An Epic Request (Paladin)  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:100
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Loot
Success Lockout Timer: 20:00:00
Quest Items:
Related Zones:
Related Quests:
Era:Rain of Fear
Recommended:
Group Size:Solo
Min. # of Players:1
Max. # of Players:1
Appropriate Classes:
Appropriate Races:
  • All
Entered: Sun Mar 17 11:55:39 2013
Modified: Tue Dec 5 05:21:04 2023
This task begins with Lady Carolline of Thex in Northern Felwithe. She is located at 0, -170 (on the balcony overlooking the entrance: you can use the Find Feature, CTRL+F, to get to her).



Initiating the Task

You say, 'Hail, Lady Carolline of Thex'

Lady Carolline of Thex smiles, trying to hide an obvious air of sadness, 'Greetings adventurer, such a lovely day isn't it?' The pained look on her face clearly gives away that something is [wrong].

You say, 'What's wrong?'

Lady Carolline of Thex says 'Wrong? Oh, nothing really. My beloved is off again on some [excursion] and has yet to return. I'm quite sure he will be fine though. How I miss our adventures together, the time we would spend exploring the hidden beauty of Norrath. We were especially fond of [Antonica].'

You say, 'Why were you fond of Antonica?'

Lady Carolline of Thex says 'A lovely land, despite the efforts of humans to ruin it...' The Koada`Dal's smile becomes more sincere. 'Lake Rathetear, oh the [stories] I could share of moonlit nights sitting on the docks. The noble aviaks keeping ardent guard over the sacred flame, the sunken towers and legend of the Megalodon...' She sighs and looks up to the sky.'

You say, 'What stories could you share?'

Lady Carolline of Thex blinks and looks back to you, her demeanor changing. 'Tell you what stranger, you come up with an [interesting tale] to distract me from my boredom, and I'll see if I can find something to [reward] you for your effort.'

You say, 'What reward would that be?'

Lady Carolline of Thex says 'Hmm, already pondering your riches before the effort of imagination? I suppose not many adventurers care to put any effort into their journeys these days.' The young high elf sighs. 'Anyway, what you will be rewarded with is something befitting a _____ such as yourself.'

You say, 'I have an interesting tale to tell'

Lady Carolline of Thex says, 'Something grand, truly epic and interesting! Just let me know when you've thought of a suitable story.'

You have been assigned the task 'An Epic Request'.

Be sure to carry your epic artifact with you!



Explore Locations

NOTE: There are 16 "explore" locations. Each location represents one class and, for that one class, will trigger an event. The other 15 classes only need to explore the location.

Explore the Stage of Baladric's Symphony 0/1 (Dreadlands)

Task Window Says: Baldric Slezaf's tale is the pursuance of impossible beauty -- a symphony to rival the works of Ayonae Ro.

/loc 780, 9690, 1070 (valley with the portals -- in a pyramid near Baldric Slezaf). For non-Bards, this is a simple location update. For Bards, this initiates an event (for class event details, see the next section in this writeup).

Explore the Valley of McArik's Reflection 0/1 (Lake of Ill Omen)

Task Window Says: Keras McArik stands stoic in a valley east of what was once Veksar.

/loc -225, -3535, 235 (near Keras McArik, due east of the center of the lake, near the zone boundary). For non-Berserkers, this is a simple location update. For Berserkers, this initiates an event (for class event details, see the next section in this writeup).

Explore the Depths Behind the Scaled Mystics 0/1 (East Cabilis)

Task Window Says: Beneath the Scaled Mystics' Temple lies a rather complex series of tunnels.

/loc 940, -450, -22 (in the halls under the Shadow Knight, Beastlord, and Shaman guild). For non-Enchanters, this is a simple location update. For Enchanters, this initiates an event (for class event details, see the next section in this writeup).

Explore the Outer Remnants of Torsis' Dark Mantle 0/1 (Emerald Jungle)

Task Window Says: Standing just outside the ruins of Torsis you can feel the intense spiritual void that caused the city's downfall.

/loc 295, -2000, -322 (at the entrance to City of Mist). For non-Shamans, this is a simple location update. For Shamans, this initiates an event (for class event details, see the next section in this writeup).

Explore the Oasis in a Deserted Sea 0/1 (Timorous Deep)

Task Window Says: In a sea of desolate islands stands one secluded, sacred paradise.

/loc -11550, -1710, 13 (in the walled isle where the Cleric 2.0 final battle is held and the triggered Faydedar is located). For non-Clerics, this is a simple location update. For Clerics, this initiates an event (for class event details, see the next section in this writeup).

Explore the Bloody, Forgotten Trail of Hate's First Knight 0/1 (North Ro)

Task Window Says: When Lhranc returned to Freeport to exact vengeance upon his brother, Glohnor, he took a particular trail into the city.

/loc 9625, 520, 25 (entrance to the Freeport Sewers in the very far northwest corner of the zone). For non-Shadow Knights, this is a simple location update. For Shadow Knights, this initiates an event (for class event details, see the next section in this writeup).

Explore the Orbital Children of Ro 0/1 (West Freeport)

Task Window Says: There are not many locations on Norrath where you can see Drinal, Luclin, Anbeal, Trorsmang, Cordon, and Ro all at once.

/loc -185, -940, 20 (a study hall in arcane tower, near entrance to Arcstone). For non-Wizards, this is a simple location update. For Wizards, this initiates an event (for class event details, see the next section in this writeup).

Explore the Plains of the Legendary Pegasus 0/1 (South Karana)

Task Window Says: Many people are amazed at the constructive feats of the Aviaks. How such noble but simple creatures were able to create such a majestic tower is still a mystery.

/loc -6745, 1065, 6 (Aviak's treehouse, just north of zone-in from Lake Rathetear). For non-Magicians, this is a simple location update. For Magicians, this initiates an event (for class event details, see the next section in this writeup).

Explore the Cusp of the Unkempt Border 0/1 (Jaggedpine Forest)

Task Window Says: The Hatchling River is perhaps the most recognizable boundary between the relative safety of the Jaggedpine and the forbidden jungle.

/loc 1000, -2120, -6 (near the broken zone line, east zone wall). For non-Druids, this is a simple location update. For Druids, this initiates an event (for class event details, see the next section in this writeup).

Explore the Crossroads of Taelosia and Antonica 0/1 (Nedaria's Landing)

Task Window Says: A small family of bears has taken residence in the caves where Nideno Eliagy hides.

/loc 1400, -450 (mouth of the bear caves in the northeast). For non-Rangers, this is a simple location update. For Rangers, this initiates an event (for class event details, see the next section in this writeup).

Explore the Forgotten Road of the Legendary Lich 0/1 (Everfrost Peaks)

Task Window Says: Many have searched to expose secrets of Miragul's Highway only to discover more questions than answers...

/loc 4730, -4150, -94 (underwater tunnels in the north-central part of the zone -- center room at the hidden portal, north wall). For non-Necromancers, this is a simple location update. For Necromancers, this initiates an event (for class event details, see the next section in this writeup).

Explore Fizzlethrope's Gallery 0/1 (Plane of Mischief)

Task Window Says: 'Seek the walls adorned with Fizzlethorpe's visage within a single chest sits atop a pedestal.'

/loc 20, -390, 125 (first room in the castle). For non-Rogues, this is a simple location update. For Rogues, this initiates an event (for class event details, see the next section in this writeup).

Explore the Sanctum of the Tortured God 0/1 (Acrylia Caverns)

Task Window Says: Legend has it that Khati Sha, first Vah Shir Beastlord, became the subject of a failed Ssraeshzaen experiment to bestow godhood among a mortal being.

This updates at the zone-in. For non-Beastlords, this is a simple location update. For Beastlords, this initiates an event (for class event details, see the next section in this writeup).

Explore the Site of the Ancient Games 0/1 (Butcherblock Mountains)

Task Window Says: Not far from Greater Faydark, tucked away in the hills, is an ancient stone board. Its origins remain a mystery...

/loc 700, -2350, 11 (at the chessboard north of the Greater Faydark zone). For non-Warriors, this is a simple location update. For Warriors, this initiates an event (for class event details, see the next section in this writeup).

Explore the Master's Worldly Keep 0/1 (Castle Mistmoore)

Task Window Says: Faydwer is not home to many beings called 'The Master'. So it should be no surprise that a trip to the castle of Mayong Mistmoore is in order.

This updates at the zone-in. For non-Paladins, this is a simple location update. For Paladins, this initiates an event (for class event details, see the next section in this writeup).

Explore the Ascended Home of Wun and Po 0/1 (Plane of Sky)

Task Window Says: Having ascended past their worldly existence, Wu and Po serve in the training grounds under the watchful eye of the Wyrm Queen.

This updates at the zone-in. For non-Monks, this is a simple location update. For Monks, this initiates an event (for class event details, see the next section in this writeup).

Recount your tale to Lady Carolline 0/1 (Northern Felwithe)

Hail her for the final update.



The Event

(Event details needed: Names of mobs and any items involved; emotes; mechanics; instanced zones, if any.)

Note: The event will usually require usage of your epic weapon, so have it on you at all times.
Note: Upon completion of the class specific event, if you did it well enough for The Epic Retelling, will see this message: "Your resourcefulness in all things that make you a holy knight should make for a more interesting telling of this tale."


Rewards

Rewards are 1 AA, plus:

Option #1: Epic 1.0 Ornament
Option #2: Epic 1.5 Ornament
Option #3: Epic 2.0 Ornament

This task is repeatable with a 20-hour lockout.
Rewards:
Send a Correction
Post Comment
Words of caution for high level
# Sep 24 2024 at 8:17 AM Rating: Excellent
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73 posts
I just did this on my 118 paladin, and it took a few tries to get it right.
I disabled autobash and removed all damage shields. i also removed my weapon to prevent a random riposte when the vampire becomes vulnerable. It seems like they can kill the vampire and you won't get credit. When I was in the final room, I kept my back to him to make sure something wouldn't accidentally hurt him.
After doing the stun/heal combo a few times, the vampire is at 2% life and super fragile. I waited for the text to equip my holy blade and fight before I put on epic, and only then did I turn around and attack.
Note - I did not have any type18 augments that proc a dd when hit. I don't know if those matter
First two times.....
# Jul 28 2022 at 1:27 AM Rating: Decent
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2,606 posts
-As you zone in, you will get an emote telling you to speak with a froglok (Shin Bram Krito), who lying by the pond just ahead of you.
-If you simply try to run further into the zone, you will be banished back to the zone line. You must talk to Shin Bram Krito.
-Hail Shin and it will activate the sequence of events (you may need to use F8 to target him for the hail).
-You will then be attacked by two (2) vampires. After they are dead, two (2) werewolves will attack you.
-The next encounter will be in the canyon on the way to the graveyard, where you will face one (1) specter, followed by two (2) more specters.
-At the graveyard, you will encounter two (2) versions of the undead hag, Tiffany.
-When they are dead, you will face a wave of as many as eighteen (18) zombies (don't let that scare you).
-Next up will be Guard Captain Alkirk.
-Once he is dead, it is time to head down the tunnel to the back of the castle, where you will encounter Estranged Emissary of Thule, who will summon a few Infuriated Raven.
-Use the spell 'Blinding Flash' on Infuriated Raven to kill them and harm the Estranged Emissary of Thule.
-Repeat until he is dead.
-Now it's time to go up the ramp, into the castle and into the back of the ball room where you will face three (3) gargoyles.
-Use stuns to weaken and damage them until they are dead.
-You will then be attacked by Drelan V'Dal.
-Once he is dead, Debra will attack you.
-Once she is dead, Xicotl will summon you to him and then attack you.
-When Xicotl dies, head to the basement to the dead end room... but first make sure you have at least one (1) stun and a direct heal loaded up on your spell bar.
-As you enter the back of the room, Agent of The Third will stun you (you will not be able to move), summon Shin Bram Krito into the room.
-Agent of The Third will then attack you (you should be able to move again).
-To defeat Agent of The Third, stun him (stun spells only, it seems -- not AA stuns) and then throw a heal towards Shin Bram Krito who will use the moment to damage The Third.
-After a few rounds of this, it will be just you versus Agent of The Third, who will die pretty quick to your slay undead.
-Once Agent of The Third is dead, the update for this step, will take place.
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My experience
# Jul 07 2022 at 2:23 PM Rating: Excellent
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230 posts
So, you don't need to use the flash of light on the ravens. Maybe it makes them die immediately, I don't know, but I didn't have the spell so I just murdered them with melee and it worked fine.
The Third
# May 23 2022 at 11:53 PM Rating: Good
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To Beat the Third:

Move your way to the Crypt you will be summoned once you get close to the room. After some text you will be attacked by The Third, to kill him, you have to stun him until you see the emote "You've got him disabled, heal my spirit and allow me to damage the beast". Target Krito at that time and give him a direct heal (Use a direct heal spell - those are the red spells, dont use purple {heal target's target}) . Shin Bram Krito will blast the third like 20%. Just go back and forth between a stun and a heal. The right stun spell will immediately bring up the emote. You will only be able to hit the third for 1pt of damage so dont worry about killing him but DO NOT USE BASH. Bash will be effective against him and you will kill him and bug the quest. you must do stun, then heal for the quest to complete. Once the mob is at 40% do it one last time and you should get this emote: "The third deflects Krito's attempt to attack him....." . At that time EQUIP YOUR EPIC and kill him like normal, You will get the emote: "The indescribable warmth of your god escapes blah blah blah.... "; "the dark creature's flesh begins to burn. He lets out an ear-piercing screech in reaction to your holy blade". After that, your quest will update (but not immediately) . There will be another emote after "you have slain the third". Then you get the final update.

If you have to restart just zone out and wait 5 mintues. If you zone in and get the messsage like "there is another knight making his way through the castle..." then you didn't wait long enough.
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Lady Aivei Veil of Tarew Marr . Now Xegony
Unloack retelling
# Jul 25 2016 at 9:51 PM Rating: Decent
11 posts
here it is:




In MM:

I equipped Fiery Defender for all fights





Guard Captain: Stun him to remove blindness, melee him down

Ballroom: Use Flash of Light on gargoyles, stun the Hands on the piano to damage the 2 named

Bedroom: Flash of Light

Crypt; Stun the third, Heal Shin repeat till you get message to use your sword on Third
also
# Jan 04 2016 at 8:06 PM Rating: Excellent
Finally got around to doing this with my paladin. You also get a Soulfire ornament with the Fiery Defender
also
# Jan 09 2016 at 9:58 AM Rating: Excellent
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4,580 posts
judithex wrote:
Finally got around to doing this with my paladin. You also get a Soulfire ornament with the Fiery Defender



Updated, thanks. Oddly it was listed as being in Felwithe with no known way of obtaining it (so shouldn't have had a zone attributed to it).
Pally event Steps
# Dec 27 2015 at 5:50 PM Rating: Good
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use loc's here for your quest
# May 15 2014 at 10:03 PM Rating: Default
/hint.- save time, drop these locs to your maps.

No need for merc/help. Just run around w/ your pony to the locs till you kill off bunch of vampires in Mistmoore Castle. I think hardest hit was ~200, maybe.
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Warning on final fight
# Jan 28 2014 at 8:04 AM Rating: Excellent
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Do NOT use a dps or tank mercenary during the last fight with The Third. It seems mercenary DPS on The Third is unaffected by the requirement for you to heal Shin first. As a 100 pally with melee dps merc up, my merc pretty much killed The Third in 10 seconds and thus bypassed the healing part of the script, and bugged the task out. The Third just lays there appearing to be dead, but is untargetable and the task won't update. I had to zone back out of Mistmoore, and when I zoned back in the script had completely reset with the frog laying near the zone-in. Had to redo the entire Mistmoore script.
the third
# Jun 08 2013 at 3:32 PM Rating: Decent
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30 posts
is the final battle with the third timed? i did everything but couldnt remember where the crypt was..after running around and going back to graveyard and down the trap i worked my way in...i found what is the crypt but no third. Any help appreciated. Or will i have to do all over again since it is timed
the third
# Jun 22 2013 at 4:52 AM Rating: Decent
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68 posts
Never encountered any timing troubles with this quest, if anything, it's too damn long a quest for a simple ornamentation that looks like your epic. Only plus side is you can get multiple ornamentations of the same one, it's not a: one and done kind of limitation. So I'm going to go: no, it's not timed.
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"Some claim they wish to be enlightened or wish to experience Zen. This is an absurdity, you do not 'become' enlightened or 'experience' Zen. If you wish to be enlightened, BE." - Unknown
I broke it
# Mar 29 2013 at 3:45 PM Rating: Decent
I killed the third, or rather my merc got the kill shot, but the task did not update. I left the zone and came back, did not reset the step. I don't feel like doing all the running again when all the other steps are complete. Any ideas?


100 paladin on Drinal
Event
# Mar 17 2013 at 10:13 AM Rating: Good
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You just GNOMED THAT!.

Hoarder Stickietoes Budderfingers Debt Collector of the Freeport Militia - 105 Froglok Paladin, Luclin
Mats 105 Magician of Luclin
Fillip 105 Bard of Luclin

"Man who runs in front of car is tired, Man who runs behind car is exhausted"
More
# Mar 17 2013 at 9:21 AM Rating: Decent
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2,606 posts
Also, during this quest, with the Jaggedpines update, you will also have a SMALL DOLERITE SHARD (No Trade, Magic, All/All, Weight 1.2) appear on your cursor.

Across the river, there is the start of some Druid rings.Standing by them is Arben Leafsway:

Bonzz: Hail, Arben Leafsway

Arben Leafsway wipes away sweat from his brow and looks up at you and smiles, 'Good day, Bonzz. While it's not much to look at yet, you are standing on the site that will someday be Norrath's latest druidic monument. It will take a lot of material to construct this sacred relic, but I have full faith in the help of passing adventurers. If you happen to come across any rare stones, dolerite or the like, feel free to set them on the pillars and I'll get around to shaping them into form.

Standing by the pillar, click the Small Dolerite Shard:

You set the small shard of stone down next to the pillar. A small contribution to the ambitious project.

As you survey the unfinished monument you get the feeling that there will be reason to return here when it is complete.

Edited, Mar 17th 2013 11:21am by GOMN
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All the same
# Mar 17 2013 at 8:50 AM Rating: Decent
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2,606 posts
This task as the same for EVERY class -- the only difference is which step they get the special activated event.

The West Freeport update, it is suggested that you come back after you finish this task.

When you do go back, a window will pop up asking, "Would you like to attend the Arcane Fair?" If you choose yes you are get an expedition window (one to six players). for "The Arcane Fair",

Just stand there a few seconds and you will be ported into the instance. Once you enter, the message says you have entered The Arcane Fair. In the Guild Window you appears to be in West Freeport. So, I guess the zone name should be :Freeport West: The Arcane Fair.

There appears to be no timer and many of the buildings and pathways are blocked off. Basically there is a fair going on and many NPC's, the Freeport Militia on duty and a few NPC's. About 4 of the NPC's give tasks. Two of the four give three versions of the same simple tasks (one is a drinking game, one if betting on a footrace), and another is a clockwork that you fight over and over and he "gets harder" each time (while his "con" went up, he just got harder to kill and I was never in danger of death). These three NPC's give you Bronze Point (No Trade, Tiny, All/All) coins that you can use to buy items form the fourth NPC. These are placeable items, but for one.

Corram MulHanney gives: Drink to Complete (First), Drink to Complete (Second) & Drink to Complete (Third)

Selif gives Battle Against Selif

Belgrad Aysarg gives: A Matter of Luck (First), A Matter of Luck (Second) & A Matter of Luck (Third).

Krelneck Robstein gives Preview the Prizes.... all this task seems to do is allow you to preview the six items you can buy with the coins (1 to 100 costs) and there seems to be no way to finish it. If you cite the name of the item, you will get a window that asks if you want to actually by it or not.

In fact, he even tells you, not to be compelled to hold on to an endless quest!

Edited, Mar 17th 2013 11:03am by GOMN
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