Murdunk's Last Stand  

Quest Started By:Description:
Where:
Who:
Rating:
*****
(Average from 2 ratings)
Information:
Level:75
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Advancement
  • Experience
  • Faction
  • Loot
Factions Raised:
Factions Lowered:
Related Zones:
Related Creatures:
Related Quests:
Era:Seeds of Destruction
Recommended:
Group Size:Group
Min. # of Players:3
Max. # of Players:6
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Tue Nov 11 18:12:11 2008
Modified: Tue Dec 5 05:21:04 2023
This group task begins with Ylatra in the Korascian Warrens. She is located in the chasm just east of the clearing with Nedsin Tabbel on the western side of the zone. In order to request it, you must have completed her two solo tasks, "Champions No More" and "Disrupt the Siege".

You say, 'Hail, Ylatra the Vassal'

Ylatra the Vassal says 'Hello again, _____. You've actually been very helpful in my goal of stopping Murdunk. I may have information about the perfect time to strike. Would you be willing to accept this [mission], or did you want something [simpler] to do?'

You say, 'I'll accept a mission'

Ylatra the Vassal says 'From what I can gather, Murdunk is having quite a lot of trouble as he attempts to assault the Rathe Council Chamber. Some of that is our doing, of course. Despite all this, he still feels as though he is very close to victory. He's made the call to Toskirakk for [reinforcements].'

You say, 'Reinforcements?'

Ylatra the Vassal says 'Murdunk is so desperate that these reinforcements will not be traveling in a column for safety. He explicitly ordered them to travel as fast as possible, which means they may be separated. This is the perfect time to [strike], if you and your friends are able.'

You say, 'We will strike'

Ylatra the Vassal says 'Excellent. If you follow these [directions], you should be in prime position to intercept the reinforcements.'

You have been assigned the task 'Murdunk's Last Stand'.

Murdunk's forces have pushed to the gates of the Rathe Council's Chamber despite heavy losses. He has called for reinforcements from Toskirakk, but they have a long way to go to get to the front lines. They are traveling alone. If you can stop enough of them, there is a chance that Murdunk's front will falter.

Follow Ylatra's [directions] to your ambush location 0/1 (Korascian Warrens)

You say, 'What are the directions?'

Ylatra the Vassal says 'First you will head south...'

LOADING, PLEASE WAIT...
You have entered Korascian Warrens. (an instanced version of the zone)



Note: This group event may not start unless there are at least three people in the zone. It's possible this requirement may have been eliminated at some point. If it's still in place, mercenaries may count towards the required number.

Kill 25 Rallosian reinforcements 0/25 (Korascian Warrens)

Rallosian reinforcements will charge your location one by one, spawning at approximately 45-second intervals. If one of them gets by you, you see:

One of Murdunk's reinforcements has reached his encampment. You must not allow him to rebuild his army!

You feel the earth shake as Murdunk's reinforcements turn the tide on the planar defenders.

Kill 25 of them without letting any more than NINE by you, and you win.

General Lobroan has a chance to spawn as one of the reinforcements. He's not much different from all the other mobs.

Upon killing the last reinforcement, you see:

You've stopped enough reinforcements to severely hamper Murdunk's assault. With luck he will be forced to fall back.

Your faction standing with Toskirakk Slaves has been adjusted by 25.
Your faction standing with Toskirakk Slavers has been adjusted by -25.
Your faction standing with Mitius, Herald of Change has been adjusted by 35.

Reinforcements stop spawning at this point, and the task completes.


Reward:
Timeshear Green Fragment Ena
Faction
15-180 Chronobines
Rewards:
Send a Correction
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Post Comment
did it!
# May 10 2009 at 7:29 PM Rating: Decent
well, i just did this mission with my three bots, a crappy monk and a tier4 merc tank haha, was rough..but did it..and im glad. it sucks big time!

85 war
85 ran
81 wiz
tribunal!
Tips
# Apr 16 2009 at 9:19 AM Rating: Decent
*
62 posts
You need DPS big time, and I agree high mana casters,

I let 3-4 through to med, the guards will help, I moved group north west a bit, so I was out of the roaming range of guards. I popped my servents to help heal a bit to better manage mana, my enchanter only had to mez a couple, was able to keep up with spawn. I had clr, shm, enc, war, ber, mnk all 85, high aaxp, with high end grouped items. So I would kill 8-10 let one though to med a bit, then repeat. I did not have the named spawn, so no idea how tough he was.
DPS
# Apr 15 2009 at 11:15 AM Rating: Decent
***
1,273 posts
This is an event all about DPS. If your DPS is too low, you will NOT be able to win. If it's very high, this will seem like one of the easiest tasks in your progression. Based on my experiences, I'd estimate you need about a 3k average DPS to stay afloat. 2.5k would be doable but you would have to be smart in selecting which mobs to skip, rationing mana etc. 3.5k+ and you'll just feel like you're on a regular lesson burn.

For those worried about the DPS, here's a few useful notes:
- None of the mobs have ever summoned us (the named might?)
- All the mobs are snare/rootable
- All the mobs are mezzible
- All the mobs are slowable

It's possible that a proficient CC could mezz/snare kite mobs around if youget desperate. I'd suggest that as a very last resort though as you will have a lot of mobs pile up fast.
DPS
# Feb 20 2010 at 12:14 AM Rating: Decent
Giants canot me mezzed
Tips
# Mar 10 2009 at 12:58 PM Rating: Good
  • Use Your Mount
  • Have Staunch handy if your mana pool is low
  • Nuke, don't dot, stay mana efficient
  • HoT and Promise your tank so you can help dps if mana allows.
  • If you have to skip one, skip the giants they have more hp and hit harder
  • Make a decision before you start if you are going to kill the named or skip it should you pop and not have enough room to kill him and win.
  • High DPS be it melee or high mana casters, you'll need it :)


Good luck and GRATS!!
Tips
# Jul 24 2009 at 7:12 PM Rating: Decent
19 posts
I am going to assume that you are a druid or shm by the nuke don't dot to stay mana efficient? If you are a necro, nuking would be highly mana INefficient
Soe love the idea
# Feb 16 2009 at 12:16 AM Rating: Default
While I am not yet on this mission, I have read how hard it is. Has this mission been fixed of the bugs/ tuned down? I love the new mission types SoE has made, cept the bugs. Just give them time guys and all will be fixed, best not to get angry
Assist?
# Feb 05 2009 at 9:04 PM Rating: Good
Do the guards assist or not? We are in disagreement over this. I say they did.
____________________________
Fight smarter not harder.
Assist?
# Mar 08 2009 at 10:43 PM Rating: Decent
oh yah they assist pissed me off to. 1 guard assisting can mess your timing up. I had to let 1-2 get by on purpose just to adjust and get back bceause the guard killed my enc twice.
Assist?
# Feb 12 2009 at 3:10 PM Rating: Decent
**
647 posts
Guards certainly assist.
Weird
# Feb 01 2009 at 6:49 PM Rating: Good
Ok, so a group just tried this mission we had an Enc, Bst, SK, Pally, Ranger, and a Cleric. The Enc was mezzing charming them and would send mobs to us at 10 - 25%. But after 1 atempt with nothing going wrong, the second time the mobs would randomly drop agro. you could not attack them or cast and they would run away and go where ever and give u the 1 reinforcement's have reached Murdunks camp......Has anyone else seen this or heard of it happening?





UPDATE - Banishing mobs at a low health %'s causes that too hapen

Edited, Feb 2nd 2009 5:38pm by Talzy
Weird
# Jun 09 2009 at 11:24 AM Rating: Good
Scholar
*
102 posts

Ok, question, how did the chanter charm level 85 mobs? I dont know much about enchanters; but the spell list for them shows the level 85 charm spell lets them charm up to 84. Is their an aa that lets them charm higher? Or is the spell description wrong?
Weird
# Aug 31 2009 at 12:16 PM Rating: Decent
NOT ALL 85 FYI
Weird
# Feb 02 2009 at 2:37 PM Rating: Decent
UPDATE - Apparently banishing the mobs at low health %'s will cause that too happen.
Howto
# Jan 28 2009 at 6:59 AM Rating: Decent
*
55 posts
Head a little into and slightly out of the path of the runners, but not to far. Zone is outdoor, so caster dps may sit on a mount. Tank tags runners when they pass by.

DPS down what you can and let pass by what you can't. Stretch the ressources to last about 30 min and just kill what you can. A full group of SOD T3 equipped lvl 85 chars made it, even having the MT ld for 4 mobs (+2 who passsed) and one char boxed. Medium around 1,5k AA per char. Setup has been: Pala, Shd, Dru, Nec, Shm, Ber. So not a specific picked hight-dps group. Still had 5 mobs come by when task was done.

3-boxing + 3 mercs groupgeard T3 likely won't get this done, you should bring 6 chars. But beeing alarmed from the rumors heard beforhead, it was much easier than we expected. We went there full buffed + equipped with any kind of useful shamy-pots. (ds, crack, heal-pots, dot extensions, foci improvements ..). DS-pot was used and some extension/focipots, but would have been ok also without any.

Suggestions:
Don't loose dps running around trying to pull, wrong spot if anyone needs to move.
Don't loose dps trying to cc, atleast if you don't have a chanter. If you get unwanted aggro, wrong spot.
Heard the chanters today can keep locked upto 10 mobs almost infinite. So if ther's a chanter, counting the mobs and start mezzing when 5-6 mobs have passed may is a viable option.

"slap in the face", "broken needs to be fixed", "if I can't do it I will leave the game" ... thought are therms to be used exclusively on the sonyboards.

Edited, Jan 28th 2009 4:10pm by Wastel

Edited, Jan 28th 2009 4:12pm by Wastel
Howto
# Jan 29 2009 at 11:34 AM Rating: Decent
I am gonna have to agree with you on most of this. While I do not change my opinion of this being a bit rough for its era not really because of the hits so much as the sheer amount of mobs needed and the time frame per kill, I have had difficulty with people trying to pull over the tank and grab mobs in fear they will get away when we should have let it go past, and casters that take agro and run to the middle getting an unwanted add. I did not see cleric in the set up, so your shm/dru must be very good. I do think that without a cleric your group is higher dps than most. We did take in a cleric merc with us and they just cannot make the cut in there and your way better off replacing them with a real character (could not find one at the time). Their mana will not last the whole time unless they are on efficient and you pull one at a time or mez asap. Good luck to all stuck on this one!
Like a slap in the face, Murdunk's Last Stand
# Jan 26 2009 at 4:38 PM Rating: Decent
this task is evil & needs to be redone/fixed.

mobs spawn varies 10-65 seconds after each other.. most are 45/50 sec spawns.

the count for how many mobs get past you has been off in the many times i have gone in and yes failed. sometimes the counter is right, other times it adds up 2 or 3 more then really went by. so keep an eye out. also watch for when the mission ends, you will be kicked out in a kill zone. (INVIS UP!)

keep in mind it's not a raid, it's a group misson. (3-6 players) a mission that is to get you in void e.. so you can get tier 4 (temporal molting cell). so with that in mind this mission should be set for players using tier 3 gear right? nope not the case.

1- these mobs have too many hitpoints v/s the fast spawn rate.

2- the larger mobs have even more hp (if you let then go by pick these ones)

3- note some of them run by like they got bard speed

after doing all the voids before e, getting to this last mission i was like yes i'm almost done.. and then a total slap in the face. this mission is way too hard for the gear level it is intended for.

i'm not giving up YET, but a few have and i think it's sad. i don't want to look for another game i like this one. i can only hope that they fix this other wise i am just stuck at repeating this and crossing my fingers. however; when they pop out the next expanion, when is it due? fall/winter this year? if i'm not done months before then i'm not doing it. infact if not done by then i may just join the ranks who are leaving. they are poping out too many expanions, way too fast and not fixing the bugs from the past ones. if they don't fix this quest soon it will be too late to even do this part anymore.

to those that have won this.. GRATZ GRATZ and more GRATZ!
Sigh
# Jan 18 2009 at 12:28 PM Rating: Decent
Ive been dreading this mission since I read about it and what it entails. The mobs hit just like regular mobs in warrens and have the same amount of hit points. We went in with basically a T3 geared tank and it was very hard. If your gear is already higher than T3 say elegant with last bloods and good jewelry it may not be so challenging, but our tank was getting whooped on!! If we had more than 1 it was practically a wipe. Also we had wizard, mage, beast for dps and I feel this mission is insane expecting people to chain kill like that, the casters run oom so you have to bring maybe one caster and mostly melee dps. I would feel the mission were more appropriate if it did not go so long. Even some people that have raid tanks are saying this gave them some trouble so I think its just too much and plan to /feedback. Would appreciate missions that are challenging for the "level" of equipment provided and for those that have done this that is great but I feel your gear was probably beyond this tier already or you struggled quite a bit. P.S. If everyone had decent gear this mission may be kitable as I noticed they did not summon.
General Lobroan
# Jan 16 2009 at 4:57 PM Rating: Decent
*
130 posts
General Lobroan has a chance to spawn as one of the reinforcements. He's not much different from all the other mobs.

I BEG TO DIFFER
this guy was heck to kill. slammed our tank for bout 7k max not much tho, rampaged, enraged, flurried, hit very fast even slowed. beware of this

EDIT:
no longer gives 180 chronos, only 60 now

Edited, Jan 16th 2009 7:57pm by Nitudzen
Info
# Jan 14 2009 at 8:44 AM Rating: Good
*
129 posts
We did this just standing out the way of the pathing Rallosians, just off a small step/ledge. If standing in the path, it could get a little overwhelming. We had 5 people attacking them and one person pulling the Rallosian when they pathed by, with a tank keeping an eye out to take agro. If we had more than 2 on our hands the puller would let one go by. In the end it was pretty easy, and only let 4 Rallosians pass by. My only regret is I didn't have any exp potions on me while doing this.


Edited, Jan 14th 2009 6:52pm by Olivan
drops and named
# Jan 01 2009 at 9:24 AM Rating: Decent
General Grusix spawned 3 times in our instance today and we got the cape once, a Phased Medial Luminessence, a Warped Medial Incandessence, and 2
Rallosian Imperial Shield's
Information
# Dec 09 2008 at 12:03 AM Rating: Decent
*
63 posts
The place to fight is very near where you zone in. The rallosians come from the portal and run down a path that you will probably notice. They stop in front of the camp spot for a couple seconds before proceeding to run down the path.

Near the end we didn't receive anymore pops. At 34/35 kill we had four on us and no more came. I'm not sure if this is how it is or we were lucky. We had to kite the last one because a couple people died.

Also, you can't mez the giants. The named didn't spawn for us either.
WHERE TO FIGHT
# Dec 05 2008 at 3:07 PM Rating: Decent
we have done this misson a couple of times without much luck so far. Anyone have any points on where to fight or how did you get one or two of the mobs to pass you ?

Any help would be wonderful. Thanks

General and Loot
# Nov 19 2008 at 9:30 PM Rating: Decent
The general can drop loot; a 600/600 all/all cape fell for our group.
General's Loot
# Dec 16 2008 at 7:52 PM Rating: Decent
General's Cape
Magic, Lore, No Trade
ALL/ALL - Back
Size: Medium
Slot 1, type 7

AC 46, HP 585, Mana/End 591
STR 8+2
STA 37+2
INT 15+2
WIS 13+2
AGI 17+1
DEX 37+2
CHA 32+6
MR 17, FR 26, CR 23, DR 21, PR 29, CORR 0
attack 39
mana regen 1
Combat Eff 3
Shielding 1
dmg shield 1
dot shield 1
dmg shld mit 1
avoidance 3
accuracy 4
stun resist 1
strike thru 1
heal amt 6
spell dmg 1

FOCUS EFFECT Korshawn's Benevolent Extension IV
Increases the duration of benefical spells by 25 percent. This bonus will decay on spells over level 85.
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