Skulk #3: Death Peace  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:75
Maximum Level:115
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Adventure
Quest Goal:
  • Advancement
  • Experience
  • Loot
  • Money
Time Limit:06:00:00
Success Lockout Timer: 03:00:00
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Call of the Forsaken
Recommended:
Group Size:Group
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Oct 8 06:28:35 2013
Modified: Sat Feb 8 15:50:13 2020


Call of the Forsaken Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor

About Heroic Adventures

- Heroic adventures in Call of the Forsaken scale in level: As low as Level 75 and up to current maximum level.
- Scale is based on the highest level player present in the zone and affects difficulty, loot quality, and mob levels.
- There is some variation/randomization in the task steps you'll be assigned as you progress through the task.
- Time of completion will vary by your group's makeup (anywhere from 30-90+ minutes).
- Collection items appear as ground spawns midway through tasks (you'll see an emote indicating their appearance).
- Named mobs (or their PHs) spawn midway through tasks (usually, but always, at the same time collection items appear).
- These tasks have individual 3-hour lockout timers (timer gained upon completion).

Experience in Heroic Adventures

- Mobs in these instances grant some experience, but the bulk of experience is earned upon task completion.
- As of a patch in November 2014, less difficult tasks were tuned to reward less experience and more difficult ones were tuned to reward more.
- For an added experience bonus, check out Guard Hamarn's "Daily Tasks".



This is a heroic adventure (1-6 players) that begins with Skulk the Madaxe (click for map) in the Dead Hills. He is an ogre located inside a big tent at the dock camp just west of the zone-in point.

Pre-Requisites for Requesting:
- Level 75
- Completed "The Hills Are Alive" (heroic adventure)
- Completed "Artifacts of Great Importance" (heroic adventure)



TASK SUMMARY

- Say "stop" to request the task and "when" to zone in.

Step #1:
- Clear the road leading to the sealed caves 0/15
--- Kill update on the way to the south cave

Step #2:
- Speak with Gatekeeper Yeeatru at the Sealed Caves 0/1
--- Hail update

Step #3:
- Make contact with Oracle Udwoona 0/1
--- Hail update

Step #4:
- Defend Oracle Udwoona from the spectres 0/4
--- Kill update
- Defeat the Xulous that have killed Oracle Udwoona 0/4
--- Kill update

Step #5:
- Clear the road leading to the graveyard 0/10
--- Kill update on the way to the north gate

- At this point in the task, collectibles spawn in the zone (ground spawns) and a named (or its PH) has a chance to spawn.

Step #6:
- Open the gate to the Stonecap graveyard 0/1
--- Location update

Step #7:
- Kill the Xulous that have invaded the graveyard 0/6
--- Kill update
- Put the ogre spirits to rest 0/6
--- Kill update (spectres count; skeletons do not)

Step #8:
- Obtain the sacred relic of the Stonecap Clan 0/1
--- Kill Shade of Grukkark (~8.5 million hp; no AEs) and loot

Step #9:
- Deliver the Stonecap Relic to Skulk the Madaxe 0/1
--- Hail update

- As soon as the objective for Step #9 is done, the task completes.



NAMED MOBS

The Monstrous Minnow (or its PH "a decaying minnow") will spawn after the fifth step is completed. Known loot from this named:

Ancient Alaran Manuscript
Chronomage's Band
Endless Melody

You'll see this emote if/when it spawns:

The violent splashing of water can be heard throughout the valley.







TASK IN DETAIL

========================================================================
TRIGGERING THE TASK
========================================================================

You say, 'Hail, Skulk the Madaxe'

Skulk the Madaxe beams a wide yellow-toothed smile, 'So the tribe thinks yer a friend, good! Here's what we do. You go back and [stop] their little skeleton problem and they give you the artifact we need. Simple!'

You say, 'Let's stop them'

Skulk the Madaxe says 'Just say [when] you're ready to head back out there.'

You have been assigned the task 'Death Peace'.

Skulk is sure that the artifact he is after rests somewhere in the custody of the Stonecap ogre clan. He has sent you back to their village on the promise of an exchange and is waiting for your return down the road. Your party will put an end to their ancestors' suffering by putting their undead to rest and they will offer you custody of their most important relic.

The tribe's most prized artifact rests on the body of an ancient fallen hero buried in their graveyard. They have since sealed the graveyard off to protect the buried remains from coming into contact with the curse that is bringing their fallen back to life. Oracle Udwoona holds the key to the graveyard and was last seen traveling to the sealed caves of divination to uncover the source of this spreading curse.

You say, 'When...'

LOADING, PLEASE WAIT...
You have entered The Dead Hills.

Two Ogre Elders greet you inside:

Elder Grambik says 'Oracle Udwoona holds the key to the burial ground. Tell her that your party has the blessings of Elder Grambik to visit our sacred site to put an end to this nightmare. You should be able to find her within the caves of divination to the south. If you wish to [leave], simply give the word.'

Elder Brembar says 'We would accompany you to meet the Oracle ourselves, but too many hostile beasts have taken residence along our once peaceful roads. I suppose that is why you outsiders have taken to calling this place the 'Dead Hills.''

========================================================================
STEP #1
========================================================================

Clear the road leading to the sealed caves 0/15 (Dead Hills)

Task Window Says: The creatures that inhabit the Dead Hills are becoming more hostile and taking residence in the roadway. Clear the road of dangers on your way to the southern caves where Oracle Udwoona was last seen.

If You Get This Step: Straight kill updates (mix of puslings, sporali, insects, and undead leading south).

========================================================================
STEP #2
========================================================================

Speak with Gatekeeper Yeeatru at the Sealed Caves 0/1 (Dead Hills)

Task Window Says: Now that the roadway is clear, Gatekeeper Yeeatru should allow you into the caves of divination.

If You Get This Step: This is a hail update.

You say, 'Hail, Gatekeeper Yeeatru'

Gatekeeper Yeeatru says 'So you say Grambik sent you?' She pauses, 'Very well. The Oracle went into the caves a few hours ago. Though it's not uncommon for her to be gone for days at a time, I am a bit worried for her safety given the situation we're in.' She turns toward the massive iron door and waves her left hand, drawing arcane patterns in the air.'

========================================================================
STEP #3
========================================================================

Make contact with Oracle Udwoona 0/1 (Dead Hills)

Task Window Says: Make your way through the caves of divination and find Oracle Udwoona.

If You Get This Step: This is a location update in the south part of the caves.

========================================================================
STEP #4
========================================================================

Defend Oracle Udwoona from the spectres 0/4 (Dead Hills)

Task Window Says: Oracle Udwoona is too versed in the ideals of pacifism to put up a fight against the hostile spirits. Do away with them to save her from certain death.

If You Get This Step: Kill the four mobs attacking the Oracle. These will generally be chain casting an AE melee slow and have high aggro on Udwoona (who actually can't die, rather locking at 1% health).

Oracle Udwoona bows her head, 'The spirits call for me to join them.'

Upon killing the four mobs:

Oracle Udwoona breathes heavily, 'I thank you for saving my life, but mourn for the spirits that have lost their way. Tell me, travelers: why are you here?'

You say, 'I need the key'

Oracle Udwoona unclasps an ancient looking relic from around her neck and hands it to you carefully. 'Simply stand in front of the iron gate with this necklace held tightly in your hand. If the road is free of danger and your heart is pure of intent, the way shall open for your party.'

Oracle Udwoona says 'Our burial ground lies north on the western road. Beware that the gate will remain sealed until the road is cleared of its hostile inhabitants.'

=====================

Defeat the Xulous that have killed Oracle Udwoona 0/4 (Dead Hills)

Task Window Says: It seems you are too late to save the oracle. Dispose of the xulous that have infiltrated the ogres' sacred cave.

If You Get This Step: Kill the "a shadowy ambusher" mobs and "a shadow of pestilence". On Udwoona's body (target the body and /inspect it), you will find a key.

========================================================================
STEP #5
========================================================================

Clear the road leading to the graveyard 0/10 (Dead Hills)

Task Window Says: The road leading to the ogres' burial is also infested with hostile creatures. Clear a path north.

If You Get This Step: Several "a lingering spectre" and sporali mobs block your path to the graveyard. Kill encounter a few of them for the update.

========================================================================
STEP #6
========================================================================

Open the gate to the Stonecap graveyard 0/1 (Dead Hills)

Task Window Says: The oracle's key should be able to lift the seal placed on the burial ground.

If You Get This Step: This is a location update.

The ground trembles as the colossal iron door slides open under the light of the Oracle's Amulet.

========================================================================
STEP #7
========================================================================

Kill the Xulous that have invaded the graveyard 0/6 (Dead Hills)

Task Window Says: The xulous have infiltrated the graveyard and are raising the spirits. Put a stop to them to stem the flow of restless undead.

If You Get This Step: Kill the xulous mobs in the graveyard area. Note these are Level 104 mobs and see through all forms of invis.

=====================

Put the ogre spirits to rest 0/6 (Dead Hills)

Task Window Says: The flow of restless undead appears to be stemming from this sacred graveyard. Free the souls of the ethereal ogres by dispersing their ethereal forms into nothingness.

If You Get This Step: Kill shades for the update (note that skeletons don't count towards the step, but they are social with the shades).

========================================================================
STEP #8
========================================================================

Obtain the sacred relic of the Stonecap Clan 0/1 (Dead Hills)

Task Window Says: The Stonecap Clan's most sacred relic was buried long ago with their most revered hero. Exhume his remains to claim your reward. Hopefully, the curse has not claimed him as well.

If You Get This Step: This is a loot update. Kill Shade of Grukkark and loot the artifact from his corpse. The Shade has about 8.5 million hitpoints; hits for a max ~16,500; AE rampages; and isn't reported to cast any spells. Below 40% health, however, he starts calling for the aid of nearby mobs (a very large assist range; you may want to clear the whole graveyard before engaging him if adds are going to be a problem for your group):

The Shade of Grukkark calls out for reinforcements.

Kill the shade and loot Grukkark's Zek Insignia from his corpse.

========================================================================
STEP #9
========================================================================

Deliver the Stonecap Relic to Skulk the Madaxe 0/1 (Dead Hills)

Task Window Says: It is said that Grukkark's insignia was given to him by Rallos Zek the Warlord before the Stonecap Clan's succession from the Rallosian army. No material thing holds as much historic significance to these people and they have entrusted you with its delicate care. Meet back up with Skulk the Madaxe at the southern end of the western road to see if it is what he is looking for.

If You Get This Step: Find Skulk at the southern end of the path...

Skulk the Madaxe says 'Let's see what ya found!'

Turn in the insignia to complete the task.



TASK REWARDS

- a varying amount of platinum
- a varying amount of experience
- a varying number of Marks of Valor (currency used to buy group gear)

691pp 1 gold 2 silver 5 copper
Experience
280 points
Rewards:
Send a Correction
Post Comment
Rewards
# May 09 2017 at 8:13 AM Rating: Good
1 post
[IMG]http://i66.tinypic.com/euhkbp.jpg[/IMG]

[IMG]https://s14.postimg.org/vw9ra7sv5/Skulk_3_Death_Peace.jpg[/IMG]

[IMG]https://ibb.co/n9PGt5[/IMG]
Rewards
# May 10 2017 at 5:36 PM Rating: Excellent
Peptido wrote:
[IMG]http://i66.tinypic.com/euhkbp.jpg[/IMG]

[IMG]https://s14.postimg.org/vw9ra7sv5/Skulk_3_Death_Peace.jpg[/IMG]

[IMG]https://ibb.co/n9PGt5[/IMG]


Thanks, added as a reward option.
____________________________
Volunteer Allakhazam Developer and Admin

For real time update information on Allakhazam, follow me on Twitter!
https://twitter.com/gidono

To make a Donation directly to me.
https://paypal.me/Gidono
So far I have received 2 donations.
Post HA Nerf
# Nov 26 2015 at 5:29 PM Rating: Good
Scholar
*
112 posts
Since the HA nerf that went in with the TBM expansion release, the Shade of Grukkark has slightly over 11 million HPs. I wasn't tanking him, so I don't know what he hits for these days, but a 105 tank merc (I know, I know) with Improved Melee Defense 13/13, Steadfast Resolve 1/8, and the merc AC head and chest from EWK couldn't tank him with defensive running while the mob was chanter slowed and crippled. Save yourself the headache and try to find a PC tank for this mission.
42 aa's
# Sep 01 2015 at 8:09 AM Rating: Good
Sage
***
2,793 posts
My group of 105's, with Lesson of the Devoted running at the final step, got 42 AA's each for completing this task. Not at all bad...

2020 Update: Tried again with a group of 115's. Mobs supposedly scale up with player level but not to 115. Everything was green or LB, including the "bosses." Group earned a little over 5 AA's, with LotD running. Oh, well, too optimistic to think it would still be great AAXP at 115.

Edited, Oct 23rd 2020 9:16pm by Sippin
____________________________
Sippin 115 DRU **** Firiona Vie
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
2 collectibles
# Aug 31 2015 at 7:58 AM Rating: Good
Sage
***
2,793 posts
Only found two collectibles, despite scouring the entire subset of the zone. Disappointing...
____________________________
Sippin 115 DRU **** Firiona Vie
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
My crew: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Last step may be bugged
# Mar 27 2014 at 8:29 AM Rating: Decent
1 post
Just spent an hour or so doing this with some friends, got to the very last step. Gave skulk the artifact, no update. Hailed him, he says "show me what you found." Seems very buggy.
BEWARE A shadowed pestilence
# Nov 03 2013 at 10:28 AM Rating: Good
*
113 posts
Step 4, if you get the second version, defeat the 4 Xulous around the Oracle's corpse, watch out for the shadow pestilence. He's the only one with buffs on (SK like) and he quads for over 20k, rampages, and can easily wipe a group fast.

Kayrsoc
100 gnomish enchanter
Final Assault
Pocar
Bugged
# Oct 22 2013 at 9:11 AM Rating: Decent
3 posts
Piece of **** task is bugged to all hell. Ive tried this 5 times now, and after killing first 15 mobs and then defend the Oracle, I get the next kill task which is clear the road blah blah blah, this time its 10 mobs, well, there arent 10 mobs to even kill to get this update. Fix this...
Bugged
# Dec 30 2013 at 9:42 AM Rating: Decent
Scholar
*
82 posts
I'm sorry did you think this was the SOE EQ /bugreport line? hasn't been in a lnog time. /petition works still though
All repeats...
# Oct 15 2013 at 4:54 AM Rating: Decent
Scholar
*
123 posts
This quest log entry shows the steps I encountered when running this solo at level 100.

In text:
  • Speak with Gatekeeper Yeeatru at the Sealed Caves ...... 0/1
  • Make contact with Oracle Udwoona ...... 0/1
  • Defeat the Xulous that have killed Udwoona ...... 0/4
  • Clear the road leading to the graveyard ...... 0/8?
  • Open the gate to the Stonecap graveyard ...... 0/1
  • Put the ogre spirits to rest ...... 0/8?
  • Obtain the sacred relic to the Stonecap Clan ...... 0/1
  • Deliver the Stonecap Relic to Skulk the Madaxe ...... 0/1


What to do for each step:
  • Hail Gatekeeper Yeeatru outside of the cave
  • Find Udwoona's body inside the cave
  • Several a shadowy ambusher spawn along with a shadow of pestilence.
  • Several lingering spectres and sporali block your path to the graveyard. Kill a few of them.
  • On Udwoona's body (target the body and /inspect it), you will find a key. Once you have this key you should just need to walk and and/or click the gate (don't remember tbh)
  • Kill a few spectres... the skeletons models didn't update this step, but they did add
  • Shade of Grukkark has spawned behind the undead (in the same spot needed for the update For the Sake of the Forsaken). He has about 8.5 million HP according to the parser and I don't think he cast any spells. Average hit on my pet tank was 5629 while slowed. Kill Grukkark and retrieve the relic
  • Return to Skulk the Madaxe


Edited, Oct 15th 2013 6:50am by Krosar
____________________________
The Rathe / Prexus
Krosar Shadowflame - 105 Necro
Rasork - 105 Druid
Imacatlol - 105 Bard
Yaldax Toknight - 105 Rogue
Savi Yorr - 105 Paladin
Post Comment

Free account required to post

You must log in or create an account to post messages.