Raid Expedition: Tick Tock  

Quest Started By:Description:
(From 1 rating)
Maximum Level:125
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Expedition
Quest Goal:
  • Advancement
  • Loot
Related Zones:
Related Creatures:
Related Quests:
Era:House of Thule
Group Size:Raid
Min. # of Players:6
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Thu Nov 11 00:16:58 2010
Modified: Tue Dec 5 05:21:04 2023
This raid expedition begins with Gananorn in the high level Feerrott. He's a half elf found outside the House of Thule zone-in.

Pre-requisites for requesting this raid:
- The four "Beast of..." partisan tasks from Researcher Breoro
- The House of Thule mission "Welcome to My Nightmare"

Pre-requisites for participating in this raid:
- Level 83 (or maybe as low as 81)
- Achievement: Hero of the House of Thule

You say, 'Hail, Gananorn'

Gananorn says 'I see that you have been helping Researcher Breoro. You have also seen what became of him. The house used his nightmares to entice him into becoming an agent of evil. The house must be stopped. If you feel that you are up to it, and I believe you are, please let me know when you are [ready] and I will meet you inside the house to stop this evil once and for all.'

You are assigned the raid expedition "Tick Tock". Say "ready" to zone into the instanced zone.

You say, 'Ready!'

Gananorn says 'I will meet you inside the house. Be prepared for a tough battle.'


- Trigger the event by speaking with Gananorn.
- Kill the four mobs in each of the four nearby rooms.
- Kill the Nightmare Clock in the main lobby while fighting off its adds.

Triggering the Event

Speak with Gananorn inside the instance to start the event.

You say, 'Hail, Gananorn'

Gananorn says 'Beyond here, in the main foyer, an ancient clock keeps time. It is the heart of this house. Defeat it, and you stop it from invading anyone else's nightmares. Before you can confront the clock however, there are four [trials] that must be passed. When you are ready to start these trials, just give me the [word]. If however, you wish to [leave], just let me know.'

You say, 'What trials?'

Gananorn says 'Four groups of beasts must be defeated in the correct order. Fail, and the nightmare clock will turn back time, succeed and time will go forward. You must advance time to midnight before you can confront the clock.'

You say, 'Consider this my word!'

Gananorn says 'And so it begins. The fate of dreams is in your hands, my friends. Do not fail.'

The clock has struck 1pm!

This spawns the first 16 mobs in their respective rooms. It also spawns several statues in the main lobby, but these are non-aggro and can be ignored. Rotdog Howlers also appear around the zone as you trigger the event. One of their spawnpoints is at the zone-in, so you'll want to move away from there before triggering the event or be prepared to kill it.

Time Limit & Howlers

Once you trigger the event, a timer starts. Each mob you kill grants you more time. Once a mob is aggro'd, it has to die within a certain timeframe or the event resets.

You'll need to be careful when travelling from room to room as there are mobs called "A Rotdog Howler" at each wrong turn. These mobs hit for a max ~25,000 and must be killed if they're aggro'd, or the event resets. If you're careful not to get within their aggro range, you don't need to worry about them.

Kill Order & Locations

The order in which you go the rooms doesn't matter. You can start with any room you'd like.

There is, however, a specific kill order for each individual room:

Terror Room - A Bloodthirsty Terror, A Living Terror, A Hulking Terror, A Giant Terror
Skeleton Room - A Fiery Skeleton, An Icy Skeleton, A Decaying Skeleton, A Mossy Skeleton
Rotdog Room - A Rotdog Pup, A Young Rotdog, A Mature Rotdog, A Rotdog Alpha Male
Spider Room - Anagorn, Brimiel, Cilithik, Drioan

The terror room is the large room just outside the Grounds. The skeleton room is the haunt room with the statue (next to the Beasts of Rot room in the non-instanced zone). The rotdog room is the small Beasts of Rage room down the hall from the Library. The spider room is southwest of the lobby (the same room as the drachnids are in the non-instanced zone).

The Terrors, Skeletons, Rotdogs, and Spiders

None of the first 16 mobs you kill have any special abilities. They are immune to stun, mez, and root. Each mob hits for a max ~17,000.

If you kill a mob in the wrong order, you'll see this fail emote (rotdogs as an example):

You have failed to defeat the rotdogs in the correct order!

As your time ticks down, you'll see the following emotes, ending with the "failed" one that resets the entire event:

You are running out of time!

Time is almost up! You must hurry!

Alas, time is against you and you have failed.

As you kill the mobs in the correct order, you'll see these emotes:

You have defeated the living armor and time is advancing toward midnight!

You have defeated the skeletons and time is advancing toward midnight!

You have defeated the rotdogs and time is advancing toward midnight!

You have defeated the spiders and time is advancing toward midnight!

Once you've killed the last of the 16 mobs, you can make your way back to the lobby and engage the Nightmare Clock.

The clock has struck midnight!

The Nightmare Clock & Adds

The Nightmare Clock chimes as it turns toward you for the attack!

The Nightmare Clock is permanently rooted. It hits for a max ~22,500; flurries; single-target rampages; and casts the spells "Time Blast", "Debilitating Chime", and "Deafening Chime":

Time Blast: PB AE 50', Magic (-625)
1: Decrease Hitpoints by 4200 to 4200 (random) per tick
2: Decrease Movement by 80%

Debilitating Chime: Single Target, (0)
1: Decrease Attack Speed by 35%

Deafening Chime: PB AE 50', Magic (-625)
1: Stun (0.50 sec)
2: Decrease Hitpoints by 40000

Every 25% (at 75%, 50%, 25%), six adds spawn from the stairway.

The first wave (6x "a sleeper cube") is stunnable (immune to root/mez).

The second wave (6x "a frightful skeleton") is rootable/snareable (immune to stun/mez).

The third wave (6x "a nightmare guardian") is mezzable (immune to stun/root).

The Nightmare Clock has been slain by _____!
The Nightmare Clock's corpse falls to the floor in a splintered heap of wood.

Any adds remaining after the clock dies do NOT despawn (must be killed).


Make sure you have someone who can pick locks on raid, a flagged rogue or bard. The chest can not be broken with melee, spells or AAAA (Archaeologist's Automated Antiquity Analyzer).

Loot includes 2 Enigmatic Remnants (first list) + 2 other items (second list) + 1 weapon (third list) + 4 Tangible Dream Fragments (any type) + 0-1 Lucid Globe of Phantasmic Power (cultural aug):

Enigmatic Remnant of Devotion
Enigmatic Remnant of Desire
Enigmatic Remnant of Fear
Enigmatic Remnant of Greed
Enigmatic Remnant of Knowledge
Enigmatic Remnant of Survival
Enigmatic Remnant of Truth (see this armor guide for more information)

Band of Cilithik's Fangs
Band of the Foyerguard
Bent Hour Hand
Buckler of Pleasant Dreams
Carved Bone of the Nighthowler
Coiled Bauble of Broken Gears
Drape of the Midnight Hour
Fuchsia Visor of the Devout Timekeeper
Gorget of Interlinked Hours
Imbued Shoulderguards of the Chronomancer
Scrap Iron Ring of Perfected Precision
Spent Dreambolt

Gouzahstring Naperion Bow
House Clock Pendulum Bob
Mace of Imagination
Send a Correction
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Fun raid
# Sep 05 2020 at 6:45 PM Rating: Good
3,020 posts
Fun raid to do for old time's sake.

No mercs.

I don't know if the 85% rule was in force back then but I was hoping it would work for me since I had a group of 6 flagged but wanted to add my rogue as the 7th to lock-pick the chest. I figured 1 out of 7 is less than 15%,But no such luck. Had to leave the chest unopened.

Didn't need a group of 6 other than to get the raid. I barely used 3 toons for each round of fights, and I'm sure an SK could solo it, maybe other classes.

The adds at the end do not despawn after the Nightmare Clock is defeated. The Clock doesn't "die", per se. Once he's defeated he resets and is targettable but you can't cast on it.

Great graphics on the Clock. House of Thule was such a great expansion. I'm having a blast going back just to get every achievement for it.
Sippin 115 DRU **** Firiona Vie ****Agnarr
FV: 115 WAR ENC CLE MAG WIZ SHD SHM Master Alchemist ROG Master Tinkerer & Poison-Maker
Master Artisan (300+) * Baker * Brewer * Fletcher * Jeweler * Potter * Researcher * Smith * Tailor
participation prerequisites
# Jan 08 2017 at 10:01 PM Rating: Decent
23 posts
There are prerequisites for participating in the raid beyond an appropriate level. They are no more than Hero of the Feerrott and Hero of the House of Thule. Without those achievements, my alts weren't able to zone into the raid by saying 'ready' to the NPC Gananorn.
participation prerequisites
# Jan 11 2017 at 1:08 PM Rating: Good
Alundis wrote:
There are prerequisites for participating in the raid beyond an appropriate level. They are no more than Hero of the Feerrott and Hero of the House of Thule. Without those achievements, my alts weren't able to zone into the raid by saying 'ready' to the NPC Gananorn.

Thanks, updated the pre-requisites for participating in this raid.
Bring a rogue
# Sep 11 2016 at 9:43 PM Rating: Decent
83 posts
UGHHH Bring a rogue or you won't be able to open the loot chest at the end....needs to picked open, cannot be attacked.
I Live to Serve
Minasu Nami, a Fennin Ro original :-D
The zone in reqs are wrong
# Oct 23 2015 at 12:53 AM Rating: Good
14 posts
Pre-requisite for participating in this raid:
- Level 83 (maybe as low as Level 81)

Also have to have welcome to my nightmare, the grp mission done.
# Jan 04 2014 at 9:24 PM Rating: Default
184 posts
You do not need to go to the basement for this quest. Just the 4 rooms up top.
1st room is the one with the crystal mobs (rage room I believe), then the room near the zone in to The Grounds, then the rot room (plants) or I should say the room connected to it. Last room and keeping with the order is the spider room.

There is also a specific order the 4 mobs in each room must be killed, but I'll that to another poster to do.
Tick Tock
# Sep 28 2012 at 8:24 PM Rating: Decent
One the statues agro if AoE spells are used?
Tick Tock
# Jun 16 2018 at 8:04 PM Rating: Decent
87 posts
no, they do not agroo with AE spells

and a bard can open the chest also

120 Wood Elf, Druid w/ 80,000+ AA on Test Server
Baking 395 M3 ---- Fletching 395 M3
Brewing 395 M3 ---- Pottery 395 M3
Jewelry 395 M3 ---- Smithing 395 M3
Tailoring 395 M3 ---- Research 395 M3
Fishing 265
Artisan's prize + Maxed Blooded Earring of Rallos Zek
Chest Loot
# Jun 28 2011 at 7:23 PM Rating: Default
292 posts
also drops Enigmatic Remnant of Greed (hands)
beat the clock
# Feb 08 2011 at 4:28 PM Rating: Decent
Everything in this task hits like a truck. a big truck in fact.
most of the trash hits for 12-16k and the clock hits for well over 20k
we havent beat this yet but are getting close. the adds at the end are the problem.
they move fast and eat casters like candy. the first wave needs to die quick because if they get spread out then you cant get them all stunned. thats about all i have since we havent been past the first wave of adds while fighting the clock.
Tick Tock Waves
# Dec 19 2010 at 7:13 PM Rating: Decent
Second wave at 50% is immune to crowd control for the most part.
Third wave at 25% is able to be mesmerized.

All waves come from the same spot, near the staircase out from it around Tick Tock in a V pattern.
Tick Tock Waves
# Jul 19 2011 at 11:50 PM Rating: Good
40 posts

75% AE Stun
50% Punt Root
25% AE Mezz

terror order
# Dec 13 2010 at 7:28 AM Rating: Decent
terrors are to be killed from smmall to bigger in order: A Bloodthirsty Terror, A Living Terror, A Hulking Terror, A Giant Terror.
particapate or join
# Dec 02 2010 at 12:11 PM Rating: Decent
80 posts
To particapate or join in this raid you need - The House of Thule mission "Welcome to My Nightmare"
# Dec 01 2010 at 7:11 PM Rating: Good
246 posts
can add Enigmatic Remnant of Devotion (arms) as confimed drop.

Also, the items from list 2 should be broken into 2 lists. Of the 3 drops, there are always 2 pieces of gear + 1 weapon.
Tick Tock dropped new item tonight and strategy
# Dec 01 2010 at 4:19 AM Rating: Decent
32 posts
On Cazic Thule dropped Carved Bone of the Nighthowler x2, the Mace, 4 spells, head and wrist.

Edited, Dec 1st 2010 6:24pm by YnotDai

Edited, Dec 1st 2010 7:09pm by YnotDai
# Nov 30 2010 at 9:55 PM Rating: Good
54 posts
Event Details
# Nov 30 2010 at 3:33 PM Rating: Good
17 posts
Can anyone please start posting how the event works, what needs to be done to win, what happens during the event and what the task stages (if any) are please?
Many thanks for the info we appreciate it and will fill in the gaps as soon as we try the event. Thank you again

Edited, Dec 1st 2010 4:01pm by experimentx
Awesome Loot for our 1st Kill! Crusaders Valorous
# Nov 29 2010 at 10:29 PM Rating: Decent
101 posts
Dropped Wrist and Head for us tonight
Enigmatic Remnant of Truth - wrist
Enigmatic Remnant of Knowledge - head

3 Loots
Imbued Shoulderguards of teh Chronomancer
Scrap Iron Ring of Perfected Precision
Mace of Imagination

4 Spells
1 x Minor
2 x Greater
1 x Glowing
Innoruuk's Chief Advisor
Knight of Hell
Hunter of Sand Giants
But he makes great sushi!!
more loot
# Nov 23 2010 at 7:18 PM Rating: Good
54 posts
more loot
# Nov 12 2010 at 9:46 PM Rating: Excellent
54 posts
also median fragments
# Nov 12 2010 at 9:19 AM Rating: Good
158 posts
We also got a Median Tangible Dream Fragment last night.
# Nov 11 2010 at 7:48 PM Rating: Excellent
54 posts
Enigmatic Remnant of Desire
Enigmatic Remnant of Fear
Buckler of Pleasant Dreams
Gorget of Interlinked Hours
Gouzahstring Naperion Bow
Lesser Tangible Dream Fragment
Minor Tangible Dream Fragment x2

all from the same chest
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