|Quest Started By:||Description:|
|This is the fourth solo task in a series of five. It begins with General Arbin Derrex in Erudin Burning. He is located at about -340, 310 (in the area south of the dock area, along with several other quest NPCs).
You must have completed the previous three tasks, "Heretics Among Us", "The Fallen Citadel", and "Erudin's Apocalypse" prior to being able to request this one.
You say, 'Hail, General Arbin Derrex'
General Arbin Derrex says 'People may question my methods, but I get results. I'm fighting terror with terror, and I relish driving back this Heretic onslaught. We shall make them pay for every drop of blood they spilled in the High City. I intend to set you high among my followers when all is done here, if you continue to perform good service to me. This nightmare you see around you is only the beginning of a new era of the city and its people. We shall prevail and build a new tomorrow. All I ask is your continued [help].'
You say, 'How can I help more?'
General Arbin Derrex says 'You can start by looking into [rumors] that Deepwater Knights may have fallen from their oaths inside the ruins of the city, or you may take the [fight] to the enemy with an attack on the Heretic leaders.'
You say, 'I'll fight the enemy!'
General Arbin Derrex says 'Quite simply, you will confer with Guildmaster Skyphire on the destruction of remaining threats inside our perimeter, and then you will enter the city and kill the two highest-ranking Heretics. Does that sound [appealing] to you?'
You say, 'Very appealing!'
General Arbin Derrex says 'Very well. Ghanlin awaits your visit.'
You have been assigned the task 'The Destroyers' Den'.
Speak with Ghanlin Skyphire 0/1 (Erudin Burning)
Ghanlin Skyphire says 'I'm glad General Derrex is finally ready to start the counter-attack. I've spoken with our people holding the south end of the chamber, and there are still undead heretics holding this end of the tunnel. With the teleportation gem fouled, we'll have to enter the tunnel ourselves. We'll have to spare all of our people for the main attack, whenever it is to come. We'll need you to clear away a few of the tunnelers at the mouth of the tunnel. When you're done with that, seek out the two enemy leaders at the former headquarters of the Deepwater Knights. Bring their heads back to the General.'
Kill 3 of the skeleton tunnelers 0/3 (Erudin Burning)
You'll find these skeletons in and outside of the tunnel leading to the main city.
Go to the former Deepwater Knights' Headquarters 0/1 (Erudin Burning)
This step updates around the building in the southeastern corner of the zone.
Retrieve the head of a Heretic commander 0/1 (Erudin Burning)
Retrieve the head of a Heretic hierophant 0/1 (Erudin Burning)
The above two mob types are found in the headquarters building.
Give the head of a Heretic commander to General Arbin Derrex 0/1 (Erudin Burning)
General Arbin Derrex says 'So, this is a heretic commander! He has seen better days, no? Years ago I rescued three Erudite sages from the confines of Paineel, all of them due to be tortured by guttersnipes like this. With him dead, the Heretic invaders will certainly be more easily dealt with.'
Give the head of a Heretic hierophant to General Arbin Derrex 0/1 (Erudin Burning)
General Arbin Derrex says 'Yes. . . I recognize this one's face, I vaguely remember her from the battlefields of Kithicor Forest. One of the lesser necromantic apprentices, how many mentors must she have had to kill to gain access to such magic? At least we won't have to worry about this one any more.'
Speak with General Arbin Derrex 0/1 (Erudin Burning)
You say, 'Hail, General Arbin Derrex'
General Arbin Derrex says 'With the main leaders of the Heretics dead, we shouldn't have much trouble recapturing the High City. . . That's assuming these Heretics don't bring in more reinforcements, of course!'
Experience (approximately 2.1 AAXP)
Faction with Dream Delvers
10 Dream Motes
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