Mansion Event: Krond  

Quest Started By:Description:
Where:
Rating:
*****
Information:
Level:80
Maximum Level:90
Monster Mission:No
Repeatable:Yes
Can Be Shrouded?:No
Quest Type:Event
Quest Goal:
  • Loot
Related Creatures:
Related Quests:
Era:Secrets of Faydwer
Recommended:
Group Size:Raid
Min. # of Players:18
Max. # of Players:54
Appropriate Classes:
  • All
Appropriate Races:
  • All
Entered: Wed Jan 9 19:11:51 2008
Modified: Sat Feb 8 15:50:13 2020
This is an event in the Meldrath's Majestic Mansion raid expedition.

Krond the Longhorn can be found resting on a large bed in a room next to the maze. None of the mobs in the room are aggro until the event is triggered. You will want to clear out the entire maze before engaging Krond.

Krond the Longhorn snores loudly, 'ZZZzzz...'

Attack him. He's clearly in a very deep sleep, as he stays that way until 95% health at which point he wakes up...

Krond the Longhorn roars angrily, 'Who dares disturb my slumber!'

...And walks over to the front of his bed, attacking. He is perma-rooted (and remains that way any time he's attacking - he'll move throughout the event, but won't attack while doing so). He hits for a max ~13,000; does NOT rampage; does NOT flurry (unless you provoke him - see below); and enrages.

There are a few components to this event:



The Cruel Slavers

From the moment Krond wakes up, Cruel Slavers begin spawning one at a time. They'll cast an unresistable single-target charm (called "Enslave") upon random people.

If left alone, they will leave the room and continue into the maze (with the charmed player) until it reaches the final room, at which point the charm wears off. The Cruel Slaver(s) then make quick work of the player. The slavers are killable (and fight back if provoked, hitting for ~4,500) and the charm can be dispelled.



Weapon Changes

Randomly, Krond will stop attacking, move to one of the weapon racks in the room (there are four of them), and equip a set of weapons:

easternmost rack = Spears
middle east rack = Gears
middle west rack = Axes
westernmost rack = Swords

Whoever is in Krond's target must have a specific weapon setup, according to the weapons he's equipped:

Spears = 1hander + Shield
Gears = 1hs + 1hs
Axes = 2hs
Swords = 1hb + 1hs

In the event Krond's target does not comply with the above setups:

Krond the Longhorn howls with rage, '_____, your puny choice of weaponry provides no counter for my selection of weapons, prepare for the onslaughter of my wrath!'

...And Krond begins flurrying about every round. If you have the correct setup, you'll see...

Krond the Longhorn growls in frustration, 'For such a foolish creature, your choice of weapons is a wise one, _____'

Note that each time Krond moves, he drops aggro. Be careful of aggro when he reactivates.

These are the looks of Krond's weapons (click to enlarge):

Spears Gears Axes Swords

Given the randomness of these weapon changes, it is possible (though unlikely) to go through the entire event without a single weapon run.



The Henchotaurs

Four Henchotaurs can be found in the corner of Krond's room. Randomly (usually 1-3 times per encounter), Krond will activate these mobs. When you see this emote...

Krond the Longhorn roars angrily, 'Henchotaurs charge these pests, trample them beneath your hooves, gore them with your horns, revel in their slaughter!'

...The Henchotaurs will soon begin moving. People should bunch up in front of the Henchotaurs in an effort to stop them. If successful, each one will emote...

Henchotaur Neilam breathes heavily and stops his charge for a moment to catch his breath.

...And cast the spell "Gored" on those in front of it...

Gored: Single Target, Unresistable (0)
1: Decrease Hitpoints by 5000
2: Stun(5.00 sec)

Henchotaurs that are not stopped will reach Krond and AE a silence:

Hoof Stomp: PB AE 400', (-250)
1: Decrease HP when cast by 4000
2: Silence



Krond the Longhorn has been slain by _____!

A chest with loot spawns after Krond's death. It contains 2 Runes (first list) + 2 Gyro Cores (slot: ARMS) + 2 other items (second list) + 0-1 Blastertron Mechano-Pylon Mk. I (evolving) + 0-1 Prismatic Faycite:

Glowing Prismatic Rune
Whirring Clockwork Rune

Chain-Powered Longcutter
Greasy Steam-Pauldrons
Ring of Molten Alloy
Self-Retracting Gearplate Mk. I
Steam-Honed Impaler
Steamwork Engineer's Waistband
Rewards:
Send a Correction
Post Comment
Cruel Overseers
# Nov 14 2009 at 9:00 PM Rating: Decent
37 posts
Occasionally they will attack the raid instead of charming someone. We think it was related to them attempting to link to someone who's buff slots were full (someone who didn't click off dummies). But who knows, either way it's a possibility.
Fun fight
# Aug 01 2009 at 12:40 AM Rating: Decent
*
55 posts
Fun fight, beat it tonight. (second attempt, second win)

Beat on named till 95% or so, and then he wakes up.

Then 3 things to deal with.

1st is Charm (debuff?)

2nd is the 4 henchotaurs (stop them moving)

3rd is the weapon racks. (MT bandoliers right weapon set)
max hit
# Jun 04 2009 at 6:41 PM Rating: Decent
4884 ac with 2hd equiped at the time mob was hitting 13385 no disc running on monk fyi he can hit harder the 13k
Information is helpful to those who want it
# Dec 29 2008 at 9:17 AM Rating: Decent
Raiders aren't forced to look at this site. I feel information should be given to help people who will take advantage of other's information. If you don't want the information, no one is forcing you look at here are they?
Krond sucks
# Dec 06 2008 at 4:20 PM Rating: Good
Has 4 named minotaur adds in room with him. Krond will charm 2-3 members of the raid at a time, and lead them through the entirety of MMM, and drop them somewhere...unpleasant.
hmmm figure out?
# May 09 2008 at 9:28 AM Rating: Decent
ahh you mean other's been to beta and had gm tell them what was gona happen and then try it out?
RE: nice
# Apr 03 2008 at 8:01 AM Rating: Good
24 posts
Umm.. The point of this site is to collect and show data on every event, quest, mob, and item. So of course they are looking for all that info. That is one of the reasons this site has stayed in good use over the years.

And even with that info, it really isn't a strat to beat the event. Like in Demiplane, I could give all that info on Mayong, timers, what adds can spawn, and what they hit for, but that still isn't a working strat to beat the event.

Not everyone wants to go into the event completely blind and take a licking a few dozen times just to find out what adds spawn if that information is already well known.
RE: nice
# May 03 2008 at 3:09 AM Rating: Decent
*
69 posts
Take it one step further.

I could lay out a complete strat for beating an event but it may not work for you. The reason is that there is a wide variety of combinations of classes that could be in a raid. I may manage to pull it off while leading eight Clerics but the person trying to use the strat may only have six. As a result, the strat may not work.
nice
# Mar 21 2008 at 12:03 PM Rating: Decent
Information needed: Event mechanics (things like timers, names/levels of adds that spawn, resets, emotes, etc.); event details (how hard mobs hit, abilities - rampage? AE rampage? flurry? effects?); any missing reward information.


rofl. why don't you just make raiding no fun and no challenge at all? Some people have figured it out, so let the others figure it out. damn.
nice
# Apr 14 2009 at 3:55 PM Rating: Decent
Because hard core raiding in your teens when you have no job or family life is not mainstream anylonger
____________________________
Weemage
Post Comment

Free account required to post

You must log in or create an account to post messages.