Illdaera's Vengeance  

Quest Started By:Description:
Maximum Level:125
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Alaran Language:10
Quest Goal:
  • Experience
  • Loot
  • Money
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:Veil of Alaris
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Nov 16 02:22:05 2011
Modified: Tue Dec 5 05:21:04 2023
Veil of Alaris Information & Guides: An Overview | Group Progression & Task List | Raid Progression | Visible Armor

NOTE: This is the quest entry for the group version of "Illdaera's Vengeance". See this quest entry for the raid version.

This group mission begins with Mechanic Vitesal in Argath, located at -370, 200, -275 (on the "arms" level of the zone).

Pre-requisites for requesting the task:
- Completion of "This is Argath"
- Completion of "Shoring Up Defenses"
- Completion of "Protect the Arms"
- Completion of "The Riddle of Steel"
- Completion of "Breaking Ballistae"
- Completion of "Critical Mass"
- Completion of "Reclaiming Argath"
- Minimum skill level in Alaran Language: 10

You say, 'Hail, Mechanic Vitesal'

Mechanic Vitesal says 'I trust Atleris has told you of the dire situation. I have a plan, but I will need you in order to [rescue] Argath.'

You say, 'Rescue Argath?'

Mechanic Vitesal says '[Go] to the Pinnacle and meet me there. It is not safe here; the steel will be upon us at any moment!'

You have been assigned the task 'Illdaera's Vengeance'.

The Forge is erupting and steel is pouring into the Overlook. Mechanic Vitesal has formulated a plan that might save Argath.

Speak with Mechanic Vitesal 0/1 (Argath)

Mechanic Vitesal says 'Thank you for coming, outsider! Most of your kind have already fled Argath, and the rest of our people have taken shelter in the Pinnacle. You would not [leave] us, would you? No, you have the courage of Illdaera to stand alongside us! Had the Forge not been [consumed], Bursin would no doubt be at my side.'

You say, 'Consumed?'

Mechanic Vitesal says 'I could not bear to hear the screams of agony that came from the Forge as I stood on the Overlook, fearing for my life as the mountain shook beneath me. Staggering to the edge, I saw Bursin directing the attendants to flee as a wave of steel overtook ali. If only I had readied a [plan] sooner...'

You say, 'We need a plan...'

Mechanic Vitesal says 'You are right. We must focus now on saving Argath. In the course of studying the steel, I determined that energy radiates from the living steel of the Forge and resonates with any steel object long since cooled. Our carts and the cores of our floating towers were crafted from the Forge's steel. If we bring shards of living steel close enough to the carts or towers, we can provide to them enough energy to carry enormous [payloads].'

You say, 'What payloads?'

Mechanic Vitesal says 'The living steel is not impervious. If we can [cool] it, we can then [break] it apart with a large enough explosion.'

You say, 'How do we cool it?'

Mechanic Vitesal says 'I have moved one of our floating towers and placed it in the waters of Illdaera. Our spelltamers have enchanted the tower's stones, enabling them to soak up the waters. With enough shards of living steel, we can provide the power needed to carry the large amount of water and dump it on the encroaching steel. Then we can [break] it. Speak with Spelltamer Frocal to learn more about our plans for the tower.'

You say, 'How do we break it?'

Mechanic Vitesal says 'I have laden two carts with enough explosive material to shatter a river of steel. Having experimented with the living steel, I know that it is not enough to simply detonate the explosives when the steel is in its molten phase. It will just reform. But if we first cool and harden the steel, we can fracture it [permanently]. Speak with Hauler Talarnis or Hauler Thubner to learn more about our plans for the carts.'

You say, 'Permanently?'

Mechanic Vitesal says 'There is no telling if my plan is enough to save Argath, but we cannot find out standing here. We must make our way to the overlook and try to collect shards of steel. On the ledges of the Neck, adjacent to the Breath Spiral, I have mounted bolt guns that we can use to break pieces of steel from the living mass. Speak with Mechanic Dorsim to find out more about our plan for the bolt guns...Wait...Do you [hear] that?!'

You say, 'I hear it...'

Mechanic Vitesal says 'It sounds like the entire Breath Spiral is cracking and giving way! Hurry below and see what is happening!'

Your task 'Illdaera's Vengeance' has been updated.

Loot 9 Energized Steel Shard from golem splinters 0/9 (Argath)

Head down to the bottom of the "neck" (the winding ramp) to the arms. There, you'll find the Avatar of Steel, a giant golem, attacking Argath itself.

Someone will need to use the bolt guns in the middle areas of the "neck" (just click them) to spawn adds from the Avatar. Each click of a bolt gun spawns one add.

You say, 'Hail, Mechanic Dorsim'

Mechanic Dorsim says 'I have placed bolt guns along the five ledges that connect to the Spiral. Using the guns, we can shoot the steel golem. This will break off pieces of it, weaken its power, and damage it. We can then subdue the pieces of living steel and collect shards to provide power to the carts and floating tower.'

Upon clicking one:

Avatar of Steel is pierced by a bolt gun. A piece of molten steel breaks off of Avatar of Steel, weakening its power.

These adds hit for a max ~9,500 and drop an item called "Energized Steel Shard". You need nine of them to update the task, but it's recommended you gather more just in case.

Power the left cart with Steel Shards and ride it to the center of the Overlook 0/1 (Argath)

Task Window Says: You must move the carts next to the Avatar of Steel. Hold aloft the Energetic Steel Shards while standing on the cart near Hauler Thubner. You must remain in the cart in order for it to move.

To make the Avatar of Steel vulnerable to explosives, you must cool and harden its skin. Move the water tower into place over the Avatar's head by standing on the tower and holding aloft the Energetic Steel Shards. The tower is located near Spelltamer Frocal. You must remain on the tower in order for it to move.

North of this area, you'll find a transport cart, beside which is Hauler Thubner who explains what you need to do.

You say, 'Hail, Hauler Thubner'

Hauler Thubner says 'We have loaded the cart with explosives. It is now so heavy we cannot move it without using the power of living steel. Use the bolt guns on the ledges next to the spiral ramp to break off pieces of the living steel. If you bring steel shards and hold them aloft while standing on the cart, we can provide enough power to move the cart toward the steel golem. When both carts have been placed near the golem, we can [destroy] it.'

You say, 'How do we destroy it?'

Hauler Thubner says 'Once the fiery skin of the golem has been cooled by water from the floating tower, the carts' explosives can be triggered.'

Whoever has the shards needs to get on the cart and click the shards from their inventory. The cart will move on its own as long as the person with the shards stays on it. It will take three shards to move the cart all the way to the final location (at the Avatar). Along the way, you'll get a few adds which hit for ~9,000 (mezzable).

Power the right cart with Steel Shards and ride it to the center of the Overlook 0/1 (Argath)

You then need to do the same thing with the south transport cart. This time, as you're going along, piles of molten lava will drop. These have a damage aura around them which seem to get stronger with the longer they're up. You'll want to kill these before the next step.

Using the Steel Shards, position the tower over the center of the Overlook 0/1 (Argath)

Back on the crown (the top level where you zoned in), you'll find a named Spelltamer beside a catapult who will explain what to do.

You say, 'Hail, Spelltamer Frocal'

Spelltamer Frocal says 'The tower next to me has been filling with water since the Forge began erupting. Use the bolt guns on the ledges next to the spiral ramp to break off pieces of the living steel. If you bring steel shards and hold them aloft while standing on the tower, we can provide enough power to move the tower toward the steel eruption for a short time. I have also modified this [catapult] to help you.'

You say, 'The catapult?'

Spelltamer Frocal says 'If you fall, use this catapult to fling yourself to the tower.'

Get on the catapult to launch yourself onto the water tower. Click the shards to get the tower moving and it'll move to a position above the Avatar.

NOTE: While you're on the tower, "a fiery blast" may hit it. These need to be ranged-attacked or nuked down before they get to the tower.

Detonate the explosives on the carts 0/1 (Argath)

Avatar of Steel's protection crumbles in the massive explosion.

The task locks.

Kill the Avatar of Steel 0/1 (Argath)

Task Window Says: The Avatar's defenses are gone. Attack and destroy the golem!

The Avatar of Steel goes live. It hits for a max ~17,000.

About 30 seconds into the fight, he casts "Gravity Well". Every 35 seconds after, he casts "Crushing Swipe":

Gravity Well: PB AE 100', Unresistable (0)
1: Decrease Movement by 75%

Crushing Swipe: PB AE 200', Fire (-900)
1: Decrease Hitpoints by 20000

NOTE: "Crushing Swipe" is preceded by the emote "Avatar of Steel prepares for a massive frontal strike" (5-second warning).

He may also start AEing "Rumble of Mountains" late into the fight, however this isn't known as one of its standard AEs.

Rumble of Mountains: PB AE 1000', Fire (-900)
1: Decrease Hitpoints by 15000

You'll also see time-based adds. You may see them about two minutes into the fight. They start out as "a steel pattern", seek out a random player, take the form of that player's weapons, and morph into "a recreation of steel" before attacking. The adds hit for a max ~8,500 (mezzable).

Avatar of Steel has been slain by _____!
Avatar of Steel's corpse's massive form collapses, shaking the Overlook.

Speak with Atleris, Council Pinnacle 0/1 (Argath)

You say, 'Hail, Atleris, Council Pinnacle'

Atleris, Council Pinnacle says 'Once again you have done what we could not. Our founder would be [ashamed] of us. '

You say, 'Ashamed?'

Atleris, Council Pinnacle says 'We lost the lust for battle that Illdaera held sacred. You have shown me this. Not only have you saved Argath, you have also reminded me that military might is paramount. We cannot [rely] upon commerce to save us.'

You say, 'Why can't you rely on that?'

Atleris, Council Pinnacle says 'I will rebuild our regiment into an army that Erillion and all of Alaris will fear to challenge. Erillion will be crushed and driven from the [Valley], never to return to Argath!'

You say, 'The Valley?'

Atleris, Council Pinnacle says 'Erillion still holds Arelis and Lunanyn. I have seen great flashes of light and heard deep rolls of thunder issuing from the Valley. As you have helped us here, go to the Valley and smite Erillion! Thank you, outsiders. Speak to Vitesal when you are ready to [leave] us.'

Collect your reward 0/1 (Argath)

Open up the chest.

NOTE: Make sure everyone is around the chest before doing so. Anyone who's not in range won't get experience for it.

Torn Tome
320 platinum

Possible Chest Loot (1 Item + 1 Cantrip Per Task)

Ancient Alaran Shield
Boneshard of the Blademaster
Facemask of the Burnmaster
Guards of the Dung Gatherer
Jagged Ring of Altercation
Kalkek's Warhammer
Keremar's Wand
Krucidon's Copper Earplug
Krucidon's Inverted War Charm
Steel Seed Blade

Minor Alaran Cantrip
Lesser Alaran Cantrip
Send a Correction
Post Comment
# Mar 25 2023 at 6:08 PM Rating: Excellent
145 posts
Vitesal can be located via /waypoint 368, -193, -273
The location given for him in the quest description have the sign of the x & y coords inverted (at least as of Mar 2023).

Spelltamer Frocal is located at /waypoint 272, 60, 2

Edited, Mar 25th 2023 7:44pm by theBammer
To win
# Jul 05 2015 at 3:08 PM Rating: Good
169 posts
I 3-boxed this (CLR + NEC + ENC 95 and mercs (2 CLR and 1 Tank).
It was a real pain but finally i won after numerous tries against Avatar of Steel.
My tank merc tanked him while i focused on healing him with my cleric and the other two mercs (one in reactive and one in efficiency mode) and doting the named with my nec. I first wiped several times while the oozes became "Recreation of Steel" (not really wiped : i succeeded each time to have one my character alive, so that i didn't have to reenter the instance). After 4 "Recreation" spawned during these tries and killed myself, these mobs went to the zone-in and stood there. Then, the oozes who added while i fougth the Avatar never spawned "Recreation" anymore. So, the oozes weren't a problem anymore. None of my toons had a weapon in the hand (not sure if it matters indeed).
I apologize for my poor english and hope that maybe, my experience during this mission will help one player.

Nones, necromancer, AB
Kwari, necromancer, AB ... love necs ...
This quest is bugged DON'T waste your time until it fixed
# May 24 2014 at 5:56 PM Rating: Decent
Final fight with Avatar, None of member in our group were holding no weapons. Yet! A steel pattern' morph into 'a recreation of steel' and there is no graphic, nothing, nada. Yet it was killing us one by one. We only could see title of mob but nothing under, no graphic. Again, None of us were holding any weapons (Only cleric Merc) Yet it morphed and wiped us all. Please SOE, this is important quest which players have to go thorugh to bring up Alaran language. If this kind of bug keeps happening, player has no choice but give up the game, Please fix it so I don't have to waste time any more on this quest, thanks!!

Edited, May 24th 2014 7:59pm by lensco
This quest is bugged DON'T waste your time until it fixed
# Jan 27 2017 at 9:49 PM Rating: Decent
481 posts
If anyone is wondering it is far easier to raise Alaran doing the quest called Words of the Unspoken in Shards Landing. You have to do the 1st quest called Welcome to Shard's Landing in order to get the 2nd quest. When i did this quest and got up to the Avatar of Steel i mowed him down and did not see any adds in that fight, so maybe i was lucky. Chest loot was Lesser Alaran Cantrip and Guards of the Dung Gatherer.

Edited, Jan 27th 2017 10:51pm by Rickymaru
Trying to make a guide.
# Aug 20 2013 at 10:28 AM Rating: Decent
100 posts
Update: We were perplexed about how we could keep the casters from getting summoned. Not sure what the proper name for it is but the zone distance multiplier is pretty big in here. Even when you are visually close to the Avatar the spells go OOR. Thought maybe our apparent close distance was really much further and he summoned us within range. We went back in and tried it again, it was so easy it's embarasing.

Here's the final fight setup we used: My pet is our primary tank, put him on guard beneath the spiral, bit South of center. My cleric set directly East behind that bridge (check heal range to be sure cleric can reach).

The intent was to pull the Avatar so that HE faces SW, everything but my pet (again, primary tank) was toward the back side of the Avatar.

No one was farther away than the cleric who sat exactly where the crossover bridge hump flattens East of the Avatar, all mages, enchanter, etc. were within HoT range (again check the distance, although it may not matter).

96 air pet never got close to dying (pet AA's maxed as of HoT expansion, non since). Cleric got bored, mob dropped in about 2 minutes. Piece of cake. No one needed any healing except the air pet that was tanking (other water pets were on the back side).

Oh crap, we forgot about the adds, we never saw them, we probably killed him too quick to see them. Had planned to use the "weapon removal" technique but forgot.

One other thing. On the shard collection step, all you have to do is get close to the catapult, it was mentioned in other posts. We confirmed it for sure. Those mobs are pretty weak but they can surprise you when you've got 3 or 4 stacked up just because your catapult clicker was running back and forth.

Good luck all.
Trying to make a guide.
# Aug 10 2013 at 8:26 PM Rating: Decent
100 posts
Little editing problem on #5, went looking for Thorre's name, lost my place, hopefully you can make sense out of the sentences run together ...adds is fromWe can't tell you... part, sorry.
Trying to make a guide.
# Aug 10 2013 at 8:22 PM Rating: Decent
100 posts
#1, Loot extra shards, especially if you are inexperienced. We had 13 the first try and used... exactly 13 to get the boss to go active, if we'd have needed 14, it would have been a reset.

#2, [people use left/right, many w/o a frame of reference so it doesn't mean anything] Do the NORTH cart first and do it invis to keep the spawned mobs from killing you. Do it FAST because the mobs drop based on time. We had 30+ the first time we did it, we had 4 the second time. Kill the adds before proceeding.

#3, On the SOUTH cart second and also FAST. AoE mobs will drop time-based on how long it takes you to get that cart over. They do very little damage early on but it builds over time. Kill the blobs, they don't fight back.

#4, To start the last tower, a toon needs to be launched by talking to the SpellTamer (Ctrl-F will find him, he's close to the spell vendors on the top floor). BEFORE YOU START. Find a place where you can target the air around the boss. "A fiery blast" will launch coming from the East drifting West toward the center tower. If the fiery blast hits the tower, you must use another shard to restart it. There's probably a hundred ways to stop these, I'll tell you one. We ran a mage up the spiral ramp to about the Avatar's head height and faced East. The mage spammed TAB until "a fiery blast" appeared and dropped a nuke, they were all one-shots. We did it flawlessly up to this point.

#5, The boss. IMO a decent tank-healer combo would have little problems, except for the adds. The best advice I've seen on the adds is fromWe can't tell you how to win this. An aware tank, would have no problems and require minimal healing IMO, a moose tank could still be healed easily enough by a decently AA'd cleric. Using Thorre's advice above, remove your weapons to prevent the adds from taking the form of your weapons (I think the adds are like the untargetable blob that would kill you if you looted the legendary blade early in the lead-in quests). Thorre says the adds are harmless if you are unarmed.

Good luck all.

96 mage, mage and cleric, 94 mage, enchanter, monk. 1000-3600 aa's on each, mostly HoT tier 1-3 gear.

We've tried this twice and failed. Group has no real tank, only pet tanks. Best we can tell, they have made it undoable w/o a real tank (perhaps merc would work, not sure). The problem is that this guy summons. I'll spare the 15 or 20 experiments (seriously) we tried and group them. Max range on throw (we had a monk), max range on nukes, pet only with a healer.

We tried the fight legit. Sic three pets in, cleric was all braggy about keeping everything alive... boss started summoning the mages killing them one by one. Our next try was... hmmm... maybe don't nuke... not sure... so we just sic'd the pets and healed them.... Same thing. We tried getting creative, we tried, and tried..... and tried. Tried max range, using structure to block, pet on one side, everyone else on the other. Eventually he summons the casters in and kills them. Every time. I'm not sure why they thought that was important to block pet classes. We may try again with a tank merc.

# Jun 08 2012 at 1:20 AM Rating: Decent
I got this quest and have only done this is argath that is in the list , but have done enough tasks to get alaran up to 24 from other zones and was able to get this..
max hit avater
# Mar 19 2012 at 8:31 AM Rating: Decent
The avatar hits for 21k, deffinately not for 12k. And that was on toon with max defence aa's (95 sk)

Edited, Mar 19th 2012 2:29pm by twostabb
adds are mezzable
# Jan 10 2012 at 3:27 PM Rating: Good
1,308 posts
Adds that spawn when you fight the avatar are mezzable. Ward of bafflement also mezzes them, too.
adds are mezzable
# Mar 04 2012 at 12:30 PM Rating: Decent
Just completed this today. Easy way to beat the Avatar is when the adds spawn at the end and try to take on your weapon form, just remove all of your weapons and they have nothing to change into so they're harmless. They'll hang out on top of you for a second and then move away to the next person. Makes the fight a ton easier.
# Jan 10 2012 at 3:25 PM Rating: Excellent
1,308 posts
Krucidon's inverted war charm
More info
# Dec 29 2011 at 1:40 PM Rating: Decent
169 posts
Some more info...
If you happen to wipe, his adds tend to run up top directly where you zone in and they hang out in a pile. They see invis. Makes for a good plane of fear break in.
# Dec 27 2011 at 1:18 PM Rating: Decent
169 posts
This quest is actually very easy. Made it to the boss as a 95 sk with merc. Just couldn't handle him by myself.
If you are facing Argath, the cart on the right can be done while invis. Just after you reach the Avatar make sure to kill the adds before you engage him.
The cart on the left took me about 15-20 minutes to kill all the molten lavas. I even went afk for about 15 minutes and came back. They eventually start to have a nasty ae as time presses on, but nothing a merc couldn't handle.

This task locks after (Detonate the explosives on the carts 0/1 (Argath) ) is completed.

Hope that info helps..
Golem splinters are mezzable.
# Dec 06 2011 at 7:32 PM Rating: Good
1,308 posts
Get on the catapult to launch yourself onto the water tower. Click the shards to get the tower moving and it'll move to a position above the Avatar. NOTE: While you're on the tower, "a fiery blast" may hit it. These need to be ranged-attacked or nuked down before they get to the tower....
And if it hits the tower while it's moving, it sucks all the energy out of it. Which means... if you only have 9 shards...well you used 6 to move the carts....and now, you're a shard click away from positioning the tower over the Avatar of Steel.. and you're stuck in the air... and can't move.....

Get more than 9 shards. We got 12. I used 10. One of the air nukes hit the tower. Thank God had some spares. Burn fast at end = no adds.
Did it with 1 Warrior, 1 SK, 1 Mage, 1 chanter that was a box and just stood there and did nothing but mez the occasional splinter, , 1 necro, and 1 merc cleric.

Edited, Dec 6th 2011 8:38pm by Bonesmasher
Rogue's Turn in list
# Dec 02 2011 at 6:46 AM Rating: Decent
Reprieve Rk. II
Accost Rk. II
Blinding Gleam Rk. II
Simple Mark Rk. II
Rogue's Turn in list
# Dec 03 2011 at 9:37 PM Rating: Excellent
6,998 posts
Musicashtyle wrote:
Reprieve Rk. II
Accost Rk. II
Blinding Gleam Rk. II
Simple Mark Rk. II

I believe this is on the wrong quest.
# Dec 01 2011 at 9:28 PM Rating: Good
57 posts
got ancient alaran shield from chest tonight
Mob hits
# Nov 27 2011 at 2:37 AM Rating: Decent
17 posts
Quad hit for 20k, 17k, 15k, and 7k
If you see "prepared for massive frontal strike" get out of the way...
# Nov 25 2011 at 10:02 PM Rating: Decent
2,600 posts
Whats the secret to this one.... seems WAY too hard for a single group in Tier 1.

Edited, Nov 25th 2011 11:03pm by GOMN

# Nov 22 2011 at 2:13 AM Rating: Decent
Just wondering .... I had only gotten through the kill tasks and the arc down to protecting the arms finished was trying to work on riddle of steel and ended up requesting this mission thinking i was supposta go chat with him.. Glytch maybe .. or are the prereqs less than listed
# Nov 19 2011 at 2:53 PM Rating: Decent
770 posts
Just a heads up on using the crossbows to break off golem splinters . . .

Seems *some* of the crossbows are a little buggy. You do not need to actually click the crossbows to trigger a splinter. Just walk next to it and that is sufficient. Even pets and familiars pathing over the top of these things will spawn golem splinters. Just moving down the spiral, I manged to trigger 4 splinters and never got anywhere near a crossbow. Fun stuff.

Edited, Nov 19th 2011 3:31pm by Tobynn
final fight adds
# Nov 18 2011 at 11:59 AM Rating: Default
147 posts
Can confirm what delethorn said, the adds that spawn during the final fight with Avatar are timed. Done the mission 3 times now and the last one was all-out burn. Avatar went down so fast no add spawned. Also, appears that the only add was a blob-type mob. Only after it touches someone in your group does it spawn sword-type mobs, so don't let the add touch anyone.

Edited, Nov 18th 2011 1:00pm by dilxar
# Nov 17 2011 at 11:53 PM Rating: Decent
40 posts
Some thoughts from failed attempt with inamore my 91 cleric.

So if you wipe, the adds that had spawned around 50% health, the 4 big ones (hammers/spears - weapons that spawn), will go up to the crown and linger there, killing you as you reenter after saying "go" to Vitesal. If you setup a campfire along the northern edge of the northern arm, you can safely fire back. Bonus: the 4 adds that went up top will stay there throughout entire second fight with Avatar, and no more will spawn. However, you still have to deal with the oozes that add as usual.

Also noticed the warning "Avatar of Steel prepares for a massive frontal Strike" make audio trigger for that, and get clear. Follows that up with "Avatar of Steel swings its fist in a massive strike" so you know when to head back in.

The Avatar changes weapons to match ?yours?!? He'll change a few times, was in middle fight so unsure about it matching yours, could be that you have to change yourself to match his changes (noticed changes at 50% and 20%).
So maybe need to change type weapons/spells you're using on him?

"Avatar of Steel's skin seethes with anger." maybe another audio trigger and stop tanking it for a bit??

Good luck, we ran out of DPS, got him down to 19% before calling it ourselves.
# Nov 17 2011 at 10:13 PM Rating: Good
Dropped this tonight

extra info
# Nov 17 2011 at 8:18 PM Rating: Decent
The carts are timed, the longer it takes to move them, the more adds you get.

Also, the avatar seems to spawn the adds after 2 minutes. our goal was to burn him down in under two minutes but we didnt have enough dps before our tank lost his discs. we had 2 SKs and a wizard using 2 healer mercs and a caster merc. just a touch more dps and maybe a real healer, this mission can be completed.

hope this info helps
# Nov 17 2011 at 2:14 PM Rating: Decent
147 posts
1) put group near avatar, 1 member click the guns on the neck level of spiral ramp. Each time the guns fire, it spawns a golem chip below. Kill them and loot the shards. You only need 9 for task update, but get a couple more for safety net

2) move the North cart. person with shards get jump on cart and click shards from inventory. will take 3 shards to move each cart all the way to final spot. As north cart nears end, 3-4 more golem chips will spawn on you. Be ready

3) move the south cart. As the cart moves, big piles of molten lava will drop and give an AE that gets more and more powerful they longer they exist - you MUST kill these before the next step or be very sorry later.

4) go up to the top level by the spellmaster dude. There is a catapult next to him. Get between the tower and the catapult and click the catapult, it will throw you up on top the tower (only the shard holder needs to do this). Now click shards like you did with the carts. The tower will move above the Avatar.

5) Finally the avatar will go live. be ready for adds to spawn during the fight. Seems like at about 50 pct, mobs pretty similar to the golem chips will wipe you if youre not ready.

Edited, Nov 17th 2011 3:20pm by dilxar
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