Hunt a Spy  

Quest Started By:Description:
Where:
Who:
Rating:
*****
Information:
Level:80
Maximum Level:125
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Task
Quest Goal:
  • Experience
  • Faction
Factions Raised:
Factions Lowered:
    Quest Items:
    Related Creatures:
    Related Quests:
    Era:Secrets of Faydwer
    Recommended:
    Group Size:Solo
    Min. # of Players:1
    Max. # of Players:1
    Appropriate Classes:
    • All
    Appropriate Races:
    • All
    Entered: Wed May 14 18:07:43 2008
    Modified: Tue Dec 5 05:21:04 2023
    This task is only available if you have completed another one or two of Warmarshal's tasks. If you do not see it as an option after saying "accept orders", you need to do something else first.

    You will need a group to complete the task. You must repeat it from the beginning for every member in the group that needs it as the final mob only drops one turn-in piece.

    Clockwork Warmarshal may be found at 163.69, -1402.57, 398.13, near the tents where you first zone in.

    You say 'Hail, Clockwork Warmarshal'

    Clockwork Warmarshal says 'Hello there solider. It's good to see so many Norrathians rally to help stop this menace! Since our crash and my [promotion] to the leader of the Albatross' ground forces I've been overwhelmed with necessary military action and underprovided with forces to complete those actions. I know it's unusual, especially since you are not officially enlisted for this action, but perhaps you could [accept orders] from an old clockwork and help out all of Norrath in the process? Or if you and your allies are truly brave, someone needs to make forays into those dratted [gryospires] if we're to have much of a chance getting reinforcements up here.'

    You say, 'Promotion?'

    Clockwork Warmarshal says 'Ah, yes, my promotion. Well, you see, Commander Hugert Tallbottom didn't survive the initial assault. In fact, he was killed when the Albatross crashed. I know it's not my place to speak poorly of gnomish engineering, especially considering that I AM gnomish engineering, but this ship was too hastily put together. Many good gnomes lost their lives before we ever had a chance to engage the enemy. We hold the lines here the best we can, but we no longer have the troops to mount an effective assault.'

    You say, 'Accept orders?'

    Clockwork Warmarshal says 'Ah, fantastic! I have a few things that need to be taken care of before we will be able to advance from this position and begin our assault on the fortress itself.'

    A Task Select screen pops up with the quests:
    Breaking Things Down
    Endless Enemies
    Hunt a Spy
    Switching Gears


    You have been assigned the task 'Hunt a Spy'.




    1. Watch for the spy at the entry of the garden. Catch it before it gets to the gardens, where it may be hard to locate. 0/1 (Fortress Mechanotus)

    2. Seek the spy in the garden. Try to find it before it gets to the Mansion 0/1 (Fortress Mechanotus)

    3. Quickly get to the Mansion doors and make sure the spy does not get inside 0/1 (Fortress Mechanotus)

    4. Deliver 1 Spy's Black Box to Clockwork Warmarshal 0/1 (Fortress Mechanotus)

      In summary:

      Go up the elevator to the next level. There, you will eventually see "a steamwork spy" wandering the right side of the main path back and forth. Hail it.

      You say, 'Hail, a steamwork spy'

      A steamwork spy says, 'FIRE!'

      Wait for it to get up again. When it does, it'll appear to be trailing smoke as it runs like a bat out of hell yelling "FIRE". Follow it closely (you'll be running full tilt) as it heads to one of the garden enclosures. It will run inside and jump into a pool of water and disappear from your targetting.

      You will have a task update at this point.

      Next, head up one more level and turn left. Head to the very end of that section outside of the last garden enclosure (you can set up in the opposite corner where no mobs path. The person who hailed the spy can then walk inside towards the pool there while invis. Five mobs spawn (four spiders and the spy). Ignore the spy as it walks towards the elevators, but snare, root, mezz the spiders and kill them (they're not too hard).

      As fast as you can (there may be a 30 second timer on this), the original hailer must run to the elevators and hail the spy once again (be sure you are not invis'd). It will be standing at the base of the elevators going up to the next and highest level.

      Next, everyone should run quickly to the MMM entrance for the final fight. The spy will be seen making its way towards the door. It falls down upon reaching the door. Two large steamworks come towards the door from the left and right.

      Kill the two steamworks (they are NOT mezzable) while being aware of pathing (they can fall off the walkways and create a massive train to you).

      When both steamworks are dead, the spy will get up and start strolling away. Kill it.

      The spy drops an item that should be turned into Clockwork Warmarshal.


    (Need all missing dialogues; emotes; etc.)


    Reward:
    Faction? Experience?

    Azia Clockwise Capping Rotator
    LORE ITEM NO TRADE QUEST ITEM
    WT: 0.1 Size: SMALL
    Class: ALL
    Race: ALL

    NOTE: You must have completed both "Disable the Recycler" and "Hunt a Spy" in order to receive the item reward. It does not matter which task you complete first.
    Rewards:
    Send a Correction
    Post Comment
    Bugged?
    # Dec 13 2022 at 10:02 PM Rating: Excellent
    Is this quest bugged at the moment? I tried hailing the spy and nothing is happening. I've followed him, hailed him with invis, hailed him without invis. Absolutely nothing. He keeps running and never falling.
    ____________________________
    EQ1: Gooshy: http://eq.magelo.com/profile/1870652
    EQ2: Gwenythe: http://u.eq2wire.com/soe/character_detail/468152233422
    Timers
    # Mar 23 2022 at 7:29 AM Rating: Decent
    Scholar
    46 posts
    If you're like me and coming back to complete the Hero's Journey, be ready to wait on some of the steps. The actions seem to be timed instead of event driven...and the timers are based on appropriate level toons doing it. At lvl 95, I killed all of the spiders quickly and got to the spy while he was still on the way to the elevators. Hailed him, but still had to wait for him to make his wait to the elevators before getting the task update. Also, on the final step, even though it doesn't say it in the task, you must loot the Spy's Black Box before the task updates.
    Lightweight walkthrough
    # Jan 06 2019 at 4:07 AM Rating: Good
    Avatar
    **
    263 posts
    1. Obtain quest from Warmarshall.
    2. Head up lift to first level, turn right and head down path until you meet the spy.
    3. Follow spy and hail from close range. You may do this invis. Repeat hail until spy dithers then FDs.
    4. Wait beside spy, after about 90 secs he jumps up and shouts, you should get a quest update. If not, restart quest.
    5. Don't bother following spy, head up lift to second level, turn left and follow path to end. (Spy will eventually reappear in last hut on left)
    6. Trigger the spawn of spy and 4 spiders by entering the last hut without invis.
    7. Deal with spiders and any other adds.
    8. Spy will be walking towards the lifts in centre of zone, follow.
    9. When spy approaches the actual lifts, hail from close range until you get the quest update. If not, restart quest.
    10. Head up lift to third floor and wait at base of ramp to MMM. Spy will walk past you then FD at top of ramp.
    11. Two steamworks will spawn and approach MMM, kill them.
    12. Spy attacks, kill.
    13. Take the reward to Warmarshal. Task complete.

    Once you know how, quest can be done in 10 minutes, you can restart or repeat as often as you need.
    This lightweight walkthrough is based on a solo 105 mage (without bothering to use merc).
    Tailor these steps to your class, level and number of group members.
    I never noticed anything that can see through invis.
    Make your own decisions as to where to fight and clear the potential adds.
    If you miss any timings or lose the spy, just restart the quest from scratch.

    For step 2: The spy will spawn when the quest initiator reaches the first level. You may wait until ready.
    To be honest, I don't know if and how long it would take the spy to reappear at step 6 without forcing it. JFDI.
    Thanks for all the effort that earlier generations put into solving this quest. If, like me, you are just ticking off some quests for the Achievements, then I hope my additional efforts save even more time.
    ____________________________
    Chard ~ 115 Magician of Bertoxxulous
    Mean Ole Men
    Formerly a soloer but now twin boxing another mage.
    real good info
    # Jun 22 2018 at 8:50 AM Rating: Default
    ALL posts on this quest are total and complete GARBAGE with the EXCEPTION og
    the post by Kynsh..

    All other post give incomplete, inaccurate, mis info, etc

    You would be better off ignoring All other posts!
    loc update
    # Jan 19 2017 at 10:58 AM Rating: Good
    - First spy stop: 12, -286, 478
    - Once you get the update and next phase is "Seek the spy in the garden" you are in no hurry. Take your time, go 1 floor up up with the elevator, clear the rooms on the left if you can't handle all the mobs at once. Invis, jump into the pools one at a time until you spawn the spy with spiders again. Kill spiders, up with elevator (spy is really slow so no hurry). Camp spot loc near MMM is 1500, 15, 666, no roamers. I had to wait 5 min before the spy finally arrived to the ramp. It collapsed to the camp spot and the 2 adds started approaching, easy kills. Spy woke up and became killable. The end.

    Edited, Jan 19th 2017 12:08pm by Veludeus
    ____________________________
    Veludeus Exmachina - Bristlebane

    *rate the posts, please*
    New Summary
    # Jan 26 2014 at 4:28 PM Rating: Good
    Guru
    **
    662 posts
    I found that the summary above wasn't quite enough information. Thanks to all the other poster's that gave hints and tips to get through this task. I just did this task 4 times, and here's my walk through:

    • Only one person in the group should have this task at a time.
    • Have your group go up to the second floor in FM, run around to the left and wait for the person with the task in the far corner (no mobs path there).
    • The person with the task takes the elevators up to the first floor in FM and makes his or her way around to the right.
    • You should eventually run into a steamwork spy.
    • Hail the steamwork spy.
    • You can hail him while invisible.
    • He will drop as if he’s been killed, but will remain targetable.
    • You should be RIGHT ON TOP of the collapsed steamwork spy.
    • After a minute or so, the steamwork spy will stand up and start running, you should get the first task update at that moment.
    • It is NOT necessary to follow the spy.
    • If you do NOT get an update:
    • Wait for the steamwork spy to disappear from your target.
    • Take the elevators back down to the ground level.
    • Take the elevators back up to the first level.
    • The Steamwork spy should respawn and you can Hail the spy again.
    • If you DO get the update, again it is NOT necessary to follow the spy.
    • Take the elevators up to the second level and join your group around to the left in the corner.
    • Unless you can take on 10 – 12 mobs at one time in FM, I strongly suggest that you clear the garden before the next step.
    • The person with the task should NOT be the puller, have someone else pull.
    • Clear all the mobs in the garden, in my experience, they did add.
    • The person with the task then runs into the garden area and spawns the spiders and spy and then returns to group.
    • If you're levitating and you're too high, you may not spawn the spiders, just drop down a little - it is not necessary to completely drop lev. [li] The puller should bring the 4 spiders to the group, ignore the spy. They are easy with a group that is *right* level to be in FM.
    • After the 4 spiders are dead, the other group members without the task should proceed immediately up to the third level and wait on the ramp outside the entrance to Meldrath’s Mansion (MMM).
    • Levitate is good here just in case, you’re running over ramps now that are open to an area below.
    • The person with the task should proceed immediately to the elevators and approach the spy. You can hail him, but we’ve also found that he’ll respond without a hail. [li] A steamwork spy says, “Yikes” and despawns.
    • Take the elevators up to the third level and WAIT for the steamwork spy to spawn by the elevators.
    • After the steamwork spy has respawned, join your group on the ramp outside the entrance to MMM and wait for the spy to path to you.
    • You can clear the few trash that wander in that area while you wait.
    • Watch push, don’t push them off the ramps.
    • The spy will proceed up the ramp and will fall down again in front on the door to MMM.
    • Two steamwork guardians will now spawn and make their way to the MMM Ramp (one from the left and one from the right).
    • Kill the two steamwork guardians.
    • The Steamwork Spy reactivate and come down the ramp and aggro your group.
    • Kill the Steamwork Spy.
    • The person with the task should loot the Spy’s Black Box.
    • Return the box to Clockwork Warmarshall.
    ____________________________
    Aanuvane Bristlecone 350 Baking, Brewing, Jewelry Making, Tailoring, Blacksmithing, Fletching, Pottery, Research, 250 Fishing
    Muertenie Petitmort 350 Master Tinker
    Kadcea 350 Master Alchemist
    Orelinde 350 Master Poison Maker
    Kynsh/Rabon/Atracker and a whole host of additional alts
    Povar via Quellious via Rodcet Nife

    New Summary
    # Jan 27 2014 at 2:20 PM Rating: Decent
    For the second update, you can leave the garden room spawned. Just have the person with the task be invis when they run in and spawn the spy and the spiders. The spy and the spiders will immediately begin to path outside of the room. Tag the spiders when they are outside of the room and you will not get any adds.
    stage 2
    # Feb 26 2010 at 10:40 PM Rating: Decent
    7 posts
    For those of you who can't get the second update, get the rest of your group to move. :) It will work if you are the only person standing on the update loc.
    Another way it can appear bugged...
    # Jun 21 2009 at 9:46 PM Rating: Decent
    For me, the sticking point came after I killed the spiders and got the update at the bottom of the last elevator. I'd run to the MMM doors, and the spy would just never show up. After this happened multiple times, I fixed it by having the character doing the task go wait at the top of the last elevators. Apparently I ran to the doors *too* fast; when I waited there a sec, the spy showed up, and started pathing towards MMM. From that point on, the quest worked as described. So before heading to MMM, wait at the top of the elevators long enough to see the spy appear and start walking that way.

    Hope this helps...
    Another way it can appear bugged...
    # Aug 23 2011 at 8:32 PM Rating: Decent
    *
    198 posts
    Thank you for your comment, it saved me a ton of frustration when this happened to me. I had waited at MMM for about 2 - 3 minutes, then read your post and ran back to the elevator where the spy promptly spawned :)
    ____________________________
    Dyllwin Dalewalker
    Heirophant of the 100th Season
    <Cazic-Thule>
    Worth mentioning !
    # Apr 01 2009 at 8:15 PM Rating: Decent
    *
    66 posts
    In case anyone is having trouble with this part, which does happen, it seems as though the person with the task has to be the one to click on the elevator lever (not pad) in order to trigger the final Spy on the way to mansion.
    New strat
    # Dec 07 2008 at 10:32 PM Rating: Decent
    Scholar
    *
    54 posts
    Friend and I were trying to get this done and we spent a lot of time and frustration trying to do it the way everyone else has been posting. So if anyone else is having trouble, refer to this.

    For the first update, we followed the first spy very closely when he started running screaming "FIRE!" all the way to the pool. Then we went up to the next level as posted. Well, we never got an update that way. I got rid of my quest and had him refresh his thinking that maybe it went back to a previous post where only one person at a time could do it. We tried again, and it didn't work. Instead, he hailed the spy, then right when he started running fast like heck to the pool, he ran up to the next level instead and sat in the pool there at the left side's end. THEN we got the update.

    Good luck all!
    ____________________________
    The Drunken Dwarven Cleric of Underfoot
    Walkthrough
    # Nov 20 2008 at 9:47 PM Rating: Good
    *
    61 posts
    Ok, let me begin by saying that this quest is one of the more frustrating Oculus quests that I've completed, but it's doable.

    Alright, for starters, this quest is broken up into 4 seperate section. You complete each section by getting an update. They are:

    1) watch for the spy to the entry of the garden. catch it before it gets to the gardens, where it may be hard to locate.

    2) seek the spy in the garden. Try to find it before it gets to the mansion.

    3) quickly get to the mansion doors and make sure the spy does not get inside.

    4) deliver 1 spy's black box to clockwork warmarshal

    (Thanks to Wandira for posting these earlier)


    Here is a map I made, which I'll be refering to: Map
    ----------------------------------------------------------
    Ok, so lets rundown what you should do to prepare.

    Group Setup: You're going to want a good tank / healer combo (at one point in the quest you're going to have 2 mobs to tank at once). Also, you're going to want a very good puller (monk / bard / ranger). If you can't get a puller that can split, get someone that can mez. Having someone that can snare is also helpful.

    Make sure that only ONE person has the quest at a time, as it can be messed up by multiple people having the quest at the same time.

    Once you've got the quest and you've got your group put together, have them move to the spot marked "Have your group set up here" on my map, and you're ready to start.

    ---------------------------------------

    -Invis up and go to the spot marked "The Spy Wanders along this red line" on my map, and find the spy.
    -Hail the spy (this can be done while invis).
    -Wait for the spy to stop walking, and fall down.
    -stand DIRECTLY on top of the spy, and wait.
    -After a minute, he will stand up, yell fire, and go running. You will get your 1st update. You DO NOT need to follow him...once you've got your update, move back to your group for the next part.
    -If you did not get an update, then you need to go down and back upn the first set of elevators. Doing this will respawn the spy.
    -keep trying until you get your update

    -----------------------------------------

    -Once you're back with your group, make sure everyone is buffed and ready to fight.
    -When you're ready and in position, the person that hailed the spy needs to invis up, and head to the garden labeled "This is where the spy spawns W/ 4 spiders" on my map.
    -Upon entering the garden, the Spy will spawn along with 4 'A steamwork skitterer' and begin walking out of the garden, and towards the elevators.
    -Go back to your group
    -Have the puller begin picking off the Skitterers one by one, and bringing them to the group. The spy cannot be aggroed, so do not worry about him. *Note, you do NOT need to kill all the skitterers before the spy reaches the elevator*
    -The skitterers move slowly, don't summon, are slowable, mezzable, and aren't very resistant. They're similar to trash mobs in difficulty.
    -As soon as the 4th Skitterer is pulled (don't wait until it's dead) the person that hailed the spy needs to run to the elevators, and stand DIRECTLY on top of the spy. (if you're not close enough to the spy, he can despawn).
    -Once the last skitterer dies, hail the spy. You should receive your 2nd update.
    -If you failed to get an update, go back into the garden, and retrigger the event.
    -Keep doing the event until you get your update.

    -----------------------------------------

    -After you've gotten your update from the last section, have your entire group move to the MMM doorway. (Marked "Last encounter takes place here" on my map).
    -This event is triggered by going up the elevators to the top floor.
    -When you trigger the event, the spy will spawn and begin walking to the MMM doorway. You cannot stop him.
    -The spy will walk up to the MMM doorway and FD. When he does this, 2 'A steamwork guardian' will spawn a ways away, and begin walking towards the MMM doorway.
    -Once these 2 mobs get close to the top of the ramp, engage and kill them.
    -When the last steamwork guardian dies, the spy, who was FD, becomes active and attacks your group. Kill him.
    -The Spy will drop 1 'Spy's Black Box.' the person that is doing the quest need to loot this. You get your 3rd update when you loot the box.
    ----------------------------------------
    Take the box you looted, and return it to the Clockwork Warmarshall to receive your 4th update.

    I hope this little walkthrough helped.
    Walkthrough
    # Jul 10 2012 at 12:13 AM Rating: Decent
    **
    346 posts
    Excellent walkthrough!
    Walkthrough
    # Mar 07 2011 at 5:52 PM Rating: Decent
    *
    240 posts
    Perfect execution, thanks for the post!
    Walkthrough
    # Nov 23 2008 at 11:08 PM Rating: Decent
    Thank You!! After trying this over (how many times I won't say due to embarrassment) your map was a lifesaver!
    Walkthrough
    # Nov 25 2008 at 8:22 AM Rating: Good
    *
    61 posts
    Glad I could help.
    Walkthrough
    # Jun 04 2010 at 3:26 PM Rating: Decent
    *
    66 posts
    Excellent walk through, and thanks for the visual aid. This helped immensely. Needs to be posted up top in lieu of what they've got.
    walkthrough
    # Oct 30 2008 at 4:28 PM Rating: Decent
    Ok, after you get the quest run up one set of elevators and run to the right side, the spy will be waking down the center path. run up to him and click on him a bunch of times. It is ok to be invis. He will FD. Now stand on top of him and in 2 minutes he will jump up and go tearing off. You should get an update.

    step two, go up the next set of elevators and run all the way to the left and go into the very last room invis. 4 spiders will spawn. Back out and wait till the path out of the room. Kill all four of them. (they mezable) then run to the elevators and make sure you are uninvis and hail the spy - update!

    Go up next elevator and wait at the top for the spy to spawn. The run to the doors of MMM before he gets there. he will FD again and then two steamwork guardans will begin to path up. wait till they get on the ramp and kill them both. When the last one dies, the spy will attack the group. Kill him and loot the black box. Update!
    ____________________________
    Weemage
    spy
    # Jul 25 2008 at 6:41 PM Rating: Decent
    *
    130 posts
    step 1: watch for the spy to the entry of the garden. catch it before it gets to the gardens, where it may be hard to locate.
    step 2: seek the spy in the garden. Try to find it before it gets to the mansion.
    step 3: quickly get to the mansion doors and make sure the spy does not get inside.
    step 4: deliver 1 spy's black box to clockwork warmarshal
    spy
    # Jul 25 2008 at 6:37 PM Rating: Decent
    *
    130 posts
    Ok, this quest is majorly buggy. If more than one person in the group has the task you will have issues with mobs not spawning, or the first spy getting stuck in his pathing. I filled out a detailed bug report. The first person in the group that starts the task must finish it all the way including the turn in. If the last turn isn't turned in and the other group member starts their cycle of the task, the first spy will not spawn his adds in the correct room. He runs into the wrong room, and no adds spawn. SO, at least make sure that whoever is in the group completely finishes the task and nothing is in the task window, before the next person starts theirs.

    There is also no need to hail the first spy invis. Just sit and wait where he FDs at. It takes about 1-2 minutes for him to stand back up screaming "FIRE." You must keep up with him, really close, when he takes off running, and jumps into the pool. When he does, you do it too. The mobs will immediately spawn, and they won't agro if you are still invis. Leave the room and go to the East corner and pull all the spiders that path out of the room. The spy will be heading toward the elevator, and will wait for you to hail, uninvis. Go up the elevator, and wait for him to spawn. He will not already be heading to the mansion yet. When you finally get to the mansion, he will stop and FD again. @ giant bots will be coming down the ramp toward you. Kill them. Then kill the spy and loot his quest piece. You may have 1 add pather on the ramp. 1 beefy tank, a cleric/shm/dps group.
    faction
    # Jul 25 2008 at 5:25 PM Rating: Decent
    *
    130 posts
    no faction, drops quest item and other stuff like other robots.
    troubleshot
    # Jul 24 2008 at 6:51 PM Rating: Decent
    36 posts
    Task doesn't update if you're under any illusion.
    troubleshot
    # Aug 14 2008 at 11:34 AM Rating: Decent
    It also won't update if you are lev'd in the garden room.
    some hints
    # Jun 15 2008 at 4:55 AM Rating: Decent
    49 posts
    - to spawn the first spy, use the first elevators. So if u lose it, go down and up and u get a new spy.

    - stay invis and follow the spy until he falls down. No need for a hail. Just wait until he gets up and shouts FIRE. You get the task update then.

    - go up to 2nd level into the far left corner. To spawn the spy and the 4 'a steamwork skitterer' visit 2 more pools in other rooms. Then kill the 4 'a steamwork skitterer' and go to elevator and move up. (No need to hail again).

    - run to MMM zone in and watch spy arriving. You can pull the approching guardians so u can beat one more early to death. But dont bring adds ;).
    if there is no spy up, you run to quick. Go back to elevators and wait until the spy pops there, then run to MMM zone.


    Maybe you can do step 1 and step 2 for more than 1 player at the same time. Then do the last step again and again (go to elevators and spawn a new spy).

    evil Coerl

    Edited, Jun 15th 2008 9:44am by Coerl
    Related tasks
    # May 15 2008 at 11:38 AM Rating: Decent
    Scholar
    ***
    2,600 posts
    This is one of quite a few related tasks that ultimately allow you to attain the Model XLII Spatial Temporal Oculus.


    The tasks required are:

    I Can Fly
    Construction Junction, What's Your Function?
    Darwin's Award
    Farm Clean Up (any one of the three offered, you do not need all three)
    Forgetful Nanzie
    Mechamatic Spelunking
    The Steamwork You're Looking For
    Modulation!
    Getting that Stabilizer
    Creepfeet Theivery
    Endless Enemies
    Disable the Recycler
    Hunt A Spy
    ***** Loose
    Switching Gears
    Disrupt the Workshop
    Supplies for Spies
    A Slave to Grind
    Destroying the Competition
    Power Station Blueprints
    Alloy Sampling
    Stopping Production
    Breaking Things Down
    ____________________________

    2 Missions
    # May 15 2008 at 11:37 AM Rating: Decent
    Scholar
    ***
    2,600 posts
    I can confirm that both "Disable the Recycler" and "Hunt a Spy" must be accomplished to get the listed reward.

    It doesn't matter which you do first.
    ____________________________

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