Raid Expedition: The Force of Eternity  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:90
Maximum Level:115
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Advancement
  • Loot
Quest Items:
Related Zones:
Related Creatures:
Related Quests:
Era:House of Thule
Recommended:
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Fri Dec 24 04:46:27 2010
Modified: Sat Feb 15 19:03:39 2020
This raid expedition begins with a goblin named Sig in Miragul's Nightmare. He's found on the top floor of the palace in the room adjoined to the balcony.

NOTE: There is a see-invis mob called "an ancient guardian" (PH for Foeslicer) directly across the doorway.

Pre-requisites for requesting this raid:
- Completion of all Miragul's Nightmare partisan tasks (Beauty Lost; The Sword of Shadows; Prisoner of the Portal; Please Release Me; Such a Prankster)
- Completion of "Miragul's Vendetta" (group progression mission)
- Completion of Tier 2 raids (The Torches of Truth; The Librarian's Nightmare; Terror in the Dark; The Roots of Evil)
- Must have looted and used a Rusty Gate Key from Tier 2 raids

Pre-requisites for participating in this raid:
- Must have looted and used a Rusty Gate Key from Tier 2 raids



Summary

- Say "promise" to Sig to get the expedition.
- Split the raid into three: "magic", "body", and "brain".
- Everyone should zone into their assigned areas.
- When ready, trigger the three room events at the same time or as close together as possible.
- Simultaneously:
--- Kill Miragul`s Lich in the "body" room while fending off its Corpse Bomb adds.
--- Kill The Synarcana in the "magic" room while killing its mote adds based on color.
--- Kill mobs in the "brain" room.
------ Have a pure caster pick up the ground spawns from the mobs and use a research kit to create banes.
------ Bane to death the Expanding Evil ooze in the "brain" room.
- Re-gather outside Miragul's room.
- Fight Miragul Reformed to 80% while stepping in and out of the room to cure the DT counter.
- Balance Miragul`s Erratic Power, Miragul`s Broken Body, and Miragul`s Shattered Mind down to 50%.
- Kill Miragul Reformed while keeping the Dread Construct adds away (root and snare).



Opening the Raid

You say, 'Hail, Sig'

Sig says 'Hello. Is you cold? I is. It freezing here. No fire. No life. Just poor Sig. Sig not really know where here is. Does you [know]?'

You say, 'Know what?'

Sig says 'What? Sig sorry. Too cold to pay attention. All Sig know is that old master is in blue thing. Sig know that he can't go into blue thing. Sig afraid of why can't go. [Maybe] you go?'

You say, 'Maybe'

Sig says 'You say maybe? Sig know you scared. Sig scared. Sig used to be important someone, but not remember that now. Only thing Sig remember is that if you go in, you need lots of peoples. And you need choose one thing from [three].'

You say, 'Three?'

Sig says 'Three? Oh, those three. Let Sig think. Thinking very hard when so cold! Things are... hm... Oh, things are [Brain], [Magic] and [Body]. You only get to pick one. Last one you pick before you go into blue thing is, um, the one you pick. No changing mind after go in. Oh! And 'member that only so many of you can pick each one. Probably best to pick even for each one. But first you tell Sig you promise to go in there. Sig not waste time without [promise].'

You say, 'I promise'

Sig says 'Really? You promise? Well that make Sig happy.'

The Force of Eternity is now available to you.



Splitting the Rooms

You'll want DPS to be caster-heavy in the "magic" room. The Synarcana's adds don't fight back, but must be nuked down according to their color within 60 seconds to avoid a large AE.

You'll want offtanks and 1-2 enchanters (in addition to regular tanks and DPS) in the "body" room. The "Corpse Bomb" adds are mezzable, but have very few hitpoints. If they're killed, they set off a very large AE.

You'll want a pure caster researcher (skill level doesn't matter) in the "brain" room along with 1-2 DPS groups. You don't need any tanks in the "brain" room as none of the mobs fight back.



Zoning In

Once the raid has their room assignments, they should say the room name to Sig and then "ready" to zone in:

You say, 'Brain'

Sig says 'You pick brain. Fine with Sig, though Sig not pick that one. Say when [ready] to go.'

You say, 'Magic'

Sig says 'You pick magic. Sig not trust magic. Say when [ready] to go.'

You say, 'Body'

Sig says 'You pick body. Sig think you scared. Sig know Sig scared. Say when [ready] to go.'

You say, 'Ready!'

Sig says 'Sig say bye. Sig say don't die.'

Sig says 'Sig never see you again.'

LOADING, PLEASE WAIT...
You have entered The Force of Eternity.



PHASE ONE



PHASE #1: Starting the Event

If all three rooms aren't started at the same time, you may get a zonewide aura called "Endless Diminishment" OR "Ennui" which continues to affect you until all three rooms are completed:

Endless Diminishment: Single Target, Unresistable (0)
1: Decrease Hitpoints by 6000 per tick

Ennui: Single Target, Unresistable (0)
1: Decrease Movement by 40%



Say "suffering" to Miragul`s Mind to start the Brain room.

You say, 'Hail, Miragul`s Mind'

Miragul`s Mind says 'What! No! Go away! I can't stand any fresh [suffering]. I need to think. I can free myself if only I had the time to think.'

You say, 'Why are you suffering?'

Miragul`s Mind says 'It is endless. Every nook and cranny of my mind is bared and someone, some THING, is pulling it apart. It embodies the darkest parts and assails me endlessly. No, no! Here they come again! Leave me alone! Leave my treasures, my power, my mind! I need these things!'

(Mobs start spawning.)



Say "end" to the Synarcana to start the Magic room.

You say, 'Hail, The Synarcana'

The Synarcana makes a sound like a hissing of steam. A buzzing power joins it and harsh word can be plucked from the resonance of sound. 'Go away. You are not wanted here. Your power is not worth the effort needed to steal it. Go or I shall [end] you.'

You say, 'I'll end YOU!'

The Synarcana assaults your mind, transfering thoughts with a power that booms in your ears, 'I shall oblige you then.'

(The Synarcana aggroes.)



Hail the Lich to start the Body room.

You say, 'Hail, Miragul`s Lich'

Miragul`s Lich says nothing. It glares at you, pulsing green eyes alight with hatred.

(The Lich aggroes.)



PHASE #1: Magic: The Synarcana

The Synarcana hits for a max ~21,500 (doesn't rampage or flurry). Every five seconds, it AEs either "Power of the Synarcana" or "Touch of the Synarcana" (the AE is based on its current form).

Power of the Synarcana: PB AE 160', Magic (-690)
1: Decrease Hitpoints by 20000

Touch of the Synarcana: PB AE 40', Magic (-690)
1: Decrease Hitpoints by 25000

It alternates being immune to spells and being immune to melee attacks, and has a few other emote-based tricks.

It cycles through eight different emotes in the order listed below, each occurring 20 seconds after the previous and repeating the order as long as it's alive.

1st: The Synarcana summons the power of magic, causing it to appear much more angular.
------ Weak to blunt; susceptible to melee attacks; immune to spells.

2nd: The Synarcana diffuses its physicality, but in doing so it loses most of its warmth.
------ Weak to cold; self-buffs with "Synarcana Power Focus Cold"; spawns a white "Magical Mote" which must be nuked dead with cold-based spells.

3rd: The Synarcana summons the power of magic, giving its physical form papery appearance.
------ Weak to slashing; susceptible to melee attacks; immune to spells.

4th: The Synarcana diffuses its physicality. At the same time its magical essence grows weak.
------ Weak to magic; self-buffs with "Synarcana Power Focus Magic"; spawns a blue "Magical Mote" which must be nuked dead with magic-based spells.

5th: The Synarcana summons the power of magic. Body heat causes the creature to shy away.
------ Weak to hand-to-hand; susceptible to melee attacks; immune to spells.

6th: The Synarcana diffuses its physicality, growing sick and pale with the effort.
------ Weak to poison; self-buffs with "Synarcana Power Focus Poison"; spawns a green "Magical Mote" which must be nuked dead with poison-based spells.

7th: The Synarcana summons the power of magic. Small openings appear in its physical form.
------ Weak to piercing; susceptible to melee attacks; immune to spells.

8th: The Synarcana diffuses its physicality, drawing all the heat from the areas near it.
------ Weak to fire; self-buffs with "Synarcana Power Focus Fire"; spawns a red "Magical Mote" which must be nuked dead with fire-based spells.

The "summons the power of magic" emote indicates it's immune to spell casts, but vulnerable to melee attacks and weak to a certain melee type. In this form, it AEs the spell "Power of the Synarcana".

The "diffuses its physicality" emote indicates it's immune to melee attacks, but vulnerable to all spells and weak to certain spell resists. In this form, it AEs the spell "Touch of the Synarcana".

NOTE: The Magical Motes don't fight back. They're immune to everything (including melee attacks) except the spell resist you're supposed to kill them with. If a Magical Mote is not killed within 60 seconds of its spawn, it AEs the spell "Scintillating Explosion" and despawns:

Scintillating Explosion: PB AE 110', Magic (-690)
1: Decrease Hitpoints by 55000
2: Stun (3.00 sec)

Kill the Synarcana to complete the Magic room.

The Synarcana has been slain by _____!



PHASE #1: Body: Miragul's Lich

Miragul`s Lich hits for a max ~21,000 and AE rampages (does not flurry or single-target rampage). It casts "Lethal Lifetap" and "Paralyzing Wind":

Lethal Lifetap: Lifetap 0', Magic (-690)
1: Decrease Hitpoints by 45000

Paralyzing Wind: Targeted AE 75', Poison (-690)
1: Stun (5.00 sec)
2: Decrease Movement by 70%
3: Inhibit Melee Attacks by (50%)
4: Decrease Hitpoints by 12000 per tick (10 ticks)
5: Increase Poison Counter by 54

It also spawns zombie adds called "Corpse Bomb". These mobs hit for a max ~15,000 and are mezzable and stunnable. They have very few hitpoints, but when killed, they AE the spell "Corpse Bomb":

Corpse Bomb: PB AE 110', Disease (-690)
1: Decrease Hitpoints by 10000 per tick (5 ticks)
2: Decrease Movement by 80%
3: Decrease HP when cast by 40000

The Lich will occasionally awaken a mezzed Corpse Bomb:

Miragul`s Lich says 'Grrrr!'
Miragul`s Lich smacks one of his enthralled Corpse Bombs.

Kill the Lich to complete the Body room (all zombie adds despawn upon its death).

Miragul`s Lich has been slain by _____!



PHASE #1: Brain: The Mobs

Once the Brain room is triggered, mobs start spawning one at a time inside the chest. They slowly wander towards Miragul`s Mind and then make their way up the steps to the portal out, at which point they despawn (in which case you lose the item they would've dropped). You need to kill them before that happens.

These mobs are susceptible to all melee and nukes, but don't hit back.

There are 24 spawns in total. Upon the death of a mob, it drops an item on the ground at the location it died. (The next section outlines the bane items and combines.)

This is the reported spawn order:

Stolen Magics
Hero`s Armor
Destructive Magic
Stolen Secrets (drops "Secret Password")
Stolen Hope
Wand of Flames
Might of the Quill
Stolen Magics
Stolen Secrets (drops "Secret Password")
Mystical Armor
Wand of Power
Stolen Hope
Stolen Magics
Mystical Armor
Wand of Power
Stolen Secrets (drops "Secret Password")
Stolen Secrets (drops "Secret Password")
Wand of Power
Warlord`s Armor
Stolen Secrets (drops "Secret Password")
Mystical Armor
Might of the Quill
Lost Thoughts
Quill That Writes

Information needed: Which other items are dropped by which other mobs?

NOTE: There are reports of a 25th mob. If you can confirm a 25th mob and its placement within the above order, please let us know.

After all the above mobs are dead, a large black ooze ("Expunged Evil") spawns and slithers towards Miragul`s Mind. While not attackable or aggro, it AEs the spell "Evil Power":

Evil Power: PB AE 100', Magic (-725)
1: Decrease Hitpoints by 50000

If you start failing the Brain room, it also starts casting "Stunning Insight" and "Tremendous Regret":

Stunning Insight: PB AE 100', Magic (-725)
1: Stun (10.00 sec)

Tremendous Regret: PB AE 100', Magic (-725)
1: Decrease Mana by 40000



PHASE #1: Brain: The Combines and Banes

As you kill the mobs in the brain room, items will spawn on the ground in place of their corpses (this, instead of items being on mobs' corpses). A pure caster will need to pick up these items and make combines inside a Research Kit.

You'll find many different items here, many of which aren't necessary for progressing the event (there are numerous other possible combines as well).

You need to pick up:

- 3x "Gem of Power"
- 1x "Inkblot"
- 1x "Insight to Power"
- 1x "Inspiring Insight"
- 1x "Lady's Favor"
- 3x "Secret Password"
- 1x "Wandering Thought"
- 3x "Words of Power"

Using the above-mentioned items, create:

- 1x "Spot of Bother" (combine: 1x Inkblot + 1x Wandering Thought)
- 3x "Shining Power" (combine: 1x Words of Power + 1x Gem of Power)
- 1x "Inspiring Power" (combine: 1x Insight to Power + 1x Inspiring Insight)

NOTE: This will leave you with the Lady's Favor and 3 Secret Passwords. These items are not to be combined with anything.

Once all mobs have been killed, a large ooze called "Expunged Evil" bursts out of the chest and snakes its way up to Miragul`s Mind. Once the emotes start, you need to right-click the above-mentioned items:

On the Expunged Evil, click (in order):

- Spot of Bother
- Lady's Favor
- Secret Password
- Secret Password
- Secret Password

On Miragul`s Mind, click (in order):

- Shining Power
- Shining Power
- Shining Power
- Inspiring Power

It then kills the Expunged Evil leaving nothing else needing to be done.



PHASE #1: Brain: Other Items & Combines

This is a list of other items you'll find as ground spawns here (none of them are used for the event's progression):

Consumptive Power
Glowing Ember
Lost Lord's Promise
Page of Forbidden Lore
Passages of Inspiration
Spark of Power
Unflinching Destruction
Wandering Destruction
Warlord's Heart

This is a list of other items that result from various combinations (none of them are used for the event's progression):

Ashes
Dread Secret
Gem of Power Consumption (recipe?)
Lost Lord's Destruction
Love Inspired (recipe?)
Power-Imbued Gem
Secret Betrayal



PHASE #1: Brain: The Emotes You'll See, If Done Correctly

If done successfully, this is the series of emotes you'll see (beginning when the last of the mobs is killed):

Miragul`s Vault explodes!

Expunged Evil says 'I am all of the evil that you pushed out. I will NOT be denied my place!' The evil takes on the form of power with no conscience and begins to gather strength.

If banes are handled correctly, it should only take 30-40 seconds and will end with this emote:

Expunged Evil shouts 'A moment without suffering. Such a gift! Thank you. If only I could hold on to this peace.'

At this point, the Brain room is completed.

(Info needed: What emotes, if any, does the bane clicker see upon right-clicking the bane items?)



PHASE #1: Brain: The Emotes You'll See, If Done Incorrectly

If done incorrectly, this is what you'll see (beginning when the last of the mobs is killed):

Expunged Evil says 'I am all of the evil that you pushed out. I will NOT be denied my place!' The evil takes on the form of power with no conscience and begins to gather strength.

Expunged Evil says 'I am all of your regrets. You will never triumph, consider all fo your failures.' The regret begins to grow in strength.

Expunged Evil says 'Your insights have given you strength, but you fear them. I will show you your insight!' Insight starts to glow in the body of the evil ooze.

Expunged Evil says 'I am become your death!' The power of death writhes and grows in the heart of the beast.

Expunged Evil says 'I have your power, the power that you would take for granted!' The evil takes on the form of power with no conscience and begins to gather power.

At this time, skeletons called "Lord of Dread Death" start appearing:

Lord of Dread Death reaches out and touches Miragul's Mind, draining away some of its life.

And at last, you'll see this emote which indicates an event failure:

Expunged Evil shouts 'I warned you, fool! Evil was ever your greatest virtue! I have defeated you and so your nightmare continues!'

As Miragul loses interest in you, the scene before you fades.



PHASE #1: Event Fails & Resets

In the first portion of the event (with the brain, body, and magic rooms), the event resets if one room is left idle for 3 minutes. If that happens, you'll see this emote:

As Miragul loses interest in you, the scene before you fades.

...And everything despawns for a few minutes.



In Between Phases: Re-gathering the Raid

Once a room has been completed, you can click on the blue orb to port into Miragul's room.

You can set up outside Miragul's room, but don't step into the inner circle until you're ready for a fight.

If you wait too long to engage him and he despawns, he'll re-appear after a few minutes. (The event resets back to this point in case of a failure; you do NOT have to repeat the three rooms again as long as you keep the current expedition open.)



PHASE TWO



PHASE #2: Miragul Reformed: Fight Abilities

Miragul Reformed is leashed to the inner circle of the event area. He hits for a max ~22,500 and AE rampages (full damage). He doesn't flurry or single-target rampage. He casts the spells "Lethal Lifetap", "Power of the Synarcana", "Miragul's Splart", "Miragul's Self-Immolation", "Miragul's Hulking Bodyguard", and "Spreading Evil":

Lethal Lifetap: Lifetap 0', Magic (-690)
1: Decrease Hitpoints by 45000

Power of the Synarcana: PB AE 160', Magic (-690)
1: Decrease Hitpoints by 20000

Miragul's Splart: Single Target, Magic (-725)
11: Gradual DOT Increase (12 ticks)

Miragul's Self-Immolation: PB AE 120', Fire (-690)
2: Decrease Hitpoints by 38000

Miragul's Hulking Bodyguard: Self 0', Unresistable (0)
1: Add Defensive Proc: Summon Bodyguard rate mod 400

Spreading Evil: Single Target, Magic (-690)
1: Decrease HP when cast by 35000
2: Decrease Hitpoints by 10000 per tick (3 ticks)
3: Inhibit Melee Attacks by (70%)
4: Increase corruption counter by 20

NOTE: Spreading Evil is cast on random targets. After 6 seconds, it goes viral on everyone around the inflicted target. This should either be cured very quickly, or the inflicted target should quickly move away from the raid.



PHASE #2: Miragul Reformed: The Death Touch Counter

In the inner circle is an aura called "Curse of Miragul" which is a 30-second countdown to "Doom of Miragul" (a death touch).

This is cured simply by leaving the room. Once you re-enter the room, however, the curse goes back on you. You just have to keep curing it by leaving the room before the 30-second counter reaches zero.

NOTE: This death touch counter is NOT active while the balance mobs are up. It's only in effect while Miragul Reformed is up.



PHASE #2: Miragul Reformed: The Balance Mobs

Once Miragul Reformed reaches 80%, you'll see this emote:

Miragul Reformed says 'I can't hold myself together! No! I can't stand to go through that again!'

He despawns. In his place, three mobs appear around the room: A shade, a skeleton, and the Synarcana. These mobs must be balanced in health down to 50%. If they fall outside of 4% from each other's health, the event resets.

Miragul`s Shattered Mind

This is the brain room incarnation. It's a shade that appears in the southwestern part of the room. It hits for a max ~20,000 and casts "Power Surge", "Power Rebounds", and "Evil Aura":

Power Surge: PB AE 175', Magic (-690)
1: Decrease Hitpoints by 24000

Power Rebounds: Self 0', Unresistable (0)
1: Increase Damage Shield by 650

Evil Aura: PB AE 150', Magic (-690)
1: Decrease Hitpoints by 20000 per tick (4 ticks)
2: Amnesia (Silence vs Melee Effect)
3: Increase corruption counter by 32

Miragul`s Broken Body

This is the body room incarnation. It's a skeleton that appears in the northern part of the room. It hits for a max ~20,000 and casts "Lethal Lifetap" and "Paralyzing Wind":

Lethal Lifetap: Lifetap 0', Magic (-690)
1: Decrease Hitpoints by 45000

Paralyzing Wind: Targeted AE 75', Poison (-690)
1: Stun (5.00 sec)
2: Decrease Movement by 70%
3: Inhibit Melee Attacks by (50%)
4: Decrease Hitpoints by 12000 per tick (10 ticks)
5: Increase Poison Counter by 54

Miragul`s Erratic Power

This is the magic room incarnation. It's the Synarcana and appears in the southeastern part of the room. It hits for a max ~20,000 and casts all the same spells and emotes (along with the same vulnerabilities/immunities and timed Magical Mote spawns) as the Synarcana in the first phase of the event.

NOTE: Like Miragul, these mobs are leashed to the inner circle. If they're pulled to the outer area, they warp back to their spawn point and reset to 100% health.

Once each of the above mobs passes 50% health, you see this emote, signaling their despawn in place of "Miragul Reformed":

The three fragments of Miragul reform into the great magic user once again.



PHASE #2: Miragul Reformed: The Final Battle

When "Miragul Reformed" respawns, he is at 80% health. You can either engage him right away or you can run out of the room and let him leash back to the center, reset aggro and regenerate to 100% health while you med up and get rebuffed if needed.

He'll give an emote warning before the event resets. All you need to do is keep aggroing him and leashing him until you're ready to engage him again. Keep in mind, however, the raid will still get hit with some of his AEs as you do this, so you'll want to engage him as soon as possible.

Also note that the "Curse of Miragul" death touch counter returns at this point.

Once Miragul reaches 50%, golems ("Dread Construct") begin spawning around the area (you'll get a total of 4-6 of them). These golems cast an aura called "Drag of Dread" which does exactly that: It drags any players caught in its aura along with it as it wanders around the event area. They have a lot of hitpoints, but are rootable and snareable, so can be kept in control while the raid kills Miragul.

Miragul himself has the same abilities as he's had all along. Kill him to win the event.

Miragul Reformed has been slain by _____!

NOTE: The Dread Constructs do NOT despawn.



PHASE #2: Event Fails & Resets

In this phase of the event (with "Miragul Reformed"), the event resets if you leave Miragul idle for more than a few minutes (you'll see emote warnings in advance of a reset).

Miragul is leashed to the inner circle. If he's pulled out of the room, he warps back to his spawn point at 100% health. NOTE: This is only a health reset; not a total event reset.

For the split/balance portion of the event, if any mobs are pulled out of the inner circle, they warp back to their spawn point at 100% health. This has the side effect of throwing their health out of balance, so the event resets back to the beginning of the "Miragul Reformed" phase.

NOTE: If you fail or reset the event any time in second phase, it only resets to the start of the second phase. As long as you keep the current expedition open, you won't have to repeat the first phase.



Loot

Upon Miragul's death, an ornate chest spawns in the center of the room.

Loot includes 2 Obscure Remnants (first list) + 2-3 other items (second list) + 4 Dream Fragments (any type) + 3 Tremulous Keys (flag for Fear Itself raid) + 2 Rusty Gate Keys (backflag) + 0-1 Lucid Globe of Phantasmic Power (cultural aug) + 0-1 bonus item (third list):

Obscure Remnant of Desire
Obscure Remnant of Devotion
Obscure Remnant of Fear
Obscure Remnant of Greed
Obscure Remnant of Knowledge
Obscure Remnant of Survival
Obscure Remnant of Truth

Band of Ice
Bangle of Soundless Weeping
Bloodweight Cape
Brightforce
Broadbanded Belt
Katta's Signet
Lichfang Adornment
Mindtatters Cloak
Runewing Halberd
Silverlight Drape
Stave of the Limper
Thrum
Wand of Dreams

Dense Gem of Collapsed Dreams
Silhouette, The Mutineer's Sword
Rewards:
Send a Correction
Post Comment
PHASE #1: Brain: The Combines and Banes
# Feb 09 2020 at 5:10 PM Rating: Excellent
Scholar
32 posts
The correct method for winning this section (or the one that worked for me after we tried the method listed here many many times):

On Miragul`s Mind, click (in order):

- Shining Power
- Shining Power
- Shining Power
- Inspiring Power

It then kills the Expunged Evil leaving nothing else needing to be done.
Video of event
# Jan 20 2012 at 8:30 AM Rating: Default
Video of the event

http://www.youtube.com/watch?v=ZDJin7ttcEE
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