|Quest Started By:||Description:|
|This task begins with Lady Carolline of Thex in Northern Felwithe. She is located at 0, -170 (on the balcony overlooking the entrance: you can use the Find Feature, CTRL+F, to get to her).
Initiating the Task
You say, 'Hail, Lady Carolline of Thex'
Lady Carolline of Thex smiles, trying to hide an obvious air of sadness, 'Greetings adventurer, such a lovely day isn't it?' The pained look on her face clearly gives away that something is [wrong].
You say, 'What's wrong?'
Lady Carolline of Thex says 'Wrong? Oh, nothing really. My beloved is off again on some [excursion] and has yet to return. I'm quite sure he will be fine though. How I miss our adventures together, the time we would spend exploring the hidden beauty of Norrath. We were especially fond of [Antonica].'
You say, 'Why were you fond of Antonica?'
Lady Carolline of Thex says 'A lovely land, despite the efforts of humans to ruin it...' The Koada`Dal's smile becomes more sincere. 'Lake Rathetear, oh the [stories] I could share of moonlit nights sitting on the docks. The noble aviaks keeping ardent guard over the sacred flame, the sunken towers and legend of the Megalodon...' She sighs and looks up to the sky.'
You say, 'What stories could you share?'
Lady Carolline of Thex blinks and looks back to you, her demeanor changing. 'Tell you what stranger, you come up with an [interesting tale] to distract me from my boredom, and I'll see if I can find something to [reward] you for your effort.'
You say, 'What reward would that be?'
Lady Carolline of Thex says 'Hmm, already pondering your riches before the effort of imagination? I suppose not many adventurers care to put any effort into their journeys these days.' The young high elf sighs. 'Anyway, what you will be rewarded with is something befitting a _____ such as yourself.'
You say, 'I have an interesting tale to tell'
Lady Carolline of Thex says, 'Something grand, truly epic and interesting! Just let me know when you've thought of a suitable story.'
You have been assigned the task 'An Epic Request'.
Be sure to carry your epic artifact with you!
NOTE: There are 16 "explore" locations. Each location represents one class and, for that one class, will trigger an event. The other 15 classes only need to explore the location.
Explore the Stage of Baladric's Symphony 0/1 (Dreadlands)
Task Window Says: Baldric Slezaf's tale is the pursuance of impossible beauty -- a symphony to rival the works of Ayonae Ro.
/loc 780, 9690, 1070 (valley with the portals -- in a pyramid near Baldric Slezaf). For non-Bards, this is a simple location update. For Bards, this initiates an event (for class event details, see the next section in this writeup).
Explore the Valley of McArik's Reflection 0/1 (Lake of Ill Omen)
Task Window Says: Keras McArik stands stoic in a valley east of what was once Veksar.
/loc -225, -3535, 235 (near Keras McArik, due east of the center of the lake, near the zone boundary). For non-Berserkers, this is a simple location update. For Berserkers, this initiates an event (for class event details, see the next section in this writeup).
Explore the Depths Behind the Scaled Mystics 0/1 (East Cabilis)
Task Window Says: Beneath the Scaled Mystics' Temple lies a rather complex series of tunnels.
/loc 940, -450, -22 (in the halls under the Shadow Knight, Beastlord, and Shaman guild). For non-Enchanters, this is a simple location update. For Enchanters, this initiates an event (for class event details, see the next section in this writeup).
Explore the Outer Remnants of Torsis' Dark Mantle 0/1 (Emerald Jungle)
Task Window Says: Standing just outside the ruins of Torsis you can feel the intense spiritual void that caused the city's downfall.
/loc 295, -2000, -322 (at the entrance to City of Mist). For non-Shamans, this is a simple location update. For Shamans, this initiates an event (for class event details, see the next section in this writeup).
Explore the Oasis in a Deserted Sea 0/1 (Timorous Deep)
Task Window Says: In a sea of desolate islands stands one secluded, sacred paradise.
/loc -11550, -1710, 13 (in the walled isle where the Cleric 2.0 final battle is held and the triggered Faydedar is located). For non-Clerics, this is a simple location update. For Clerics, this initiates an event (for class event details, see the next section in this writeup).
Explore the Bloody, Forgotten Trail of Hate's First Knight 0/1 (North Ro)
Task Window Says: When Lhranc returned to Freeport to exact vengeance upon his brother, Glohnor, he took a particular trail into the city.
/loc 9625, -520, 25 (entrance to the Freeport Sewers in the very far northwest corner of the zone). For non-Shadow Knights, this is a simple location update. For Shadow Knights, this initiates an event (for class event details, see the next section in this writeup).
Explore the Orbital Children of Ro 0/1 (West Freeport)
Task Window Says: There are not many locations on Norrath where you can see Drinal, Luclin, Anbeal, Trorsmang, Cordon, and Ro all at once.
/loc -185, -940, 20 (a study hall in arcane tower, near entrance to Arcstone). For non-Wizards, this is a simple location update. For Wizards, this initiates an event (for class event details, see the next section in this writeup).
Explore the Plains of the Legendary Pegasus 0/1 (South Karana)
Task Window Says: Many people are amazed at the constructive feats of the Aviaks. How such noble but simple creatures were able to create such a majestic tower is still a mystery.
/loc -6745, 1065, 6 (Aviak's treehouse, just north of zone-in from Lake Rathetear). For non-Magicians, this is a simple location update. For Magicians, this initiates an event (for class event details, see the next section in this writeup).
Explore the Cusp of the Unkempt Border 0/1 (Jaggedpine Forest)
Task Window Says: The Hatchling River is perhaps the most recognizable boundary between the relative safety of the Jaggedpine and the forbidden jungle.
/loc 1000, -2120, -6 (near the broken zone line, east zone wall). For non-Druids, this is a simple location update. For Druids, this initiates an event (for class event details, see the next section in this writeup).
Explore the Crossroads of Taelosia and Antonica 0/1 (Nedaria's Landing)
Task Window Says: A small family of bears has taken residence in the caves where Nideno Eliagy hides.
/loc 1400, -450 (mouth of the bear caves in the northeast). For non-Rangers, this is a simple location update. For Rangers, this initiates an event (for class event details, see the next section in this writeup).
Explore the Forgotten Road of the Legendary Lich 0/1 (Everfrost Peaks)
Task Window Says: Many have searched to expose secrets of Miragul's Highway only to discover more questions than answers...
/loc 4730, -4150, -94 (underwater tunnels in the north-central part of the zone -- center room at the hidden portal, north wall). For non-Necromancers, this is a simple location update. For Necromancers, this initiates an event (for class event details, see the next section in this writeup).
Explore Fizzlethrope's Gallery 0/1 (Plane of Mischief)
Task Window Says: 'Seek the walls adorned with Fizzlethorpe's visage within a single chest sits atop a pedestal.'
/loc 20, -390, 125 (first room in the castle). For non-Rogues, this is a simple location update. For Rogues, this initiates an event (for class event details, see the next section in this writeup).
Explore the Sanctum of the Tortured God 0/1 (Acrylia Caverns)
Task Window Says: Legend has it that Khati Sha, first Vah Shir Beastlord, became the subject of a failed Ssraeshzaen experiment to bestow godhood among a mortal being.
This updates at the zone-in. For non-Beastlords, this is a simple location update. For Beastlords, this initiates an event (for class event details, see the next section in this writeup).
Explore the Site of the Ancient Games 0/1 (Butcherblock Mountains)
Task Window Says: Not far from Greater Faydark, tucked away in the hills, is an ancient stone board. Its origins remain a mystery...
/loc 700, -2350, 11 (at the chessboard north of the Greater Faydark zone). For non-Warriors, this is a simple location update. For Warriors, this initiates an event (for class event details, see the next section in this writeup).
Explore the Master's Worldly Keep 0/1 (Castle Mistmoore)
Task Window Says: Faydwer is not home to many beings called 'The Master'. So it should be no surprise that a trip to the castle of Mayong Mistmoore is in order.
This updates at the zone-in. For non-Paladins, this is a simple location update. For Paladins, this initiates an event (for class event details, see the next section in this writeup).
Explore the Ascended Home of Wun and Po 0/1 (Plane of Sky)
Task Window Says: Having ascended past their worldly existence, Wu and Po serve in the training grounds under the watchful eye of the Wyrm Queen.
This updates at the zone-in. For non-Monks, this is a simple location update. For Monks, this initiates an event (for class event details, see the next section in this writeup).
Recount your tale to Lady Carolline 0/1 (Northern Felwithe)
Hail her for the final update.
At the update spot shamans get following emote:
The familiar ruins of the once proud city of Torsis bring to life all the haunting memories of the Ashiir nightmare. The fear, pain, and death of thousands at the hands of a spiritual failing... The clouded memories are pierced by a novel sight in the distance, a small flickering light!
You sense something in this direction!
Following this direction you will find a wisp, what brings up the next emote:
A flicker of light appears before you, insubstantial and weak. Whispering without a voice, and the light is gone. A dim apparition appears along the road to the north...
You sense something in this direction!
You will find there another wisp with following emote:
As you approach the flickering light, a feeling of warmth overcomes your being, like a tugging at your incorporeal senses. A small voice calls. You reach out a hand, and the light is gone. There is a small gust that seems to urge you to the north end of the broken road...
You sense something in this direction!
The last wisp there, but another emotes:
You watch as the light flickers, as if it is struggling against a great weight. Its voice murmurs about you, pleading. Asking you to... see. The light vanishes, leaving a faint trail leading north to the lake...
You struggle to listen to the voice above the din of the jungle life. It seems to gather itself a moment, and then a shrill cry echoes in your mind. 'SEE!' ... Across the lake you spy the outline of two figures.
Across the lake you find Thalger and his pet. Hail him.
You say, 'Hail, Thalger'
Thalger says 'Welcome, Heyokah. I am glad. Glad that you have seen the signs, and heard the will of the spirits. Do not be alarmed, this man died for our cause. I have summoned you here for a very important [task].'
You say, 'task'
Thalger says 'Do you know who I am?'
You say, 'i know who you are'
Thalger says 'Then you know of Miragul? His dark magic threatened my people, and the spirits tasked me with destroying his experiment, his gateway of negative spiritual energy. I was successful, but did not survive.'
Thalger says 'The spirits thought me destroyed, did you know that? I struck into the heart of the black hole with the Spear of Fate, and true enough my body and, yes, most of my spirit, was snuffed out in the act. The spirits took my Spear and forgot me. But a part of me remained, and I have watched. You...you do not [have the spear], do you?'
You say, 'i have the spear'
Give him the spear.
Thalger says 'Interesting that you would lie to me...'
Thalger says 'Well. On to the task at hand. I have kept careful vigilance out for any remnants of Miragul's work resurfacing. The sorcerer was dabbling in powers he did not yet comprehend, and they have taken on a life of their own. The darkness he evoked has spread like a corruption through the spirit world, and now I fear it means to bridge the connection into this world of flesh and blood. We must stop it. Will you [help me]?'
You say, 'i will help you'
The jungle hushes. Thalger smiles.
Thalger says, 'Good. We must combine our powers. I sought you out because I needed a connection to the living world. What is in the spirit world cannot fully destroy what is in the living world, and what lives cannot completely vanquish what does not. That is where the spirits failed last time. They sent me against the black hole, and I was successful, but only in the world of the living. Together, we can surround this corruption, and suffocate it.'
Thalger says, 'Do you know why so many spirits manifest in this form, Heyokah?' He motions toward the spirit wolf beside him, 'In times long before we walked this world on two legs, the spirits whispered to other creatures. They favored the wolves. It was through a wolf that the spirits first spoke to me.'
Targeted (NPC): a spirit wolf
Thalger says, 'I was a hunter in the North once, and saw a great wolf on the frigid tundra. I tracked it by myself for days, and as hunger gripped my bones and I grew weak, the wolf approached, and spoke to me with a thousand voices. The wolf was my companion from that day onward, watching as I crafted the Spear of Fate.'
Thalger gazes sadly at the spirit wolf.
Thalger says, 'The components of the spear were not enough to imbue it with its power. A sacrifice was needed. Blood to soak the spear. As I slew the wolf, who was my friend, the passing of its spirit from our world to the next allowed the other-side to touch the Spear, to give it the power it needed.'
Thalger says, 'I hope you are not shocked at what I tell you, for that is what it means to be a shaman. Those other priests ... those clerics. They fall to their knees and grovel for the gods, the Great Spirits, to give them the power to save what is living. They refuse to acknowledge what we know. Death is meaningless.'
Thalger says, 'All things exist in their natural state. Living or dead, spirits live on. Our cousins, the druids, they hear the spirits, but lack direction. They flit about like fools, thinking they know the way. But they do not. They do not have a shaman's strength, a shaman's wisdom. They cannot accept sacrifice as we do.'
Thalger says, 'We must sacrifice again. This spirit wolf will be the bridge. You must slay it. Through its death, I will reach out, and our powers shall connect.'
Small voices call to you...
Thalger says 'Do not be alarmed if it resists. It is not in their nature to surrender to death. You must fight for the blood. It is our way!'
Fight the wolf and kill him. You should use your epic to attack. During the fight Thalger will say this, if you have your epic as weapon:
Thalger eyes your engraved totem, 'That is a fine ritual staff, my friend. Perhaps once we are done, I could inspect it...'
The spirit wolf barks furiously as your engraved spirit totem bludgeons its body.
Upon death of the spirit Wolf:
The wolf raises its head, as if to howl. Black smoke pours out of its mouth and eyes as its form fades from view. Your weapon is stained with blood.
Thalger's image shimmers. You feel a great tearing as the small voices cry out in dismay.
Thalger shouts above the din of the crackling void, 'Do not be alarmed! We have drawn the corruption into the open. Now stand aside, and I will do what needs to be done.'
Thalger closes his eyes and begins to chant. His form is becoming increasingly solid.
The Dark Mantle begins to cast a spell.
Darkness clouds your eyes.
The Dark Mantle begins to cast a spell.
Your body is encased in ice.
The lights around you are fading, weak. One final whisper reaches your mind, 'See!'
You close your eyes.
You hear the quiet of the forest. You feel the coldness of the air. You see...wrongness!
The ice falls away from your body.
You are no longer stunned.
A strong urge to [STOP] the ritual overcomes you!
You say, 'stop'
Thalger smiles at you. You reach out a hand to grip his arm, and pass through him like water. His features begin to melt, skin peeling away into mist, hair igniting and disintegrating, clothing rotting away. He sinks into the ground, leaving behind nothing but a black stain in the forest floor.
A Risen Host appears.
Dark tendrils creep out of the nearby vortex, lashing on to the man's corpse at your feet. The body lurches, muscles tensed, and you sense a great dark presence rushing around you.
The previously ashen body glows with a dark crimson hue. It lurches backwards and tilts forwards with no apparent sense of balance. It turns its head toward you and speaks, 'So... Shaman... I thank you for your help, but I've much work to do now you see...'
a Risen Host raises its arms and freezes your body in place!
Your body is encased in ice.
a Risen Host says, 'I've come to appreciate many schools of magic, but had paid no attention to the primitive superstitions of your kind... Despite your ignorance, you turned out to be quite the useful pawn. Thanks to your little sacrifice I was able to breach that unbearable void and find a mortal host again...'
a Risen Host says, 'You'll be happy to know you were at least amusing throughout the ordeal. So hopeful in your attempt to reclaim the soul of that lumbering Barbarian.' The human laughs, 'I may even make your death swift ... once I've found a way to separate my life from yours...'
a Risen Host sighs, 'Always a caveat to the arcane arts, I could not cheat death in necromancy, and am bound by such ridiculous limitations through possession. You're no threat to me now Shaman, so you may as well know. Your life is precious! You should be honored to be my bridge to this plane...'
The surrounding wind spirits begin to flicker with the intensity of burning flame. They cry out in a unified voice, 'Heyokah! You know what must be done!'
You have to fight the enemy, but doing that you must yourself cannabalize to death!
a Risen Host roars furiously, 'Fine! If you insist on making this difficult then I will subdue you by force!'
A Risen Host bashes YOU for 275 points of damage.
You begin casting Cannibalization.
Sigrit hit Sigrit for 30000 points of non-melee damage.
You notice the Host's image waver as your own body takes damage...
During the fight the enemy changes several times its appearance.
You begin casting Ancestral Pact.
Sigrit hit Sigrit for 4564 points of non-melee damage.
The Host's form begins to crack as ashen blood pours from its wounds. Suddenly, dark tendrils lash out from its hands and begin pulling at your spirit!
The wounded Host ceases his assault and shouts, 'Enough of this, BEGONE SHAMAN! Do not return and I will let you live!' His faded ethereal form is showing signs of mortal wounds...
The flickering spirits cry out weakly for your attention. You strain to hear their voices. They urge you to recall the ways of the shaman. Dedication. Sacrifice. The body must suffer so the spirit may strengthen.
Upon your own death following emotes appear:
Miragul`s Broken Possession says 'You miserable waste of life! You would die to stop my return? I shall make your next existence an everlasting nightmare!'
Miragul`s Broken Possession died.
You are bleeding to death!
As life flees your body, you feel your spirit rising, drifting away towards the cosmos. Your consciousness of the world around you fades. Memories drift away, and lucidity becomes feeling and sense...with a jolt, your mind comes back to you, as the wind spirits do their best to hold you back.
You are brought back to life as Spirit Wolf. Now you should give your last sacrifice!
a greater wind spirit begins to cast a spell.
You have been healed for 40000 points.
You are conscious again!
You find yourself in a familiar, yet altogether novel state of being. A physical loss and a spiritual awakening. You peer down to find the remains of your former self, and then look up to see the true form of the being whose physical body you severed from existence.
Targeted (NPC): Miragul`s Spiritual Remains
You feel your grasp on consciousness fading. You know that you must act swiftly to remove Miragul's chance of finding a new host!
You throw yourself into Miragul, your spiritual force against his. Miragul screams as your essences burn at each other. You feel his momentary surprise, his shock at your self-sacrifice, before he is banished back into his phylactery. The two contrary spirits, unable to exist as one, negate one another. The wind spirits struggle to keep you bound to your body, but you are fading...fading.
You crush Miragul`s Spiritual Remains for 1 point of damage.
A lengthy interlude follows...
a wind spirit begins to cast a spell.
As the spirits enter your body, you feel a flash of sensations. The crunch of snow underfoot, the feel of a spear's haft in your hands, the satisfaction of a successful hunt. You know that what remains of Thalger's true spirit rests within you now, thankful for what you have done to banish the ancient sorcerer.
A young elf stands before you. She pulls her hands away in shock as your eyes open. She backs away, as if uneasy by your brutish appearance. She speaks, 'Oh! You're awake. You were so weak, I wasn't sure I could keep you alive.'
Targeted (NPC): Rogarsh
Melyndra says 'Thank Tunare! I did all I could, though I've never felt anything like that. You weren't badly hurt, but...'
Rogarsh says 'Hurry along Melyndra, we've no more time to waste on these random savages!'
Melyndra says 'Just a moment, Rogarsh. We can't just leave her here to die!'
Rogarsh says 'We must. This is a dangerous land. We have to keep moving. We don't have time to care for every wounded animal in our path. Or have you forgotten that we're unarmed. Unless you expect me to be firing my last [broken arrow] at our attackers?!'
Melyndra says 'I will not have it, Rogarsh! We can't go!'
Rogarsh says 'I doubt it even wants our help... Come, we must be about our business.'
You say, 'broken arrow'
Rogarsh looks at you oddly, and then shrugs off your comment. He turns to Melyndra, 'See, now it's talking to us. Let us be away from here!'
Melyndra looks at you regretfully as Rogarsh draws her away. As they vanish into the jungle, you lie still, attempting to gather yourself. You feel as if great parts of you are missing.
The nearby spirit drifts towards you. You feel its essence filling the voids left in your soul. With a whisper of gratitude for your sacrifice, the last spirit vanishes, and you feel the strength to rise.
Your task 'An Epic Request' has been updated.
Back to Lady Carolline of Thex:
You say, 'Hail, Lady Carolline of Thex'
The young elf nods as you recount your epic tale of the miraculous and extraordinary. The trials you overcame and feats others have endured keep the Koada`Dal enthralled, hanging on your every word... As your story comes to a close the young elf begins to applaud.
Lady Carolline of Thex says 'Simply amazing, such adventures I can only ever dream of experiencing again. You have my personal and eternal gratitude, Sigrit. I shall give you the finest artifact of your choosing. Please pick whichever one you like best and return to me should you ever need more copies of it. If you would like to earn other artifacts then you will simply have to [retell] the tale of your adventure.'
Your task 'An Epic Request' has been updated.
Your story has lifted the spirits and cheer of the lovely young elf.
You have completed achievement: An Epic Request
Rewards are 1 AA, plus:
Option #1: Epic 1.0 Ornament
Option #2: Epic 1.5 Ornament
Option #3: Epic 2.0 Ornament
This task is repeatable with a 20-hour lockout.
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