What Lies Below  

Quest Started By:Description:
Maximum Level:120
Monster Mission:No
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Faction
  • Loot
  • Money
Time Limit:06:00:00
Success Lockout Timer: 06:00:00
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Era:House of Thule
    Group Size:Group
    Min. # of Players:3
    Max. # of Players:6
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Wed Nov 3 21:14:28 2010
    Modified: Thu Feb 3 02:23:56 2022
    This is a non-progression group mission (3-6 players) that begins with Groundskeeper Seamus just outside the Well in the southern part of the Grounds.

    There are no pre-requisites for requesting this task.

    Note: Unlike the other group mission for the Well, this task is of Tier 3 difficulty.

    You say, 'Hail, Groundskeeper Seamus'

    Groundskeeper Seamus says 'What are you doing snooping about in the garden? Your fingernails are far too clean to be a groundskeeper! If you had any sense about you, stranger, you'd scurry [back] to wherever it is that you came from.'

    You say, 'Back?'

    Groundskeeper Seamus says 'Yes, go back. Run home, shoo! Do I need to spell it out for you? This place is much too dangerous for someone who looks as delicate as you. If you are so eager to meet your demise, then please, by all means, stick around. Just heed one bit of advice... Show extra caution around the [well]'s edge; it's a long way down.'

    You say, 'The well?'

    Groundskeeper Seamus says 'This well dug itself for the most part, starting as a circular patch of land that radiated life. The soil was so moist and light that it appeared to float above the earth, until one day the fertile mound collapsed upon itself, creating what seemed to be an endless [hole].'

    You say, 'What's this about an endless hole?'

    Groundskeeper Seamus says 'While the core of the hole continued to erode deeper into the earth, the area near its surface flourished, thanks to the unusual [water] from the natural well. The beautiful life that blossomed was the stuff of dreams. So much so, that those who came to linger near the fragrant flowers that encircled the well often fell into a euphoric slumber.'

    You say, 'Unusual water?'

    Groundskeeper Seamus says 'Of course like most wells, the garden's life source couldn't sustain itself forever. It wasn't long before the well ran [dry], and the land surrounding it cried out in hunger. While most would assume water to be nourishing, what was secreted from the well was anything but.'

    You say, 'Dry?'

    Groundskeeper Seamus says 'Like any good predator, the well used its enchanted water to lure life to its mouth. Those that lingered around the well were too concerned with bliss to notice its insatiable [hunger]. Completely dependant on the well, many sought to expand it, sending diggers into the hole in an effort to strike that precious vein of water again.'

    You say, 'Hunger?'

    Groundskeeper Seamus says 'Of course the diggers haven't had any luck, and the well remains dry. They are too blinded by their quest for bliss to understand the true essence of the well. They should be happy that someone as knowledgeable as me knows what the well needs; what it hungers for. As long as I am here to [feed] the well, a trickle of water still remains.'

    You say, 'What do you feed it?'

    Groundskeeper Seamus says 'Do you really want to know what I feed the well? Come close and I will whisper it to you. After all, it's a little known secret... that the well feeds off of [souls]!'

    You have been assigned the task 'What Lies Below'.

    You say, 'Souls...?'

    Groundskeeper Seamus gives you a hostile shove, offsetting your balance. 'What souls you ask? Why the souls of unsuspecting travelers like you!' The trail of Groundskeeper Seamus' laughter can be heard as you tumble down the well.

    You have entered The Well.

    All mobs in the zone are immune to mez and root/snare. Scorpions and nameds see invisibility (there's also a mix of live and undead).

    Discover the source of the cries 0/1 (The Well)

    Continue to investigate the source of the cries 0/1 (The Well)

    The cries fill with agony as they grow louder, 'Is anyone still alive out there? Help me... please!'

    These steps update as you proceed through the tunnel to the south of the zone-in.

    Speak to Edgar Steelmor 0/1 (The Well)

    In the first cavern, you'll find Edgar Steelmor who's surrounded by several scorpions.

    You say, 'Hail, Edgar Steelmor'

    Edgar Steelmor strains to talk, but through the pain his voice is hardly louder than a whisper. 'I...I haven't much time. The...scorpion's sting, it's... it's making my limbs numb. Antidote... in my pack, but it was lost in the mud. Please ...help. I will tell you everything.'

    Find Edgar's backpack and return it to him 0/1 (The Well)

    Edgar's Backpack can be found in the mud area. It's in the room with the mud pool (same room as the Lower Denizen in the "No Freedom in Death" task. Pick it up and deliver it to Edgar.

    Speak to Edgar Steelmor 0/1 (The Well)

    You say, 'Hail, Edgar Steelmor'

    Edgar Steelmor says 'You're a sight for my weary eyes. It's been longer than I can remember since I've seen a face so vibrant and full of life. I came down here with my digging crew ages ago; our foreman was determined to see the well restored. As countless days went on, our strained efforts proved fruitless. Many diggers began to grow pale. Some thought it was due to a loss of spirit, but I wasn't as convinced. The well seemed to be sucking the life right out of them! So I went to [Foreman] Dreck with my concerns.'

    You say, 'Foreman Dreck?'

    Edgar Steelmor says 'Blinded by his desperation to find water, Dreck ignored my pleads to return to the surface. Instead, he banished me from camp, tossing me into the pit here with spiders, scorpions, and a myriad of other creatures who'd love to have me for dinner. I've been searching for a way [out] ever since. Death seems a better fate than spending an eternity as a soulless digger, picking away at the well's walls.'

    You say, 'A way out?'

    Edgar Steelmor says 'I've located a weak spot on the wall. It's a little out of my reach, but I imagine with all the loose rubble around here I can create a something sturdy enough to climb on. My supply is limited, and I'll need your help collecting more loose stones. It's not an easy task, but it's our best bet at getting out of here alive.'

    Collect 8 piles of rubble and deliver them to Edgar 0/1 (The Well)

    Piles of Rubble can be found as groundspawns throughout the area. They appear as rocks on the ground. Collect eight of them and hand them to Edgar.

    Speak to Edgar Steelmor 0/1 (The Well)

    You say, 'Hail, Edgar Steelmor'

    Edgar Steelmor says 'This should be plenty, but I fear upon further inspection that the wall can't be breeched with my basic mining tools. It's going to take a large blast to create a hole large enough for us to escape. I know of only one person with those kinds of explosives... Foreman Dreck. He won't give up his dynamite without a fight.'

    Defeat Foreman Dreck 0/1 (The Well)

    Foreman Dreck spawns a distance away. He hits for a max ~6,500 and has about 840,000 hitpoints.

    Foreman Dreck has been slain by _____!
    Foreman Dreck's corpse collapses.

    Loot a Bundle of Dynamite 0/1 (The Well)

    Speak to Edgar Steelmor 0/1 (The Well)

    You say, 'Hail, Edgar Steelmor'

    Edgar Steelmor says 'I take it you didn't have any trouble snagging the dynamite... I stacked the rubble you brought me into a fairly sturdy pile. If you climb to the top you should be close enough to the weak spot in the wall to light the dynamite and blast a hole.'

    Use the dynamite near the weak part of the wall 0/1 (The Well)

    Right-click the dynamite in the area southwest of Edgar (towards the wall). This will open up a tunnel.

    Search the tunnel for a way out 0/1 (The Well)

    An icy chill blows through the tunnel as the resting place of Zurlak the Soul Leech is disturbed.

    Zurlak the Soul Leech scurries toward you, ready to kill.

    Defeat Zurlak the Soul Leech 0/1 (The Well)

    Task Window Says: You have uncovered the creature that's sucking life from within the well. Destroy it before it consumes you!

    At the end of the tunnel is an insanity mob. It hits for a max ~8,000; has about 1 million hitpoints; and casts the spell "Soul Siphon":

    Soul Siphon: PB AE 200', Disease (-700)
    1: Decrease Hitpoints by 3000 per tick
    2: Decrease Mana by 2000 per tick
    3: Improved Spell Effect (Barren Soul)
    4: Increase Disease Counter by 30

    Zurlak the Soul Leech has been slain by _____!
    Zurlak the Soul Leech's corpse collapses.

    Speak to Edgar Steelmor 0/1 (The Well)

    You say, 'Hail, Edgar Steelmor'

    Edgar Steelmor says 'Hey, you're still here! It's a good thing, too. You wouldn't believe what I found! When you set off those explosives, beneath all the rubble I uncovered this ornate chest. Funny enough, there was a gate potion inside! I didn't bother with the rest of the treasure though. Just let me keep the potion, and you can have what's left.'

    Claim your reward from the ornate chest 0/1 (The Well)

    Task rewards:

    315 platinum
    Experience (~4.1 AA at level 90)
    Faction with Dream Delvers
    40 Dream Motes

    Known chest rewards (1 item + 1 spell per task):

    Chilling Short Staff
    Fireflash Chain Wrist Bands
    Jyleel's Seal
    Murderer's Knife
    Plaugebone's Sigil [sic]
    Queen's Horn
    Ring of the Eyes
    Sabre of Icy Retribution
    Stone of Insanity
    Warder's Eye

    Minor Nebulous Dream Fragment
    Lesser Nebulous Dream Fragment
    Median Nebulous Dream Fragment
    Greater Nebulous Dream Fragment
    Glowing Nebulous Dream Fragment
    Send a Correction
    Post Comment
    # Jan 29 2014 at 9:02 PM Rating: Decent
    529 posts
    0 for 6 on my ring so far.

    Knife x1
    Horn x1
    Sigil x2
    Warder's Eye x2

    Edited, Feb 7th 2014 7:21pm by nyteshayd
    Jiriki Saonserei, 120/57k AA Wood Elf Ranger
    Anadriel Starfire, 120/36k AA High Elf Mage
    # Aug 11 2012 at 5:53 PM Rating: Decent
    33 posts
    With two rangers and myself (SK), we decided to just clear out trash mobs to make it easier on ourselves. It was slower going, but we had zero deaths that way.

    We started clearing the tunnel and the first cavern where Edgar was located. Hailed him with no trouble and got the update.

    We then went to the other tunnel and tried the having both Camo and Unvis Undead on me (SK) and doing the run through, first scorpion I met in tunnel had other ideas. A quick FD lost the aggro, and we decided to switch tactics and just clear, again. Cleared to the mud room. Cleared the mud room. Grabbed the backpack. Cleared most of the tunnel out. Ran back and gave Edgar the backpack.

    The rocks Edgar wants looks are bright yellow. We only found three in the cavern with Edgar, and the rest in the tunnel and secondary cavern. Levitate and Camo worked well, with some caution, I went about undetected and picked up the groundspawns. -- Had I realized we were going to fight the next mob in that cavern, I would have just cleared it while I was there, but I didn't realize that.

    We brought the rocks back to Edgar, which spawned the Foreman, in the second cavern. I thought he was going to spawn in the same cavern as Edgar, but nooooo, that would just be too dang easy.

    So, once we realized where the Foreman was (second cavern, midway on the far wall), we cleared out the first half of the cavern using harmonous arrow to pull singles. We then pulled the Foreman. He was a straight up fight, no surprises.

    We looted the Foreman, got the TNT, took it back to Edgar, and blew up the wall. On the maps, the area to blow up shows as a tunnel to nowhere, located behind Edgar.

    Getting into the tunnel took some doing - finally just put on levitate and floated up there. -- Caution -- You only have to barely enter the tunnel mouth to get the update and spawn the Soul Leech. I wasn't prepared for that either.

    The fight was close. The Leech took a lot of mana, and it basically came down to a melee brawl, but we beat the thing.

    Again, zero deaths, we took our time (about an hour and fourty five minutes from start to finish), and ended up with a pretty nice aug for the trouble.

    Another Item: If I were going to do this quest again, I probably would not bother clearing the whole first cavern, just the front part by Edgar. We cleared the whole thing because we expected the Foreman to pop feet from him, not in a completely different area. I would also clear the first half of the secondary cavern when I went to go pick up the rocks, just to speed things up.
    Broken for us tonight 11/15/2011
    # Nov 15 2011 at 9:29 PM Rating: Decent
    8 posts
    Killed named soul leech never got credit for it. No chest, No XP, nada.

    In fact everyone left and I'm the lone member for the task, no warning about not having enough players occurred.
    Zoning in and back didn't help.

    /reported it.

    # Aug 21 2011 at 3:09 PM Rating: Decent
    219 posts
    Fairly easy. Just watch the see invis around Edgar Steelmore and keep DAs up
    # Feb 15 2011 at 4:16 AM Rating: Decent
    pretty sure (judging by the loot level reqs/recs) that this is a t3 mission in a t2 zone. Just thought that should be mentioned.
    Some info
    # Jan 08 2011 at 7:03 AM Rating: Decent
    169 posts
    Done with my wife (88 rogue) and me (90 sk) and a merc.
    Very simple with an sos rogue. She did all the work hehe. Even the turn ins could be done by her. Apparently the scorpions guarding the quest mob never attacked her.
    The final boss is actually simple. We engaged him with my merc accidently being on passive and we still dropped him. Easiest way for the chest is to have a fd puller run the mobs around while someone loots!

    First time we got Stone of Insanity and a spell gem, second time the Ring of Eyes and another spell gem. Still looking for the Murderers Knife!
    # Dec 06 2010 at 9:36 AM Rating: Excellent
    173 posts
    Done with SK(me), Mag, Wiz and 2 cleric mercs. All 86-90.

    Cleared tunnel to first room, and then 3 scorpions around Edgar. Single in the tunnel then splitting the 3 around him. The scorpions see invis, nothing else at this point does.

    Edgars backpack is in the mud room (other side from the zone in area), wiz with invis grabbed it and mage Coth'd him out before any aggro (if you levitate to right above it and watch the one or two see invis pathers you can grab it without aggro.

    Invis and ITU'd group is able to collect the rubble (there may be a scorpion or two around, mostly easy to kill where they stand if so. invis and ITU up for this next bit.

    Foreman Dreck is prety much straight east from the tunnel in the area with undead and live mobs. He assists snakes and they assist him for some reason. There's a single zombie mob right near the bucket to zone out, behind a stalagmite, we killed him and camped right here, splitting the Foreman out with a bit of lucky pathing.

    Back to edgar and hand in the dynamite, blasting a hole behind him. Named up there is fairly tough, but doable, went down in about 45 seconds. Hail edgar and collect chest - be careful of roamers getting close while you loot if you didn't clear this room out.

    Took us less than 40 minutes, not a bad mission to farm for loot really.
    # Aug 28 2012 at 1:52 PM Rating: Excellent
    173 posts
    Just to add: having done this a few times since the first time - can now do it in less than 15 mins. SK (91), Rog(81), Shm(90) and Dru(86).

    Rog with SoS runs to Edgar and starts the talking, then gets backpack and the piles of rubble.
    In the meantime, SK and rest of group move up and kill the three scorpions by Edgar.
    Both take about the same time, double invis up and head over to Foreman. Kill mob behind pillar, then HA pull Foreman and loot, evac back to start.
    Do dynamite part, run up kill last mob back down and to the chest.
    Whole thing in 6 kills, rogue does all the running around while the first 3 kills take place.

    Sub 1000AA toons getting between 10 and 16 AA's per go through.

    Foreman Dreck has approx 840K HPs.
    Zurlak a touch over 1 Million HPs
    More Info
    # Nov 21 2010 at 1:34 PM Rating: Decent
    Snakes, Spiders and slimes do not see invis.

    The satchel is in the pit and when I did it only one mob saw invis so careful timing negated any combat there.

    Dreck is in the South east cavern in the northeast portion, so clear the mobs from that area. He pops with 2 undead companions that can be split as normal.

    Loot sucks as some of it is class specific :-(
    # Nov 14 2010 at 12:39 PM Rating: Decent
    757 posts
    All trash mobs in this zone see invisibility and are immune to mez and root/snare.

    Only the scorpion mobs and the named mobs see invis. All others do not (you will need Invis and IVU to manoeuver amongst the two mob types though).
    # Jun 03 2011 at 4:52 AM Rating: Decent
    23 posts
    That's almost correct, the Sludge Golems also see invis.
    |--|--|--| Inyauz |--|--|--|
    """Fear he who has nothing to gain"
    "Yet fear he who has nothing to lose." "Steihl""
    # Nov 12 2010 at 10:55 PM Rating: Decent
    30 posts
    This mission is required to request at least the Upper House group task, Redemption. I also believe it is needed for the other T3 group tasks. But I cant find anywhere that says it is needed.
    # Nov 11 2010 at 8:02 PM Rating: Decent
    So far every mob i've seen has been immune to lvl 86 ench mez
    # Nov 14 2010 at 11:41 PM Rating: Decent
    128 posts
    As of Today Nov.14/10 my Bard was able to calm and mez the Spiders, Scorpions, Nayat's , Snakes and Mud Golems with the level 86 Bard Songs.The only mobs of those listed that i could not mez or calm seemed to be higher than level 90. My Bard is level 89 so couldn't tell if the yellow mob was 91 or 90. I also found that in the mud room to have a Floaty on as the mud is very slippery and you could Slide into Agro range of other mobs while fighting. Best spot for me in that room to pull to was the corner directly across from the Sludge Golem. The roamers in that small room seemed to not agro in that corner.

    Edited, Nov 15th 2010 10:51am by Daldary
    # Nov 04 2010 at 7:28 PM Rating: Decent
    Every mob in this instance seems to be immune to changes in run speed
    # Mar 27 2011 at 5:24 PM Rating: Default
    184 posts
    perhaps change in run speed, but my druid was able to have enc pacify all the mobs near foreman except the foreman and one other, so druid savage rooted the yellow mob (druid lvl 90), and that got the foreman to single pull to us, and then enc just use AA fog memory on the rooted mob to wipe aggro. when ever i tried to snare some thing it never worked, and only tried to root that once b/c it was basically going to work or we had to fight 2 mobs anyway.
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