Where: | Rating: |
| Information: | Level: | 80 | Maximum Level: | 125 | Monster Mission: | No | Repeatable: | Yes | Can Be Shrouded?: | No | Quest Type: | Event | Quest Goal: | Related Creatures: | Related Quests: | Era: | | Recommended: | Group Size: | Raid | Min. # of Players: | 18 | Max. # of Players: | 54 | Appropriate Classes: | Appropriate Races: |
Entered: Wed Jan 9 19:11:59 2008 Modified: Tue Dec 5 05:21:04 2023 | |
This is an event in the raid expedition into Meldrath's Majestic Mansion.
Breakneck, Master at Arms: Remember Demiplane? This is basically Zi-Thuuli and Hatchet the Torturer combined into one event.
Breakneck's Spawning Mechanism:
You'll have to spawn Breakneck a total of five times.
For the first four spawns, your raid doesn't need to actually fight him. However, he must be kept occupied at all times (on at least one person's aggro) otherwise the event will completely reset. It is recommended he be spawned away from your raid and that only a handful of people deal with his emotes while the rest of the raid kills adds.
He is spawned by clicking on doors in the zone. Which door triggers him is random. It doesn't change, so if you test a door and it doesn't spawn him, rest assured it will not spawn him at that location with subsequent clicks. If the event resets (you spawn Breakneck, then lose his aggro), his spawn trigger gets assigned to another random door.
He can spawn from any door: You might get him four times in a row on the main floor, or you could get him spawning on multiple floors. It may be entirely random.
Only players can trigger a spawn. Pets, Eyes of Zomm, Monk projections, and regular NPCs will not.
Each time a spawn is triggered, a wave of adds spawns on top of the raid (more on this below). After you've killed his fourth wave of adds, he spawns a final time in the room just north of the east elevator on this map. At that point, he is killable.
Fight Info and Duck Emote:
Breakneck hits for a max ~13,000 (not taking shielding % into account); AE rampages (mitigated to ~2,000); single-target rampages; and enrages.
He has two stances, one of which leaves him perma-rooted; the other, moveable:
Breakneck, Master at Arms adopts a stationary stance again.
Breakneck, Master at Arms changes his stance. He is no longer stationary.
He also has two emote-based spells, the first of which is "Crushing Mallet":
If you get the emote...
Breakneck hoists an arm back, preparing to lob a weighted mallet in your direction.
...duck, until you see...
Breakneck's mallet passes harmlessly overhead.
...and you will avoid the DT:
Crushing Mallet: Single Target, Magic (-1000)
1: Feign Death
2: Decrease Hitpoints by 50000
Charge / AE DT Emote:
Every 3 minutes (or thereabouts), Breakneck will pick out a random person to charge at:
Breakneck, Master at Arms levels his horns at _____ and prepares to charge! (general emote seen by people in normal range)
Breakneck locks eyes with you and snorts, while stomping at the metallic tiles with his hooves. He's about to charge directly at you! (emote seen only by his target)
He will charge his target. If he catches them, he will AE "Minotaur Gore":
Breakneck, Master at Arms slams into his target, goring them with his massive horns!
Minotaur Gore: PB AE 40', Magic (-1000)
1: Feign Death
2: Decrease Hitpoints by 50000
...killing everyone within 40' range.
If his target manages to evade him, you'll see...
Breakneck, Master at Arms pauses to catch his breath.
...And no AE will go off. He'll start fighting again (aggro resets with each charge).
The Adds
Each time Breakneck is spawned, a wave of adds spawns on top of the raid. Upon killing the adds, Breakneck despawns, emoting that he'll be back (Breakneck's fifth spawn differs - more on that below).
All adds in the event hit for a max ~5,000; have zonewide aggro (they will warp to you); and cast the spell "Blindside":
Blindside: Single Target, Unresistable (0)
1: Blindness(1)
2: Stun(4.00 sec)
Breakneck Spawn #1 / Add Wave #1:
2x "a goregouger elite"
2x "a goregouger trooper"
+1 more "a goregouger elite" every two minutes the wave is active
After the adds die:
Breakneck shouts, 'Don't think you've seen the last of me, pests. We'll bump into each other again and I'll bring reinforcements!'
Breakneck Spawn #2 / Add Wave #2:
2x "a goregouger elite"
3x "a goregouger trooper"
+1 more "a goregouger elite" every two minutes the wave is active
After the adds die:
Breakneck shouts, 'Don't think you've seen the last of me, pests. We'll bump into each other again and I'll bring reinforcements!'
Breakneck Spawn #3 / Add Wave #3:
3x "a goregouger elite"
3x "a goregouger trooper"
+1 more "a goregouger elite" every two minutes the wave is active
After the adds die:
Breakneck shouts, 'Don't think you've seen the last of me, pests. We'll bump into each other again and I'll bring reinforcements!'
Breakneck Spawn #4 / Add Wave #4:
3x "a goregouger elite"
4x "a goregouger trooper"
+1 more "a goregouger elite" every two minutes the wave is active
After the adds die:
Breakneck shouts, 'Hrmph. Running out of reinforcements. I'd best warn Master Meldrath.'
Two more goregouger elites spawn on top of the raid, and Breakneck spawns (for the final time) in the room just north of the east elevator on this map. As you did throughout the other spawns, keep him aggro'd. Otherwise you chance him despawning and resetting the entire event. You'll need kiting room so the recommended fight spot is the room east of his spawn point.
Breakneck Spawn #5 - The Final Fight:
Breakneck, Master at Arms snorts, 'This won't hurt . . . Much.'
Every 10% of Breakneck's health from 100% and down, two "a goregouger elite" spawn. In addition to them, you'll get 2-3 "a goregouger trooper" spawning individually throughout the fight.
Basically, take Breakneck down 10%, kill adds, take him down another 10%, kill adds, etc., all the while paying attention to duck and charge emotes.
Breakneck, Master at Arms has been slain by _____!
Breakneck, Master at Arms's corpse utters a throaty, guttural growl as he is cut down.
A chest with loot spawns at Breakneck's final spawnpoint. Loot includes 2 runes (first list) + 2 Gyro Cores (slot: FEET) + 2 items (second list) + 0-1 Gyroscopic Combat Assistant Mk. I + 0-1 Prismatic Faycite
Glowing Prismatic Rune
Whirring Clockwork Rune
Alloy-Coated Back Protector
Cruel Mechanic's Shawl
Sharpened Steamworker's Screwdriver
Steam-Valve Girdle
Steamgineer's Trinket of Station |