|Quest Started By:||Description:|
|This task begins with Researcher Stripcog in Fortress Mechanotus at location 195, -1520, 400 (in the third tent at the zone-in, behind Pyrotechnician Flizcog).
You say, 'Hail, Researcher Stripcog'
Researcher Stripcog says 'Oh hello. You must want work. Yes of course you do. Always need something to do. So you are [doing] this then? Good good. Well what are you standing around for go do it!'
You say, 'I'm doing it'
Researcher Stripcog says 'Did I forget to [tell] you what to do?'
You say, 'You didn't tell me...'
Researcher Stripcog says 'Oh dear. Sorry. I have unearthed a device that will allow a being to teleport to the top of each of the gyrospires. This device will not work in its current state because there used to be three gyrospires, and with only two, the calibration is very incorrect. It is so incorrect that I will have to replace many of the gyroscopes that the device uses to target the proper spot on the gyrospires. Therefore, I need you to [find] the gyroscopes.'
You say, 'Where can I find them?'
Researcher Stripcog says 'Did I leave out information again? Well this time I actually do not know. It is a needle in a haystack. It is so much of one that I used a seer. However, you know seers; they are so imprecise. If you wish to [take] this task I will happily write the information she gave me into your book.'
You say, 'I'll take this task'
You have been assigned the task 'Gyrospire Relocation Research'.
Researcher Stripcog says 'Oh goody! I have wanted this thing to work. I will not give you the device until you show me you have all of the gyroscopes. Bring them to me and then I will give you the device. Be sure you have space for a container when you bring them back. Additionally after your calibration I will need to make some final calibration steps.'
Part 1: Obtaining the Gyroscopes and Relocation Device
This gyroscope fell in a lake ring, but was eaten by a fish 0/1 (ALL)
Item: Gyrospire Zeka Gyroscope 268'119'204'
This gyroscope fell in a maze 0/1 (ALL)
Item: Gyrospire Beza Gyroscope 187'219'267'
This gyroscope fell near a dark castle with flapping eyes 0/1 (ALL)
Item: Gyrospire Beza Gyroscope 123'178'015'
This gyroscope fell behind a stone with a face 0/1 (ALL)
Item: Gyrospire Beza Gyroscope 269'231'225'
This gyroscope fell in deep water between two rocks in a sad ocean 0/1 (ALL)
Item: Gyrospire Zeka Gyroscope 197'015'102'
This gyroscope fell in a pile of huge bones near a windmill 0/1 (ALL)
Item: Gyrospire Zeka Gyroscope 331'051'233'
This gyroscope fell amongst tiny people 0/1 (ALL)
Item: Gyrospire Zeka Gyroscope 104'333'209'
This gyroscope fell within moving trees amongst dead trees near standing stones 0/1 (ALL)
Item: Gyrospire Zeka Gyroscope 203'186'022'
This gyroscope fell near a statue in the shade 0/1 (ALL)
Item: Gyrospire Beza Gyroscope 217'030'283'
Loot 1 Gyrospire Beza Gyroscope 058'142'064' from a steamsuit 0/1 (The Steam Factory)
Item: Gyrospire Beza Gyroscope 058'142'064'
Locations in the order listed above:
- Ground spawn just inside Kedge Keep, pick up the dead fish at +60, +25
- Ground spawn within the eastern maze in Unrest at +345, -165
- Ground spawn in Castle Mistmoore, just outside the castle proper at +130, +25
- Ground spawn in Butcherblock at approximately +1300, -1550
- Ground spawn underwater in the Ocean of Tears, between Siren Islands at +25, +2000
- Ground spawn within the dragon bones in Steamfont at -900, -470
- Looted from "a darkvine thistle" (brownie village) in Dragonscale Hills
- Ground spawn in Loping Plains, near the Oracle tree at +2450, +2900
- Ground spawn in Hills of Shade, close proximity to Scorn/statue at +445, +2000
- Looted from "a steamsuit" in Steam Factory (confirmed from conveyor room and behind the doors there)
Speak with Researcher Stripcog to acquire the Broken Gyrospire Relocation Device 0/1 (Fortress Mechanotus)
You say, 'Hail, Researcher Stripcog'
Researcher Stripcog says 'Yes, those look like the correct gyroscopes. Here is the broken device. Be sure to bring it back once you have tuned it. I will have one more step to complete to make it function.'
Receive a Broken Gyrospire Relocation Device, a 10-slot container.
Place the gyrospires in the Broken Gyrospire Relocation Device and seal it 0/1 (ALL)
This produces a Gyrospire Relocation Device.
Part 2: Using the Device
Activate the Gyrospire Relocation Device on the training mat 0/1 (Gyrospire Beza)
Activate the Gyrospire Relocation Device near the standing valve in the infirmary 0/1 (Gyrospire Beza)
Activate the Gyrospire Relocation Device in the corner between the ramp and control room 0/1 (Gyrospire Beza)
Get INTO the control room and stand against the left wall (as you enter), which will put you close to the ramp, but not on it.
Activate the Gyrospire Relocation Device in the secret room near steamwork storage 0/1 (Gyrospire Zeka)
Activate the Gyrospire Relocation Device on the dias with three pipes 0/1 (Gyrospire Zeka)
Activate the Gyrospire Relocation Device under the breech of the Zeka Launcher 0/1 (Gyrospire Zeka)
Locations for map files:
P -56.1415, 148.8143, 341.4290, 240, 240, 240, 2, GRD_The_Trainng_Mat
P -12.2625, 111.2563, 459.0115, 240, 240, 240, 2, GRD_Valve_in_infirmary
P -34.1197, 121.6658, 601.4378, 240, 240, 240, 2, GRD_ramp_and_control_room
P 1.3529, 274.8214, 602.9586, 240, 240, 240, 2, GRD_Breech_Loc
P 9.9892, 257.4308, 464.1633, 240, 240, 240, 2, GRD_3Pipes_Loc
P 63.2175, 222.7167, 350.2408, 240, 240, 240, 2, GRD_SecRoom_Loc
If you click it anywhere other than the task locations you see purple text:
The device makes a clunking sound.
Upon clicking it in a proper location, you see:
The device whirs and clicks as the gyroscopes realign themselves within the device.
Give Researcher Stripcog the tuned Gyrospire Relocation Device 0/1 (Fortress Mechanotus)
Give the Gyrospire Relocation Device to Researcher Stripcog.
Researcher Stripcog says 'Yes. This is great. This will work out just great. I justneedtoadjustthisandpressthatandshiftthatand yes, there it goes. That should work. Thank you very much. This will be very useful in our efforts. You can keep this device as with your efforts I now know how to duplicate this. When you use the item, if you are facing north you will go to gyrospire zeka, but if you are facing south you will go to gyrospire beza. If you are at the gyrospire, and not at the landing point, you will go to the landing point, and if you are at the landing point you will go to the other gyrospire. Neat huh?!?'
She returns the item which you can now use to transport to the roofs of Beza or Zeka (to the same locations as the last updates in each gyrospire).
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