Where: | Who: | Rating: |
| Information: | Level: | 100 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | Yes | Can Be Shrouded?: | No | Quest Type: | Task | Quest Goal:- Advancement
- Experience
- Loot
- Money
| Time Limit: | 06:00:00 | Success Lockout Timer: 06:00:00 | Quest Items: | Related Zones: | Related Creatures: | Related Quests: | Era: | | Recommended: | Group Size: | Group | Min. # of Players: | 3 | Max. # of Players: | 6 | Appropriate Classes: | Appropriate Races: |
Entered: Wed Apr 17 17:07:41 2013 Modified: Tue Dec 5 05:21:04 2023 | |
Rain of Fear Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor
This is a group mission that begins with Calvin Tresc in Chelsith Reborn (findable with CTRL+F). He is at the base of the giant tower (northwest side), at 1340, 885, 321 (map).
Pre-Requisites:
- Level 85
- Completion of "Prove Your Worth, Slave"
- Completion of "How Puzzling All These Changes Are"
- Completion of "Hold Nothing Back"
- Completion of "Ready the Killing Blow"
You say, 'Hail, Calvin Tresc'
Calvin Tresc says 'Ah _____, you've arrived, and not a moment too soon. Your name is on the forked tongue of every serpent in the city. Quite a grand place to be famous, or at least infamous, eh?' He surveys your expression and takes a more serious tone, 'Very well, I see you're as stoic as they say. The only way we're going to obtain victory here is to tear down the [veil] that blinds us from the truth.'
You say, 'What veil?'
Calvin Tresc says 'As you've seen in your struggles here, the city is not what it seems. Manifestations of mad dreams take form and live among us. It is time we [reveal] the city for what it truly is: the machinations of a backstabbing beast.'
You say, 'Let's reveal it'
Calvin Tresc says 'When you are [ready] I will open your eyes to the truth.'
You have been assigned the task 'Unveiling the Mystery'.
All of your heroic triumphs throughout the city have lead to this moment. Speak with Calvin Tresc and have him lead your charge into Vyzh`dra's seat of power.
Speak with Calvin Tresc in the unveiled city 0/1 (Chelsith Reborn)
Speak with him and follow him.
You say, 'Hail, Calvin Tresc'
Calvin Tresc says 'Look now at the unveiled city and see it for the sick stage that it is. The self titled 'Godslayer' is losing control of the strings he pulls to make these puppets dance. It is 'this' moment that we [strike] at the heart of his empire and free ourselves of this nightmare. Of course if this is all too much for you to handle you can [escape] reality and return to the charade.'
You say, 'Let's strike'
Calvin Tresc says 'Vyzh`dra sits at the top of his [tower] waiting for our arrival. From what I can tell he's turned all of his attention to stopping our rebellion as he has forgone maintaining the charade of reality within the city. His puppets lie frozen and shattered in the streets. The only living creatures that seem to remain are his allies and ours.'
You say, 'What about his tower?'
Calvin Tresc says 'The entrance to the top of his tower is guarded by four empowered servants. You will have to defeat them so that I can break the seal on the portal. The information I've gathered suggests that each guardian is shielded against both a school of magic and melee combat. Should one of them fall in battle the shielding is imparted on each of the other guardians. Your best bet is to kill them all concurrently. Give the word when you are [ready] to fight.'
You say, 'Ready!'
Calvin Tresc charges as he shouts, 'Get rid of these guardians so that I may break the seal!'
Storm the Tower 0/1 (Chelsith Reborn)
When ready, just enter the tower.
The statuesque serpents spring to life and turn their attention toward you!
Eliminate the Portal Guards 0/4 (Chelsith Reborn)
Task Window Says: Four loyal guardians are sustaining a shield around the portal to the top of Vyzh`dra's tower. Eliminate them. Beware that each portal guardian has a resistance against a school of magic and type of melee weapon. When a guardian dies, its immunities are shared among its remaining allies.
Each of the guards has a strength against a weapon type and spell type. When a guard is killed, they pass their strengths to the remaining guards:
- Portal Tender Kozath: slashing damage + disease/poison spells
- Portal Tender Srezek: blunt damage + cold spells
- Portal Tender Vozesh: piercing damage + fire spells
- Portal Tender Zureshek: hand-to-hand damage + magic spells
The guards are permanently rooted and do not summon; however, if a guard is 10% health (or lower) than any other guard, they gain the ability to summon and begin casting a pull spell on their target.
As you kill them, you will see an emote:
As the portal tender falls its strengths are shared with the remaining guardians.
Upon the death of the last Portal Tender, you see:
Calvin Tresc shouts excitedly, 'Yes, that's it! Your sick game is over 'Godslayer'!' He looks over and beckons you toward the portal, 'Speak to me when you are ready and we shall confront the snake directly.'
Speak with Calvin Tresc again 0/1 (Chelsith Reborn)
You say, 'Hail, Calvin Tresc'
Calvin Tresc steps into the portal with a smug look on his face.
Calvin Tresc turns back, a look of dire concern on his face, 'Impossible, the tower portal is inactive! That must mean...' His words trail off as his voice is but a whisper to the bellow that interrupts him.
The serpentine voice of the dominion's master hisses loudly throughout every corner of the city, 'Do you really expect to essscape this place, Tresc?'
Calvin Tresc shouts, 'Go now and gather our allies together! No doubt the Godslayer's minions have set out to squash the rebellion.'
Gather allies out where the World Ends 0/3 (Chelsith Reborn)
Task Window Says: Reconvene with Belissa the Barker to the north out where the world ends. The shissar have moved to suppress any resistance members in that area.
You say, 'Hail, Belissa the Barker'
Belissa the Barker says 'Just in time savior! These conjurors have been sent by Vyzh`dra to squash our little going away party. If you would be so kind as to kill them and their little crystal projections off I'm sure we'll all be one step closer to getting what we want.'
In the very far northern part of the zone are three groups of slaves. Kill all the KOS NPCs around them. Note that the shissar sustainers summon time-based adds (two at a time), so you will want to focus on killing them first. You'll see this emote as they summon adds:
The shissar sustainer raises its arms into the air and conjures two more allies to aid in the fight!
Upon the death of the last mob:
Belissa the Barker calls out to you gratefully, 'That's the last of 'em. I'll wait for you at the center square.'
Belissa the Barker roars at the remaining resistance members, 'Pack it up you lazy lot and get to the center. We've got a war to win!'
Gather allies from the Aqueducts 0/6 (Chelsith Reborn)
Task Window Says: Find Kilithyr in the aqueducts below the city and rescue any remaining resistance members that may still be alive.
You say, 'Hail, Kilithyr'
Kilithyr says 'You're just in time, savior. A gang of Vyzh`dra's brutes have started exterminating the survivors here. Flush them out so the resistance can put an end to this nightmare. Go now, quickly!'
In the aqueducts, do the same thing for the six groups of slaves there. To get to the aqueducts, you can jump down the well in the far northeastern part of the zone (note that the well area is full of mobs, so you will probably get this task step update last).
Mobs in the aqueducts tend to hit for a max ~17,500. Upon the death of the last mob:
Kilithyr calls out to you, 'That's the last of the brutes down here. I pray that the gods look favorably upon you as you enter the tower.' His voice grows quieter, '...I have a bad feeling about this.'
Gather allies from the Pit 0/4 (Chelsith Reborn)
Task Window Says: Meet up with Grulid near the great spires in the northeast. Several shissar reanimators are using the spires to amplify Vyzh`dra's powers over the city.
You say, 'Hail, Grulid'
Grulid speaks in a whisper, 'Good, you've arrived. These necrotic enchanters have trapped my battalion in some sort of stasis using the power of these pillars. I believe slaying them will lift the veil on the monuments and free our allies from their grasp.'
Around the well in the far northeastern part of the zone are four groups of Shissar. Note that these appear to be aggro-linked in groups of three. Kill all of them to free the slaves in this area.
As you kill mobs, you'll see emotes:
The western spire shakes violently and breaks into pieces, revealing its true nature.
The great crystal shatters into pieces, weakening Vyzh`dra's illusion.
The southern spire shakes violently and breaks into pieces, revealing its true nature.
The mighty shard loses its power and falls to the ground, lifeless.
The eastern spire trembles and cracks slightly.
The eastern spire shakes violently and breaks into pieces, revealing its true nature.
The giant crystal explodes in a shower of deadly pieces.
The northern spire trembles and cracks slightly.
The northern spire shakes violently and breaks into pieces, revealing its true nature.
The enormous shard fractures into tiny pieces, loosening the shissar's hold on your allies.
As the final crystal spire shatters into pieces the frozen resistance members regain control of their bodies.
Grulid joyfully exclaims, 'I knew from the day we first met that you would be our savior. I shall rally these troops in the center of town and await your arrival there!'
Meet your allies at the center of the city 0/1 (Chelsith Reborn)
This updates in the city center (north of the arena, where the giant statue is).
Vyzh`dra's voice fills every corner of the city, 'How is it you expect to defeat me in my own domain!? Does your power blind you from even the sssimplest truths in front of your eyes?'
Vyzh`dra continues, 'Look around you. You would lay down your lives for these soulless vessels? There is no victory for you here.'
The fear tainted sky parts, revealing Norrath in the distance.
Vyzh`dra speaks, 'A final obstacle for you to overcome if you truly wish to join me in my tower.' Your attention shifts toward the stone statue in the center of the pool.
Defeat Vhezush, the Stone Sentinel 0/1 (Chelsith Reborn)
Task Window Says: Vyzh`dra's power over the city has not yet been severed. He has animated the statue in the center of town to protect the portal to his seat of power. Destroy the final portal guardian!
Note that Vhezush gains strength as he lowers in health:
The stone sentinel crumbles, becoming more susceptible to damage but more dangerous in combat.
At its worst (under 10% health), it hits for a max ~30,000 (possibly even higher). Kill it to update this step:
Vhezush, the Stone Sentinel has been slain by _____!
The ground shakes as the stone sentinel falls dead. A portal has opened at the base of its pedestal.
Vyzh`dra's speaks slowly, you are unsure if he is furious or simply toying with you, 'Clearly I should have known I was not safe even in my own domain from such mighty conquerors. Please, join me at the top of my tower and I shall lay down my arms and shower you in the treasure you so clearly deserve.'
Step through the newly opened portal 0/1 (Chelsith Reborn)
Task Window Says: With the stone sentinel defeated, the portal to Vyzh`dra's seat of power is open. Step through the portal north of the statue's pedestal.
NOTE: Once the portal is activated, your group is ported into the tower. Once in the tower, you will not be able to return, so if you're going to engage either of the two optional nameds in the zone, don't port in yet.
Enter the portal to Vyzh`dra's tower.
A flash of light blinds you as _____ activates the tower portal. You open your eyes to see the dominion's master standing over you.
Vyzh`dra looks down at your party with aloof contempt. He speaks with a mocking tone, 'Thisss is the army you've gathered to dethrone me?'
Grulid grips his weapon tightly as he glares at the empowered shissar.
Confront Vyzh`dra at the top of his tower 0/1 (Chelsith Reborn)
Vyzh`dra the Godslayer grips his blade tightly and swings it high over your head. You are confused by Vyzh`dra's hysterical laughter until you look around the room. A quick survey reveals that most of your party is either dead or lumps of lifeless crystal!
Vyzh`dra the Godslayer shouts 'As I said, there is no victory for you here. You fight for soulless projections of my imagination. Even when you hurt me most, you did it for me. There is no hope for you. No reward, no fanfare, no accolades to be won or noble creatures to save. You have willingly marched into the depths of misery and death to share in just a fraction of my personal torment. How does it feel to have those you care for, those you fought so hard to defend, suddenly fall dead with barely a whimper? It hurt me a hundred times more.'
Vyzh`dra the Godslayer looks you over carefully, 'You have changed greatly since our first meeting. Then again, so have I. That brittle broken body you put to rest time and time again is a distant memory of my power now. I bet you don't even know how I came to be the subject of your torture.'
Vyzh`dra the Godslayer continues, 'I aimed to usurp that false emperor, but was stopped by turncoats and backstabbers who had lost sight of our peoples' purpose. Those miserable snakes sit in solitude waiting for your kind to march in and pillage all they own. Not I, though. I am above such complacency. Look around you and see the fruits of my labor. Ssraeshza thought binding my body to the depths of the temple so that it could be slain by your kind time and time again was a fitting punishment. Yet now, now that my soul has escaped and claimed the power of that bastard that drove us from Norrath, I am stronger than he could ever dream to be!'
The portal in the center of the room begins radiating with power. Vyzh`dra has allowed you to exit.
Vyzh`dra the Godslayer looks to the fear shard suspended at the center of the temple, 'So cliche, to expound at length before doing away with you.' He pauses then smiles, 'Let us play a more fitting game. I shall let you live, to fester in your revelations, and I shall wait at the coliseum. When you are ready to end your lives, speak with Kilithyr. I will allow him to wake from this dream, conscious of the truth. But I'll send the rest of this lot back to their supposed lives with no memory of what happened here. Just so I can watch the baffled look on their faces when you try to explain all of this to them...'
With that, the mighty serpent vanishes and a chest of treasures is revealed as a mocking reward.
Claim your treasure 0/1 (Chelsith Reborn)
Task Window Says: Claim the treasures that Vyzh`dra has left for you.
All of your endeavors to rescue the people of this city have proved to be a sick joke. Vyzh`dra has allowed you to live and return to the oblivious population of his illusionary city. He departed offering you a final challenge, seek Kilithyr if you wish to do battle with the Godslayer in his arena.
Optional Encounters
(Optional) Defeat Szalvinzir, the Arena Champion 0/1 (Chelsith Reborn)
Task Window Says: One of Vyzh`dra's champions awaits anyone who would challenge him in the great coliseum.
This is an optional fight in the arena. Killing it will gain you an extra item in the reward chest. The fight occurs in five phases:
Phase 1: Szalvinzir, the Arena Champion (Lvl: 100)
Phase 2: Szalvinzir the Great (Lvl: 101)
Phase 3: Szalvinzir the Mighty (Lvl: 102)
Phase 4: Szalvinzir the Revealed (Lvl: 103)
Phase 5: Stone Memory of Szalvinzir (Lvl: 104)
Details:
Phase 1: Throughout the fight, spawns a large number of "a hissing serpent" (Lvl: 75) which are very weak with low HP. If you burn him down before any serpents spawn, you will get the I Love Snakes achievement.
Phase 2: Throughout the fight, spawns "a bladestorm" (Lvl: 98) one at a time. We ended up with 5 or 6. They hit for up to 8000.
Phase 3: Occasionally Szalvinzir will lock HP and a trap will spawn. Drag Szalvinzir over the trap to resume killing.
Phase 4: Crystal form. Nothing special.
Phase 5: During the fight, spawns "a shissarian nightmare" (Lvl: 98) one at a time. 4 total. They hit for up to 10000.
The event can be reset by moving outside the arena.
(Optional) Defeat Khozul, the Vanishing Serpent 0/1 (Chelsith Reborn)
Task Window Says: An ancient spy of Vyzh`dra is one of his last living allies. You will find him on the southwestern shore of the beach, contemplating his return to Luclin.
This is an optional fight in the beach area - far southwestern part of the zone. Killing it will gain you an extra item in the reward chest.
Khozul AE rampages and flurries, and casts "Assassin's Repulse" (random single target):
Assassin's Repulse: Single Target, Unresistable (0)
1: Stun (2.40 sec/999)
2: Decrease Hitpoints by 57693
At 80%, 60%, 35%, 25%, 15%, and 5%, he turns invisible (he keeps attacking) and buffs himself with two 2-tick buffs:
Khozul steps into the shadows and surrounds himself with a reflective aura.
Shadowy Reflection: Self 0', Unresistable (0)
1: Increase Chance to Reflect Spell by 100%
2: Increase Absorb Magic Damage by 100000000
Shadowy Spikes: Self 0', Unresistable (0)
1: Mitigate Melee Damage by 100%, 100000000 total
11: Increase Damage Shield by 10000
Turn off attacks and wait for him to return to Shissar form before resuming.
Rewards:
Experience (3 AAs + regular experience)
225 platinum
Possible Chest Loot (1 item + 1-3 items per task):
Chain Wrapped Gorget
Cloak of the Battlefield
Fine Linen Facewrap
Iron Chain Earring
Limestone Oddity
Mask of the Slain
Mirage Loop
Resonant Cord
Silk Shissar Drape
Slave's Final Companion
Songspinner's Shoulderguards
Thrumming Violet Shard
Veil of Sacrifice
Visor of Triumph
Lesser Dreadmote
Median Dreadmote
Greater Dreadmote
Glowing Dreadmote
This also drops a "Strange Black Rock" - used in the Depths of Fear class-specific weapon achievement. |