Telivar Group #3: Meeting Adjourned  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:85
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Faction
Time Limit:06:00:00
Factions Raised:
Factions Lowered:
    Related Zones:
    Related Creatures:
    Related Quests:
    Era:Seeds of Destruction
    Recommended:
    Group Size:Group
    Min. # of Players:5
    Max. # of Players:12
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Sat Feb 7 02:56:31 2009
    Modified: Tue Dec 5 05:21:04 2023
    You can have up to 12 players in this task. You can also use mercenaries here.

    This group/mini-raid task is the third in a series of three and begins with Telivar S`vik in Korafax. To spawn him, go to the room marked on this map and say "Telivar" (you must have completed the "Find Telivar" task in order to do this - see this page for progression information).

    You must have completed Telivar's two previous group tasks, "Kill the Shearspawn" and "Inside Information" (along with their pre-requisites) in order to request this task.



    You say, 'Hail, Telivar S`vik'

    Telivar S`vik looks around suspiciously. 'So, you learned of me. Must have been that worthless human I saved. I should have known better. Should have left him to suffer. Now, I should just kill you. If [these creatures] torture you, you'll start screaming right away. I can't [trust] you, even if you claim to be here to help. If there were [more] of you, then I might have more faith. The beasts here come closer to finding me every day. With your help I probably won't be able to [evade] them very long.

    You say, 'There are more of me'

    Telivar S`vik says 'Well, if you have help, then I might have something you can do to help out. I keep my eyes and ears open, and I know where the danger lies. I can slip you past some of the trouble and send you on your way if you're [ready].'

    You have been assigned the task 'Meeting Adjourned!'.

    Several high-ranking members of the discord army are meeting deep within the citadel. This meeting represents a chance for us to strike a decisive blow against the leadership of the discord army.

    Discover the location of the meeting, and kill everyone involved.

    You say, 'Ready!'

    Telivar S`vik says 'Good luck.'

    LOADING, PLEASE WAIT...
    You have entered Korafax, Home of the Riders.



    Discover the meeting location of the Discord leaders 0/1 (Korafax, Home of the Riders)

    This step updates in the large round room in the northwest (west of the vitriks room, then north past the kyv room). You'll enter the room during a discussion among some of Discord's higher ranking officers:

    Hexxt Gulrak Vetxi says, 'The Army of Discord will gain nothing from this world. We should kill everything, strip it bare and move on.'

    Pixxt Tvici Kalcyx says, 'I disagree Ra`tuk. This planet is rich in resources and these beings, though weak, can serve our needs even if only as slaves.'

    Hexxt Gulrak Vetxi barks, 'Nonsense! They can barely put up a fight and their bodies cannot take even the most basic conversion techniques. These pathetic creatures are not worthy of my blade!'

    Tunat`Muram Vak Muat says, 'Do not underestimate their resolve Ra`tuk. Overlord Mata Muram once thought as you. His arrogance is the reason for our continued 'allegiance' with these riftseekers.'

    Zun`Muram Kovl Txikx says, 'Mata Muram was a fool! If I had his armies at my command, this world would now be a realm of Discord, and we wouldn't be having this discussion.'

    Tunat`Muram Vak Muat says, 'Perhaps, but the fact remains that we still have not conquered this world, and with each passing day the people of this planet grow stronger against us. Mata Muram failed us, and we must not make such a mistake this time.'

    Hexxt Gulrak Vetxi says, 'I will not make such a mistake. Thousands of these weaklings will fall to my blade.'

    Zun`Muram Kovl Txikx says, 'We shall see Ra`tuk.'

    Zun`Muram Kovl Txikx says, 'What's this? It seems we have guests. Ra`tuk! Dispatch these interlopers. Time to put your blade to the test.'

    Hexxt Gulrak Vetxi says, 'As you command Zun`Muram!'



    Kill the discord army leaders 0/4 (Korafax, Home of the Riders)

    Do not leave once you are in the room. The door will lock shortly after you engage the first named. A total of four mobs have to be killed - one at a time, with time to med between each kill. You'll have to get a new task in the event of a wipeout.

    Hexxt Gulrak Vetxi howls angrily and charges.

    Hexxt Gulrak Svik hits for a max ~8,000 (does NOT enrage, rampage or flurry) and casts the spell "Roar of the Ra'tuk":

    Roar of the Ra'tuk: PB AE 100', Magic (-600)
    1: Fear up to level 0

    Hexxt Gulrak Vetxi has been slain by _____!
    Hexxt Gulrak Vetxi's corpse crashes to the ground, defeated.
    Your faction standing with Discordant Armies got worse.
    Your faction standing with Dragorn Forces got better.
    Your faction standing with Herald of Druzzil Ro got better.

    Zun`Muram Kovl Txikx throws his twin heads back in a howl of laughter, 'It seems the Ra`tuk could not back up his boastful words, and these 'weaklings' as he calls them were stronger than he expected.'

    Zun`Muram Kovl Txikx says, 'No matter though. Your world will still fall. None can stand against the army of discord.'

    Zun`Muram Kovl Txikx says, 'Pixxt Kalcyx, deal with this rabble!'

    Pixxt Tvici Kalcyx says, 'The Ra`tuk was but a grunt, a mindless brute. Now you shall know what it means to face a true practitioner of war. Your death begins whenever you wish it.'

    Pixxt Tvici Kalcyx hits for ~8,000 (does NOT enrage, rampage or flurry). About 70 seconds after engaging, she will despawn in place of two adds:

    Pixxt Tvici Kalcyx slips into the nether and disappears!

    Among the adds that may spawn are a noc ripper and a girplan scavenger (rootable/snareable). This can be prevented by killing Pixxt Tvici Kalcyx within a 60-70 second timeframe.

    If she does despawn, she'll reappear in a random location in the room. You have about 30 seconds to re-aggro her, otherwise she will despawn for good along with the rest of the named in the room.

    Pixxt Tvici Kalcyx has been slain by _____!
    Pixxt Tvici Kalcyx's corpse begins to mutter a spell, but falls dead before it is completed.
    Your faction standing with Discordant Armies got worse.
    Your faction standing with Dragorn Forces got better.
    Your faction standing with Herald of Druzzil Ro got better.

    Zun`Muram Kovl Txikx says, 'Impressive. I did not think you could best the Ikaav, yet you stand here before me still. Perhaps there are some of your kind worthy of our ranks.'

    Zun`Muram Kovl Txikx says, 'Regardless, it will not be you. Your time is at an end. Vak Muat, deal with these would be invaders.'

    Tunat`Muram Vak Muat says, 'I live to serve Discord!'

    Tunat`Muram Vak Muat teleports the the center. He hits for a max ~8,000 (does NOT enrage, rampage or flurry) and casts two notable spells:

    Burning Nether: Single Target, Unresistable (0)
    1: Unknown #401 (100/2000/10000) (this may be a very large direct damage spell ~28,000)

    Gravity Well: PB AE 100', Unresistable (0)
    1: Decrease Movement by 75%

    Tunat`Muram Vak Muat has been slain by _____!
    Your faction standing with Discordant Armies got worse.
    Your faction standing with Dragorn Forces got better.
    Your faction standing with Herald of Druzzil Ro got better.

    Zun`Muram Kovl Txikx growls, 'Pathetic. Vak Muat was not worthy of the rank of Tunat`Muram. I see it now falls to me.'

    Zun`Muram Kovl Txikx says, 'Those before me were but underlings. Now you face the Zun`Muram, and none shall be left alive. Take all the time you wish to prepare. Speak to me again when you are [ready] to face your doom.'

    You say, 'Ready'

    Zun`Muram Kovl Txikx has a lot of hps; does NOT summon (can be kited); hits for a max ~8,000; AE rampages for full damage (does NOT enrage or flurry); has a 200-pt damage shield; and casts "Shadowbolt":

    Lightning Charge: Self 0', Unresistable (-600)
    1: Increase Damage Shield by 200

    Shadowbolt: Single Target, (-650)
    1: Decrease Endurance by 2000
    2: Decrease Mana by 2000
    3: Decrease Hitpoints by 2000

    Zun`Muram Kovl Txikx has been slain by _____!
    Your faction standing with Discordant Armies got worse.
    Your faction standing with Dragorn Forces got better.
    Your faction standing with Herald of Druzzil Ro got better.

    Your task 'Meeting Adjourned!' has been updated.

    The armies of Discord will not soon recover from their losses here today. You have struck a mighty blow in the battle to save Norrath.

    Your faction standing with Herald of Druzzil Ro got better.
    You have successfully been granted your reward for: Meeting Adjourned!


    Reward:
    Experience
    Faction
    Chronobines (varies)
    Timeshear Black Fragment Caza



    The "Stardouser" 12-player mini-raid follows this task.
    Rewards:
    Send a Correction
    Post Comment
    Not too bad
    # Nov 06 2023 at 9:43 AM Rating: Decent
    5 posts
    Managed to two-box this with raid geared 85 Mage and 85 Chanter with their wizard and cleric mercs. 2nd Phase was a little messy but the adds are mezzable. Used EM 8 earth pet to tank and it had no trouble.
    Not difficult
    # Feb 19 2019 at 1:00 PM Rating: Decent
    7 posts
    Did this, 4-box, with 95 Enchanter + DPS caster, 88 cleric + tank merc, 87 SK, 86 rogue mostly HoT group tier 2 geared.
    All were buffed with assurance+wulthan's but I just about everything else had faded, and I think I forgot to haste my melee.
    Chanter kept rune on to help with any AE DD's but really barely noticed them. Didn't see any adds, or really even felt at risk. Cleric did get feared once in the beginning on the 1st or 2nd mob, but with runes from enchanter no-one really got hurt. Just went one after the other, no real break.
    Need minimum of 5 to request?
    # Sep 30 2018 at 4:22 PM Rating: Good
    **
    372 posts
    I just tried this with 3 (2+1 merc), 4(3+1 merc), and 5(3+ 2 mercs). And it was only after adding the 2nd merc did it let me in; each of the previous configurations it said I had too few party members. I had a 108 monk+merc, 86 shaman, and 85 cleric +merc.
    Soloable at 95
    # Aug 27 2012 at 10:31 AM Rating: Excellent
    *
    53 posts
    Even without mercenary easily soloable at 95. The bosses come one by one. Only Pixxt might be a little pain if she gets her adds up, but you can kill the adds before engaging the next boss, he won't aggro himself.
    Very odd happenings..
    # Feb 10 2010 at 12:05 AM Rating: Decent
    Encountered something weird today when attempting this.

    Wandered into room as per normal and set up in the corner, everyone turned walk on etc. Pulled the first guy Hexxt Gulrak Svik and waited for him to turn up.

    He rocks up and starts hitting at the Monk who dodged everything he then cast fear on the Merc Cleric and Monk and as soon as the Monk started to run away he bonks him for 7426 and apparently this was one heck of a bonk because it took the Monk from 100% (37856hp) to unconscious followed immediately by death.

    Checked the logs, checked the parser, checked the boxed toons combat windows all they recorded was the one single hit. Astonishing stuff.

    So I guess be wary if it happened once it could happen again.
    Fellowship fire can be handy
    # Aug 22 2009 at 12:37 PM Rating: Good
    *
    221 posts
    Using a fellowship fire at the battle site will allow you to have people ready to pop in right away and engage all buffed up to take the place of any downed toon providing that dead toon goes to their bind point.

    update - ran the quest again and something went wrong on the last mob - we ended up kiting this guy around for almost an hour poking away at him over time with DOTs and chasing him like silly avatars bouncing into walls. Finally got him down in the end.

    Edited, Aug 29th 2009 5:51pm by tripodvi
    Really. Crappy. Bug.
    # Aug 11 2009 at 9:21 PM Rating: Decent
    39 posts
    So... tried this event tonight with Ranger, Druid, Enchanter, and 3 T-5 mercs. Ranger and Druid were (sadly) THE DPS for the fight. Druid and Enchanter were sitting on their horses, as they always do.

    Fear went off, both Druid and Enchanter were pushed THROUGH the locked door on their horses with fear and couldn't get back into the room. Tried shrinking, shrinking while on horse, illusions, tried running at the door really fast... tried many things that occasionally work and nothing did (this night.)

    Thinking it was the horses that screwed us :P
    mini raid but only lets 6 in
    # Aug 05 2009 at 11:22 PM Rating: Decent
    *
    234 posts
    it allows you to add up to 12 players in mission but only lets 6 in (this includes mercs).....which really made this tuffer than we thought.
    Warning
    # Jul 17 2009 at 1:48 PM Rating: Decent
    34 posts
    Don't finish this mission if you want to complete your t5 pieces through Telivar without doing Stardouser. As a disclaimer, you must do Stardouser mission if you complete Meeting Adjourned to reopen Telivar's group missions.
    Warning
    # Jul 31 2009 at 10:43 AM Rating: Decent
    Scholar
    *
    86 posts
    Are you sure? I've done the 1st 2 missions, and it wont let me get them again? Is there a phrase to go over mission 1 and 2 again?
    Warning
    # Sep 11 2009 at 6:38 AM Rating: Decent
    *
    55 posts
    Once you have done all group missions + the Stardouser miniraid you can go back and request any of his missions. You have to do all, than all the missions are available for you.
    2 mages and a wiz
    # Jul 07 2009 at 11:43 PM Rating: Decent
    32 posts
    83 mage 1600+ aa. rank 73 on server
    85 mage 1300+ aa. rank 23 on server
    85 wiz 800+ aa. rank 33 on server

    If you engage a named die and don't re-engage within 2-5 minutes the mission fails, the door unlocks and all names reappear at their post. You cannot agro them until they walk down to the circle. You have to get a new mission if fail.

    Hexxt Gulrak Svik - Mages parked pet by named, stood by locked door and engaged. While against that door fear did not reach.

    Pixxt Tvici Kalcyx - despawns in about 45 sec, repops within the next 45 seconds. If you do not find where he repops he will despawn along with the adds and mission fails. I am guessing you have only moments to find the named once it repops. I noticed it once at the locked door, it might pop in circle also.

    Tunat`Muram Vak Muat - with everyone on full disc this guy was dying fast, at 20% perhaps 30-40 sec into fight he summoned the group to him and nuked the whole group 3-10 sec later. Everyone was 15%-3% health. One mage hit defensive discs and everyone else died. He soloed the last 8%.

    Zun`Muram Kovl Txikx - He tore through t5 tank merc and all pets by the time we had him to 58%. mages died, wiz kited. Mages cf back and pet him to death while wiz instant nuked. Named stops to cast 2k mana nuke, while he stopped wiz had time to land few big nukes if line of sight was good. Kiting around outer rim is safe with no stopping. Wouldn't lose tanks if had slower I bet

    P.S. We paused for a while before engaging final named to task add all we could.

    Edited, Jul 8th 2009 3:46am by mixinman
    Confirmed Information/Tips
    # May 26 2009 at 12:46 PM Rating: Decent
    As of Monday May 25th, 2009:

    -Even though mercs are allowed in this "group" task, you can add 12 people to it for taskadds. We won this task with 5 players and a cleric merc, but we also taskadded 7 others. I am unsure if you can have 12 people in the zone. I assume so, since they can be taskadded. If you are doing this for your guild make sure to take full advantage of the taskadds.

    -On the second boss Pixxt Tvici Kalcyx, you can avoid the despawn and the respawn with 2 adds if your DPS is good enough. We all twincasted, and through the kitchen sink at him. It took us probably 20 seconds to kill him, and he didn't despawn and respawn two adds. So if you DPS is good enough, you CAN avoid it.

    -The final boss in this instance does NOT summon. If you run into trouble, have someone kite him around the circle while you get your group rezzed up. Use Expedient Recovery if you have to.

    Hope this helps,

    Figgan Spiritwind
    Druid of the 85th Season
    Officer of Caelum Infinitum
    Fennin Ro
    Confirmed Information/Tips
    # Jun 22 2009 at 12:38 AM Rating: Decent
    *
    55 posts
    Taskadd does work, but not more than 6 chars are allowed in the instance. Tried this weekend to get in with 8, but after 6 where in the remaining got message like: no more chars allowed.

    Second mob did not depopp for us (we went full out and burned him in time I presume), so no news to this potential bug.

    All taskadded chars got the flag after finishing.

    Edited, Jun 22nd 2009 10:41am by Wastel
    Still Bugged
    # May 03 2009 at 8:26 AM Rating: Decent
    4 posts
    Ran mission this am and still looks to be bugged. Second mob did not repop after the two adds despawned.
    BUGGED?
    # Apr 30 2009 at 9:11 PM Rating: Decent
    Scholar
    *
    90 posts
    Did this mission tonight. Group makeup was:

    85 Mage
    85 Mage
    85 Monk
    85 Pally
    85 Cleric
    85 Shaman

    We enter the instance and invis to the room. The first mob pathed down to the center of the room and we engaged him. This mob, Hexxt Gulrak Svik, casts an AE Fear spell which did not hit the casters that were standing at the door nor the Pally who had maxed AA's for Fearlessness. This was a straightup DPS Fight and went relatively smoothly.

    We stopped and medded back up, and the second mob, Pixxt Tvici Kalcyx, came down to the center while we were medding. Once the Cleric and Mags were back to 100% mana we bumrushed this mob and through everything at her that we had. Both Mags sent in pets, swarm pets, Servant of Ro, and began chain nukes. The Monk hit scaledfist disc, clickie chest piece, and began Whorl Fisting the mob at will. Shaman began dotting the mob all while the Pally tanked her. At about 35-40 secs she despawned and 2 adds ( a noc and a girplan) appeared and we began killing them. The Girplan went down first and just before the Noc died...everything despawned and the door unlocked and the mission was a failure. We did this twice, and the same exact thing occurred each time.

    I can only assume this is bugged as the second mob certainly did not reappear and after about 1-2 mins later all of the Boss mobs respawned on the top floor and were not targetable or attackable.

    If anyone else has experienced this or has any suggestions, please post here. I put in a bug report to SoE in hopes that they will look into it and fix whatever it is that is screwed up. Thanks for the previous posts, they were helpful....I only wish it had gone as posted.

    Lonewolff 85 Monk, Fennin Ro, Blades of Wrath
    ____________________________
    "Insanity is doing the same thing over and over and expecting different results"
    12 man raid this I think
    # Apr 24 2009 at 5:19 PM Rating: Decent
    45 posts
    This evening we did this with a fairly decent group. Because we had 2 mercs I added in a few people, one of which I thought was AFK, but they accepted the task.

    As a result we flagged 7 people.

    So its possible to flag 12 people, with one group doing this task.
    Because you could probably use some information ...
    # Feb 22 2009 at 8:18 AM Rating: Decent
    *
    86 posts
    Alright, we did this last night. Our group make up was:

    85 Monk 28K HP/3.5K AC, CS/CA 23
    85 Chanter 25K HP/mana
    85 Mage (Not sure stats, but high)
    85 Ranger 29K HP/3.5K AC
    1 X T5 85 Cleric Merc
    1 X T5 85 Warrior Merc

    The ranger boxed the mage, as an important side note.

    Okay, First things first:

    1) The mobs do not auto agro and do NOT see invis. In other words you can take med breaks in between the various mobs.

    2) You can invis straight to the room where the 4 mobs are located.

    The Ra'Tuk:
    Was the easiest by far. We straight up tanked the Ra'Tuk. The Mage used his air pet to engage and the merc took over tanking. We saved all of our DPS discs and abilities on this fight and just beat him down. At about 15-20% the mob killed the Merc and the Monk tanked it until it was dead. Do not recall the max hit, but with defensive up it was not too bad. Probably ~8000 without defensive, ~1000 with. Probably a 1.5 minute fight.

    The Ikaav:
    We used ALL burn discs and abilities we had. Once the mob was engaged in the same way as before the monk hit Cystalpalm and the Ranger hit Warders Wrath. At 85% the Mage started twin casting. After ~30 seconds we had the mob down to 9% and she dissapeared for a moment summoning two adds. She reappeared (or so I'm told) a few moments later attacking the made and was promptly killed. The two adds were still up when Tunat Muram came down and we killed them with him standing there watching us.

    Tunat Muram:
    Okay, we medded up and then engaged this guy. We started fighting and it was just melee for a few and then he stopped. He brought his arms in to his chest and after a few seconds everyone was summoned to him and snared. He then started casting an AE. At 85 with my spell mitigation it only did 17K but I was unable to resist it. Also, I tried running away, even blinking to the outer edge of room, but the AE still hit. So assume that it will hit everyone and everything in your party. Not to hard of a fight. When he's preparing to cast his AEs he stops attacking.

    Finally, Zunat Muram:
    Okay, I know that some guides and write up say he's easy. Don't be decieved. The only "Easy" thing about him is that he doesn't summon so you can kite him. He has between 800k and 1 million HP was our estimate, no one was running a parse so hard to say. His max hit on the monk was 11.4K and he also cast a DD while meleeing for 11.4K. He does not snare or root with the exception it seems of mage pet root. Luckily, we were in a fellowship so we were able to combat rezz and come back and help with the kiting. The mage kited him around and chained earth pets when he had mana. The monk would tank when defensive was up. We had to swap out cleric mercs using losing agro through CoH to keep people healed from when they would get hit while kiting. It took about 20-30 minutes for the fight, using chain mage earth pets inbetween bouts of the monk tanking using defensive. Lots of death (especially the tanking monk) and using token to get back to campfire. He can also warp and he stops to cast periodically so if you run to fast you can run into him. If you just kite straight around in a circle you should be fine though.

    We also got Spikemangler to pop for us at some point during the instance. He was down in Feran area, where the Dire Feran Something spawns (Drops chest essence) He dropped a Int caster mace.

    Doing it again today with an actual tank so may edit post later with any additional information.
    It took a while to do
    # Feb 07 2009 at 2:11 AM Rating: Decent
    Hexxt Gulrak Svik - kite till dead , use pet dps
    Pixxt Tvici Kalcyx - use whatever DPS disc everyone has
    Tunat`Muram Vak Muat - use whatever DPS disc repops and burn down again
    Zun`Muram Kovl Txikx - kite till dead , use pet dps
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