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Call of the Forsaken Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor About Heroic Adventures - Heroic adventures in Call of the Forsaken scale in level: As low as Level 75 and up to current maximum level. - Scale is based on the highest level player present in the zone and affects difficulty, loot quality, and mob levels. - There is some variation/randomization in the task steps you'll be assigned as you progress through the task. - Time of completion will vary by your group's makeup (anywhere from 30-90+ minutes). - Collection items appear as ground spawns midway through tasks (you'll see an emote indicating their appearance). - Named mobs (or their PHs) spawn midway through tasks (usually, but always, at the same time collection items appear). - These tasks have individual 3-hour lockout timers (timer gained upon completion). Experience in Heroic Adventures - Mobs in these instances grant some experience, but the bulk of experience is earned upon task completion. - As of a patch in November 2014, less difficult tasks were tuned to reward less experience and more difficult ones were tuned to reward more. - For an added experience bonus, check out Guard Hamarn's "Daily Tasks". This is a heroic adventure (1-6 players) that begins with Skulk the Madaxe (click for map) in the Dead Hills. He is an ogre located inside a big tent at the dock camp just west of the zone-in point. Pre-Requisites for Requesting: - Level 75 - No tasks TASK SUMMARY - Say "investigate" to get the task and "when" to zone in. Step #1: - Speak with Oracle Udwoona and see if you can assist her 0/1 --- Hail update Step #2: - Recover a stock of mushroom spawn so that the Stonecap clan can continue to grow their mushrooms 0/6 --- Clear rats away from crates, then loot the crates - Rescue Udwoona's bunnies 0/4 --- Kill undead around bunnies, and then hail the bunnies (one bunny, Puffball, will need to be killed) - Defeat the monsters living in the Stonecap clan's home 0/20 --- Kill updates (undead only) Step #3: - Remove the monstrous fungus that has gained sentience and taken up residence in Krag's home 0/1 --- Kill "Fetid Fungus" in the east cave (hits for a max ~18,500). - Make it safe for Krag to return home 0/10 --- Kill spiders in the east cave - Recover Krag's spare arms and armor from his home. You'll need to find the key to his treasures. 0/1 --- In the eastern cave is Krag's Chest; kill "a mangy scavenger" mobs until you loot Krag's Key, then open the chest and loot it Step #4: - Let Krag know that you have helped him out 0/1 --- Hail update - At this point in the task, collectibles spawn in the zone (ground spawns) and a named (or its PH) has a chance to spawn. Step #5: - Clear out the rest of the ogres' homes 0/15 --- Kill update ("a moldering dead") - Krag remembers a terrible smell coming from the homes to the north. Maybe that's where the source of all this trouble is 0/1 --- Kill the High Infectioner in the caves (spawns adds) - Rescue Mouga. She is the most knowledgeable about fungus, and Karg thinks she was taken because of this expertise 0/12 --- Find and kill 12x "a creeping mushroom" in the caves northeast and northwest of Krag --- Search the northern home for the source of terriable smell Step #6: - Speak with Udwoona and let her know you have done what you can 0/1 --- Hail update to complete the task - As soon as the objective for Step #6 is done, the task completes. NAMED MOBS Three named mobs ("Dark Infector", "Dread Ghoul", and "Rat Packleader"; or their respective PHs "an unrestful soul"; "an aggressive corpse"; and "a gangrenous rat") have chances to spawn after you complete the fourth step in the task. They drop the same stat items (can also drop Tier 1 armor templates and Rank II spells): Level 100+ Blood Drinker's Coating Etherforce Ring Tainted Band of the Avaricious Level 95 Shadowed Hoop of Decaying Leaves Level 90 ??? Level 85 ??? Level 80 Glowing Draconic Icehoop Level 75 ??? TASK IN DETAIL ======================================================================== TRIGGERING THE TASK ======================================================================== You say, 'Hail, Skulk the Madaxe' Skulk the Madaxe brandishes his axe menacingly, 'Hurr hurr! Did that scare you? Never get tired of pulling the axe and seeing that look! Hurr hurr. Been awhile since I laughed this hard, cause the Dead Hills ain't [afraid of my axe].' You say, 'Afraid of your axe?' Skulk the Madaxe says 'Not them xulous. Nope. They ain't afraid. Neither are them pusbuckets or the skeletons. Only thing that's been scared of my axe, aside from you, was that ogre up in the hills. She just turned and ran. Didn't get to see the look on her face, though.' Skulk sighs, and continues. 'She probably has what we needs. That [artifact].' You say, 'What artifact?' Skulk the Madaxe says 'Wanted to follow her, but had nasty goo wrapped around my leg and something slimy made of who-knows-what clawing at my good eye.' Skulk scratches at his left eye and grimaces, as if remembering something unpleasant. 'Gemma mended me up good, but not going up there alone again. You want to [investigate] those ogres and see if they got that artifact we need? They must know something if they're alive in this Zek-forsaken place.' You say, 'I'll investigate' Skulk the Madaxe nods, 'Skulk has sailed the world and seen a lot of odd things, but ain't ever seen an ogre like her before. I can't say why, but she was odd. ODD.' Skulk repeats the word again slowly and loudly for emphasis. 'Say [when] and I'll show you where I found her.' You have been assigned the task 'The Hills Are Alive'. Skulk the Madaxe has asked you to find the ogre that he ran into earlier. She fled to the north, so he wants you to find her and her people and learn more about them. No ogre should run from a fight, and he wants to know what sort of ogre she was. She can send you back if you ask her to leave. You say, 'When...?' LOADING, PLEASE WAIT... You have entered The Dead Hills. While not part of task progression, a few of the ogres inside the instance have different things to say: Prud greets you with a trusting smile, 'Hello, _____. I've heard good things about you.' Doreen says 'You'll be safe in our city, but be careful outside its walls. Lots of nasty things can be found in these hills.' Mouga says 'Welcome to our city, _____. A bit of advice: stay away from Lompi's cooking unless you like spending hours squatting over a hole!' Brudo Gomph says 'Hello, _____. I've been told that you think an item of great importance may be hidden within our humble city. It's true, we have many artifacts in our cave structures, though it may take some [work] to uncover them. As an ally of the ogres, you're welcome to search within our caves for the artifact you're looking for, though remember that these items belong to the ogres. If you find an artifact you wish to keep, return to me and we can negotiate a fair trade.' Brudo Gomph says 'Many artifacts are protected by guardians whose job it is to see that the artifacts are only obtained by those who prove themselves worthy. Others have been hidden in plain sight, but invisible to those whose intentions are not pure. No matter which obstacle you encounter, you'll need to prepare both mind and body before you begin your search.' ======================================================================== STEP #1 ======================================================================== Speak with Oracle Udwoona and see if you can assist her 0/1 (Dead Hills) Task Window Says: You're not sure which ogre here is the one Skulk met. They all look worried, but one appears to have a strong presence. Speak with her. If You Get This Step: This is a hail update. You say, 'Hail, Oracle Udwoona' Oracle Udwoona says 'Oh, well. We were not expecting strangers. Welcome! I would offer you a seat and warm broth, perhaps some stewed mushrooms, but our homes have been overrun. I see you are... what was that Skulk fellow called it? Adventurer? If you are, then we could sure use your [help].' You say, 'My help?' Oracle Udwoona says 'Well, we aren't an aggressive people, you see. We've been having trouble with the local fauna, which are mostly monsters and, lately, undead monsters. Until a little while ago, we just kept to our homes and hid the entrances as best we could. But since the dead have started to rise, things have gotten pretty bad. All sorts of monstrosities have moved into our homes and we aren't prepared to kill things just for our own comfort. However, you adventurers, from what I now understand, don't have such moral issues. So if you find yourself near our homes, we would not be displeased if you could help us out.' ======================================================================== STEP #2 ======================================================================== Recover a stock of mushroom spawn so that the Stonecap clan can continue to grow their mushrooms 0/1 (Dead Hills) Task Window Says: The Stonecap Clan's home, such as it is, has been overrun. They need you to help reclaim it and what little they own. If You Get This Step: Up the path a ways you will find crates with 2-3 rats nearby. Clear the rats, destroy the crates, and loot until you get the update. ===================== Rescue Udwoona's bunnies 0/4 (Dead Hills) Task Window Says: The Stonecap Clan's home, such as it is, has been overrun. They need you to help reclaim it and what little they own. If You Get This Step: This is a kill update (kill undead mobs around the bunnies, and then hail the bunnies). The undead bunny "Puffball" also needs to be killed, since it's an undead mob. Note that the bunnies have a very small hail radius, and are very sensitive to nearby undead mobs, so make sure everything is cleared. ===================== Defeat the monsters living in the Stonecap clan's home 0/20 (Dead Hills) Task Window Says: The Stonecap Clan's home, such as it is, has been overrun. They need you to help reclaim it and what little they own. If You Get This Step: This is a kill update (kill 20 undead mobs on the path, outside, and around the ogre homes). Note that unrestful souls and aggressive corpses tend to do more DPS than the skeletons (hit for a max ~17,000). ======================================================================== STEP #3 ======================================================================== Remove the monstrous fungus that has gained sentience and taken up residence in Krag's home 0/1 (Dead Hills) Task Window Says: Krag is one of the few Stonecap Clan members with warrior training, though has he sworn off using his basher. His resolve is important to the clan, and helping him out seems important to them. His home is the one on the eastern wall of the northern cavern. If You Get This Step: In the eastern caves is a sporali called "Fetid Fungus". It is a Necromancer; hits for a max ~20,500; single-target rampages; and has a lot of hitpoints. Kill this mob. ===================== Make it safe for Krag to return home 0/10 (Dead Hills) Task Window Says: Krag is one of the few Stonecap Clan members with warrior training, though has he sworn off using his basher. His resolve is important to the clan, and helping him out seems important to them. His home is the one on the eastern wall of the northern cavern. If You Get This Step: Kill 10x "a deadly darkfang" in the eastern caves. These each hit for a max ~17,000 (mezzable). ===================== Recover Krag's spare arms and armor from his home. You'll need to find the key to his treasures. 0/1 (Dead Hills) Task Window Says: ? If You Get This Step: In the eastern cave, you will find Krag's Chest. You will need to kill the "a mangy scavenger" rat mobs until you loot Krag's Key (drop appears to be random). Once you have the key, open the chest and loot Krag's Weaponry. ======================================================================== STEP #4 ======================================================================== Let Krag know that you have helped him out 0/1 (Dead Hills) Task Window Says: Krag's home appears safe and his belongings, such as they are, appear relatively undamaged. If You Get This Step: This is a hail update. You say, 'Hail, Krag' Krag says 'Well, thanks. I really do appreciate your assistance. I promised never to raise a weapon again, and so far I've kept that promise.' ======================================================================== STEP #5 ======================================================================== Clear out the rest of the ogres' homes 0/15 (Dead Hills) Task Window Says: Your task is not done. There are still dangers lurking in the remaining Stonecap caves. If You Get This Step: This is a kill update ("a moldering dead" in the two northern caves). ===================== Krag remembers a terrible smell coming from the homes to the north. Maybe that's where the source of all this trouble is. 0/1 (Dead Hills) Task Window Says: ? If You Get This Step: Kill the High Infectioner in the northeastern cave. It hits for a max ~12,500 and spawns adds that are most likely (but not confirmed to be) health-based (maybe five total). Adds hit just as hard, so you'll probably want to deal with them as they spawn. Adds are mezzable and rootable, and the High Infectioner does NOT lock health when they spawn. ===================== Rescue Mouga. She is the most knowledgeable about fungus, and Krag thinks she was taken because of this expertise 0/12 (Dead Hills) Task Window Says: Your task is not done. There are still dangers lurking in the remaining Stonecap caves. If You Get This Step: Mouga can be found captive in the northwestern cave, but all you need to do for this update is kill 12x "a creeping mushroom" in either of the two north cave systems. a creeping mushroom has been slain by _____! Mouga shouts 'What happened? I don't feel so good...' ======================================================================== STEP #6 ======================================================================== Speak with Udwoona and let her know you have done what you can 0/1 (Dead Hills) Task Window Says: (nothing) If You Get This Step: Hail Udwoona to complete the task. You say, 'Hail, Oracle Udwoona' Oracle Udwoona says 'We thank you for your assistance, stranger. I thank you. I am pleased that none of our clan needed to resort to violence in order to return to our homes. If that were the only choice, I am uncertain what we would have done. I can send you back to that fellow named Skulk whenever you are ready to [leave].' TASK REWARDS - a varying amount of platinum - a varying amount of experience - a varying number of Marks of Valor (currency used to buy group gear) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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