Holding the Fort  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:85
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Faction
Faction Required:
Dragorn Forces (between Indifferent and )
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Zones:
    Related Creatures:
    Era:Seeds of Destruction
    Recommended:
    Group Size:Group
    Min. # of Players:3
    Max. # of Players:6
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Fri Dec 5 00:03:25 2008
    Modified: Tue Dec 5 05:21:04 2023
    This group task begins with General Vurig the Imposing in the Old Bloodfields (located right outside the entrance to the City of Dranik). You must have at least indifferent faction with "Dragorn Forces" in order to request it.

    You say, 'Hail, General Vurig the Imposing'

    General Vurig the Imposing says 'You must help us [defend] this place of honorable resistance. The Muramites are soon to drive an offensive against us.'

    You say, 'I will help you defend it'

    General Vurig the Imposing says 'They have tried so many times to take the Fortress away from us, and eradicate our last remaining hold on our own world, our troops are now battle-weary, their legendary strength begins to waver. I cannot ask you to place your own lives on the line to save us, but if you don't lend us your [strength], destruction will fall upon us all.'

    You say, 'My strength?'

    General Vurig the Imposing says 'Will you [stand] with us, and defend this fortress?'

    You say, 'Stand?'

    General Vurig the Imposing says 'Yours is the name which songs shall be sung over among my people. Here, take this defender's bracelet to Defender Guland, he will give you further instruction.'

    You have been assigned the task 'Holding the Fort'.

    Defend the Greenfields fortress against the muramite attackers.



    Give the bracelet to Defender Guland and then take the tunnel to his right 0/1 (Old Bloodfields)

    Defender Guland is located directly across the room from General Vurig. You give him the bracelet.

    Defender Guland says 'The significance of this bracelet indicates your willingness to fight for us, and if need be, to die for us. Know that the Muramites are now breaching the gates, and will be here presently; the sounds of battle in the dooryard of the fortress even now reaches my ears. Go and bar the way; slay or help slay as many Muramites as you can, and know that as always they will give no quarter. Stay within the fortress, for your escape will help us not at all.'

    Run out the hall towards Old Bloodfields proper to zone into the instance. Speaking with the General (once inside the instance) initiates the event.

    One strategy for this task is to use an enchanter to pull General Vurig to the small cubby/dead end (by City of Dranik zone line; note he summons from 100%). Mem blur, then hail him there. The main objective of this task is to keep the General safe. Everything else can die, and none of the waves path back to that area.

    Speak with General Vurig the Imposing 0/1 (Old Bloodfields)

    You say, 'Hail, General Vurig the Imposing'

    General Vurig the Imposing says 'You assistance is appreciated. Ready yourself because they will arrive soon.'

    Your task 'Holding the Fort' has been updated.

    After about 30 seconds, 3-4 nocs will spawn in the outer room with guards. Kill and mez these quickly.

    General Vurig shouts, "They've come inside through secret entrances! Attack!"

    About 2 minutes after this wave spawns, another wave comes in from the hallway to Old Bloodfields proper. This wave consists of 2-3 nocs and a kyv, occasionally an Ikaav.

    Let the nocs/kyv/etc. kill the guards, then pick them off one by one into back area where you have the General. Kill them at your leisure, and then begin to pick off the mobs from the hallway fulfilling the following steps:

    Kill 10 noc assaulters 0/10 (Old Bloodfields)

    Kill 10 kyv strikers 0/10 (Old Bloodfields)

    Kill 5 ikaav slythers 0/5 (Old Bloodfields)

    Go and speak with General Vurig now that the first wave of attackers has been dealt with 0/1 (Old Bloodfields)

    General Vurig says shouts "Every wave to their posts! The second wave has struck!"

    Mobs spawn, exactly like the first wave, except different mobs. The general should still be safe in the back room. Keep your group out of the main room.

    Kill 10 noc infiltrators 0/10 (Old Bloodfields)

    Kill 10 kyv darkbows 0/10 (Old Bloodfields)

    Kill 5 ikaav fangreavers 0/5 (Old Bloodfields)

    Next, hail the Discordling prisoner.

    Speak with a Discordling prisoner 0/1 (Old Bloodfields)

    The prisoner shouts, "You! Death! Soon! All!"

    Speak with General Vurig 0/1 (Old Bloodfields)

    You say, 'Hail, General Vurig the Imposing'

    General Vurig the Imposing says 'You have done magnificent deeds today. Dozens of unwholesome Muramite invaders learned the price of trying to conquer our world, as important is the fact that this fortress yet remains strong.'




    Reward:
    Faction
    Chronobines
    Timeshear Blue Fragment Beza
    Rewards:
    Send a Correction
    Post Comment
    Faction adjustments for these levels
    # Apr 18 2015 at 8:38 PM Rating: Decent
    105 mage received + 27 faction boost 91 mage received + 21 boost and 75 mage received + 20 faction boost. I was able to clear the room with General Vurig at his spawn point,but only thing that saved him was my mean dps and even then he was down 53 % life so yea unless a bard can charm him until that room is cleared he will die indeed. The first wave will come just outside of the general room and its a lot for and 91 and under group. the mobs are all green to my level 105 mage. It took me about an hour as I have never done this quest and at lower levels it will never happen since this zone is so old now so I three box old content for fun myself.
    Bug
    # Oct 26 2011 at 8:46 PM Rating: Decent
    *
    93 posts
    Be prepared to have to redo this task over and over. I have tried three times yesterday and once today and I am always missing one ikaav slyther for task update for the first kills every time. I have killed everything that moves in this zone but I keep only getting four of the slythers instead of the five. I think the guards are killing them at the beginning and not giving me credit for them. I tried to prove this by running to where they are and counting but I kept making huge trains where the mobs were all stacked on top of each other and it was too hard to see if there was really one four sylthers in the entire zone.

    They should replace some of the nocs or kyvs with slythers to keep this from happening as there is nearly twice the needed number of nocs. I /bugged it. I was trying to get one of my boxes all the way through SoD but I guess I will forget it for now.
    General Summon
    # Sep 26 2011 at 8:15 PM Rating: Decent
    Hi All,

    I'm trying to do this with a 90 Shm / War Merc, 90 Mage / Cleric Merc and 80 Pally / Cleric Merc.

    Try 1 general wiped so darn quick with me soon after, camp fired back into zone and continued mission with the aim of using the 'start another mission to hail General' trick.
    Realised that may only work if you have got through the first wave:
    Give the bracelet to Defender Guland and then take the tunnel to his right. 0/1 Old Bloodfields
    Kill 10 noc assaulters 0/10 Old Bloodfields
    Kill 10 kyv strikers 0/10 Old Bloodfields
    Kill 5 ikaav slythers 0/5 Old Bloodfields
    Go and speak with General Vurig now that the first wave of attackers has been dealt with. 0/1 Old Bloodfields


    Only the second hail can be done using this trick as otherwise the second set of mobs do not spawn.

    Try 2 kept general alive, probably a bit of luck involved, nuked anything Low on Health beating down the other mobs.
    And ignored anything else that was not a direct threat to general. When the general was not under threat started picking off mobs first those left in the room, then roamers then rooms. Eventually I screwed up a pull and had 5 mobs raining down on me, too much to handle Shm & Mage dead. Darn I wish Mage pets would live when mages die hehe. One mob tracked around and killed General who is clearly a right weako, Pally could do nothing but watch it was a close fight if he had not run he might have won. Oh and he can't be healed, Pally tried and died for his trouble.

    Still trying to figure out if this is undoable without CC. Any tips appreciated.
    Doing this
    # Jun 16 2011 at 8:58 PM Rating: Decent
    Ok the only way I have found to get back into this task if you die, zone out, etc is to have a camp fire in it. T

    Edited, Jun 16th 2011 11:53pm by Kiph
    General dead? No problem!
    # May 14 2010 at 12:06 PM Rating: Good
    There's an alternative if the General does die.

    We did the mission today and on a bad pull the General died. The mission does not lock at any point of time, so if he dies then go ahead and finish all the kills. Then, after hailing the prisoner, have someone drop your mission and request a new one. They can then drop the new mission while in the new zone, and then invite them back to the old mission. Upon hailing the General of the new mission, your quest will update as completed.
    General dead? No problem!
    # Sep 26 2011 at 3:19 AM Rating: Decent
    Sindier wrote:
    There's an alternative if the General does die.

    We did the mission today and on a bad pull the General died. The mission does not lock at any point of time, so if he dies then go ahead and finish all the kills. Then, after hailing the prisoner, have someone drop your mission and request a new one. They can then drop the new mission while in the new zone, and then invite them back to the old mission. Upon hailing the General of the new mission, your quest will update as completed.



    I'm guessing the will only work if you survive the first wave? Because the mobs all change AFTER hailing General Vurig
    General dead? No problem!
    # Aug 10 2012 at 5:03 PM Rating: Decent
    *
    67 posts
    This will not work if the General dies during the first wave. The person that leaves the mission to go request a new one will get everybody the update when hailing the General in the new instance, but will get kicked out soon after because they had to remove task for that new instance to be added to the original task in order to get update. So now you all have the update to go kill 10 noc infiltrators, 10 kyv darkbows & 5 ikaav fangreavers which spawn in the new instance, but now you cant get to them because the task they are associated with has been deleted.
    I suppose if you have enough people it could be done, but with only 2 people it's impossible.

    Edited, Aug 10th 2012 7:04pm by NuubKing
    General dead? No problem!
    # Jun 05 2010 at 12:57 PM Rating: Good
    ***
    1,312 posts
    Thanks for that tip, you saved our mission after the General died 2 kills from the end. Apparently this mission can be requested solo (1-6 players).
    our strategy
    # Nov 09 2009 at 5:59 PM Rating: Decent
    *
    59 posts
    We, 85th warr, druid, cler, ranger, shammy and bard buffed up and enter instance.

    Bard pulled the general to the farest point in the backroom and play mezz-song.
    He never stopped this song so the general stand there the whole mission.

    Ranger pulled mob by mob with harmonic arrow and we finish first step.

    We medd up and did the second hail ....

    Chaxyl spawned at the Yemall (not instance) point.

    We kill now the next needed Noc, Kyv and Ikaav ...

    Then the prisoner popped. We medd up and ranger pulled the named, burned him down and dropped for me the better shoulder version (Chaxyl's Epic Barisodes) and Arms/Legs Essence.

    At last we hail the prisoner and general and win.

    This task take about 2,5 hours ... :-))

    Have fun

    Decimator Roci Knochenbrecher
    Der Strom der Gezeiten
    Antonious Bayle
    Don't wipe
    # Oct 17 2009 at 4:57 PM Rating: Decent
    Scholar
    *
    228 posts
    Did this with 85 bard, bst, ranger, mage, warrior and a healer merc. didn't have to do anything with the general. just camped right next to him. leave the first three in the room alone and when the first wave starts coming into the room, pickem off as they aproach the general. didnt even have to mez anything. group got 5 kills away from finishing this mission when grp had an unfortunate wipe. couldn't get back into the mission wich was very disappointing because chaxel popped upon hailing the general to start the second phase. do you smell anything soe? pull it out!
    Easy
    # Oct 03 2009 at 5:43 PM Rating: Decent
    All you do is mez general then sanre him. Then pull him back to room on right and then he stays there through the whole task. As for the named I still have not gotten it to spawn, and I have tried everyones directions.
    ____________________________
    WTF??? YOU mean I am suppose to TANK???

    Stuck here
    # Aug 23 2009 at 10:36 AM Rating: Good
    *
    221 posts
    Defending the General without moving him
    # Jul 26 2009 at 8:39 AM Rating: Decent
    29 posts
    Our group consists of 2 85 Magicians, 85 Cleric, 85 Bard, and mercenary tank and cleric.

    Apparently we didn't have the right combination of pull/root/snare (or whatever) to keep the General in the far back room. No matter what, he kept pathing back to his original location.

    During a failed attempt (we thought we had him secure in the back and hailed him only to have him return and we were not ready yet), we watched the actions of the mobs as they came into the room.

    We noted that the first wave of Nocs that spawn on the west side of the room attacked and killed the guards but did not attack the General. The second wave came into the room from the south east corridor, attacked and killed the guards and then the General.

    So, on our next attempt, we positioned ourselves around the General and hailed him. When the first wave spawned, they killed the guards on the west side of the room and stayed there. When the second wave spawned, the Bard mezzed them as they came in and we picked them off one by one. If one managed to break mez, they attacked the guards first (which was no problem as it helped clear the room for the rest of the event). If one managed to get back to the General, one of the magicians would have the pet attack and nuke it down as the General fought also (General got credit for the kill though).

    Once the second wave was down, we finished off the first wave.

    When we started Round 2, the first wave had nothing to attack so they just stood there. The second wave entered and, since the guards had been killed during the first round, they had the General on their mind. The bard made sure that the mobs stayed mezzed and we picked them off one by one. Then we killed the first wave as before and the General was safe for the rest of the event.

    ____________________________
    Canneto Di`Bari - Everquest
    90 High Elf Grand Summoner of Cazic Thule
    <Caelum Infinitum>

    "What I know about paranoia I learned by following people"
    3 boxed with casters
    # May 20 2009 at 7:15 AM Rating: Decent
    Necro T5, Mage T5, Enchanter .. lame.

    Pet pull general to the back corner and mez. No one dies.

    Hail the general and let the guards die in the room.

    Kill the mobs in the room and blurr the general and forget about him for the rest of the mission.

    Kill the two biggest rooms completely or on the second wave you'll have a mess.

    After the first clear, BEFORE you hail the general, med up.

    Hail the general and pet tank anything near him, mez the rest. Clear to complete quest as needed.

    Hail prisoner
    Hail general
    Done.

    Took 3 hours but I boxed it with casters.

    edited to add You can do the hails while he's mezzed by the way.

    Xegony's 2nd greatest necro .. guild CoN.

    Edited, May 21st 2009 3:12pm by redxoc
    To clear up
    # Apr 14 2009 at 10:17 AM Rating: Decent
    *
    62 posts
    Ok I played around with this last night, I was able to get the Gen stuck in the wall, by mulitple hits of the chanter aa Direct Banishment skill the kickback root memblur. So what I did was pulled with a monk, and yes he does summon so it may take a few trys, make sure no one heals the monk as they will be summoned and killed. Better to let the puller die and res, pull to the back of the ZI hall way, and fd, have the chanter DB and mem blur, to be safe, soon as it drops hail the Gen, and then hit with DB again. Drive him into wall. Keep at it until hes stuck, took me 3-4 times. Once stuck just pull and kill make sure your no where near the gen if you use ae or PBEA spells. You have about 50 mobs to kill, name may spawn on the second wave. I hope this help,

    Also a shammy with maxx virulent paralysis, may be able to do the same, since at maxx it has a kick back, I was also was able to root and have the monk tail wipe as well so there is more than one way to get this done. but still need the monk and shammy to be able to drop aggro, so you need pac/mem blur or fade ability, or Gen will not stay in place.

    If you just hail the Gen he will walk back and be killed unless you plan on fighting in the room, then you need very solid CC, chanter, bard combo.

    You could also just nail the gen down with mez but thats a pain for the chanter

    Good Luck-sorry for typos but I am in a hurry and wanted to post my findings


    Peace
    To clear up
    # May 03 2009 at 5:29 AM Rating: Decent
    Scholar
    *
    73 posts
    got lucky on this one.....pulled the general to the back area with Ranger weapon shield, cast 15 minute snare, ate a death....rezzed and back at it. Hailed the General and the adds came. About 8 or 9 minutes into the 15 minute snare, the General just up and started walking back to his spawn point.

    Not sure how or why, but the General cut the corner a little too tight on his march from the CoD zone line back to his spawn point and got himself stuck in the little "casters shield corner" that is the closest corner to his spawn point. There he stayed, unsnared, and untouched for the duration of the mission.

    Camp fires work in the instance, and are handy. The zone exit is the hallway that would typically lead out to the open fields of Bloodfields ( there are 2 sets of small stairs in the hallway, the last step up on the second set of stairs is the exact zone out line. I found it very easy to kill here ( in the flat are between the 2 sets of stairs ). If too many came, just backup, zone out, and campfire back in. Plus not near the general for accidental agro.
    Task Strategy-Long Task
    # Apr 06 2009 at 10:07 PM Rating: Decent
    We just completed this task on 4/7/09, and it was horribly long. Let me first say if you don't have at least 2 hours to spend on this task then don't even bother, as it will take you that long, if not longer.

    Instructions:
    - Give Bracelet to Defender Guland, then head through the long tunnel like you are running out in the middle of the Old Bloodfields zone. (Very odd Instance entrance) This will zone in you into the instance. *IMPORTANT NOTE: Once you zone into the instance, if you zone out, there is no way to get back in. DO NOT ZONE OUT. You can die, exodus, succor, but if you zone out, there is no return*

    - You have two choices: Either clear the rooms of trash mobs already in them, or go ahead and begin with the task. If you clear the rooms even somewhat, it will make it much easier later in the task when you have to pull deeper mobs. You don't have to clear, but it helps, because you will end up clearing anyways.

    - It is very important that you somehow get the General out of that room against the back wall in the tunnel by CoD zoneline. However you do it, just get it done. Because if you try to do the task with the general in the middle room, it will be so much harder. We had an enchanter, a druid, ranger, and mage so we had many different options. *Important note: General summons at 100%, He will summon you even if you don't do any damage to him*. We had our ranger weaponshield, and take him to the designated spot, then the druid (myself) entrapped him, and the the enchanter mem blurred him. It worked great and the General was stuck against the wall because of entrap. *Important note: If you do not hail the general to begin the waves, if he is not rooted there with ensnare, or some other form of movement slow, he will begin to make his way back to the spot where he started. Once you hail the general, he will stay wherever you have him placed.*

    - With the general in place against the far back wall close to CoD zoneline, hail him. There will be 2 waves come into the center room, one from the right and from the left. Just let the waves come in and kill the guards. Once everything looks to be static, start the pulling and clearing process. You have several choices here. FD pull, Harmonious Arrow, Coth pulling.

    - Kill the 25 correct mobs, then you will need to hail the general again. Once you hail him, you will need to kill 25 more certain mobs. Did I mention this would take about 2-3 hours? Ugh..

    - Once you finish this, "A Discordling Prisoner" will spawn in the center room. Hail him, then go hail General Vurig again for the win.

    Best of luck to everyone who tries this.

    Figgan Spiritwind
    Druid of the 85th Season
    Fennin Ro
    Order of Ancient Laws







    Task Strategy-Long Task
    # Jul 17 2009 at 2:12 PM Rating: Decent
    34 posts
    It's definitely a long one, so plan accordingly. Gating out killed this for our mage. We ended up with 2 sks and a monk. Sk snare-pulled general to safe spot and fd. Sk cleared agro and I hit general with echo. We waited a bit to make sure he didn't wander before starting. He stayed in the safe spot the entire time. Pathing wasn't pretty and we got a couple warps. About two hours in, fd failed and we got a pull of six that damn near wiped us. We dropped mage from group, but she got credit from being in kept in the task. It took a couple pulls to get the general parked, as he wandered back. The snare-clear-echo tactic worked great for sk/monk.
    Task Strategy-Long Task
    # May 02 2009 at 6:34 PM Rating: Decent
    Good Guide, however-

    Quote:
    *IMPORTANT NOTE: Once you zone into the instance, if you zone out, there is no way to get back in. DO NOT ZONE OUT. You can die, exodus, succor, but if you zone out, there is no return*


    That's not true, our monk campfire gated on accident and returned just fine. All he had to do was hail the General again and he was ported back in as before.
    Task Strategy-Long Task
    # Aug 03 2009 at 7:38 PM Rating: Decent
    39 posts
    Dunno how you managed to get back in but I couldn't. Zoned out by accident (looking for mobs to pull) and couldn't get back in. Tried getting the task again, dropping the task & being taskadded again... nothing worked.
    Moving the General
    # Mar 27 2009 at 2:19 PM Rating: Decent
    Failed this 4 times now with enchanter each time, moved the General, mezzed, blurred him, hailed him, event started and he walked back to his spawn point?

    How are you keeping him in the back without a group member maintaining aggro?

    Also with each try we got 3 noc's to start. Then Ikaav, kyv and 1 to 2 noc's.



    Edited, Mar 27th 2009 6:22pm by Dracthorn
    holding the fort
    # Mar 22 2009 at 6:16 AM Rating: Decent
    where is General Vurig at in obf ??
    One Way to do this ,
    # Feb 15 2009 at 8:42 PM Rating: Decent
    Did this with an Enchanter & a Bard
    ENC mezzes the first four & the Bard mezzes the second.

    After that kill them one at a time.
    Once the first 4 are dead, then kill the second four.

    After the first rush of eight are dead , just pull the mobs ONE at a time from the hallways till all are dead.

    This task takes at least two hours to do, Take your time

    There is No reason to Move the General




    Edited, Feb 15th 2009 11:44pm by Nudget
    Task Rundown
    # Jan 14 2009 at 12:09 AM Rating: Decent
    35 posts
    you say "stand"

    General Vurig says, "Yours is the name which songs shall be sung over among my people. Here, take this defender's bracelet to Defender Guland, he will give you further instruction.

    Defender Guland is located directly across the room from General Vurig. You give him the bracelet.

    Defender Guland says, "The significance of this bracelet indicates your willingness to fight for us, and if need be, to die for us. Know that the Muramites are now breaching the gates, and will be here presently; the sounds of battle in the dooryard of the fortress even now reaches my ears. Go and bar the way; slay or help slay as many Muramites as you can, and know taht as always they will give no quarter. Stay within the fortress, for your escape will help us not at all."


    Give bracelet to Defender Guland - Old Bloodfields

    Run out the hall towards Old Bloodfields proper to zone into instance.

    Use a chanter to pull General Vurig to the back room, by City of Dranik Zoneline. He 100% summons. Memblur, then hail him there. Main objective is to keep the General safe. Everything else can die, and none of the waves path back to that area. After about 30 seconds, 3-4 nocs will spawn in outer room with guards. Kill and mez these quickly.

    About 2 minutes after this wave spawns, another wave comes in from the hallway to Old Bloodfields proper. This wave consists of 2-3 nocs and a kyv, occasionally an Ikaav.

    Let the nocs/kyv/etc. kill the guards, then pick them off one by one into back area where you have the General. Kill them at your leisure, and then begin to pick off the mobs from the hallway fulfilling the following steps:

    Kill 10 noc assaulters 0/10 Old Bloodfields
    Kill 10 kyv strikers 0/10 Old Bloodfields
    Kill 5 ikaav slythers 0/5 Old Bloodfields


    Hail General Vurig

    Go and speak with General Vurig now that the first wave of attackers has been dealt with. 0/1 Old Bloodfields
    General Vurig says shouts "Every wave to their posts! The second wave has struck!"


    Mobs spawn, exactly like the first wave, except different mobs. General should still be safe in back room, and keep your group out of the main room.

    Kill 10 noc infiltrators 0/10 Old Bloodfields
    Kill 10 kyv darkbows 0/10 Old Bloodfields
    Kill 5 ikaav fangreavers 0/5 Old Bloodfields


    Next, hail the Discordling prisoner.

    Speak with a Discordling prisoner 0/1 Old Bloodfields

    The prisoner shouts, "You! Death! Soon! All!"

    Then, hail General Vurig the Imposing.

    Speak with General Vurig 0/1 Old Bloodfields

    General Vurig the Imposing says "You have done magnificent deeds today. Dozens of unwholesome Muramite invaders learned the price of trying to conquer our world, as important is the fact that this fortress yet remains strong."






    Edited, Jan 14th 2009 2:18am by Nightslave

    Edited, Jan 14th 2009 2:18am by Nightslave
    Need Faction to get mission
    # Jan 10 2009 at 8:37 PM Rating: Decent
    *
    63 posts
    General Vurig the Imposing wont give you the mission until you reach indifferent faction with Dragorn Forces.

    You can increase faction by killing mobs in old bloodfields and city of dranik.

    while killing you can get missions from commander prezul tell him useful and accept his missions. They are basically kill 20 of this and that so you get a bonus faction hit while killing

    To all the others that made posts telling about the mission that is great.
    However you need to also inform people of HOW you got faction to get mission etc.

    Edited, Jan 14th 2009 4:04am by Jouninx

    Edited, Jan 14th 2009 4:05am by Jouninx
    is this mission bugged
    # Jan 10 2009 at 7:50 AM Rating: Decent
    18 posts
    My group of wizzard,shm, clr(me),enchanter, sk and rogue then switched for ranger tried this mission 4 times tonight. When we zoned into the instance we ran to the far right wall from the general vurig and set group in the far right corner as sugguested in eq players quest forum.

    One of the mobs reached the general our group tried to get the mob off him and when it died the General attacked and slaughtered the whole group. One person in the group was ally faction and it was thought maybe the whole group needs to be a certain faction so the general will quit killing us and wiping out the group? Is this mission task bugged or is there something that we doing wrong?
    Any help or advice is appreciated :)
    Concur
    # Dec 31 2008 at 2:28 AM Rating: Decent
    Scholar
    26 posts
    Sony asleep at the wheel again...

    When they nerfed Dragorns they made this task almost impossible even with a mezzer... You get charged by 5 mobs, at least three of which are flurry nocs...

    The Dragorns now insta summon on agro so AE mez is FUBAR...

    Grats you if you have MMM geared enchanter, otherwise you are screwed...

    I have personally failed this mission 10 times, with and without an enchanter...

    They really need to hire someone who actually plays the game at Sony...

    ttfn



    Concur
    # Jan 08 2009 at 11:11 AM Rating: Decent
    24 posts
    If you have the right classes you can pull the General to the City of Dranik zoneline and snare him there then drop aggro somehow. You can then trigger the waves and not have to worry about him getting killed. He will KS you if you fight too close to him and you won't get any quest update for the kills if he does. It does make it a lot easier though with him being in a safe area.
    Concur
    # May 31 2009 at 11:55 AM Rating: Decent
    ***
    1,273 posts
    If it helps, we did this with a bard and ranger. Bard pulled him to the corridor that leads to cod (but go straight to the end of the corridor, rather than turning left to cod). She then mezzed him while the ranger Elddar's Grasped him to the back of the corridor (but away from the wall as he can occasionally warp). Ranger then used Entrap AA for the 14 minute snare, zoned out (via leaving the fort, heading towards the void), then bard dropped mez and faded. We were then able to hail him, and pull mobs to the corridor opposite the cod zone line. When entrap finally wore off he stayed anyways, and remained there throughout the hour+ the mission took.

    Also note that the cod zone line is NOT a zone out. It will just port you back to the spot you zoned into the instance.
    walkthrough
    # Dec 20 2008 at 10:10 AM Rating: Decent
    Get mission from General Vurig The Imposing. A brown bracelent will appear on your cursor. Hand the bracelet to General Guland quickly. Invis and walk across the steps to the main area of OBF and you will zone into an instanced version of OBF. (Do not zone into non-instanced CoD or you will lose)

    When you zone in back up and wait near General Vurig The Imposing. Do not fight in the tunnel as the wanderers will add up and overwhelm the group, unless you have a mezzer.

    While you are defending the General, be aware that there are some static nocs behind you so dont go wandering over there or you will get 4 more mobs.

    Once all the wandering mobs are dead, med up and then kill all the static mobs in the rooms/ Once the mobs are dead med up again.

    Hail the General and more mobs will pop. Kill them till you get updates and then hail the General and you will win.

    Edited, Dec 20th 2008 1:12pm by weemage
    ____________________________
    Weemage
    Holding the Fort
    # Dec 13 2008 at 2:11 PM Rating: Decent


    Who- General Vurig the Imposing
    Where- Bloodfields
    Requirements- none
    Phrase- stand
    Mission steps:

    * Give bracelet to Defender Guland - Bloodfields
    * Kill 10 Noc Assaulters - Bloodfields
    * Kill 10 Kyv Strikers - Bloodfields
    * Kill 5 Ikaav Slythers - Bloodfields
    * Speak with General Vurig - Bloodfields
    * Kill 10 Noc Infiltraitors - Bloodfields
    * Kill 10 Kyv Darkbows - Bloodfields
    * Kill 5 Ikaav Fangreavers - Bloodfields
    * Speak with the discordling prisoner - Bloodfields
    * Speak with General Vurig - Bloodfields

    Reward:

    * variable Chronobines
    * Timeshear Blue Fragment Beza
    * Gain faction with Herald Argoth
    Holding the Fort
    # Dec 14 2008 at 7:04 AM Rating: Decent
    this is rediculously hard now that the dragorn are weaklings....
    Task steps
    # Dec 07 2008 at 1:53 PM Rating: Decent
    Give the bracelet to Defender Guland and then take the tunnel to his right. 0/1 Old Bloodfields
    Kill 10 noc assaulters 0/10 Old Bloodfields
    Kill 10 kyv strikers 0/10 Old Bloodfields
    Kill 5 ikaav slythers 0/5 Old Bloodfields
    Go and speak with General Vurig now that the first wave of attackers has been dealt with. 0/1 Old Bloodfields
    Kill 10 noc infiltrators 0/10 Old Bloodfields
    Kill 10 kyv darkbows 0/10 Old Bloodfields
    Kill 5 ikaav fangreavers 0/5 Old Bloodfields
    Speak with a Discordling prisoner 0/1 Old Bloodfields
    Speak with General Vurig 0/1 Old Bloodfields
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