Cooper #3: The Descending Tower  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 4 ratings)
Information:
Level:75
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Adventure
Quest Goal:
  • Advancement
  • Experience
  • Loot
  • Money
Time Limit:06:00:00
Success Lockout Timer: 03:00:00
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Call of the Forsaken
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Oct 8 06:20:49 2013
Modified: Tue Dec 5 05:21:04 2023


Call of the Forsaken Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor

About Heroic Adventures

- Heroic adventures in Call of the Forsaken scale in level: As low as Level 75 and up to current maximum level.
- Scale is based on the highest level player present in the zone and affects difficulty, loot quality, and mob levels.
- There is some variation/randomization in the task steps you'll be assigned as you progress through the task.
- Time of completion will vary by your group's makeup (anywhere from 30-90+ minutes).
- Collection items appear as ground spawns midway through tasks (you'll see an emote indicating their appearance).
- Named mobs (or their PHs) spawn midway through tasks (usually, but always, at the same time collection items appear).
- These tasks have individual 3-hour lockout timers (timer gained upon completion).

Experience in Heroic Adventures

- Mobs in these instances grant some experience, but the bulk of experience is earned upon task completion.
- As of a patch in November 2014, less difficult tasks were tuned to reward less experience and more difficult ones were tuned to reward more.
- For an added experience bonus, check out Guard Hamarn's "Daily Tasks".



This is a heroic adventure (1-6 players) that begins with Captain Russell Cooper (click for map) in the Dead Hills. He is located at about -845, -345, 65 (in the clearing north of the zone-in/dock area).

Pre-Requisites for Requesting:
- Level 75
- Completed "Clearing a Path" (heroic adventure)
- Completed "Excavating an Answer" (heroic adventure)



TASK SUMMARY

- Say "ready" to request the task.

- Head northwest to Scout Gatius Lienweathar and click the ladder to zone into the instance.

Step #1:
- Destroy the undead excavators so the scouting party can move up 0/20
--- Kill undead throughout the area
- Recover samples of Deadstone from the undead excavators 0/4
--- Kill undead throughout the area until you've looted enough Deadstone
- Take out the captains at the first four excavation sites 0/4
--- Kill the four captains (note they are more difficult than standard mobs and spawn health-based adds)

Step #2:
- Search the excavation site supply chests for anything out of the ordinary 0/1
--- Open up chests called "excavator`s supply chest" until you loot a Strange Qeynosian Relic (this spawns 1-3 adds)
- Search the excavation supply chest for anything out of the ordinary 0/1
--- Open up a "surveyor`s supply crate" and loot the Strange Qeynosian Relic from it (this spawns 1-3 adds)
- Defeat Foreman Arnold Sturr and search him for anything out of the ordinary 0/1
--- Kill the Foreman and loot the Strange Qeynosian Relic from his corpse

Step #3:
- Deliver the strange artifact to Archaeologist Don Laborm 0/1
--- Hand in the item to the Archaeologist

Step #4:
- Subdue the mad archaeologist 0/1
--- The NPC auto-aggro's upon turn-in; DPS to 10% for the update

- At this point in the task, collectibles spawn in the zone (ground spawns) and a named (or its PH) has a chance to spawn.

Step #5:
- Search the cursebearing undead for a cure to the Archaeologist's illness 0/1
--- Kill undead in the area around Foreman Arnold Sturr until you loot a 'Divining Stone"
- Search Vicar Christa Belyea for a cure to the Archaeologist's illness 0/1
--- Note: Vicar Christa Belyea calls for reinforcements (unknown if she spawns her own adds, or if it's a range NPC assist call)
- Search the vicar's supply chest for a cure to the Archaeologist's illness 0/1
--- ?

Step #6:
- Attempt to break the archaeologist's curse 0/1
--- Target Archaeologist Don Laborm and right click the "Divining Stone" acquired in the previous step

Step #7:
- The curse appears unbreakable. You must slay the archaeologist! 0/1
--- Kill the Archaeologist
- The curse has spread. Subdue any members of the party that have fallen ill. 0/5
--- Kill the Archaeologist and his helpers
- Defeat the cursed spectre that you've expelled from the archaeologist's body 0/1
--- Kill the spawned mob

Step #8:
- Speak to Scout Leader Ryan Zatkin
--- Hail the Scout Leader

- As soon as the objective for Step #8 is done, the task completes.



NAMED MOBS

Three nameds ("Squire Gordon Flock", "Squire Thomas Olson", and "Squire Alan Wells"; or their respective PHs: "a skeletal myrmidon") have chances to spawn after the fourth step is completed. These nameds share the same stat loot table (can also drop Rank II spells and Tier 1 armor pieces). Known loot:

Blademaster's Writ
Foreman's Ledger







TASK IN DETAIL

========================================================================
TRIGGERING THE TASK
========================================================================

You say, 'Hail, Captain Russell Cooper'

Captain Russell Cooper smiles, 'Making quite a name for yerself out here, _____. The road to the tower is clear... Well, mostly clear. Let me know if yer [ready] to lead the scouting party to the base of the ruins.'

You say, 'Of course I'm ready'

Captain Russell Cooper says 'Just head that way 'til ya meet up with Scout Lienweathar. He'll be standing by the makeshift ladder.'

You have been assigned the task 'The Descending Tower'.

Our scouts have caught up with you, thanks to your tireless efforts in clearing a path toward the ruins. Please assist them in surveying what remains of the Qeynosian expedition party and their efforts to erect a grand tower. We would wish you luck, but your effort thus far suggests that luck is vestigial force in your success.

LOADING, PLEASE WAIT...
You have entered the Dead Hills.

Archaeologist Don Laborm says 'Ah, _____, good to see you again. Can you believe we've almost made it to the ruins of the great tower? The last time we were this close the entire scouting party was...' He cuts his sentence short and looks to the ground, 'Never mind, I'm sure nothing will go wrong.'

Scout Leader Ryan Zatkin says 'If you need to return to camp for provisions, just use this teleport stone. Otherwise it looks like there is still work to be done here.'

========================================================================
STEP #1
========================================================================

Destroy the undead excavators so the scouting party can move up 0/20 (Dead Hills)

Task Window Says: A small scouting party has caught up to you and are now ready to help make the final push toward the tower. Work with them to clear away any undead that stand in your way.

If You Get This Step: Kill any 20 undead excavators in the area.

=====================

Recover samples of Deadstone from the undead excavators 0/10 (Dead Hills)

Task Window Says: A small scouting party has caught up to you and are now ready to help make the final push toward the tower. As you clear out the undead that halt your progress keep an eye out for any more samples of Deadstone for later study.

If You Get This Step: Loot "Refined Dreadstone Sample" items from excavators.

=====================

Take out the captains at the first four excavation sites 0/4 (Dead Hills)

Task Window Says: A small scouting party has caught up to you and are now ready to help make the final push toward the tower. Be on the lookout for high ranking undead, putting their spirits to rest will likely quell the efforts of the other hostile spectres.

If You Get This Step: Kill the four captains: Captain Roger Coyle, Captain Shawn Barbeau, Captain Tina Rossiter, and Captain Wilson Trost. Each of these mobs hits for a max ~20,500 and spawns health-based adds called "a loyal reaver" (one at 75%, one at 45%, and one at 10%).

NOTE: The Captains' health remains locked as long as an add is up. Also, adds have apparent zone-wide aggro, making corpse recovery difficult in the event of a wipeout.

========================================================================
STEP #2
========================================================================

Search the excavation site supply chests for anything out of the ordinary 0/1 (Dead Hills)

Task Window Says: Our study of the Qeynosian spirits suggests that there was some great madness or illness that drove them to work themselves to death in pursuit of completing the tower. Search the excavation site for any pristine artifacts. Perhaps with further investigation we can get to the bottom of what exactly this madness was.

If You Get This Step: Open up chests called "excavator`s supply chest" until you find one that contains a Strange Qeynosian Relic, and loot it.

If you 'Sense Trap' on the chest, you'll see this warning...

You sense many eyes are upon you as you survey the crate.
The supply crate does not appear to be trapped by any normal means.

Opening one of these chest spawns 1-3 adds ("a _____ guardian") which feign death the person who opened the chest (hit for a max ~16,000; aggro-linked; mezzable; stunnable). These adds remain auto-aggro on this person even after fade or FD (only way to clear aggro is to zone).

In your loud attempts to rip the top off of the crate, you attract the attention of one of its guardians.

Kill the guardian spawn(s), and then open the chest to loot it.

=====================

Search the excavation supply chest for anything out of the ordinary 0/1 (Dead Hills)

Task Window Says: Our study of the Qeynosian spirits suggests that there was some great madness or illness that drove them to work themselves to death in pursuit of completing the tower. Search the excavation site for any pristine artifacts. Perhaps with further investigation we can get to the bottom of what exactly this madness was.

If You Get This Step: First, kill the named Surveyors (Surveyor Clint Macholeth; Surveyor Dwayne Baird; Surveyor Matthew Damron; Surveyor Vince Dobson) until you loot a "Rusted Supply Chest Key". Then use this key to open a "surveyor`s supply crate". Loot the Strange Qeynosian Relic from this chest. NOTE: Opening up this crate may spawns 1-3 aggro-linked adds. These adds would have large aggro ranges (about one-third of the zone), snareable/rootable.

=====================

Defeat Foreman Arnold Sturr and search him for anything out of the ordinary 0/1 (Dead Hills)

Task Window Says: Our study of the Qeynosian spirits suggests that there was some great madness or illness that drove them to work themselves to death in pursuit of completing the tower. Search the excavation site for any pristine artifacts. They may be in possession of Kyle Bayle's elite guard. Perhaps with further investigation we can get to the bottom of what exactly this madness was.

If You Get This Step: Kill Foreman Arnold Sturr and loot the Strange Qeynosian Relic from his corpse. He hits for a max ~22,000; has ~8,000,000 hitpoints; and does NOT spawn any adds.

========================================================================
STEP #3
========================================================================

Deliver the strange artifact to Archaeologist Don Laborm 0/1 (Dead Hills)

Task Window Says: The artifact you recovered looks promising. Return it to Don Laborm to see what insight he has into the relic's place in history.

If You Get This Step: Give the Strange Qeynosian Relic to Archaeologist Don Laborm. Note: He will aggro after turn-in.

Archaeologist Don Laborm surveys the ruins then looks up toward you, 'Have you found anything of interest?'

Archaeologist Don Laborm brings the artifact toward his face, holding it carefully in both hands. As he stares into it, his eyes develop a glassy haze. His head begins to twist and spasm as if he were having a seizure but his feet remain firmly planted on the ground. He throws the artifact on the ground and points toward you while wearing a malicious scowl on his face.

========================================================================
STEP #4
========================================================================

Subdue the mad archaeologist 0/1 (Dead Hills)

Task Window Says: It seems that history aims to repeat itself. The headstrong gnome has become hostile with the same signs of madness that overtook the once valiant Qeynosian guard. Subdue the archaeologist without killing him. There is still hope he can be cured of this affliction.

If You Get This Step: The Archaeologist auto-aggro's upon turn in. He is permanently rooted where he stands (summons when under 97% health). He has a lot of hitpoints, but doesn't hit hard (~11,000). DPS him to 10% for the update (he'll fall unconscious).

The possessed body of Archaeologist Don Laborm falls to the ground, unconscious but still alive. A cure to his affliction must lie somewhere within these hills.

========================================================================
STEP #5
========================================================================

Search the cursebearing undead for a cure to the Archaeologist's illness 0/1 (Dead Hills)

Task Window Says: "It is improbable that the Qeynosians did not see the first signs of this madness without trying to combat it themselves. Search the ruins for anything the ancient expedition party may have done to concoct a cure."

If You Get This Step: Kill "a cursebearing _____" in the area. One of them will drop a 'Divining Stone". Loot it to update this step.

More detail: Open up the "vicar`s supply chest" by dpsing the chest and loot the Divining Stone. One disciple guardian spawned while the chest was being attacked. Had an emote of "An undead guardian has taken notice of your efforts to pillage its treasures" when the add spawned. Two additional skeletons spawned when the chest was nearly dead - about 1% or so, with the same emote. Evac'd at that point when the pet died. Four additional skeletons spawned when we returned to dpsing the chest after evac. Only dps that was done to the chest was a few necro DoTs, so unsure if the adds are timed or health based seeing as we got two sets of adds at 1%, just a minute or two apart. Finally killed the four adds and was able to /open the chest.

=====================

Search Vicar Christa Belyea for a cure to the Archaeologist's illness 0/1 (Dead Hills)

Task Window Says: It is improbable that the Qeynosians did not see the first signs of this madness without trying to combat it themselves. Search the ruins for anything the ancient expedition party may have done to concoct a cure.

If You Get This Step: Vicar Christa Belyea roams the top of the scaffolding that is located immediately south of the grand tower. At 90%, 70%, 50%, 30%, and 10% health, she spawns 1x "a devout crusader" (hits for a max ~17,500; stunnable; mezzable). Adds appear at her spawn point and rush to her aid regardless of where in the zone she is (will also aggro other undead mobs in their path, if there are any up). She does NOT lock health; nor does she respawn the adds once they've been spawned.

=====================

Search the vicar's supply chest for a cure to the Archaeologist's illness 0/1 (Dead Hills)

Task Window Says: ?

If You Get This Step: Open up the vicar`s supply chest and loot the Divining Stone.

========================================================================
STEP #6
========================================================================

Attempt to break the archaeologist's curse 0/1 (Dead Hills)

Task Window Says: Although the Divining Stone crumbles with age there is still hope that it holds the cure to this viral madness. See if it has any effect on Don Laborm.

If You Get This Step: Target Archaeologist Don Laborm and right-click the Divining Stone.

You say, 'Hail, Archaeologist Don Laborm'

Archaeologist Don Laborm is unresponsive.

The Diving Stone emits a soothing white light that illuminates the Archaeologist's battered body.

========================================================================
STEP #7
========================================================================

The curse appears unbreakable. You must slay the archaeologist! 0/1 (Dead Hills)

Task Window Says: The Divining Stone has proven ineffective. It pains us to say, but you will need to put the Archaeologist out of his misery.

If You Get This Step: Upon right-clicking the stone, the archaeologist transforms into a ghoul. Kill the poor fellow to update the task.

The archaeologist's body begins to spasm violently. His skin begins to melt away leaving only a necromantic husk. The Divining Stone has failed.

Scout Kelsey Bogle recoils in fear.
Scout Marilyn Anella recoils in fear.

The Archaeologist hits for a max ~23,500; flurries; and single-target rampages. He is not known to cast any spells.

Archaeologist Don Laborm has been slain by _____!
Your faction standing with Hills Revenant got worse.
Your faction standing with Dead Hills Archaeologists got better.

=====================

The curse has spread. Subdue any members of the party that have fallen ill. 0/5 (Dead Hills)

Task Window Says: ?

If You Get This Step: Kill the Archaeologist and the surrounding Scouts.

=====================

Defeat the cursed spectre that you've expelled from the archaeologist's body 0/1 (Dead Hills)

Task Window Says: The Divining Stone has driven a spectre from Don's body. Eliminate the spectre of the curse!

If You Get This Step: Kill the spectre that spawns in his place. It is rooted in place, has a lot of hitpoints, and hits harder than the Archaeologist. It is known to spawn at least two adds over the course of the fight (adds are yellow /con).

========================================================================
STEP #8
========================================================================

Speak to Scout Leader Ryan Zatkin 0/1 (Dead Hills)

Task Window Says: Reconvene with Scout Leader Ryan Zatkin and report your progress. It seems entry into the tower itself may be a more costly endeavor than originally thought.

If You Get This Step: Hail the Scout Leader to complete the task.

You say, 'Hail, Scout Leader Ryan Zatkin'

Scout Leader Ryan Zatkin listens intently as you explain the fate of Archaeologist Laborm. He pauses for a moment to wipe a tear from his eye then locks eyes with you, 'I am sorry that it came to that. He was a good man, but no one will ever blame you for doing what must be done. You are free to return to camp now. I'm sure we will eventually need your help in exploring the tower itself, but that is a job for another day.'

The forces that doomed the Qeynosian expedition appear to stem from the land itself. Our theories that the party failed due to internal power struggles and treachery seem to have been disproven. Only time will tell what power rests within the heart of the tower.



TASK REWARDS

- a varying amount of platinum
- a varying amount of experience
- a varying number of Marks of Valor (currency used to buy group gear)
Rewards:
Send a Correction
Post Comment
Wrong text
# Sep 25 2023 at 9:18 AM Rating: Decent
11 posts
The chest you get the Strange Qeynosian Relic from is the "surveyor's supply chest" for the "Search the excavation site supply chests for anything out of the ordinary 0/1 (Dead Hills)" task. You have to kill the Surveyor named mobs until they drop the key, which lets you open the chest and loot the relic.

I was really confused and spent half an hour trying to figure out what I was supposed to be doing. Hope this helps!
stupid
# Aug 25 2020 at 10:23 PM Rating: Decent
1 post
bugged to hell
Solo :-)
# Jun 15 2020 at 5:23 PM Rating: Good
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Group Size should be listed as Solo. All three HA's can be Requested & Entered Solo 😎
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no vicar's supply chest
# Aug 22 2018 at 3:35 PM Rating: Decent
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I got the excavation supply chest but then a few steps later it asks for the vicars supply chest but there is none afaict. Even had track and its just not there.
Step #5
# Jul 08 2016 at 7:41 AM Rating: Decent
-Search the vicar's supply chest for a cure to the Archaeologist's illness 0/1 (Dead Hills)

Task Window says: "It is improbable that the Qeynosians did not see the first signs of this madness without trying to combat it themselves. Search the ruins for anything the ancient expedition party may have done to concoct a cure."

Open up the "vicar`s supply chest" by dpsing the chest and loot the Divining Stone. One disciple guardian spawned while the chest was being attacked. Had an emote of "An undead guardian has taken notice of your efforts to pillage its treasures" when the add spawned. Two additional skeletons spawned when the chest was nearly dead - about 1% or so, with the same emote. Evac'd at that point when the pet died. Four additional skeletons spawned when we returned to dpsing the chest after evac. Only dps that was done to the chest was a few necro DoTs, so unsure if the adds are timed or health based seeing as we got two sets of adds at 1%, just a minute or two apart. Finally killed the four adds and was able to /open the chest.


Edit: additional info

Edited, Jul 8th 2016 10:34am by Megase
Step #5
# Jul 08 2016 at 5:37 PM Rating: Good
Megase wrote:
-Search the vicar's supply chest for a cure to the Archaeologist's illness 0/1 (Dead Hills)

Task Window says: "It is improbable that the Qeynosians did not see the first signs of this madness without trying to combat it themselves. Search the ruins for anything the ancient expedition party may have done to concoct a cure."

Open up the "vicar`s supply chest" by dpsing the chest and loot the Divining Stone. One disciple guardian spawned while the chest was being attacked. Had an emote of "An undead guardian has taken notice of your efforts to pillage its treasures" when the add spawned. Two additional skeletons spawned when the chest was nearly dead - about 1% or so, with the same emote. Evac'd at that point when the pet died. Four additional skeletons spawned when we returned to dpsing the chest after evac. Only dps that was done to the chest was a few necro DoTs, so unsure if the adds are timed or health based seeing as we got two sets of adds at 1%, just a minute or two apart. Finally killed the four adds and was able to /open the chest.


Edit: additional info

Edited, Jul 8th 2016 10:34am by Megase


Updated, thanks.
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ARGH!
# Sep 03 2015 at 5:14 PM Rating: Good
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3,008 posts
Horrible mission. Took us 3 hours to finish it and many deaths. Some probably due to rushing and under-estimating some of the steps. The bad part, as to be expected, is the excavator's chest. If you /open this thing and then evac or CoHero you won't get the quest item needed inside it. And to even go back and /open it you need to clear the 3 undead level 105 mobs that have spawned as well as any other trash that assist-agro. While the zone-wide agro isn't quite as bad as stated elsewhere they do maintain agro wherever you go to some extent so the best thing is to either zone or camp if you want to clear agro.

All the chests are on the top of scaffolding. There is more than one, so if you blow the first attempt you do have redo's. I don't know if they all spawn at once or if they keep popping until you succeed or run out the clock. I was setting up my group near the chest on the scaffolding and then having our tank /open. I couldn't figure out why the mobs would pop and immediately agro and kill the group's mage. This made it hard to aoe-mez them and this is why it took us 5 shots to win this. Then I realized the entire group had double-invis up except the mage because he had CoH'd the entire group to the scaffold. Then I discovered the character /opening the chest is immediately forced to feign death. So of course the mobs then switched their agro to the only visible player within range, the mage.

Once we finished this step, as bad luck would have it, we also got the vicar's chest step. I could only find one vicar's chest. This one also spawns a similar trio of nasty undead level 105's. The difference here, I believe, is that there is only ONE vicar's chest and you have to beat or nuke it open to get the potion to cure the gnome. It takes about 5 or so solid nukes to open the thing. The mobs pop upon the first cast. But I do think a group could just have the first caster run the mobs away and then keep attacking the chest and then get the quest item. I have a feeling there's no way to blow this step short of just not being able to break the chest open due to really bad gameplay. Smiley: eek

One more annoying thing is our group did NOT get any aaxp for the completion. I suspect this is a bug. Instead we got the message that we had completed the achievement MERCENARY OF DEAD HILLS (giving all of 3 AA's) and this seems to have overwritten the award for just completing this Heroic Adventure. I'd go back and do it again to see how many AA's the HA itself gives.... EXCEPT I WOULD NEVER GO THRU THIS MISSION AGAIN EVEN FOR 100 AA's! Smiley: yikes

Any group of 95's who finished this HA should have received a special title because this thing would be insanely brutal at 95, that's for sure.


Edited, Sep 3rd 2015 7:18pm by Sippin
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WHERE ARE THE CHESTS
# Oct 17 2014 at 11:26 PM Rating: Default
i haven been able to find the supply chest to open it (
WHERE ARE THE CHESTS
# Jun 15 2015 at 6:58 AM Rating: Default
ok supply chest is at the top of the top platform on the right hand side (far end from entrance). Note Opening Chest does NOT spawn the 3 red adds AND if u fd or get cohed out of aggro range the chest DE-POPS so Loot 1st. If u haven't looted and it de-pops u cannot complete the mission. Looting will spawn the adds.

Also note the diviner is lore and quest and so u cannot loot it if u have one so get someone else to loot it or delete it and then loot. If it rots u cannot complete.

This quest is written my incompetents there are so many ways to be unable to complete its very frustrating

Edited, Jun 15th 2015 9:02am by Plonk
Slightly different
# Sep 15 2014 at 7:24 AM Rating: Good
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1,065 posts
I got the step:
Search the excavation supply chest for anything out of the ordinary 0/1 (Dead Hills)

Task Window Says: Our study of the Qeynosian spirits suggests that there was some great madness or illness that drove them to work themselves to death in pursuit of completing the tower. Search the excavation site for any pristine artifacts. Perhaps with further investigation we can get to the bottom of what exactly this madness was.

I needed to kill a surveyor to get a key to open the chest. The A5 didn't work on it. I am not sure if it is random which surveyor has the key - for me it was the one closest to the chest named Surveyor Dwayne Baird.
Well designed mission...
# Apr 15 2014 at 5:14 AM Rating: Good
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This mission is so dumb. Went to open a box on one of the excavation platforms, 3 ghouls popped up, wiping the group. Zone back in try to retrieve bodies, 3 ghouls on you as soon as u get anywhere within 100 yards of the bodies. Sigh.
Defeat the cursed spectre
# Feb 10 2014 at 3:14 PM Rating: Decent
24 posts
Defeat the cursed spectre that you've epelled from the archaeologist's body

The Diving (that's what it says. supposed to be Divining I guess) Stone has driven a spectre from Don's body. Eliminate the spectre of the curse!

Spectre is perma-rooted and appears to have about the same HP as Archaeologist, but seems to hit a lot harder. Red con to 100. Summoned two yellow con adds during fight. Not too bad overall.
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careful
# Jan 23 2014 at 2:10 AM Rating: Good
The quest borked up when I killed the vicar first. She is off to the side a bit don't make my mistake and kill her before beating up the gnome.
a skittering pest
# Nov 02 2013 at 3:22 PM Rating: Good
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dark blue to 100
sees invis
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Povar
opening excavator's chests
# Nov 02 2013 at 3:21 PM Rating: Good
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spawns 3 a reaver guardians .. white con to 100 .. aggro .. right at the spot
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Captain's
# Nov 02 2013 at 3:00 PM Rating: Good
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If you do wipe, his health doesn't re-lock at 75/50/5 (with mob add) ... so you can just kill him down from 100% without adds.

Also, when the adds spawn, they don't spawn on him (perhaps at his spawn spot), so you have a few seconds to get 'em on the way in ... not rootable. Captain's are red to 100 and adds were dark blue to 100.
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Captain's
# Nov 02 2013 at 2:53 PM Rating: Good
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if you die fighting the Captain's ... when you get back (whether rez'd or zoned back in) .. they will summon/aggro from wherever in the zone they are ...
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updates
# Oct 30 2013 at 8:03 PM Rating: Decent
Deliver the strange artifact to Archaeologist Don Laborm 0/1 (Dead Hills)
- Give the Strange Qeynosian Relic to Archaeologist Don Laborm

Search the cursebearing undead for a cure to the Archaeologist's illness 0/1 (Dead Hills)
- Kill undead in the area around Foreman Arnold Sturr. One of them will drop a 'Divining Stone". Loot it to update this step.

Attempt to break the archaeologist's curse 0/1 (Dead Hills)
- Target Archaeologist Don Laborm and right click the Divining Stone.
The Curse has Spread step
# Oct 28 2013 at 10:29 PM Rating: Good
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The step is 0/5, not 0/1 You must kill the archeologist and his 4 helpers.
adds
# Oct 28 2013 at 5:45 PM Rating: Decent
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131 posts
hit the various quest named including Vicar Christa. The adds themselves are not all that hard , rootable and mezzable (though resistant and prone to breaking)

between shaman and necro was able to root park them while still burning named down, did not notice any invulnerability. How ever did wipe twice thanks to broken roots/necro mezz resists. Found the spawns are leashed and have a HUGE aggro radius (some 500-600') Was unable to split them after recovering and had to tackle all 4-5 at once.
Step 4
# Oct 27 2013 at 3:02 PM Rating: Good
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211 posts
It seems that history aims to repeat itself. The headstrong gnome has become hostile with the same signs of madness that overtook the once valiant Qeynosian guard. Subdue the archaeologist without killing him. There is still hope he can be cured of this affliction.

He auto aggros on turn in. Beat him down to 10% and he falls unconscious.

Step 2
# Oct 27 2013 at 12:45 PM Rating: Good
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211 posts
Quote:
Search the excavation supply chest for anything out of the ordinary 0/1 (Dead Hills)

Task Window Says: Our study of the Qeynosian spirits suggests that there was some great madness or illness that drove them to work themselves to death in pursuit of completing the tower. Search the excavation site for any pristine artifacts. Perhaps with further investigation we can get to the bottom of what exactly this madness was.

If You Get This Step: Open up a "surveyor`s supply crate" and loot the Strange Qeynosian Relic from it.


/open popped three white con, aggro linked, skels. These remained up. They have an aggro radius of about 1/4 to 1/3 the zone, i.e. the zone in is safe but moving part way to where they spawned triggers them. They will aggro any undead in their path to you. They can be snared and rooted. They cast a short duration fear that appears to be single target.
Vicar Christa's adds
# Oct 26 2013 at 6:39 PM Rating: Decent
16 posts
Vicar Christa's adds were blue to me (100). hell of a lot easier fight than the captains in my opinion. They spawn 3 yellow con adds 1 at a time, (75%, 50%, and 5% of the captains health) at which time when the add spawns the captains become invulnerable... =(
Cooper #3
# Oct 21 2013 at 1:39 PM Rating: Default
Ran into a spawned named at the end of the mission: Vicar Christa Belyea. Not too many HP's and doesn't hit that hard but during the fight she called on reinforcements and I got 5 waves of single yellow con adds. She dropped a Divining Stone.
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