Shard's #1b: Exploring Shard's Landing  

Quest Started By:Description:
(From 1 rating)
Maximum Level:120
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Faction
  • Money
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Creatures:
    Related Quests:
    Era:Rain of Fear
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Wed Nov 28 09:44:24 2012
    Modified: Sat May 27 18:05:06 2023
    Rain of Fear Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor

    This solo task begins with Overseer Drent (map) in Shard's Landing. He is found at 215, 100, 1 -- in a tent to the crystal's southwest (he also wanders to the fire).

    - Level 85
    - Completed "Welcome to Shard's Landing"

    You say, 'Hail, Overseer Drent'

    Overseer Drent says 'Welcome back, _____, I think Jilare has one or two odd jobs available for you if you are up for it. If you are ready to continue your training with us then you may want to speak with Councilman Nostulia. I am also looking for anyone willing to do a bit of [scouting] for me, an easy job for someone like you no doubt!'

    You say, 'Scouting?'

    Overseer Drent says 'Ah, interested are you? Excellent, then let's get started.'

    You have been assigned the task 'Exploring Shard's Landing'.

    Overseer Drent has instructed you on what creatures he needs information on. In order to gather the information required, you will need to mix together a few potions. The concoctions will reveal what impact the crystals are having on various forms of wildlife. Unfortunately for you, the analysis can only take place after you have slain the creature.

    You say, 'Hail, Overseer Drent'

    Overseer Drent says 'Let me know when you have completed scouting the hills and collecting the requested samples.'

  • 1. Kill beetles and snakes to make analytic potions 0/1 (Shard's Landing)

    Note: You need to kill nine snakes and nine beetles in total (one of each, for each creature you have to kill in subsequent steps).

    Snakes are found all over the place, and beetles are found in the northwestern valley.

    Upon killing a beetle, you get a "Venomshell Spittle" in your inventory. Upon killing a snake, you get a "Slitherer Venom" in your inventory. The potions will be automatically created as you gather these items.

  • 2. Gather a sample from a Naeya 0/1 (Shard's Landing)

    These are found in the southeastern valley.

  • 3. Gather a sample from an Chillclaw or Iceclaw wyvern 0/1 (Shard's Landing)

    These are found in the mountains around the entrances of the southwest and southeastern valleys.

  • 4. Gather a sample from a Plainsdweller wyvern 0/1 (Shard's Landing)

    These are found due west of the crater.

  • 5. Gather a sample from a pest in the Forsaken Village 0/1 (Shard's Landing)

    These are found in the eastern valley. Note: These mobs summon.

  • 6. Gather a sample from an Icebeak Kangon 0/1 (Shard's Landing)

    These are found in the mountains southwest of the crater. Note: These are unsnareable.

  • 7. Gather a sample from a Verdantbeak Kangon 0/1 (Shard's Landing)

    These are found in the northeastern valley. Note: These are unsnareable.

  • 8. Gather a sample from a Worntooth grendlaen 0/1 (Shard's Landing)

    These are found northeast of the crater. Note: These are unsnareable.

  • 9. Gather a sample from a Plainskeeper selyrah 0/1 (Shard's Landing)

    These are found west of the crater.

  • 10. Gather a sample from a Frostcoat braxi 0/1 (Shard's Landing)

    These are found in the mountains of the northwestern valley.

  • 11. Return the samples to Overseer Drent 0/1 (Shard's Landing)

    450 platinum
    Experience (6 AAs)
  • Rewards:
    Send a Correction
    Post Comment
    # May 21 2023 at 3:32 PM Rating: Decent
    6 posts
    Says to gather a sample from an Icebeak Kangon and a Plainskeeper selyrah. There is neither listed here. No where on track. there is a selyrah plainskeeper but doesn't count. The only Icebeaks are pups and Matriarch's. Any ideas where they might be?
    # May 22 2023 at 7:12 AM Rating: Good
    350 posts
    Just ran down there and checked and is working fine. Pups do count - its an automatic update and the Plainskeeper selyrah is backwards as they show on track as a selyrah Plainskeeper

    The selyrah are in the NE area. Long looking mob that are yellow/orangeish.

    Make sure you did the first step and didn't just jump into killing these as listed here - if you don't do the first step then these kills don't count.

    You will see this sometimes in the quests where the mob name does not quite match what your supposed to kill or what is listed in the steps. I think when the dev makes the quest they name the mob one thing and when the art guys make the mob then they name it slightly different.

    New Entry
    # Jan 13 2023 at 7:59 AM Rating: Excellent
    93 posts
    A feeble devourer updates for the pest part of this quest! Just got it today!
    # Aug 30 2019 at 1:05 PM Rating: Excellent
    169 posts
    On completion : "Your faction standing with Harbingers of Thule has been adjusted by 25".
    Nones, necromancer, AB
    Kwari, necromancer, AB ... love necs ...
    9 potions
    # Jan 25 2014 at 1:36 AM Rating: Decent
    38 posts
    You can, and probably should, make all 9 potions before killing the different types of monsters.
    9 potions
    # Jun 25 2021 at 10:30 AM Rating: Decent
    109 posts
    Good Call. Kill nine each of the slitherers and venomshells. Then get the rest. :)
    Do I Have Too?
    update test
    # Jul 28 2013 at 5:59 PM Rating: Decent
    Gather a sample from an Icescale wyvern 0/1 (Shard's Landing)
    is now
    Gather a sample from an Chillclaw or Iceclaw wyvern 0/1 (Shard's Landing)

    also gives information about named creatures
    # Jun 15 2013 at 5:16 PM Rating: Decent
    463 posts
    I've done this quest 16 times; I just always left it running while questing and helping others in the zone. The timer is based on when you start the task, so by the time I finished it I could usually retake it immediately. As long as you're on the task, you get venom and spittle from every snake/beetle kill, except you never have both because they automatically combine to make the potions. You need 9 potions for the task. You need to kill a snake or beetle to update the first task step (which usually gets you another potion if you had leftovers of the matching drop), but if you've built up a stock of potions you can then go back to slaying whatever else you need. You can often get credit on this task, Unspoken Verse, and various hunter tasks all on the same kill.

    When you hail Drent for the final step, the dialog includes a piece of information about the named (if any) in one of the 9 areas the task sends you to. Here's an example from my last turn-in, clearly describing Pyrebeak.

    You say, 'Hail, Overseer Drent'
    Your task 'Exploring Shard's Landing' has been updated.
    Overseer Drent pulls out a small journal and scratches in a few notes before setting the samples aside. He smiles, 'The information you've gathered should prove very helpful in our efforts to understand both this land and the effects of the crystal upon it.' He hands you a small scrap of paper which reads as follows...
    Analysis of the local Icebeaks: These kangons do not tend to wander far from their icy roost. That said, there have been several reports that the lead matriarch has been spotted wandering the lower hills and pecking at some of the less tended-to shards. From the data we have gathered over several sightings it sounds as if the once icy hide that distinctly identified this group has been mutated slowly for the lead matriarch. Be considerate of your protection against fire should you encounter the matriarch. If she proves to be hostile then remain close to minimize the increasing power of her attacks.
    Your faction standing with Harbingers of Thule got better.
    You receive 450 platinum .
    Overseer Drent nods approvingly as he looks over the samples you have collected.

    The "Analysis" line is the only one that changes. I've seen 9 different versions in my 16 turn-ins, and it seems likely that's all of them.

    Analysis of the local Frostcoats: Despite my initial suspicions I am more inclined to believe that the braxi in these hills show signs of advanced intelligence. The most noticeable trait of these creatures is the manner in which they are able to use their hands to perform complex tasks. Much like the local wyverns, the upper echelon of this group is not defined by brawn but rather brain. The higher ranking Frostcoats tend to be the smallest in size. Despite this fact I have advised my soldiers that these are some of the most dangerous creatures we will encounter in the area. I share this same warning with you now, discretion when choosing opponents can mean the difference between life and death.

    Analysis of the local Greenscales: Unlike the Icescale wyverns, these Greenscale wyverns seem to have been impacted very heavily by the release of the crystal. Current data suggests that creatures with innately higher intellect have taken to the effects of the crystal more rapidly than those without social structure or signs of higher thought processes. The Greenscales have proven resourceful in their recent change in nesting formation, seemingly in order to protect the crystals that they consider their own property. The social structure of this group suggests that the lead wyvern is the one that displays the most intellectual cunning. This fact should come as a warning as that wyvern will likely show signs of advanced power granted by the crystals.

    Analysis of the local Icebeaks: These kangons do not tend to wander far from their icy roost. That said, there have been several reports that the lead matriarch has been spotted wandering the lower hills and pecking at some of the less tended-to shards. From the data we have gathered over several sightings it sounds as if the once icy hide that distinctly identified this group has been mutated slowly for the lead matriarch. Be considerate of your protection against fire should you encounter the matriarch. If she proves to be hostile then remain close to minimize the increasing power of her attacks.

    Analysis of the local Icescales: These wyverns seem far removed from the effects of the crystals, unlike their close relatives that have made their nests on the lower ground. At this time there is no evidence to suggest that these creatures have been impacted by the release of the crystal into the land.

    Analysis of the local Naeya: The mutation on the cubs of the species is nearly nonexistent. Elder members of the pack seem to show early signs of poisoning. More information will need to be gathered to understand how the disease manifests itself in these creatures. Due to the hierarchical social structure of this group the eldest naeya has been given authority over the shards that have landed in their breeding grounds. As such, the Alpha Naeya shows early signs of enhanced magical power in a rather primitive fashion - a simple projection of its biting attack most likely.

    Analysis of the local Plainskeepers: The impact of the crystal on the selyrah of the hills is varied and worth investigating further. Most noticeable is the immediate color changes we are seeing in the hides of both young and old beasts. Initial reports suggest that the creatures are growing gaunt and unhealthier as a result of exposure, with the most exposed members of the pack showing open wounds and bloodstained pelts. These reports suggest that some creatures are being 'poisoned' rather than empowered. Be wary of any highly exposed selyrah as their manifestation of the crystal, the disease, will likely be contagious.

    Analysis of the local Verdantbeaks: The kangons of Cragfeast Rock appear to be mutating more quickly than their icy counterparts. We are unsure if it is a matter of the plains kangons being patriarchally managed or if it is simply a matter of prolonged direct exposure to the crystals themselves. Should you encounter the lead patriarch of the Verdantbeaks you will want to stay close to him because his physically damaging screech grows more powerful the further away it is allowed to echo from him.

    Analysis of the local Worntooths: These grendlaen appear to be about as advanced as the local naeya displaying signs of a simple social structure. The only discernible difference between the packs is that the grendlaen are a matriarchy versus the naeyan patriarchy. The effect of the crystal on these creatures is difficult to gauge due to our unfamiliarity with the 'normal' state of these beasts. Early reports suggest that the most impacted members of the pack are losing their most defining characteristics, the immense weight and resilience of their rock-like pelts. Be wary of any crystal-tainted grendlaens you run into as it is likely that these creatures will exert their newfound powers in a manner that is particularly harmful to spellcasters.

    Analysis of the pests surrounding the Forsaken Village: The creatures that tend to the junk and bones of 'The Forsaken' do not seem to be impacted by the crystal in any fashion at this time. More data may eventually prove otherwise, but at this time there is no concern that a particular threat will arise from the rats or bugs in the small Alaran village.
    Sukrasisx (105 monk) / Terrwini (67 druid) / Teviron (59 shadowknight) / Wizbeau (36 wizard)
    -- Mystic Coercion, EMarr
    # Mar 06 2013 at 1:14 AM Rating: Default
    184 posts
    This is what I have noticed so far from doing this quest multiple times....
    1. You must kill the devourers in the Forsaken Village, you can not pull them out of the village and kill them in the area before the village entrance.
    2. The task will update stating you have the potion from snakes and beetles, but unless you kill more, you will not have enough for each kill type
    3. If you have enough potion supply, the task will update on the 1st kill of the mob type you are hunting
    4. If you do not have enough, then the task will not update, go kill more snakes and/or beetles then resume (should be a 1:1 ratio of snakes/beetles to mob type)
    5. If you kill more snakes and beetles and the task will still not update when you try to kill other needed mobs, then your inventory is full and the snake/beetle potion was never able to be auto inventoried. Go sell, bank, destroy crap, to free up some space, kill snakes/beetles, then resume the hunt.
    level requirement
    # Feb 24 2013 at 6:44 PM Rating: Decent
    level 85 can get this task
    i am doing it with a level 85 now
    The quest is wrong
    # Jan 28 2013 at 4:29 PM Rating: Default
    The quest states return samples to overseear dent. THERE ARE NO SAMPLES TO RETURN - it is a flag that when u have all all that is required is hailing the oversear as there is nothing to hand in
    # Jan 14 2013 at 9:24 PM Rating: Decent
    145 posts
    Please note this quest is repeatable. In addition to the 6 AA's, it also gives @7% Reg XP at level 96. Not sure on lockout timer, will report back. I have done this quest several times, it is a good one to always have up as you are hunting in this zone, simply have some analytic pots on h nd watch the updates come in as you roam the zone.
    # Jun 25 2021 at 4:45 PM Rating: Decent
    109 posts
    Lock out timer 4h 45m
    Do I Have Too?
    # Jul 08 2015 at 10:27 AM Rating: Decent
    Sorry to reply to a 2.5 year old post. You get either the regular experience OR AA experience (you chose upon completion of the quest).
    43 Enchanter
    31 Ranger
    103 Necromancer
    and more..
    Iumien Soulchamber (Retired)
    85 Necromancer

    Juntoth Seven
    112 Shadowknight
    Lumien Soulchamber
    105 Brigand
    100 Necromancer
    # Jan 05 2016 at 12:57 PM Rating: Excellent
    173 posts
    This is incorrect. At least as of today; I just did it and got both regular XP and the 6 AA's.

    (I went from 32% reg xp to 35%, and from 13 AA to 19 AA when I did the final hail.)

    It also awarded me with +25 'Harbingers of Thule' faction.
    plainsdweller wyvern
    # Dec 27 2012 at 12:07 PM Rating: Good
    17 posts
    The quest reads plainsdweller wyvern rather than greenscale wyvern as shown above.

    Edited, Dec 27th 2012 1:11pm by Spaarcus
    Samples random updates?
    # Nov 29 2012 at 1:43 PM Rating: Decent
    34 posts
    My group has killed over 30 ice and chill wyverns and no update for sample. We've also killed a ton of plainsdwellers with the same issue. We got the sample update from the Naeyas on the first kill. Are we just having terrible luck with random updates or is this quest bugged?
    Samples random updates?
    # Nov 30 2012 at 8:02 PM Rating: Decent
    17 posts
    You ran out of Analytic Potion, you need to kill a snake and a beetle to make more. That should do it. if you need more updates, then you need to kill a pair for each update.
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