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| Information: | Level: | 90 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | Yes | Can Be Shrouded?: | No | Quest Type: | Task | Alaran Language: | 10 | Quest Goal: | Time Limit: | 06:00:00 | Success Lockout Timer: 06:00:00 | Quest Items: | Related Zones: | Related Creatures: | Related Quests: | Era: | | Recommended: | Group Size: | Group | Min. # of Players: | 3 | Max. # of Players: | 6 | Appropriate Classes: | Appropriate Races: |
Entered: Wed Nov 16 02:22:05 2011 Modified: Tue Dec 5 05:21:04 2023 | |
Veil of Alaris Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor
NOTE: This is the quest entry for the group version of "Illdaera's Vengeance". See this quest entry for the raid version.
This group mission begins with Mechanic Vitesal in Argath, located at -370, 200, -275 (on the "arms" level of the zone).
Pre-requisites for requesting the task:
- Completion of "This is Argath"
- Completion of "Shoring Up Defenses"
- Completion of "Protect the Arms"
- Completion of "The Riddle of Steel"
- Completion of "Breaking Ballistae"
- Completion of "Critical Mass"
- Completion of "Reclaiming Argath"
- Minimum skill level in Alaran Language: 10
You say, 'Hail, Mechanic Vitesal'
Mechanic Vitesal says 'I trust Atleris has told you of the dire situation. I have a plan, but I will need you in order to [rescue] Argath.'
You say, 'Rescue Argath?'
Mechanic Vitesal says '[Go] to the Pinnacle and meet me there. It is not safe here; the steel will be upon us at any moment!'
You have been assigned the task 'Illdaera's Vengeance'.
The Forge is erupting and steel is pouring into the Overlook. Mechanic Vitesal has formulated a plan that might save Argath.
Speak with Mechanic Vitesal 0/1 (Argath)
Mechanic Vitesal says 'Thank you for coming, outsider! Most of your kind have already fled Argath, and the rest of our people have taken shelter in the Pinnacle. You would not [leave] us, would you? No, you have the courage of Illdaera to stand alongside us! Had the Forge not been [consumed], Bursin would no doubt be at my side.'
You say, 'Consumed?'
Mechanic Vitesal says 'I could not bear to hear the screams of agony that came from the Forge as I stood on the Overlook, fearing for my life as the mountain shook beneath me. Staggering to the edge, I saw Bursin directing the attendants to flee as a wave of steel overtook ali. If only I had readied a [plan] sooner...'
You say, 'We need a plan...'
Mechanic Vitesal says 'You are right. We must focus now on saving Argath. In the course of studying the steel, I determined that energy radiates from the living steel of the Forge and resonates with any steel object long since cooled. Our carts and the cores of our floating towers were crafted from the Forge's steel. If we bring shards of living steel close enough to the carts or towers, we can provide to them enough energy to carry enormous [payloads].'
You say, 'What payloads?'
Mechanic Vitesal says 'The living steel is not impervious. If we can [cool] it, we can then [break] it apart with a large enough explosion.'
You say, 'How do we cool it?'
Mechanic Vitesal says 'I have moved one of our floating towers and placed it in the waters of Illdaera. Our spelltamers have enchanted the tower's stones, enabling them to soak up the waters. With enough shards of living steel, we can provide the power needed to carry the large amount of water and dump it on the encroaching steel. Then we can [break] it. Speak with Spelltamer Frocal to learn more about our plans for the tower.'
You say, 'How do we break it?'
Mechanic Vitesal says 'I have laden two carts with enough explosive material to shatter a river of steel. Having experimented with the living steel, I know that it is not enough to simply detonate the explosives when the steel is in its molten phase. It will just reform. But if we first cool and harden the steel, we can fracture it [permanently]. Speak with Hauler Talarnis or Hauler Thubner to learn more about our plans for the carts.'
You say, 'Permanently?'
Mechanic Vitesal says 'There is no telling if my plan is enough to save Argath, but we cannot find out standing here. We must make our way to the overlook and try to collect shards of steel. On the ledges of the Neck, adjacent to the Breath Spiral, I have mounted bolt guns that we can use to break pieces of steel from the living mass. Speak with Mechanic Dorsim to find out more about our plan for the bolt guns...Wait...Do you [hear] that?!'
You say, 'I hear it...'
Mechanic Vitesal says 'It sounds like the entire Breath Spiral is cracking and giving way! Hurry below and see what is happening!'
Your task 'Illdaera's Vengeance' has been updated.
Loot 9 Energized Steel Shard from golem splinters 0/9 (Argath)
Head down to the bottom of the "neck" (the winding ramp) to the arms. There, you'll find the Avatar of Steel, a giant golem, attacking Argath itself.
Someone will need to use the bolt guns in the middle areas of the "neck" (just click them) to spawn adds from the Avatar. Each click of a bolt gun spawns one add.
You say, 'Hail, Mechanic Dorsim'
Mechanic Dorsim says 'I have placed bolt guns along the five ledges that connect to the Spiral. Using the guns, we can shoot the steel golem. This will break off pieces of it, weaken its power, and damage it. We can then subdue the pieces of living steel and collect shards to provide power to the carts and floating tower.'
Upon clicking one:
Avatar of Steel is pierced by a bolt gun. A piece of molten steel breaks off of Avatar of Steel, weakening its power.
These adds hit for a max ~9,500 and drop an item called "Energized Steel Shard". You need nine of them to update the task, but it's recommended you gather more just in case.
Power the left cart with Steel Shards and ride it to the center of the Overlook 0/1 (Argath)
Task Window Says: You must move the carts next to the Avatar of Steel. Hold aloft the Energetic Steel Shards while standing on the cart near Hauler Thubner. You must remain in the cart in order for it to move.
To make the Avatar of Steel vulnerable to explosives, you must cool and harden its skin. Move the water tower into place over the Avatar's head by standing on the tower and holding aloft the Energetic Steel Shards. The tower is located near Spelltamer Frocal. You must remain on the tower in order for it to move.
North of this area, you'll find a transport cart, beside which is Hauler Thubner who explains what you need to do.
You say, 'Hail, Hauler Thubner'
Hauler Thubner says 'We have loaded the cart with explosives. It is now so heavy we cannot move it without using the power of living steel. Use the bolt guns on the ledges next to the spiral ramp to break off pieces of the living steel. If you bring steel shards and hold them aloft while standing on the cart, we can provide enough power to move the cart toward the steel golem. When both carts have been placed near the golem, we can [destroy] it.'
You say, 'How do we destroy it?'
Hauler Thubner says 'Once the fiery skin of the golem has been cooled by water from the floating tower, the carts' explosives can be triggered.'
Whoever has the shards needs to get on the cart and click the shards from their inventory. The cart will move on its own as long as the person with the shards stays on it. It will take three shards to move the cart all the way to the final location (at the Avatar). Along the way, you'll get a few adds which hit for ~9,000 (mezzable).
Power the right cart with Steel Shards and ride it to the center of the Overlook 0/1 (Argath)
You then need to do the same thing with the south transport cart. This time, as you're going along, piles of molten lava will drop. These have a damage aura around them which seem to get stronger with the longer they're up. You'll want to kill these before the next step.
Using the Steel Shards, position the tower over the center of the Overlook 0/1 (Argath)
Back on the crown (the top level where you zoned in), you'll find a named Spelltamer beside a catapult who will explain what to do.
You say, 'Hail, Spelltamer Frocal'
Spelltamer Frocal says 'The tower next to me has been filling with water since the Forge began erupting. Use the bolt guns on the ledges next to the spiral ramp to break off pieces of the living steel. If you bring steel shards and hold them aloft while standing on the tower, we can provide enough power to move the tower toward the steel eruption for a short time. I have also modified this [catapult] to help you.'
You say, 'The catapult?'
Spelltamer Frocal says 'If you fall, use this catapult to fling yourself to the tower.'
Get on the catapult to launch yourself onto the water tower. Click the shards to get the tower moving and it'll move to a position above the Avatar.
NOTE: While you're on the tower, "a fiery blast" may hit it. These need to be ranged-attacked or nuked down before they get to the tower.
Detonate the explosives on the carts 0/1 (Argath)
Avatar of Steel's protection crumbles in the massive explosion.
The task locks.
Kill the Avatar of Steel 0/1 (Argath)
Task Window Says: The Avatar's defenses are gone. Attack and destroy the golem!
The Avatar of Steel goes live. It hits for a max ~17,000.
About 30 seconds into the fight, he casts "Gravity Well". Every 35 seconds after, he casts "Crushing Swipe":
Gravity Well: PB AE 100', Unresistable (0)
1: Decrease Movement by 75%
Crushing Swipe: PB AE 200', Fire (-900)
1: Decrease Hitpoints by 20000
NOTE: "Crushing Swipe" is preceded by the emote "Avatar of Steel prepares for a massive frontal strike" (5-second warning).
He may also start AEing "Rumble of Mountains" late into the fight, however this isn't known as one of its standard AEs.
Rumble of Mountains: PB AE 1000', Fire (-900)
1: Decrease Hitpoints by 15000
You'll also see time-based adds. You may see them about two minutes into the fight. They start out as "a steel pattern", seek out a random player, take the form of that player's weapons, and morph into "a recreation of steel" before attacking. The adds hit for a max ~8,500 (mezzable).
Avatar of Steel has been slain by _____!
Avatar of Steel's corpse's massive form collapses, shaking the Overlook.
Speak with Atleris, Council Pinnacle 0/1 (Argath)
You say, 'Hail, Atleris, Council Pinnacle'
Atleris, Council Pinnacle says 'Once again you have done what we could not. Our founder would be [ashamed] of us. '
You say, 'Ashamed?'
Atleris, Council Pinnacle says 'We lost the lust for battle that Illdaera held sacred. You have shown me this. Not only have you saved Argath, you have also reminded me that military might is paramount. We cannot [rely] upon commerce to save us.'
You say, 'Why can't you rely on that?'
Atleris, Council Pinnacle says 'I will rebuild our regiment into an army that Erillion and all of Alaris will fear to challenge. Erillion will be crushed and driven from the [Valley], never to return to Argath!'
You say, 'The Valley?'
Atleris, Council Pinnacle says 'Erillion still holds Arelis and Lunanyn. I have seen great flashes of light and heard deep rolls of thunder issuing from the Valley. As you have helped us here, go to the Valley and smite Erillion! Thank you, outsiders. Speak to Vitesal when you are ready to [leave] us.'
Collect your reward 0/1 (Argath)
Open up the chest.
NOTE: Make sure everyone is around the chest before doing so. Anyone who's not in range won't get experience for it.
Rewards:
Torn Tome
320 platinum
Experience
Possible Chest Loot (1 Item + 1 Cantrip Per Task)
Ancient Alaran Shield
Boneshard of the Blademaster
Facemask of the Burnmaster
Guards of the Dung Gatherer
Jagged Ring of Altercation
Kalkek's Warhammer
Keremar's Wand
Krucidon's Copper Earplug
Krucidon's Inverted War Charm
Steel Seed Blade
Minor Alaran Cantrip
Lesser Alaran Cantrip |