|Quest Started By:||Description:|
Call of the Forsaken Info & Guides: Overview | Progression & Task List | Raiding | Visible Armor
About Heroic Adventures
- Heroic adventures in Call of the Forsaken scale in level: As low as Level 75 and up to current maximum level.
- Scale is based on the highest level player present in the zone and affects difficulty, loot quality, and mob levels.
- There is some variation/randomization in the task steps you'll be assigned as you progress through the task.
- Time of completion will vary by your group's makeup (anywhere from 30-90+ minutes).
- Collection items appear as ground spawns midway through tasks (you'll see an emote indicating their appearance).
- Named mobs (or their PHs) spawn midway through tasks (usually, but always, at the same time collection items appear).
- These tasks have individual 3-hour lockout timers (timer gained upon completion).
Experience in Heroic Adventures
- Mobs in these instances grant some experience, but the bulk of experience is earned upon task completion.
- As of a patch in November 2014, less difficult tasks were tuned to reward less experience and more difficult ones were tuned to reward more.
- For an added experience bonus, check out Guard Hamarn's "Daily Tasks".
This is a heroic adventure (1-6 players) that begins with Snazlieu the Shadow (map image) in the Bixie Warfront. She is located a little ways north from the portal to the Ethernere Tainted West Karana.
Pre-Requisites for Requesting:
- Level 75
- No tasks
- Say "embark on an adventure" to request the task and "ready" to zone in.
- Gather reagents to heal Scout Jrona and deliver them to her 0/10
--- Click the purple flowers outside the zone-in cave to spawn mobs; loot the mobs and deliver the items to her
- Kill the barricading bixies 0/5
--- Kill update
- Defend Rikla Waym 0/1
--- Hail Rikla Waym to spawn a wave of three adds (repeat 3-4 times for update)
- Rescue merchants 0/5
--- Clear the hostile bixies around each "a bruised merchant", then hail the merchant
- Interrogate weapon vendors 0/3
--- DPS weapon vendors down to 2% health
- Find clues in homes 0/10
--- Collect ground spawns in bixie homes and kill homeowners to loot items
- Earn bixie civilans' trust 0/4
--- Run errands for bixie residents in the houses
- Make room for Wet River Hive spies 0/10
--- Kill update (kill bixies inside the houses)
- Kill investigators 0/6
--- Kill the investigator mobs that path in and out of the residential district
- Kill fleeing witnesses 0/40
--- Kill all the fleeing witnesses (snare mobs to stop them from fleeing, then kill)
- At this point in the task, collectibles spawn in the zone (ground spawns) and a named (or its PH) has a chance to spawn.
- Kill rushed runners 0/6
--- Snare "a rushed runner" to stop them from moving, then DPS to 50% to make them aggro, then kill
- Plant tracking bugs on tired runners 0/5
--- Plant tracking bugs on the runners (doing so spawns 2x hostile bixie mobs)
- Collect soggy supplies 0/10
--- These are found floating down the honey river
- Kill Coordinator Haslizz 0/1
--- Kill the Coordinator
- As soon as the objective for Step #6 is done, the task completes.
"an Enraged Bixie Drone" (or its PH) has a chance to spawn after the fourth step is completed. Known loot from this named:
Bixie Summoner's Stone
Ring of Rage
Scuffed Journeyman's Rucksack
TASK IN DETAIL
TRIGGERING THE TASK
You say, 'Hail, Snazlieu the Shadow'
Snazlieu the Shadow looks over your shoulder behind you and then says, 'Well, now you're [here]. And you're staring at me.'
You say, 'Here?'
Snazlieu the Shadow says 'Yes, you are here. Do you even know where that is?' Snazlieu looks at you suspiciously and asks, 'How many [fingers] am I holding up?'
You say, 'Fingers?'
Snazlieu the Shadow sighs and shakes her head, 'Such poor attention to detail. You're lucky I'm [desperate], _____.'
You say, 'Why are you desperate?'
Snazlieu the Shadow says 'I'm sure you've heard at least some of what's happening around here. And if not, well, it's not my job to explain it to you. What you need to know is that the [Stone Hive bixies] are creating massive [industrial] infrastructure for their military.'
You say, 'Stone Hive bixies?'
Snazlieu the Shadow puts her head in her hands and replies, clearly exasperated, 'Yes, Stone Hive bixies. You did notice we're a different color, right? We're the Wet River Hive bixies. We're helping you. The Stone Hive bixies are our allies, but they've gone mad or something lately. Together, we're going to stop them from starting a [crazy war]. Got it?'
You say, 'Industrial military?'
Snazlieu the Shadow gives an approving look and replies, 'I don't know how they did it, to be honest. But they've managed to create a sprawling infrastructure of dojos, hives, factories, and housing, all designed to structure their society in a way that produces [soldiers] and the [tools] they need quicker than any hive I've seen before. If they weren't acting so crazy, I might've been able to convince the queen to ally with them in their campaign. But that's a discussion for another day.'
You say, 'A crazy war?'
Snazlieu the Shadow says 'Yes, they want to kill all the dragons, or all the gnomes, or all the _____s, or something. Who cares?' Snazlieu grabs your face and forces you to stare into her face as she says, 'Just remember while out in the field: yellow bixies equal bad, blue bixies equal good. If you accidentally kill one of my agents, I will personally skin your corpse and hang it above this doorway.'
You say, 'What about the soldiers?'
Snazlieu the Shadow says 'Martial artists, chemical weapon experts, assassins--the hive has them all. And they're sacrificing everything in order to get more. We've got to [stop] them before they have no civilians left to feed them. Even a war hive needs civilians, _____.'
You say, 'What tools?'
Snazlieu the Shadow says 'You sound surprised that bixies can build war machines, _____. Well, wait until you have your first honeycomb lobbed onto your head from a catapult. Until you experience that very real pain, I suggest you simply trust me that we must [stop] this.'
You say, 'We must stop this...'
Snazlieu the Shadow says 'We have three objectives here, _____. We need to gather information, establish reliable routes of reconnaissance, and sabotage their military-industrial infrastructure however we can. Think you can [handle] that?'
You say, 'I'll handle it'
Snazlieu the Shadow says 'Good. You're not my ideal candidate for this mission, but we'll simply disown you if you bungle this. There's no downside, really. Well, for us. Anyways, are you ready to [embark on an adventure]?'
You say, 'Yes, let's embark on an adventure'
Snazlieu the Shadow says 'Very well. Let me know when you're [ready] to depart.'
You have been assigned the task 'Espionage Starts at Home'.
The bixies of Stone Hive have built a massive underground expansion incredibly quickly, using supplies shuttled down from the surface. Most of their shipments seem to go through the nearby residential district. Investigate the area to see what you can discover about the Stone Hive bixies' intentions.
You say, 'Ready!'
Snazlieu the Shadow says 'Good luck... No, don't tell me your name. It's easier this way.'
LOADING, PLEASE WAIT...
You have entered Bixie Warfront.
Gather reagents to heal Scout Jrona and deliver them to her 0/10 (Bixie Warfront)
Task Window Says: You discovered an injured Wet River Hive bixie scout. She can make herself a remedy, but she needs reagents from nearby plant life. Gather some from purple flowers near her and deliver them to her.
If You Get This Step: Click on the purple flowers around the area. Doing so spawns "an uprooted _____" (stunnable; mezzable; hits for a max ~12,000) which drops "Dirty Reagent". Turn in 10 of these to update the step.
Kill the barricading bixies 0/5 (Bixie Warfront)
Task Window Says: The crazed bixies are trying to barricade your group inside the water caverns. Kill the ones blocking this path.
If You Get This Step: Kill the "a barricade _____" mobs ahead of the zone-in.
Defend Rikla Waym 0/1 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: Hail Rikla Waym to spawn a wave of three adds (repeat 3-4 times for update). These mobs hit for a max ~13,000. Some of them backstab for ~51,000. Watch your back. They are mezzable.
Rescue merchants 0/5 (Bixie Warfront)
Task Window Says: The local bixie population seems to be rioting, taking everything from the merchants and trashing the stores. The guards are not helping. Defend the helpless merchants to earn their trust, which your group can later use to get information.
If You Get This Step: West of the entrance cave will be several "a bruised merchant" mobs (note: they can spawn inside the little houses along the path). Kill the ransackers, safecrackers, and selfish soldiers (stunnable; mezzable; splitable) around the merchants (the extra trash mobs in the area don't have to be killed), and then hail the merchant for credit.
You say, 'Hail, a bruised merchant'
a bruised merchant nods curtly to you as it picks up its supplies from the ground, 'Thank you for your help, _____. You need to leave, though.'
Interrogate weapon vendors 0/3 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: Mobs will be in groups of three. Kill the guards and DPS the vendors to 2% health, at which point they surrender.
Find clues in homes 0/10 (Bixie Warfront)
Task Window Says: Search the bixie homes in the west side of the tunnel for clues regarding what might be the cause of their recent bloodlust. Try to determine if it's still affecting all bixies, or only some. No doubt, some bixies will carry the propaganda on them, but you may need to search their homes for scrolls or parchment as well.
If You Get This Step: West of the merchant area are more bixie houses. Inside are homeowners which can drop "Revealing Diary". You'll also find scrolls ("Propaganda Flyer") inside the houses as ground spawns.
an intimidated homeowner says 'Stop touching our stuff, you _____ jerk!'
You say, 'Hail, an intimidated homeowner'
an intimidated homeowner looks scared as you approach. It's not looking for a [fight].
You say, 'You're gonna get a fight!'
an intimidated homeowner says 'I won't go down easily!'
Earn bixie civilans' trust 0/4 (Bixie Warfront)
Task Window Says: The bixies living in the nearby homes are having some sort of fight. Talk with the different homeowners to find out what you can do to help them. Earning their trust now will give your group an inside route to infiltrating the community.
If You Get This Step: In the bixie houses, you'll find different mobs: Kill "an annoying roommate"; pick up honeycombs (ground spawns in one of the houses) and give them to "a greedy decorator"; speak with "a squatting neighbor" and "a confused neighbor" will leave, then speak with "a squatting neighbor" again; speak with "a messy neighbor". This should update the step.
Make room for Wet River Hive spies 0/10 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: Kill updates by killing bixies inside the houses.
Kill investigators 0/6 (Bixie Warfront)
Task Window Says: The violence in this district has not gone unnoticed by the local bixie authorities. They've sent investigators, who are currently approaching from the northwest. Intercept them and kill them all.
If You Get This Step: Investigators (and their guards) will path through the area. They stick to the main path, so you can set up in one of the houses and pull to there. None of the mobs are aggro-linked. They are all stunnable, mezzable, and splittable.
Kill fleeing witnesses 0/40 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: Kill the fleeing witnesses. They may not initially fight you back, but may start at a certain health point.
Kill rushed runners 0/6 (Bixie Warfront)
Task Window Says: It looks like some of the bixies are carrying supplies from the river to another location. Kill them to break down their military supply chain.
If You Get This Step: Bixies called "a rushed runner" begin pathing up and down the main path. The best way to handle one of these is to snare them which stops them from running. At 50%, they attack (note that these have a lot of hitpoints):
a rushed runner says 'That does it! I'll skip my next delivery to give you the beating of the century.'
a rushed runner has been slain by _____!
Plant tracking bugs on tired runners 0/5 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: Right-click the tracking bugs on rushed runners. Doing so spawns two KOS mobs on top of the clicker's location.
Collect soggy supplies 0/10 (Bixie Warfront)
Task Window Says: ?
If You Get This Step: "Kill" the floating parts that are flowing down the honey river and loot them. If you don't have enough DPS to kill them on a part's first go-around, they will reappear at the beginning of the river at the health you left it.
Kill Coordinator Haslizz 0/1 (Bixie Warfront)
Task Window Says: At the top of the supply trail, you find a frantic bixie who seems to be coordinating all of the supply shipments. Killing them should slow down the bixies' manufacturing of weapons significantly.
If You Get This Step: The coordinator is found in the northwestern cave at the top of the honeyflow. Kill her to complete the task. She hits for a max ~13,500, and is stunnable and mezzable. She casts emote-based spells "Lost Shipment" and "Expedited Delivery":
Coordinator Haslizz orders an expedited delivery.
Coordinator Haslizz says 'We needed that yesterday, lazybones!'
Coordinator Haslizz begins to cast a spell. (Expedited Delivery)
Coordinator Haslizz orders a delayed delivery.
Coordinator Haslizz says 'That's no longer necessary to our production schedule.'
Coordinator Haslizz begins to cast a spell. (Lost Shipment)
Coordinator Haslizz has been slain by _____!
Coordinator Haslizz's corpse says 'Apparently my arrival has been delayed indefinitely.'
Your faction standing with Stone Hive Bixies got worse.
Your faction standing with Guardians of the Vale got better.
- a varying amount of platinum
- a varying amount of experience
- a varying number of Marks of Valor (currency used to buy group gear)
197 Marks of Valor at level 95.
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