Quest Started By: | Description: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Veil of Alaris Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor
NOTE: This is the group version of this event. For the raid version, see this quest entry. This group mission begins with General Terasal in Windsong Sanctuary, located at -225, 1670 (northeast of the zone-in). Pre-requisites for requesting the task: - Completion of "Stranger in a Strange Land" - Completion of "Getting Down to Business" - Completion of "Making Music" - Completion of "The Sound of Silence" - 81 Skill Level in Alaran You say, 'Hail, General Terasal' Without pre-requisites: General Terasal says, in Alaran, 'Hello. Be careful here, friend. This is not a place of peace and song. This is a place of power, where sound can destroy as easily as it can soothe.' With pre-requisites: You say, 'Hail, General Terasal' General Terasal says, in Alaran, 'I have heard of you. I have been preparing for your arrival, in fact. I am a general in rank, though none of us have much experience at war. I imagine that you have already been told about our history, so I will not bore you with that. I, for example, am a musician by trade. A good one, if you ask me. This, along with my military training, makes me uniquely [qualified] to help you here.' You say, 'Qualified?' General Terasal says, in Alaran, 'Ryken's power is in sound. Mostly in the power of the spoken word, but since our arrival here his followers have taken to song and music. I have been studying them since our war with them started, and I have some idea how they think and how their power works. With Ryken assisting them, the force of Erillion are more dangerous than they should be. With your help I think I have a way to [draw Ryken out] we can weaken alis power and perhaps lift the siege on Argath.' You say, 'How do we draw Ryken out?' General Terasal says, in Alaran, 'I have developed an aria of sorts that should have a dramatic effect on all the residents here, probably causing most of them to flee or even dissipate. The disturbance will certainly bring Ryken's attention here and away from Argath for a while. It might also give you a chance to defeat the avatar al has left here in alis realm. That will certainly weaken al and aid us. I am willing to risk the wrath of a god if you are ready to fight ali. Do you have many [willing] to fight, or are your numbers small, but [powerful]?' You say, 'We're small, but powerful!' General Terasal says, in Alaran, 'It is true that few can fight with the fervor of many, but we cannot begin battle until the aria is playing. While I consider myself an accomplished composer, it will take more than myself to bring this song to life. Many of the Windsong worshippers carry magical instruments that we will need to play the aria. Once your group has [assembled], you can begin recovering those essential musical pieces.' You have been assigned the task 'The Cacophony of Power'. General Terasal has composed an aria that will lure Ryken back to Windsong when played, allowing you to attack the Alaran god! In order to perform the aria, various enchanted instruments need to be recovered from the worshippers and devotees within Windsong. You say, 'We have assembled!' General Terasal says, in Alaran, 'I wish you luck.' LOADING, PLEASE WAIT... You have entered Windsong Sanctuary. Recover an Enchanted Mandolin 0/1 (Windsong Sanctuary) Recover an Enchanted Lute 0/1 (Windsong Sanctuary) Recover an Enchanted Drum 0/1 (Windsong Sanctuary) Recover an Enchanted Flute 0/1 (Windsong Sanctuary) Recover an Enchanted Horn 0/1 (Windsong Sanctuary) Kill Alaran mobs in the outer area of the instanced zone until you've collected all five items. Head into the central amphitheatre 0/1 (Windsong Sanctuary) Head to the very center of the zone. Place the instruments around the tomb 0/1 (Windsong Sanctuary) Task Window Says: Place the instruments around the tomb, near the organ pipes. Instruct the enchanted instruments to begin playing 0/1 (Windsong Sanctuary) Task Window Says: Let the instruments know when you are ready for them to "begin" playing. When ready for a fight, target the instruments and tell them to "begin playing". NOTE: The task locks at this point. As the aria plays, an Echo of Ryken manifests itself within the amphitheatre. Defeat the Echo of Ryken while the aria plays! 0/1 (Windsong Sanctuary) Task Window Says: Defeat the Echo of Ryken while the music is playing. If the music has stopped, you may instruct the instruments to "being" again. The Echo of Ryken hits for a max ~20,000. Early in the fight, he casts these two spells: Commanding Voice: Single Target, Unresistable (0) 1: Charm up to level 110 Wretched Rhetoric: Single Target, Magic (-900) 1: Decrease HP when cast by 26000 2: Adjust Mana (-7000) 3: Decrease Hitpoints by 13000 per tick 4: Decrease Mana by 3500 per tick 5: Increase Curse Counter by 20 At around 50%, the named goes inactive and spawns six adds: As the second aria begins, a wall of sentry stones forms a protective barrier around the Echo of Ryken. NOTE: If you come into contact with the sentry stones surrounding the Echo of Ryken, you'll be death touched. The Echo of Ryken calls forth als winged allies! At this point, you get six adds called "a filqua toneglider" (mezzable; stunnable) which immediately aggro. Each of these procs a two-second stun called "Overwhelming Screech": Overwhelming Screech: PB AE 25', Unresistable (0) 1: Stun (2.00 sec) Once the bats are dead, the named goes live again: As the third verse begins, the protective barrier of sentry stones explodes, leaving the Echo of Ryken vulnerable once again! In this stage of the encounter, the named casts a few different AEs: Bouncing Bombast: PB AE 40', Magic (-900) 1: Knockback (4) and Toss Up (4) 2: Decrease Hitpoints by 31000 Echoing Eulogy: Single Target, Magic (-900) 1: Decrease Hitpoints by 18500 per tick 2: Decrease Attack Speed by 70% Monologue of Melancholy: PB AE 50', Magic (-900) 1: Decrease Movement by 50% 2: Decrease Attack Speed by 40% Soon after he goes active, 2x "Blind Dreamer" mobs spawn and power up the Echo as long as they remain alive: The Echo of Ryken draws power from the Blind Dreamers. One of these is killable only by nukes; one of these is killable only by melee. They're each permanently rooted and hit for a max ~15,500. Collect your reward from the enchanted chest 0/1 (Windsong Sanctuary) General Terasal spawns nearby; as does an enchanted chest. You say, 'Hail, General Terasal' General Terasal says, in Alaran, 'The aria was played so beautifully, even a god couldn't resist its lure. Your heroics have no doubt saved countless lives, and for that I am forever grateful. Take your reward, and then take your [leave] when ready.' An aria played by enchanted instruments lured the Echo of Ryken back to Windsong, allowing you to defeat the body that it inhabited, while restoring some peace to the realm. Rewards: 375 platinum Eltarki's Diary - Music of the Mind Possible Chest Loot (1 Item + 1 Cantrip + 0-1 Valiant Armor Ornament Per Task) Azure Shard of Covetous Absorption Black Pearl Ring of the Exalted Bloodclaw Hide Spaulders Bronze-Adorned Smallshield Double Hoop of Tegleth Ivrikdal's Aura of Corruption Mirror of Spiritual Reflection Perorate Cloak of the Word Lord Shadowborn Hammer Spiny Whelk-Fist Greater Alaran Cantrip Glowing Alaran Cantrip | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rewards: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||
Send a Correction |