghiosk, he popped after the first reaver fell. I think we were lucky.

Lord Rak is always non-aggro to everyone unless attacked or given the tear. If he didn't aggro after giving him the Tear, then he would not have dropped the scale if you had killed him, it's one of those "respawn" things.

The preferred method for dealing with him is to park a bunch of high-level fire elementals around him, so that when he aggroes and casts his AoE, they are uninjured but ticked off, and start pounding on him.

I mean come on, do you really think they'd let you skip a delightful little trip to the Plane of Fear to kill some OMG-Hard Golems by just killing Rak? :)

Edited, Sun Nov 3 11:55:36 2002
Erudins Crossing
# Aug 22 2002 at 9:51 AM Rating: Decent
Just wondering how patient I need to be. 72 hours patient or 3 hours patient! For Abe to spawn?

47 Shaman
RE: Erudins Crossing
# May 11 2003 at 10:58 PM Rating: Default
251 posts
It took me about 40 minutes, but the invis to animals thing didnt work. All the sharks I saw were green to me, but they were all KoS to me. I was about lvl 40 though, so they didnt attack me.
Brother Kukick
Forged in Fire
RE: Erudins Crossing
# Aug 22 2002 at 10:19 AM Rating: Decent
Like about 10 minutes or less after the last ghost before him leaves. from start to finish with all the ghosts i do not beleive it took my wife shaman more than 30 minutes their from turn in till the end
RE: Erudins Crossing
# Aug 22 2002 at 11:01 AM Rating: Decent
Thank you so much for responding. I was hoping to try it tonight! (Provided the sharks don't eat me) And was hoping it wouldn't be a waste of time! Everything I read keeps saying just be patient. But some quests take days! Thanks for the reply!

Selenea Art of War
47 Shaman

Edited, Thu Aug 22 11:52:04 2002
RE: Erudins Crossing
# Sep 30 2002 at 10:46 PM Rating: Decent
To avoid the Jaws attack, keep invis to animals up at all times. No pet needed then. just keep casting extinguish fatigue, enduring breath and invis to animals when sharks are not around.
RE: Erudins Crossing
# Sep 03 2002 at 3:01 PM Rating: Excellent
Actually, I took a high lvl druid friend with me to help in cser of Killer Shark attack, and I didn't get attacked once. Odd. He didn't like sitting for a long time underwater.
Broken Arrow
# Aug 20 2002 at 2:31 PM Rating: Default
I was wondering if anyone has found a use for the broken arrow yet.

I read the post of the Shammie who was looking on the moon, but I disagree that Verant would wait that long to implement it.

It is my feeling that the arrow would have a use already built in and that the use would be somewhere within the Kunark expansion changes that were made. Seeing as it is an item that was given by an Erudite Ghost(Abe), and mentions the Combine, it is my thought that the arrow is to be used in the HOLE.

Now High Scale Kirn is in the Hole and in a tower with several Erudite ghosts. I haven't been in there too long to really get a feel for who one might give the arrow to there, but that is a possibility.

It may also be that the Broken arrow may be use within the walls of Paineel, although I doubt this one as I beleive all Shaman races (except maybe new Vah Shir)start KOS (very hard to fix before Warrens was implemented) here and it is an outdoor zone so shrink would not work making the navigation of the city difficult for trolls and ogres. my only thinkin on this is since Freeport plays a part and is difficult for all but barbs, perhaps there is a portion here that is similar.

As a side note the US Armed forces use the term "Broken Arrow" to refer to downed or lost (yikes) nuclear weapons. Perhaps when a use for the arrow is found it will result in a powerfull DD spell? or an item that can click Blizzards Blast or Blast of Poison (44th). if it is an item, then maybe it would be Shock of the Tainted(34)to follow the power level of the JBB.

It causes one to wonder...any info anyone reading this may come up with would be appreciated.


As a side note, Abe did mention that he was waiting there in the water at the bottom of the ocean to give that very arrow to the spirits in thanks. Perhaps all that we ever had to do was give the arrow to the Greater Spirit that spawns right there. the other tests all have rewards, the boots and the shield, maybe the result is right in front of our eyes. I will start this quest over as the test of patience is nothing but time to test this one out.

Edited, Tue Aug 20 15:28:50 2002
RE: Broken Arrow
# Aug 24 2002 at 2:01 AM Rating: Default
Okay I just tried to give the arrow to the Greater spirit in Eruds Crossing. No Dice.

So I will assume that others have tried all the other quest spirits as well. I will try them all too just to be safe.

I still believe that the answer has to be in the HOLE however.
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