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This task begins with Lady Carolline of Thex in Northern Felwithe. She is located at 0, -170 (on the balcony overlooking the entrance: you can use the Find Feature, CTRL+F, to get to her).
Initiating the Task You say, 'Hail, Lady Carolline of Thex' Lady Carolline of Thex smiles, trying to hide an obvious air of sadness, 'Greetings adventurer, such a lovely day isn't it?' The pained look on her face clearly gives away that something is [wrong]. You say, 'What's wrong?' Lady Carolline of Thex says 'Wrong? Oh, nothing really. My beloved is off again on some [excursion] and has yet to return. I'm quite sure he will be fine though. How I miss our adventures together, the time we would spend exploring the hidden beauty of Norrath. We were especially fond of [Antonica].' You say, 'Why were you fond of Antonica?' Lady Carolline of Thex says 'A lovely land, despite the efforts of humans to ruin it...' The Koada`Dal's smile becomes more sincere. 'Lake Rathetear, oh the [stories] I could share of moonlit nights sitting on the docks. The noble aviaks keeping ardent guard over the sacred flame, the sunken towers and legend of the Megalodon...' She sighs and looks up to the sky.' You say, 'What stories could you share?' Lady Carolline of Thex blinks and looks back to you, her demeanor changing. 'Tell you what stranger, you come up with an [interesting tale] to distract me from my boredom, and I'll see if I can find something to [reward] you for your effort.' You say, 'What reward would that be?' Lady Carolline of Thex says 'Hmm, already pondering your riches before the effort of imagination? I suppose not many adventurers care to put any effort into their journeys these days.' The young high elf sighs. 'Anyway, what you will be rewarded with is something befitting a _____ such as yourself.' You say, 'I have an interesting tale to tell' Lady Carolline of Thex says, 'Something grand, truly epic and interesting! Just let me know when you've thought of a suitable story.' You have been assigned the task 'An Epic Request'. Be sure to carry your epic artifact with you! Explore Locations NOTE: There are 16 "explore" locations. Each location represents one class and, for that one class, will trigger an event. The other 15 classes only need to explore the location. Task Window Says: Baldric Slezaf's tale is the pursuance of impossible beauty -- a symphony to rival the works of Ayonae Ro. /loc 780, 9690, 1070 (valley with the portals -- in a pyramid near Baldric Slezaf). For non-Bards, this is a simple location update. For Bards, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Keras McArik stands stoic in a valley east of what was once Veksar. /loc -225, -3535, 235 (near Keras McArik, due east of the center of the lake, near the zone boundary). For non-Berserkers, this is a simple location update. For Berserkers, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Beneath the Scaled Mystics' Temple lies a rather complex series of tunnels. /loc 940, -450, -22 (in the halls under the Shadow Knight, Beastlord, and Shaman guild). For non-Enchanters, this is a simple location update. For Enchanters, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Standing just outside the ruins of Torsis you can feel the intense spiritual void that caused the city's downfall. /loc 295, -2000, -322 (at the entrance to City of Mist). For non-Shamans, this is a simple location update. For Shamans, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: In a sea of desolate islands stands one secluded, sacred paradise. /loc -11550, -1710, 13 (in the walled isle where the Cleric 2.0 final battle is held and the triggered Faydedar is located). For non-Clerics, this is a simple location update. For Clerics, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: When Lhranc returned to Freeport to exact vengeance upon his brother, Glohnor, he took a particular trail into the city. /loc 9625, 520, 25 (entrance to the Freeport Sewers in the very far northwest corner of the zone). For non-Shadow Knights, this is a simple location update. For Shadow Knights, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: There are not many locations on Norrath where you can see Drinal, Luclin, Anbeal, Trorsmang, Cordon, and Ro all at once. /loc -185, -940, 20 (a study hall in arcane tower, near entrance to Arcstone). For non-Wizards, this is a simple location update. For Wizards, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Many people are amazed at the constructive feats of the Aviaks. How such noble but simple creatures were able to create such a majestic tower is still a mystery. /loc -6745, 1065, 6 (Aviak's treehouse, just north of zone-in from Lake Rathetear). For non-Magicians, this is a simple location update. For Magicians, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: The Hatchling River is perhaps the most recognizable boundary between the relative safety of the Jaggedpine and the forbidden jungle. /loc 1000, -2120, -6 (near the broken zone line, east zone wall). For non-Druids, this is a simple location update. For Druids, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: A small family of bears has taken residence in the caves where Nideno Eliagy hides. /loc 1400, -450 (mouth of the bear caves in the northeast). For non-Rangers, this is a simple location update. For Rangers, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Many have searched to expose secrets of Miragul's Highway only to discover more questions than answers... /loc 4730, -4150, -94 (underwater tunnels in the north-central part of the zone -- center room at the hidden portal, north wall). For non-Necromancers, this is a simple location update. For Necromancers, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: 'Seek the walls adorned with Fizzlethorpe's visage within a single chest sits atop a pedestal.' /loc 20, -390, 125 (first room in the castle). For non-Rogues, this is a simple location update. For Rogues, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Legend has it that Khati Sha, first Vah Shir Beastlord, became the subject of a failed Ssraeshzaen experiment to bestow godhood among a mortal being. This updates at the zone-in. For non-Beastlords, this is a simple location update. For Beastlords, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Not far from Greater Faydark, tucked away in the hills, is an ancient stone board. Its origins remain a mystery... /loc 700, -2350, 11 (at the chessboard north of the Greater Faydark zone). For non-Warriors, this is a simple location update. For Warriors, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Faydwer is not home to many beings called 'The Master'. So it should be no surprise that a trip to the castle of Mayong Mistmoore is in order. This updates at the zone-in. For non-Paladins, this is a simple location update. For Paladins, this initiates an event (for class event details, see the next section in this writeup). Task Window Says: Having ascended past their worldly existence, Wu and Po serve in the training grounds under the watchful eye of the Wyrm Queen. This updates at the zone-in. For non-Monks, this is a simple location update. For Monks, this initiates an event (for class event details, see the next section in this writeup). Hail her for the final update. The Event Note: The event requires usage of your epic weapon, so have it on you. When you approach the bear cave, you see: From within the cave you hear a dire howling! A lumbering beast throws you backwards out of the cave as it takes off into the distance! Something is obviously unwell in the woods, [track] down that bear to find out more! Use track to to find "faded prints". When you get to the correct tree, you see: You survey the ground to find faded prints of a large bear. You're getting closer... Check track and follow "broken branches" to the next tree: The snapped twigs on the ground here appear somewhat out of place... In the distance you spot a curious looking canine. Turn around until you see a wolf called "a frantic wolf" and hail it: You say, 'Hail, a frantic wolf' a frantic wolf barks frantically hoping you will understand him... Your ability to speak his language is somewhat lacking in your current form though. Perhaps if you were a bit more canine you could understand him... Change your form to a wolf with a spell (Wolf or Greater Wolf Form, or even the AA "Guardian of the Forest"): You say, 'Hail, a frantic wolf' a frantic wolf howls, 'Bear! Something evil! Hatred! Woof! Look for his claw marks on the trees!' The frantic canine takes off into the woods! Check track and follow "clawed bark" to the next tree. As you inspect the claw marks on the side of the tree you begin to have a better understanding of what the wolf meant by evil. Suddenly a furious squawking is heard! A distressed aviak yells, 'Squaaaaak! Help, I can't slow down!!!!!' Find some way to slow the poor bird down! Chase down the nearby "a distressed aviak" and snare it. Note that it runs at bard speed. If it makes it to the docks, it'll make a big circle around, so you can stand in one spot and keep hitting snare until it gets into your range. The panicked aviak squawks, 'I am indebted to you friend! Some dark force had taken over my legs! Some evil thing has taken root in our woods! Look for [Hopkit], he might know more.' Check track and follow "Hopkit": You say, 'Hail, Hopkit' Hopkit snarls at you angrily, 'This evil must be you!' Perhaps you should find a way to [calm him] so you two can converse... Use a pacify or calm spell on Hopkit. (You'll also want to load a balm cure spell.) Hopkit looks more reasonable now, try talking to him again! You say, 'Hail, Hopkit' Hopkit says, 'Maybe it is not you... Some evil lurks in my woods!' The Vessel of Hate waves his hand over the nature spirit and laughs before disappearing into darkness. Don't attack or you will get: A motherly voice calls out to you, 'Please do not harm Hopkit. Find a way to [CURE him] of his affliction...' You heard the lady. Balm him. The snarling rabbit shrieks at your attempt to help it. Balm it again: The rabbit cries out as the affliction of hate is drawn from its body! And again: The rabbit's curse has been lifted! Hopkit says, 'Thank you my friend! I fear our friend Beyar may have been afflicted worse than any of us! Please, find him and do what you can...' Now, you'll need to track and follow "fresh prints" again: From these tracks you notice a distinct and familiar corruption in the ground. You look up to see Beyar, indeed afflicted far worse than the other creatures! Check track and follow "Beyar Liikedeh", who you'll find encased in ice and in need of help (hit him with a fire nuke): Having melted the aura of ice you sense an [arcane aura] binding the creature's legs. Find some way to counteract its magical properties! You'll need to now hit him with a magic-based nuke ("Dustdevil"; "Careless Lightning"; "Horde of Hornets"; and "Beetle Swarm" work for this). Having broken his arcane bindings the bear looks around wide-eyed and confused... I will not rest until I see this earth has died screaming! Starting with you Beyar!! A Teir`Dal named "Reaver Kildraz X`Tin" spawns and begins attacking Beyar. Attack the Reaver: An explosion of hate sends you flying backwards. You must find someway to [damage him from a distance]! The Reaver draws power from your attempt to attack him directly and is visibly healthier now! You'll need to use range (bow) attacks on him. If you try using spells, you'll see: The dark aura surrounding the knight dispels your attempt to use magical attacks. Soon after using archery, you'll see: Enough of this game! Keep going until you see: You get the feeling your nature attuned weaponry will be effective against this foe! Perhaps something imbued with the powers of EARTH and WIND. Equip your 1.0 swords. (It's possible 1.5/2.0 may work as well, but not known for sure.) Attack him: An otherworldy scream is retched forth from the dark knight. Reaver Kildraz X`Tin says 'Grah!' The dark elf clutches his chest, 'Don't think this is over! Not as long as Xanuusus stands and my kin must suffer your existance!!' Beyar Liikedeh grunts, 'Thank you _____, we are again indebted for your service to nature. Always know you have an ally in us!' The bear leans its head back and lets loose a loud call...' Your task 'An Epic Request' has been updated. The Avatar of Growth appears: The Avatar of Growth looks over the woods and then upon you. She smiles, slightly nodding her head. Your service has affirmed her admiration for you. As you reflect upon the delicate balance of nature, the most poignant memory of your journey to repel Innoruuk's first invasion comes to mind... Farios Elianos's words, 'Whyin the nine hells would I need a crushed pot? Perhaps I could use it to not hold water! Why did you even bother me with this? Are you mentally deficient?' Once you've done this event (and all other "explore" steps are updated), you can return to Lady Carolline to finish the task. Rewards Rewards are 1 AA, plus: Option #1: Epic 1.0 Ornament Option #2: Epic 1.5 Ornament Option #3: Epic 2.0 Ornament This task is repeatable with a 20-hour lockout. | ||||||||||||||||||||||||||||||||||||||||||||||||||
Submitted by: Lrbearclaw Twiceborn of Fate, Bristlebane – The Tribunal Server | |||||||||||||||||||||||||||||||||||||||||||||||||||
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